Commit graph

8456 commits

Author SHA1 Message Date
Eladash 478ae0715e Tiny fix for zombie PPU threads 2021-02-03 15:05:38 +03:00
Megamouse 89942ed92a optimize add_only boot process
No need for hardcore stuff while adding games to the list
2021-02-02 18:37:18 +01:00
Megamouse 2c32a721fc Allow BootGame with indirect paths 2021-02-02 13:21:26 +01:00
Nekotekina 08aaae7999 PPU LLVM: workaround patch handling
Try to address #9704
2021-02-02 10:33:13 +03:00
Eladash 2005c89baa memory viewer: Implement RSX mode
* Set the ground for RSX modes of register editor and insttruction editor, do not use shared ptrs directly.
* Make register editor and instruction editor modeless to allow to copypaste values from thread context etc in the background.
2021-02-02 01:05:36 +03:00
Nekotekina 58eef983e2 PPU Analyser: fix constraints for all elfs.
Added for main executable and OVLs.
Forgot to use it not just for SPRX.
2021-02-01 19:14:24 +03:00
Nekotekina 390b192f0a TSX: workaround for check_state freezes 2021-02-01 19:14:24 +03:00
Nekotekina 7b40859eff Remove unused header 2021-02-01 19:14:01 +03:00
Nekotekina d0126f0fa0 Fix freezes in HLE Vdec and SPU LLVM precompilation.
Freezes could accidentally occur on close or ingame.
Deprecate range-for loop on lf_queue.
This is a part of PR #9208

Co-authored-by: Eladash <elad3356p@gmail.com>
2021-02-01 19:14:01 +03:00
Nekotekina 0c034ad7de PPU LLVM: upgrade to GHC call conv
Get rid of some global variables.
Implement ppu_escape (unused yet).
Bump PPU cache version to v4.
2021-02-01 11:30:50 +03:00
Nekotekina aeeceb7d0b Minor fixups 2021-02-01 11:30:50 +03:00
Nekotekina d5f16ce272 PPU Analyser: better constraints for SPRX 2021-02-01 11:30:50 +03:00
Nekotekina c89362f6a2 PPU LLVM: don't use module name as PRX indicator 2021-02-01 11:30:50 +03:00
Nekotekina 8a029159cd PPU Analyser: compile certain functions on per-instruction basis
PPU LLVM: optimize small blocks
2021-02-01 11:30:50 +03:00
Nekotekina 891ebd0cb1 PPU Analyser: use reloc info (disabled for now)
Add blocks from relocations.
2021-02-01 11:30:50 +03:00
Nekotekina 382509d778 PPU LLVM: Implement inline __add_get_ov 2021-02-01 11:30:50 +03:00
Nekotekina f9ee8978ff PPU LLVM: improve analyser
Compile possibly executable holes between detected functions.
Add unused "PPU LLVM Greedy Mode" option (for future updates).
Add "nounwind" attribute to compiled functions (reduces size).
2021-02-01 11:30:50 +03:00
Nekotekina cf6606065d PPU: fix some typos in asm code 2021-01-31 20:00:04 +03:00
Megamouse 9feb92df1b More informative Error message on Vulkan driver crash
The message might not be the only reason, but at least it might help someone like me, who had no idea what he was looking at.
2021-01-31 15:51:21 +01:00
Megamouse be26810cd7 RSX: Implement set_value for progress dialogs 2021-01-31 15:02:26 +01:00
Megamouse df79b6c238 RSX: update shader loading dialog at 60 fps
Looks much smoother
2021-01-31 15:02:26 +01:00
Eladash 82c86ed2f7 Implement standalone OVL (overlay) loading mode
* Allow to load OVL alone.
* Add error checks in ppu_load_exec(), do not crash on error.
* Fix crash on exit from standalone PRX mode, allow kernel explorer to work with it as well for the added OVL mode.
2021-01-31 15:47:05 +03:00
Eladash 9077563dac Add missing destructor of progress dialog 2021-01-31 12:55:20 +01:00
Eladash 8d15f44b33 Fix ppu progress dialog percentage 2021-01-31 12:55:20 +01:00
Eladash b3fbada10e Fix potential crash of progress dialog 2021-01-31 12:55:20 +01:00
Megamouse 31cdd7bdd2 Prevent minor race in Progress Dialog Server 2021-01-31 12:18:32 +03:00
Megamouse c464e90d5d Fix stop exit of check_only ppu_initialize 2021-01-31 12:18:32 +03:00
Megamouse 670d2b191c Minor optimization for check_only ppu_initialize 2021-01-31 12:18:32 +03:00
Megamouse 7bddb87306 Simplify compile threads 2021-01-31 12:18:32 +03:00
Megamouse 2025f02105 Search for more game data directories.
Also properly remove duplicate paths
2021-01-31 11:42:33 +03:00
Megamouse 1078626eea Fix ppu compilation progress dialog
We could only increase the value because we completely based the dialog on cellMsgDialog.
This led to an issue where the dialog would increase its maximum and thus decrease the current percentage.
It then couldn't decrease and was stuck on the old percentage.
2021-01-30 21:34:16 +01:00
Eladash 16c6b44f55
Fix #9680 (#9687)
Fix regression from #9680
2021-01-30 19:05:02 +03:00
Eladash 6b3b06df25 rsx: Set frame limit to auto by default 2021-01-30 16:53:14 +03:00
Eladash e3b3b0cda7
PPU LLVM: Precompile all executable (PRX, MSELF, overlay) code at startup (#9680)
* Precompile LLVM cache at startup of games, like the GUI "Create PPU Cache" option.
* Allow OVL (overlay) precompilation as well (used by certain games).

Co-authored-by: Megamouse <studienricky89@googlemail.com>
Co-authored-by: Nekotekina <nekotekina@gmail.com>
2021-01-30 16:08:22 +03:00
Nekotekina bb2cc196a6 Fixup for preloading SPRX from MSELF
Forgot to append the offset.
Forgot to use different loop variable.
2021-01-29 21:26:34 +03:00
Eladash d3bc96a201 Fix minor issue with usage of STL thread::hardware_concurrency() 2021-01-29 18:23:29 +03:00
Nekotekina 11ba6e45ab Add MSELF support to SPRX precompilation.
Add ppu_precompile() function in PPUThread.cpp

Co-authored-by: Eladash <elad3356p@gmail.com>
2021-01-29 13:34:43 +03:00
Eladash a742501a4f Do not account RSX for TSX pauses 2021-01-29 10:31:15 +03:00
Eladash 70346028c5 Fix GCM HLE
Oops.
2021-01-29 10:31:15 +03:00
Nekotekina 6784301376 Check for rsx::thread existence in Emu.Stop/Pause/Resume 2021-01-28 20:23:13 +03:00
Eladash 0652870204 New RSX Debugger 2021-01-28 17:40:26 +03:00
Nekotekina 67dd6754a6 Seal cereal includes in util/cereal.cpp 2021-01-28 10:48:53 +03:00
Nekotekina 34274ec391 Purge unused typeid() invocations 2021-01-28 10:23:29 +03:00
Nekotekina 53267e283b PPU LLVM: implement ppu_finalize
Properly free certain compiled PRX/OVL modules (except dev_flash)
2021-01-27 18:03:49 +03:00
Nekotekina ee288340b0 Implement thread_ctrl::scoped_priority
RAII priority control (+1, or -1)
2021-01-25 21:49:16 +03:00
Nekotekina a69248299d SPU: Don't use shm::map_critical in SPU LS allocations
Use shm::try_map instead until proper area is found.
2021-01-25 17:45:47 +03:00
Malcolm Jestadt 486d48e4f8 SPU LLVM: Optimize ROTQBY family for VBMI
- Avoid masking pshufb index by 0xf by using vpermb instead.
- Also fix conversion of vperm2b index to ShuffleVector index.
2021-01-25 13:18:23 +03:00
Ani 7c62574e59 spu: Restore workers priority after initialization 2021-01-24 16:40:59 +03:00
kd-11 22584fb2d1 vk/dma: Disable pasthrough DMA for NVIDIA+windows
- The driver seems to cache page mapping as long as allocation has not been removed
- This is undesirable as we cannot stop the emulator to remove stale allocations every time a page is unmapped
2021-01-24 14:24:55 +03:00
kd-11 90ac9165e2 vk/dma: Unmap pages from GPU when they are unmapped in Cell 2021-01-24 14:24:55 +03:00
kd-11 bcb69a54b2 gl: Avoid type shenanigans used to fake byteswap for select formats
- Just use the reversed type instead.
  The new uploader backend combines swizzle+swap so there is no need for tricks anymore
2021-01-24 14:24:55 +03:00
kd-11 f93cb262ba vk/dma: Fix multiple logical bugs
- Fix range chaining.
- Add validation checks that no overlaps exist.
2021-01-24 14:24:55 +03:00
kd-11 67949bb5b7 vk/dma: Allow interoperability between pass-through and write-back DMA caching types 2021-01-24 14:24:55 +03:00
kd-11 e56da4eb46 vk: Workaround for amdgpu kernel driver 2021-01-24 14:24:55 +03:00
kd-11 f7fdfe52bc vk: Fix custom event signals 2021-01-24 14:24:55 +03:00
kd-11 7de0ff337b vk: Polishing and cleanup
Some spec violations fixes
Make the option dynamic
2021-01-24 14:24:55 +03:00
kd-11 e1c0a917fa vk/dma: Modify default page size to 64k 2021-01-24 14:24:55 +03:00
kd-11 58d367d704 vk: Add host-imported DMA buffers 2021-01-24 14:24:55 +03:00
kd-11 a1ab6c28c1 vk/rsx: Fix some more bugs 2021-01-24 14:24:55 +03:00
kd-11 59e46f09b7 vk/dma: Disable memory inheritance
- It is not possible to emulate passthrough memory cleanly, and we don't need to
  A stupid race condition appears when trying to synchronize DMA blocks with memory inheritance.
  Since the usage pattern is to acquire a range and then load or write+flush, this new data is going to be..
  overwritten by the commandbuffer execution sequence later. Acquiring a scratch buffer to hold CPU content during the transition is not worth the effort..
  as the data will be destroyed anyway during the transfer process immediately afterwards.

  Fixes data corruption when moving data around using the emulated DMA passthrough
2021-01-24 14:24:55 +03:00
kd-11 7766076042 rsx/vk: DMA stuff 2021-01-24 14:24:55 +03:00
Eladash b96864c7e6 rsx: Improve gs frame exit workaround
Move to close(), hide before potential hanging at Emu.Stop()
2021-01-23 12:45:53 +03:00
Eladash 79513f06a4 rsx/gui: Delay game window pop-up until first frame 2021-01-23 12:45:53 +03:00
RipleyTom 00ff53499a fix UserInfo2_to_SceNpUserInfo2 2021-01-22 20:51:10 +03:00
Eladash 7f28489c70 Improve ppu_thread_cleaner a bit
Always join thread.
2021-01-21 21:32:13 +03:00
Eladash a58c12db0b SPU: fixup after #9630
Co-Authored-By: Ivan <nekotekina@gmail.com>
2021-01-21 21:32:13 +03:00
Eladash 12e1be2626 Implement thread_ctrl::wait_on (see #9208) 2021-01-21 18:31:51 +03:00
Eladash f81674232e Remove SPU and PPU destructors 2021-01-21 18:31:51 +03:00
kd-11 eb086b0e3f rsx: Add support shadow1D and shadowCube 2021-01-21 10:24:49 +03:00
kd-11 b6b9085773 rsx: Use unsigned variables to avoid sign problems when calculating stipple bits 2021-01-21 10:24:49 +03:00
Nekotekina 241989c5fa Fix new warnings
Added CELL_GCM_CONTEXT_DMA_NOTIFY_MAIN_0+ enums.
Added CELL_GCM_CONTEXT_DMA_TO_MEMORY_GET_NOTIFY0+ enums.

Co-authored-by: Eladash <elad3356p@gmail.com>
2021-01-20 12:27:37 +03:00
Nekotekina f944573b3c Fix old warnings: remove strncpy
Use strcpy_trunc instead.
Change some sce structs.
2021-01-20 12:26:09 +03:00
Eladash dbecf0fa50 Introducing RSX debugger entry (main debugger) 2021-01-19 22:55:12 +03:00
Nekotekina f9bc682115 Refactor some 'offending' code a bit (no effect)
It appears linkage errors were rare even in debug mode (GCC/clang).
2021-01-18 21:58:28 +03:00
Nekotekina 8a2a76da1e texture_cache: fix some warnings in AUDIT 2021-01-18 13:49:59 +03:00
Malcolm Jestadt a2e8e3090c SPU LLVM: Optimize FSM following comparison
- FSM following a comparison instruction can be optimized to a single shuffle instruction
2021-01-17 16:52:44 +03:00
Nekotekina def364fe28 SPU LLVM: add splat_scalar helper
Unrolls into zshuffle from the preferred slot.
2021-01-17 15:13:28 +03:00
Alex James d7a8d385d8 CMake: Use find_package to find SDL2
This ensures that the SDL2 uses an absolute library path, which is
necessary when SDL2 isn't present in the default link directories (e.g.
on macOS).
2021-01-17 13:51:03 +03:00
Nekotekina aaaeb66cc8 vm: Minor fix in vm::close
Supplied size was wrong.
2021-01-15 20:12:30 +03:00
Eladash e4c3b1c2bd vm: Remove vm::dealloc_verbose_nothrow 2021-01-15 17:37:52 +03:00
Eladash e1f95ceb54
sceNpTrophy: Fix sceNpTrophyRegisterContext for handler abortion (#9586)
* Implement handler abortion during context registration.
* Fixed recursive calls to sceNpTrophy functions such as by callbacks from registering context.
* Turns out the reader lock for context registeration was incorrect because ctxt->tropusr and trophy directory are being modified. Made it an exclusive lock after callback.
2021-01-12 19:14:51 +03:00
Megamouse fbe91fb245 fix linux compilation 2021-01-12 14:13:15 +01:00
Nekotekina 0af452720e RSX: Fix possible bug in memory streaming utils 2021-01-12 15:06:31 +03:00
Nekotekina db8e6fe7a7 Enable -Wunused-variable 2021-01-12 14:34:14 +03:00
Nekotekina 631d7d0ce7 Enable -Wunknown-pragmas 2021-01-12 13:01:17 +03:00
Nekotekina ed345e5b65 Enable -Winvalid-offsetof 2021-01-12 13:01:17 +03:00
Megamouse 52deff06ba
Random stuff (#9589)
* minor coding style adjustment

* Qt: simplify osk dialog buttons

* replace std::find_if with convenience functions

* RSX: use sv in swizzle comparison

idk, I'll remove this if it was intentional.

* overlays/osk: rename enter to return

This one confused me and make me look for a bug that caused the "enter" key to be disabled, while it was actually the return key (obviously xD).
2021-01-12 12:59:50 +03:00
Megamouse 838cbe1840 tiny include fix 2021-01-11 13:04:46 +03:00
Eladash 07c925223b rsx: Fix index array offset bits 2021-01-10 18:40:02 +03:00
kd-11 c2cbc62be6 vk: Refactor some uber-headers
- VKHelpers was the rug everything was swept under for a long time.
  This commit essentially deprecates its usage across most of the backend.
2021-01-10 12:04:31 +03:00
Nekotekina 9d74d42f2a Fix compilation for gcc-11
In response to #9557
2021-01-09 14:38:01 +03:00
Eladash bf6f43ec3a Utils: Rewrite fmt::split 2021-01-08 22:23:48 +03:00
Megamouse 36159c2bd4 Add comment for deprecated avcodec_register_all
Apparently this is now done automatically and doesn't even need to be called at all
2021-01-08 14:36:49 +03:00
Nekotekina 1ad0f24ecd Fix or silence Qt warnings 2021-01-07 13:18:48 +03:00
Nekotekina 586440622b Silence another warning (clang) 2021-01-07 12:46:45 +03:00
Nekotekina 6231b07d2a Silence one warning (clang) 2021-01-07 12:42:15 +03:00
Nekotekina 9ba8f4795c Remove redundant #pragma once 2021-01-06 23:33:37 +03:00
Eladash 951fe3491e PS3 Loader: Fix sections memorizing 2021-01-06 23:21:38 +03:00
Nekotekina 6ae1f1b02c VFS: fixup handling . and .. after #9528 2021-01-05 16:16:01 +03:00
Nekotekina 673e84920b fixed_typemap.hpp: remove useless reporters 2021-01-05 16:16:01 +03:00
Eladash d1e1c14dc3 VFS: Escape path components which end with space or period 2021-01-05 16:15:47 +03:00
Megamouse 11db3151ae
VK refactoring Part 2 (#9542) 2021-01-05 10:49:03 +03:00
matoro 187216096d Build: Add include for building on certain configs 2021-01-04 10:04:51 +03:00
kd-11 3f9b699eef rsx: Fix ambiguous call to min(float16_t, float) 2021-01-04 02:28:24 +03:00
Eladash 0e278d2299 rsx: Make FP shader cache load lock-free 2021-01-03 01:47:07 +03:00
Eladash 21d725daa5 rsx: Fix shader cache of 2 or less pipelines 2021-01-03 01:47:07 +03:00
Eladash 247e90b3d0 rsx: Shaders cache loading and saving bugfixes
* Fixed crash whenever files are missing from the cache.
* Fixed crash whenever files are empty.
* Fixed crash whenever file creation/overwrite of cache files failed. (handled by fs::write_file)
* Fixed crash whenever there are any subdirectories inside the pipelines cache directories.
* Overwrite invalid shader cache files if encountered such.
* Optimizations have been added.
2021-01-03 01:47:07 +03:00
Megamouse 7262f3d0b7 VK: make static chip_family_tables const 2020-12-31 22:57:17 +03:00
Megamouse 6f80fd0063 VK: move static chip_family_tables to cpp 2020-12-31 22:57:17 +03:00
Megamouse 7a51b7a019 VK: move helpers to vkutils 2020-12-31 22:57:17 +03:00
Megamouse d9eb31000d VK: refactoring part 1 2020-12-31 22:57:17 +03:00
Chris f8589de476
Initial playlist-based custom soundtracks support (#9362)
* Initial playlist-based custom soundtracks support

This is the initial implementation of playlist-based (cellSearch) custom soundtracks support.
It is based on the initial work by @Megamouse and currently uses a directory-based approach to manage albums and utilizes FFMPEG to read audio metadata.

Background: The real PS3 can import music in XMB from USB into its internal storage (/dev_hdd0/music) and additionally stores metadata (artist, trackname, tracknumber, ...) in a database (/dev_hdd0/mms/db/metadata_db_hdd). Games can make use of imported music via cellSearch.

For the time being, this implementation does NOT make use of metadata_db_hdd as the db-format is not well understood and a folder-based approch is easier to use. Users only have to create folders inside /dev_hdd0/music and add music to it to create a "playlist". This playlists contents will be sorted alphabetically. As a result, users could prefix numbers to the audio-files to force a specific order.

The only really supported audio format is MP3. I also added support for AAC, AC3, WMA, ATRAC3 and ATRAC3 plus, however, non of these formats were successfully tested for several reasons. AC3 and WMA are not enabled in the current FFMPEG build which makes reading codec-specific data impossible. We could enable these later if we want to. AAC actually could work but I was not able to get it working in WipeOut HD Fury. My guess is that the game does not support AAC. Finally, I could not find any ATRAC3 (or Plus) music to test with.

This implementation currently only implements parts of cellSearchStartListSearch() and cellSearchStartContentSearchInList(). There are several other functions which are still completely unimplemented and will probably be needed by other games. However, this implementation is a starting-point and is enough for WipeOut and maybe a few other games.

A video which showcases this custom soundtrack support is available here: https://www.youtube.com/watch?v=4nu1OCtONTY

Next steps:
 - Utilize sortKey in cellSearchStartContentSearchInList()
 - Eliminate TODOs
 - Implement the missing other functions
 - Test on more games - I do not own many that support custom soundtracks

Signed-off-by: gladiac1337 <gladiac@gmail.com>

Co-authored-by: Megamouse <studienricky89@googlemail.com>
Co-authored-by: Ani <ani-leo@outlook.com>
Co-authored-by: Ivan <nekotekina@gmail.com>
2020-12-31 22:47:09 +03:00
Florin9doi f1c61067bc
Buzz! emulated controller (#9504)
* Buzz emulated controller
Co-authored-by: Florin9doi <Florin9doi@users.noreply.github.com>
Co-authored-by: Ivan <nekotekina@gmail.com>
2020-12-31 21:02:03 +03:00
Nekotekina 5227e65808 vm: implement vm::atomic_op, fetch_op helpers
Can help to reduce lambda depth hell a little.
2020-12-30 20:11:02 +03:00
Eladash 7fc26b1fab rsx: Implement Texture LOD Bias addend setting 2020-12-30 15:37:21 +03:00
Eladash c0e121abef rsx: Fix RSXTexture.h spacing 2020-12-30 15:37:21 +03:00
Eladash 7db13fdeff rsx: Move Anisotropic Filter Override to RSX state 2020-12-30 15:37:21 +03:00
Malcolm Jestadt c952e99f3e SPU LLVM: Fix edgecase in icelake codegen 2020-12-29 22:01:11 +03:00
Nekotekina 35322b5d14 Remove deprecated _bit accessor from v128
Complicated (a lot of code), confusing (ambiguous)
2020-12-29 21:04:28 +03:00
Nekotekina 6b96807112 Reimplement utils::popcnt64
Implement utils::popcnt128
2020-12-29 15:28:02 +03:00
kd-11 18c120ab9f rsx: Revert an accidental deletion 2020-12-28 21:49:11 +03:00
kd-11 f87dd91b52 rsx: Allow attempted fetch of non-existent surface 2020-12-28 21:49:11 +03:00
RipleyTom 4a8a161a43 Improve skylander portal emulator 2020-12-27 22:20:58 +01:00
Marin Baron 92e5bb88e8 Remove std typeinfo 2020-12-27 00:30:16 +03:00
Eladash 66581d115b vm: Fix access violations on super memory, support super memory in vm::get_addr 2020-12-26 17:56:49 +03:00
Florin9doi 733f31f90e Allow USB passthrough for THQ uDraw GameTablet 2020-12-25 14:27:24 +03:00
kd-11 a96b4412d3 rsx: Do not rely on program env state, instead, always use program ucode analysis results when doing codegen
- Some things can be present in program env but not ucode state
  e.g A texture can be active and bound in a redirected manner but not actually be used in ucode
  In such a case, only the ucode analysis or decompilation can decide whether to inject decoding routines
2020-12-25 02:39:08 +03:00
kd-11 bee76fc8d1 rsx: Refactor shader codegen and fix shadow sampling on depth-float 2020-12-25 02:39:08 +03:00
kd-11 d9cb1a6319 vk: Fix more spec violations 2020-12-25 02:39:08 +03:00
Nekotekina 567d23d856 Implement util/auto_typemap.hpp
Used in vm::block_t as an example.
2020-12-24 14:55:25 +03:00
Eladash c94a98e15a Fix minor typo 2020-12-23 20:50:33 +03:00
Eladash 72e6e87d82 Fix SPU ELF loader 2020-12-23 20:50:33 +03:00
Eladash d17d22139e SPU Debugger: Print reservation data 2020-12-23 08:25:56 +03:00
Nekotekina a8e0d261b7 types.hpp: more cleanup
Also fix compilation.
2020-12-22 19:08:09 +03:00
Nekotekina 6357b9a04f perf_meter.cpp: register only named threads
Can workaround some possible problems.
2020-12-22 14:32:30 +03:00
Nekotekina 43a58df8a0 Butcher narrow cast a little (don't print value).
Also remove some forward declarations from util/types.hpp
If they don't work properly, it's easier to remove them.
2020-12-22 14:32:30 +03:00
Nekotekina b7bf316c1a Don't randomly include "stdafx.h"
It's file for precompiled headers.
Include what is used, don't rely on transitive includes.
2020-12-22 14:32:30 +03:00
Nekotekina 41ee792f95 MSVC: remove MemLeak build support
There are better memleak detection tools.
1) Requires to guard placement new and external libs
2) Doesn't work thoroughly
2020-12-22 14:32:30 +03:00
Nekotekina bd269bccaf types.hpp: remove intrinsic includes
Replace v128 with u128 in some places.
Removed some unused files.
2020-12-21 21:11:25 +03:00
Eladash 59ed222205 Disasm: read instruction contents only once
Memory is volatile and may be changed by guest threads, ensure the decoded instruction matches with the data.
2020-12-21 13:46:26 +03:00
Eladash ef884642e4 Cleanup disasm classes a bit 2020-12-21 13:46:26 +03:00
kd-11 e449111c33 vk: Fixup for renderpass issues 2020-12-19 12:58:44 +03:00
Megamouse 066e53da55 minor cleanup 2020-12-19 08:33:53 +01:00
Nekotekina eec11bfba9 Move align helpers to util/asm.hpp
Also add some files:
GLTextureCache.cpp
VKTextureCache.cpp
2020-12-18 18:07:42 +03:00
Nekotekina d254a5736b Fix bug with vector arg alignment in BIND_FUNC and callbacks. 2020-12-18 18:07:42 +03:00
Megamouse b655e4aa47 Emu: implement on_exit callback 2020-12-18 16:05:40 +01:00
Nekotekina 1adec3d8e5 Hotfix: Emu.Quit after Emu.Stop 2020-12-18 13:37:14 +03:00
Nekotekina db9b7db531 Cleanup and move sysinfo.h -> util/sysinfo.hpp 2020-12-18 12:55:54 +03:00
Nekotekina 05099e2ae1 Replace uint64_t with u64 2020-12-18 12:23:53 +03:00
Nekotekina 77352a2a86 Replace uint32_t with u32 2020-12-18 12:23:53 +03:00
Nekotekina ae633292c0 Replace int32_t with s32 2020-12-18 12:23:53 +03:00
Nekotekina d6042cf891 Replace uint16_t with u16 2020-12-18 12:23:53 +03:00
Nekotekina 534c63bf57 Replace uint8_t with u8 2020-12-18 12:23:53 +03:00
Nekotekina fb29933d3d Add usz alias for std::size_t 2020-12-18 12:23:53 +03:00
Nekotekina 4cfa9b11f3 Move busy_wait() to asm.hpp 2020-12-18 12:23:53 +03:00
kd-11 fb47d1f788 vk: Register ampere GPU PCI IDs 2020-12-17 19:56:48 +03:00
kd-11 235db57f0e rsx: Do not reset vertex program texture mask when updating ucode analysis
- Fixes incorrect texture type detection in some games after program env/ucode separation
2020-12-17 09:36:20 +03:00
kd-11 cfbde005fb vk: Force ampere GPUs to use the slower but spec-compliant depth-color resize route
- TODO: More investigation and optimizations
2020-12-17 09:36:20 +03:00
kd-11 0a865bd9dc vk: Workaround for validation layers bug 2020-12-17 09:36:20 +03:00
Megamouse d21f87af5d Fix unresponsive UI during SPU compilation 2020-12-16 11:01:51 +03:00
Megamouse 0bfec59af8 Fix stop during shader compilation 2020-12-16 11:01:51 +03:00
kd-11 035a76f26d Fix build 2020-12-16 10:10:06 +03:00
kd-11 42f4e831a2 vk: Clean up some leftovers from shader decompiler rewrites 2020-12-16 10:10:06 +03:00
kd-11 d3686dbb75 rsx: Add some texture upload statistics to the texture cache 2020-12-16 10:10:06 +03:00
kd-11 fb1c790350 rsx: Make debug overlay dynamic 2020-12-16 10:10:06 +03:00
kd-11 0ef5743261 rsx: Fix sampler descriptor updates for framebuffer resources
- Each desc manages its own lifetime now instead of relying on global timestamp check
- Fixes situation where same object remains active without update for long
2020-12-16 10:10:06 +03:00
Nekotekina e82bef425f vm: fix warnings and add narrow cast for u64 ptrs 2020-12-15 20:10:16 +03:00
Nekotekina e39348ad96 Make lf_queue<> compatible with atomic_wait 2020-12-15 19:19:36 +03:00
Eladash bfe1a8673a PPU: Allow HLE execution from pure instruction decoder type interpreter 2020-12-15 11:18:51 +03:00
Eladash 0445ef393f FW SPRX install: Fix IDM ID's leak 2020-12-15 11:16:45 +03:00
Eladash 7eb16e13bb PRX loader: Fix libfs_155.sprx loading
Fix relocations' segments referencing when there are "empty" (memsize=0) LOAD segments.
2020-12-15 11:16:45 +03:00
Megamouse 03ad5c6830
Salvaging code (#9432)
* Minor input refactoring

* fix sys_config_unregister_io_error_listener log message

* Remove unused variables in RepaintTextColors

Co-authored-by: GermanAizek <GermanAizek@yandex.ru>
2020-12-14 14:33:43 +01:00
Eladash e5603fec1e Firmware libraries settings overhaul 2020-12-13 21:52:24 +03:00
Nekotekina e321765c54 Split BEType.h to util/v128.hpp and util/to_endian.hpp 2020-12-13 16:34:45 +03:00
Nekotekina 62fdcf50ea vm: initialize g_pages at vm::init
Can reduce compile time/overhead.
2020-12-13 15:39:36 +03:00
kd-11 f83c2f0b6b rsx: Restructure and simplify some header include chains 2020-12-13 15:38:35 +03:00
kd-11 d775c8dc73 rsx: Move shader analysis+prefetch to the end of the draw call 2020-12-13 15:38:35 +03:00
Luke Barr cb8ef46ec7
Initial DualSense Support (#9308)
* Initial DualSense Support

* Add Vibration Support

* Add CRC32 Validation to Incoming Bluetooth Packets
Cleanup report sizes

* Consistency, remove button comments, add two buttons.

Co-authored-by: Ani <ani-leo@outlook.com>
2020-12-13 00:00:45 +01:00
Nekotekina a6a5292cd7 Use uptr (std::uintptr_t alias) 2020-12-12 16:29:55 +03:00
Nekotekina b59f142d4e Move types.h to util/types.hpp 2020-12-12 15:12:01 +03:00
Nekotekina 666a18f5e5 Remove ceil2/floor2 from types.h 2020-12-12 15:12:01 +03:00
Nekotekina dff4392c10 Move error_code to ErrorCodes.h 2020-12-12 15:12:01 +03:00
Nekotekina b09b7c1184 Remove any_pod<> from types.h
Add simplified any32 to GCM.h
Add simplified cmd64 to PPUThread.h
2020-12-12 13:12:39 +03:00
Nekotekina 6e05dcadb6 Reduce std::numeric_limits dependency
Please, stop pretending...
You need these templates for generic code.
In other words, in another templates.
Stop increasing compilation time for no reason.
2020-12-12 12:35:18 +03:00
Nekotekina bc7acf9f7a RSX: remove overly long integer sequence (opcode_list)
Convert to constexpr array and move to gcm_printing.cpp
2020-12-12 11:38:35 +03:00
Nekotekina 7a015b6fc0 VKMemAlloc.cpp: use shared_mutex in vk_mem_alloc.h
Because it allows to use custom implementation.
Also fix compilation.
2020-12-11 19:05:11 +03:00
Nekotekina aa3aef4beb std::chrono cleanup: always use steady_clock 2020-12-11 19:01:56 +03:00
Nekotekina 72284b4530 Use atomic_t<> in VKMemAlloc 2020-12-10 18:58:11 +03:00
Nekotekina 65c04e4ddd Remove constexpr from ppu/spu decoders.
We don't need them at compile time (yet).
But can reduce compile time and complexity.
2020-12-10 15:06:01 +03:00
Nekotekina b382d3b3e9 Remove ASSUME macro
It's dangerous and sometimes bluntly misused feature.
Its optimization potential is near-zero.
2020-12-10 14:08:02 +03:00
Nekotekina 36c8654fb8 Remove HERE macro
Some cleanup.
Add location to some functions.
2020-12-10 12:30:22 +03:00
kd-11 d25c401aec vk: Validate image creation inputs
- Should avoid things like res scaling breaking when very large scaling is in use
2020-12-09 21:30:08 +03:00
kd-11 aac874a842 vk: Add even more D32_SFLOAT missing locations 2020-12-09 21:30:08 +03:00
Nekotekina 5d934c8759 Improve narrow() and size32() with src_loc detection 2020-12-09 16:26:20 +03:00
Nekotekina e055d16b2c Replace verify() with ensure() with auto src location.
Expression ensure(x) returns x.
Using comma operator removed.
2020-12-09 15:43:38 +03:00
Nekotekina 38745e5782 SPU ASMJIT: fixup mfence replacement 2020-12-09 11:15:40 +03:00
RipleyTom d0c271e534 Simplify g_pages
This was done because otherwise msvc runs out of heap space on azure.
2020-12-09 11:15:08 +03:00
kd-11 f8d2830ac7
vk: Properly register D32_SFLOAT as a depth-stencil format (#9396) 2020-12-09 02:06:27 +00:00
Eladash 2602be426f
Allow emulation to work without firmware (#9367)
* Allow emulation to work without firmware
* Fix HLE prx path detection.
* Fix manual list loading bugs.
* Fix HLE gcm
* GUI: Fix fonts search
* GUI: Hardcode sprx list
Do not depend on /dev_flash/sys/external/ contents.
2020-12-07 20:10:34 +03:00
RipleyTom 51dcb4a79d Remove bom from .hpp files 2020-12-07 20:03:44 +03:00
Nekotekina 24e4e329ed atomic.hpp: add atomic_t<bool> specialization
May be required in future, plus adds/hides some methods.
2020-12-07 17:13:12 +03:00
Nekotekina eb66302907 atomic.hpp: replace std::atomic with atomic_t
Dual dependency is nothing good.
2020-12-07 17:13:12 +03:00
Nekotekina b16cc618b5 atomic.hpp: add some features and optimizations
Add atomic_t<>::observe() (relaxed load)
Add atomic_fence_XXX() (barrier functions)
Get rid of MFENCE instruction, replace with no-op LOCK OR on stack.
Remove <atomic> dependence from stdafx.h and relevant headers.
2020-12-07 17:13:12 +03:00
Nekotekina 77aa9e58f2 shared_ptr.hpp: add trivial conversion for shared/single types
These conversions don't exist in std::shared_ptr-alike types.
But I don't want to bother with == operators until we have proper C++20.
Removed trivial conversion for atomic_ptr because it's heavyweight.
2020-12-07 15:33:28 +03:00
kd-11 3a0b3a85a5 rsx: Separate program environment state from program ucode state
- Allows for conservative texture uploads
- Allows to update a program object without running full ucode analysis for no reason
2020-12-07 00:45:27 +03:00
Eladash 15a12afe25 Debugger: Implement code flow tracking 2020-12-06 15:32:13 +03:00
Eladash 427cf91447 Debugger: rewrite GetPc() 2020-12-06 15:32:13 +03:00
RipleyTom af8c661a64 Remove BOM markers 2020-12-06 15:30:12 +03:00
Nekotekina d1e7837422 atomic_t: cleanup type requirements
Add C++17 requirements.
Remove alignment requirements (auto-align type).
What's missing is to detect padding and forbid it.
2020-12-04 19:11:36 +03:00
Nekotekina 8efc22bd45 atomic.hpp: simplify and unify bit test instructions
Also make them available on all platform.
Rename some rare methods.
2020-12-04 14:33:38 +03:00
Nekotekina 32f39fec1c Make cpu_counter::remove() async
Remove both mutex and assertion from it.
2020-12-01 10:18:41 +03:00
Nekotekina cad3a6c547 sceNp.cpp: fix some UTF-8 string mismatch 2020-11-30 03:21:34 +03:00
kd-11 2aa5c437e8 rsx: Fix upscaled image reconstruction
- Base the upscaling on the real source and not the "attr" parameter.
- In case of reconstruction, the source is much larger than the subslice in "attr"
2020-11-30 01:20:17 +03:00
kd-11 67f48ce21c rsx: Fix uncaught depth-func changes
- Depth func of always or never usually disqualifies depth testing.
  Invalidate contested surfaces when depth func is changed.
2020-11-30 00:46:36 +03:00
kd-11 845a7d9968 Fix RSX replay thread lifecycle 2020-11-29 22:39:52 +03:00
Nekotekina b5d498ffda Homebrew atomic_ptr rewritten (util/shared_ptr.hpp)
It's analogous to C++20 atomic std::shared_ptr

The following things brought into global namespace:
single_ptr
shared_ptr
atomic_ptr
make_single
2020-11-26 20:11:26 +03:00
Nekotekina bd90e3e37f atomic.cpp: shrink and simplify main hashtable
Reduce collision detection to 1 or 0 for now.
I think it should be offloaded to notifiers.
2020-11-26 20:11:26 +03:00
Megamouse 9e352da052 Handle some undefined behavior regarding null pads 2020-11-26 00:45:49 +01:00
Nekotekina 95b8467a76 perf_meter.hpp: move logic to noinline function
May improve performance if perf meter is disabled.
2020-11-25 10:41:17 +03:00
Megamouse 9efedbe76a Minor changes related to Emu.Stop() 2020-11-25 00:11:07 +01:00
Nekotekina 43952e18e2 Implement prefetch_write() and prefetch_exec() wrappers
Do some refactoring to prefetch_read() in util/asm.hpp as well.
Make all these function constexpr because they are no-ops.
2020-11-24 12:31:11 +03:00
Megamouse 5076da8f77 Fix auto exit
- Don't quit on stop if force boot was set
- Don't stop the emulator on gs_frame close when it was already stopped. This would remove the force boot flag by mistake.
2020-11-24 11:17:03 +03:00
kd-11 8228a4adcd gl: Disable depth test before rendering text to the backbuffer which does have a Z buffer 2020-11-24 11:10:43 +03:00
Eladash 3f028fbb83 Fix SPU LS MMIO 2020-11-24 03:44:30 +03:00
Nekotekina f0cba1371c vm: adjustments
Increase max range lock size (less than 512 MiB)
Remove "range_executable" flag, make it reserved.
2020-11-24 01:09:04 +03:00
kd-11 f1c65dcefc vk: Improve support for RDNA
- Add support for RDNA2
- Add RDNA MSAA workaround
2020-11-23 19:20:00 +03:00
Nekotekina f85c8584b0 Attempt to fix #9316 2020-11-22 12:57:50 +03:00
Nekotekina 6cf50f8f6c Second attempt to fix hanging RPCS3 process
Now fix exit logic a bit.
Remove Init() call from Stop().
Remove Stop() call from Quit().
2020-11-22 12:45:19 +03:00
kd-11 cab4c78b7b rsx: Some shader compiler threads tuning
- Allow more threads for wide CPUs
- Simplify 'auto' selection a bit
2020-11-21 20:43:15 +03:00
kd-11 7553429130 gl: Thread shader source compilation dispatch
- glCompileShader is in itself much slower than anticipated
2020-11-21 20:43:15 +03:00
kd-11 3ddfa288cf rsx: Use multithreaded shader compiler backend 2020-11-21 20:43:15 +03:00
Nekotekina e89a568765 Attempt to fix Emu.Quit()
There was some kind of "initialization order fiasco" of g_fxo.
Not only should it be used after main, but also destroyed before exit.
2020-11-21 18:27:16 +03:00
Nekotekina 71f1021648 Fix thread pool entry point and get_cycles()
Fix possible race between thread handle availability.
Don't treat zero thread as invalid one.
Now entry point is full is assembly.
Attempt to fix #9282
Also fix some TLS.
2020-11-21 17:18:42 +03:00
Nekotekina 5bcaa25c02 CPU: remove descheduled threads from suspend_all list 2020-11-20 13:53:34 +03:00
Eladash 85880ffded
SPU: Log STOP full opcode (#9292)
Co-authored-by: Ani <ani-leo@outlook.com>
2020-11-20 13:53:16 +03:00
Megamouse 5b207c3b95 hotfix for infinite loop when booting game data 2020-11-19 23:53:10 +01:00
Megamouse 3087f15dd8
Update disc boot detection and hope it works 2020-11-19 21:55:06 +01:00
Nekotekina 292af1e4cd CPU: use u128 in bit counter
Apparently, u64 was not enough.
2020-11-19 16:05:08 +03:00
Nekotekina d4d5dc99f3 Fix perf_meter<> after adding thread pool.
Print and reset sorted information after emulation stop/pause.
Print useless average value.
2020-11-19 14:44:58 +03:00
Nekotekina 3e1344e4e4 vm.cpp: minor optimization for filling stack guards
Use REP STOSQ on all compilers.
2020-11-19 14:44:58 +03:00
Nekotekina 6d37bc62a5 CPU: remove cpu_counter from g_fxo
Convert it to a namespace, simplify add/remove functions.
Don't add() threads just creates, they are trapped in check_state() anyway.
Don't add() threads which are leaving check_state() because stopped.
2020-11-19 09:46:22 +03:00
Nekotekina e9f7c100a0 CPU: update suspend interface (dummy) 2020-11-18 19:15:56 +03:00
Nekotekina 190676c982 CPU: Fix g_suspend_counter waiting logic 2020-11-18 14:38:01 +03:00
Eladash 28cbba5a7d
SPU LLVM: fix AND instruction family (#9290)
Incorrect immediate test (looks like copypasta)
2020-11-18 14:36:26 +03:00
kd-11 0e7a705254 rsx: Resolution scaling overhaul
- Enforce square pixels instead of per-axis scaling
2020-11-18 09:29:34 +03:00
Nekotekina 68931b4c43 Debugger: fill stack guard with STACKGRD 2020-11-17 16:32:59 +03:00
Nekotekina ccd0d2046d SPU: increase max SPU count
According to max SPU TG count.
2020-11-17 15:22:04 +03:00
Nekotekina 0fec99e75b SPU: absolutely unacceptable hack for SPU LS
Make normal threads inaccessible in PS3 memory.
2020-11-17 15:22:04 +03:00
Nekotekina f8d1f070f5 sys_memory: HORRIBLE HACK for sys_memory_get_page_attributes 2020-11-17 15:22:04 +03:00
Eladash 992a372fc7 cellGame fixes 2020-11-17 09:04:35 +01:00
Nekotekina d7e1cf7dd2 vm: respect initial protection for allocation mapping
Unused yet.
2020-11-17 05:33:46 +03:00
Nekotekina ea5f5aea5f vm: memory locking rewritten
Added vm::lock_sudo method (wrapper for utils::memory_lock).
Put locking outside of vm::g_mutex scope.
Prelock sudo memory for RSX, vm::stack, vm::main.
Prelock sudo memory for shared memory objects.
Don't check for TSX path.
2020-11-16 12:46:15 +03:00
Nekotekina eaf0bbc108 SPU: don't allocate SPU LS in vm::main
Create its own shared memory object.
Use vm::spu to allocate all SPU types.
Use vm::writer_lock for shm::map_critical.
2020-11-16 12:46:15 +03:00
Eladash b1710bb712
SPU Debugger: Implement float registers view + General debugger fixes (#9265)
* SPU Debugger: Fix try_get_insert_mask_info
* Debugger: Always update thread state on context's data change
No longer needing to press on thread's instructions for actions to work!
2020-11-15 08:45:28 +03:00
Nekotekina dfae7bd073 SPU: Fix some stat printing 2020-11-15 04:41:16 +03:00
Nekotekina badb3dc2dd atomic.cpp/threads: remove old wait callback
Add new wait callback which simply collects statistics.
Shift workarounds towards actual problem detection.
2020-11-14 18:16:27 +03:00
Nekotekina 1e269751bf Temporarily disable memory locking if TSX is not used
It's a very heavy operation that could cause some problem under mutex lock.
2020-11-14 11:12:58 +03:00
Nekotekina 5b69eda39a Fix suspend_all bug (TSX, TSX-FA)
Could cause freezes.
2020-11-14 10:56:05 +03:00
Nekotekina 71ca413067 Don't add lonely cpu_flag::memory on TSX path (bug) 2020-11-14 09:03:33 +03:00
Nekotekina ab365fe494 Fixed thread pool a bit
Use 128-bit allocator instead of queue.
When pool is full (128), threads just terminate as before.
2020-11-13 13:32:44 +03:00
RipleyTom debfae06a8 Improve disconnected state handling of dns queries 2020-11-13 07:05:06 +03:00
RipleyTom e6f2f8ad0d Add some error checking in sceNp2.cpp 2020-11-13 05:28:00 +03:00
Nekotekina 67785a918c Implement simple thread pool 2020-11-13 03:32:24 +03:00
Nekotekina 3888b0429c atomic.cpp: print some stats on stop 2020-11-12 05:52:22 +03:00
Eladash fefab50e06 Fix vm::range_lock, imporve vm::check_addr 2020-11-11 10:30:09 +03:00
Eladash 74274f6d77 Debugger: Improve SPU/PPU vector registers 2020-11-11 10:27:45 +03:00
RipleyTom 908b2703f3 Fix missing controller mapping 2020-11-11 07:16:45 +03:00
Eladash 52fa69d93d SPU Debugger: Improve registers panel 2020-11-10 22:51:52 +03:00
RipleyTom a83df01bfd
rpcn 0.3.5 (#9227) 2020-11-10 08:55:49 +00:00
Eladash b32d989a10 Fix PPU stack contents on allocation 2020-11-10 06:30:35 +03:00
Nekotekina d1ee7c651f Make memory locking optional (mlock, VirtualLock).
Fix desired locking operation (to fix "sudo" memory).
It was discovered that some systems have outdated configuration.
With too tight limit, it's almost impossible to lock anything in memory.
2020-11-10 06:05:37 +03:00
Nekotekina bd5253047b Improve DYNAMIC_IMPORT
Don't call get_proc_address every time if if failed.
Also rename Utilities/dynamic_library.h to util/dyn_lib.hpp
2020-11-10 01:44:31 +03:00
Nekotekina cdaa8cb5c4 CPU: Improve suspend_all g_suspend_counter handling
Increase in two stages, giving more chances to use it.
Second stage is when all wait flags have been seen.
2020-11-09 23:54:36 +03:00
Nekotekina 083397a555 vm: lock memory under "sudo" addr
Remove memory touching from transactions.
2020-11-09 23:54:36 +03:00
Nekotekina d1988d384c vm: remove unnecessary memset() on stop 2020-11-09 22:57:36 +03:00
Nekotekina bc61835d97 CPU: use unsigned (u8) priority in suspend_all 2020-11-09 22:57:36 +03:00
Nekotekina 733b46d51a sys_semaphore: add state check to sys_semaphore_get_value
Also to sys_semaphore_create, although we don't do it.
2020-11-08 19:03:41 +03:00
Nekotekina 8bc9868c1f SPU/vm: Improve vm::range_lock a bit
Use some prefetching
Use optimistic locking
2020-11-08 17:23:17 +03:00
Nekotekina 3507cd0a37 SPU: improve spu_thread::reservation_check
Use optimistic locking and optimistic loop (expecting 1 iteration).
2020-11-08 16:43:15 +03:00
Nekotekina 21ec32b465 vm: implement g_shmem for range locks
Renamed from g_shareable. Contains pointers instead of bits.
Used in range locks to prevent any "collision" between memory.
2020-11-08 16:43:15 +03:00
Nekotekina 1c99a2e7fb vm: add map_self() method to utils::shm
Add complementary unmap_self() method.
Move VirtualMemory to util/vm.hpp
Minor associated include cleanup.
Move asm.h to util/asm.hpp
2020-11-08 16:43:15 +03:00
Nekotekina b68bdafadc vm: refactor vm::range_lock again
Move bits to the highest, set RWX order.
Use only one reserved value (W = locked).
Assume lock size 128 for range_locked.
Add new "Size" template argument that replaces normal argument.
2020-11-08 16:43:15 +03:00
Eladash bacfa9be19
Debugger fixups (#9226)
Fix logic error in callstacks handling code, always set first to false after first iteration.
 Add explicit check for zero return addresses. Current code validity checks may not check for it properly when it sits on interrupt handler entry point (which may contain valid code).
 Do not allow 0x3FFF0 to be a back chain address because it needs space for LR save area, only 0x3FFE0 and below satisfy this criteria.
2020-11-08 16:42:20 +03:00
Eladash 516da4ecdd Debugger: Improve SPU/PPU callstack handling 2020-11-08 09:17:13 +03:00
Eladash 3cb5fd8ebc Debugger: Implement SPU callstack, fix PPU callstack 2020-11-07 20:45:57 +03:00
Eladash 6dcd482dd0 SPU reservations: Do not illegally dereference reservation data 2020-11-07 14:03:09 +03:00
Morgan Creekmore a28ab0a408
Set AccountAge to 18 to fix age restriction checks, fix incorrect logged function name (#9218) 2020-11-07 09:47:44 +00:00
Megamouse a3eb5c2d63 More Header cleanup 2020-11-06 22:14:05 +01:00
Nekotekina 557f0c5a8a atomic.cpp: remove load() from notify functions
Only compare masks for overlap for second overload (with mask provided).
Explicit "new value" can be provided in new 3-arg overloads.
Also rename atomic_storage_futex -> atomic_wait_engine.
2020-11-06 04:44:31 +03:00
Nekotekina 34fa010601 Improve cond_var notifiers
But nobody uses it anyway, so clean up includes.
2020-11-06 00:10:16 +03:00
Nekotekina 5248240e10 atomic.cpp: improvements.
Reduced static memory amount for waitable atomics.
Allow notifier to skip notifications if wait/notify masks don't overlap.
Improve raw_notify to wake up the thread by its id, add thread_id arg.
Add optional mask argument to notify_one() and notify_all().
2020-11-05 05:51:43 +03:00
Nekotekina ba5ed5f380 Fix vm::lock_range wrong check
Minor header refactoring.
2020-11-04 14:59:26 +03:00
Nekotekina 8d5e119582 Improve cpu_flag::temp handling
Ignore cpu_flag::suspend
Ignore cpu_flag::signal
2020-11-04 14:59:26 +03:00
Nekotekina d022e7cd27 sys_prx: add cpu_flag::wait 2020-11-04 14:59:26 +03:00
Nekotekina 5d7acda80e vm: minor refactoring
Renamed internal main range locking method.
2020-11-04 14:59:25 +03:00
Nekotekina 9b595c68a5 Fix some switch warnings 2020-11-04 14:59:25 +03:00
Nekotekina dea8aa675a Optimize cpu check_state() a bit
Move cpu_flag::dbg_pause check from the start.
To the moment before it actually goes to sleep.
2020-11-04 14:59:25 +03:00
Megamouse 027eba2b59 Add Quadro to fast version of VK get_driver_vendor 2020-11-04 12:13:56 +01:00
Megamouse 91b8e7504e Set some things to log level always 2020-11-04 12:13:56 +01:00
Nekotekina 1b8bf081b5 Upgrade to LLVM 11 Stable 2020-11-02 21:23:25 +03:00
Nekotekina 06ecc2ae68 vm::range_lock cleanup and minor optimization
Removed unused arg.
Linearized some branches.
2020-11-01 23:29:33 +03:00
Nekotekina 46d3066c62 Optimize vm::range_lock
Only test address on `range_locked`
Don't check current transaction
Remove vm::clear_range_locks completely
2020-11-01 16:46:06 +03:00
Nekotekina 8d12816001 TSX: fix transaction limit settings 2020-11-01 14:58:04 +03:00
Nekotekina fe03b55046 TSX: tiny optimization of transaction functions
Because new memory manager puts them in first 2G.
2020-11-01 14:44:59 +03:00
Nekotekina ca57f25f26 Fix vm::page_protect and range flags
Should fix assertion in vm.cpp
Minor refactoring of internal locking
2020-11-01 02:30:10 +03:00
Eladash 3c639ff8e1 SPU: Fix Accurate DMA edge case 2020-11-01 00:35:48 +03:00
Nekotekina 78c986b5dd Improve vm::range_lock
Not sure how it ever worked
Clear redundant vm::clear_range_lock usage
2020-10-31 23:53:14 +03:00
Megamouse 36149fd986
overlays: kinda fix performance graph margins (#9181) 2020-10-31 16:32:31 +00:00
Eladash c2c559f8d9 Disasm: do not allow to access previous instructions in non-interpreter mode 2020-10-31 17:15:47 +03:00
Eladash 5e8419af0d SPU Debugger: SHUFB insertion patterns 2020-10-31 17:15:47 +03:00
Nekotekina 86fc842c89 TSX: new fallback method (time-based)
Basically, using timestamp counter.
Rewritten vm::reservation_op with the same principle.
Rewritten another transaction helper.
Add two new settings for configuring fallbacks.
Two limits are specified in nanoseconds (first and second).
Fix PUTLLC reload logic (prevent reusing garbage).
2020-10-31 15:34:14 +03:00
Nekotekina 80530e8aef vm: rename g_addr_lock to g_range_lock
Reduce size to 29 bits and use 3 bits to communicate some information.
This information can be used to to a very cheap lock-free access tests.
2020-10-31 15:08:49 +03:00
Nekotekina ba26e16411 Rename vm::reservation_light_op -> light_op
Rename vm::reservation_peek_op -> peek_op
Also remove overkill assertion for cpu_flag::temp.
2020-10-31 15:08:49 +03:00
Megamouse 2cee26c3e7 Cleanup some includes 2020-10-31 11:53:46 +01:00
Megamouse 5d55e509ec
cellSubDisplay: Add some constants (#9178) 2020-10-31 01:40:38 +00:00
Megamouse 4984e87776 implement interception for cellKb and cellMouse
this needs to be tested
2020-10-31 02:11:27 +03:00
Megamouse c65b7d0aea HLE: Add some constants 2020-10-31 02:11:27 +03:00
Megamouse 54fd224fd8 Add License Area Setting 2020-10-31 02:10:30 +03:00
Eladash b5014d56ab rsx: Fix transform contants load 2020-10-31 02:08:03 +03:00
Nekotekina c4e89f8bb4 Actually start rsx replay thread 2020-10-30 22:25:33 +03:00
Nekotekina 7dd85b207f vm: optimize range lock slot allocations
Doesn't seem to need a barrier.
2020-10-30 22:20:20 +03:00
Nekotekina cb0431d960 sys_fs/sys_usbd: add cpu_flag::wait 2020-10-30 20:14:32 +03:00
Nekotekina 58adb6a1aa sys_ppu_thread: add cpu_flag::wait 2020-10-30 18:27:15 +03:00
Nekotekina 13c564f2af sys_memory: add cpu_flag::wait 2020-10-30 18:09:30 +03:00
Nekotekina 95aeebe4b5 sys_rsx: add cpu_flag::wait 2020-10-30 18:00:25 +03:00
Nekotekina 605d57c541 sys_event: cleanup (replace vm::temporary_unlock)
Also made minor changes in sys_rsx.cpp.
Removed unused exception std headers.
2020-10-30 17:49:07 +03:00
Nekotekina f972fa26a4 Derive RSX Replay thread from cpu_thread
Its id is set to 0, so fix some id_type() usages.
2020-10-30 17:36:11 +03:00
Nekotekina 150e18539c Allow cpu_thread& arg passed to the syscalls
Minor cleanup. cpu_mem(), cpu_unmem() removed.
2020-10-30 17:03:32 +03:00
Eladash f03d4cf8fd PPU: Optimize reservation load for success 2020-10-30 10:49:47 +02:00
Nekotekina 3419d15878 vm: add extern clear_range_locks function
Allows to wait for range locks to clear for specified range.
vm::range_lock now monitors specified reservation lock as well.
2020-10-30 07:58:16 +03:00
Nekotekina 0da24f21d6 CPU: improve cpu_thread::suspend_all for cache efficiency (TSX)
Add prefetch hint list parameter.
Workloads may be executed by another thread on another CPU core.
It means they may benefit from directly prefetching the data as hinted.
Also implement mov_rdata_nt, for "streaming" data from such workloads.
2020-10-30 05:22:09 +03:00
Nekotekina e794109a67 perf_meter.hpp: fix double rdtsc bug, add restart() method 2020-10-30 03:19:13 +03:00
Nekotekina 006c783aba SPU: make do_dma_transfer() static with _this arg
Instead of this, nullptr will be passed from another thread.
MMIO via MMIO is disabled if it even possible.
2020-10-30 02:58:39 +03:00
Nekotekina 4378a09867 PPU: reload old data on STCX failure
In 128-byte reservation mode, it can reload the whole cache line.
2020-10-30 02:58:39 +03:00
Nekotekina fb24b06a5d PPU: add LARX perf counter
Also refactor ppu_store_reservation a bit.
2020-10-30 02:58:39 +03:00
Nekotekina 425fce5070 SPU: load previous data on PUTLLC failure
Since it will most likely execute GETLLAR to load it again.
Only implemented for TSX at moment.
2020-10-30 02:58:39 +03:00
Nekotekina d5667a859a CPU: improve cpu_thread::suspend_all (TSX)
Try to make more clever busy-waiting on cpu_flag::pause.
2020-10-30 02:58:39 +03:00
Nekotekina 95dbcf2fd7 Logs: add callback for cpu_thread to set cpu_flag::wait
May improve waiting time in critical suspend_all ops.
2020-10-29 18:57:57 +03:00
Nekotekina 8ce0819b42 SPU: add stx/ftx counters
Just count pure transaction successes and failures.
2020-10-29 18:57:57 +03:00
Nekotekina 688a456642 TSX tweaks
Allow to do more in first-chance transactions.
Give PUTLLC +1 priority (minor change).
2020-10-29 18:57:57 +03:00
Nekotekina 280958ee74 Revert "TSX: adjust transaction logic"
This reverts commit ff550b5c3c.
2020-10-28 21:59:12 +03:00
Bevan Weiss f4070731a8 NET: Add SO_RCVBUF / SO_SNDBUF defaults to .._bnet_socket
The OS defaults for SO_RCVBUF / SO_SNDBUF may not match what the defaults for the PS3 are.
And the code may be happy with the PS3 defaults, so may not set this explicitly.
So we'll do it when we establish the socket.
It also looks like the Windows recv behaviour is different for the MSG_PEEK option (and possibly in all situations where a smaller buffer is provided). I believe other platforms will return the size of the data received into the socket buffer, even if the supplied user buffer is smaller. Windows returns WSAEMSGSIZE instead. For the length of '1' MSG_PEEK request that is currently seen, we just mask this and return the full size of the buffer. This might need to be the case in all situations, I assume there will be applications that will supply an artificially small buffer and resize it as necessary based on the size of the received packet.
Add some additional translations from native->PS3 error codes

Rewrote handling of MSG_PEEK to just be a copy of what GalCiv suggested
Added WSAESHUTDOWN, and WSASetLastError as done by Cygwin
2020-10-28 20:54:29 +03:00
RipleyTom 6f5bbf550a Revert part of CellHddGameCheck 2020-10-28 20:44:38 +03:00
Nekotekina ff550b5c3c TSX: adjust transaction logic
Allow more in first-chance transactions.
Allow abandonment of PUTLLC as in original path.
Make PUTLLUC unconditionally shared-locked.
Give PUTLLC +1 priority (minor change).
2020-10-28 14:00:09 +03:00
Nekotekina d6daa0d05b Fix cpu_flag::temp, make sure it removes cpu_flag::wait 2020-10-28 14:00:09 +03:00
Nekotekina 86785dffa4 SPU: make vm::check_addr checks safe under vm::range_lock
Reuse some internal locking mechanisms.
Also fix vm::range_lock missing check.
2020-10-28 14:00:09 +03:00
Nekotekina c491b73f3a SPU: improve accurate DMA
Remove vm::reservation_lock from it.
Use lock bits to prevent memory clobbering in GETLLAR.
Improve u128 for MSVC since it's used for bitlocking.
Improve 128 bit atomics for the same reason.
Improve vm::reservation_op and friends.
2020-10-28 03:47:41 +03:00
Nekotekina c50233cc92 atomics.cpp: add support for waiting on 128-bit atomics
Complementarily.
Also refactored to make waiting mask non-template arg.
2020-10-28 03:47:41 +03:00
Nekotekina 13de773486 Remove some vm::reservation_lock instances 2020-10-27 17:56:19 +03:00
Nekotekina 4966f6de73 vm: improve range_lock and shareable cache (Non-TSX)
Allocate "personal" range lock variable for each spu_thread.
Switch from reservation_lock to range lock for all stores.
Detect actual memory mirrors in shareable cache setup logic.
2020-10-27 17:56:19 +03:00
Nekotekina 6806e3d5c7 atomic.cpp: implement notify callback
Notification can be very heavy, especially if we need to wake many threads.
Callback is set for cpu_thread in order to set wait flag accordingly.
2020-10-27 17:56:19 +03:00
Megamouse 0a121e9d26 DS4: Add error logging and remove some unused code 2020-10-27 15:25:08 +01:00
kd-11 b32eecb5a7
rsx: Driver compatibility improvements (#9131)
* rsx: Refactor vertex clip emit to avoid using f64 unnecessarily

- Fixes driver crash on intel

* vk: Add NVIDIA driver version check

- Warn if user has outdated drivers with known problems
2020-10-27 13:22:15 +03:00
Cebtenzzre 2b6a56c21c Partially revert "Fix debug build gcc/clang linker."
This reverts commit 4599d58413.

The issue this works around was fixed in 3265772 ("idm: Implement
creation/destruction invalidation counter") by making the variables
constexpr.

Fixes #6896
2020-10-26 04:12:04 +03:00
Nekotekina f1e66085cd Fixup for cpu_flag::temp
Wrong check_state() result was triggering assertion.
2020-10-26 01:18:26 +03:00
Nekotekina 130a0ef20e Implement cpu_flag::temp flag
Accompanies wait flag, indicating that it was set in limited conditions.
Such condition don't allow thread to terminate after its removal.
2020-10-25 21:48:20 +03:00
kd-11 18ca3ed449 rsx: Block-level reservation access 2020-10-25 20:21:04 +03:00
Eladash 0fcf767ee9 SPURS: Implement spursJobchainPopUrgentCommand 2020-10-25 16:43:38 +03:00
Eladash 1e7bf218e0 CellSpurs: Minor fixes 2020-10-25 16:43:38 +03:00
Eladash 4ea7628204 SPU: Fix LS capture entry point 2020-10-25 16:39:40 +03:00
Nekotekina 89d9813a45 Fix UTF-8 strings in perf_meter files 2020-10-24 14:16:32 +03:00
Nekotekina 2b52b4a749 SPU: use normal notify() thread function
Using raw_notify() everywhere was overkill.
2020-10-24 14:16:32 +03:00
Nekotekina 10caa2981f Improve raw_notify a bit 2020-10-24 14:16:32 +03:00
Eladash 49610f52f5 SPU: Save LS capture executable in one segment 2020-10-24 14:13:19 +03:00
Megamouse 27643cb715 HLE: improve cellHddGameCheck 2020-10-24 00:26:41 +03:00
Megamouse fe3c7926f7 Qt: add custom game icons
This shouldn't interfere with emulation as replacing actual files would
2020-10-23 23:13:22 +02:00
Eladash 552d8e6aec Debugger: Fix SignedHex
It didnt take into account INTx_MIN. (UB for std::abs)
2020-10-23 13:13:04 +03:00
Eladash b56bc7e087 SPU: cleanup channels logging 2020-10-23 13:13:04 +03:00
Eladash abcf265bc7 SPU Debugger: Implement basic instructions's constants propagation
Only functional in WRCH and ILHU+IOHL pattern atm.
ILHU+IOHL is extremely common pattern to create 32-bit constants such as SPPU libraries error codes.
2020-10-23 13:13:04 +03:00
Eladash e70f430b5a SPU Debugger: Add made-up MR mnemonic 2020-10-23 13:13:04 +03:00
Eladash b998852385
LV2: cleanup syscall table (#9106)
Remove old ppu_get_syscall_name from PPUFunction.cpp for deduplication.
2020-10-21 10:04:34 +03:00
Nekotekina 306593a0c5 Revert "atomic.cpp: fixup for WaitOnAddress path"
This reverts commit 3b8bce1bed.
2020-10-21 09:54:22 +03:00
Nekotekina 3b8bce1bed atomic.cpp: fixup for WaitOnAddress path
Also fix wait quantum.
2020-10-21 08:18:27 +03:00
Nekotekina f0fd7e2e19 Atomics: use WaitOnAddress if available (Win8+) 2020-10-21 00:22:08 +03:00
Nekotekina 4384ae15b4 Improve vm::reservation_op
Remove XABORT, sync status handling with SPU/PPU transaction.
Limit max number of transaction attempts in loop.
Add Ack template parameter, as in vm::reservation_light_op.
Remove utils::tx_abort, improve utils::tx_start as well.
2020-10-20 09:10:21 +03:00
Nekotekina dc8252bb9f Remove XABORT in PPU/SPU transactions.
It's expensive for unknown reason. Simply XEND is usually much cheaper.
Add some minor improvements. Use g_sudo_addr.
2020-10-20 09:10:21 +03:00
Nekotekina ea8e435b32 Fixup for perf_meter.hpp
Don't try to push reports if they are empty.
2020-10-19 21:25:42 +03:00
Nekotekina 72d1ac22aa SPU: report too many PUTLLC attempts (TSX)
Mirrored to PPU STCX code and PUTLLUC (STORE128).
2020-10-19 19:41:28 +03:00
Nekotekina 8ce5392390 TSX: add prefetchw instruction in transaction code 2020-10-19 19:41:28 +03:00
Nekotekina 311682b341 SPU: fix GETLLAR regression
Misplaced mov_rdata
2020-10-19 19:41:28 +03:00
Nekotekina a5eb11d79f Improve cpu_thread::suspend_all (TSX-FA)
Add prefetching of cpu->state fields.
2020-10-19 19:41:28 +03:00
Nekotekina 120849c734 Implement perf stat counter for PPU/SPU reservation ops
Adds Emu/perf_meter.hpp header file.
Uses RDTSC for speed.
Prints stats at exit.
2020-10-19 19:41:28 +03:00
Nekotekina adf50b7c4b Implement cpu_thread::if_suspended
Use it for opportunistic guaranteed GETLLAR execution (TSX-FA).
2020-10-18 20:10:48 +03:00
Nekotekina f5c575961f Implement priorities for cpu_thread::suspend_all tasks
Give PUTLLUC increased priority.
2020-10-18 20:10:48 +03:00
kd-11 a90801e2aa vk: Add VK_FORMAT_D32_SFLOAT to format conversion table
- This format is required to emulate RSX_FORMAT_CLASS_D16_FLOAT
2020-10-18 19:30:40 +03:00
Eladash 402e8b12a6 SPU: Touch unmapoed memory in reservation mismatch 2020-10-18 11:42:54 +03:00
Eladash 701f7f39d6
Improve SPURS debugger (#9090) 2020-10-18 11:07:01 +03:00
Eladash 6590366f8e PPU Debugger: fix typo in STDX 2020-10-17 22:00:22 +03:00
Eladash fa0b02ed30 PPU Debugger: Improve move from/to CR registers instructions 2020-10-17 22:00:22 +03:00
Nekotekina d0057c92e4 Fix spu_putlluc_tx (insignificant) 2020-10-17 21:27:19 +03:00
Nekotekina 4078f43984 Fix ppu_stcx_accurate_tx (operand size mismatch) 2020-10-17 21:26:17 +03:00
RipleyTom 9e14d240a8 Implement ethernet address determination 2020-10-16 22:53:48 +03:00
RipleyTom 1393bb2caf Fix getsockname on windows for unbound sockets 2020-10-16 22:53:48 +03:00
RipleyTom e9914f3004 Add sys_net error for EISCONN 2020-10-16 22:53:48 +03:00
RipleyTom 073772a801 Fixes setsockopt 2020-10-16 22:53:48 +03:00
RipleyTom 2babe4c236 Add better handling of RTT for STREAM_P2P 2020-10-16 22:53:48 +03:00
RipleyTom bbda618beb Improve poll for p2p sockets 2020-10-16 22:53:48 +03:00
RipleyTom 344c813eb1 Avoid double locking with start_sig 2020-10-16 22:53:48 +03:00
RipleyTom abaa8f855f sceNpManagerGetAccountRegion impl 2020-10-16 22:53:48 +03:00
RipleyTom ea1171f624 Add notification logging 2020-10-16 22:53:48 +03:00