rpcsx/rpcs3/Emu/RSX/GL
kd-11 7b889a10cc Add vertex texture buffers for VS input
Support vertex instancing in vertex shader using VertexID

Relax OpenGL requirements by removing 4.5 features

Use EXT version of TexBufferRange; Implement buffer copy using TexBuffer

Apply travis workaround by danilaml

Fix vertex upload in in case of inlined array
2016-02-03 13:38:23 +03:00
..
gl_helpers.cpp rsx methods constants moved to rsx namespace 2016-01-20 20:12:48 +03:00
gl_helpers.h Add vertex texture buffers for VS input 2016-02-03 13:38:23 +03:00
GLCommonDecompiler.cpp rsx/common/d3d12: Support for texture 1d too. 2016-01-30 01:13:15 +01:00
GLCommonDecompiler.h Do not use global static variables in headers 2015-12-21 05:35:56 +02:00
GLFragmentProgram.cpp d3d12/gl: Use r1 as depth output. 2016-01-19 00:45:26 +01:00
GLFragmentProgram.h rsx/common/d3d12/gl: Clean ProgramStateCache 2016-01-11 19:21:57 +01:00
GLGSRender.cpp Add vertex texture buffers for VS input 2016-02-03 13:38:23 +03:00
GLGSRender.h Add vertex texture buffers for VS input 2016-02-03 13:38:23 +03:00
GLProcTable.h Add vertex texture buffers for VS input 2016-02-03 13:38:23 +03:00
GLProgramBuffer.h File utility improved 2016-01-13 14:12:04 +03:00
GLVertexProgram.cpp Add vertex texture buffers for VS input 2016-02-03 13:38:23 +03:00
GLVertexProgram.h Add vertex texture buffers for VS input 2016-02-03 13:38:23 +03:00
OpenGL.cpp Changes done by [DH] rewritten 2015-12-22 23:11:20 +03:00
OpenGL.h Use files from master 2015-10-13 14:27:17 +02:00
rsx_gl_texture.cpp Rework OGL texture swizzles; 2016-02-01 20:11:33 +03:00
rsx_gl_texture.h Rework OGL texture swizzles; 2016-02-01 20:11:33 +03:00