Fixes VRAM leaks and incorrect destruction of resources, which could
lead to drivers crashes.
Additionally, lock_memory_region is now able to flush superseded
sections. However, due to the potential performance impact of this
for little gain, a new debug setting ("Strict Flushing") has been
added to config.yaml
- Improve vertex attribute layout format. Allows for full 16-bit attribute divisor
- Use actual pitch when declaring framebuffer rsx pitch instead of register value in case of swizzle? rendering
- Also fix visual corruption when using disjoint indexed draws
- Refactor draw call emit again (vk)
- Improve execution barrier resolve
- Allow vertex/index rebase inside begin/end pair
- Add ALPHA_TEST to list of excluded methods [TODO: defer raster state]
- gl bringup
- Simplify
- using the simple_array gets back a few more fps :)
- Orders flushing to preserve memory at all cost
- Avoids false positive where flushing overlapping sections can falsely invalidate another with head/tail test
- Forcefully downloads and reuploads data from the CPU in case of unexpected overlaps
- Properly detect correct size of newly created blit targets
- Remember to clear any existing views when changing the default component map!
- NOTE: The address swizzle index is only for use as src. The address registers are only used one channel at a time.
- When the destination of ARL, the encoding is the same as the other temp registers
- Retag resources reprotected under flush_always rules
- Properly check for blit resource fitting taking into account format
mismatch, pitch mismatch and typeless transfers
- The x value contains the VP output value interpolated across primitive surface
- The y coordinate contains the fog fraction according to the selected fog formula
- Tags framebuffer resources on first use (when on_write is called to verify memory)
- Texture cache now selects the best match and even sorts atlas writes with memory write order to avoid older data showing over newer one
- Some formats are proven to ignore swizzle flag
- DXT compressed textures
- COMPRESSED_BG_GB class textures
- Some applications are using swizzled wide integer formats so those are confirmed to swizzle
invalidate_range_impl_base does not mark all textures that will only be
unprotected as dirty when doing a deferred flush, since that is done by
flush_all.
However, if there are no sections to flush, the deferred flush will
use the same code path as non-deferred flushes for unprotecting textures
and forget to mark them as dirty.
This commit fixes this bug.
The existing implementation restarts the loop immediately after
finding a range_data instance that updates the trampled_range.
This commit refactors this method to continue the loop with the updated
trampled_range, and then repeat only those range_data instances that
were iterated through before the trampled_range was last updated.
As a result, the number of total iterations required is reduced.
When the trampled range changes, get_intersecting_set restarts the
outer loop. However, due to an off-by-one error, it skips the first
cache entry when doing so. This can cause a texture not to be
correctly unlocked, which could lead to issues or even deadlocks.
This commit fixes this off-by-one error.