kd-11
bcb69a54b2
gl: Avoid type shenanigans used to fake byteswap for select formats
...
- Just use the reversed type instead.
The new uploader backend combines swizzle+swap so there is no need for tricks anymore
2021-01-24 14:24:55 +03:00
kd-11
f93cb262ba
vk/dma: Fix multiple logical bugs
...
- Fix range chaining.
- Add validation checks that no overlaps exist.
2021-01-24 14:24:55 +03:00
kd-11
67949bb5b7
vk/dma: Allow interoperability between pass-through and write-back DMA caching types
2021-01-24 14:24:55 +03:00
kd-11
e56da4eb46
vk: Workaround for amdgpu kernel driver
2021-01-24 14:24:55 +03:00
kd-11
f7fdfe52bc
vk: Fix custom event signals
2021-01-24 14:24:55 +03:00
kd-11
7de0ff337b
vk: Polishing and cleanup
...
Some spec violations fixes
Make the option dynamic
2021-01-24 14:24:55 +03:00
kd-11
e1c0a917fa
vk/dma: Modify default page size to 64k
2021-01-24 14:24:55 +03:00
kd-11
58d367d704
vk: Add host-imported DMA buffers
2021-01-24 14:24:55 +03:00
kd-11
a1ab6c28c1
vk/rsx: Fix some more bugs
2021-01-24 14:24:55 +03:00
kd-11
59e46f09b7
vk/dma: Disable memory inheritance
...
- It is not possible to emulate passthrough memory cleanly, and we don't need to
A stupid race condition appears when trying to synchronize DMA blocks with memory inheritance.
Since the usage pattern is to acquire a range and then load or write+flush, this new data is going to be..
overwritten by the commandbuffer execution sequence later. Acquiring a scratch buffer to hold CPU content during the transition is not worth the effort..
as the data will be destroyed anyway during the transfer process immediately afterwards.
Fixes data corruption when moving data around using the emulated DMA passthrough
2021-01-24 14:24:55 +03:00
kd-11
7766076042
rsx/vk: DMA stuff
2021-01-24 14:24:55 +03:00
Eladash
b96864c7e6
rsx: Improve gs frame exit workaround
...
Move to close(), hide before potential hanging at Emu.Stop()
2021-01-23 12:45:53 +03:00
Eladash
79513f06a4
rsx/gui: Delay game window pop-up until first frame
2021-01-23 12:45:53 +03:00
RipleyTom
00ff53499a
fix UserInfo2_to_SceNpUserInfo2
2021-01-22 20:51:10 +03:00
Eladash
7f28489c70
Improve ppu_thread_cleaner a bit
...
Always join thread.
2021-01-21 21:32:13 +03:00
Eladash
a58c12db0b
SPU: fixup after #9630
...
Co-Authored-By: Ivan <nekotekina@gmail.com>
2021-01-21 21:32:13 +03:00
Eladash
12e1be2626
Implement thread_ctrl::wait_on (see #9208 )
2021-01-21 18:31:51 +03:00
Eladash
f81674232e
Remove SPU and PPU destructors
2021-01-21 18:31:51 +03:00
kd-11
eb086b0e3f
rsx: Add support shadow1D and shadowCube
2021-01-21 10:24:49 +03:00
kd-11
b6b9085773
rsx: Use unsigned variables to avoid sign problems when calculating stipple bits
2021-01-21 10:24:49 +03:00
Nekotekina
241989c5fa
Fix new warnings
...
Added CELL_GCM_CONTEXT_DMA_NOTIFY_MAIN_0+ enums.
Added CELL_GCM_CONTEXT_DMA_TO_MEMORY_GET_NOTIFY0+ enums.
Co-authored-by: Eladash <elad3356p@gmail.com>
2021-01-20 12:27:37 +03:00
Nekotekina
f944573b3c
Fix old warnings: remove strncpy
...
Use strcpy_trunc instead.
Change some sce structs.
2021-01-20 12:26:09 +03:00
Eladash
dbecf0fa50
Introducing RSX debugger entry (main debugger)
2021-01-19 22:55:12 +03:00
Nekotekina
f9bc682115
Refactor some 'offending' code a bit (no effect)
...
It appears linkage errors were rare even in debug mode (GCC/clang).
2021-01-18 21:58:28 +03:00
Nekotekina
8a2a76da1e
texture_cache: fix some warnings in AUDIT
2021-01-18 13:49:59 +03:00
Malcolm Jestadt
a2e8e3090c
SPU LLVM: Optimize FSM following comparison
...
- FSM following a comparison instruction can be optimized to a single shuffle instruction
2021-01-17 16:52:44 +03:00
Nekotekina
def364fe28
SPU LLVM: add splat_scalar helper
...
Unrolls into zshuffle from the preferred slot.
2021-01-17 15:13:28 +03:00
Alex James
d7a8d385d8
CMake: Use find_package to find SDL2
...
This ensures that the SDL2 uses an absolute library path, which is
necessary when SDL2 isn't present in the default link directories (e.g.
on macOS).
2021-01-17 13:51:03 +03:00
Nekotekina
aaaeb66cc8
vm: Minor fix in vm::close
...
Supplied size was wrong.
2021-01-15 20:12:30 +03:00
Eladash
e4c3b1c2bd
vm: Remove vm::dealloc_verbose_nothrow
2021-01-15 17:37:52 +03:00
Eladash
e1f95ceb54
sceNpTrophy: Fix sceNpTrophyRegisterContext for handler abortion ( #9586 )
...
* Implement handler abortion during context registration.
* Fixed recursive calls to sceNpTrophy functions such as by callbacks from registering context.
* Turns out the reader lock for context registeration was incorrect because ctxt->tropusr and trophy directory are being modified. Made it an exclusive lock after callback.
2021-01-12 19:14:51 +03:00
Megamouse
fbe91fb245
fix linux compilation
2021-01-12 14:13:15 +01:00
Nekotekina
0af452720e
RSX: Fix possible bug in memory streaming utils
2021-01-12 15:06:31 +03:00
Nekotekina
db8e6fe7a7
Enable -Wunused-variable
2021-01-12 14:34:14 +03:00
Nekotekina
631d7d0ce7
Enable -Wunknown-pragmas
2021-01-12 13:01:17 +03:00
Nekotekina
ed345e5b65
Enable -Winvalid-offsetof
2021-01-12 13:01:17 +03:00
Megamouse
52deff06ba
Random stuff ( #9589 )
...
* minor coding style adjustment
* Qt: simplify osk dialog buttons
* replace std::find_if with convenience functions
* RSX: use sv in swizzle comparison
idk, I'll remove this if it was intentional.
* overlays/osk: rename enter to return
This one confused me and make me look for a bug that caused the "enter" key to be disabled, while it was actually the return key (obviously xD).
2021-01-12 12:59:50 +03:00
Megamouse
838cbe1840
tiny include fix
2021-01-11 13:04:46 +03:00
Eladash
07c925223b
rsx: Fix index array offset bits
2021-01-10 18:40:02 +03:00
kd-11
c2cbc62be6
vk: Refactor some uber-headers
...
- VKHelpers was the rug everything was swept under for a long time.
This commit essentially deprecates its usage across most of the backend.
2021-01-10 12:04:31 +03:00
Nekotekina
9d74d42f2a
Fix compilation for gcc-11
...
In response to #9557
2021-01-09 14:38:01 +03:00
Eladash
bf6f43ec3a
Utils: Rewrite fmt::split
2021-01-08 22:23:48 +03:00
Megamouse
36159c2bd4
Add comment for deprecated avcodec_register_all
...
Apparently this is now done automatically and doesn't even need to be called at all
2021-01-08 14:36:49 +03:00
Nekotekina
1ad0f24ecd
Fix or silence Qt warnings
2021-01-07 13:18:48 +03:00
Nekotekina
586440622b
Silence another warning (clang)
2021-01-07 12:46:45 +03:00
Nekotekina
6231b07d2a
Silence one warning (clang)
2021-01-07 12:42:15 +03:00
Nekotekina
9ba8f4795c
Remove redundant #pragma once
2021-01-06 23:33:37 +03:00
Eladash
951fe3491e
PS3 Loader: Fix sections memorizing
2021-01-06 23:21:38 +03:00
Nekotekina
6ae1f1b02c
VFS: fixup handling . and .. after #9528
2021-01-05 16:16:01 +03:00
Nekotekina
673e84920b
fixed_typemap.hpp: remove useless reporters
2021-01-05 16:16:01 +03:00
Eladash
d1e1c14dc3
VFS: Escape path components which end with space or period
2021-01-05 16:15:47 +03:00
Megamouse
11db3151ae
VK refactoring Part 2 ( #9542 )
2021-01-05 10:49:03 +03:00
matoro
187216096d
Build: Add include for building on certain configs
2021-01-04 10:04:51 +03:00
kd-11
3f9b699eef
rsx: Fix ambiguous call to min(float16_t, float)
2021-01-04 02:28:24 +03:00
Eladash
0e278d2299
rsx: Make FP shader cache load lock-free
2021-01-03 01:47:07 +03:00
Eladash
21d725daa5
rsx: Fix shader cache of 2 or less pipelines
2021-01-03 01:47:07 +03:00
Eladash
247e90b3d0
rsx: Shaders cache loading and saving bugfixes
...
* Fixed crash whenever files are missing from the cache.
* Fixed crash whenever files are empty.
* Fixed crash whenever file creation/overwrite of cache files failed. (handled by fs::write_file)
* Fixed crash whenever there are any subdirectories inside the pipelines cache directories.
* Overwrite invalid shader cache files if encountered such.
* Optimizations have been added.
2021-01-03 01:47:07 +03:00
Megamouse
7262f3d0b7
VK: make static chip_family_tables const
2020-12-31 22:57:17 +03:00
Megamouse
6f80fd0063
VK: move static chip_family_tables to cpp
2020-12-31 22:57:17 +03:00
Megamouse
7a51b7a019
VK: move helpers to vkutils
2020-12-31 22:57:17 +03:00
Megamouse
d9eb31000d
VK: refactoring part 1
2020-12-31 22:57:17 +03:00
Chris
f8589de476
Initial playlist-based custom soundtracks support ( #9362 )
...
* Initial playlist-based custom soundtracks support
This is the initial implementation of playlist-based (cellSearch) custom soundtracks support.
It is based on the initial work by @Megamouse and currently uses a directory-based approach to manage albums and utilizes FFMPEG to read audio metadata.
Background: The real PS3 can import music in XMB from USB into its internal storage (/dev_hdd0/music) and additionally stores metadata (artist, trackname, tracknumber, ...) in a database (/dev_hdd0/mms/db/metadata_db_hdd). Games can make use of imported music via cellSearch.
For the time being, this implementation does NOT make use of metadata_db_hdd as the db-format is not well understood and a folder-based approch is easier to use. Users only have to create folders inside /dev_hdd0/music and add music to it to create a "playlist". This playlists contents will be sorted alphabetically. As a result, users could prefix numbers to the audio-files to force a specific order.
The only really supported audio format is MP3. I also added support for AAC, AC3, WMA, ATRAC3 and ATRAC3 plus, however, non of these formats were successfully tested for several reasons. AC3 and WMA are not enabled in the current FFMPEG build which makes reading codec-specific data impossible. We could enable these later if we want to. AAC actually could work but I was not able to get it working in WipeOut HD Fury. My guess is that the game does not support AAC. Finally, I could not find any ATRAC3 (or Plus) music to test with.
This implementation currently only implements parts of cellSearchStartListSearch() and cellSearchStartContentSearchInList(). There are several other functions which are still completely unimplemented and will probably be needed by other games. However, this implementation is a starting-point and is enough for WipeOut and maybe a few other games.
A video which showcases this custom soundtrack support is available here: https://www.youtube.com/watch?v=4nu1OCtONTY
Next steps:
- Utilize sortKey in cellSearchStartContentSearchInList()
- Eliminate TODOs
- Implement the missing other functions
- Test on more games - I do not own many that support custom soundtracks
Signed-off-by: gladiac1337 <gladiac@gmail.com>
Co-authored-by: Megamouse <studienricky89@googlemail.com>
Co-authored-by: Ani <ani-leo@outlook.com>
Co-authored-by: Ivan <nekotekina@gmail.com>
2020-12-31 22:47:09 +03:00
Florin9doi
f1c61067bc
Buzz! emulated controller ( #9504 )
...
* Buzz emulated controller
Co-authored-by: Florin9doi <Florin9doi@users.noreply.github.com>
Co-authored-by: Ivan <nekotekina@gmail.com>
2020-12-31 21:02:03 +03:00
Nekotekina
5227e65808
vm: implement vm::atomic_op, fetch_op helpers
...
Can help to reduce lambda depth hell a little.
2020-12-30 20:11:02 +03:00
Eladash
7fc26b1fab
rsx: Implement Texture LOD Bias addend setting
2020-12-30 15:37:21 +03:00
Eladash
c0e121abef
rsx: Fix RSXTexture.h spacing
2020-12-30 15:37:21 +03:00
Eladash
7db13fdeff
rsx: Move Anisotropic Filter Override to RSX state
2020-12-30 15:37:21 +03:00
Malcolm Jestadt
c952e99f3e
SPU LLVM: Fix edgecase in icelake codegen
2020-12-29 22:01:11 +03:00
Nekotekina
35322b5d14
Remove deprecated _bit accessor from v128
...
Complicated (a lot of code), confusing (ambiguous)
2020-12-29 21:04:28 +03:00
Nekotekina
6b96807112
Reimplement utils::popcnt64
...
Implement utils::popcnt128
2020-12-29 15:28:02 +03:00
kd-11
18c120ab9f
rsx: Revert an accidental deletion
2020-12-28 21:49:11 +03:00
kd-11
f87dd91b52
rsx: Allow attempted fetch of non-existent surface
2020-12-28 21:49:11 +03:00
RipleyTom
4a8a161a43
Improve skylander portal emulator
2020-12-27 22:20:58 +01:00
Marin Baron
92e5bb88e8
Remove std typeinfo
2020-12-27 00:30:16 +03:00
Eladash
66581d115b
vm: Fix access violations on super memory, support super memory in vm::get_addr
2020-12-26 17:56:49 +03:00
Florin9doi
733f31f90e
Allow USB passthrough for THQ uDraw GameTablet
2020-12-25 14:27:24 +03:00
kd-11
a96b4412d3
rsx: Do not rely on program env state, instead, always use program ucode analysis results when doing codegen
...
- Some things can be present in program env but not ucode state
e.g A texture can be active and bound in a redirected manner but not actually be used in ucode
In such a case, only the ucode analysis or decompilation can decide whether to inject decoding routines
2020-12-25 02:39:08 +03:00
kd-11
bee76fc8d1
rsx: Refactor shader codegen and fix shadow sampling on depth-float
2020-12-25 02:39:08 +03:00
kd-11
d9cb1a6319
vk: Fix more spec violations
2020-12-25 02:39:08 +03:00
Nekotekina
567d23d856
Implement util/auto_typemap.hpp
...
Used in vm::block_t as an example.
2020-12-24 14:55:25 +03:00
Eladash
c94a98e15a
Fix minor typo
2020-12-23 20:50:33 +03:00
Eladash
72e6e87d82
Fix SPU ELF loader
2020-12-23 20:50:33 +03:00
Eladash
d17d22139e
SPU Debugger: Print reservation data
2020-12-23 08:25:56 +03:00
Nekotekina
a8e0d261b7
types.hpp: more cleanup
...
Also fix compilation.
2020-12-22 19:08:09 +03:00
Nekotekina
6357b9a04f
perf_meter.cpp: register only named threads
...
Can workaround some possible problems.
2020-12-22 14:32:30 +03:00
Nekotekina
43a58df8a0
Butcher narrow cast a little (don't print value).
...
Also remove some forward declarations from util/types.hpp
If they don't work properly, it's easier to remove them.
2020-12-22 14:32:30 +03:00
Nekotekina
b7bf316c1a
Don't randomly include "stdafx.h"
...
It's file for precompiled headers.
Include what is used, don't rely on transitive includes.
2020-12-22 14:32:30 +03:00
Nekotekina
41ee792f95
MSVC: remove MemLeak build support
...
There are better memleak detection tools.
1) Requires to guard placement new and external libs
2) Doesn't work thoroughly
2020-12-22 14:32:30 +03:00
Nekotekina
bd269bccaf
types.hpp: remove intrinsic includes
...
Replace v128 with u128 in some places.
Removed some unused files.
2020-12-21 21:11:25 +03:00
Eladash
59ed222205
Disasm: read instruction contents only once
...
Memory is volatile and may be changed by guest threads, ensure the decoded instruction matches with the data.
2020-12-21 13:46:26 +03:00
Eladash
ef884642e4
Cleanup disasm classes a bit
2020-12-21 13:46:26 +03:00
kd-11
e449111c33
vk: Fixup for renderpass issues
2020-12-19 12:58:44 +03:00
Megamouse
066e53da55
minor cleanup
2020-12-19 08:33:53 +01:00
Nekotekina
eec11bfba9
Move align helpers to util/asm.hpp
...
Also add some files:
GLTextureCache.cpp
VKTextureCache.cpp
2020-12-18 18:07:42 +03:00
Nekotekina
d254a5736b
Fix bug with vector arg alignment in BIND_FUNC and callbacks.
2020-12-18 18:07:42 +03:00
Megamouse
b655e4aa47
Emu: implement on_exit callback
2020-12-18 16:05:40 +01:00
Nekotekina
1adec3d8e5
Hotfix: Emu.Quit after Emu.Stop
2020-12-18 13:37:14 +03:00
Nekotekina
db9b7db531
Cleanup and move sysinfo.h -> util/sysinfo.hpp
2020-12-18 12:55:54 +03:00
Nekotekina
05099e2ae1
Replace uint64_t with u64
2020-12-18 12:23:53 +03:00
Nekotekina
77352a2a86
Replace uint32_t with u32
2020-12-18 12:23:53 +03:00
Nekotekina
ae633292c0
Replace int32_t with s32
2020-12-18 12:23:53 +03:00
Nekotekina
d6042cf891
Replace uint16_t with u16
2020-12-18 12:23:53 +03:00
Nekotekina
534c63bf57
Replace uint8_t with u8
2020-12-18 12:23:53 +03:00
Nekotekina
fb29933d3d
Add usz alias for std::size_t
2020-12-18 12:23:53 +03:00
Nekotekina
4cfa9b11f3
Move busy_wait() to asm.hpp
2020-12-18 12:23:53 +03:00
kd-11
fb47d1f788
vk: Register ampere GPU PCI IDs
2020-12-17 19:56:48 +03:00
kd-11
235db57f0e
rsx: Do not reset vertex program texture mask when updating ucode analysis
...
- Fixes incorrect texture type detection in some games after program env/ucode separation
2020-12-17 09:36:20 +03:00
kd-11
cfbde005fb
vk: Force ampere GPUs to use the slower but spec-compliant depth-color resize route
...
- TODO: More investigation and optimizations
2020-12-17 09:36:20 +03:00
kd-11
0a865bd9dc
vk: Workaround for validation layers bug
2020-12-17 09:36:20 +03:00
Megamouse
d21f87af5d
Fix unresponsive UI during SPU compilation
2020-12-16 11:01:51 +03:00
Megamouse
0bfec59af8
Fix stop during shader compilation
2020-12-16 11:01:51 +03:00
kd-11
035a76f26d
Fix build
2020-12-16 10:10:06 +03:00
kd-11
42f4e831a2
vk: Clean up some leftovers from shader decompiler rewrites
2020-12-16 10:10:06 +03:00
kd-11
d3686dbb75
rsx: Add some texture upload statistics to the texture cache
2020-12-16 10:10:06 +03:00
kd-11
fb1c790350
rsx: Make debug overlay dynamic
2020-12-16 10:10:06 +03:00
kd-11
0ef5743261
rsx: Fix sampler descriptor updates for framebuffer resources
...
- Each desc manages its own lifetime now instead of relying on global timestamp check
- Fixes situation where same object remains active without update for long
2020-12-16 10:10:06 +03:00
Nekotekina
e82bef425f
vm: fix warnings and add narrow cast for u64 ptrs
2020-12-15 20:10:16 +03:00
Nekotekina
e39348ad96
Make lf_queue<> compatible with atomic_wait
2020-12-15 19:19:36 +03:00
Eladash
bfe1a8673a
PPU: Allow HLE execution from pure instruction decoder type interpreter
2020-12-15 11:18:51 +03:00
Eladash
0445ef393f
FW SPRX install: Fix IDM ID's leak
2020-12-15 11:16:45 +03:00
Eladash
7eb16e13bb
PRX loader: Fix libfs_155.sprx loading
...
Fix relocations' segments referencing when there are "empty" (memsize=0) LOAD segments.
2020-12-15 11:16:45 +03:00
Megamouse
03ad5c6830
Salvaging code ( #9432 )
...
* Minor input refactoring
* fix sys_config_unregister_io_error_listener log message
* Remove unused variables in RepaintTextColors
Co-authored-by: GermanAizek <GermanAizek@yandex.ru>
2020-12-14 14:33:43 +01:00
Eladash
e5603fec1e
Firmware libraries settings overhaul
2020-12-13 21:52:24 +03:00
Nekotekina
e321765c54
Split BEType.h to util/v128.hpp and util/to_endian.hpp
2020-12-13 16:34:45 +03:00
Nekotekina
62fdcf50ea
vm: initialize g_pages at vm::init
...
Can reduce compile time/overhead.
2020-12-13 15:39:36 +03:00
kd-11
f83c2f0b6b
rsx: Restructure and simplify some header include chains
2020-12-13 15:38:35 +03:00
kd-11
d775c8dc73
rsx: Move shader analysis+prefetch to the end of the draw call
2020-12-13 15:38:35 +03:00
Luke Barr
cb8ef46ec7
Initial DualSense Support ( #9308 )
...
* Initial DualSense Support
* Add Vibration Support
* Add CRC32 Validation to Incoming Bluetooth Packets
Cleanup report sizes
* Consistency, remove button comments, add two buttons.
Co-authored-by: Ani <ani-leo@outlook.com>
2020-12-13 00:00:45 +01:00
Nekotekina
a6a5292cd7
Use uptr (std::uintptr_t alias)
2020-12-12 16:29:55 +03:00
Nekotekina
b59f142d4e
Move types.h to util/types.hpp
2020-12-12 15:12:01 +03:00
Nekotekina
666a18f5e5
Remove ceil2/floor2 from types.h
2020-12-12 15:12:01 +03:00
Nekotekina
dff4392c10
Move error_code to ErrorCodes.h
2020-12-12 15:12:01 +03:00
Nekotekina
b09b7c1184
Remove any_pod<> from types.h
...
Add simplified any32 to GCM.h
Add simplified cmd64 to PPUThread.h
2020-12-12 13:12:39 +03:00
Nekotekina
6e05dcadb6
Reduce std::numeric_limits dependency
...
Please, stop pretending...
You need these templates for generic code.
In other words, in another templates.
Stop increasing compilation time for no reason.
2020-12-12 12:35:18 +03:00
Nekotekina
bc7acf9f7a
RSX: remove overly long integer sequence (opcode_list)
...
Convert to constexpr array and move to gcm_printing.cpp
2020-12-12 11:38:35 +03:00
Nekotekina
7a015b6fc0
VKMemAlloc.cpp: use shared_mutex in vk_mem_alloc.h
...
Because it allows to use custom implementation.
Also fix compilation.
2020-12-11 19:05:11 +03:00
Nekotekina
aa3aef4beb
std::chrono cleanup: always use steady_clock
2020-12-11 19:01:56 +03:00
Nekotekina
72284b4530
Use atomic_t<> in VKMemAlloc
2020-12-10 18:58:11 +03:00
Nekotekina
65c04e4ddd
Remove constexpr from ppu/spu decoders.
...
We don't need them at compile time (yet).
But can reduce compile time and complexity.
2020-12-10 15:06:01 +03:00
Nekotekina
b382d3b3e9
Remove ASSUME macro
...
It's dangerous and sometimes bluntly misused feature.
Its optimization potential is near-zero.
2020-12-10 14:08:02 +03:00
Nekotekina
36c8654fb8
Remove HERE macro
...
Some cleanup.
Add location to some functions.
2020-12-10 12:30:22 +03:00
kd-11
d25c401aec
vk: Validate image creation inputs
...
- Should avoid things like res scaling breaking when very large scaling is in use
2020-12-09 21:30:08 +03:00
kd-11
aac874a842
vk: Add even more D32_SFLOAT missing locations
2020-12-09 21:30:08 +03:00
Nekotekina
5d934c8759
Improve narrow() and size32() with src_loc detection
2020-12-09 16:26:20 +03:00
Nekotekina
e055d16b2c
Replace verify() with ensure() with auto src location.
...
Expression ensure(x) returns x.
Using comma operator removed.
2020-12-09 15:43:38 +03:00
Nekotekina
38745e5782
SPU ASMJIT: fixup mfence replacement
2020-12-09 11:15:40 +03:00
RipleyTom
d0c271e534
Simplify g_pages
...
This was done because otherwise msvc runs out of heap space on azure.
2020-12-09 11:15:08 +03:00
kd-11
f8d2830ac7
vk: Properly register D32_SFLOAT as a depth-stencil format ( #9396 )
2020-12-09 02:06:27 +00:00
Eladash
2602be426f
Allow emulation to work without firmware ( #9367 )
...
* Allow emulation to work without firmware
* Fix HLE prx path detection.
* Fix manual list loading bugs.
* Fix HLE gcm
* GUI: Fix fonts search
* GUI: Hardcode sprx list
Do not depend on /dev_flash/sys/external/ contents.
2020-12-07 20:10:34 +03:00
RipleyTom
51dcb4a79d
Remove bom from .hpp files
2020-12-07 20:03:44 +03:00
Nekotekina
24e4e329ed
atomic.hpp: add atomic_t<bool> specialization
...
May be required in future, plus adds/hides some methods.
2020-12-07 17:13:12 +03:00
Nekotekina
eb66302907
atomic.hpp: replace std::atomic with atomic_t
...
Dual dependency is nothing good.
2020-12-07 17:13:12 +03:00
Nekotekina
b16cc618b5
atomic.hpp: add some features and optimizations
...
Add atomic_t<>::observe() (relaxed load)
Add atomic_fence_XXX() (barrier functions)
Get rid of MFENCE instruction, replace with no-op LOCK OR on stack.
Remove <atomic> dependence from stdafx.h and relevant headers.
2020-12-07 17:13:12 +03:00
Nekotekina
77aa9e58f2
shared_ptr.hpp: add trivial conversion for shared/single types
...
These conversions don't exist in std::shared_ptr-alike types.
But I don't want to bother with == operators until we have proper C++20.
Removed trivial conversion for atomic_ptr because it's heavyweight.
2020-12-07 15:33:28 +03:00
kd-11
3a0b3a85a5
rsx: Separate program environment state from program ucode state
...
- Allows for conservative texture uploads
- Allows to update a program object without running full ucode analysis for no reason
2020-12-07 00:45:27 +03:00
Eladash
15a12afe25
Debugger: Implement code flow tracking
2020-12-06 15:32:13 +03:00
Eladash
427cf91447
Debugger: rewrite GetPc()
2020-12-06 15:32:13 +03:00
RipleyTom
af8c661a64
Remove BOM markers
2020-12-06 15:30:12 +03:00
Nekotekina
d1e7837422
atomic_t: cleanup type requirements
...
Add C++17 requirements.
Remove alignment requirements (auto-align type).
What's missing is to detect padding and forbid it.
2020-12-04 19:11:36 +03:00
Nekotekina
8efc22bd45
atomic.hpp: simplify and unify bit test instructions
...
Also make them available on all platform.
Rename some rare methods.
2020-12-04 14:33:38 +03:00
Nekotekina
32f39fec1c
Make cpu_counter::remove() async
...
Remove both mutex and assertion from it.
2020-12-01 10:18:41 +03:00
Nekotekina
cad3a6c547
sceNp.cpp: fix some UTF-8 string mismatch
2020-11-30 03:21:34 +03:00
kd-11
2aa5c437e8
rsx: Fix upscaled image reconstruction
...
- Base the upscaling on the real source and not the "attr" parameter.
- In case of reconstruction, the source is much larger than the subslice in "attr"
2020-11-30 01:20:17 +03:00
kd-11
67f48ce21c
rsx: Fix uncaught depth-func changes
...
- Depth func of always or never usually disqualifies depth testing.
Invalidate contested surfaces when depth func is changed.
2020-11-30 00:46:36 +03:00
kd-11
845a7d9968
Fix RSX replay thread lifecycle
2020-11-29 22:39:52 +03:00
Nekotekina
b5d498ffda
Homebrew atomic_ptr rewritten (util/shared_ptr.hpp)
...
It's analogous to C++20 atomic std::shared_ptr
The following things brought into global namespace:
single_ptr
shared_ptr
atomic_ptr
make_single
2020-11-26 20:11:26 +03:00
Nekotekina
bd90e3e37f
atomic.cpp: shrink and simplify main hashtable
...
Reduce collision detection to 1 or 0 for now.
I think it should be offloaded to notifiers.
2020-11-26 20:11:26 +03:00
Megamouse
9e352da052
Handle some undefined behavior regarding null pads
2020-11-26 00:45:49 +01:00
Nekotekina
95b8467a76
perf_meter.hpp: move logic to noinline function
...
May improve performance if perf meter is disabled.
2020-11-25 10:41:17 +03:00
Megamouse
9efedbe76a
Minor changes related to Emu.Stop()
2020-11-25 00:11:07 +01:00
Nekotekina
43952e18e2
Implement prefetch_write() and prefetch_exec() wrappers
...
Do some refactoring to prefetch_read() in util/asm.hpp as well.
Make all these function constexpr because they are no-ops.
2020-11-24 12:31:11 +03:00
Megamouse
5076da8f77
Fix auto exit
...
- Don't quit on stop if force boot was set
- Don't stop the emulator on gs_frame close when it was already stopped. This would remove the force boot flag by mistake.
2020-11-24 11:17:03 +03:00
kd-11
8228a4adcd
gl: Disable depth test before rendering text to the backbuffer which does have a Z buffer
2020-11-24 11:10:43 +03:00
Eladash
3f028fbb83
Fix SPU LS MMIO
2020-11-24 03:44:30 +03:00
Nekotekina
f0cba1371c
vm: adjustments
...
Increase max range lock size (less than 512 MiB)
Remove "range_executable" flag, make it reserved.
2020-11-24 01:09:04 +03:00
kd-11
f1c65dcefc
vk: Improve support for RDNA
...
- Add support for RDNA2
- Add RDNA MSAA workaround
2020-11-23 19:20:00 +03:00
Nekotekina
f85c8584b0
Attempt to fix #9316
2020-11-22 12:57:50 +03:00
Nekotekina
6cf50f8f6c
Second attempt to fix hanging RPCS3 process
...
Now fix exit logic a bit.
Remove Init() call from Stop().
Remove Stop() call from Quit().
2020-11-22 12:45:19 +03:00
kd-11
cab4c78b7b
rsx: Some shader compiler threads tuning
...
- Allow more threads for wide CPUs
- Simplify 'auto' selection a bit
2020-11-21 20:43:15 +03:00
kd-11
7553429130
gl: Thread shader source compilation dispatch
...
- glCompileShader is in itself much slower than anticipated
2020-11-21 20:43:15 +03:00
kd-11
3ddfa288cf
rsx: Use multithreaded shader compiler backend
2020-11-21 20:43:15 +03:00
Nekotekina
e89a568765
Attempt to fix Emu.Quit()
...
There was some kind of "initialization order fiasco" of g_fxo.
Not only should it be used after main, but also destroyed before exit.
2020-11-21 18:27:16 +03:00
Nekotekina
71f1021648
Fix thread pool entry point and get_cycles()
...
Fix possible race between thread handle availability.
Don't treat zero thread as invalid one.
Now entry point is full is assembly.
Attempt to fix #9282
Also fix some TLS.
2020-11-21 17:18:42 +03:00
Nekotekina
5bcaa25c02
CPU: remove descheduled threads from suspend_all list
2020-11-20 13:53:34 +03:00
Eladash
85880ffded
SPU: Log STOP full opcode ( #9292 )
...
Co-authored-by: Ani <ani-leo@outlook.com>
2020-11-20 13:53:16 +03:00
Megamouse
5b207c3b95
hotfix for infinite loop when booting game data
2020-11-19 23:53:10 +01:00
Megamouse
3087f15dd8
Update disc boot detection and hope it works
2020-11-19 21:55:06 +01:00
Nekotekina
292af1e4cd
CPU: use u128 in bit counter
...
Apparently, u64 was not enough.
2020-11-19 16:05:08 +03:00
Nekotekina
d4d5dc99f3
Fix perf_meter<> after adding thread pool.
...
Print and reset sorted information after emulation stop/pause.
Print useless average value.
2020-11-19 14:44:58 +03:00
Nekotekina
3e1344e4e4
vm.cpp: minor optimization for filling stack guards
...
Use REP STOSQ on all compilers.
2020-11-19 14:44:58 +03:00
Nekotekina
6d37bc62a5
CPU: remove cpu_counter from g_fxo
...
Convert it to a namespace, simplify add/remove functions.
Don't add() threads just creates, they are trapped in check_state() anyway.
Don't add() threads which are leaving check_state() because stopped.
2020-11-19 09:46:22 +03:00
Nekotekina
e9f7c100a0
CPU: update suspend interface (dummy)
2020-11-18 19:15:56 +03:00
Nekotekina
190676c982
CPU: Fix g_suspend_counter waiting logic
2020-11-18 14:38:01 +03:00
Eladash
28cbba5a7d
SPU LLVM: fix AND instruction family ( #9290 )
...
Incorrect immediate test (looks like copypasta)
2020-11-18 14:36:26 +03:00
kd-11
0e7a705254
rsx: Resolution scaling overhaul
...
- Enforce square pixels instead of per-axis scaling
2020-11-18 09:29:34 +03:00
Nekotekina
68931b4c43
Debugger: fill stack guard with STACKGRD
2020-11-17 16:32:59 +03:00
Nekotekina
ccd0d2046d
SPU: increase max SPU count
...
According to max SPU TG count.
2020-11-17 15:22:04 +03:00
Nekotekina
0fec99e75b
SPU: absolutely unacceptable hack for SPU LS
...
Make normal threads inaccessible in PS3 memory.
2020-11-17 15:22:04 +03:00
Nekotekina
f8d1f070f5
sys_memory: HORRIBLE HACK for sys_memory_get_page_attributes
2020-11-17 15:22:04 +03:00
Eladash
992a372fc7
cellGame fixes
2020-11-17 09:04:35 +01:00
Nekotekina
d7e1cf7dd2
vm: respect initial protection for allocation mapping
...
Unused yet.
2020-11-17 05:33:46 +03:00
Nekotekina
ea5f5aea5f
vm: memory locking rewritten
...
Added vm::lock_sudo method (wrapper for utils::memory_lock).
Put locking outside of vm::g_mutex scope.
Prelock sudo memory for RSX, vm::stack, vm::main.
Prelock sudo memory for shared memory objects.
Don't check for TSX path.
2020-11-16 12:46:15 +03:00
Nekotekina
eaf0bbc108
SPU: don't allocate SPU LS in vm::main
...
Create its own shared memory object.
Use vm::spu to allocate all SPU types.
Use vm::writer_lock for shm::map_critical.
2020-11-16 12:46:15 +03:00
Eladash
b1710bb712
SPU Debugger: Implement float registers view + General debugger fixes ( #9265 )
...
* SPU Debugger: Fix try_get_insert_mask_info
* Debugger: Always update thread state on context's data change
No longer needing to press on thread's instructions for actions to work!
2020-11-15 08:45:28 +03:00
Nekotekina
dfae7bd073
SPU: Fix some stat printing
2020-11-15 04:41:16 +03:00
Nekotekina
badb3dc2dd
atomic.cpp/threads: remove old wait callback
...
Add new wait callback which simply collects statistics.
Shift workarounds towards actual problem detection.
2020-11-14 18:16:27 +03:00
Nekotekina
1e269751bf
Temporarily disable memory locking if TSX is not used
...
It's a very heavy operation that could cause some problem under mutex lock.
2020-11-14 11:12:58 +03:00
Nekotekina
5b69eda39a
Fix suspend_all bug (TSX, TSX-FA)
...
Could cause freezes.
2020-11-14 10:56:05 +03:00
Nekotekina
71ca413067
Don't add lonely cpu_flag::memory on TSX path (bug)
2020-11-14 09:03:33 +03:00
Nekotekina
ab365fe494
Fixed thread pool a bit
...
Use 128-bit allocator instead of queue.
When pool is full (128), threads just terminate as before.
2020-11-13 13:32:44 +03:00
RipleyTom
debfae06a8
Improve disconnected state handling of dns queries
2020-11-13 07:05:06 +03:00
RipleyTom
e6f2f8ad0d
Add some error checking in sceNp2.cpp
2020-11-13 05:28:00 +03:00
Nekotekina
67785a918c
Implement simple thread pool
2020-11-13 03:32:24 +03:00
Nekotekina
3888b0429c
atomic.cpp: print some stats on stop
2020-11-12 05:52:22 +03:00
Eladash
fefab50e06
Fix vm::range_lock, imporve vm::check_addr
2020-11-11 10:30:09 +03:00
Eladash
74274f6d77
Debugger: Improve SPU/PPU vector registers
2020-11-11 10:27:45 +03:00
RipleyTom
908b2703f3
Fix missing controller mapping
2020-11-11 07:16:45 +03:00
Eladash
52fa69d93d
SPU Debugger: Improve registers panel
2020-11-10 22:51:52 +03:00
RipleyTom
a83df01bfd
rpcn 0.3.5 ( #9227 )
2020-11-10 08:55:49 +00:00
Eladash
b32d989a10
Fix PPU stack contents on allocation
2020-11-10 06:30:35 +03:00
Nekotekina
d1ee7c651f
Make memory locking optional (mlock, VirtualLock).
...
Fix desired locking operation (to fix "sudo" memory).
It was discovered that some systems have outdated configuration.
With too tight limit, it's almost impossible to lock anything in memory.
2020-11-10 06:05:37 +03:00
Nekotekina
bd5253047b
Improve DYNAMIC_IMPORT
...
Don't call get_proc_address every time if if failed.
Also rename Utilities/dynamic_library.h to util/dyn_lib.hpp
2020-11-10 01:44:31 +03:00
Nekotekina
cdaa8cb5c4
CPU: Improve suspend_all g_suspend_counter handling
...
Increase in two stages, giving more chances to use it.
Second stage is when all wait flags have been seen.
2020-11-09 23:54:36 +03:00
Nekotekina
083397a555
vm: lock memory under "sudo" addr
...
Remove memory touching from transactions.
2020-11-09 23:54:36 +03:00
Nekotekina
d1988d384c
vm: remove unnecessary memset() on stop
2020-11-09 22:57:36 +03:00
Nekotekina
bc61835d97
CPU: use unsigned (u8) priority in suspend_all
2020-11-09 22:57:36 +03:00
Nekotekina
733b46d51a
sys_semaphore: add state check to sys_semaphore_get_value
...
Also to sys_semaphore_create, although we don't do it.
2020-11-08 19:03:41 +03:00
Nekotekina
8bc9868c1f
SPU/vm: Improve vm::range_lock a bit
...
Use some prefetching
Use optimistic locking
2020-11-08 17:23:17 +03:00
Nekotekina
3507cd0a37
SPU: improve spu_thread::reservation_check
...
Use optimistic locking and optimistic loop (expecting 1 iteration).
2020-11-08 16:43:15 +03:00
Nekotekina
21ec32b465
vm: implement g_shmem for range locks
...
Renamed from g_shareable. Contains pointers instead of bits.
Used in range locks to prevent any "collision" between memory.
2020-11-08 16:43:15 +03:00
Nekotekina
1c99a2e7fb
vm: add map_self() method to utils::shm
...
Add complementary unmap_self() method.
Move VirtualMemory to util/vm.hpp
Minor associated include cleanup.
Move asm.h to util/asm.hpp
2020-11-08 16:43:15 +03:00
Nekotekina
b68bdafadc
vm: refactor vm::range_lock again
...
Move bits to the highest, set RWX order.
Use only one reserved value (W = locked).
Assume lock size 128 for range_locked.
Add new "Size" template argument that replaces normal argument.
2020-11-08 16:43:15 +03:00
Eladash
bacfa9be19
Debugger fixups ( #9226 )
...
Fix logic error in callstacks handling code, always set first to false after first iteration.
Add explicit check for zero return addresses. Current code validity checks may not check for it properly when it sits on interrupt handler entry point (which may contain valid code).
Do not allow 0x3FFF0 to be a back chain address because it needs space for LR save area, only 0x3FFE0 and below satisfy this criteria.
2020-11-08 16:42:20 +03:00
Eladash
516da4ecdd
Debugger: Improve SPU/PPU callstack handling
2020-11-08 09:17:13 +03:00
Eladash
3cb5fd8ebc
Debugger: Implement SPU callstack, fix PPU callstack
2020-11-07 20:45:57 +03:00
Eladash
6dcd482dd0
SPU reservations: Do not illegally dereference reservation data
2020-11-07 14:03:09 +03:00
Morgan Creekmore
a28ab0a408
Set AccountAge to 18 to fix age restriction checks, fix incorrect logged function name ( #9218 )
2020-11-07 09:47:44 +00:00
Megamouse
a3eb5c2d63
More Header cleanup
2020-11-06 22:14:05 +01:00
Nekotekina
557f0c5a8a
atomic.cpp: remove load() from notify functions
...
Only compare masks for overlap for second overload (with mask provided).
Explicit "new value" can be provided in new 3-arg overloads.
Also rename atomic_storage_futex -> atomic_wait_engine.
2020-11-06 04:44:31 +03:00
Nekotekina
34fa010601
Improve cond_var notifiers
...
But nobody uses it anyway, so clean up includes.
2020-11-06 00:10:16 +03:00
Nekotekina
5248240e10
atomic.cpp: improvements.
...
Reduced static memory amount for waitable atomics.
Allow notifier to skip notifications if wait/notify masks don't overlap.
Improve raw_notify to wake up the thread by its id, add thread_id arg.
Add optional mask argument to notify_one() and notify_all().
2020-11-05 05:51:43 +03:00
Nekotekina
ba5ed5f380
Fix vm::lock_range wrong check
...
Minor header refactoring.
2020-11-04 14:59:26 +03:00
Nekotekina
8d5e119582
Improve cpu_flag::temp handling
...
Ignore cpu_flag::suspend
Ignore cpu_flag::signal
2020-11-04 14:59:26 +03:00
Nekotekina
d022e7cd27
sys_prx: add cpu_flag::wait
2020-11-04 14:59:26 +03:00
Nekotekina
5d7acda80e
vm: minor refactoring
...
Renamed internal main range locking method.
2020-11-04 14:59:25 +03:00
Nekotekina
9b595c68a5
Fix some switch warnings
2020-11-04 14:59:25 +03:00
Nekotekina
dea8aa675a
Optimize cpu check_state() a bit
...
Move cpu_flag::dbg_pause check from the start.
To the moment before it actually goes to sleep.
2020-11-04 14:59:25 +03:00
Megamouse
027eba2b59
Add Quadro to fast version of VK get_driver_vendor
2020-11-04 12:13:56 +01:00
Megamouse
91b8e7504e
Set some things to log level always
2020-11-04 12:13:56 +01:00
Nekotekina
1b8bf081b5
Upgrade to LLVM 11 Stable
2020-11-02 21:23:25 +03:00
Nekotekina
06ecc2ae68
vm::range_lock cleanup and minor optimization
...
Removed unused arg.
Linearized some branches.
2020-11-01 23:29:33 +03:00
Nekotekina
46d3066c62
Optimize vm::range_lock
...
Only test address on `range_locked`
Don't check current transaction
Remove vm::clear_range_locks completely
2020-11-01 16:46:06 +03:00
Nekotekina
8d12816001
TSX: fix transaction limit settings
2020-11-01 14:58:04 +03:00
Nekotekina
fe03b55046
TSX: tiny optimization of transaction functions
...
Because new memory manager puts them in first 2G.
2020-11-01 14:44:59 +03:00
Nekotekina
ca57f25f26
Fix vm::page_protect and range flags
...
Should fix assertion in vm.cpp
Minor refactoring of internal locking
2020-11-01 02:30:10 +03:00
Eladash
3c639ff8e1
SPU: Fix Accurate DMA edge case
2020-11-01 00:35:48 +03:00
Nekotekina
78c986b5dd
Improve vm::range_lock
...
Not sure how it ever worked
Clear redundant vm::clear_range_lock usage
2020-10-31 23:53:14 +03:00
Megamouse
36149fd986
overlays: kinda fix performance graph margins ( #9181 )
2020-10-31 16:32:31 +00:00
Eladash
c2c559f8d9
Disasm: do not allow to access previous instructions in non-interpreter mode
2020-10-31 17:15:47 +03:00
Eladash
5e8419af0d
SPU Debugger: SHUFB insertion patterns
2020-10-31 17:15:47 +03:00
Nekotekina
86fc842c89
TSX: new fallback method (time-based)
...
Basically, using timestamp counter.
Rewritten vm::reservation_op with the same principle.
Rewritten another transaction helper.
Add two new settings for configuring fallbacks.
Two limits are specified in nanoseconds (first and second).
Fix PUTLLC reload logic (prevent reusing garbage).
2020-10-31 15:34:14 +03:00
Nekotekina
80530e8aef
vm: rename g_addr_lock to g_range_lock
...
Reduce size to 29 bits and use 3 bits to communicate some information.
This information can be used to to a very cheap lock-free access tests.
2020-10-31 15:08:49 +03:00
Nekotekina
ba26e16411
Rename vm::reservation_light_op -> light_op
...
Rename vm::reservation_peek_op -> peek_op
Also remove overkill assertion for cpu_flag::temp.
2020-10-31 15:08:49 +03:00
Megamouse
2cee26c3e7
Cleanup some includes
2020-10-31 11:53:46 +01:00
Megamouse
5d55e509ec
cellSubDisplay: Add some constants ( #9178 )
2020-10-31 01:40:38 +00:00
Megamouse
4984e87776
implement interception for cellKb and cellMouse
...
this needs to be tested
2020-10-31 02:11:27 +03:00
Megamouse
c65b7d0aea
HLE: Add some constants
2020-10-31 02:11:27 +03:00
Megamouse
54fd224fd8
Add License Area Setting
2020-10-31 02:10:30 +03:00
Eladash
b5014d56ab
rsx: Fix transform contants load
2020-10-31 02:08:03 +03:00
Nekotekina
c4e89f8bb4
Actually start rsx replay thread
2020-10-30 22:25:33 +03:00
Nekotekina
7dd85b207f
vm: optimize range lock slot allocations
...
Doesn't seem to need a barrier.
2020-10-30 22:20:20 +03:00
Nekotekina
cb0431d960
sys_fs/sys_usbd: add cpu_flag::wait
2020-10-30 20:14:32 +03:00
Nekotekina
58adb6a1aa
sys_ppu_thread: add cpu_flag::wait
2020-10-30 18:27:15 +03:00
Nekotekina
13c564f2af
sys_memory: add cpu_flag::wait
2020-10-30 18:09:30 +03:00
Nekotekina
95aeebe4b5
sys_rsx: add cpu_flag::wait
2020-10-30 18:00:25 +03:00
Nekotekina
605d57c541
sys_event: cleanup (replace vm::temporary_unlock)
...
Also made minor changes in sys_rsx.cpp.
Removed unused exception std headers.
2020-10-30 17:49:07 +03:00
Nekotekina
f972fa26a4
Derive RSX Replay thread from cpu_thread
...
Its id is set to 0, so fix some id_type() usages.
2020-10-30 17:36:11 +03:00
Nekotekina
150e18539c
Allow cpu_thread& arg passed to the syscalls
...
Minor cleanup. cpu_mem(), cpu_unmem() removed.
2020-10-30 17:03:32 +03:00
Eladash
f03d4cf8fd
PPU: Optimize reservation load for success
2020-10-30 10:49:47 +02:00
Nekotekina
3419d15878
vm: add extern clear_range_locks function
...
Allows to wait for range locks to clear for specified range.
vm::range_lock now monitors specified reservation lock as well.
2020-10-30 07:58:16 +03:00
Nekotekina
0da24f21d6
CPU: improve cpu_thread::suspend_all for cache efficiency (TSX)
...
Add prefetch hint list parameter.
Workloads may be executed by another thread on another CPU core.
It means they may benefit from directly prefetching the data as hinted.
Also implement mov_rdata_nt, for "streaming" data from such workloads.
2020-10-30 05:22:09 +03:00
Nekotekina
e794109a67
perf_meter.hpp: fix double rdtsc bug, add restart() method
2020-10-30 03:19:13 +03:00
Nekotekina
006c783aba
SPU: make do_dma_transfer() static with _this arg
...
Instead of this, nullptr will be passed from another thread.
MMIO via MMIO is disabled if it even possible.
2020-10-30 02:58:39 +03:00
Nekotekina
4378a09867
PPU: reload old data on STCX failure
...
In 128-byte reservation mode, it can reload the whole cache line.
2020-10-30 02:58:39 +03:00
Nekotekina
fb24b06a5d
PPU: add LARX perf counter
...
Also refactor ppu_store_reservation a bit.
2020-10-30 02:58:39 +03:00
Nekotekina
425fce5070
SPU: load previous data on PUTLLC failure
...
Since it will most likely execute GETLLAR to load it again.
Only implemented for TSX at moment.
2020-10-30 02:58:39 +03:00
Nekotekina
d5667a859a
CPU: improve cpu_thread::suspend_all (TSX)
...
Try to make more clever busy-waiting on cpu_flag::pause.
2020-10-30 02:58:39 +03:00
Nekotekina
95dbcf2fd7
Logs: add callback for cpu_thread to set cpu_flag::wait
...
May improve waiting time in critical suspend_all ops.
2020-10-29 18:57:57 +03:00
Nekotekina
8ce0819b42
SPU: add stx/ftx counters
...
Just count pure transaction successes and failures.
2020-10-29 18:57:57 +03:00
Nekotekina
688a456642
TSX tweaks
...
Allow to do more in first-chance transactions.
Give PUTLLC +1 priority (minor change).
2020-10-29 18:57:57 +03:00
Nekotekina
280958ee74
Revert "TSX: adjust transaction logic"
...
This reverts commit ff550b5c3c .
2020-10-28 21:59:12 +03:00
Bevan Weiss
f4070731a8
NET: Add SO_RCVBUF / SO_SNDBUF defaults to .._bnet_socket
...
The OS defaults for SO_RCVBUF / SO_SNDBUF may not match what the defaults for the PS3 are.
And the code may be happy with the PS3 defaults, so may not set this explicitly.
So we'll do it when we establish the socket.
It also looks like the Windows recv behaviour is different for the MSG_PEEK option (and possibly in all situations where a smaller buffer is provided). I believe other platforms will return the size of the data received into the socket buffer, even if the supplied user buffer is smaller. Windows returns WSAEMSGSIZE instead. For the length of '1' MSG_PEEK request that is currently seen, we just mask this and return the full size of the buffer. This might need to be the case in all situations, I assume there will be applications that will supply an artificially small buffer and resize it as necessary based on the size of the received packet.
Add some additional translations from native->PS3 error codes
Rewrote handling of MSG_PEEK to just be a copy of what GalCiv suggested
Added WSAESHUTDOWN, and WSASetLastError as done by Cygwin
2020-10-28 20:54:29 +03:00
RipleyTom
6f5bbf550a
Revert part of CellHddGameCheck
2020-10-28 20:44:38 +03:00
Nekotekina
ff550b5c3c
TSX: adjust transaction logic
...
Allow more in first-chance transactions.
Allow abandonment of PUTLLC as in original path.
Make PUTLLUC unconditionally shared-locked.
Give PUTLLC +1 priority (minor change).
2020-10-28 14:00:09 +03:00
Nekotekina
d6daa0d05b
Fix cpu_flag::temp, make sure it removes cpu_flag::wait
2020-10-28 14:00:09 +03:00
Nekotekina
86785dffa4
SPU: make vm::check_addr checks safe under vm::range_lock
...
Reuse some internal locking mechanisms.
Also fix vm::range_lock missing check.
2020-10-28 14:00:09 +03:00
Nekotekina
c491b73f3a
SPU: improve accurate DMA
...
Remove vm::reservation_lock from it.
Use lock bits to prevent memory clobbering in GETLLAR.
Improve u128 for MSVC since it's used for bitlocking.
Improve 128 bit atomics for the same reason.
Improve vm::reservation_op and friends.
2020-10-28 03:47:41 +03:00
Nekotekina
c50233cc92
atomics.cpp: add support for waiting on 128-bit atomics
...
Complementarily.
Also refactored to make waiting mask non-template arg.
2020-10-28 03:47:41 +03:00
Nekotekina
13de773486
Remove some vm::reservation_lock instances
2020-10-27 17:56:19 +03:00
Nekotekina
4966f6de73
vm: improve range_lock and shareable cache (Non-TSX)
...
Allocate "personal" range lock variable for each spu_thread.
Switch from reservation_lock to range lock for all stores.
Detect actual memory mirrors in shareable cache setup logic.
2020-10-27 17:56:19 +03:00
Nekotekina
6806e3d5c7
atomic.cpp: implement notify callback
...
Notification can be very heavy, especially if we need to wake many threads.
Callback is set for cpu_thread in order to set wait flag accordingly.
2020-10-27 17:56:19 +03:00
Megamouse
0a121e9d26
DS4: Add error logging and remove some unused code
2020-10-27 15:25:08 +01:00
kd-11
b32eecb5a7
rsx: Driver compatibility improvements ( #9131 )
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* rsx: Refactor vertex clip emit to avoid using f64 unnecessarily
- Fixes driver crash on intel
* vk: Add NVIDIA driver version check
- Warn if user has outdated drivers with known problems
2020-10-27 13:22:15 +03:00
Cebtenzzre
2b6a56c21c
Partially revert "Fix debug build gcc/clang linker."
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This reverts commit 4599d58413 .
The issue this works around was fixed in 3265772 ("idm: Implement
creation/destruction invalidation counter") by making the variables
constexpr.
Fixes #6896
2020-10-26 04:12:04 +03:00
Nekotekina
f1e66085cd
Fixup for cpu_flag::temp
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Wrong check_state() result was triggering assertion.
2020-10-26 01:18:26 +03:00
Nekotekina
130a0ef20e
Implement cpu_flag::temp flag
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Accompanies wait flag, indicating that it was set in limited conditions.
Such condition don't allow thread to terminate after its removal.
2020-10-25 21:48:20 +03:00
kd-11
18ca3ed449
rsx: Block-level reservation access
2020-10-25 20:21:04 +03:00
Eladash
0fcf767ee9
SPURS: Implement spursJobchainPopUrgentCommand
2020-10-25 16:43:38 +03:00
Eladash
1e7bf218e0
CellSpurs: Minor fixes
2020-10-25 16:43:38 +03:00
Eladash
4ea7628204
SPU: Fix LS capture entry point
2020-10-25 16:39:40 +03:00
Nekotekina
89d9813a45
Fix UTF-8 strings in perf_meter files
2020-10-24 14:16:32 +03:00
Nekotekina
2b52b4a749
SPU: use normal notify() thread function
...
Using raw_notify() everywhere was overkill.
2020-10-24 14:16:32 +03:00
Nekotekina
10caa2981f
Improve raw_notify a bit
2020-10-24 14:16:32 +03:00
Eladash
49610f52f5
SPU: Save LS capture executable in one segment
2020-10-24 14:13:19 +03:00
Megamouse
27643cb715
HLE: improve cellHddGameCheck
2020-10-24 00:26:41 +03:00
Megamouse
fe3c7926f7
Qt: add custom game icons
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This shouldn't interfere with emulation as replacing actual files would
2020-10-23 23:13:22 +02:00
Eladash
552d8e6aec
Debugger: Fix SignedHex
...
It didnt take into account INTx_MIN. (UB for std::abs)
2020-10-23 13:13:04 +03:00
Eladash
b56bc7e087
SPU: cleanup channels logging
2020-10-23 13:13:04 +03:00
Eladash
abcf265bc7
SPU Debugger: Implement basic instructions's constants propagation
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Only functional in WRCH and ILHU+IOHL pattern atm.
ILHU+IOHL is extremely common pattern to create 32-bit constants such as SPPU libraries error codes.
2020-10-23 13:13:04 +03:00
Eladash
e70f430b5a
SPU Debugger: Add made-up MR mnemonic
2020-10-23 13:13:04 +03:00
Eladash
b998852385
LV2: cleanup syscall table ( #9106 )
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Remove old ppu_get_syscall_name from PPUFunction.cpp for deduplication.
2020-10-21 10:04:34 +03:00
Nekotekina
306593a0c5
Revert "atomic.cpp: fixup for WaitOnAddress path"
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This reverts commit 3b8bce1bed .
2020-10-21 09:54:22 +03:00
Nekotekina
3b8bce1bed
atomic.cpp: fixup for WaitOnAddress path
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Also fix wait quantum.
2020-10-21 08:18:27 +03:00
Nekotekina
f0fd7e2e19
Atomics: use WaitOnAddress if available (Win8+)
2020-10-21 00:22:08 +03:00
Nekotekina
4384ae15b4
Improve vm::reservation_op
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Remove XABORT, sync status handling with SPU/PPU transaction.
Limit max number of transaction attempts in loop.
Add Ack template parameter, as in vm::reservation_light_op.
Remove utils::tx_abort, improve utils::tx_start as well.
2020-10-20 09:10:21 +03:00
Nekotekina
dc8252bb9f
Remove XABORT in PPU/SPU transactions.
...
It's expensive for unknown reason. Simply XEND is usually much cheaper.
Add some minor improvements. Use g_sudo_addr.
2020-10-20 09:10:21 +03:00
Nekotekina
ea8e435b32
Fixup for perf_meter.hpp
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Don't try to push reports if they are empty.
2020-10-19 21:25:42 +03:00
Nekotekina
72d1ac22aa
SPU: report too many PUTLLC attempts (TSX)
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Mirrored to PPU STCX code and PUTLLUC (STORE128).
2020-10-19 19:41:28 +03:00
Nekotekina
8ce5392390
TSX: add prefetchw instruction in transaction code
2020-10-19 19:41:28 +03:00
Nekotekina
311682b341
SPU: fix GETLLAR regression
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Misplaced mov_rdata
2020-10-19 19:41:28 +03:00
Nekotekina
a5eb11d79f
Improve cpu_thread::suspend_all (TSX-FA)
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Add prefetching of cpu->state fields.
2020-10-19 19:41:28 +03:00
Nekotekina
120849c734
Implement perf stat counter for PPU/SPU reservation ops
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Adds Emu/perf_meter.hpp header file.
Uses RDTSC for speed.
Prints stats at exit.
2020-10-19 19:41:28 +03:00
Nekotekina
adf50b7c4b
Implement cpu_thread::if_suspended
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Use it for opportunistic guaranteed GETLLAR execution (TSX-FA).
2020-10-18 20:10:48 +03:00
Nekotekina
f5c575961f
Implement priorities for cpu_thread::suspend_all tasks
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Give PUTLLUC increased priority.
2020-10-18 20:10:48 +03:00
kd-11
a90801e2aa
vk: Add VK_FORMAT_D32_SFLOAT to format conversion table
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- This format is required to emulate RSX_FORMAT_CLASS_D16_FLOAT
2020-10-18 19:30:40 +03:00
Eladash
402e8b12a6
SPU: Touch unmapoed memory in reservation mismatch
2020-10-18 11:42:54 +03:00
Eladash
701f7f39d6
Improve SPURS debugger ( #9090 )
2020-10-18 11:07:01 +03:00
Eladash
6590366f8e
PPU Debugger: fix typo in STDX
2020-10-17 22:00:22 +03:00
Eladash
fa0b02ed30
PPU Debugger: Improve move from/to CR registers instructions
2020-10-17 22:00:22 +03:00
Nekotekina
d0057c92e4
Fix spu_putlluc_tx (insignificant)
2020-10-17 21:27:19 +03:00
Nekotekina
4078f43984
Fix ppu_stcx_accurate_tx (operand size mismatch)
2020-10-17 21:26:17 +03:00
RipleyTom
9e14d240a8
Implement ethernet address determination
2020-10-16 22:53:48 +03:00
RipleyTom
1393bb2caf
Fix getsockname on windows for unbound sockets
2020-10-16 22:53:48 +03:00
RipleyTom
e9914f3004
Add sys_net error for EISCONN
2020-10-16 22:53:48 +03:00
RipleyTom
073772a801
Fixes setsockopt
2020-10-16 22:53:48 +03:00
RipleyTom
2babe4c236
Add better handling of RTT for STREAM_P2P
2020-10-16 22:53:48 +03:00
RipleyTom
bbda618beb
Improve poll for p2p sockets
2020-10-16 22:53:48 +03:00
RipleyTom
344c813eb1
Avoid double locking with start_sig
2020-10-16 22:53:48 +03:00
RipleyTom
abaa8f855f
sceNpManagerGetAccountRegion impl
2020-10-16 22:53:48 +03:00
RipleyTom
ea1171f624
Add notification logging
2020-10-16 22:53:48 +03:00
Eladash
443c2b920d
PPU: Handle cache line inconsistencies (PPU 128 reservations)
2020-10-16 22:51:30 +03:00
Eladash
953663e00b
Fix ppu_execute<Func> for HLE functions
2020-10-16 22:48:02 +03:00
Eladash
5185ddb8b5
CellSpurs: JobChain functions and some more ( #9080 )
2020-10-16 18:35:20 +01:00
Nekotekina
583ed61712
SPU: return some give-up behaviour for PUTLLC (TSX)
...
Despite using concept of "shared" lock, allow only first to proceed.
This is similar how conditional stores for PPU are implemented.
2020-10-16 12:14:42 +03:00
Nekotekina
492ed27495
RSX: fix rsx::nv406e::semaphore_release partially
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Properly release reservation (non-TSX path).
At least update and notify reservation (TSX).
2020-10-15 20:58:59 +03:00
Nekotekina
facde63460
PPU: fix ppu_stcx_accurate_tx
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Don't destroy xmm6/xmm7 state on exit.
Improve addr arg handling (simplify).
2020-10-15 19:24:00 +03:00
Nekotekina
494953997e
PPU/SPU: give up on conditional stores if locking fails
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Restores Non-TSX behaviour partially.
2020-10-15 17:18:49 +03:00
Nekotekina
1b89ad00e7
SPU: restore some LR event setting logic after #9048
2020-10-15 17:18:49 +03:00
Nekotekina
40558e7ac1
Use std::invoke in cpu_thread::suspend_all
2020-10-14 02:53:58 +03:00
Nekotekina
3bddba0c7a
SPU: fix spu_getllar_tx
...
Was not executing.
2020-10-14 02:53:29 +03:00
Nekotekina
97cd641da9
TSX: reimplement spu_getllar_tx
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Only used as a backup method of reading reservation data.
Increase long GETLLAR reporting threshold.
2020-10-13 21:10:04 +03:00
Nekotekina
91db4b724c
SPU: fix PUTLLC (TSX-FA)
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Some forgotten checks may affect performance.
2020-10-13 17:46:03 +03:00
Nekotekina
dcff8c2637
Fix remaining vm::reservation_lock usages (for now)
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Optimization can be restored later.
2020-10-13 12:04:59 +03:00
Nekotekina
7a76fb1469
PPU: Add loop logging in STWCX/STDCX
2020-10-13 11:06:58 +03:00
Nekotekina
17f805ae64
PPU: cleanup for TSX path remnant
2020-10-13 10:54:10 +03:00
Nekotekina
1606f97177
CPU: print and reset suspend_all statistics
2020-10-13 00:33:20 +03:00
Nekotekina
dc39a9b84f
SPU: Report 'GETLLAR took too long'
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Also move similar code in PPU.
2020-10-13 00:12:11 +03:00
Nekotekina
4ff23a9943
sys_fs: fix file opening from /app_home
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Typo.
2020-10-12 21:41:57 +03:00
Nekotekina
a806be8bc4
SPU: Implement S1/S2 (SNR) events ( closes #8789 )
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Add TSX path in push_snr()
Add locks bits in ch_events
2020-10-12 21:41:57 +03:00
Eladash
95c1443e30
SPU: Validate reservation in GET commands (Accurate DMA) ( #9062 )
2020-10-12 15:20:06 +03:00
Nekotekina
5bd5a382c0
PPU: fix LDARX/LWARX in accurate mode ( closes #9058 )
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Fixup after #9048
Use SSE intrinsics in mov_rdata.
2020-10-11 19:52:10 +03:00
Nekotekina
1885e4345c
Improve vm::reservation_update
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Only respect unique lock.
2020-10-11 17:22:28 +03:00
Nekotekina
2f329cf7b5
PPU: minor improvement for LWARX/LDARX
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Improve chances of loading actual data in memory.
2020-10-11 17:22:28 +03:00
Nekotekina
f2d2a6b605
JIT cleanup for PPU LLVM
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Remove MemoryManager3 as unnecessary.
Rewrite MemoryManager1 to use its own 512M reservations.
Disabled unwind info registration on all platforms.
Use 64-bit executable pointers under vm::g_exec_addr area.
Stop relying on deploying PPU LLVM objects in first 2G of address space.
Implement jit_module_manager, protect its data with mutex.
2020-10-11 17:22:28 +03:00
Nekotekina
e8e3a3b2a2
PPU: improve LWARX/LDARX progression
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Should reduce spam ("...took too long")
2020-10-10 17:36:41 +03:00
Nekotekina
ec7d243ee9
More optimization for cpu_thread::suspend_all
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Try to not pause inactive threads.
2020-10-10 14:22:12 +03:00
Nekotekina
b74c5e04f5
Optimize cpu_thread::suspend_all
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Reduce internal thread status polling.
Refactor utility functions.
2020-10-10 14:12:49 +03:00
Nekotekina
050c3e1d6b
Rewrite cpu_thread::suspend_all
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Now it's a function of higher order.
Make only one thread do the hard work of thread pausing.
2020-10-10 13:58:48 +03:00
Nekotekina
6d83c9cc0e
PPU: remove ppu_stcx_tx
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Very small transaction, benefit questionable.
2020-10-10 13:58:48 +03:00
Nekotekina
346a1d4433
vm: rewrite reservation bits
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Implement classic unique/shared locking concept.
Implement vm::reservation_light_op.
2020-10-10 13:58:48 +03:00
Bevan Weiss
d962bb018d
wolfssl: Add WC_NO_HARDEN suppression to compiler defines, and remove duplicate defines in MSVC
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Silence the wolf from telling us:
#warning "For timing resistance / side-channel attack prevention consider using harden options"
Also removed duplicate defines for Visual Studio project, to remove some additional warnings there.
2020-10-10 13:57:24 +03:00
kd-11
bca3a3f4ed
vk: Open CB before doing frame cleanup so that callbacks work ( #9041 )
2020-10-10 10:02:55 +01:00
Eladash
865464f607
SPU Local Storage capture
2020-10-08 19:05:14 +03:00
Eladash
73f96f48ee
Fix SPU ELF loader
2020-10-08 19:05:14 +03:00
Nekotekina
89f1248140
Implement vm::reservation_op
...
Implement vm::reservation_peek (memory load)
Implement vm::unsafe_ptr_cast helper
Example use in cellSpurs.cpp
Fix dma_lockb value and description
2020-10-07 20:11:59 +03:00
Eladash
59be63167f
Prettify SPU image name of dumped images
2020-10-07 01:12:45 +03:00
Eladash
c628147521
cellSpurs: Implement more HLE functions (part 1)
2020-10-07 01:12:21 +03:00
Eladash
a5cff8b186
kernel-explorer: Initial SPURS debugger
2020-10-06 14:20:23 +03:00
Eladash
983547af7e
SPU: Embedded PRX/overlay image patching and dumping
2020-10-06 13:06:25 +03:00
kd-11
d5f7e7b179
vk: Reimplement GPU query management
2020-10-06 12:02:53 +03:00
Eladash
2a258dc21e
Fix GCC compilation ( #9035 )
2020-10-05 06:39:56 +01:00
Eladash
ec1244bb82
Minor cellSpurs fixup
2020-10-04 19:54:56 +03:00
Eladash
ac6e042223
Implement sys_process_is_spu_lock_line_reservation_address
2020-10-04 19:54:56 +03:00
Eladash
a0b387e0a9
cellSpurs: Fix HLE workload signalling, taskset fixes
2020-10-03 22:35:59 +03:00
Eladash
4cafd5a31c
SPU: Remove dead additions in Accurate Xfloat
2020-10-03 20:31:35 +03:00
Eladash
888b520b31
sys_fs: return ENOENT for relative paths
2020-10-03 19:09:09 +03:00
Eladash
493e57837b
SPU: Fix extremely rare bug of GETLLAR ( #9011 )
2020-10-03 09:31:28 +01:00
Nekotekina
ee00fdb61b
fs: improve handling root mountpoint
...
Path such as simply "/" falls into this category.
2020-10-02 14:37:58 +03:00
Nekotekina
9b22661c19
fs: improve mountpoint detection
...
Properly handle . and .. path components in mountpoint detection.
Remove app_home mountpoint and use mountpoint from argv[0] instead.
Add dev_root mountpoint for special purposes.
2020-10-02 12:32:35 +03:00
Nekotekina
0ac3dbfec9
Improve Trophy Installer robustness
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Relax paranoidal mount point locking and temp dir creation mechanism.
It was incompatible with a setup where user directory is symlinked.
Instead, create temp dir as close to target as possible (see savedata).
2020-10-01 22:00:57 +03:00
Eladash
56cebd99c2
SPU: Simplify logging of MFC commands ( #9004 )
2020-10-01 19:52:39 +03:00
Eladash
04c3d8d1bb
Set max PPU threads to 100
2020-10-01 19:51:56 +03:00
Eladash
7fdf3dd760
cellSpurs: Add CellSpursJobOpcode definitions
2020-10-01 18:16:13 +03:00
Eladash
1f28bee86a
cellSpurs: Add error codes formatting (unused)
2020-10-01 18:16:13 +03:00
Eladash
aed560b630
Implemnt various HLE CellSpurs functions
2020-10-01 18:16:13 +03:00
Eladash
871b15f6e1
PPU: fixup for Accurate 128-byte reservations ( #8998 )
2020-10-01 18:15:07 +03:00
Megamouse
5226076676
Emu: use vulkan as default renderer
2020-10-01 09:19:13 +02:00
Megamouse
531eb04fd7
cellGameSetParamString: fix string sizes
2020-09-29 08:44:25 +02:00
Eladash
f4ca6f02a1
PPU: Implement support for 128-byte reservations coherency
2020-09-28 22:34:42 +03:00
Eladash
3f7eba19c8
PPU: Upgrade reservations to 8-byte always
2020-09-28 22:34:42 +03:00
kd-11
04ff7913b4
rsx/codegen: Workaround for borked hardware
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- Bitwise or does not evaluate correctly for some hardware.
Substitute with subtraction instead.
2020-09-28 22:18:36 +03:00
Eladash
09cddc84be
SPU/PPU: Implement Atomic Cache Line Stores
2020-09-27 20:09:21 +03:00
kd-11
9baef8c705
rsx: Emit simpler fragment program code
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- Optimize clamp16
- Use bfe instead of shift-and
2020-09-27 18:56:04 +03:00
kd-11
a14a358b73
rsx: Optimize vertex decoder to generate simpler code
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- Significantly improves compilation speed by simplifying most of the code and doing something similar to LICM.
* Actual decoding is now vectorized and performed in one step rather than in a loop.
* Switches inside loops are removed and replaced with simple comparison. Generates much nicer (and smaller) GCN bytecode.
2020-09-27 18:56:04 +03:00
kd-11
259844f4f3
vk: Disable spirv optimizer
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- I've not found it to be very useful and it just breaks good code right now.
TODO: Re-enable when things improve.
2020-09-27 18:56:04 +03:00
Eladash
53c8ed6a63
vm: Fix stack memory release, always reset memory flags
2020-09-26 21:48:12 +03:00
Eladash
f22348a9f9
sys_memory: Improve sys_memory_get_page_attribute for stack
2020-09-26 21:48:12 +03:00
Eladash
83d71519e0
Implement HLE sys_config stack allocation
2020-09-26 21:48:12 +03:00
Eladash
0f67c68993
sys_mmapper: return ENOMEM on memory greater than UINT32_MAX ( #8982 )
2020-09-26 18:06:06 +01:00
Eladash
b79d236bfa
cellSearch: use std::hash ( #8981 )
2020-09-26 17:28:19 +01:00
Eladash
3b11f22062
MSVC bug workaround
2020-09-25 13:26:08 +03:00
Eladash
6164b3d2e2
Compilation fix
2020-09-24 21:00:23 +03:00
Eladash
c806da51f8
Implement cellGameDeleteGameData ( #8962 )
2020-09-24 20:13:19 +03:00
Eladash
183aa31319
cellSysCache: Global hdd1 lock
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Take advantage of recursive locking.
2020-09-24 18:06:51 +03:00
Eladash
7b3c0a69f3
kernel-explorer: Implement Filesystem Destcriptors information
2020-09-24 18:06:51 +03:00
Eladash
b8fa6fb4c4
Win32 FS: Rewrite (fix) vfs::host::rename
2020-09-24 18:06:51 +03:00
kd-11
9ea478008c
vk: Properly initialize float64 support for SPIRV
2020-09-24 01:30:21 +03:00
Bevan Weiss
20f1eb865b
Update rpcs3/Emu/system_config.h
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Co-authored-by: Megamouse <studienricky89@googlemail.com>
2020-09-23 21:15:45 +02:00
Bevan Weiss
53212ba7a9
Core: Add date/time offset capability for console time
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Provides a setting which can be applied per game, and allows for a custom date/time to be set.
The console time will then apply this as an offset to the computer wallclock.
This allows for games which look at the console time to determine their gameplay to be adjusted.
2020-09-23 21:15:45 +02:00
Eladash
3372409590
cellGameContentPermit: Fix missing PARAM.SFO writeback ( #8934 )
2020-09-23 20:35:06 +03:00
Morgan Creekmore
4fe2951509
Fixed formatting
2020-09-23 20:27:30 +03:00
Morgan Creekmore
ff8a94714f
Add additional NV4097 methods to gcm_printing
2020-09-23 20:27:30 +03:00
Morgan Creekmore
b45d6fee2d
Fix methods_name indentation
2020-09-23 20:27:30 +03:00
Morgan Creekmore
f44e696edf
Added missing NV methods for gcm_printing
2020-09-23 20:27:30 +03:00
Eladash
5a049322ed
HLE: Always return empty paths if game content does not exist in cellGameContentPermit
2020-09-23 20:24:21 +03:00
Eladash
bfa78870cb
SPU: Fix unregistered channels in RCHCNT
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Shouldn't throw exception on realhw.
2020-09-22 19:47:47 +03:00
Eladash
ad37259ccc
SPU: Implement many missing channel counts
2020-09-22 19:47:47 +03:00
Eladash
418968d974
sceNpTrophy: Add logging of commSign
2020-09-22 19:46:52 +03:00
Eladash
89905bc1c4
sceNpTrophyRegisterContext: Implement SCE_NP_TROPHY_STATUS_NOT_INSTALLED
2020-09-22 19:46:52 +03:00
Eladash
3a96d99187
sceNpTrophyRegisterContext: Atomically create trophy data
2020-09-22 19:46:52 +03:00
kd-11
a50ea09053
rsx: Properly pass format_class information during RTV/DSV resource barrier
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- Also takes the opportunity to remove repeating code in a minor refactor.
2020-09-22 12:19:54 +03:00
kd-11
d012abd924
vk: Improve image transfer and scaling
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- Handle typeless src and dst with aliased typeless format
- Optimize typeless transfers by only dealing with affected texels.
* Eliminates redundant dst->typeless transfer of full image (very expensive)
* Eliminates full src->typeless transfer of full image and replaces with only affected region
* Requires significantly smaller output buffers, saving on VRAM cost
2020-09-22 12:19:54 +03:00
kd-11
7ed82c0791
rsx: Always force typeless copy if memory is crossing aspect boundary
2020-09-22 12:19:54 +03:00
Eladash
cf61198fe3
HLE: Implement ERROR_BROKEN in cellGameDataCheck ( #8945 )
2020-09-22 10:30:31 +02:00
Megamouse
5d50602397
Qt/Input: fix default pad handler
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We accidentally always saved keyboard to Player 1 if null was selected.
The new code will only apply keyboard by default if the config file was not found.
2020-09-22 06:59:38 +02:00
Megamouse
0b42cf06f8
sceNpTrophyCreateContext: improve commId logging
2020-09-21 15:32:02 +02:00
Megamouse
4c4be331f5
HLE: Fix sceNpTrophyCreateContext
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fixes #7431 Soldner-X
Assuming that a SceNpCommunicationId should have a format like "TEST12345", then there is no need to delete termination characters after we already created a truncated string with 9 characters + null terminator.
The current behaviour does not work at all, because in case that we actually have a non-null termination character, deleteTerminateChar will step over the last x chars in the already truncated ID until it forcefully finds a character of its liking. eg. term='2': "TEST12345" => "TEST1" => "TEST1_00"
2020-09-21 15:32:02 +02:00
Megamouse
511e9920c2
patch_engine: Apply patch when APP_VER is unknown
2020-09-21 11:59:57 +02:00
Eladash
75c3fdcb6f
Fix cellGameBootCheck PARAM.SFO reads
2020-09-21 06:36:34 +03:00
Eladash
5ac6f090fc
Fix cellGamePatchCheck ( #8933 )
2020-09-19 19:38:22 +01:00