..
gl_helpers.cpp
rsx methods constants moved to rsx namespace
2016-01-20 20:12:48 +03:00
gl_helpers.h
gl: Use shared surface store (updated)
2016-03-05 12:21:45 +03:00
gl_render_targets.cpp
gl: Use shared surface store (updated)
2016-03-05 12:21:45 +03:00
gl_render_targets.h
gl: Use shared surface store (updated)
2016-03-05 12:21:45 +03:00
gl_texture_cache.h
Immutable textures cannot be reused!
2016-03-14 18:14:06 +03:00
GLCommonDecompiler.cpp
The lod parameter is a single float value
2016-03-02 18:34:13 +03:00
GLCommonDecompiler.h
rsx/common/d3d12/gl: Fix lit and rsq behavior near 0 in vertex shaders.
2016-02-08 17:35:49 +01:00
GLFragmentProgram.cpp
d3d12/gl: Separate fog distance and fog frag in fogc input.
2016-03-05 18:25:31 +01:00
GLFragmentProgram.h
rsx/common/d3d12/gl: Clean ProgramStateCache
2016-01-11 19:21:57 +01:00
GLGSRender.cpp
Clean up invalidated resources
2016-03-09 21:11:22 +03:00
GLGSRender.h
gl: Use shared surface store (updated)
2016-03-05 12:21:45 +03:00
GLProcTable.h
rsx/common/d3d12/gl/vulkan: Unify texture upload code.
2016-03-14 19:10:51 +01:00
GLProgramBuffer.h
File utility improved
2016-01-13 14:12:04 +03:00
GLVertexProgram.cpp
Properly set up fog parameters for openGL
2016-03-03 01:07:53 +03:00
GLVertexProgram.h
Add vertex texture buffers for VS input
2016-02-03 13:38:23 +03:00
OpenGL.cpp
Changes done by [DH] rewritten
2015-12-22 23:11:20 +03:00
OpenGL.h
Moves GL, minidx12, OpenAL, stblib to 3rdparty
2016-03-20 22:20:23 +00:00
rsx_gl_texture.cpp
rsx/common/d3d12/gl/vulkan: Unify texture upload code.
2016-03-14 19:10:51 +01:00
rsx_gl_texture.h
Enable texture and render target caching for OpenGL
2016-02-17 16:00:23 +03:00