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gl_helpers.cpp
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D3D12Renderer: fixed some compilation errors
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2015-10-05 13:03:23 +03:00 |
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gl_helpers.h
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rsx:🧵 initialize flip_status
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2015-10-06 01:22:21 +03:00 |
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GLBuffers.cpp
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include clearing
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2014-08-23 04:16:54 +04:00 |
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GLBuffers.h
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Renamed Emu/GS -> Emu/RSX
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2014-08-04 01:37:23 +02:00 |
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GLCommonDecompiler.cpp
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GL: Factorise getFloatTypeName, getFunction and compareFunction between Fragment and Vertex Decompiler
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2015-05-23 20:45:10 +02:00 |
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GLCommonDecompiler.h
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GL: Factorise getFloatTypeName, getFunction and compareFunction between Fragment and Vertex Decompiler
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2015-05-23 20:45:10 +02:00 |
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GLFragmentProgram.cpp
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Fixed OpenGL renderer crash
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2015-10-05 18:40:22 +03:00 |
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GLFragmentProgram.h
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ThreadBase rewritten (wip)
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2015-07-10 04:31:16 +03:00 |
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GLGSRender.cpp
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Implemented fragment constants loading (OpenGL renderer)
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2015-10-07 17:36:26 +03:00 |
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GLGSRender.h
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rsx:🧵 initialize flip_status
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2015-10-06 01:22:21 +03:00 |
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GLProcTable.h
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rsx::thread moved from rsx2 branch
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2015-10-05 12:56:05 +03:00 |
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GLProgram.cpp
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rsx::thread moved from rsx2 branch
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2015-10-05 12:56:05 +03:00 |
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GLProgram.h
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rsx::thread moved from rsx2 branch
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2015-10-05 12:56:05 +03:00 |
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GLProgramBuffer.cpp
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GL: Use pipeline cache
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2015-05-19 17:26:06 +02:00 |
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GLProgramBuffer.h
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Fixed OpenGL renderer crash
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2015-10-05 18:40:22 +03:00 |
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GLVertexProgram.cpp
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Fixed OpenGL renderer crash
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2015-10-05 18:40:22 +03:00 |
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GLVertexProgram.h
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ThreadBase rewritten (wip)
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2015-07-10 04:31:16 +03:00 |
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OpenGL.cpp
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rsx::thread moved from rsx2 branch
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2015-10-05 12:56:05 +03:00 |
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OpenGL.h
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rsx::thread moved from rsx2 branch
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2015-10-05 12:56:05 +03:00 |