Commit graph

1125 commits

Author SHA1 Message Date
AnnieL afefecf1f0 Moves GL, minidx12, OpenAL, stblib to 3rdparty
Moves GL, minidx12, OpenAL, stblib to 3rdparty

Fixes AppVeyor and CMakeLists (travis-ci.yml doesn't need any changes)

Points directories in the VS solution files to the new ones on the
externals directory

Includes stuff with the < > syntax instead of " "
2016-03-20 22:20:23 +00:00
Vincent Lejeune 5de70628d7 rsx/common/d3d12/gl/vulkan: Unify texture upload code. 2016-03-14 19:10:51 +01:00
kd-11 d9dbb1565a Immutable textures cannot be reused! 2016-03-14 18:14:06 +03:00
kd-11 ee0eb70de4 Clean up invalidated resources 2016-03-09 21:11:22 +03:00
Vincent Lejeune 9e01f2817f gl: Use less costly glTexStorage2D instead of glTexImage2D. 2016-03-05 22:04:28 +01:00
Vincent Lejeune 8831bd0918 gl: Factorize code in rsx_gl_texture.cpp 2016-03-05 22:04:28 +01:00
kd-11 a880ce89d1 Checks for texture completeness, remove legacy GL_GENERATE_MIPMAP used wrongfully 2016-03-05 22:19:33 +03:00
Vincent Lejeune 1dcc6858b4 d3d12/gl: Separate fog distance and fog frag in fogc input. 2016-03-05 18:25:31 +01:00
Vincent Lejeune 81fcadac38 gl: Use shared surface store (updated)
Update surface cache optimization to master; minor fixes

Fix mixed EOL

Remove unused include; change null bindings to 0
2016-03-05 12:21:45 +03:00
kd-11 8d3235cd7c Properly set up fog parameters for openGL 2016-03-03 01:07:53 +03:00
kd-11 094c4057be The lod parameter is a single float value 2016-03-02 18:34:13 +03:00
kd-11 7eb5da73fe Allow attrib padding for types that require expansion 2016-03-02 01:09:51 +03:00
Vincent Lejeune 0ed770633b gl: Add texture3d sampling function 2016-02-29 19:47:06 +01:00
Vincent Lejeune 32434dd848 rsx/common/d3d12/gl: Support for fog mode.
Fix hitman 2
2016-02-29 16:31:18 +01:00
Vincent Lejeune a6ba47265f rsx/common/gl: s32k is actually signed short unormalized.
gl fix
2016-02-27 00:21:12 +01:00
Vincent Lejeune 62246f75c8 d3d12/gl: Supports SSA in Fragment Shader. 2016-02-27 00:21:10 +01:00
kd-11 c5b3359c4b Remove normalization for natively normalized formats; fix cmp attribute type 2016-02-25 17:41:03 +03:00
kd-11 974ea68cf9 Always bind null for unused shader inputs
Properly rename index offsets to improve readability
Handle indexed and other array cases
2016-02-25 02:29:35 +03:00
Vincent Lejeune 5a14644cd4 rsx/common/d3d12/gl: Use span in vertex upload function. 2016-02-22 20:22:47 +01:00
kd-11 a451bb574e Enable texture and render target caching for OpenGL 2016-02-17 16:00:23 +03:00
Vincent Lejeune 1675a82efd rsx/common/d3d12/gl: Use gsl::span in TextureUtils.cpp
* get_placed_texture_storage_size returns more accurate result (fix crash in Outrun)
* Factors lot of code and use integer type more carrefully
* Treat warning as error in TextureUtils.cpp
2016-02-16 18:08:22 +01:00
kd-11 3813c09be6 Properly handle inlined vertex data
Fix initial array offsets for dx12
2016-02-16 15:39:18 +03:00
kd-11 2230975e55 Speed up program constants upload by switching to glBufferSubData over glMapBuffer
Fix initialization for fragment constants buffer

Orphan buffers before update. Remove redundant binding
2016-02-15 12:53:55 +03:00
Vincent Lejeune 1f7a1e4078 rsx/common/d3d12/gl: Fix lit and rsq behavior near 0 in vertex shaders. 2016-02-08 17:35:49 +01:00
kd-11 ddf5b52360 Implement rectangle textures natively on OpenGL 2016-02-07 08:57:04 +03:00
kd-11 d3405da5c4 Fix LLVM build by changing variable to appropriate type 2016-02-05 18:57:57 +03:00
kd-11 137821c866 Move program validation from link-time to draw-time to compy with spec 2016-02-04 11:19:13 +03:00
kd-11 7b889a10cc Add vertex texture buffers for VS input
Support vertex instancing in vertex shader using VertexID

Relax OpenGL requirements by removing 4.5 features

Use EXT version of TexBufferRange; Implement buffer copy using TexBuffer

Apply travis workaround by danilaml

Fix vertex upload in in case of inlined array
2016-02-03 13:38:23 +03:00
kd-11 660f491310 Rework OGL texture swizzles;
Decode textures using TextureUtils

Shut compiler up about missing return value (unsure)

Revert "Shut compiler up about missing return value (unsure)"

This reverts commit db43ba448776e6c0d6c90909b4037b6f698a545c.

Change some functions in rsx::gl::texture to static.

Replace large switch block in gl::textures::mandates_expansion with simple if tests
2016-02-01 20:11:33 +03:00
Vincent Lejeune 5f35f2ac7d rsx/common/d3d12: Support for texture 1d too.
They are used in after burner climax
2016-01-30 01:13:15 +01:00
Vincent Lejeune 149fa9d750 rsx/common: Make RSXFragmentProgram key and not just pointer. 2016-01-27 23:16:06 +01:00
Vincent Lejeune 3bd2114815 rsx-debug: Dump windows origin/pixel center. 2016-01-27 22:41:19 +01:00
Nekotekina 7417033d7f GLGSRender fix 2016-01-27 18:14:39 +03:00
Vincent Lejeune 24255f7883 rsx/common/d3d12/gl: Add some texture info to RSXFragmentProgram 2016-01-26 17:56:01 +01:00
Vincent Lejeune 4ce4cf5242 rsx: Add vertex input and output in RSXVertexProgram. 2016-01-22 01:24:54 +01:00
DHrpcs3 19ce0cdc09 rsx methods constants moved to rsx namespace
minor fix
2016-01-20 20:12:48 +03:00
DHrpcs3 7972cb5bdc Code style fixes #1 2016-01-20 16:23:25 +03:00
Vincent Lejeune 6aac972bda d3d12/gl: Use r1 as depth output.
The "Output_from_h0" flag seems to concern color output.
There might be another flag for depth from half float value.
2016-01-19 00:45:26 +01:00
Vincent Lejeune 3b4339c8e0 rsx: Use enum class for surface related regs 2016-01-15 23:44:27 +01:00
Vincent Lejeune 69272edba6 gl: Fix warnings and enable trat warning as error. 2016-01-13 23:53:11 +01:00
Nekotekina 38531459df Logging system rewritten
GUI doesn't freeze anymore
Some things simplified
2016-01-13 18:54:57 +03:00
Nekotekina b3e3c68f15 File utility improved
+ minor fixes
2016-01-13 14:12:04 +03:00
Vincent Lejeune 689dee9944 rsx/common/d3d12: Consider separate index range as a whole.
Fix Wolf of the Battlefield 3
2016-01-13 00:28:48 +01:00
Vincent Lejeune bab52c132d rsx/common/d3d12/gl: Clean ProgramStateCache
Use a_b_c format.
Use using =
Use tuple as output
Use RAII to delete program safely
Ensure const correctness.
2016-01-11 19:21:57 +01:00
Vincent Lejeune 4ef76866a5 rsx/common/d3d12/gl: Support texture lod sampling. 2016-01-10 00:16:26 +01:00
Vincent Lejeune 675ccd4510 rsx/common/d3d12/gl: Mimic divsq and rsq fragment instruction behaviour with 0.
Fix Super Puzzle Turbo HD 2 and SH3 HD
2016-01-09 23:18:05 +01:00
Vincent Lejeune d153575e59 rsx/common/d3d12/gl: Support for CMP/non pow of 2 size vertex formats.
Also use class enum for base_vertex_type everywhere.
Fix Bomberman Ultra color and Cubixx HD geometry.
2016-01-09 23:18:03 +01:00
DHrpcs3 3ac9e0933f gl: fixed nv4097_clear_surface & front face selection
added window shader and clip plane constants to GCM.h
2016-01-06 13:30:25 +02:00
DHrpcs3 48919330d7 rsx methods moved from rsx thread 2016-01-06 13:30:24 +02:00
DHrpcs3 ba12c489ec gl: using tiled region for read/write color buffers and flip
gl: fixed flip buffer row length
compilation fixes
2016-01-06 13:30:23 +02:00
DHrpcs3 dbccf5fbad gl: fixed multiple textures binding 2016-01-06 13:30:23 +02:00
DHrpcs3 509bbddac1 OpenGL renderer: use pitch as image row length
Fixed rsx_utils code style
2016-01-06 13:30:23 +02:00
Vincent Lejeune cae2d929ab rsx/common/d3d12/gl: Implement draw inline array support 2016-01-05 00:31:47 +01:00
Vincent Lejeune 5f12a4f7b5 rsx/common/d3d12/gl: Use separate vertex array/vertex register states. 2015-12-30 17:04:34 +01:00
Nekotekina 3ed603074c Changes done by [DH] rewritten
Added rsx_program_decompiler submodule
Added fs::dir iterator
Added fmt::match
2015-12-22 23:11:20 +03:00
DHrpcs3 3ca634138d Fixed conflict with X11
Added tmp folder to gitignore
2015-12-21 08:48:33 +02:00
DHrpcs3 d8bef46c2a Do not use global static variables in headers 2015-12-21 05:35:56 +02:00
DHrpcs3 ae83ab5436 GLTexture excluded from GLGSRender and renamed to rsx::gl::texture 2015-12-21 04:14:56 +02:00
DHrpcs3 7416fe91fc Fixed crash on start if config does not exists
Cleanup OpenGL renerer
2015-12-21 03:28:07 +02:00
Nekotekina 321e6d3a86 fs::get_config_dir, fs::get_executable_dir 2015-12-20 15:41:06 +03:00
Vincent Lejeune 6221fecf3b common/d3d12/gl: Start implementing cubemap sampling 2015-12-16 20:36:34 +01:00
Vincent Lejeune 929f518ef3 rsx/d3d12/gl: Make output write backend dependent. 2015-12-16 20:36:31 +01:00
Vincent Lejeune 6fae5863cf common/d3d12/gl: Add support for textureProj 2015-12-16 20:36:29 +01:00
Nekotekina 24128ba450 Optimization 2015-12-04 23:37:42 +03:00
Nekotekina f3311bb5e5 GL render crash fix 2015-12-04 23:37:36 +03:00
Nekotekina ca6783ba9a Threads improved, ID manager improved 2015-12-04 23:37:34 +03:00
Jake 178bcfc8df rsx: Improve NV3089_IMAGE_IN_SIZE and use faster loop for swizzle conversions 2015-12-02 04:22:18 -06:00
Jake 8edf35a9e3 gl: remove incorrect/unneeded glenable enum 2015-12-02 04:22:16 -06:00
Vincent Lejeune 1e9d1c1dd9 gl: Uncomment viewport setting code 2015-11-29 18:22:53 +01:00
Vincent Lejeune 399478c2cd gl: Use const and ref for loops in GLFragmentProgram.cpp 2015-11-29 18:20:43 +01:00
Vincent Lejeune 7a996648bb gl: Use fill_gragment_constans_buffer 2015-11-28 20:41:30 +01:00
Vincent Lejeune 5447521ce5 gl: Use uniform buffer for transform constants. 2015-11-19 20:26:14 +01:00
Nekotekina 5f6caf33f0 MINGW64: Compilation fix 2015-11-16 19:12:51 +03:00
Vincent Lejeune e2d0a63b98 gl: Use factored scale offset function call 2015-11-15 22:52:39 +01:00
Nekotekina a4db58f5f2 Added fs::file_ptr, fom::rewrite, cleanup 2015-11-14 20:26:40 +03:00
O1L c0255208cc Old ini-manager only partially used in VFS. Global configuration used as defualt. 2015-10-27 01:09:31 +04:00
Vincent Lejeune b0f8611f49 Common/GL/D3D12: Fix int vector ctor in vertex shader and a compare opcode. 2015-10-15 17:13:42 +02:00
Nekotekina a974ee009e vm::var improved, cleanup
Mostly vm::var initialization introduced.
Added vm::make_var function.
2015-10-14 18:17:37 +03:00
DH a443682aaf OpenGL renderer fixes
Fixed attributes loading
Fixed scale-offset matrix
Fixed attribute debug option
2015-10-14 14:34:55 +03:00
DH 4a55ba3067 OpenGL renderer improvements
Flush program cache at thread exit
Use cached locations
2015-10-14 03:16:39 +03:00
DH 37a3800597 rsx:🧵 disable all vertex data at end command
Fixed OpenGL program attributes cache flush
2015-10-14 01:49:47 +03:00
DH 737080274a Improved NV4097_BACK_END_WRITE_SEMAPHORE_RELEASE and NV4097_TEXTURE_READ_SEMAPHORE_RELEASE commands handling 2015-10-13 20:39:36 +03:00
DH e4f6eb04e8 Added new config system
Added emulator state class
Added emulator events
Minor improvements
2015-10-13 20:32:08 +03:00
Vincent Lejeune fc40b0ed6b RSX: Let backend customize semaphore_*_release 2015-10-13 14:28:58 +02:00
Vincent Lejeune a63fdf6c45 Use files from master
- Drop smart vertex storage and use OpenGL's one instead.
2015-10-13 14:27:17 +02:00
Vincent Lejeune 4154a1026f Rename RSXThread 2015-10-13 00:04:19 +02:00
Vincent Lejeune dd000caad7 Remove context_dma* 2015-10-13 00:04:18 +02:00
Vincent Lejeune 1e431edf09 Remove fragment program 2015-10-13 00:04:15 +02:00
Vincent Lejeune 67f1f0fea3 Remove fragment constants 2015-10-13 00:04:15 +02:00
Vincent Lejeune beabc88f79 Remove transform constants 2015-10-13 00:04:14 +02:00
Vincent Lejeune e086b7a522 Remove cull/front face 2015-10-13 00:04:13 +02:00
Vincent Lejeune dd1afe85ae Remove alpha func 2015-10-13 00:04:13 +02:00
Vincent Lejeune 60bccf0f10 Remove RSXVertexArray 2015-10-13 00:04:12 +02:00
Vincent Lejeune 73535e0c04 remove m_surface* 2015-10-13 00:04:12 +02:00
Vincent Lejeune 537187687d Remove blend 2015-10-13 00:04:10 +02:00
Vincent Lejeune 403f585a19 Remove color mask 2015-10-13 00:04:10 +02:00
Vincent Lejeune 8dd19d1446 Remove color target 2015-10-13 00:04:09 +02:00
Vincent Lejeune 71552f7ffe Remove logic Op 2015-10-13 00:04:09 +02:00
Vincent Lejeune b2a7f0fd11 Remove stencil 2015-10-13 00:04:08 +02:00
Vincent Lejeune 529efd6ac8 Remove depth 2015-10-13 00:04:07 +02:00
Vincent Lejeune ed61023dd3 Remove clear_surface_color 2015-10-13 00:04:07 +02:00
Vincent Lejeune 28cdfa9feb Rename some methods. 2015-10-13 00:04:06 +02:00
Vincent Lejeune bf474f0cdb remove m_ for textures 2015-10-13 00:04:06 +02:00
Vincent Lejeune d27f6c8fa7 Use rsx::limits values 2015-10-13 00:04:05 +02:00
Vincent Lejeune 6f71d04aa4 move linear to swizzle and get_size_type
symbol undef though
2015-10-13 00:04:04 +02:00
Vincent Lejeune 3de47c201c RSX: Create a rsx namespace.
Put get_address inside.
2015-10-13 00:04:04 +02:00
Vincent Lejeune e3e5b46cbf Remove m_ prefix on some members of RSXThread 2015-10-13 00:04:03 +02:00
Vincent Lejeune ceab44b9ab d3d12: Remove D3DGSFrame 2015-10-13 00:04:02 +02:00
Vincent Lejeune 0138a95567 RSX: Remove using namespace ps3 in header 2015-10-13 00:04:02 +02:00
Vincent Lejeune f483c3b9ca Revert "Merge pull request #1245 from DHrpcs3/master"
This reverts commit 5feba39ff7, reversing
changes made to ebf28f8da0.
2015-10-09 20:04:20 +02:00
DH 6cb036d35f Fix for gcc/clang build 2015-10-08 00:05:04 +03:00
DH cc0c3fc98d Implemented fragment constants loading (OpenGL renderer)
Fixed nv308a::color
Minor improvements
2015-10-07 17:36:26 +03:00
DH 86720f90cd rsx:🧵 initialize flip_status
Fixed clear_surface (OpenGL)
Enabled some RSXDebugger features (disasm and textures/buffers view)
Minor improvements
2015-10-06 01:22:21 +03:00
DH 3721941ffb Fixed OpenGL renderer crash
Temporary downgraded OpenGL requirements to OpenGL 3.1 (GLSL 1.40)
Fixed some D3D12 Renderer compilation errors
2015-10-05 18:40:22 +03:00
DH 4fdeeace66 D3D12Renderer: fixed some compilation errors
Removed GSFrameBase2 and D3DGSFrame.
Added frame for NullRender.
Minor improvements and fixes
2015-10-05 13:03:23 +03:00
DH 1c890f85c5 OpenGL: do not align buffers 2015-10-05 12:56:05 +03:00
DH 6cd62a9fd0 OpenGL: fixed nv4097_clear_surface implementation
minor improvements
2015-10-05 12:56:05 +03:00
DH 1e7ded2163 rsx::thread moved from rsx2 branch
TODO: cellResc module & RsxDebugger disabled, DX12 renderer not compilable
2015-10-05 12:56:05 +03:00
Vincent Lejeune 62d7bf2159 Common: Move generic upload texture code from d3d12 2015-10-03 18:25:18 +02:00
Nekotekina 8ae3401ffa Some things improved
shared_mutex_t implemented
GUI Emu Callbacks rewritten
fxm::import, fxm::import_always implemented
cellMsgDialog rewritten
Emu.CallAfter improved (returns std::future)
2015-09-22 16:48:21 +03:00
Raul Tambre 8204737efa Implement GetLicenseArea, category improvements
Also fixed newlines, CellSailEvent, fixed CellMusic changes, fixed
console_write, fixed L10n changes and removed the login dialog for now,
until a more proper implementation.
2015-09-13 10:26:01 +03:00
Vincent Lejeune 9c24bb9d75 RSX/D3D12/GL/Null: Notify backend of program/state change 2015-08-26 18:45:57 +02:00
Nekotekina 5e14310071 noexcept usage fixed
thread_t renamed to named_thread_t
2015-08-24 21:22:48 +03:00
Nekotekina ce494f8847 fmt::by_value, fmt::Format removed 2015-08-24 21:22:42 +03:00
Nekotekina 73b108765e fs:: const renaming, fs::g_tls_error stub 2015-08-24 21:22:39 +03:00
Nekotekina 405d7cb70c Revert "RSX: Fix NV3089"
This reverts commit a86e44deb4.
Reasons: it's broken and not strictly related with d3d12 PR.
2015-08-16 18:37:20 +03:00
raven02 a86e44deb4 RSX: Fix NV3089
Make convert_swizzle.elf works
2015-08-12 00:26:50 +02:00
vlj c3e19f34fa gl: sampler2d are constants 2015-08-12 00:26:33 +02:00
vlj ca90c05b0a gl : refix 2015-08-12 00:26:32 +02:00
vlj 744b56b12d gl: Fix texture unswizzling
Fix multi texture test
2015-08-12 00:26:32 +02:00
Danila Malyutin 5ae6586803 Add missing override specifiers 2015-07-26 18:37:14 +03:00
Nekotekina 8f9e1100c8 SPU fixes, various fixes 2015-07-10 04:31:25 +03:00
Nekotekina 6f1e76198a Some fixes 2015-07-10 04:31:18 +03:00
Nekotekina 3aefa2b4e1 ThreadBase rewritten (wip) 2015-07-10 04:31:16 +03:00
vlj f4efeabcf3 RSX: Rename and document function member. 2015-07-03 17:08:06 +02:00
vlj 5abeec85cc GL/RSX: Let backend call LoadVertex themselves. 2015-07-02 19:01:19 +02:00
vlj 288581cb43 RSX/GL/Null: Move semaphore handling to backend 2015-07-02 19:01:18 +02:00
raven02 e6df1ddcc0 Fix CELL_GCM_TEXTURE_CLAMP
It should be GL_CLAMP
2015-05-29 21:59:51 +08:00
vlj 2dbac65613 GL: Fix output swizzling for fog and clip distance 2015-05-24 17:09:05 +02:00
Vincent Lejeune 669a54d071 GL: Factorise getFloatTypeName, getFunction and compareFunction between Fragment and Vertex Decompiler 2015-05-23 20:45:10 +02:00
raven02 79cb025d25 RSX : factorize DPH 2015-05-23 20:45:09 +02:00
raven02 67e8e0a367 RSX: DP2A for fragment decompiler 2015-05-23 20:45:09 +02:00
vlj df794b88b0 GL: Use decompiler common class 2015-05-23 20:45:08 +02:00
B1ackDaemon 2a6f11b390 Merge pull request #1089 from vlj/gl
Store Vertex/Fragment program in a hashtable and do not rebuilt FP if a constant changes
2015-05-23 02:53:48 +03:00
Vincent Lejeune 7a5c8dd586 GL: Remove unused calls to glGetError() 2015-05-22 19:43:32 +02:00
B1ackDaemon d5ead0d315 Merge pull request #1091 from vlj/shader-fix
gl: Fix swizzle for DIVRSQ, COS, SIN in fragment shader
2015-05-21 19:13:46 +03:00
raven02 d0c2addf91 gl: Fix IFE instruction
This fixes the rsx_fp_static_test4.ppu.elf
2015-05-21 22:34:51 +08:00
vlj d58188d7ba gl: Fix swizzle for DIVRSQ, COS, SIN, EXP2, LOG2 in fragment shader
This fix rsx_fp_static_test2.ppu.elf, rsx_fp_static_test3.ppu.elf, rsx_fp_static_test5.ppu.elf.
Likely rsx_fp_dynamic_test2.ppu.elf too
2015-05-20 19:31:21 +02:00
vlj 2a7c65c019 GL: Use pipeline cache 2015-05-19 17:26:06 +02:00
Nekotekina f92c10ef71 Minor fixes 2015-05-08 12:45:21 +03:00
Nekotekina 74b3580b69 rfile_t renamed 2015-04-25 00:38:11 +03:00
Nekotekina 56c64c8045 VFS::CreatePath fixed, bugfixes 2015-04-20 18:53:31 +03:00
Nekotekina ab405901ee wxFile removed (rFile -> rfile_t) 2015-04-19 16:19:24 +03:00
raven02 9954b36ec7 Fix intel HD graphics crash 2015-03-18 22:30:47 +08:00
raven02 9b41f846d6 Disable glDepthBoundsEXT for Intel HD graphics 2015-03-18 06:05:32 +08:00
Nekotekina d234493b4a Compilation fix 2015-03-07 01:58:42 +03:00
O1L 99ea666bf2 Implemented binary vertex program disassembler 2015-02-23 16:22:30 +04:00
O1L 4d27198ad7 Conflicts fixed 2015-02-22 20:06:42 +04:00
O1L e84f356a29 Implemented binary fragment program disassembler 2015-02-22 18:47:12 +04:00
Raul Tambre e2d2c9d377 Fix stacksize 2015-02-20 15:55:00 +02:00
Raul Tambre 948758f758 Merge remote-tracking branch 'upstream/master' into Things 2015-02-20 12:59:31 +02:00
Raul Tambre 4b516273f6 Implement cellSaveDataListAutoLoad, fix textureProj 2015-02-19 22:56:57 +02:00
Raul Tambre 4ad91a6fa8 Merge upstream 2015-02-19 17:15:21 +02:00
Raul Tambre 39cf935929 Minor formatting in GLProgram 2015-02-19 17:10:21 +02:00
Raul Tambre 714ff6c32e Update GLEXT.h to revision 29735 2015-02-18 11:39:56 +02:00
Nekotekina 267de68441 Memory cleanup, page flags implemented
RSXCMDMem, SPRXMem, MmaperMem removed
MainMem range fixed
2015-02-13 17:04:03 +03:00
Nekotekina 384cb5e415 RSX "refactoring" reverted 2015-01-31 16:01:34 +03:00
Raul Tambre 94c81c73c5 Implement more FP instructions 2015-01-24 21:30:36 +02:00
raven02 2c98a37512 Init: switch to version 420 layout (binding = 0) 2015-01-19 04:42:46 +08:00
raven02 546619ee24 VP: switch to version 420 2015-01-19 04:42:00 +08:00
raven02 7880753099 FP: switch to version 420 2015-01-19 04:41:22 +08:00
DHrpcs3 1bf9e41c26 Forgot this one 2015-01-18 13:16:24 +02:00
DHrpcs3 482d470bf2 Small RSX fixes
- Fixed constants offset in FP decompiler.
- Fixed vertex textures initialization.
2015-01-18 12:51:30 +02:00
Nekotekina 1c4e89d2bf Formatting fixes, ToBE() replaced with data() 2015-01-13 17:54:36 +03:00
raven02 12edfeb216 RSX : last few cmd refactoring 2015-01-05 04:08:26 +08:00
raven02 d2e6f6fef0 RSX : few more cmd refactoring 2015-01-04 01:00:56 +08:00
raven02 fffadb975b RSX : inline fragment naming as vertex shader 2015-01-02 08:06:42 +08:00
raven02 8616d340bb RSX: create depth buffer only when required 2015-01-01 22:54:46 +08:00
raven02 a7ca705552 RSX: add alpha func/ref , depth func/mask and bug fix 2015-01-01 12:31:40 +08:00
raven02 3e3665a13b RSX: refactor glEnable cmd 2014-12-30 23:44:08 +08:00
raven02 1b87f9312b RSX : add ClearColor() / ClearStencil() / ClearDepth() / ClearSurface() 2014-12-30 03:37:58 +08:00
raven02 24a19a0dd9 format fix 2014-12-29 06:42:08 +08:00
raven02 51c107656f Temporary disable BRI instruction 2014-12-29 06:39:00 +08:00
raven02 06907cb942 format fix 2014-12-29 06:37:32 +08:00
raven02 b81e0f9e4c Remove duplicate code 2014-12-29 06:22:54 +08:00
raven02 4907dedf69 RSX: Implement LIT instruction 2014-12-29 06:21:34 +08:00
Raul Tambre 108e879266 Fragment Program improvements and additions
+ Added TODOs for REFL, LIT, LRP, BEM, TEXBEM and TXPBEM
- Removed the warning message about TEX_SRB texture projection being
used
* Implemented packSnorm2x16, unpackSnorm2x16, packSnorm4x8 and
unpackSnorm4x8. All need more testing to be confirmed as working
2014-12-28 09:53:01 +02:00
Raul Tambre 240c209360 Fix TXB instruction 2014-12-27 11:00:44 +02:00
Raul Tambre 1bde52623b Fragment Program improvements
* Implement TXP (Needs testing)
* Implement TXB
* Implement TXL
2014-12-26 17:56:55 +02:00
DHrpcs3 e1ea7a28c3 Fixed condition decompilation in vertex & fragment shaders
Added 30 & 60 modes to frame limiter
2014-12-22 01:10:22 +02:00
raven02 c76dd371f3 RSX: vertex data regression fix 2014-12-21 01:13:10 +08:00
raven02 3fc471eb32 RSX: shaders fix and vertex texture implementation 2014-12-17 22:01:59 +08:00
raven02 e27a1f98aa Fix missing break 2014-12-16 22:52:43 +08:00
raven02 c0b4bf2f94 log error for unimplmented fpcode 2014-12-14 23:21:41 +08:00
raven02 96a992fadb enum sca_opcode and vec_opcode 2014-12-14 23:10:48 +08:00
raven02 32aa5ad415 RSX : enum vec_opcode & sc_opcode 2014-12-14 23:09:44 +08:00
raven02 1b6bd42201 Minor fix 2014-12-14 00:39:28 +08:00
raven02 4967771df5 Add std::set<int> m_jump_lvls 2014-12-14 00:19:06 +08:00
raven02 a5705d3308 VP: Fixed BRI, Experimental BRA implementation 2014-12-14 00:17:23 +08:00
DHrpcs3 d593e47554 RSX: Fixed NV4097_SET_VERTEX_DATA4UB_M, NV4097_SET_VERTEX_DATA2F_M & NV4097_SET_VERTEX_DATA4F_M implementation 2014-12-02 00:02:05 +02:00
raven02 cd347fa110 Minor fix 2014-11-18 14:44:37 +08:00
Nekotekina 6df5ddb973 Few warnings fixed 2014-10-24 17:24:09 +04:00
Raul Tambre 9e5403aeb3 Remove unneeded be_t 2014-10-11 20:20:01 +03:00
raven02 b13a8ab4e3 Small RSX fix 2014-10-06 21:39:25 +08:00
DHrpcs3 eada1fe12c Improved be_t
Fixed NV4097_SET_TWO_SIDE_LIGHT_EN
Added LIS, ORI, NOP & BLR to PPU Jit
2014-10-01 12:45:43 +03:00
Raul Tambre 879e2d920c Add cellAvconfExt and cellVideoOutGetScreenSize
Also added a flag to RSX debugger showing if two sided lighting is
enabled, a 3D Monitor option and fixed a ")" missing in TODO printout
for sys_spu_elf_get_information.
2014-09-28 18:21:45 +03:00
Nekotekina 0044141631 sys_process_is_spu_lock_line_reservation_address
Formatting changed a bit
2014-09-17 17:15:17 +04:00
Nekotekina 85f2009175 Merge branch 'master' of https://github.com/DHrpcs3/rpcs3 2014-09-12 01:16:57 +04:00
Nekotekina cd39256361 CallbackManager rewritten 2014-09-11 23:18:19 +04:00
Raul Tambre 88cc03b9e2 Implemented NV4097_SET_TWO_SIDE_LIGHT_EN 2014-09-11 18:59:42 +03:00
Nekotekina b0d9fba418 Conflicts fixed 2014-09-06 02:54:42 +04:00
Nekotekina 12becc6120 MemoryBase::operator[] replaced 2014-09-06 02:12:10 +04:00
Nekotekina 225dba754d GetMemFromAddr, VirtualToRealAddr replaced
Some arg types changed
2014-09-05 21:23:00 +04:00
Peter Tissen 383f6aff2b unix preprocessor define typo fixed 2014-09-03 12:12:50 +02:00
Nekotekina a8cfefac07 vm::ptr for u8/char types, mem_list_ptr_t removed 2014-08-31 19:01:48 +04:00
Nekotekina 028ce2dd9f stdafx_gui.h created, wx removed from stdafx.h 2014-08-29 02:49:26 +04:00
Nekotekina 61c4a88ab4 rFile.h, Thread.h, IdManager.h includes moved 2014-08-25 18:56:13 +04:00
Nekotekina 84c5899faf Abstract GSFrameBase class and callback 2014-08-25 02:23:26 +04:00
Nekotekina efa538f9d7 include clearing 2014-08-23 04:16:54 +04:00
Lioncash 538498f21f GLGSRender: Fix always false error condition 2014-08-19 02:48:11 -04:00
Alexandro Sánchez Bach cf9769fe65 Fragment Shader recompiler comments
Don't expect changes due to this commit.
2014-08-18 22:07:52 +02:00
Alexandro Sánchez Bach b23a5f2312 RSXVertexData bugs fixed
* Some extra info on sys_rsx syscalls
* Code cleaned in GLGSRender.cpp
2014-08-18 16:37:23 +02:00
Alexandro Sánchez Bach bb1749d3da cellGcmSys changes and minor fixes 2014-08-17 11:22:36 +02:00
Alexandro Sánchez Bach b7be8b19ef Updates in sys_rsx and CellGcmDisplayInfo
Thanks a lot to @3141card for all the relevant information about RSX
related lv2 syscalls.
2014-08-16 23:45:56 +02:00
Alexandro Sánchez Bach f07c35d9ae Renamed Emu/GS -> Emu/RSX 2014-08-04 01:37:23 +02:00