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* MeshMap: change onMapCameraChange frequency to .onEnd so that zooming doesn't cause continuous SwiftUI reevaluation on every frame * MeshMapContent: factor out reducedPrecisionMapCircles into a separate function * MeshMapContent: when multiple reducedPrecisionCircles have the same (lat,lon,radius), just draw one (big perf boost in dense areas) |
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| .. | ||
| Accessory | ||
| AppIntents | ||
| Assets.xcassets | ||
| Enums | ||
| Export | ||
| Extensions | ||
| Helpers | ||
| Measurement | ||
| Meshtastic.xcdatamodeld | ||
| Model | ||
| Persistence | ||
| Preview Content/Preview Assets.xcassets | ||
| Resources | ||
| Router | ||
| Tips | ||
| Views | ||
| AppState.swift | ||
| Info.plist | ||
| Meshtastic.entitlements | ||
| MeshtasticApp.swift | ||
| MeshtasticAppDelegate.swift | ||
| RELEASENOTES.md | ||
| ShowTime.swift | ||