..
Common
rsx/common/d3d12/gl/vulkan: Unify texture upload code.
2016-03-14 19:10:51 +01:00
D3D12
Moves GL, minidx12, OpenAL, stblib to 3rdparty
2016-03-20 22:20:23 +00:00
GL
Moves GL, minidx12, OpenAL, stblib to 3rdparty
2016-03-20 22:20:23 +00:00
Null
Threads improved, ID manager improved
2015-12-04 23:37:34 +03:00
VK
vulkan: Split get_compatible_sampler_format in two
2016-03-19 18:23:26 +01:00
CgBinaryFragmentProgram.cpp
Changes done by [DH] rewritten
2015-12-22 23:11:20 +03:00
CgBinaryProgram.h
rsx/common: Make RSXFragmentProgram key and not just pointer.
2016-01-27 23:16:06 +01:00
CgBinaryVertexProgram.cpp
Logging system rewritten
2016-01-13 18:54:57 +03:00
GCM.cpp
rsx/common/d3d12/gl: Support for fog mode.
2016-02-29 16:31:18 +01:00
GCM.h
rsx/common/d3d12/gl: Support for fog mode.
2016-02-29 16:31:18 +01:00
GSManager.cpp
Changes done by [DH] rewritten
2015-12-22 23:11:20 +03:00
GSManager.h
Threads improved, ID manager improved
2015-12-04 23:37:34 +03:00
GSRender.cpp
Threads improved, ID manager improved
2015-12-04 23:37:34 +03:00
GSRender.h
Add vulkan GS backend to project
2016-03-10 23:55:25 +03:00
rsx_methods.cpp
rsx/common: Track transform constant update.
2016-02-21 21:29:44 +01:00
rsx_methods.h
Added missed files
2016-01-06 13:30:24 +02:00
rsx_utils.cpp
rsx::pad_texture & rsx::convert_linear_swizzle moved to rsx_utils
2016-01-06 13:30:22 +02:00
rsx_utils.h
rsx: Fix int type not big enough
2016-01-19 23:24:39 +01:00
RSXFragmentProgram.h
rsx/common/d3d12/gl: Support for fog mode.
2016-02-29 16:31:18 +01:00
RSXTexture.cpp
Correctly fetch correct pitch and depth for textures from RSX
2016-02-15 11:15:51 +03:00
RSXTexture.h
rsx: initialize vertex textures on reset
2016-01-06 13:30:25 +02:00
RSXThread.cpp
rsx-debug: Record and display index buffer content.
2016-03-05 18:48:30 +01:00
RSXThread.h
rsx-debug: Record and display index buffer content.
2016-03-05 18:48:30 +01:00
RSXVertexProgram.h
rsx/common/d3d12: Separate int type buffer from float type buffer.
2016-02-27 00:21:14 +01:00