Nekotekina
010b75251f
fs::rename fixed
...
Added overwriting policy
sys_fs_rename improved
2017-08-30 17:14:30 +03:00
Nekotekina
da3f3fd1fb
Fix ipc_manager::add
...
Thanks to @Farseer2 for debugging
2017-08-29 21:26:31 +03:00
JayC-03
64a6fbe39f
Add missing game categories
...
Used by some media apps,
YouTube boots now.
2017-08-29 03:19:35 +03:00
Zion
818df50bb5
Spelling correction
2017-08-28 18:43:47 +03:00
Nekotekina
f59a448f3f
Copy sys_spu_segment info in SPU TG
...
No idea whether it fixes something or not
2017-08-27 03:00:10 +03:00
Nekotekina
d98f739043
Make impossible to disable fatal errors
2017-08-27 03:00:10 +03:00
Nekotekina
aa5dc5455e
_sys_spu_image_import implemented
...
vm:var<T[]> improved (begin/end)
sys_spu_image_import rewritten
2017-08-27 03:00:10 +03:00
Ani
dfc970c926
Point forums URLs to the new one
...
Updates forums URLs to our new forums
2017-08-27 01:27:38 +03:00
scribam
cb00190c3e
[Qt] Replace deprecated qSort function by std::sort
2017-08-26 22:32:40 +01:00
scribam
8fdf1b23a3
Update cell_FreeType2.cpp
2017-08-26 22:03:15 +01:00
kd-11
2e9405db4c
rsx: Remove index expansion for quad strips
2017-08-26 21:53:54 +03:00
kd-11
fe5828cb47
rsx: Implement QUAD_STRIP
...
- QUAD_STRIP evaluates to TRIANGLE_STRIP in memory. The memory layout is identical.
- The only difference between the two modes would be the primitive_ID but that doesnt matter on RSX
- Its worth noting that results will be different between the two modes if input vertices are non-coplanar for every set of N verts
2017-08-26 21:53:54 +03:00
kd-11
e56d8db6a3
gl: Do not modify bound depth/stencil buffers bound to zcull memory
...
- Fixes some rare cases where zcull always fails
2017-08-26 21:53:54 +03:00
kd-11
e76b6e3f27
gl: Workaround for restrictive z range
2017-08-26 21:53:54 +03:00
kd-11
9a7ce2fd29
rsx/vp: ARL fix
2017-08-26 21:53:54 +03:00
kd-11
462b93f62c
vulkan: Gracefully handle back-to-back flip request spam
2017-08-26 21:53:54 +03:00
kd-11
f71f67c4ff
rsx: Make fragment state dynamic to reduce shader permutations
2017-08-26 21:53:54 +03:00
kd-11
8358bda133
gl/rsx: Fixes to zcull pixel counting
2017-08-26 21:53:54 +03:00
scribam
85199e200b
[Qt] Simplify firmware libraries searching
2017-08-25 22:20:57 +03:00
RipleyTom
5681801b85
cellOskDialogLoadAsync fix
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Takes into account text limit and initial text
2017-08-25 21:31:27 +03:00
Talkashie
86ef07b166
Correct typo
2017-08-25 18:42:41 +01:00
Andrew O'Neil
daf3760cd4
Add PulseAudio audio backend
2017-08-24 17:43:34 +03:00
Nekotekina
c1450ad616
Reenable thread_local for all platforms
2017-08-24 16:27:07 +03:00
Nekotekina
1716db14ed
Fix moving disc games with arbitrary dir name
2017-08-23 21:26:18 +03:00
Nekotekina
a68983b551
Ensure all log messages are displayed
2017-08-22 21:06:37 +03:00
Megamouse
c7c0139788
stylesheets: add custom color to gamepad
2017-08-22 15:28:22 +03:00
Zangetsu38
37bc2b3bb9
rsx: implement pixel size 16.
2017-08-21 17:32:21 +03:00
Megamouse
c85806c422
GUI: improve reset to deafult button
2017-08-21 01:05:57 +03:00
Megamouse
ee98683538
stylesheets: UI Colors fixes
2017-08-21 01:05:57 +03:00
Megamouse
a822d990d2
stylesheets: UI_Colors hotfix
2017-08-20 17:56:52 +03:00
Megamouse
33d3303bdf
GUI: hide utilities by default
2017-08-20 17:32:30 +03:00
Megamouse
8b35df8327
misc: add build warning to log
2017-08-20 17:32:30 +03:00
Megamouse
0854ed2b51
misc: get rid of some compiler warnings
2017-08-20 17:32:30 +03:00
Megamouse
713c1a7a86
cg_disasm: fix frame by removing parent
2017-08-20 17:32:30 +03:00
Megamouse
fb816a0eb9
osk: fix backspace
2017-08-20 17:32:30 +03:00
Megamouse
fff62df6a2
stylesheets: make UI Colors optional
2017-08-20 16:14:32 +03:00
Zion Nimchuk
e6a07e80d7
Fix evdev joystick detection
2017-08-19 20:05:33 +03:00
Zion Nimchuk
bc7d728eb3
Fix linux builds giving experimental build even if not on experimental build.
2017-08-19 20:05:33 +03:00
Zion Nimchuk
66a43c35db
Fix evdev controller detection, add joystick squircling
2017-08-19 20:05:33 +03:00
Robbie
e9f057c91b
Make removing a save fast
2017-08-19 18:17:46 +03:00
Robbie
196cdfafa6
Implement a proper save manager.
2017-08-19 18:17:46 +03:00
Nekotekina
590ca7115f
Rewrite cellVideoOutConfigure
2017-08-19 17:35:04 +03:00
Jake
650db9c962
cellPad: remove unneeded &
2017-08-19 12:27:53 +03:00
Jake
5d7c454e52
rsx: Vertex Decompiler, fix sca register assignment
2017-08-19 12:27:53 +03:00
Jake
4d5f98017f
d3d12: ignore 0 sized rt dma copy
2017-08-19 12:27:53 +03:00
Jake
7ecf6cb014
rsx: Ignore sending system reserved semaphores to renderer
2017-08-19 12:27:53 +03:00
Danila Malyutin
9d1aebce74
Silence some obvious warnings
...
Makes travis logs a bit cleaner
2017-08-18 23:09:52 +03:00
scribam
dc9671c639
Add cellAtracGetSamplingRate and cellAtracMultiGetSamplingRate functions
2017-08-18 22:42:38 +03:00
scribam
93bfe8164c
Move sys_gamepad files to the correct directory
2017-08-18 21:59:25 +03:00
probonopd
d6329eaa1a
Make it pass desktop-file-validate in Ubuntu 14.04
2017-08-18 20:57:21 +03:00
kd-11
f21a3069a5
vulkan: Don't keep invalidated objects around too long
...
Games like Tales of Vesperia seem to be using a random memory allocator with very low collision chance.
This means objects are very unlikely to be reused in such games leading to pile-up
2017-08-18 16:51:38 +03:00
kd-11
a8b989b51d
vk: Improve window resize handling
...
- Be careful not to request images not available
- Request a triple buffer at all times if available to keep acquisition from locking up
2017-08-18 16:51:38 +03:00
kd-11
142bfb5250
rsx: Fix immediate indexed drawing
2017-08-18 16:51:38 +03:00
kd-11
334327df67
rsx: Add a success message on program compile completion
...
- Should help users wondering if rpcs3 'froze' during shader compile
2017-08-16 23:58:30 +03:00
kd-11
2400210144
vk: Reimplement access violation sync handling
2017-08-16 23:58:30 +03:00
kd-11
1b1c300aad
vulkan: Restructure frame queues
2017-08-16 23:58:30 +03:00
kd-11
531b03e7af
vk: Catch leaking imageview refs on resize
2017-08-16 23:58:30 +03:00
kd-11
650c1c64f1
gl: Workarounds for intel GPUs which dont seem to be truly GL4 compliant
2017-08-16 23:58:30 +03:00
kd-11
2fd4726919
rsx: Fix single vertex array input declarations
2017-08-16 23:58:30 +03:00
kd-11
b86745ee4e
gl: Fix vsync; always use adaptive vsync instead of double-buffered
2017-08-16 23:58:30 +03:00
kd-11
c04aa05398
rsx: Shader pipeline fixes and improvements
...
- Do not set zfunc if alphakill is not enabled. This is because at the moment alphakill requires a different shader to be built
- use glsl loop-unroll friendly comparison; skip vertex input compare if either key requests it
- Minor tweaks to fp key generation
2017-08-16 23:58:30 +03:00
kd-11
3c9bab8563
ui: Move disable vertex cache to debug. Also add an option to disable zcull emulation in the debugger
2017-08-16 23:58:30 +03:00
kd-11
0dc24799f1
gui: Add delete shader cache option in the context menu
2017-08-16 23:58:30 +03:00
kd-11
6eb1786635
rsx: Clamp depth range to [0,1]
...
- Fixes remaining issues with Ni no Kuni
2017-08-16 23:58:30 +03:00
kd-11
bbf2a97d2e
rsx: Zero-initialize the vertex register block
...
- Some games reference constant regs that they never initialize
2017-08-16 23:58:30 +03:00
kd-11
00c6a589a5
rsx/util: Add simple consistent hash function
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rsx/vk/shaders_cache: Move vp control mask to dynamic state
rsx/vk/gl: adds a shader cache for GL. Also Separates pipeline storage for each backend
rsx: Add more texture state variables to the cache
2017-08-16 23:58:30 +03:00
kd-11
c7dca1dbef
rsx/vk: Implement shaders cache and fix broken pipeline_storage comparison and hash
...
- Fix pipeline state storage to uniquely store each pipeline variant
- Adds a progress bar to indicate loading is taking place
2017-08-16 23:58:30 +03:00
kd-11
1da732bbf5
rsx/gl/vk: Invalidate texture regions when memory is unmapped
...
- Free GPU resources immediately if mappings change to avoid leaking VRAM
2017-08-16 23:58:30 +03:00
kd-11
00b0311c86
rsx/gl/vulkan: Refactoring and partial vulkan rewrite
...
- Updates vulkan to use GPU vertex processing
- Rewrites vulkan to buffer entire frames and present when first available to avoid stalls
- Move more state into dynamic descriptors to reduce progam cache misses; Fix render pass conflicts before texture access
- Discards incomplete cb at destruction to avoid refs to destroyed objects
- Move set_viewport to the uninterruptible block before drawing in case cb is switched before we're ready
- Manage frame contexts separately for easier async frame management
- Avoid wasteful create-destroy cycles when sampling rtts
2017-08-16 23:58:30 +03:00
kd-11
6a707f515e
vk/gl: Factorize shared GLSL code
...
- prep vulkan for shared glsl backend
2017-08-16 23:58:30 +03:00
kd-11
c0409a819e
gl: Workaround for depth/color format mismatch when using hardware blit
2017-08-16 23:58:30 +03:00
kd-11
b2b5f564a1
rsx: Add a few more depth format types to known behaviour paths
2017-08-16 23:58:30 +03:00
kd-11
d54c2dd39a
gl: Move vertex processing to the GPU
...
- Significant gains from greatly reduced CPU work
- Also reorders command submission in end() to improve throughput
- Refactors most of the vertex buffer handling
- All vertex processing is moved GPU side
2017-08-16 23:58:30 +03:00
Megamouse
e668ecd453
stylesheets: fix gamegrid font
2017-08-16 16:11:11 +01:00
Megamouse
0020359b8f
stylesheets: fix color settings
2017-08-16 16:11:11 +01:00
Megamouse
a0176775ff
stylesheets: make toolbar styles more accessible
2017-08-16 16:11:11 +01:00
Megamouse
a18fddb831
stylesheets: move white header section to default stylesheet
2017-08-16 16:11:11 +01:00
Megamouse
ea462ae7d7
stylesheets: fix default not working
2017-08-16 16:11:11 +01:00
Ryan Gonzalez
6d14583f28
Better evdev joystick axis scaling ( #3202 )
...
Fix evdev scaling when the minimum value is <0
Declare a trigger as pressed as long as any value >0 is given
2017-08-15 22:14:13 +03:00
scribam
956117a74f
Fix the window title when the option "show_fps_in_title" is not checked
2017-08-15 21:34:16 +03:00
scribam
0c1d4e43e4
Simplify m_show_fps assignation
2017-08-15 21:34:16 +03:00
scribam
ae156801df
Simplify qstr function
2017-08-15 21:34:16 +03:00
RipleyTom
844e09c40e
Fix search edit context menu weird color
2017-08-15 21:14:09 +03:00
RipleyTom
81da93a302
Fix rare occurence where there is a /PS3_GAME+something directory which leads to weird behavior
2017-08-15 21:14:09 +03:00
RipleyTom
e0508c6c64
unpkg fix
2017-08-15 15:58:16 +03:00
RipleyTom
db9618ac2f
Resets sleep timer on button press
...
Adds windows sleep timer reset on ds4 button input
Refactoring
Shorter version
2017-08-15 15:28:53 +03:00
RipleyTom
a38182b967
Adds check for pkg signature in QT part
2017-08-15 14:30:32 +03:00
RipleyTom
474bd7beaf
Adds support for multi-files pkg.
2017-08-15 14:30:32 +03:00
Talkashie
d8c449aadf
Update cellNetCtl.cpp
2017-08-14 18:17:46 +03:00
Talkashie
2c611ec0ba
Update cellHttp.cpp
2017-08-14 18:17:46 +03:00
Nekotekina
d2fb69cda3
Add build warning
2017-08-13 23:26:32 +03:00
Nekotekina
24f9f06279
Check FNID duplication
2017-08-13 21:39:08 +03:00
Nekotekina
b671bb72dc
Rewrite Drag&Drop classification
2017-08-13 21:39:08 +03:00
Nekotekina
af11ad6253
Fix deadlock in vm::unmap
2017-08-13 21:39:08 +03:00
Nekotekina
0d9b89fb34
Update supporters
2017-08-13 21:39:08 +03:00
RipleyTom
80fee5ac1e
( #3214 )
...
Adds cpu to log.
Adds [DO NOT USE] to D3D12 selection.
2017-08-13 18:32:48 +03:00
Talkashie
a909bd6edd
Register missing functions in cellSysutil ( #3206 )
2017-08-13 00:32:00 +03:00
Megamouse
eeb4d4d4de
emu_settings: fix faulty custom config file creation
2017-08-12 12:53:51 +03:00
Megamouse
4c42043940
game_list_frame: add scrollAfter option to Refresh for Talkashie
2017-08-12 12:53:51 +03:00
praydog
6136abd0f8
Minor DS4 Bluetooth fix ( #3140 )
...
* Fix DS4 input not working after controller restart (bluetooth)
* Fix bad hid_free_enumeration logic
* Tabbing
* Proper way of telling DS4 to send 0x11 reports
* Dead code removal
2017-08-11 00:41:13 +03:00
scribam
98ef419abd
Add sceNpTssGetDataNoLimit and sceNpTssGetDataNoLimitAsync functions
2017-08-10 15:03:54 +03:00
scribam
77354f0f90
Add _sce_net_add_name_server function
2017-08-10 15:03:54 +03:00
scribam
108f87c08f
Add cellUsbdRegisterCompositeLdd, cellUsbdUnregisterCompositeLdd and cellUsbdResetDevice functions
2017-08-10 15:03:54 +03:00
scribam
08e2698b9c
Add cellSearchGetContentInfoSharable function
2017-08-10 15:03:54 +03:00
scribam
6e81db7b43
Add cellVideoOutSetCopyControl function
2017-08-10 15:03:54 +03:00
scribam
e9f12ae30a
Stub cellAvconfExt functions
2017-08-10 15:03:54 +03:00
scribam
2f977aae18
Stub cellSysutilAvc2 functions
2017-08-10 15:03:54 +03:00
Megamouse
0e5a862d8a
fix resize on boot
2017-08-10 02:53:40 +03:00
kd-11
1e46cd255b
gl: Fix inconsistent state tracking
2017-08-10 00:16:20 +03:00
kd-11
e5e6af41a6
gl: Fix occlusion statistics clearing
2017-08-10 00:16:20 +03:00
kd-11
ce437eb8d2
gl: Properly initialize pipeline properties
2017-08-10 00:16:20 +03:00
kd-11
4c019c55d2
rsx/gl: Fix zcull queries and log conditional render modes
...
- Fixes a situation where a query readback is requested while zcull render is still active
2017-08-10 00:16:20 +03:00
Megamouse
ae440a92ac
use new range for combobox, remove obsolete code
2017-08-09 23:44:29 +03:00
Robbie
54d2e8bfdd
Remove some warnings from Linux and fixed something from code review.
2017-08-09 22:11:28 +03:00
Robbie
3f206981d9
Finesse size of goto address. Downgrade image loading failed to warning.
2017-08-09 22:11:28 +03:00
Robbie
fa7407cd42
Remove about 100 warnings from rpcs3qt code.
2017-08-09 22:11:28 +03:00
Robbie
866b9524b3
Add rpcs3 icon to save dialogs.
2017-08-09 22:11:28 +03:00
Robbie
d1cde4d0a7
Perform refactoring of pads to remove the ugly pad initialization.
2017-08-09 22:11:28 +03:00
Aurora
2fcd38c2bc
Reduce the zero-page size on macOS, so that PPUThread works
2017-08-08 23:20:07 +03:00
Aurora
300b34e268
Disable PIE on macOS too
2017-08-08 23:20:07 +03:00
Aurora
7e1c6a5819
Make it build on macOS with Clang
2017-08-08 23:20:07 +03:00
Nekotekina
613214cdca
Improve error formatting
2017-08-08 22:17:51 +03:00
Malcolm Jestadt
009f53a267
fix segfault in boot recent list
2017-08-08 02:34:24 +03:00
Megamouse
f3ad922a8f
drag and dropperinno ( #3037 )
2017-08-06 22:29:28 +03:00
Nekotekina
7b27a8e993
Fix idm::init, fxm::init
2017-08-06 16:13:11 +03:00
kd-11
fcb7072fee
Implement hardware zcull emulation
...
rsx/gl: Support s1 immediate values; ogl minor refactoring
2017-08-06 14:29:42 +03:00
kd-11
7ab1792ef7
rsx: Implement conditional locks
2017-08-06 14:29:42 +03:00
Jan Beich
40d305b35d
Make ALSA optional
2017-08-06 02:02:57 +01:00
RipleyTom
2d7e91ba8a
Yield instead of sleeping rsx thread. ( #3158 )
...
Another Yield
2017-08-06 01:46:01 +01:00
Nekotekina
b05434bc6f
Fix Firmware message
2017-08-05 17:07:30 +03:00
Nekotekina
7b4c044480
Relax allocations in ppu_load_exec
2017-08-04 14:33:53 +03:00
Nekotekina
c14eb4e54a
Implement error report stacking
2017-08-04 14:33:53 +03:00
Megamouse
930ce4af60
log_frame: fix random stack
2017-08-03 23:06:54 +03:00
Megamouse
d51a986dd4
GUI: fix icon sizes and exterminate gamelist bug
...
recreate old icon size values
2017-08-03 23:06:54 +03:00
Jake
02845f546e
Add gcm to auto lle / liblv2
2017-08-02 01:33:12 +03:00
Jake
fff34a7f0f
d3d12: Fix 0 sized framebuffer crashes
2017-08-02 01:33:12 +03:00
Jake
21dd715b42
sys_rsx: implement support for lle-gcm
2017-08-02 01:33:12 +03:00
Jake
d9a693019b
rsx/gcm: Implement rsx dma. Refactor gcm/rsx to not be as codependent
2017-08-02 01:33:12 +03:00
mp-t
607d2486ea
Code review ( #3114 )
...
* Fix always-true conditions in sceNp module
* gl_render_targets: useless check on unsigned variable, possible bug
* fixed UB in crypto utility functions
* copy-paste error in vk::init_default_resources
* pass strings by const ref
* Dont copy vectors. Make sure copies are not needed because functions are used in a multi-threaded context.
2017-08-01 20:22:33 +03:00
Nekotekina
77f58326af
Add supporters
2017-07-30 01:09:42 +03:00
Nekotekina
bf14cbdb27
Fix _sys_lwcond_signal, _sys_lwcond_signal_all
2017-07-30 01:09:42 +03:00
Nekotekina
93db420f80
sys_lwmutex, sys_lwcond refactoring
2017-07-30 01:09:42 +03:00
Nekotekina
a209d0d7fa
Minor fix of sys_event_queue_receive
2017-07-30 01:09:42 +03:00
Nekotekina
f564a72d03
SPU: minor optimization
2017-07-30 01:09:42 +03:00
Talkashie
aeb01bd216
Update outdated firmware log message
2017-07-30 01:10:24 +03:00
Robbie
f9e996e006
Rewrite memory pool to be thread safe.
2017-07-28 23:50:21 +03:00
Megamouse
4dbc546e7b
GUI: add custom config indicator ( #3108 )
...
* game_list: add custom config indicator
* icon resize: get rid of duplicate call (great performance boost)
* icon resize: only save on slider release or clicks (performance)
refactoring shenanigans
* game_list: skip filtered out games in Refresh (performance)
* settings_dialog: remove unnecessary show() that caused glitches
* gs_frame: add disableMouse setting
* fix travis warnings
2017-07-28 23:03:48 +03:00
Talkashie
7ac96f7526
Fix missing newline, add periods, add tooltip for gs_resizeOnBoot ( #3112 )
...
* Update settings_dialog.cpp
* Update tooltips.json
2017-07-27 22:37:29 +01:00
kd-11
f613901eac
gl/vk: Do not trust gcm buffer size to match internal rendering resolution
...
- Should fix games with strange scaling artifacts due to upscaling from lower resolutions
2017-07-27 14:33:30 +03:00
kd-11
4cd5624fa7
rsx/vk/gl: Refactoring - Also adds a vertex cache to openGL as well
2017-07-27 14:33:30 +03:00
kd-11
fc6891a0e3
ui: Restore 'Strict Mode Rendering' to GPU tab. Also add an option to disable the vertex cache
...
- Also, updates json tooltips for some options
2017-07-27 14:33:30 +03:00
kd-11
fb7ccbd7b4
vulkan: Workaround to avoid lockup due to double fault
...
- TODO: Ensure no page faults occur within a page-fault handler!
2017-07-27 14:33:30 +03:00
kd-11
17c399d4e8
spu: acquire_pc rewritten to be more precise in timing
...
- More accurate pauses may slightly reduce performance but makes it more viable
to allow more threads to participate without stuttering
2017-07-27 14:33:30 +03:00
kd-11
dd19622823
vulkan: Texture cache rewritten - Use a map of vectors instead of a flat array
2017-07-27 14:33:30 +03:00
kd-11
46fa6e47fe
rsx/vk: Vertex cache rewritten, add option to disable it as well
...
- Also enable SPU loop detection by default while were at it
2017-07-27 14:33:30 +03:00
Nekotekina
7fa42cfaad
Fix sys_semaphore_wait (on timeout)
2017-07-26 22:35:45 +03:00
Nekotekina
5d8640109d
Add supporters
2017-07-26 22:24:35 +03:00
Nekotekina
d2116a187e
Update tooltips
2017-07-26 21:27:34 +03:00
Nekotekina
f58652e51c
cellRec: fix vm::bptr
2017-07-26 21:09:00 +03:00
Nekotekina
bf53035e3f
IPC support for lv2 sync objects
2017-07-26 21:03:41 +03:00
Nekotekina
60c6bb9865
Restore hook static functions
2017-07-26 21:03:41 +03:00
Nekotekina
67b71c0f89
Fix sys_rwlock_wunlock
2017-07-26 21:03:41 +03:00
Nekotekina
5766fb1f31
Fix sys_rwlock_wlock
2017-07-26 21:03:41 +03:00
Ryan Gonzalez
dbd69536ed
Linux evdev joystick support ( #2885 )
...
* Linux evdev joystick support (#2678 )
* Cleanup libevdev configure code
* evdev fixes
* Evdev joystick additions/fixes
* Error message tweak
* Fix evdev multiple joysticks (thanks @hcorion!)
* Change by-id to by-path in evdev
2017-07-26 21:03:06 +03:00
Zion Nimchuk
08f0047529
Refactor setsockopt for better cross-platform-ness
2017-07-26 20:27:07 +03:00
Zion Nimchuk
54a38aa927
Fix issue #2788
2017-07-26 20:27:07 +03:00
scribam
173cc13d01
Stub some cellSysutilAvc2 functions
2017-07-26 17:49:40 +03:00
scribam
1899f399b6
Mixed minor changes
2017-07-26 17:49:40 +03:00
scribam
4c5921a7a4
Stub some cellGameExec and cellResc functions
2017-07-26 17:49:40 +03:00
scribam
be84dd73a9
Stub cellRec functions
2017-07-26 17:49:40 +03:00
Megamouse
9f3f07f3ae
game_list: enable stepless icon sizes
2017-07-26 17:00:32 +03:00
Megamouse
d260ccfc96
settings_dialog.ui: just LINUX things
2017-07-26 17:00:32 +03:00
Megamouse
1c3b9754aa
settings_dialog: enable LLE List multiselection
2017-07-26 15:44:59 +03:00
Megamouse
37c26b77ee
settings_dialog: make size consistent
2017-07-25 23:18:41 +01:00
Megamouse
ff772dd28b
game_list: fix sort and scroll
2017-07-25 17:37:29 +03:00
Zion Nimchuk
60e2928ec1
Fixes #3063
2017-07-25 03:42:04 +01:00
Zion Nimchuk
f8e57147b0
Linux builds now link LLVM statically, fixed Qt libpng issue, moved to single AppImage
2017-07-25 02:41:05 +01:00
LambdaMan
1bef748dc4
Allow overlapping ranges in cellGcmMapEaIoAdress with coherency check ( #3070 )
...
According to Jarves, lle-gcm branch already does the same thing so we know the behaviour should be correct
2017-07-25 02:27:23 +03:00
RipleyTom
b2fa0fdf53
Fix PARAM.SFO filename case ( #3081 )
...
For (get_list_item)
2017-07-24 23:53:20 +03:00
Megamouse
ab198c0c5f
gamelist: scroll fix (workaround)
2017-07-24 23:21:35 +03:00
Megamouse
f577af452d
Update Framelimiter Tooltip
2017-07-24 23:21:35 +03:00
Megamouse
a7802e9377
Settings Overhaul
2017-07-24 23:21:35 +03:00
kd-11
3b03f9a010
vulkan: Avoid double flushing if a texture is externally synchronized
2017-07-24 16:52:42 +03:00
kd-11
cb194e06ce
gl: Fix framebuffer validity checks
2017-07-24 16:52:42 +03:00
kd-11
a24780fe5e
vulkan: Avoid cache miss whenever possible if WCB is enabled
2017-07-24 16:52:42 +03:00
kd-11
a7c28f5827
rsx: Fix remainder/iteration computations in BufferUtils
2017-07-24 16:52:42 +03:00
kd-11
425821863b
vulkan; Add a weak vertex cache with single frame validity
2017-07-24 16:52:42 +03:00
kd-11
8db6555bdb
lower mt upload threshold to something useful
2017-07-24 16:52:42 +03:00
kd-11
6557bf1b20
rsx: More aggressive thread scheduling for vertex processing
...
- Significantly helps vertex performance
- Not recommended as more threads will harm performance if the PC does not have the cores for it
2017-07-24 16:52:42 +03:00
Robbie
6648084c64
Add Q_EMITs and clean up a couple signals.
2017-07-23 19:17:39 +03:00
RipleyTom
5543441618
xinput config file
2017-07-23 18:30:24 +03:00
Robbie
0508e1e638
Log marking. Useful for knowing when time based things happen in log.
2017-07-23 17:27:16 +03:00
Nekotekina
adf119e960
sys_rwlock_runlock fixed
...
Registered _sys_rwlock_trywlock
2017-07-23 16:01:52 +03:00
Nekotekina
2bc57fbee3
LLVM: Add error message
2017-07-23 11:03:38 +03:00
Nekotekina
42b06af577
Force recompiling liblv2.sprx
2017-07-23 11:03:38 +03:00
Nekotekina
f9a69c449d
PPU LLVM: minor bitcast avoidance
2017-07-23 11:03:38 +03:00
Nekotekina
3f9affd2ad
Stub some SPU syscalls
2017-07-23 11:03:38 +03:00
Nekotekina
23701248f3
Set LLVM recompiler as default
2017-07-23 11:03:38 +03:00
Nekotekina
c9abab6828
cellGame: minor refactoring
2017-07-23 11:03:38 +03:00
Robbie
5cc152b8dd
Save Data Note ( #3054 )
...
* Split save_data_utility into two classes.
* Add entry notes to saves.
* Code review changes
2017-07-23 10:55:08 +03:00
Megamouse
9bd6d28514
gs_frame: fix event
2017-07-22 20:34:56 +03:00
Megamouse
58816e314c
main_window: adjust toolbar size to prevent blurry icons
2017-07-22 20:34:56 +03:00
Megamouse
e93fbc6900
Merge pull request #3 from RipleyTom/OpenGLFix
...
Fix openGL
2017-07-22 20:34:56 +03:00
Megamouse
f8c2e198c5
gs_frame: fix the mysterious "second boot crash"
2017-07-22 20:34:56 +03:00
Megamouse
f69e252c7a
cg_disasm: fixerinno
2017-07-22 20:34:56 +03:00
Megamouse
96dfa9b526
Splitter fix
2017-07-22 20:09:54 +03:00
Robbie
2b24635ef7
Scroll fix
2017-07-22 20:09:54 +03:00
Jake
fde6099769
rsx: Fix vertex decompiler to support 2 arg destination
2017-07-22 09:41:00 +03:00
Jake
7b3693bb29
sys_timer: Fix initial timer state
2017-07-22 09:41:00 +03:00
kd-11
df8fa74e2a
vulkan hotfix ( #3046 )
...
* Rework vertex attribute binding for vulkan. Allows always providing a buffer view to the pipeline even if the game has the attribute disabled as long as it is consumed by the vertex shader.
2017-07-22 01:54:28 +03:00
scribam
9747ab61f9
Missing function names (HLE) and small fixes ( #3038 )
...
* Add sceNpScoreGetFriendsRanking and sceNpScoreGetFriendsRankingAsync functions
* Add sceNpSnsFbGetLongAccessToken function
* Add new functions for the sceNpTus module
* Add new functions for the cellSailRec module
* Stub cellCrossControllerInitialize
* Add sceNpAuth* functions for the sceNp2 module
* Remove unnecessary call to c_str()
* Add missing module id "CELL_SYSMODULE_ADEC_AT3MULTI"
* Add Turkish keyboard mapping constant
* Add cellOskDialogExtRegisterKeyboardEventHookCallbackEx function
* Update cellSubDisplay
* Update cotire version to 1.7.10
* Replace cellSubdisplay by cellSubDisplay
* Update cellSysutil.cpp with new functions stubbed
2017-07-21 18:41:11 +03:00
Nekotekina
d7e72797a8
Version 0.0.3
2017-07-20 18:05:34 +03:00
Nekotekina
291ec1eeb2
SPU recompiler: minor optimization
2017-07-20 17:22:09 +03:00
Nekotekina
b24eb621ae
Use RTM instructions (skylake+)
2017-07-20 17:22:09 +03:00
Nekotekina
0fa148e65e
Improve CPU feature check
...
Damn exit on SSSE3 failure
Check AVX for Intel processors
2017-07-20 17:22:09 +03:00
Talkashie
3f6b24d33a
Correct typo
...
No classes or names or any of that poop are being changed here, only a text string.
2017-07-20 15:43:24 +03:00
Danila Malyutin
9fee2ebeb5
Enable optimizations on travis
2017-07-20 01:17:51 +03:00
kd-11
99828a8f15
spu: Clean up asmjit - avoid touching the shared db whenever possible
...
- Gets around the locking issues when fetching from the shared db
2017-07-19 23:28:33 +03:00
kd-11
2526626646
rsx: Surface cache bug fixes
...
- Properly handle data 'transfer' when recycling frame buffer images
- Clear 'recycled' surfaces before use
2017-07-19 23:28:33 +03:00
kd-11
582913dc31
spu: Simplify watchdog design (PC is purely HLE and occupies SPU code kernel space only, max 256K)
2017-07-19 23:28:33 +03:00
kd-11
94c1b74a17
fix build; restore asmjit reader_lock for now
2017-07-19 23:28:33 +03:00
kd-11
cbd1b28d0d
spu: Add polling loop detection and clean up channel access contention code
...
- spus run a tight gpu-style kernel with no multitasking on the cores themselves
-- this does not map well to PC processor cores because they never sleep even when doing nothing
-- the poll detection hack tries to find a good place to insert a scheduler yield
-- RdDec is a good spot as it signifies the spu kernel is waiting on a timer
2017-07-19 23:28:33 +03:00
kd-11
05ffb50037
vk/rsx: Bug fixes and improvements
...
- Improvements to framebuffer usage; Avoid creating new resources every frame
- Handle null fragment program properly
- Collect vertex upload statistics
- vk: Pre-initialize 'unused' varying registers in the vertex shader in case it gets matched with a fs that consumes it
-- Fixes a crash about fog_c not being declared
gl/dx12/vk: Handle null fragment program
- cleanup - use yield semantic instead of sleep(0) as yield is more cross-platform
-- sleep(0) is a windows specific scheduler hint
2017-07-19 23:28:33 +03:00
kd-11
72e13ddeb2
spu: Implement concurrent instruction execution watchdog for wrch
...
- Delays threads by a predetermined amount to 'desync' spurs kernels.
Largely reduces lock contention issues as well as making spurs kernels
play nice with reservations
- Also reduces number of lost notifications (SPU_EVENT_LR)
2017-07-19 23:28:33 +03:00
kd-11
78f09d7645
asmjit: Minimal locking when reading, also only lock when actually writing to the db
2017-07-19 23:28:33 +03:00
kd-11
f69121116a
rsx/vk: Optimize framebuffer lifetime management
...
- Significant gains due to avoiding aggressive create-delete cycles every frame
2017-07-19 23:28:33 +03:00
RipleyTom
0136215ef1
Minor sceNpBasicGetEvent Fix
2017-07-19 21:41:37 +03:00
Megamouse
ab534ac55d
main_window fixerinno
...
remove sinful toolbar sorcery
2017-07-19 21:16:13 +03:00
Megamouse
67bbd59924
debugger_frame fixerinno
...
delete zombie dialog
clear breakpoints properly
2017-07-19 21:16:13 +03:00
RipleyTom
f0b1a587aa
Implements deadzone for xinput
2017-07-19 20:35:12 +03:00
Megamouse
ae8f858c56
settings_dialog: get rid of string duplication
...
use enum to dictate button id
2017-07-19 17:40:27 +03:00
Dangles91
7426eb285f
Fixes for save_op_get_list_item
...
Only return data for dir and bind where requested. Some games like Akiba's Trip call this function but don't ask for any data back.
2017-07-18 15:22:49 +03:00
Nekotekina
f91f2e3e6d
Patch: add floating point support
...
Also count applied entries
2017-07-17 18:36:54 +03:00
Nekotekina
e39ee10105
Patch system improved
...
SPU patch rewritten
PPU patch implemented
2017-07-17 16:49:46 +03:00
Nekotekina
2ef2f0f63b
PPU LLVM: simplify module loading
2017-07-17 16:49:46 +03:00
Nekotekina
e875c91121
Restore timeBeginPeriod
2017-07-17 16:49:46 +03:00
Dangles
6610abcd5f
Minor changes for save data utility ( #3005 )
2017-07-16 19:10:45 +03:00
Megamouse
aed9b31294
add system_info.h ( #2985 )
...
add system info to log
add SSSE3 Error message to main_window
2017-07-16 17:36:38 +03:00
Zion Nimchuk
6597eb27c7
Fix PIE being on by default
2017-07-16 16:59:46 +03:00
Megamouse
035a39a9a8
GUI: minor figgcess ( #3010 )
...
* emulator tab: minor layout adjustment
* tool bar: adjust size dynamically for hidpi
* gamelist tool bar: adjust size dynamically for hidpi
* gamelist search bar: adjust style
* move game_list.h into rpcs3qt
* hide game data by default
2017-07-15 21:22:24 +03:00
Learath2
9c547d5eef
Fix bug with std::stof being locale-dependant ( #3012 )
2017-07-15 03:38:10 +03:00
Learath2
504fa5ffda
Add version to install firmware dialog ( #2958 )
2017-07-14 18:34:05 +03:00
Megamouse
ad66dbfd0b
Add game window resize on boot ( #3000 )
2017-07-14 18:10:38 +03:00
Megamouse
0adb579736
rename controls to keyboard
2017-07-14 17:45:47 +03:00
Megamouse
d4c83e5dd2
Settings: fix cameraBox
2017-07-14 17:45:47 +03:00
Megamouse
821a8c6e65
settings_dialog: add icon hints to color buttons
2017-07-14 17:20:41 +03:00
Megamouse
ef60809219
move colorizedIcon to gui_settings
2017-07-14 17:20:41 +03:00
Megamouse
a21ed06d27
Icons (blue): fix inconsistent colors
2017-07-14 17:20:41 +03:00
Megamouse
97f59405aa
game_list_frame: repaint tool icons
2017-07-14 17:20:41 +03:00
Megamouse
b586bd3b10
gui_settings: add gamelist tool icon color
2017-07-14 17:20:41 +03:00
Megamouse
c617b17037
settings_dialog: add color picker for gamelist tool icons
2017-07-14 17:20:41 +03:00
Megamouse
73bbfcb246
main_window: repaint tool icons
2017-07-14 17:20:41 +03:00
Megamouse
cfa7d04c49
settings_dialog: add color picker for main window tool icons
2017-07-14 17:20:41 +03:00
Megamouse
fb191693d1
gui_settings: add tool icon color
2017-07-14 17:20:41 +03:00
Megamouse
743a19027a
game_list_frame: add method colorizedIcons
2017-07-14 17:20:41 +03:00
Robbie
ced539579e
Murdering a wx zombie
2017-07-14 14:20:07 +03:00
Robbie
225af34ce9
For the Neko
2017-07-14 14:20:07 +03:00
Robbie
eb80b7ec34
Small main_window refactoring. Fixed one of the guiconfig crashes too somehow.
2017-07-14 14:20:07 +03:00
Talkashie
3df960bb52
Fix various typos and capitalisation inconsistencies.
...
also Jarves please implement sysutils
2017-07-14 13:54:13 +03:00
Nekotekina
25fcde9507
Rearrange /dev_bdvd mounting logic
...
Prevent booting patches without /dev_bdvd
Prevent booting with foreign /dev_bdvd
2017-07-14 03:39:22 +03:00
Nekotekina
d8abe75526
Improved sprx boot (for devs only)
2017-07-14 01:47:00 +03:00
Nekotekina
15fe8f1c51
Fix cmdline start
2017-07-14 01:47:00 +03:00
scribam
ce7b55871b
Add sceNp2* functions
2017-07-14 01:46:07 +03:00
scribam
9d8fa28dd9
Add sceNp* functions
2017-07-14 01:46:07 +03:00
scribam
3a3e9770f3
Add cellHttp* functions
2017-07-14 01:46:07 +03:00
scribam
2d037fa130
Remove "#pragma once" directive in a cpp file
2017-07-14 01:46:07 +03:00
Robbie
ab595d2b95
Improve Save Manager ( #2951 )
...
* Add the save icons to the save data entry and manager.
* Simplify code slightly since I have an else now so no need for == false
* Move the icon to the top of the list because it looks better. Remove redundant settitle.
* Fix size. It's a bit forced but there wasn't any better way as far as I could see on stack overflow.
Also, add an error dialog if you have no entries.
Simplify the logic slightly for the selected since with the no data case handled, I can make more assumptions about the return value.
* save_data_utility: fix dialog sizes
* CELL_OK
* Retcon dialog to instead be error in log.
* Dangle92 and I had some fun. Everything should be good now.
* In dangle's code he disabled the icon, in mine I hide it if there is nothing. Having both isn't needed. Yay merges resulting in doing stupid things.
* Fix leek
* Default size to zero for sanity. Shared pointer is fine handling null (tested with disgaea and renaming icon file)
* Simplifying. Thanks for review and advice all
2017-07-13 18:38:13 +03:00
Megamouse
e8ba5876ce
clean up some unused / redundant includes
2017-07-13 16:38:50 +03:00
Megamouse
2cd5f63284
game_list: enable deselection + fix entry selection
2017-07-13 16:38:50 +03:00
RipleyTom
d410494a7d
Fixes pkg overwriting files without the PKG_FILE_ENTRY_OVERWRITE flag
2017-07-13 15:43:13 +03:00
Robbie
dcfe8e1abd
fixz ( #2996 )
...
Patch crash regression in game grid
2017-07-13 04:05:29 +01:00
Nekotekina
7702eb2fa7
PPU: clean linkage info
2017-07-12 21:29:09 +03:00
Megamouse
bb563b3eb7
minor menu fix
2017-07-12 21:00:13 +03:00
Nekotekina
4913cac24f
Refresh game list after booting
2017-07-12 19:41:33 +03:00
Nekotekina
113b937263
Fix moving game dir
2017-07-12 19:35:46 +03:00
Nekotekina
a5c431c2b7
_lv2prx mutex implemented
2017-07-12 19:11:51 +03:00
Nekotekina
5ba23ac4c4
sys_lwmutex_locker aux class
2017-07-12 19:09:53 +03:00
Nekotekina
f7472d59aa
GUI: fix recent entry duplication
2017-07-12 18:16:09 +03:00
Nekotekina
3cd4256b9e
Fill game list from all locations
2017-07-12 18:16:09 +03:00
Nekotekina
08e9400870
Improve booting disc games
...
Store disc locations for disc games
Create /dev_hdd0/disc/ directory
Move disc games from /dev_hdd0/game/ to /disc/ automatically
Load disc game patches automatically
2017-07-12 16:38:19 +03:00
Nekotekina
420bfef214
Cleaning after PoorRequest
2017-07-12 14:07:38 +03:00
Nekotekina
ae265f7586
GUI: Disable poorly designed limitations
2017-07-12 14:00:38 +03:00
Nekotekina
ff53ff3bbf
Force HLE for net-related libraries
2017-07-12 14:00:38 +03:00
Nekotekina
4a512694d9
Implemented _sys_memchr
2017-07-12 14:00:38 +03:00
Nekotekina
8202352452
Do not load sprx twice
2017-07-12 14:00:38 +03:00
Nekotekina
73a2a937c4
PPU LLVM: reuse loaded executables
2017-07-12 14:00:38 +03:00
Nekotekina
a51f82c949
GUI: add supporters
2017-07-12 14:00:38 +03:00
Nekotekina
3278062c29
PPU: load only libsysmodule.sprx
2017-07-12 14:00:38 +03:00
Nekotekina
74f2be7307
PPU: free prx segments
2017-07-12 14:00:38 +03:00
Nekotekina
0ee454f44b
vm: decommit by exec_addr
2017-07-12 14:00:38 +03:00
Nekotekina
9a38d63661
Store sys_spu_image value
2017-07-12 14:00:38 +03:00
Nekotekina
bab537c7e2
PPU LLVM: unuse FP_SAT_OP
2017-07-12 14:00:38 +03:00
Robbie
a426d32a36
Search for threads.
2017-07-12 04:56:07 +03:00
Robbie
9403948ce3
Disable remove custom config if no custom config exists.
2017-07-12 03:19:24 +03:00
Robbie
0405b860c6
Add $(EmulatorDir) to VFS dialog
2017-07-12 03:19:24 +03:00
Robbie
83df572604
Fix a couple crashes
2017-07-12 03:19:24 +03:00
Megamouse
67f1fa086d
debugger_frame: transfer capture button from main_window menu
...
and clean up some unused actions in main_window.ui
2017-07-12 00:56:53 +01:00
Megamouse
06f6ac66fa
debugger_frame: remove pause button
...
and move its functionality to run button
2017-07-12 00:56:53 +01:00
RipleyTom
34709eb399
Fix Stswi instruction
2017-07-10 18:42:02 +03:00
scribam
5c60a99cc4
Check if the pth is a valid directory before to look for icons.
2017-07-10 17:39:45 +03:00
Robbie
cea0ff4598
Fix VFS default button ( #2975 )
2017-07-10 14:43:57 +01:00
Megamouse
b7aed7bbde
Dagimon super mega level
...
add stretchToDisplayArea to settingsdialog
fix color picker and toolbar background
settingsdialog adjustments
fix tooltips + .pup
fix adapter box
2017-07-10 16:15:57 +03:00
Megamouse
1a4e1919fc
Dagimon mega level
...
ani fixes
add color options for toolbar and game icons
2017-07-10 16:15:57 +03:00
Megamouse
457c2d364f
Dagimon ultra level
...
gui new design: hidpi fixes
settings_dialog fix glitch
welcome dialog hdpi adjustments
about dialog hdpi adjustments
about dialog fix size
pad dialog hdpi adjustments
settings_dialog: remove SetActiveTab
2017-07-10 16:15:57 +03:00
Megamouse
c9e9fcd0a3
Dagimon champion level
2017-07-10 16:15:57 +03:00
Megamouse
9f8eb88a9f
Dagimon rookie level
...
fix lib stuff
fix build
add slider amd searchbar
disable gamelist toolbar per default
Dagimon rookie level
2017-07-10 16:15:57 +03:00
raven02
2e47c42367
Add Stretch to Display Area option ( #2961 )
2017-07-08 16:06:11 +03:00
kd-11
41d921808b
spu: Reimplement FCGT and FCMGT to handle corner cases (such as comparisons against infinites and denormals)
...
- Also optimize FMA/FMS/FNMS for recompiler
2017-07-08 14:52:16 +03:00
kd-11
9e7a42d057
rsx: Minor bug fixes
...
- vk: Do not select first available format when choosing a swapchain format
- gl/vk: Ignore rendering zero sized framebuffers/scissors
- fp: Re-enable range clamp on fp16 registers; fix fx12 clamping [-2, 2]
2017-07-08 14:52:16 +03:00
kd-11
d43e06c0ea
rsx: Fix some fp bugs
...
rsx/fp: Properly fix RCP
- Input is always scalar, output is a vector
rsx/fp: Ignore forced unit for SIP and TEX instructions
2017-07-08 14:52:16 +03:00
kd-11
c788331e45
vk: Fix layout transitions
2017-07-08 14:52:16 +03:00
kd-11
3d935b64f2
rsx/gl/vk: Enable contents transfer when a new framebuffer is created and not cleared
2017-07-08 14:52:16 +03:00
kd-11
e9b8f94fb1
rsx/gl/vk: Enable frame skipping
2017-07-08 14:52:16 +03:00
kd-11
b95ffaf4dd
rsx: Implement skip draw. Also, start working on MT vertex upload
2017-07-08 14:52:16 +03:00
kd-11
ab97a0a5a3
spu: dma tweaks
2017-07-08 14:52:16 +03:00
Megamouse
e74d6446c8
msg_dialog_frame: hidpi fixes for osk_dialog
2017-07-07 01:53:42 +03:00
Megamouse
cbb7753227
msg_dialog_frame: hidpi fixes for m_dialog
...
move spacings up
2017-07-07 01:53:42 +03:00
Zion Nimchuk
78fad1a372
Finalize AppImage build
2017-07-04 21:19:33 +01:00
RipleyTom
d793f8ad78
Implements sys_fs_disk_free
2017-07-04 16:16:32 +03:00
Nekotekina
dda274afb0
Fix Miku OP video
...
And break something else
2017-07-04 02:04:22 +03:00
Nekotekina
f0d184f38b
PPU LLVM: relocation support
2017-07-04 02:04:22 +03:00
Robbie
fd1ca2f102
Change default selection button to select entry instead of cancel.
2017-07-03 23:56:55 +03:00
Robbie
458968658f
Fix akiba with cell cancel
2017-07-03 23:56:55 +03:00
Martin Lindhe
2e9a543598
qt: relax dependency to qt 5.7
2017-07-03 17:32:14 +01:00
Robbie
190a59ce03
Basic Save Manager ( #2924 )
...
* The basic unstubbing. Save entries will be listed and you can select a save. If you select none, then it'll work as well. WIP
* Filled out the trivial parts of the info dialog.
* Finish implementation and clean up. No "maintain" dialog or context menu for now until the copy/delete functions are implemented.
* Fix crash
* Update cellSaveData.cpp
2017-07-01 21:42:09 +03:00
Zangetsu38
253e7a90b8
vk: add "add_signed" in blend op.
2017-06-30 18:40:40 +03:00
Megamouse
fd4a153eef
GUI fixes + log stacking ( #2897 )
...
* Add Stacking option to log contextmenu
Squashed commit:
[69f296af] cleanup
[4f4bf41f] use contextmenu instead
[e67036bc] use gui settings instead (+1 squashed commits)
Squashed commits:
[b3913dbe] fix backwards selection (+1 squashed commits)
Squashed commits:
[1e150f04] add stacking option (+3 squashed commit)
Squashed commit:
[be78da4f] fix scroll
[d3450c21] fix clearSelection
[e962ec9c] fix log color issue
* fix recent games related app crash
* gamelist improvements
Squashed commit:
[aa1f79c2] fix title names & con background
[d8381984] fix gamelist search
* finally fix show menu bug
* add rows to gamelist: resolutions, sound formats and parental level
* fix gamelist loadsettings
2017-06-30 15:41:40 +03:00
Inviuz
645f0e63ab
REF 57 plus FREF fix
...
kept bothering me until i realized what was wrong with it
2017-06-30 14:24:00 +03:00
Nekotekina
c087a9534a
PPU LLVM: SSA reordering
...
Fetch indirect jump target
Flush registers earlier
2017-06-29 17:48:55 +03:00
Nekotekina
da87bb6710
PPU LLVM: minor fix
2017-06-29 17:48:55 +03:00
Nekotekina
3c064439b3
PPU LLVM: new mptr/cptr format
2017-06-29 17:48:55 +03:00
Nekotekina
85f8a42bd2
PPU: MTOCRF optimization
2017-06-29 17:48:55 +03:00
Nekotekina
ef55d6fa0c
PPU LLVM: less trash, fix crash
2017-06-29 17:48:55 +03:00
Nekotekina
aa34fa8baa
PPU LLVM: some passes disabled
2017-06-29 17:48:55 +03:00
Nekotekina
2629f9be44
PPU: VREFP, VRSQRTEFP changed
2017-06-29 17:48:55 +03:00
Nekotekina
fc2a45d6d6
Removed unnecessary code
2017-06-29 17:48:55 +03:00
kd-11
a69f19a9ab
rsx/decompilers: Avoid std::endl like the plague. It adds extra processing overhead
2017-06-29 13:13:19 +03:00
kd-11
d7662e54cc
rsx/fp: Do not swizzle shadow lookups
2017-06-29 13:13:19 +03:00
kd-11
459a7ba5a2
rsx: Avoid using push_back/emplace_back on empty STL containers
...
- Reckless management of STL containers causes significant slowdown
- Also reorders vertex compare steps to fail quickly on simpler checks
2017-06-29 13:13:19 +03:00
kd-11
9cb58a47cd
gl: Avoid creating surface copies when strict mode is disabled.
2017-06-29 13:13:19 +03:00
kd-11
3651e67a25
vk: Fix mapping of output colors to render target ranges
2017-06-29 13:13:19 +03:00
kd-11
8a0f6f1cbc
gl: Fix legacy ring buffer address alignment
...
- Should always return a base address aligned to the buffers alignment.
- Fixes renderdoc crashes when capturing
2017-06-29 13:13:19 +03:00
kd-11
9cbaacb13f
cellVideoOut: Enable 59.94 Hz required for some games
2017-06-29 13:13:19 +03:00
kd-11
1887e2460f
rsx: Use loose memory protection on textures since they're almost guaranteed to be wholly moved when changing. Speedup.
2017-06-29 13:13:19 +03:00
kd-11
6e578c4fde
rsx: Initialize declared but unset varying variables to all ones
2017-06-29 13:13:19 +03:00
kd-11
47e5074dc5
rsx: Emulated index buffers are based on vertex 0 with no disjoint ranges
...
- Drop the 'first' argument as it is unused for now
2017-06-29 13:13:19 +03:00
kd-11
74d8619240
dx12: Fix error reporting
2017-06-29 13:13:19 +03:00
Nekotekina
89f676de75
PPU: preparations (no fixes)
2017-06-26 16:56:13 +03:00
Nekotekina
061c92ba1f
PPU LLVM: Improve FlushRegisters
2017-06-26 16:56:13 +03:00
Nekotekina
8034196c25
ppu_syscall_code type added (for fmt)
2017-06-26 16:56:13 +03:00
Nekotekina
f49a30bc1a
PPU LLVM: disable unnecessary passes
2017-06-26 16:56:13 +03:00
Nekotekina
1196e9decc
PPU LLVM: remove unnecessary code
2017-06-26 16:56:13 +03:00
Nekotekina
cd4f290d3d
PPU LLVM: v2, simplification (no allocas)
2017-06-26 16:56:13 +03:00
Nekotekina
45fae363c6
PPU LLVM: MFCR optimized
2017-06-26 16:56:13 +03:00
Nekotekina
9738ce0cf6
LLVM: fix cancellation
2017-06-26 16:56:13 +03:00
Nekotekina
e5ae32e5f3
Fix #ifdef style
2017-06-26 16:56:13 +03:00
Inviuz
81ab6ab8b4
FREFS/weak imports and VREFS 4 and 6
2017-06-26 14:17:34 +03:00
Megamouse
cfbfdd7b8a
dialog fixes for multithreading ( #2913 )
...
* add appicon to msg_dialogs
* give every msg_dialog its own taskprogress
* weird little m*f* algorithm
2017-06-26 02:44:52 +03:00
Megamouse
8d0e7adb62
fix image load log message
2017-06-25 00:13:10 +03:00
Megamouse
96a893120d
disable compat for non ps3 games
2017-06-25 00:13:10 +03:00
Megamouse
a1c72de1eb
add "Other" category
...
include all categories to list and filters
2017-06-25 00:13:10 +03:00
Megamouse
d11bb71a17
Reenable Home and Audio/Video interactions
2017-06-25 00:13:10 +03:00
Nekotekina
6561ddae41
PPU LLVM: multithread compilation
2017-06-24 19:12:19 +03:00
Nekotekina
ef21e2253f
qt: Use #pragma once, Q_SIGNALS, Q_SLOTS
2017-06-24 14:25:11 +03:00
Nekotekina
dd553331df
qt: Remove emit
2017-06-24 14:25:11 +03:00
Nekotekina
d86858da64
Fix tabs
2017-06-24 14:25:11 +03:00
Nekotekina
fcefbf26c6
wxFuneral
2017-06-24 14:25:11 +03:00
Nekotekina
79a3b308d1
qt: Update about dlg
2017-06-24 14:25:11 +03:00
Robbie
5ecc7d5360
Fix issue with msgdialog not passing event back properly.
2017-06-24 13:59:07 +03:00
Nekotekina
321f50bf7b
qt: Fix kb pad handler
2017-06-23 20:09:33 +03:00
Nekotekina
d0b37777c3
Remove throw cpu_flag
2017-06-23 20:09:33 +03:00
Nekotekina
aea094730b
PPU LLVM: paradigm shift
...
For now, compile only one block at time
Use tail calls to move between blocks
Fully write PPU context (except CIA)
This fixes many compatibility problems
2017-06-23 20:09:33 +03:00
Nekotekina
a29d7d3962
LLVM: implement STSWI, LSWI...
...
Fix DIVD, DIVDU, DIVW, DIVWU, MULHW
Removed __adde_get_ca in ADDE, SUBFE
2017-06-23 20:09:33 +03:00
Nekotekina
155f13ed54
Workaround booting NP games
2017-06-23 20:09:33 +03:00
Nekotekina
82a296f900
PPUOpcodes.h updated
2017-06-23 20:09:33 +03:00
Nekotekina
0890cc3e49
qt: Fix OutDir config
2017-06-23 20:09:33 +03:00
Nekotekina
0da9c8d20c
qt: Fix logging
2017-06-23 20:09:33 +03:00
Megamouse
4ce8e9ba16
fix debugger o.O ( #2903 )
...
* fix debugger o.O
* minor simplification
* how did I not see this the first time
2017-06-23 15:08:38 +03:00
Megamouse
51ce8f6c20
add No Thread option
2017-06-23 02:16:14 +03:00
kd-11
72edf26fb8
rsx/gui: Add a strict mode toggle. Also reorganizes the graphics tab a bit
...
code cleanup
2017-06-22 23:36:15 +03:00
kd-11
d2b3cf22e3
vs: drop user files from shipped vs files
2017-06-22 23:36:15 +03:00
kd-11
28f3e9a65b
vk: Move resource init/destroy to constructor and destructor
2017-06-22 23:36:15 +03:00
kd-11
17318112eb
rsx: Do not sample as pcf shader if writing a vector result
2017-06-22 23:36:15 +03:00
kd-11
590bb7cbe4
rsx: Bug fixes
...
rsx: Give more info when ring buffer allocations fail
2017-06-22 23:36:15 +03:00
kd-11
798f90dac2
rsx/ui: Make a few settings configurable via the GUI
2017-06-22 23:36:15 +03:00
kd-11
b2e906f4cc
rsx: Code cleanup. Fixes several dozen warnings
...
- Wrap unused parameters as comments to prevent C1400
- Fix sized variable conversions with explicit casts
2017-06-22 23:36:15 +03:00
kd-11
11317acdbe
rsx: Handle non-zero base vertex better
...
- Vertex buffer contents treat the base vertex as vertex 0 so we do the same for indices
rsx: Fix vertex base indexing
rsx: Properly fix non-zero offset indexed rendering
2017-06-22 23:36:15 +03:00
kd-11
5c6cf77c57
rsx: Register NV4097_SET_COLOR_KEY_COLOR method.
2017-06-22 23:36:15 +03:00
kd-11
13825c9ef7
vk: Proper shutdown to avoid destroying resources still in use
2017-06-22 23:36:15 +03:00
kd-11
6013b0782e
vk: Avoid constantly reinitializing the SH context when compiling SPIRV. Speedup
2017-06-22 23:36:15 +03:00
kd-11
5f180e0b30
vk: Prefer optimal formats when clearing buffers
2017-06-22 23:36:15 +03:00
kd-11
84ae1c5214
gl: Silence log spam
2017-06-22 23:36:15 +03:00
kd-11
86adc42739
rsx/gl/vk: Invert default stencil values
...
- Fixes stencil volume shadows in a few games. This is part of the surface invalidation workarounds
2017-06-22 23:36:15 +03:00
kd-11
30f276a49b
gl: Properly emulate signed normalized wide integers
...
Another fix for signed normalized formats; single component vectors are swizzled
2017-06-22 23:36:15 +03:00
kd-11
98cf72e0fb
rsx: Fix clip space computations
2017-06-22 23:36:15 +03:00
kd-11
75964c686f
rsx/gl/vk: Fix some warnings and whitespace issues (LF vs CRLF)
2017-06-22 23:36:15 +03:00
kd-11
0cb6dee474
vk/gl: Do not sample currently bound render targets
...
- Create temporary copies for use with the draw call instead
2017-06-22 23:36:15 +03:00
kd-11
db1a90d828
rsx: Discard surface store contents once per frame (temp workaround)
...
Need to find the proper command issued to discard all surfaces
2017-06-22 23:36:15 +03:00
kd-11
110974af0b
vk/gl: Fix sampling of shadow2D textures
2017-06-22 23:36:15 +03:00
kd-11
69d3d47901
gl: Fix clip-space -> depth conversion. Fixes remaining depth read issues
...
- Also set some default values for samplers in a cleaner way using their 'natural' float values
2017-06-22 23:36:15 +03:00
kd-11
b50d5107b3
rsx/vk/gl: Minor fixes
2017-06-22 23:36:15 +03:00
kd-11
6a9eef0382
rsx/gl/vk: Enable use of native PCF shadows
2017-06-22 23:36:15 +03:00
kd-11
5f66d0b996
rsx/wip: Fix depth surface reuse and clearing (fixes shadows)
2017-06-22 23:36:15 +03:00
kd-11
701728ecd7
rsx: Fix depth-as-rgba read in fp
2017-06-22 23:36:15 +03:00
kd-11
423fd4a388
rsx: Fix stencil initial values
2017-06-22 23:36:15 +03:00
Jan Beich
392d91b604
Improve portability for BSDs ( #2813 )
...
* sys_net: don't use fds_bits from a system header on FreeBSD
rpcs3/Emu/Cell/Modules/sys_net.cpp:137:14: error: no member named '__fds_bits' in
'sys_net::fd_set'; did you mean 'fds_bits'?
if (src->fds_bits[i] & (1 << bit))
^~~~~~~~
fds_bits
/usr/include/sys/select.h:75:18: note: expanded from macro 'fds_bits'
#define fds_bits __fds_bits
^
rpcs3/Emu/Cell/Modules/sys_net.h:114:13: note: 'fds_bits' declared here
be_t<u32> fds_bits[32];
^
* GUI: fallback to xdg-open on other Unices
rpcs3/Gui/GameViewer.cpp:289:26: error: use of undeclared identifier 'command'
wxExecute(fmt::FromUTF8(command));
^
* File: FreeBSD never supported copyfile(3) but sendfile(2) works fine
Utilities/File.cpp:114:10: fatal error: 'copyfile.h' file not found
#include <copyfile.h>
^~~~~~~~~~~~
* Thread: add signal handling for BSDs
Utilities/Thread.cpp:761:23: error: use of undeclared identifier 'REG_RAX'
static const decltype(REG_RAX) reg_table[] =
^
Utilities/Thread.cpp:763:2: error: use of undeclared identifier 'REG_RAX'
REG_RAX, REG_RCX, REG_RDX, REG_RBX, REG_RSP, REG_RBP, REG_RSI, REG_RDI,
^
Utilities/Thread.cpp:763:11: error: use of undeclared identifier 'REG_RCX'
REG_RAX, REG_RCX, REG_RDX, REG_RBX, REG_RSP, REG_RBP, REG_RSI, REG_RDI,
^
Utilities/Thread.cpp:763:20: error: use of undeclared identifier 'REG_RDX'
REG_RAX, REG_RCX, REG_RDX, REG_RBX, REG_RSP, REG_RBP, REG_RSI, REG_RDI,
^
Utilities/Thread.cpp:763:29: error: use of undeclared identifier 'REG_RBX'
REG_RAX, REG_RCX, REG_RDX, REG_RBX, REG_RSP, REG_RBP, REG_RSI, REG_RDI,
^
Utilities/Thread.cpp:763:38: error: use of undeclared identifier 'REG_RSP'
REG_RAX, REG_RCX, REG_RDX, REG_RBX, REG_RSP, REG_RBP, REG_RSI, REG_RDI,
^
Utilities/Thread.cpp:763:47: error: use of undeclared identifier 'REG_RBP'
REG_RAX, REG_RCX, REG_RDX, REG_RBX, REG_RSP, REG_RBP, REG_RSI, REG_RDI,
^
Utilities/Thread.cpp:763:56: error: use of undeclared identifier 'REG_RSI'
REG_RAX, REG_RCX, REG_RDX, REG_RBX, REG_RSP, REG_RBP, REG_RSI, REG_RDI,
^
Utilities/Thread.cpp:763:65: error: use of undeclared identifier 'REG_RDI'
REG_RAX, REG_RCX, REG_RDX, REG_RBX, REG_RSP, REG_RBP, REG_RSI, REG_RDI,
^
Utilities/Thread.cpp:764:2: error: use of undeclared identifier 'REG_R8'
REG_R8, REG_R9, REG_R10, REG_R11, REG_R12, REG_R13, REG_R14, REG_R15, REG_RIP
^
Utilities/Thread.cpp:764:10: error: use of undeclared identifier 'REG_R9'
REG_R8, REG_R9, REG_R10, REG_R11, REG_R12, REG_R13, REG_R14, REG_R15, REG_RIP
^
Utilities/Thread.cpp:764:18: error: use of undeclared identifier 'REG_R10'
REG_R8, REG_R9, REG_R10, REG_R11, REG_R12, REG_R13, REG_R14, REG_R15, REG_RIP
^
Utilities/Thread.cpp:764:27: error: use of undeclared identifier 'REG_R11'
REG_R8, REG_R9, REG_R10, REG_R11, REG_R12, REG_R13, REG_R14, REG_R15, REG_RIP
^
Utilities/Thread.cpp:764:36: error: use of undeclared identifier 'REG_R12'
REG_R8, REG_R9, REG_R10, REG_R11, REG_R12, REG_R13, REG_R14, REG_R15, REG_RIP
^
Utilities/Thread.cpp:764:45: error: use of undeclared identifier 'REG_R13'
REG_R8, REG_R9, REG_R10, REG_R11, REG_R12, REG_R13, REG_R14, REG_R15, REG_RIP
^
Utilities/Thread.cpp:764:54: error: use of undeclared identifier 'REG_R14'
REG_R8, REG_R9, REG_R10, REG_R11, REG_R12, REG_R13, REG_R14, REG_R15, REG_RIP
^
Utilities/Thread.cpp:764:63: error: use of undeclared identifier 'REG_R15'
REG_R8, REG_R9, REG_R10, REG_R11, REG_R12, REG_R13, REG_R14, REG_R15, REG_RIP
^
Utilities/Thread.cpp:764:72: error: use of undeclared identifier 'REG_RIP'
REG_R8, REG_R9, REG_R10, REG_R11, REG_R12, REG_R13, REG_R14, REG_R15, REG_RIP
^
Utilities/Thread.cpp:792:26: error: no member named 'gregs' in '__mcontext'
const u64 reg_value = *X64REG(context, reg - X64R_RAX);
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Utilities/Thread.cpp:767:55: note: expanded from macro 'X64REG'
#define X64REG(context, reg) (&(context)->uc_mcontext.gregs[reg_table[reg]])
~~~~~~~~~~~~~~~~~~~~~~ ^
Utilities/Thread.cpp:804:21: error: no member named 'gregs' in '__mcontext'
out_value = (u8)(*X64REG(context, reg - X64R_AL));
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Utilities/Thread.cpp:767:55: note: expanded from macro 'X64REG'
#define X64REG(context, reg) (&(context)->uc_mcontext.gregs[reg_table[reg]])
~~~~~~~~~~~~~~~~~~~~~~ ^
Utilities/Thread.cpp:809:21: error: no member named 'gregs' in '__mcontext'
out_value = (u8)(*X64REG(context, reg - X64R_AH) >> 8);
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Utilities/Thread.cpp:767:55: note: expanded from macro 'X64REG'
#define X64REG(context, reg) (&(context)->uc_mcontext.gregs[reg_table[reg]])
~~~~~~~~~~~~~~~~~~~~~~ ^
Utilities/Thread.cpp:815:31: error: no member named 'gregs' in '__mcontext'
const s8 imm_value = *(s8*)(RIP(context) + i_size - 1);
^~~~~~~~~~~~
Utilities/Thread.cpp:784:18: note: expanded from macro 'RIP'
#define RIP(c) (*X64REG((c), 16))
^~~~~~~~~~~~~~~
Utilities/Thread.cpp:767:55: note: expanded from macro 'X64REG'
#define X64REG(context, reg) (&(context)->uc_mcontext.gregs[reg_table[reg]])
~~~~~~~~~~~~~~~~~~~~~~ ^
Utilities/Thread.cpp:827:33: error: no member named 'gregs' in '__mcontext'
const s16 imm_value = *(s16*)(RIP(context) + i_size - 2);
^~~~~~~~~~~~
Utilities/Thread.cpp:784:18: note: expanded from macro 'RIP'
#define RIP(c) (*X64REG((c), 16))
^~~~~~~~~~~~~~~
Utilities/Thread.cpp:767:55: note: expanded from macro 'X64REG'
#define X64REG(context, reg) (&(context)->uc_mcontext.gregs[reg_table[reg]])
~~~~~~~~~~~~~~~~~~~~~~ ^
Utilities/Thread.cpp:836:33: error: no member named 'gregs' in '__mcontext'
const s32 imm_value = *(s32*)(RIP(context) + i_size - 4);
^~~~~~~~~~~~
Utilities/Thread.cpp:784:18: note: expanded from macro 'RIP'
#define RIP(c) (*X64REG((c), 16))
^~~~~~~~~~~~~~~
Utilities/Thread.cpp:767:55: note: expanded from macro 'X64REG'
#define X64REG(context, reg) (&(context)->uc_mcontext.gregs[reg_table[reg]])
~~~~~~~~~~~~~~~~~~~~~~ ^
Utilities/Thread.cpp:846:20: error: no member named 'gregs' in '__mcontext'
out_value = (u32)RCX(context);
^~~~~~~~~~~~
Utilities/Thread.cpp:779:18: note: expanded from macro 'RCX'
#define RCX(c) (*X64REG((c), 1))
^~~~~~~~~~~~~~
Utilities/Thread.cpp:767:55: note: expanded from macro 'X64REG'
#define X64REG(context, reg) (&(context)->uc_mcontext.gregs[reg_table[reg]])
~~~~~~~~~~~~~~~~~~~~~~ ^
Utilities/Thread.cpp:851:19: error: no member named 'gregs' in '__mcontext'
const u32 _cf = EFLAGS(context) & 0x1;
^~~~~~~~~~~~~~~
Utilities/Thread.cpp:769:49: note: expanded from macro 'EFLAGS'
#define EFLAGS(context) ((context)->uc_mcontext.gregs[REG_EFL])
~~~~~~~~~~~~~~~~~~~~~~ ^
Utilities/Thread.cpp:851:19: error: use of undeclared identifier 'REG_EFL'
Utilities/Thread.cpp:769:55: note: expanded from macro 'EFLAGS'
#define EFLAGS(context) ((context)->uc_mcontext.gregs[REG_EFL])
^
Utilities/Thread.cpp:852:19: error: no member named 'gregs' in '__mcontext'
const u32 _zf = EFLAGS(context) & 0x40;
^~~~~~~~~~~~~~~
Utilities/Thread.cpp:769:49: note: expanded from macro 'EFLAGS'
#define EFLAGS(context) ((context)->uc_mcontext.gregs[REG_EFL])
~~~~~~~~~~~~~~~~~~~~~~ ^
Utilities/Thread.cpp:852:19: error: use of undeclared identifier 'REG_EFL'
Utilities/Thread.cpp:769:55: note: expanded from macro 'EFLAGS'
#define EFLAGS(context) ((context)->uc_mcontext.gregs[REG_EFL])
^
Utilities/Thread.cpp:853:19: error: no member named 'gregs' in '__mcontext'
const u32 _sf = EFLAGS(context) & 0x80;
^~~~~~~~~~~~~~~
Utilities/Thread.cpp:769:49: note: expanded from macro 'EFLAGS'
#define EFLAGS(context) ((context)->uc_mcontext.gregs[REG_EFL])
~~~~~~~~~~~~~~~~~~~~~~ ^
Utilities/Thread.cpp:853:19: error: use of undeclared identifier 'REG_EFL'
Utilities/Thread.cpp:769:55: note: expanded from macro 'EFLAGS'
#define EFLAGS(context) ((context)->uc_mcontext.gregs[REG_EFL])
^
Utilities/Thread.cpp:854:19: error: no member named 'gregs' in '__mcontext'
const u32 _of = EFLAGS(context) & 0x800;
^~~~~~~~~~~~~~~
Utilities/Thread.cpp:769:49: note: expanded from macro 'EFLAGS'
#define EFLAGS(context) ((context)->uc_mcontext.gregs[REG_EFL])
~~~~~~~~~~~~~~~~~~~~~~ ^
Utilities/Thread.cpp:854:19: error: use of undeclared identifier 'REG_EFL'
Utilities/Thread.cpp:769:55: note: expanded from macro 'EFLAGS'
#define EFLAGS(context) ((context)->uc_mcontext.gregs[REG_EFL])
^
Utilities/Thread.cpp:855:19: error: no member named 'gregs' in '__mcontext'
const u32 _pf = EFLAGS(context) & 0x4;
^~~~~~~~~~~~~~~
Utilities/Thread.cpp:769:49: note: expanded from macro 'EFLAGS'
#define EFLAGS(context) ((context)->uc_mcontext.gregs[REG_EFL])
~~~~~~~~~~~~~~~~~~~~~~ ^
Utilities/Thread.cpp:855:19: error: use of undeclared identifier 'REG_EFL'
Utilities/Thread.cpp:769:55: note: expanded from macro 'EFLAGS'
#define EFLAGS(context) ((context)->uc_mcontext.gregs[REG_EFL])
^
Utilities/Thread.cpp:885:12: error: no member named 'gregs' in '__mcontext'
case 1: *X64REG(context, reg - X64R_RAX) = value & 0xff | *X64REG(context, re...
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Utilities/Thread.cpp:767:55: note: expanded from macro 'X64REG'
#define X64REG(context, reg) (&(context)->uc_mcontext.gregs[reg_table[reg]])
~~~~~~~~~~~~~~~~~~~~~~ ^
Utilities/Thread.cpp:885:62: error: no member named 'gregs' in '__mcontext'
...*X64REG(context, reg - X64R_RAX) = value & 0xff | *X64REG(context, reg - X64R_RAX) & 0xffffff...
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Utilities/Thread.cpp:767:55: note: expanded from macro 'X64REG'
#define X64REG(context, reg) (&(context)->uc_mcontext.gregs[reg_table[reg]])
~~~~~~~~~~~~~~~~~~~~~~ ^
Utilities/Thread.cpp:886:12: error: no member named 'gregs' in '__mcontext'
case 2: *X64REG(context, reg - X64R_RAX) = value & 0xffff | *X64REG(context, ...
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Utilities/Thread.cpp:767:55: note: expanded from macro 'X64REG'
#define X64REG(context, reg) (&(context)->uc_mcontext.gregs[reg_table[reg]])
~~~~~~~~~~~~~~~~~~~~~~ ^
Utilities/Thread.cpp:886:64: error: no member named 'gregs' in '__mcontext'
...reg - X64R_RAX) = value & 0xffff | *X64REG(context, reg - X64R_RAX) & 0xffff0000; return true;
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Utilities/Thread.cpp:767:55: note: expanded from macro 'X64REG'
#define X64REG(context, reg) (&(context)->uc_mcontext.gregs[reg_table[reg]])
~~~~~~~~~~~~~~~~~~~~~~ ^
Utilities/Thread.cpp:887:12: error: no member named 'gregs' in '__mcontext'
case 4: *X64REG(context, reg - X64R_RAX) = value & 0xffffffff; return true;
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Utilities/Thread.cpp:767:55: note: expanded from macro 'X64REG'
#define X64REG(context, reg) (&(context)->uc_mcontext.gregs[reg_table[reg]])
~~~~~~~~~~~~~~~~~~~~~~ ^
Utilities/Thread.cpp:888:12: error: no member named 'gregs' in '__mcontext'
case 8: *X64REG(context, reg - X64R_RAX) = value; return true;
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Utilities/Thread.cpp:767:55: note: expanded from macro 'X64REG'
#define X64REG(context, reg) (&(context)->uc_mcontext.gregs[reg_table[reg]])
~~~~~~~~~~~~~~~~~~~~~~ ^
Utilities/Thread.cpp:913:3: error: no member named 'gregs' in '__mcontext'
EFLAGS(context) |= 0x1; // set CF
^~~~~~~~~~~~~~~
Utilities/Thread.cpp:769:49: note: expanded from macro 'EFLAGS'
#define EFLAGS(context) ((context)->uc_mcontext.gregs[REG_EFL])
~~~~~~~~~~~~~~~~~~~~~~ ^
Utilities/Thread.cpp:913:3: error: use of undeclared identifier 'REG_EFL'
Utilities/Thread.cpp:769:55: note: expanded from macro 'EFLAGS'
#define EFLAGS(context) ((context)->uc_mcontext.gregs[REG_EFL])
^
Utilities/Thread.cpp:917:3: error: no member named 'gregs' in '__mcontext'
EFLAGS(context) &= ~0x1; // clear CF
^~~~~~~~~~~~~~~
Utilities/Thread.cpp:769:49: note: expanded from macro 'EFLAGS'
#define EFLAGS(context) ((context)->uc_mcontext.gregs[REG_EFL])
~~~~~~~~~~~~~~~~~~~~~~ ^
Utilities/Thread.cpp:917:3: error: use of undeclared identifier 'REG_EFL'
Utilities/Thread.cpp:769:55: note: expanded from macro 'EFLAGS'
#define EFLAGS(context) ((context)->uc_mcontext.gregs[REG_EFL])
^
Utilities/Thread.cpp:922:3: error: no member named 'gregs' in '__mcontext'
EFLAGS(context) |= 0x40; // set ZF
^~~~~~~~~~~~~~~
Utilities/Thread.cpp:769:49: note: expanded from macro 'EFLAGS'
#define EFLAGS(context) ((context)->uc_mcontext.gregs[REG_EFL])
~~~~~~~~~~~~~~~~~~~~~~ ^
Utilities/Thread.cpp:922:3: error: use of undeclared identifier 'REG_EFL'
Utilities/Thread.cpp:769:55: note: expanded from macro 'EFLAGS'
#define EFLAGS(context) ((context)->uc_mcontext.gregs[REG_EFL])
^
Utilities/Thread.cpp:926:3: error: no member named 'gregs' in '__mcontext'
EFLAGS(context) &= ~0x40; // clear ZF
^~~~~~~~~~~~~~~
Utilities/Thread.cpp:769:49: note: expanded from macro 'EFLAGS'
#define EFLAGS(context) ((context)->uc_mcontext.gregs[REG_EFL])
~~~~~~~~~~~~~~~~~~~~~~ ^
Utilities/Thread.cpp:926:3: error: use of undeclared identifier 'REG_EFL'
Utilities/Thread.cpp:769:55: note: expanded from macro 'EFLAGS'
#define EFLAGS(context) ((context)->uc_mcontext.gregs[REG_EFL])
^
Utilities/Thread.cpp:931:3: error: no member named 'gregs' in '__mcontext'
EFLAGS(context) |= 0x80; // set SF
^~~~~~~~~~~~~~~
Utilities/Thread.cpp:769:49: note: expanded from macro 'EFLAGS'
#define EFLAGS(context) ((context)->uc_mcontext.gregs[REG_EFL])
~~~~~~~~~~~~~~~~~~~~~~ ^
Utilities/Thread.cpp:931:3: error: use of undeclared identifier 'REG_EFL'
Utilities/Thread.cpp:769:55: note: expanded from macro 'EFLAGS'
#define EFLAGS(context) ((context)->uc_mcontext.gregs[REG_EFL])
^
Utilities/Thread.cpp:935:3: error: no member named 'gregs' in '__mcontext'
EFLAGS(context) &= ~0x80; // clear SF
^~~~~~~~~~~~~~~
Utilities/Thread.cpp:769:49: note: expanded from macro 'EFLAGS'
#define EFLAGS(context) ((context)->uc_mcontext.gregs[REG_EFL])
~~~~~~~~~~~~~~~~~~~~~~ ^
Utilities/Thread.cpp:935:3: error: use of undeclared identifier 'REG_EFL'
Utilities/Thread.cpp:769:55: note: expanded from macro 'EFLAGS'
#define EFLAGS(context) ((context)->uc_mcontext.gregs[REG_EFL])
^
Utilities/Thread.cpp:940:3: error: no member named 'gregs' in '__mcontext'
EFLAGS(context) |= 0x800; // set OF
^~~~~~~~~~~~~~~
Utilities/Thread.cpp:769:49: note: expanded from macro 'EFLAGS'
#define EFLAGS(context) ((context)->uc_mcontext.gregs[REG_EFL])
~~~~~~~~~~~~~~~~~~~~~~ ^
Utilities/Thread.cpp:940:3: error: use of undeclared identifier 'REG_EFL'
Utilities/Thread.cpp:769:55: note: expanded from macro 'EFLAGS'
#define EFLAGS(context) ((context)->uc_mcontext.gregs[REG_EFL])
^
Utilities/Thread.cpp:944:3: error: no member named 'gregs' in '__mcontext'
EFLAGS(context) &= ~0x800; // clear OF
^~~~~~~~~~~~~~~
Utilities/Thread.cpp:769:49: note: expanded from macro 'EFLAGS'
#define EFLAGS(context) ((context)->uc_mcontext.gregs[REG_EFL])
~~~~~~~~~~~~~~~~~~~~~~ ^
Utilities/Thread.cpp:944:3: error: use of undeclared identifier 'REG_EFL'
Utilities/Thread.cpp:769:55: note: expanded from macro 'EFLAGS'
#define EFLAGS(context) ((context)->uc_mcontext.gregs[REG_EFL])
^
Utilities/Thread.cpp:953:3: error: no member named 'gregs' in '__mcontext'
EFLAGS(context) |= 0x4; // set PF
^~~~~~~~~~~~~~~
Utilities/Thread.cpp:769:49: note: expanded from macro 'EFLAGS'
#define EFLAGS(context) ((context)->uc_mcontext.gregs[REG_EFL])
~~~~~~~~~~~~~~~~~~~~~~ ^
Utilities/Thread.cpp:953:3: error: use of undeclared identifier 'REG_EFL'
Utilities/Thread.cpp:769:55: note: expanded from macro 'EFLAGS'
#define EFLAGS(context) ((context)->uc_mcontext.gregs[REG_EFL])
^
Utilities/Thread.cpp:957:3: error: no member named 'gregs' in '__mcontext'
EFLAGS(context) &= ~0x4; // clear PF
^~~~~~~~~~~~~~~
Utilities/Thread.cpp:769:49: note: expanded from macro 'EFLAGS'
#define EFLAGS(context) ((context)->uc_mcontext.gregs[REG_EFL])
~~~~~~~~~~~~~~~~~~~~~~ ^
Utilities/Thread.cpp:957:3: error: use of undeclared identifier 'REG_EFL'
Utilities/Thread.cpp:769:55: note: expanded from macro 'EFLAGS'
#define EFLAGS(context) ((context)->uc_mcontext.gregs[REG_EFL])
^
Utilities/Thread.cpp:962:3: error: no member named 'gregs' in '__mcontext'
EFLAGS(context) |= 0x10; // set AF
^~~~~~~~~~~~~~~
Utilities/Thread.cpp:769:49: note: expanded from macro 'EFLAGS'
#define EFLAGS(context) ((context)->uc_mcontext.gregs[REG_EFL])
~~~~~~~~~~~~~~~~~~~~~~ ^
Utilities/Thread.cpp:962:3: error: use of undeclared identifier 'REG_EFL'
Utilities/Thread.cpp:769:55: note: expanded from macro 'EFLAGS'
#define EFLAGS(context) ((context)->uc_mcontext.gregs[REG_EFL])
^
Utilities/Thread.cpp:966:3: error: no member named 'gregs' in '__mcontext'
EFLAGS(context) &= ~0x10; // clear AF
^~~~~~~~~~~~~~~
Utilities/Thread.cpp:769:49: note: expanded from macro 'EFLAGS'
#define EFLAGS(context) ((context)->uc_mcontext.gregs[REG_EFL])
~~~~~~~~~~~~~~~~~~~~~~ ^
Utilities/Thread.cpp:966:3: error: use of undeclared identifier 'REG_EFL'
Utilities/Thread.cpp:769:55: note: expanded from macro 'EFLAGS'
#define EFLAGS(context) ((context)->uc_mcontext.gregs[REG_EFL])
^
Utilities/Thread.cpp:976:7: error: no member named 'gregs' in '__mcontext'
if (EFLAGS(context) & 0x400 /* direction flag */)
^~~~~~~~~~~~~~~
Utilities/Thread.cpp:769:49: note: expanded from macro 'EFLAGS'
#define EFLAGS(context) ((context)->uc_mcontext.gregs[REG_EFL])
~~~~~~~~~~~~~~~~~~~~~~ ^
Utilities/Thread.cpp:976:7: error: use of undeclared identifier 'REG_EFL'
Utilities/Thread.cpp:769:55: note: expanded from macro 'EFLAGS'
#define EFLAGS(context) ((context)->uc_mcontext.gregs[REG_EFL])
^
Utilities/Thread.cpp:1020:25: error: no member named 'gregs' in '__mcontext'
auto code = (const u8*)RIP(context);
^~~~~~~~~~~~
Utilities/Thread.cpp:784:18: note: expanded from macro 'RIP'
#define RIP(c) (*X64REG((c), 16))
^~~~~~~~~~~~~~~
Utilities/Thread.cpp:767:55: note: expanded from macro 'X64REG'
#define X64REG(context, reg) (&(context)->uc_mcontext.gregs[reg_table[reg]])
~~~~~~~~~~~~~~~~~~~~~~ ^
Utilities/Thread.cpp:1146:3: error: no member named 'gregs' in '__mcontext'
RIP(context) += i_size;
^~~~~~~~~~~~
Utilities/Thread.cpp:784:18: note: expanded from macro 'RIP'
#define RIP(c) (*X64REG((c), 16))
^~~~~~~~~~~~~~~
Utilities/Thread.cpp:767:55: note: expanded from macro 'X64REG'
#define X64REG(context, reg) (&(context)->uc_mcontext.gregs[reg_table[reg]])
~~~~~~~~~~~~~~~~~~~~~~ ^
Utilities/Thread.cpp:1368:47: error: no member named 'gregs' in '__mcontext'
const bool is_writing = context->uc_mcontext.gregs[REG_ERR] & 0x2;
~~~~~~~~~~~~~~~~~~~~ ^
Utilities/Thread.cpp:1368:53: error: use of undeclared identifier 'REG_ERR'
const bool is_writing = context->uc_mcontext.gregs[REG_ERR] & 0x2;
^
Utilities/Thread.cpp:1393:89: error: no member named 'gregs' in '__mcontext'
...%s location %p at %p.", cause, info->si_addr, RIP(context)));
^~~~~~~~~~~~
Utilities/Thread.cpp:784:18: note: expanded from macro 'RIP'
#define RIP(c) (*X64REG((c), 16))
^~~~~~~~~~~~~~~
Utilities/Thread.cpp:767:55: note: expanded from macro 'X64REG'
#define X64REG(context, reg) (&(context)->uc_mcontext.gregs[reg_table[reg]])
~~~~~~~~~~~~~~~~~~~~~~ ^
* Thread: add explict casts for incomplete pthread_t on some platforms
Utilities/Thread.cpp:1467:17: error: no viable overloaded '='
ctrl->m_thread = thread;
~~~~~~~~~~~~~~ ^ ~~~~~~
Utilities/Atomic.h:776:12: note: candidate function not viable: cannot convert argument of
incomplete type 'pthread_t' (aka 'pthread *') to 'const atomic_t<unsigned long>' for 1st
argument
atomic_t& operator =(const atomic_t&) = delete;
^
Utilities/Atomic.h:902:7: note: candidate function not viable: cannot convert argument of
incomplete type 'pthread_t' (aka 'pthread *') to 'const type' (aka 'const unsigned long') for
1st argument
type operator =(const type& rhs)
^
Utilities/Thread.cpp:1656:3: error: no matching function for call to 'pthread_detach'
pthread_detach(m_thread.raw());
^~~~~~~~~~~~~~
/usr/include/pthread.h:218:6: note: candidate function not viable: no known conversion from 'type'
(aka 'unsigned long') to 'pthread_t' (aka 'pthread *') for 1st argument
int pthread_detach(pthread_t);
^
* build: dlopen() maybe in libc
/usr/bin/ld: cannot find -ldl
c++: error: linker command failed with exit code 1 (use -v to see invocation)
* build: iconv() maybe available on some BSDs in libc
/usr/bin/ld: cannot find -liconv
c++: error: linker command failed with exit code 1 (use -v to see invocation)
* build: hidapi-hidraw is only built on Linux
/usr/bin/ld: cannot find -lhidapi-hidraw
c++: error: linker command failed with exit code 1 (use -v to see invocation)
* Thread: use getrusage() on more POSIX-like systems
* Qt: don't return NULL handle on other platforms
rpcs3/rpcs3qt/gs_frame.cpp:120:1: warning: control reaches end of non-void function [-Wreturn-type]
}
^
* build: properly disable Vulkan on other platforms
In file included from rpcs3/rpcs3_app.cpp:40:
In file included from rpcs3/Emu/RSX/VK/VKGSRender.h:3:
rpcs3/Emu/RSX/VK/VKHelpers.h:1209:42: error: unknown type name 'device_queues'
std::vector<VkBool32> supportsPresent(device_queues);
^
rpcs3/Emu/RSX/VK/VKHelpers.h:1211:4: error: expected member name or ';' after declaration specifiers
for (u32 index = 0; index < device_queues; index++)
^
rpcs3/Emu/RSX/VK/VKHelpers.h:1221:4: error: expected member name or ';' after declaration specifiers
for (u32 i = 0; i < device_queues; i++)
^
rpcs3/Emu/RSX/VK/VKHelpers.h:1256:4: error: expected member name or ';' after declaration specifiers
if (graphicsQueueNodeIndex != presentQueueNodeIndex)
^
rpcs3/Emu/RSX/VK/VKHelpers.h:1261:4: error: expected member name or ';' after declaration specifiers
CHECK_RESULT(vkGetPhysicalDeviceSurfaceFormatsKHR(dev, surface, &formatCount, nullptr));
^
[...]
/usr/bin/ld: cannot find -lvulkan
c++: error: linker command failed with exit code 1 (use -v to see invocation)
* build: make install/strip work by moving commands
* Qt: create surface for GL context if it wasn't ready
#0 strlen (str=0x0) at /usr/src/lib/libc/string/strlen.c:100
#1 0x000000000090f02e in std::__1::char_traits<char>::length (__s=0x0)
at /usr/include/c++/v1/__string:215
#2 std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >::basic_string (__s=0x0, this=<optimized out>) at /usr/include/c++/v1/string:1547
#3 gl::capabilities::initialize (this=0x2ba32a0 <gl::g_driver_caps>)
at rpcs3/Emu/RSX/GL/GLHelpers.h:133
#4 0x000000000090d3dd in gl::get_driver_caps () at rpcs3/Emu/RSX/GL/GLHelpers.cpp:56
#5 0x00000000008fa511 in GLGSRender::on_init_thread (this=0x838d30018)
at rpcs3/Emu/RSX/GL/GLGSRender.cpp:484
#6 0x0000000000938f9e in rsx:🧵 :on_task (this=0x838d30018)
at rpcs3/Emu/RSX/RSXThread.cpp:334
#7 0x0000000000abc329 in task_stack::task_type<named_thread::start_thread(std::__1::shared_ptr<void> const&)::$_10>::invoke() ()
#8 0x0000000000abc114 in thread_ctrl::start(std::__1::shared_ptr<thread_ctrl> const&, task_stack)::$_7::__invoke(void*) ()
#9 0x0000000801e60c35 in thread_start (curthread=0x843650a00)
at /usr/src/lib/libthr/thread/thr_create.c:289
#10 0x0000000000000000 in ?? ()
* build: don't abort without git metadata
-- Found Git: /usr/local/bin/git (found version "2.13.1")
fatal: Not a git repository (or any parent up to mount point /)
Stopping at filesystem boundary (GIT_DISCOVERY_ACROSS_FILESYSTEM not set).
CMake Warning at git-version.cmake:12 (message):
git rev-list failed, unable to include version.
* build: non-parallel needs git-version.h earlier
rpcs3/rpcs3_version.cpp:3:10: fatal error: 'git-version.h' file not found
#include "git-version.h"
^~~~~~~~~~~~~~~
1 error generated.
2017-06-22 21:03:41 +03:00
clienthax
ac12fc8b44
HLE cellHttpUtilParseUri, Also initalise networking with windows. ( #2879 )
...
TODO: rewrite with <regex>
2017-06-22 20:27:12 +03:00
scribam
fe67d51e5e
Stub cellMsgDialogOpenSimulViewWarning
2017-06-22 20:08:21 +03:00
scribam
4d294e7a69
Stub sys_rsxaudio_ functions
2017-06-22 20:08:21 +03:00
scribam
45dc7fbac8
Stub some cellHttpAuth* functions
2017-06-22 20:08:21 +03:00
Jake
72590e2c93
cellGem: Fix headers
2017-06-21 19:28:05 +03:00
Jake
d3df83a3ea
Sprx: loading / reloc fixes
2017-06-21 19:28:05 +03:00
Jake
03268b0838
Trophy: return size for GetRequiredDiskSpace again
2017-06-21 19:28:05 +03:00
Jake
f77e9f8bc1
kb/mouse: fix max in init
2017-06-21 19:28:05 +03:00
Nekotekina
9cc52c75e3
Fix hex_to_bytes
2017-06-18 23:47:37 +03:00
Ryan Gonzalez
907c800e87
Fix message shown when Qt 5 is missing ( #2884 )
2017-06-18 19:05:02 +01:00
Robbie
8c9b816c3d
EmuGameDir --> EmuConfigDir.
...
Give QListWidget a parent to remove a slight memory leak.
2017-06-18 18:09:41 +01:00
Robbie
40d1882db9
Fix refresh by having the save occur on accept instead of during the destructor.
2017-06-18 18:09:41 +01:00
Zangetsu38
152ab8c13d
Rename project rpcs3qt in rpcs3.
2017-06-18 00:30:51 +03:00
Zangetsu38
4c8cc7d5c2
Fix icon and exe name for VS.
...
Rename old rpcs3 project.
Restored original name for rpcs3_.rc to rpcs3.rc.
Delete old wxWidgets/setup.h & FindwxWidgets.cmake.
2017-06-18 00:30:51 +03:00
Ani
fe8f6fb48a
GUI: List SPRX modules only
...
Excludes .prx modules from being listed, which prevents user from
downloading random folders from the web that only have .prx modules and
break auto load.
2017-06-17 22:42:23 +03:00
Megamouse
31cedb6192
Reimplement debugger resize & disassembly ( #2876 )
...
* Reimplement debugger resize
fix interrupt
* add splitter to disassembly
fix debugger regression of last commit
fix gotoaddr pos
* travis sth sth
* add drag & drop to cg_disasm
* check for invalid address on set breakpoint
reenable debugger controls on Emu.IsReady()
* check for valid address more thoroughly
2017-06-16 21:35:58 +03:00
Megamouse
aca5c73fb3
Fix inconsistent selection in gamelist/grid ( #2871 )
...
* use userrole instead of missingno
* fix consistent gamelist selection
* fix consistent gamegrid selection
* scroll to selection on refresh
* fix adapters not saved to config
2017-06-16 20:43:22 +03:00
Robbie
f84f4ccd38
Include a VFS manipulation dialog ( #2863 )
...
* VFS Dialog
* Couple convenience changes. Refresh after dialog in case dev_hdd0 changes. And, have add directory set which directory you're currently using as well.
2017-06-15 13:22:06 +03:00
Zion Nimchuk
d6e4566418
Fix annoying cmake output.
2017-06-14 18:45:14 +01:00
Zion Nimchuk
8872421785
Add automated qt5 tech support in CMake
2017-06-14 18:45:14 +01:00
Zion Nimchuk
3f74bafa70
Disable LLVM option in PPU when RPCS3 is not built with it
2017-06-14 18:45:14 +01:00
Zion Nimchuk
e1a78abfc9
Misc organizing and bug fixing
2017-06-14 18:45:14 +01:00
Jake
23d1ddbb8e
Dx12/Vulk: Fix KernelBase.dll crash ( #2870 )
2017-06-13 11:36:42 +03:00
Megamouse
25823a1f66
Update Icons provided by Discord user rutantan ( #2862 )
...
* update Icons + remove rightclick on toolbar
* use better data icons
* use better disc icons
* Use better unknown icons
* final adjustment (hdd icons)
2017-06-12 20:23:12 +01:00
Zion Nimchuk
0c4cc34488
Implement strncasecmp and strrchr
2017-06-12 20:25:03 +03:00
Robbie
5c7a4b1405
Add ability to boot elves in command line. ( #2859 )
2017-06-12 16:47:26 +01:00
Megamouse
a3d1f7b7b0
Grid Mode + Tool Bar ( #2857 )
...
* Grid layout
* Add Tiny Mode
fix scrolling
fix maxGamesPerRow calculation
* prime empty toolbar
* Add Search Bar, Icon Size and List Mode to ToolBar
Fix some minor glitches
* fix toolbar save and adjust default margin
* fix toolbar regression
minor simplification in Refresh
* Implement search and rename PopulateUI to PopulateGameList
* minor refactoring hehehehehehe
* Fix crash
* refresh speedboost optimizations
* Small refactoring of refresh to have default argument of false.
* add icons to toolbar
* fix scrambed order
* search for serial as well
2017-06-11 15:07:00 +01:00
kd-11
9aa632bcc1
rsx/vk: Fixes for ring buffer allocation and image clipping ( #2850 )
2017-06-10 23:32:17 +03:00
RipleyTom
0dd10d1457
Command line elf path fix ( #2844 )
2017-06-10 22:50:10 +03:00
Ani
5dd5323ad0
Revert "Grid Game Layout ( #2854 )" ( #2856 )
...
This reverts commit 3537671cb7 .
2017-06-10 16:05:13 +01:00
Robbie
3537671cb7
Grid Game Layout ( #2854 )
...
* Grid layout
* Add Tiny Mode
fix scrolling
fix maxGamesPerRow calculation
* prime empty toolbar
* Add Search Bar, Icon Size and List Mode to ToolBar
Fix some minor glitches
* fix toolbar save and adjust default margin
2017-06-10 22:41:14 +08:00
flash-fire
511ff9d12c
Fix visual studio build since vulkan changed debug library names in update.
2017-06-10 15:59:22 +03:00
Megamouse
d2518caf2e
GUI: Hotfix for Boot Recent ( #2847 )
...
* fix recent list
check for empty name
only change list enabled at aboutToShow
only AddRecentGame if Boot succeeded
* use stringpairlist instead of two stringlists
fix weird typo line
* fix travis
2017-06-08 19:59:07 +01:00
Areiser
e5e95a31f1
Add qt5-base dependency for arch linux ( #2841 )
...
Add Qt5 dependency for arch linux and debian/ubuntu
2017-06-08 18:01:30 +01:00
kd-11
fab6951789
Fix dpi awareness error; Enable program debug information on msvc
2017-06-08 19:08:44 +03:00
kd-11
12da498001
vk: API bug fixes - Improve spec conformity
...
explicitly request anisotropic filtering and BC compression
clean up a leaking framebuffer handle reference when using debug overlay
Wait for device instead of queue to ensure no conflict during renderer shutdown
Clip scissor regions when doing surface clears
2017-06-08 19:08:44 +03:00
kd-11
2556484c67
fixes to project files and build scripts
...
cleanup
2017-06-08 19:08:44 +03:00
kd-11
860b76452f
vulkan bringup on linux
...
cleanup: drop unused stuff
2017-06-08 19:08:44 +03:00
Megamouse
6cb7a17814
GUI: Add recent games menu ( #2843 )
...
* add recent games menu
* remove invalid paths from list
* push InvalidRecentAction into BootRecentAction
* disable actions on boot
disable clear recent on freeze recent
* fix gamelist games not booting on recent list
* minor fix for list disable error
2017-06-08 13:52:18 +01:00
Megamouse
0f433ea882
use global config as default for game config again ( #2845 )
...
this was missing as a result to the previous fix of the game configs
2017-06-07 20:12:19 +01:00
Megamouse
affda37d04
fix dpi scaling (for all ?)
2017-06-07 00:01:45 +01:00
Megamouse
bda945218d
add dpi scaling for windows
...
fix welcome screen for all platforms (looks slightly different)
2017-06-07 00:01:45 +01:00
Megamouse
01ea3def54
maybe fix about dialog encoding
2017-06-07 00:01:45 +01:00
Megamouse
6ab69012e3
fix game config saving to global if empty
2017-06-07 00:01:45 +01:00
Megamouse
35c80ab9fc
fix about dialog icon
2017-06-07 00:01:45 +01:00
Megamouse
8183449fb1
fix shortcuts
2017-06-07 00:01:45 +01:00
Talkashie
761b74ec59
Update game_list_frame.cpp ( #2835 )
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Fix two typos and make message less vague
2017-06-05 18:16:05 +01:00
Robbie
6cfb184b1e
RPCS3 QT ( #2645 )
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* Fix windows build. I made sure to do everything with a win32 prefix to not effect linux build.
* Make the window resizable instead of fixed in the corner.
* Ignore moc files and things in the debug/release folder. I might also ignore rpcs3qt.vcxproj and its filters as they're autogenerated by importing the qt project file. But, this helps clean out clutter for now.
* Add cmake. This doesn't interact with the rest of rpcs3 nor the main cmake file. That's the next thing I'm doing. I'll probably need to modify them so it'll take me time to figure out. But, this will build rpcs3qt on linux and build as is with using qt.
* The build works. I'd like to thank my friends, Google and Stackoverflow.
Setted up by importing rpcs3Qt project using Qt's visual studio plugin.
* Cleanup. Remove all the stuff in the rpcs3qt folder as its incorporated elsewhere. Remove the rpcs3qt project file as its now built into the solution and cmake doesn't care about pro files.
* Update readme to reflect getting Qt.
* Remove wxwidgets as submodule and add zlib instead. Wxwidgets was our old way of having zlib. I also added build dependencies to rpcs3qt so you should no longer get link errors on the first clean rebuild.
* Add rpcs3_version, few GUI tweaks
* Set defaultSize to 70% of screen size
* Add the view menu (#3 )
* Added the view menu with the corresponding elements. Now, the debugger/log are hidden by default. The view menu has a checkbox which you click to show/hide the dock widgets.
* Make log visible by default
* Improve UI by making it into a checkbox that's easier to use.
* fix qt build for vs2017 (seems to work fine in 2015 with plugin but needs testing by other users)
* updated readme for qt
* update appveyor for qt
- cleaned formatting for the post build command
* fix build (#6 )
* fix build legit this time i promise
* [Ready] Gamepadsettings (#4 )
* WIP Gamepadsettings
pushbutton Eventhandling missing
* GamepadSettings should work except for cfg Init
Some KeyInputs are missing
* Update padsettingsdialog.h
* Update padsettingsdialog.cpp (#5 )
* Update padsettingsdialog.cpp
removed silly tabs
* Update padsettingsdialog.cpp
* GetKeyCode simplified
* rename pad settings to keyboard settings o.O
* rename keyboard setting to input settings
* Remvoed the QT_UI defines.
* Readded new line at end of file. Replaced define in padsettings with constant.
* GUI fixes (Settings)
* Stub the logger UI. Nothing special besides a simple stub.
* Unstub the log. I haven't tested TTY but it should work.
Only thing to do, but this is in general, is add persistent settings.
* Minor refactoring to simplify code.
* Fix image loading. I'm 90% sure it works because it loads the path as expected and that's the same format I used in my gamelist implementation for the images.
* Made game lists much more functional than it was.
* mainwindow
* gamelist
* Please forgive me for I have lambdaed.
Added the ability to toggle showing columns via a context menu.
* Fix GameList further
* sort by name on init fixed
* Created the baseline refactoring. I'm going to start working on the callbacks now. May need to implement other classes in the process. Fun stuff, I know.
* adds InstallPkg (tested) and InstallPup (should work but makes unknown shenanigans) implementation
adds RefreshGameList
obliterates 10sec Refresh
* messages
* Rpcs3 gs frame (#16 )
* Messing with project settings try to get trails of cold steel to boot.bluh
Definitely one change is needed in linker settings for RPCS3 to not crash immediately.
Can't even see how horribly botched my implementation of GSFrame is because we aren't booting lol. Something is gone awry with elf.
* remove random ! not that it matters much right now
* minor additions
* "Working" with debug mode though you have to ignore an assert reached from Qt. Qt is upset that the rsx thread is calling stuff on the UI thread despite not owning it. However, I can't do a thing to change that atm. (The fix would be to do what the TODO says in System.cpp-- making gsframe and stuff get initialized via system call)
Crashes due to needing pad callback to be done.
* With this build in debug mode, Trails of Cold steel will get FPS. (caveat. You have to ignore when Qt throws a debug assert lol)
* Fix release mode. Fix the Qt debug assert by using ancient occault rituals. I want to be able to remove the blocking connects but it won't work right now without it. It isn't perfect but it's good enough for now IMO.
* Add enters to the end of files.
* Removing target and setting source of events to be the application instead of the main window. The main window isn't the game window, and I don't really know what widget will be targetted for the game event. Works, though, it's admittedly probably not optimal by ANY means.
* Fix comment.
* Fix libpng wit zlib.
* Move Qt GUI into RPCS3Qt. (#17 )
Restore wx GUI.
* fix install-progressdialogs randomly not showing
* install-progressdialog cosmetics
* add stylesheet file loading
* apply request
* Add stylesheet to git ignore.
* XInput..
* Joystick...
* Rpcs3 qt small fixes (#20 )
* Small fixes. Have emulator stop when x button is pressed on game window. Have emulator/application stop when the main window is closed.
* If I forget another new line ending for a file.............................................
* Add CgDisasm (#21 )
* fix install-progressdialogs randomly not showing
* install-progressdialog cosmetics
* add stylesheet file loading
* apply request
* add CgDisasm
add code to disable contextmenu options
fix gamelist issue
* missing proj changes
* Add ability to open stylesheets from menu.
* Mega searcher (#23 )
* add MemoryStringSearcher
set minimum Sizes for mainwindow and CgDisasm
* minor fixes
* Since the system.cpp callbacks for emulator state were unused, I removed them. Then, I replaced them with callbacks for the Gui.
* added stylesheet options
setfocus on settings fixed
newline added
* added signals and slots for EmuRun and EmuStop
* update ui
update ui now works
added callback onReady
added EnableMenues
added ps3 commands
* added restart logic to menu
* newline
* event header removed
* Added graphic settings class. (#26 )
* Added graphic settings class. First thing is to have the dock widgets and window size/location be stateful. Minor bug with debugger frame changing size on hide/show on default setup on second load. But, otherwise, fine. Also, the GUI doesn't update to accomodate the statefulness of the widgets. But, that'll come in time as I update this class.
* Add view debugger, logger, gamelist to settings and synchronize them.
* Separate initializing actions from connects
* Add invisible fullscreen cursor and double click event.
* Add the UI log settings.
* Add MemoryViewer (#30 )
* Add Memoryviewer
Image Button crashes/not fully implemented
focus on some button annoying
minor changes for question dialogs
* GuiSettings Refactoring (#31 )
* Add settings for columns shown and which one is saved
* I accidentally refactored the settings class. Added ability to reset to default GUI. Added statefulness to column widths.
* add gui tab
* Fix logging at startup.
* Preset settings.I think I ironed out MOST of the glitches. Will work on the rest of it soon. Should be a lot simpler as I won't have to use the so-called meta settings. Also, renamed all settings methods to CapitalCase.
* Removed dock widget controls.
* Added style sheets. Removed the option from the menu.
* Rewrite to use folder design. Much simpler! Yay! Simpler. Better, right?
* It's remarkable how tricky this is.
* Added convenience button to open up the settings folder in explorer
* Add newlines at end of file
* simplified logic. Fixed a bug.. hopefully not more bugs
* Fix the undocumented feature
* Make the dialog big enough to have entire text on title shown. If talkashie changes the font to size 1203482 I don't care lol
* Make warning messagebox instead of changing the title of the dialog.
* marking...
* Hcorion suggested changes.
* [WIP] autopause (#32 )
* autopause added
needs fixing
headers do not show text
* fix compile stuff
* Add MsgDialog + edge widgets (#33 )
* Add MsgDialog
needs magic
* add "Debugger" Buttons to menubar
* Adapt ds4 changes. I'm not sure if they work as I don't have a compatible controller. But, at the same time, it's kind of silly all I had to do was remove stdguiafx to get compilation.
* [Ready] Add KernelExplorer (#36 )
* KernelExplorer added
* Fix build. Connect mainwindow to show explorer.
* qstr formatting added
hid header, fixed button size
* Taskbar Progress for install PUP/PKG (#37 )
* Add Taskbar Progress for both PKG and PUP installer
* fix missing ifdefs for windows
* add mainwindow icon + thumbnail toolbar
* add game specific icons to the GSFrame
* fix icon crash
* fix appIcon's aspect ratio in SetAppIconFromPath
* Fix black borders in RGB32 icons
* rename thumbar related buttons
* EmuSettings (#35 )
* Core tab done minus doing the library list.
* Graphics tab.
* Audio tab
* Input tab
* Added the other tabs
* LLE part one-- load existing libraries sorted. (I'd finish it but I'm going to look at a PR by mega)
* add search and add other libraries that aren't checked.
* Finish adding lle selecting things.
* marking my territory (#38 )
fixed settingsdialog glitch and width
added groupbox to gui buttons
removed parents from layouts
* add debuggerframe + RSXDebugger (#34 )
* Add Debuggerframe
* add RSXDebugger
* add RSXDebugger fo real
* RSXDebugger improved
minor adjustments
* add utf8 conversions like neko told me to
hopefully i did not utf8-ise too many things xD
* fix some variables
* maybe fix image buffers in RSXDebugger
* fixed image view (pretty sure)
* fixed image buffer (hopefully)
* QT Opengl frame (#41 )
* fix RSX Debugger headers (#40 )
* fix some debugger layout issues
fix RSX Debugger headers + some comments
* add kd-11's SPU options
fix D3D12 showing on non-compatible systems
tidy up coretab
* improve D3D12 behaviour in graphicstab:
adapter selection and D3D12 render won't show on non-compatible systems
add monospace font to cgDisasm
* enable update only on visibility
* Rpcs3 qt llvm build (#42 )
* LLVM pushed so mega can test
* probably is what is needed with Release LLVM
* should probably have RPCS3-Qt be using release-llvm
* include zlib the same way.
* don't talk to me about how I made this happen.
* I applied the magical treatment to debug mode too. Though, it's entirely probably that doing it once in LLVM-release mode made this entirely redundant
* hack
* progress bar for LLVM spawns but doesn't close yet.
* fix msgDialog (#43 )
fix oskDialog
* Minor bug fixzz
* fix osk and msgdialog for real (#44 )
* fix msgDialog
fix oskDialog
* fix OskDialog part 2
fix MsgDialog part 2
* This bug is evil, and it should be ashamed of itself.
* Refactor YAML. Commented out gui options that aren't added to config yet (add em back later when we merge that in)
* Fix pad stuff.
* add SaveDataUtility (#45 )
* add SaveDataUtility
* fix slots
* fix slots again
fix lists not showing stuff
fix dialogs not showing
add colClicked
refactor stuff and polish some layouts
* add SaveDataDialog.h and SaveDataDialog.cpp
* tidy up mainwindow
* add callback
* fix RegisterEditor (#47 )
* fix RegisterEditor
* fix other dialogs' immortality (gasp...vampires)
* remove debug leftovers
* fix InstructionEditor (#46 )
* fix InstructionEditor
* fix typo
* Fix MouseClickEvents in RSXDebugger (#50 )
* Fix MouseClickEvents in RSXDebugger
Fix focus on MemoryViewer and RSXDebugger
Adjust PadButtonWidth
* fix another comment
* fix debuggerframe events (#49 )
* Fix pad settings bro (#48 )
* Fix pad settings bro
* fix comment
* Icons and Menu-Additions (#39 )
* Add Icons and iconlogic to cornerWidget and actions
* add cornerWidget toggle
fix dockwidget action state on start
remove DoSettings
* fix game removal bug
remove tableitem focus rectangle
therefore add TableItemDelegate.h
* remove grid and focus rectangle from autopausedialog
* add fullscreen checkbox to misctab
minor padsettings layout improvements
* Add show category submenu to view menu
Add gamelist filter accordingly
fix minor bug where play icon was displayed despite pause label
add boolean b_fullscreen to mainwindow for later use in GSFrame
* fix headers in autopausesettings
fix remove bug in autopausesettings
add delete keypressevent in autopausesettings
fix missing tr() and minor refactoring in gamelist
* add default Icons for play/pause/stop/restart
* Fix fullscreen start. Some stuff was wrong with settings, just trust me.
* remove fullscreen leftovers and fix merge
* SPU stuff. (There was also a weird thing with config.h in GLGSFrame.h with an include that I removed to fix build)
* please neko's lambda fetishes (#53 )
* please neko's lambda fetish in mainwindow
* please neko's lambda fetish in gamelistframe
* please neko's lambda fetish in logframe
* fix neko's lambda fetish in debuggerframe
* pleasefixdofetishsomething in Autopausesettingsdialog
* fix sth sth lambda in cg disasm
* lambda stuff in instructioneditor
* lambda kernelexplorer
* lambda-ise memoryviewer
* lambda rsxdebugger
* lambda savedatautil
this could be done even more, but the functions are not implemented
* Rpcs3 qt fixes -- shadow taskbar bug (#52 )
* SShadow's bug of taskbar progress staying fixed on cancelling pkg install.
* other taskbar
* i'm still a baka
* Fix a warning
* qtQt refactoring (#54 )
* fix neko's snake fetish
* File names should match headers. Are these the names I want? Not necessarily. But, this is much less confusing.
* i thought I committed everything with stage all.........................
* remove unused utilities
* The most important commit of them all.
* Disable legacy opengl buffers when not using opengl.
* fix code review comment
* Quick crash patch. Neko removed autopause. SO, I remove it too from emusettings/misc tab
* Merge lovely things from master (#55 )
* Configuration simplified
* untrivial parts of the merge
* no need for these options anymore
* Minor change to fix column widths at startup (not sure why it doesn't work already, but adding the true makes it work so......... whatever)
* here ya go
* FIx hitting okay in settings causing graphics to messup (#57 )
* fixes + msgdialog taskbarprogress (#56 )
* fix ok button in taskbar
add taskicon progressbar for msgdialog
add tablewidgetitem to rsxdebugger
fix comments in save_data_utility.cpp
* fix d3d adapter default
* fix taskicon progressbar not being destroyed properly
* add last_path to filedialogs
* fix msgdialog crash on ok (#58 )
* fix thread stopping in debbugerFrame (#59 )
* Move Emu.init to be first. This will fix the qt stuff seeming to ignore the virtual filesystem in the config. (VFS to be made soon maybe) (#60 )
* Fix full screen opening on double RIGHT click.
* fix other instances of double click ...
* Fix locaiton of gui config. (#61 )
* fix d3d bug (#62 )
* fix d3d bug
* small utf8 addition
* Fix cmake for qt (#64 )
* Initial CMake fix
* Fix compilation with GCC
* Get rid of awful hack
* Update cotire with qt support
* Maybe fix travis
* Emergency Hack Relief Program Activated
* Fix travis build (#65 )
* make about dialog great again (#67 )
and add previous additions
* Fix library sort / smart gamelist context menu (#63 )
* fix library sort
* add Title to custom game config dialog
* disable options on gamelist context menu
* use namespace for category Strings
* introduce sstr
* fix some tr nonsense
* Rpcs3qt Appveyor (#68 )
Fix appyveyor build!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
* possible fix for gamelist icons (#69 )
add warning for appicon
* Fix clang build (#66 )
Hcorion, the build savior.
* Rpcs3 qt resources (#70 )
* Resource files attempt 1
* Autorcc should probably be on?
* forgot the most important file lol
* Forgot an instance of the icon in the code...
* Patch fix for clang build.
* vulkan/d3d12 combobox merge (#71 )
* add vulkan adapterbox and merge with d3d12 box
* fix adapter text on other renderer
* gather render strings
* attempt fix on gamelist row height
* adjust adapter behaviour to new guideline
* Compiler of Peace.
* High critical hit rate.
* Mugi eating strawberries is savage.
* Apply KD-11 Hotfix (#73 )
* Most of Ani Adjusts (#72 )
* Most of the adjustments are made here.
* fix gamelist rowheight
* fix msg dialog layout and disable_cancel
* cleanup
* fix disable cancle again
* fix debuggerframe buttons and doubleclick
* Add a fun little bonus feature :) (#74 )
* category filters simplyfied (#75 )
* Cleaning up cmake a bit.
* fixezzzzzz (#76 )
* upgrade Info Boxes
* upgrade file explorer
* refactor GetSettings and SetSettings
* second refactoring
* cleanup
* travis is a grammar nazi
* second travis shenanigans
* third travis weirdo thingy
* travis 4 mega fun
* travis 5 default to def
* finish refactoring for settings
fix gamelist headers
* hotfix msgdialog and infobox (#77 )
* msgdialog fix 1
* fix zombie infobox
* Rpcs3 Qt Welcome Page (#78 )
* Add a welcome dialog.
* Add enter to end of file
* i'm an idiot
* last mistake i hope
* sponsored via --> funded by
* RPCS3 does not condone piracy.
* Mega Adjusts
* Ani Adjustments and a few refactorings
* Yay
* Add Gamelist Icon Sizes (#79 )
* Reverting Mega's suggestion. If people can use alt-f4 to get around this dialog, they can probably use an emulator too.
* Fix firmware file choice dialog in QT GUI (#80 )
* ani adjusts 2 + minor icon size simplifications (#81 )
FPS Additions
* Update Travis to Qt 5.9 (#82 )
2017-06-04 17:48:33 +03:00
Jake
195f24507b
cellPad: Clear info structs before setting
2017-06-02 19:40:22 +03:00
Jake
56b21fd411
cellPadPeriphGetData impl
2017-06-02 19:40:22 +03:00
kd-11
d5df4a4616
rsx/fp/gl: Minor fixes ( #2823 )
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* rsx/fp: expand glsl unpack instructions to vec4
* rsx/fp: Ignore BRK outside LOOP/REP
* fix string compare typo
2017-06-01 15:53:25 +03:00
kd-11
e6d55a6692
ui/vk: Reimplement vulkan GS selection; minor fixes for broken contexts on unsupported devices
2017-05-26 18:26:10 +03:00
John-Gee
63cadab042
Need to link to libatomic for objects with sizes that aren't supported natively by the CPU
2017-05-26 13:11:41 +03:00
xperia64
05b9575981
Add option to select Vulkan device ( #2814 )
2017-05-25 18:46:28 +03:00
kd-11
e82163bfb9
cmake: Link libllvm-4.0.so dynamically to avoid conflict with system libs ( #2811 )
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* cmake: Link libllvm dynamically to avoid conflict with other system libs
2017-05-24 18:33:16 +03:00
Zion Nimchuk
83ffd7c9fb
Add installation for linux
2017-05-22 20:53:59 +03:00
Zion Nimchuk
7f2e87580f
Update .xpm based on new .ico
2017-05-22 20:53:59 +03:00
kd-11
18df292f90
rsx/fp: Better handling of flow control ops
2017-05-22 14:28:33 +03:00
kd-11
ccb23d70a5
vk: Improve flush queue sync between cell threads
2017-05-22 14:28:33 +03:00
kd-11
786bcb0d1b
rsx: bugfix - avoid a divide by zero
2017-05-22 14:28:33 +03:00
kd-11
0efc3c1c6c
rsx: Relax restriction on vertex register data fetch
2017-05-22 14:28:33 +03:00
kd-11
d4ddc40988
rsx: Add support for repeated data streams (broken attrib divisor?)
2017-05-22 14:28:33 +03:00
kd-11
e8b4d332eb
rsx: Use faster upload path when conditions allow
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Fix aligned memory access (SSE)
rsx: BufferUtils; always use optimized paths
2017-05-22 14:28:33 +03:00
Jake
674acd8431
ds4: use controller calibration values for accel/gyro
2017-05-21 18:07:43 +03:00
Jake
80fc471067
Ignore LLE savedata modules
2017-05-21 18:07:43 +03:00
Jake
4bcafb3e75
Fix C00 SPRX loading
2017-05-21 18:07:43 +03:00
Jake
7ccc5d3910
Set TrophyRequiredSize to 0
2017-05-21 18:07:43 +03:00
Nekotekina
f010b5b235
Configuration simplified
2017-05-20 16:01:48 +03:00
Nekotekina
d5107aab47
cfmt improved
2017-05-19 01:13:23 +03:00
Nekotekina
bd8dfac713
ALSA: decrease buffer
2017-05-19 01:13:23 +03:00
Nekotekina
b613fb70f1
Fix MFC_WrTagUpdate
2017-05-19 01:13:23 +03:00
Zangetsu38
43b06c2a9c
Fix compilation asmjit for VS. ( #2791 )
2017-05-18 19:31:39 +03:00
Zion
c133db6721
Update asmjit submodule (Testers wanted!) ( #2782 )
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* Update asmjit submodule
* Add myself as a contributor 😉
2017-05-18 14:22:45 +03:00
raven02
f54628fcfd
Stub cellGcmSetWaitFlipUnsafe() ( #2786 )
2017-05-16 07:33:37 +08:00
Nekotekina
7ac64a6725
CELL_OK cleanup
2017-05-15 14:58:32 +03:00
Nekotekina
81c8d3f27a
Added CELL_CANCEL
2017-05-15 14:37:05 +03:00
Nekotekina
88fef183a3
config.yml: Log section optimized
2017-05-15 14:37:05 +03:00
scribam
299f627321
Stub cell ( #2785 )
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* Update cellGcmSys
* Update cellStorage
* Update cellSubdisplay
* Update sceNpTrophy
- Use error_code as return type
- Add few checks
* Update cellKey2char
* Update cellKb:
- Use error_code as return type
- Replace UNIMPLEMENTED_FUNC by .todo
* Update cellNetCtl
* Update cellSpudll
* Update cellSysutilAp
* Update cellUserInfo
* Stub sys_mempool_allocate_block (bad idea)
2017-05-15 14:30:14 +03:00
kd-11
c26607de08
gl: Strict export of diff_color and spec_color for mesa compatibility ( #2779 )
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* gl: Strict export of diff_color and spec_color for mesa compatibility
* gl: Relax the front_diff/spec rules a little
2017-05-14 11:50:24 +03:00
shameful
e93c4c42b6
fix for shader fog mode exponential2_abs ( #2781 )
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* Update VKFragmentProgram.cpp
added missing exponent parameter
* fixed misplaced exponent in VKFragmentProgram.cpp
parameter that belonged to pow() was being passed to exp() instead, causing the shader compilation to fail
* fix for opengl fog_mode exponential2
same fix as the vulkan version
* directx fog_mode exponential2 fix
misplaced parameter
* directx fog_mode exponential2_abs fix
* vulkan fog_mode exponential2_abs fix
* opengl fog_mode exponential2 fix
2017-05-14 12:56:24 +08:00
kd-11
d24ba0da90
gl: Workaround to detect opengl driver caps for intel
2017-05-12 20:10:03 +03:00
kd-11
7460bdfb1b
gl: Use strict vertex output declaration for better compatibility with mesa
2017-05-12 20:10:03 +03:00
kd-11
c5975d5f66
rsx: Vertex program output fixes
2017-05-12 20:10:03 +03:00
Nekotekina
8df95dbe39
Stub sys_fs syscalls
2017-05-11 19:05:41 +03:00
Nekotekina
75017345be
cellFsGetPath implemented
2017-05-11 19:05:41 +03:00
Nekotekina
08c955d177
Remove AutoPause.cpp
2017-05-11 19:05:41 +03:00
Nekotekina
8209e6c1e3
ppu_initialize_syscalls draft
2017-05-11 19:05:41 +03:00
Nekotekina
3a5efe9809
sys_ppu_thread_register_atexit implemented
2017-05-11 19:05:41 +03:00
Nekotekina
d4146e4e68
Disable /host_root/ by default
2017-05-11 19:05:41 +03:00
Nekotekina
5ffb4766b0
sys_ppu_thread_once rewritten
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sys_initialize_tls moved
sys_interrupt_thread_disestablish moved
2017-05-11 19:05:41 +03:00
kd-11
450d45354c
rsx: Enable GPU texture scaling by default
2017-05-10 21:50:14 +03:00
kd-11
df7b466656
spu: Speed hacks - Do not starve PPU threads
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optionally hint to the OS scheduler to give less attention to SPUs
ui: Add speed 'hacks' as configurable options
2017-05-10 21:50:14 +03:00
kd-11
4b5a30f53d
vulkan: Do not bother with cache checks if buffer sync is not managed
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introduce pause intrin
2017-05-10 21:50:14 +03:00
kd-11
0ec88bb65d
vulkan: Mark of critical code from allowing cb split in exception handler
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vk: Shader loads are sacred
2017-05-10 21:50:14 +03:00
kd-11
3b27b3c182
vk: Buffer sync timing tweaks
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vulkan: more sync timing fixes
2017-05-10 21:50:14 +03:00
kd-11
e1a75deb25
rsx: Refactor image scaling code; Scale downloaded surfaces with vulkan
2017-05-10 21:50:14 +03:00
kd-11
c7db322873
vulkan: Use non-blocking list of lists (WIP)
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whitespace fix only
facepalm
2017-05-10 21:50:14 +03:00
kd-11
b78c6f7127
clear up a spec misunderstanding
2017-05-10 21:50:14 +03:00
kd-11
2b19031206
vulkan: Use a parallel cb for texture cache ops; bug fixes
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vk: More surface fixes and debug stuff
vk: Crude thread sync implementation to prevent cb desync crashes due to resource usage
fix build
more fixes
vulkan: Do not flush command queue if address cannot be flushed
vk: More fixes for accuracy. Needs optimizations
vk: Batch all flush-to-buffer operations in the non-critical path
- More work is needed to make queue submission asynchronous
2017-05-10 21:50:14 +03:00
kd-11
fd754a4ddc
vulkan: Start work on buffer synchronization
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addendum - fix build
vulkan: separate cached section lifetime management
bug fixes
2017-05-10 21:50:14 +03:00
Nekotekina
b1e8eefad0
cellFs fixes
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cellFsAllocateFileAreaWithoutZeroFill implemented
2017-05-07 15:24:07 +03:00
Nekotekina
e8d76ede14
sys_fs_fsync fix
2017-05-05 00:11:57 +03:00
Nekotekina
e2478902c9
Update supporters
2017-05-05 00:11:57 +03:00
Jake
b9ebf595e6
XInput vibrate support
2017-05-04 23:35:09 +03:00
Jake
6bb32e4e80
DS4 Support. Supports sixaxis and vibrate
2017-05-04 23:35:09 +03:00
Jake
6d7419be0e
Add hidapi submodule, build updates / readme
2017-05-04 23:35:09 +03:00
scribam
e33c01131e
Update sceNpSns ( #2732 )
2017-05-01 21:35:49 +03:00
Nekotekina
2845617053
Hide cursor in GSFrame
...
Implements #2054
2017-04-30 21:10:27 +03:00
Nekotekina
95c6278863
Organize cellDaisy
2017-04-30 21:10:27 +03:00
Nekotekina
eba44261c7
Preserve original function names
2017-04-30 21:10:27 +03:00
Nekotekina
b349100d9d
Stack overflow detection
...
Added a gap between stack allocations
PPU callstack improved
2017-04-30 21:10:27 +03:00
Wilfried Rabouin
7ab210432e
PPU interpreter (precise): SAT bit implemented ( #2736 )
2017-04-30 21:05:50 +03:00
Pierre Vezien
f40dcbfa30
Stub sceNp functions to return an offline status until further developement is done.
2017-04-30 18:21:34 +03:00
scribam
84ba7c3e73
Stub cellFiber module ( #2704 )
2017-04-29 02:44:42 +03:00
Jake
ff366f4e4e
Partially implement cellPadGetDataExtra
2017-04-29 01:26:03 +03:00
Jake
5f470b316a
Fix cellPadGetData button reports
2017-04-29 01:26:03 +03:00
Jake
c8252d2b28
Fix cellGameContentErrorDialog freeze
2017-04-29 01:26:03 +03:00
Jake
ac58953276
Fix typo/spacing from userclip
2017-04-29 01:26:03 +03:00
Jake
f064a26382
Settings Fix
2017-04-29 01:26:03 +03:00
Jake
16d7eb4f55
[Crypto] Edat cleanup
2017-04-29 01:26:03 +03:00
Nekotekina
5f26c2fc8f
REG_FUNC+ macro improved
...
This includes REG_FNID, REG_VAR, REG_VNID
Allows to specify alternative function name
2017-04-26 23:38:24 +03:00
Nekotekina
f6383f6e06
cellAudioAdd2chData fixed
...
cellAudioAdd6chData fixed
Speculatively.
2017-04-26 23:05:49 +03:00
Nekotekina
8055d83da2
sys_fs_fget_block_size improved
2017-04-26 20:31:39 +03:00
Nekotekina
b0a83cdb56
sys_fs_lsn_get_cda_size stub
2017-04-26 20:26:29 +03:00
Nekotekina
3f5951c9f8
sys_fs_fcntl update
2017-04-26 16:10:26 +03:00
Nekotekina
c3c442ccb1
cellFsGetFreeSize implemented
2017-04-26 02:27:35 +03:00
Nekotekina
a95a63a58a
sys_fs_lsn_lock implemented
2017-04-26 02:27:35 +03:00
Nekotekina
1bbb76fa20
sys_fs_test implemented
2017-04-26 02:27:35 +03:00
Nekotekina
f42b830ce9
fs::statfs implemented
2017-04-26 02:27:35 +03:00
Nekotekina
256dfc5729
sys_fs_fsync implemented
...
sys_fs_fdatasync implemented as equal function
2017-04-26 02:27:34 +03:00
Nekotekina
19fd8c109e
cellFsSdataOpenByFd fixed
2017-04-26 02:27:34 +03:00
Nekotekina
634f353ed4
Fix module initialization
2017-04-26 02:27:34 +03:00
Nekotekina
d7c3d1ce12
sys_fs: 0xc0000006 stub
2017-04-26 02:27:34 +03:00
Nekotekina
a626bbf635
PPU Debug fix
2017-04-26 02:27:34 +03:00
Nekotekina
0f95736c36
cellFsGetDirectoryEntries rewritten
2017-04-26 02:27:34 +03:00
Nekotekina
d05b6135c6
Use libfs.sprx (LLE)
2017-04-26 02:27:34 +03:00
Jake
60ce85f840
[Render] Userclip for d12/vk/ogl ( #2719 )
2017-04-25 18:32:39 +08:00
scribam
8b2473251d
Stub new modules
...
- cellGamePs1Emu
- cellSysconfPs1emu
- sysBdMediaId (which included sys_get_bd_media_id)
- sysConsoleId (which included sys_get_console_id)
- sysPs2Disc
2017-04-23 16:02:57 +03:00
raven02
24fc1027ea
vk: add source alpha saturate blend factor ( #2724 )
2017-04-22 22:35:36 +08:00
Nekotekina
463e18f893
Disable SPUJIT.log (opt-in)
2017-04-20 00:52:31 +03:00
Nekotekina
f7cb1aea64
Fix Lib Loading
2017-04-20 00:52:11 +03:00
Nekotekina
9b43203111
offset32(): pointer-to-member arithmetic
2017-04-20 00:17:16 +03:00
Megamouse
ff5295de32
Lib Loader Radiobutton ( #2689 )
2017-04-20 00:16:55 +03:00
scribam
8060cf9b19
Add cellRtcAlarm module ( #2703 )
2017-04-19 21:24:52 +03:00
scribam
ba9fdfa802
Add cellFsAccess function
2017-04-19 03:42:44 +03:00
scribam
df8a0517dc
Add FT_Done_Library function
2017-04-19 03:42:44 +03:00
scribam
d27c3eee24
Add FTFaceH_GetMaxVerticalAdvance function
2017-04-19 03:42:44 +03:00
Ryan Gonzalez
e447f071ce
Misc compile fixes
2017-04-18 22:37:17 +03:00
Nicolas Werner
cc12302dd4
Fix crash on linux when opening the settings dialog in debug mode
...
D3D12 is not in the list of supported renderes on platforms other than windows.
Deleting an item, that can't be found, triggers an assert in debug builds, so let's
avoid that.
2017-04-18 21:37:17 +03:00
scribam
30eb680c9d
Check variable before to execute remove, in GLGSRender::on_exit ( #2682 )
2017-04-18 00:30:34 +03:00
Nekotekina
f0f8f50e12
Error filtering updated
2017-04-16 17:44:20 +03:00
Nekotekina
4ceaab10a5
_mxr000 hack moved
2017-04-16 17:44:20 +03:00
Nekotekina
402df68235
sys_spu_image loading rewritten
2017-04-16 17:44:20 +03:00
Nekotekina
db1b012a26
SPU fix
2017-04-16 17:44:20 +03:00
Nekotekina
b1f1a5885b
PPU LLVM improved
2017-04-16 17:44:19 +03:00
Nekotekina
2fd58dc7e8
sys_prx updated
2017-04-16 17:44:19 +03:00
Nekotekina
7428bb3025
HLE linkage rewritten
2017-04-16 17:44:19 +03:00
Jeremiah
14f02b23c2
Properly overwrite param.sfo in savedata ( #2690 )
2017-04-16 01:45:50 +03:00
Ofek
617746606d
Trophy fixed ( #2687 )
2017-04-14 13:08:17 +03:00
kd-11
65bdcaed29
spu: Check exponent bits in FMA ops ( #2683 )
2017-04-13 23:02:51 +03:00
Ofek
a5fd7abcf7
Trophy update ( #2655 )
...
* Added checksum check to TROPHY.TRP loader
* Implemented sceNpTrophyGetGameProgress, sceNpTrophyGetGameIcon & sceNpTrophyGetTrophyIcon
* Updates to up to date APIs and tiny changes
* Code style fixes for checksum verifier, and another fix for trophy functions
* Format fix
2017-04-13 20:29:47 +03:00
Ani
94ab3ae7cf
Misc ( #2614 )
...
* cellSysmodule: Register libad modules
Register libad_core, libad_async, libad_billboard_util
* Misc
sys_ss_get_console_open_psid (Called on Project Diva F 2nd),
sys_ss_get_console_id
Stub cellWebBrowserGetUsrdataOnGameExit for Professional Baseball
Spirits 2015
Fix two logs on GcmSys
2017-04-13 19:30:25 +03:00
Jeremiah
370c2ecac5
Update cellSaveDataGetListItem
2017-04-13 18:42:38 +03:00
Nekotekina
af8d7b9e4e
Travis fix
2017-04-12 12:58:03 +03:00
kd-11
3ce7947dd3
rsx: Throw if user attempts to use Vulkan/DX12 without driver support
2017-04-11 13:19:31 +03:00
kd-11
ac3b22902a
gl: Autodetect supported OpenGL extensions
...
cleanup
2017-04-10 17:24:30 +03:00
raven02
9b48074389
GL: fix wireframe in Catherine ( #2660 )
2017-04-10 09:28:46 +08:00
scribam
9ba0a9189b
Update sys_spu
...
- Implement sys_spu_thread_group_set_priority
- Implement sys_spu_thread_group_get_priority
2017-04-10 04:08:55 +03:00
scribam
7cd15a6202
Add functions to cellSsl
2017-04-10 03:25:45 +03:00
scribam
49ba4bbfb5
Typo
2017-04-10 02:39:52 +03:00
Nekotekina
77aa3142a9
Audio: downmix to stereo
2017-04-10 00:18:12 +03:00
Nekotekina
4c741e93c3
ALSA Audio Renderer (Linux)
2017-04-09 19:45:12 +03:00
Nekotekina
dc3d38c255
PPU Analyser: TOC detection
...
Improved TOC detection logic
Added "PPU Debug" option
2017-04-09 00:16:53 +03:00
Nekotekina
fb9b09d004
PPU disasm: print HLE index
2017-04-08 23:51:54 +03:00
Nekotekina
d7c66fc949
ppu_analyse: use entry point
2017-04-08 23:51:54 +03:00
kd-11
adefd1fd63
rsx/ui: Add config toggle for GPU texture scaling/blit
2017-04-08 23:12:09 +03:00
kd-11
6d6d0e4e36
gl: Use the GPU to scale textures; use ARB_sampler_object
...
Improve scaling and separate sampler state from texture state
gl: Unify all texture cache objects under one structure separate by use case
gl: Texture cache fixes
- Acquire lock when finding matching textures
- Account for swizzled surfaces when deciding whether to cpu memcpy
- Handle swizzled images on the GPU
2017-04-08 23:12:09 +03:00
kd-11
d94986ff0d
rsx: Set up hw accelerated blit
2017-04-08 23:12:09 +03:00
Zangetsu38
b3cb827526
Registers more functions missing.
...
Implement and stub cell_FreeType2.
Reorder cellRtc.
2017-04-08 22:32:59 +03:00
Nekotekina
ac79654d1b
Warn about libfiber.sprx
...
It's currently incompatible with LLVM
Also fixed breakpoint bug
2017-04-08 00:56:38 +03:00
Nekotekina
69d86e39b9
Fixed auto LLE
2017-04-08 00:56:38 +03:00
Nekotekina
49daecc4ea
Update supporters
2017-04-08 00:56:38 +03:00
Nekotekina
8f0b55c2cb
Update rpcs3.ico
2017-04-08 00:56:38 +03:00
Nekotekina
ed7883ba07
PPU Analyser fix
2017-04-08 00:56:38 +03:00
scribam
7a1fd27ecc
Update cellSpudll
...
- Stub cellSpudllGetImageSize
- Implement cellSpudllHandleConfigSetDefaultValues
2017-04-08 00:09:06 +03:00
scribam
d160c862c7
Stub cellScreenshot module
2017-04-07 22:40:23 +03:00
scribam
4c4b353766
Stub cellVideoUpload module ( #2642 )
2017-04-07 19:45:38 +03:00
scribam
22ec8c4dd2
Stub cellSysconf module
2017-04-07 18:53:00 +03:00
scribam
219dba8aae
Stub cellBgdl module
2017-04-07 16:36:51 +03:00
scribam
7c2af5ceae
Register cellSpursRemoveSystemWorkloadForUtility
...
Before
! LDR: **** cellSpurs export: [0x31F5196B] at 0x13ab56c
After
! LDR: **** cellSpurs export: [cellSpursRemoveSystemWorkloadForUtility] at 0x13ab56c
2017-04-07 16:13:14 +03:00
scribam
a1cc40e7b1
Add cellLibprof module ( #2637 )
2017-04-07 15:48:59 +03:00
ikki84
27ea4285ef
Imejp: cellImeJpEnterChar ( #2600 )
2017-04-07 15:30:07 +03:00
Yukariin
74e806810d
[WIP] Update Qt interface ( #2336 )
...
* Fix rpcs3qt Linux build
* Files clean up
* Add base MainWindow class
* Add slot stubs
* Update MainWindow::DecryptSPRXLibraries
* Add SettingsDialog base class and tab stubs
* Add CoreTab base layout
* Add compile guards
* Minor fixes
* Add GraphicsTab base layout
* Add OK button signal
* Remove QML stuff
* Fix indentation
* Add AudioTab base layout
* Add InputTab base layout
* Fix layouts
* Add MiscTab base layout
* Fix layouts
* Add NetworkingTab base layout
* Add SystemTab base layout
* Fix button layout in SettingsDialog
* Make SettingsDialog resizable
* Add base dock widget stubs
* Add very base PadSettingsDialog layout
* Add combo box entries
* Abb LogFrame base layout
* Fix indent
* Abb GameListFrame base layout
* Minor fixes
* Add AutoPauseSettingsDialog base layout
2017-04-07 01:12:15 +03:00
jjsat
d8dc4f4474
Fix isdenormal() for MS VC.
2017-04-06 20:58:02 +03:00
scribam
ba8aa580a1
Add few functions in cellSysutil.
2017-04-06 14:58:03 +03:00
scribam
c863da278f
Add cellRtc functions
2017-04-06 12:55:33 +03:00
Inviuz
22e679e23e
cellSave fix plus bugfixes ( #2631 )
...
* cellSave fix plus bugfixes
allows allocation of last byte in memory block
prevents rpcs3 from crashing when closing non existent socket
* Fix overflow
* add more socket options
fix typo
prevent sys_net from operating on nullptr sockets
2017-04-05 16:08:58 +03:00
Nekotekina
65488078a4
cellSaveData workaround
2017-04-03 16:02:43 +03:00
kd-11
2d99f3556e
rsx: Fix line_loop -> line_strip indexing
2017-04-03 13:50:58 +03:00
kd-11
d33bc540bc
rsx/vk: Re-enable layout transitions in vulkan. Vulkan drivers take this hint seriously
...
- Fix enum typo
2017-04-03 13:50:58 +03:00
Jochen Schleu
ce7d62968e
Only pass positive values to sqrt and log2 in the fragment program. ( #2624 )
2017-04-03 13:17:20 +03:00
Andrey
215a9f9e11
Gdb debug server ( #2542 )
2017-04-02 21:10:06 +03:00
scribam
b54ba47870
Stub cellHttpUtil ( #2611 )
2017-04-02 15:32:53 +03:00
Cornee Traas
901f503a3a
Fix mounting bdvd when elf in subdirectory
...
Causes MGS4 to boot further
2017-04-01 19:29:49 +03:00
kd-11
0fba38f691
gl: Fix legacy clamp mode ( #2612 )
2017-03-30 19:37:49 +03:00
Nekotekina
c4066b924b
Restore GD in game viewer
2017-03-30 13:17:34 +03:00
Nekotekina
3ec156b2f2
Enable patch engine for SPU images
2017-03-30 12:04:59 +03:00
Nekotekina
78b9c64f67
Simple patch engine
2017-03-30 12:04:59 +03:00
Nekotekina
77e88741bc
Alternative TLS allocation
...
Should fix "out of TLS memory"
2017-03-30 12:04:59 +03:00
Nekotekina
4c789faea4
RemoveGameConfig improved
2017-03-30 12:04:59 +03:00
kd-11
66835cf083
rsx: Fix mipmap count calculation
2017-03-29 23:06:17 +03:00
kd-11
ad12900397
gl: Force alignment of DXT textures
2017-03-29 23:06:17 +03:00
kd-11
909f3e9b3e
rsx: Support indexed immediate draw via ArrayElement method
2017-03-29 23:06:17 +03:00
Inviuz
632287afe7
Add simple divide to get kbytes
...
integer division
2017-03-28 23:13:25 +03:00
Inviuz
08c9a7c184
Check for invalid arguments
...
Caused crash when recvfrom was using null buffer
2017-03-28 23:13:25 +03:00
Inviuz
149c08ba78
implement getSizeKB functions
...
bugfix in sys_net. id 0 is acceptable socket id
2017-03-28 23:13:25 +03:00
Nekotekina
cec75e8567
OpenConfigFolder
2017-03-27 13:19:53 +03:00
Nekotekina
c1a98f76cd
OpenGameFolder simplified
...
Added menu separators
2017-03-27 12:44:00 +03:00
Nekotekina
6b471d50eb
libmedi fix
2017-03-27 01:15:41 +03:00
Nekotekina
e8984d976c
_sys_sprintf implemented
...
_sys_printf, _sys_snprintf fixed
2017-03-27 01:15:41 +03:00
Nekotekina
8590b66b4b
Fix cpu_thread pause
2017-03-27 01:15:41 +03:00
Nekotekina
37a97a71e3
vm::g_exec_addr added
...
s_ppu_compiled renamed
Exception handling enabled
2017-03-27 01:15:41 +03:00
Nekotekina
f1f53de24b
PPU analyser fix
2017-03-27 01:15:41 +03:00
Nekotekina
cd9bd79639
AutoLLE: libhttp.sprx added
2017-03-27 01:15:41 +03:00
Nekotekina
4bbe1b6bf3
fs::write_file aux
2017-03-27 01:15:41 +03:00
Nekotekina
0393c7f52c
fs:: handle negative seek
2017-03-27 01:15:41 +03:00
Nekotekina
e12a708036
LLVM: fix for mingw
2017-03-27 01:15:41 +03:00
Megamouse
51cd98c9f4
Add "Open Game Folder" Option" ( #2595 )
2017-03-27 01:11:08 +03:00
kd-11
3ec1fe9ee7
rsx: Fix depth clears on z16 surfaces without stencil
...
remove some debug code
2017-03-26 16:22:53 +03:00
kd-11
70d3a6d840
rsx: Support more base types for immediate rendering
...
fix alignment
2017-03-26 16:22:53 +03:00
kd-11
ba968048c9
vk: Minor fixes to vertex counting and lower exception to notice if var does not exist
2017-03-26 16:22:53 +03:00
kd-11
79d114cc06
rsx: Support immediate mode rendering
2017-03-26 16:22:53 +03:00
Zangetsu38
0f9f787a55
Move module in correct path
2017-03-26 01:50:22 +03:00
Ani
7ae2a8840b
Register HLE libmedi, cellCrossController, cellSysutilNpEula
...
Motorstorm Apocalypse calls for cellMediatorGetSignatureLength,
cellMediatorCreateContext, cellMediatorGetProviderUrl,
cellMediatorGetStatus
LittleBigPlanet 2 and 3 may call for 0x37E1F502 (unknown name) on
cellCrossController
Resistance 3 and Uncharted 2 may call for the functions registered
on cellSysutilNpEula
2017-03-26 01:04:39 +03:00
Ani
7d59f7e69c
cellSysmodule: Register 0xF044, 0x0054, 0x005C modules
...
cellSysmodule: Register 0xF044 module (cellSysutilNpEula)
Found by debugging Uncharted 2 Demo (NPEA90055)
Helps in all games that register sys module configuration 'multi-player'
cellSysmodule: Register 0x0054 module (libmedi)
Found on Motorstorm Apocalypse [NPEA00315] (thanks Zangetsu for the log)
cellSysmodule: Register 0x005C module (cellCrossController)
Found on LittleBigPlanet 2 [BCES00850] (thanks Zangetsu for the log)
2017-03-26 01:04:39 +03:00
kd-11
5b0fddd3e8
gl/vk: Fix stencil ops
2017-03-25 15:07:43 +03:00
Jake
f4a0ff19d5
Xinput/MMjoy: Fix connection status
2017-03-25 14:26:27 +03:00
Jake
65696bf6a3
Crypto: fix sprx/self check in npDrm and edata fixes
2017-03-25 14:26:27 +03:00
clienthax
44e62c5c92
Fixs for klics
2017-03-25 14:26:27 +03:00
Svyatoslav
620ec7ef25
PVS-Studio: fix V547 ( #2543 )
2017-03-25 13:27:42 +03:00
kd-11
34c2b8a55e
rsx: recover from FIFO parse errors
...
- Validate FIFO registers before access
-- Validate the args ptr separate from the get ptr
2017-03-24 09:30:23 +03:00
kd-11
ef822d785e
rsx/fp: src3 workaround
2017-03-24 09:30:23 +03:00
kd-11
f7d767d0e8
gl/vk: Fix projected coordinate lookup on a cubemap sampler
2017-03-24 09:30:23 +03:00
kd-11
8fa3f0721e
fix false alphakill flags when texture fetch is optimized away
2017-03-24 09:30:23 +03:00
twdarkeh
ee8fecea21
remove custom config ( #2574 )
...
Add remove custom config to right click
2017-03-23 11:27:33 +03:00
Nekotekina
3bfe17a14f
PPU: HACK instruction removed
...
Breakpoints fixed
2017-03-22 23:23:47 +03:00
Nekotekina
ddd6ebc58d
LLVM: Bump obj version
2017-03-22 01:33:50 +03:00
Nekotekina
1b5c0c68dd
LLVM: enable New GVN Pass
2017-03-22 01:21:19 +03:00
Nekotekina
3e6f9faf71
Use LLVM 4.0
2017-03-21 23:32:14 +03:00
Nekotekina
4fc8276f0f
LLVM: fix FCTIW, FCTID
2017-03-21 20:16:41 +03:00
Nekotekina
aad035c4b5
LLVM: fix FCTIWZ, FCTIDZ
2017-03-21 20:16:41 +03:00
Nekotekina
c2cd0c994f
LLVM: volatile load for state
2017-03-21 20:16:41 +03:00
Inviuz
c729d6d65a
Use sys_vm_memory_map plus add default value for sys_allocate ( #2560 )
...
for different memory map(unconfirmed) also handle default action.
Fixes unknown syscall 313 error
Issue 2510
2017-03-21 16:02:00 +03:00
scribam
5785ebb384
Update cellOvis
...
- Add parameters to cellOvisInitializeOverlayTable, cellOvisFixSpuSegments and cellOvisInvalidateOverlappedSegments functions
- Modify return type for cellOvisFixSpuSegments and cellOvisInvalidateOverlappedSegments functions
- Replace UNIMPLEMENTED_FUNC by cellOvis.todo
2017-03-20 16:40:44 +03:00
scribam
b32ad80c23
Update PPUFunction.cpp
...
Source:
- http://www.psdevwiki.com/ps3/LV2_Functions_and_Syscalls
- http://www.psdevwiki.com/ps3/VSH_Exports
2017-03-19 20:12:11 +03:00
Nekotekina
2b79a3691f
cellVdec: default FRC workaround
2017-03-17 20:51:06 +03:00
Nekotekina
cff39ec3a9
Fix override warning
2017-03-17 20:23:21 +03:00
Nekotekina
c4bdc930ca
Fix UB in PPU interpreter
2017-03-17 20:23:03 +03:00
Nekotekina
d45d8eb4bc
Stub sys_crash_dump_set_user_log_area
2017-03-17 20:08:00 +03:00
al0xf
c5e6665010
Fix async OSK loading ( #2531 )
2017-03-16 12:34:47 +03:00
Nekotekina
1b5a479bbd
Auto LLE: cellSsl
2017-03-14 19:21:03 +03:00
Nekotekina
fc92040d7f
About dialog updated
2017-03-14 19:13:01 +03:00
Nekotekina
b3073bbf1e
Gui: TTY log fix
2017-03-14 16:29:58 +03:00
Nekotekina
63a107acbc
Small fix
2017-03-14 16:12:03 +03:00
Nekotekina
07646c2124
LLVM CPU override option
2017-03-14 16:12:03 +03:00
Nekotekina
b45cea1434
Opt-in LLVM logs
2017-03-14 16:12:03 +03:00
Nekotekina
3648a058d1
Auto LLE update
...
libdtslbrdec.sprx removed
Some encoders added
2017-03-14 16:12:03 +03:00
Nekotekina
90479eaad6
sys_lv2coredump, sys_crashdump modules
2017-03-14 16:12:03 +03:00
kd-11
1de2ceca9b
rsx/vp: Fixes ( #2533 )
...
* rsx/vp: Fix rsq opcode broken in previous commit
* fix ms compiler error
* fix another possible conflict with ms d3d compiler
2017-03-14 16:05:59 +03:00
kd-11
8fc281e034
gl: Separate scale offset, fragment constants and transform constants uploads
2017-03-13 23:40:34 +03:00
kd-11
2093134420
gl: Do not attempt to re-flush an address if another thread flushes it first
2017-03-13 23:40:34 +03:00
kd-11
818dd88390
gl/vk: Ignore invalid texture uploads
2017-03-13 23:40:34 +03:00
kd-11
be4bb48476
rsx/fp: Fix some decompiler bugs
2017-03-13 23:40:34 +03:00
Nekotekina
1c8cb3b7d3
Boot messages
2017-03-13 18:03:38 +03:00
Nekotekina
1ede0f4706
Minor optimization
2017-03-13 15:02:18 +03:00
Nekotekina
78703cfe47
Use utils::memory_protect
2017-03-13 13:16:22 +03:00
Nekotekina
d09dd29054
utils::memory_protect
2017-03-13 13:16:22 +03:00
kd-11
fa6114719d
gl: Lower restriction on render target pitch
2017-03-13 12:44:28 +03:00
ikki84
c8b9cc9fe5
Stub cellAvconfExt
...
Changed "fmt::throw_exception("Unimplemented" HERE); "
into:
"UNIMPLEMENTED_FUNC(cellAvconfExt); "
"return CELL_OK;"
Allow NPEB01283 to go further in boot (pass the intro and reaches the menu)...
2017-03-13 12:19:38 +03:00
Inviuz
b70a1edbc7
Mmapper with Neko's review fixes ( #2503 )
2017-03-12 03:15:22 +03:00
Nekotekina
14e5aa57c8
wx: UTF8 path fix
2017-03-12 00:41:48 +03:00
Nekotekina
7b65f93953
SPU ch69
2017-03-11 21:55:50 +03:00
Nekotekina
d878a286bc
0.0.2 Alpha
2017-03-11 21:38:49 +03:00
Nekotekina
ce35554a55
Fixes (sys_memory, sys_mmapper)
...
DeS
2017-03-11 21:37:18 +03:00
Nekotekina
4739eb3601
Reservation fix
2017-03-11 15:48:43 +03:00
Inviuz
40a84dd477
Handles directory creation in cellGameDataCheckCreate2 ( #2488 )
...
* Handle directory creation in cellGameDataCheckCreate2
Stops some games from displaying information about not enough memory on
hdd
* Returning CELL_OK causes some games to loop on sceNp functions
for "shaman magic"
* cellGameDataCheckCreate2 added param.sfo creating/rewriting
* fix fs::file null
and one readability change
* For debugging purposes
When fs::file problem is located will be improved
* Fixed wrong operators
* Conversion from vfs to fs
Should take care of fs::null
* Cleanup
removed some unnecessary logging
* Fix successive function calls
second call was always ending in error since it didn't create the conent
permission
* Changes according to Neko's review
* Change to use u32 value
2017-03-11 11:59:50 +03:00
Jake
309f409554
Fixes: cellMsgDialog, cellPad
2017-03-11 01:13:53 -06:00
Jake
a6f8e4f6b3
Edat / Sdata: On the fly decryption for edat, fix EDAT_FLAG_0x20 decryption
2017-03-10 19:39:01 -06:00
kd-11
1fd33f611c
gl: Fix texture cache bugs
...
Fix endianness bug
Fix r/w when real pitch is <= 64
2017-03-10 19:11:53 +03:00
Nekotekina
5e3bacbd9b
New reservations
...
Memory system cleanup
sys_memory_get_page_attribute
2017-03-10 15:51:40 +03:00
Ani
7cdb5f3123
Add missing system languages
...
Adds Portuguese (BR) which was introduced in firmware 4.00 alongside
with English (UK)
Adds Turkish which was introduced in firmware 4.30
2017-03-08 19:59:34 +03:00
raven02
a168aa2df3
DX12: fix DRGB8 texture format ( #2480 )
...
* DX12: set native sampler format to BGRA8
* DX12: fix DRGB8 texture format
2017-03-07 19:34:09 +08:00
Jake
87fe93ee9a
Mself / Sdata: on the fly partial decoding support ( #2468 )
2017-03-07 08:59:05 +08:00
kd-11
0fd888a42e
vk: Fix DRGB8 format
2017-03-06 18:56:46 +03:00
kd-11
1e71285de8
gl/vk/dx12: Implement forced channel remapping
...
gcc fix
2017-03-06 14:34:29 +03:00
Nekotekina
9a9455a696
Fix #2462
2017-03-05 21:42:27 +03:00
Nekotekina
19a698682b
Compilation fix (mingw)
2017-03-05 19:00:08 +03:00
Nekotekina
3baf79f929
ror64 added
2017-03-04 17:34:59 +03:00
Nekotekina
74d47943e9
sceNpDrmVerifyUpgradeLicense fixed
2017-03-04 17:14:51 +03:00
Nekotekina
8e4a09d9e5
cellFsSdataOpenByFd draft
...
LLE-compatible implementation
lv2_file::make_view implemented
2017-03-04 16:54:49 +03:00
Wilfried Rabouin
67ac8bf070
PPUInterpreter: Fix undefined behavior of left rotate functions ( #2469 )
...
* PPUInterpreter: Fix undefined behavior of rol8 and rol16 with inline assembly
* PPUInterpreter: Fix undefined behavior of rol32 and rol64
* PPUInterpreter: Change left rotate functions to inline functions and move to types.h
2017-03-04 16:41:40 +03:00
Nekotekina
48b0583866
Default LLE option
2017-03-03 01:40:27 +03:00
kd-11
b8fcbb68b0
gl/vk/cache: Fix invalidating intersecting and overlapping memory regions
...
whitespace fix
2017-03-01 14:00:06 +03:00
kd-11
85c0219aed
vk: Fix cache range computation
2017-03-01 00:40:53 +03:00
kd-11
10e218e224
Fix linux build (travis-ci)
2017-03-01 00:40:52 +03:00
kd-11
69d044cd8d
gl: Relax requirement to EXT_DSA from ARB_DSA to better support linux
2017-03-01 00:40:51 +03:00
kd-11
7062efeb3e
gl: Fix a fence deadlock in fence::wait_for_signal
...
gl: Fix potential race condition when executing local work queue
2017-03-01 00:38:22 +03:00
kd-11
cee53fcecf
gl: Ensure correct sized pbo is created upon reset
2017-03-01 00:16:55 +03:00
kd-11
ef8e92cbe3
gl: Change clear timing to immediate
...
gl: Handle cell write to locked RTT region
addendum: Fix buffer locking (personal 4)
2017-03-01 00:16:55 +03:00
kd-11
7c73c3b75c
rsx/gl: Minor refactoring; prepare vulkan backend
2017-03-01 00:16:55 +03:00
kd-11
1e826f5ccf
rsx: Minor optimization (tangible boost)
2017-03-01 00:16:55 +03:00
kd-11
96561c16ad
gl: Rewrite texture cache
...
gl: scale downloaded RTT images
2017-03-01 00:16:55 +03:00
clienthax
bd85f23ed9
Stub sys_gamepad ycon interface ( #2435 )
...
* Attempt to add sys_gamepad...
* Stub ycon methods
Signed-off-by: clienthax <clienthax@gmail.com>
2017-02-28 19:15:11 +03:00
Ani
557e1c3694
Fix cellDiscGameGetBootDiscInfo ( #2430 )
...
cellDiscGameGetBootDiscInfo is called by non-disc games for some reason.
That wasn't accounted for and therefore it would try to read PARAM.SFO
from an unmounted path and throw an access violation.
Tested with NBA Live 08 Demo NPUB90029, probably fixes similar games as
well
2017-02-28 18:42:45 +03:00
Nekotekina
c785b14c18
LLVM fix
2017-02-28 17:16:32 +03:00
Nekotekina
3751d5d5c1
Fixed VFS initialization order
...
Fixed RAP location for SELF
Fixed custom config loading
2017-02-28 16:18:49 +03:00
Nekotekina
45bb51ded8
unpkg improved
...
Initial content_type parsing
Added PSP2 support
2017-02-28 16:18:48 +03:00
Jake
c3b424eb11
rsx: image_in fix for clipx/y ( #2440 )
2017-02-28 16:21:07 +08:00
Ani
01ef9ecca4
sceNp: Fix ExitSpawn, Implement VerifyUpgradeLicense ( #2428 )
...
* sceNp: Fix ExitSpawn and ExitSpawn2
Fixes sceNpDrmProcessExitSpawn and sceNpDrmProcessExitSpawn2
functions
The problem was that first argument klicensee was missing, therefore
shifting every other argument out of place and throwing an access
violation at the end.
* Use npDrmIsAvailable on sceNpDrmProcessExitSpawn
Tries to decrypt DRM file with provided klicensee
* Implement sceNpDrmVerifyUpgradeLicense
Implements sceNpDrmVerifyUpgradeLicense / sceNpDrmVerifyUpgradeLicense2
2017-02-26 23:44:48 +03:00
Nekotekina
0eb6bf6a67
LLVM: splitting and caching
2017-02-26 20:14:18 +03:00
kd-11
9263999ad1
[rsx/vp] Improve BRB opcode implementation
...
fix merge issues
2017-02-26 10:17:34 +03:00
Ani
4d9b56c7f1
libnet: recvfrom() fix ( #2427 )
...
Prevents emulator crash when invalid socket is provided to the function
2017-02-25 23:27:31 +00:00
Nekotekina
d0afef47f8
LLVM: block borders fixed
2017-02-25 21:30:28 +03:00
Nekotekina
af53ce6f76
Stack overflow constrained
2017-02-25 19:29:31 +03:00
Nekotekina
c0589cab05
Minor fix (linux)
2017-02-24 19:56:59 +03:00
Nekotekina
8369cb2af6
Complex STOP 0x0 hack
2017-02-24 16:57:09 +03:00
Nekotekina
07d49b1bd8
sys_spu_thread_send_event fix
2017-02-24 16:57:09 +03:00
Nekotekina
5c8aab7917
Disable PPU interpreter (precise)
2017-02-24 16:57:09 +03:00
georgemoralis
14093c86a9
load config.yaml settings in a new configpergame
2017-02-24 16:55:27 +03:00
georgemoralis
e153df4d5b
pergameconfig : create directory if not exists
2017-02-24 16:55:27 +03:00
georgemoralis
3e0c356b0b
per game config.yml ( #2418 )
2017-02-23 18:08:52 +03:00
Ani
5fce74a2a6
Hides D3D12 renderer on not supported OSes ( #2416 )
...
Since Windows 10 is the only system supporting it there's no point in it being listed on other OSes.
Should prevent users reporting D3D12 isn't working on their non-w10 OSes.
2017-02-22 22:27:35 +00:00
Nekotekina
7c418f7ea5
PPU: block info fix
2017-02-23 00:35:29 +03:00
Nekotekina
dac72ff371
Automatic dev_* dir creation
2017-02-22 17:29:10 +03:00
Nekotekina
baf22527b0
Ditch fs::get_executable_dir
2017-02-22 17:17:26 +03:00
Nekotekina
4cba60b27f
Cache decrypted EBOOT.BIN
2017-02-22 15:21:30 +03:00
Nekotekina
5e539f71e6
Prefer EBOOT.BIN
2017-02-22 13:23:21 +03:00
Nekotekina
9000407a77
cpu_thread::test_state added
...
lv2_obj::sleep adjustment
synchronization fixes
2017-02-22 13:23:21 +03:00
Nekotekina
4b6f8d2f62
fxm::check_unlocked added
2017-02-22 12:57:39 +03:00
Nekotekina
f08579d201
Log timestamp added
2017-02-22 12:56:34 +03:00
Jake
47fdaf6902
Improve cellPngDec ( #2394 )
...
* Improve cellPngDec
- ReadHeader and SetParam corrected
- Partial loading Implemented
- Interlace Support added
- Improve error handling
* Use custom exception
* Change to catch ref
2017-02-19 14:59:49 +03:00
Jake
a886e28f87
Fix nv3089_image_in
...
- Restrict clip_x/y
- Remove double offset addition
2017-02-17 18:33:56 -06:00
Ani
65104b5909
Rough implementation of GCM_CONTEXT_DMA methods
...
Rough implementation of GCM_CONTEXT_DMA methods.
Fixes #1487
2017-02-17 22:35:28 +03:00
Ani
5605b4ee70
Fixes #2399
...
Defaults dGPU on NVIDIA Optimus systems and requests High Performance
mode on AMD systems.
2017-02-17 02:07:42 +03:00
Nekotekina
3ecba8e57f
Fix #2397
2017-02-16 17:14:29 +03:00
flash-fire
0c8bda4f41
Simplify the popup menu. You can reuse the popup menu. So, no need to create/delete each time. Also, deleting stuff from a for each iterator is generally a bad idea.
2017-02-16 12:14:54 +03:00
Cornee Traas
458dbbd15d
PS3UPDAT.PUP installer ( #2386 )
...
* Add PUP loader
* Add .tar loader and update .pup loader
* Add extract method + offset to TAR loader
Also adds error checking + operator bool overload
* Add firmware decryption keys to key vault
* Initial seperation of SELFDecrypter
This seperates SELFDecrypter into itself and SCEDecrypter.
SCEDecrypter contains the logic to decrypt any file with an SCE Header.
SELFDecrypter inherits from SCEDecrypter and contains the code
specifically to do with ELF. DecryptData could be deduplicated more.
* Add "Install Firmware" option to tools menu
* SCEDecrypter: put each segment in own file
Also, const-correctness, adjusted buffer size and better error handling
* More SELFDecrypter refactoring
* Compile fix
* Add messageboxes to firmware install
* Add progress bar to firmware install
2017-02-16 10:15:00 +08:00
gmoralis
b4557789f8
Implemented cellDiscGameGetBootDiscInfo
2017-02-15 10:49:18 +02:00
Ani
63169d7679
Nekotekina: Fix loading nonexistent libs
...
Nekotekina's fix for preventing loading nonexistent libs
2017-02-15 02:47:54 +03:00
georgemoralis
5d705c0e9c
fix up an issue with sceNpTrophyCreateContext ( #2382 )
2017-02-14 20:46:56 +03:00
Zangetsu38
682924b51a
D3D12: add DXGI_FORMAT_B8G8R8A8_UNORM missing ( #2385 )
2017-02-15 00:29:43 +08:00
Nekotekina
598c90f376
PPU thread scheduler
2017-02-13 22:26:11 +03:00
Nekotekina
e4962054a4
LLVM: add check state
2017-02-13 20:51:56 +03:00
Nekotekina
8891d85f75
Hack for 0x0
2017-02-13 18:32:54 +03:00
Nekotekina
763550c472
0x2c8..0x2fc
2017-02-13 17:50:04 +03:00
Nekotekina
d2ddb9882f
SPU: IRET, SN event
2017-02-13 16:29:32 +03:00
Nekotekina
64ac6a59c4
REG_FUNC simplified
2017-02-13 16:29:32 +03:00
Nekotekina
acd9d6ff24
Stub some modules
2017-02-12 21:35:55 +03:00
Nekotekina
f4b95c0226
PPU analyser improved
2017-02-12 21:12:08 +03:00
Nekotekina
177084b1f4
cellSysutil functions
...
E1EC7B6A implemented
2017-02-12 21:03:08 +03:00
Nekotekina
aff0484ea2
Stub some functions
2017-02-12 02:55:09 +03:00
clienthax
b407d12ed1
Make APP packages bootable - from BlackDaemon ( #2368 )
2017-02-11 22:11:04 +03:00
Nekotekina
e8bfce4ebd
decrypt_self() function
...
Fixed SPU self decryption
Fixed PSV debug self load
2017-02-11 21:36:48 +03:00
Nekotekina
3356a76c9b
PPU fix
2017-02-11 17:17:07 +03:00
kd-11
d6159a35aa
gl/vk/dx12: Fix texture scaling on unnormalized rtt access
2017-02-11 15:45:59 +03:00
raven02
0019ea28c3
GUI: not displaying _INSTALL , _DATA and _GAMEDATA in gameviewer ( #2364 )
2017-02-11 16:50:48 +08:00
Nekotekina
e899de88ff
Log empty functions
2017-02-11 02:43:31 +03:00
Nekotekina
bb111d325f
memory fix
2017-02-10 23:27:58 +03:00
Zangetsu38
73906f9f29
d3d12: add x1r5g5b5_z1r5g5b5 and cleanup in D3D12Formats.
...
Add info in BufferUtils for log.
2017-02-10 22:04:45 +03:00
Nekotekina
b20d7ff48c
PPU breakpoints resurrected
...
Now with zero overhead
2017-02-10 16:33:22 +03:00
Nekotekina
8262d56574
PPU interpreter improved
2017-02-10 16:33:22 +03:00
Nekotekina
257b9a2015
Debugger fix
...
Crash fixes
GUI fixes
Debug enhancements
2017-02-10 16:33:22 +03:00
magiruuvelvet
ff07595519
CMake: fix linkage on Linux, missing libdl
2017-02-10 16:24:31 +03:00
georgemoralis
6023794081
Joystick support using mmsystem library on windows ( #2355 )
...
* Joystick support using mmsystem library on windows
* fixed signed/unsigned issues with axes
* joystick buttons are now configurable
2017-02-10 15:28:00 +03:00
raven02
a1189fa37a
finding from @3141card on PS3 console
2017-02-08 23:33:43 +03:00
raven02
5a2a2f49ed
add missing LV2 error code
2017-02-08 23:33:43 +03:00
Ani
6c372d1781
cellL10n: Small adjustements ( #2320 )
...
l10n: Partial jstrnchk
l10n: SBCSstoUTF8s
l10n: Replace fmt::throw_exception() for cellL10n.todo() and
return ConversionOK for String methods, 0 for character methods
and the character itself for specific methods;
2017-02-08 03:25:10 +03:00
Oil
1669d0fdbd
Minor changes ( #2352 )
...
* More initial values for rsx method registers
* Implemented spu decrementer event
* Remove u32 cast
2017-02-07 23:59:59 +03:00
Nekotekina
47b4c649f1
PPU fixes
2017-02-07 16:37:30 +03:00
Nekotekina
ead67d8e67
Minor changes
...
Fix psv loader
2017-02-07 16:37:30 +03:00
☠Emulator_Team☠
8c4ba3257c
Some changes ( #2350 )
...
cellSysutilAvc2: Use UNIMPLEMENTED_FUNC macro instead of fmt::throw_exception.
2017-02-07 15:28:19 +03:00
ikki84
05c4aa5017
cellMsgDialogOpen: Go further using cellMsgDialogOpen2. ( #2345 )
...
Notes:
Needs proper implementation (!)
The functions shows similarities but the bits in argument "type" may vary a little.
Comparing both functions but testing in NPJA00014 I believe it could be acceptable until it be implemented properly
Feel free to reject if it´s not allowed
Update cellMsgDialog.cpp
2017-02-07 13:00:19 +03:00
raven02
f84b2f072f
D3D12: add missing logic set
2017-02-06 12:34:20 +03:00
ikki84
9b122e5449
cellMusic.cpp Change Throw Exception into UNIMPLEMENTED_FUNC
...
Also return CELL_OK in function until the it become properly developed.
2017-02-05 19:39:21 +03:00
Nekotekina
246b9f3182
CHECK_EMU_STATUS removal
2017-02-05 17:35:27 +03:00
Nekotekina
bf6854d121
LV2_LOCK removed
2017-02-05 16:35:10 +03:00
Nekotekina
eebd48e51d
cellHddGameGetSizeKB w/a
2017-02-05 16:07:26 +03:00
Nekotekina
11b0b6958f
sys_spu diag
2017-02-05 15:48:11 +03:00
Nekotekina
cb1f30e9d2
Report fixup
2017-02-05 03:06:05 +03:00
Nekotekina
ec943b38a2
sys_spu...
2017-02-05 02:26:57 +03:00
Nekotekina
68f0393cf3
sys_interrupt...
2017-02-04 20:39:04 +03:00
Nekotekina
fe26db4d36
idm::last_id cleanup
2017-02-04 20:39:04 +03:00
Nekotekina
e3e4decabf
sys_timer...
2017-02-04 20:39:04 +03:00
Nekotekina
6537909fd2
sys_event_queue...
2017-02-04 20:39:04 +03:00
Nekotekina
26ced19e18
sys_event_flag...
2017-02-04 20:39:03 +03:00
Nekotekina
3d85a89cc9
sys_lwcond, sys_lwmutex
2017-02-04 20:39:03 +03:00
Nekotekina
16944b0c4c
sys_cond, sys_mutex
2017-02-04 20:39:03 +03:00
Nekotekina
c4cc3ad81e
sys_rwlock...
2017-02-04 20:39:03 +03:00
Nekotekina
0674a58502
idm::check extended
...
idm::check_unlocked
idm::find_unlocked
idm::get_unlocked
2017-02-04 20:39:03 +03:00
O1L
a809f33418
GL: try to skip incorrectly prepared FBO's.
2017-02-04 19:32:54 +03:00
O1L
bf33a1827c
Set default values for NV4097_SET_SURFACE_FORMAT register
2017-02-04 19:32:54 +03:00
O1L
57ef6dae91
Implemented cellGcmSetDefaultCommandBufferAndSegmentWordSize
2017-02-04 19:32:54 +03:00
Yukarin
758f1bcdee
Files clean up
2017-02-03 21:15:46 +03:00
Yukarin
fa6fd5980e
Fix rpcs3qt Linux build
2017-02-03 21:15:46 +03:00
Robbie
3762f1e50d
Make RPCS3 compatible with QT5.8 ( #2330 )
2017-02-03 11:20:23 +03:00
ikki84
5aaee670d1
Update ErrorCodes.h ( #2332 )
2017-02-03 02:10:16 +03:00
Ani
9916f0e5c5
[O1L] cellVideoOut: X8B8G8R8 fix
...
O1L's fix for cellVideoOut.
2017-02-02 21:15:40 +03:00
gmoralis
9eba0ac58c
proper error code when file not found . This should fix issue #1923 at least bomberman works
2017-02-01 14:22:30 +03:00
Zangetsu38
13493ec051
Add Patreon link on about dialog ( #2310 )
2017-02-01 12:37:59 +08:00
Nekotekina
213527ca71
sys_semaphore...
2017-01-31 19:36:17 +03:00
Nekotekina
dc7ac22f84
sys_ppu
...
LV2_LOCK removal
error_code introduction
2017-01-31 18:03:09 +03:00
Zangetsu38
bd6a7dea7e
rsx: Fix error context dma
2017-01-31 14:37:31 +01:00
Nekotekina
6433eebe1e
IdManager fix
2017-01-31 15:57:32 +03:00
Ani
35b7cf4c98
Misc changes ( #2309 )
...
AppVeyor: Improve artifact name
Travis: Update notification email
README: Fix forum link and remove coveralls
sceNp2: Use UNIMPLEMENTED_FUNC macro instead of fmt::throw_exception
VK: Fix pathing for linux
AboutDialog: Fix forum link
2017-01-31 01:16:47 +03:00
Nekotekina
c733d03525
cellVdec mem limit
2017-01-30 01:50:20 +03:00
Nekotekina
b21fce4d6f
IdManager improved
...
lv2_obj for kernel objects
Simple lookup (vector)
Another idm API refactoring
2017-01-29 21:37:04 +03:00
Nekotekina
be8d8ded3f
replace high_resolution_clock
2017-01-29 19:52:19 +03:00
Nekotekina
a5a2d43d7c
Thread.cpp refinement
...
Hide thread mutex
Safe notify() method
Other refactoring
2017-01-29 19:52:19 +03:00
Zangetsu38
da878c36bd
fix osk dialog ( #2302 )
2017-01-29 13:21:58 +08:00
Ryan Gonzalez
11e2965b5c
Switch to always using a steady clock ( closes #2200 )
2017-01-29 03:07:08 +03:00
Nekotekina
4203f53b67
IdManager bugfixed
2017-01-28 17:59:43 +03:00
Nekotekina
d4c3905355
Debug build fix
2017-01-28 15:32:45 +03:00
Nekotekina
44b2df27ea
FPS counter fix
2017-01-28 03:21:11 +03:00
Nekotekina
5ee0cea672
cellAudio fix
2017-01-28 03:21:11 +03:00
Nekotekina
df6607e236
Minor fixes
2017-01-28 03:21:11 +03:00
Nekotekina
e32c49c12c
vcxproj fix
2017-01-28 03:21:11 +03:00
Nekotekina
8693031b06
cellVdec: minor fix
2017-01-28 03:21:10 +03:00
Ryan Gonzalez
b644d5b2ae
Add logic_set support to VKGSRender
2017-01-28 03:20:30 +03:00
Ani
5e8852af80
sceNp: Register missing functions ( #2291 )
...
Registers missing named functions exported from sceNp on firmware 4.76
2017-01-27 20:17:34 +03:00
Zangetsu38
b6f8eface7
Register missing cellSysutil and sysPrxForUser function.
2017-01-27 17:27:22 +03:00
Cornee Traas
fe23e0cc6e
Un-malloc Crypto
2017-01-27 00:38:58 +03:00
Nekotekina
bdca52a95d
cellVdec: 2997/50 support
2017-01-26 20:01:16 +03:00
Nekotekina
33d2618e5b
cellOskDialog fixes
2017-01-26 20:01:16 +03:00
Nekotekina
2bc8723824
cellVdecDecodeAu mode implemented
2017-01-26 20:01:16 +03:00
Nekotekina
4ecf05aa13
cellFsUtime implemented
2017-01-26 20:01:16 +03:00
Nekotekina
1705638e25
MFVSCR error removed
2017-01-26 20:01:16 +03:00
Nekotekina
5db0f47710
lv2_fs_object fix
2017-01-26 04:22:15 +03:00
Nekotekina
ee173dc3a2
IdManager fix
2017-01-26 04:22:15 +03:00
Nekotekina
591a6c8671
IdManager improved
2017-01-25 23:29:36 +03:00
Nekotekina
a06223b844
IdManager sugar
2017-01-25 04:43:12 +03:00
Nekotekina
9232ddf0ab
Minor changes
2017-01-25 04:43:12 +03:00
Nekotekina
1c14d872a8
New shared_mutex
...
Experimental sync utils
New semaphore<>
New cond_variable
New owned_mutex
2017-01-25 00:38:07 +03:00
Nekotekina
8ad31d2559
Test
2017-01-25 00:38:07 +03:00
Ivan
46dde3f8f7
Fixes ( #2279 )
...
Fixed appveyor icon
PPUAnalyser fix
OSK dialog fix
2017-01-24 00:56:27 +03:00
O1L
8318eed068
Seems like sfunc and zfunc comparison constants used by NV4097_SET_DEPTH_FUNC and NV4097_SET_STENCIL_FUNC
2017-01-23 23:49:17 +03:00
O1L
778199ceb1
Added missing stencil op
2017-01-23 23:49:17 +03:00
O1L
6b48a72d42
GL: fixed user clip implementation
2017-01-23 23:49:17 +03:00
O1L
07a366b608
VP decompiler: fixed condition update flags using
2017-01-23 23:49:17 +03:00
Nekotekina
d07ea31400
cellOskDialog fix
2017-01-23 21:25:29 +03:00
al0xf
aa357b9ae8
Add OSK GUI ( #2275 )
...
* Initial commit of OSK GUI
Also handles character encoding, you can for instance input in Chinese.
* Fixes for osk gui
2017-01-23 20:14:12 +03:00
Nekotekina
78ecb115f3
LLVM: progress dialog
2017-01-22 22:44:26 +03:00
Nekotekina
6cf006b02b
Linux build fix + instructions
2017-01-22 18:50:55 +03:00
Ivan
fbf8231642
PKG Installer fix ( #2268 )
...
Fix homebrew pkg
2017-01-21 16:06:28 +03:00
Cornee Traas
435ef04c34
Bind SET_POLYGON_STIPPLE_PATTERN ( #2259 )
...
Causes MGS4 to boot a little bit further
2017-01-20 10:48:17 +08:00
al0xf
f2ba41af46
Stub cellOsk ( #2264 )
...
* Stub cellOsk
Returns the word "rpcs3" as OSK input for now. Tested and working in
Terraria, Nier, and some homebrew. The next step would be to hook it up
to the GUI so the user can enter any text.
* Fix commit
* Fix formatting
* cellOsk improvements
* cellOsk improvements
2017-01-19 01:01:25 +03:00
kd-11
fb5df32990
rsx/vs: decode sca ops after vec ops
2016-12-15 14:36:28 +03:00
kd-11
a1e725ffeb
gl: Decode dxt textures to a staging buffer
2016-12-15 14:36:28 +03:00
Viktor Ivanov
1a4b5413bd
Log call to cellGameDataGetSizeKB
2016-12-05 21:47:23 +03:00
itmo153277
124f5d0097
Allow UE3 games to startup
2016-12-05 20:35:05 +03:00
Ivan
684089ba81
Relicense sceVideodec.h
2016-12-02 21:16:31 +03:00
kd-11
973bf5abdf
gl: Disable overlay if required extension is not supported ( #2212 )
2016-10-20 11:20:45 +08:00
Yishuai Li
80a9abcfc8
fix type conflict with macOS ( #2157 )
2016-10-20 03:42:14 +03:00
kd-11
2c803dbe66
gl/vk: Bug fixes and improvements ( #2206 )
...
* gl: Only bind attrib textures on thread startup
* gl: Persistent mapped buffers
* gl: Fix emulated primitives in an inlined array
* gl: Do not re-update program information every draw call
* gl/vk: s1 type is signed normalized not unsigned normalized
* gl/rsx: Allow disabling of persistent buffers for debugging
gl: Large heap size is more practical
gl: Fix a bug with legacy opengl buffers
* gl/rsx: Allow emulation of unsupported attribute formats
* gl: Fix typos and remove dprints
gl: cleanup debug prints
* ui: Move the GL legacy buffer toggle to the left pane
* vk/gl: Fix cmp type, its range is [-1,1] not [0,1] SNORM_INT
2016-10-18 15:57:28 +08:00
kd-11
8454949eea
gl/vk/rsx: Add a cross-platform overlay text; Minor perf improvements and rsx bugfixes ( #2196 )
...
* gl/rsx: Implement platform-agnostic text overlays
gl: Restore performance metrics using new text out helper
gl/rsx: Refactor text generation class
* vk: Enable text overlay
gl/vk: Polish overlay counters implementation
gl: Better resource shutdown for text writer
* gl: Optimization, do not rebind TIUs every frame. Speedup
* gl: Optimizations and improvements to vertex upload code
* gl/vk: Texture format swizzles
vk: Texture format fix
vk: Fix YX format swizzles
* rsx: Decode vertex texture index
2016-10-11 08:55:42 +08:00
kd-11
7a9841bb2a
gl/vk/dx12: Fix depth reconstruction bug; Fix sampler parameters ( #2188 )
...
vulkan: Fix duplicated code bug
fix rebase
2016-10-04 21:51:40 +08:00
Melissa Goad
22b1400018
Revamp PFIFO command submission emulation ( #2179 )
2016-10-01 22:13:15 +03:00
raven02
44b8556dc6
Vulkan: fix G8B8 texture swizzle ( #2181 )
2016-10-01 17:02:10 +08:00
kd-11
1c9718389f
gl/vk: Vertex attribute uploading and texture swizzle fixes ( #2174 )
...
* gl/vk: Properly upload vertex attributes
* vk: Fix cmp type
* vk: Remap all texture formats
2016-09-29 15:16:00 +08:00
kd-11
5430e1d310
rsx/gl/vk/dx12: Add emulated texture fetch for depth read ( #2173 )
...
* rsx/gl/vk/dx12: Add emulated texture fetch for depth read
gl/vk/dx12: Simplify reinterpretation equation
* gl: Remove unnecessary re-swizzle
* glsl: explicitly cast uint to float
2016-09-29 14:54:32 +08:00
kd-11
9abb908226
vk: Add a subpass dependancy ( #2172 )
2016-09-28 22:12:52 +08:00
kd-11
38562155d4
gl/vk: Flip wpos if origin != top
2016-09-28 07:22:45 +08:00
kd-11
4f74cbe510
gl: Reverse cull face when origin == top ( #2161 )
2016-09-27 15:34:01 +08:00
raven02
528b2d6c7b
GL/Vulkan: not discard fragment when hits NEVER comparsion ( #2156 )
...
GL/Vulkan: return no operation when comparison is never
2016-09-26 21:59:38 +08:00
kd-11
7884356e90
gl/vk: Bug fixes and improvements ( #2155 )
...
* gl: Fix broken buffer reserve computation
* gl: Texture format fixes
* gl: Two sided lighting
* gl: Always update glsl output registers
* gl: Simplify vertex input declaration
* vk: Always write output registers
* vk/gl: swizzle component read on depth textures
* gl/vk: Use proper MVP matrix
gl: fix broken mvp when window_origin=top
* vk/gl: Move fragment operations block into the proxy function
2016-09-26 20:21:17 +08:00
raven02
38f35df7b6
DX12: enable alpha kill ( #2158 )
2016-09-26 18:38:52 +08:00
raven02
fcb853792d
Typo fix ( #2153 )
2016-09-25 16:53:57 +08:00
Oil
b72f6da853
Porting of DH's user clip implementation in gl ( #2139 )
...
* Porting of DH's user clip implementation in gl
* Tweak clang-format
* rsx: Move inline array to draw_clause structure.
* rsx: Use variant based draw commands.
* rsx: Dump DRAW_ARRAYS and DRAW_INDEX_ARRAYS.
* GL: old recompiler clean up (#2142 )
* RSX texture refactor (#2144 )
* gl/vk: Enable vertex texture fetch (#2127 )
* gl: Enable vertex textures
* rsx: use textureLod instead of generic texture sample
* rsx: handle uploading of W32_X32_Y32_Z32
* gl: Re-enable proper shader logging
remove old logging method that overwrites single file
* gl: Declare texture_coord_scale for vertex samplers
* gl: texture remap fixes; enable remap for vertex textures
* gl: offset texture indices to base layer 16
* rsx: Fix W32_Z32_Y32_X32_FLOAT subresource layout
* vk: Enable vertex textures
* rsx: define special calls for vertex texture fetch
* gl: improved vertex texture fetch setup
* vk: Fix texture formats and component mapping
* vk: Implement vertex texture fetch functions properly
* vk/gl: proper fix for primitive restart index
revert inadvertent decompiler update
* gl: Disable filtering for vertex textures
* Hopefully fix appveyor build (#2148 )
* GL/Vulkan: Bug fixes and improvements; alphakill for vulkan (#2146 )
* vk: Zero-initialize some more structs
* gl: Clean up fragment program generation code
* vk: Enable alpha kill
* vk: Fix surface clear; redirect output for surface_type:b
* vk: Tie renderpass to program object to avoid incompatible passes
* vk: Properly compute descriptor pool size (#2150 )
* rsx: Set default attribute format to float.
* rsx: vertex attribute size is 1 again for CMP, let backend handles this formats properties.
* rsx: Move printing function in a separate header/cpp
* Porting of DH's user clip implementation in gl
2016-09-24 18:21:41 +08:00
vlj
9ff52cf063
rsx: Move printing function in a separate header/cpp
2016-09-22 15:44:59 +02:00
vlj
8f5e94c155
rsx: Set default attribute format to float.
2016-09-22 15:44:59 +02:00
vlj
6b7ce37374
rsx: vertex attribute size is 1 again for CMP, let backend handles this formats properties.
2016-09-22 15:44:59 +02:00
kd-11
66e57ae19b
vk: Properly compute descriptor pool size ( #2150 )
2016-09-22 16:06:57 +08:00
kd-11
0d207a6c0d
GL/Vulkan: Bug fixes and improvements; alphakill for vulkan ( #2146 )
...
* vk: Zero-initialize some more structs
* gl: Clean up fragment program generation code
* vk: Enable alpha kill
* vk: Fix surface clear; redirect output for surface_type:b
* vk: Tie renderpass to program object to avoid incompatible passes
2016-09-21 21:41:29 +08:00
kd-11
867e9210d7
gl/vk: Enable vertex texture fetch ( #2127 )
...
* gl: Enable vertex textures
* rsx: use textureLod instead of generic texture sample
* rsx: handle uploading of W32_X32_Y32_Z32
* gl: Re-enable proper shader logging
remove old logging method that overwrites single file
* gl: Declare texture_coord_scale for vertex samplers
* gl: texture remap fixes; enable remap for vertex textures
* gl: offset texture indices to base layer 16
* rsx: Fix W32_Z32_Y32_X32_FLOAT subresource layout
* vk: Enable vertex textures
* rsx: define special calls for vertex texture fetch
* gl: improved vertex texture fetch setup
* vk: Fix texture formats and component mapping
* vk: Implement vertex texture fetch functions properly
* vk/gl: proper fix for primitive restart index
revert inadvertent decompiler update
* gl: Disable filtering for vertex textures
2016-09-20 22:23:56 +08:00
raven02
77f8ce503d
RSX texture refactor ( #2144 )
2016-09-19 09:25:49 +08:00
raven02
530ea688e4
GL: old recompiler clean up ( #2142 )
2016-09-18 13:19:26 +08:00
vlj
f87e396958
rsx: Dump DRAW_ARRAYS and DRAW_INDEX_ARRAYS.
2016-09-17 23:37:52 +02:00
vlj
8d54bcbc0d
rsx: Use variant based draw commands.
2016-09-17 23:37:52 +02:00
vlj
03c86ae43b
rsx: Move inline array to draw_clause structure.
2016-09-17 23:37:52 +02:00
Oil
153a2d2b40
Fixed fog and alphakill implementation in glsl (based on DH's old commits) ( #2137 )
...
* Fixed NV4097_SET_COLOR_CLEAR_VALUE
* Fixed fog and alphakill implementation in glsl (based on DH's old commits)
2016-09-14 22:47:53 +08:00
Oil
e73fce2d60
Fixed NV4097_SET_COLOR_CLEAR_VALUE ( #2135 )
2016-09-13 02:28:34 +03:00
vlj
14205d3d1c
d3d12: CMP vertex format has 4 members.
...
Fix 1878
2016-09-12 00:20:11 +02:00
vlj
30b804e0bc
d3d12: Fix a potential race condition.
2016-09-12 00:20:10 +02:00
vlj
153f1cc50a
d3d12: Always set transform constant when debug output is enabled.
2016-09-12 00:20:10 +02:00
raven02
fc3179b698
DX12: temporary disable vertex base index check ( #2128 )
2016-09-07 09:26:01 +08:00
raven02
d4a55f4b06
Vulkan: enable cull face again ( #2124 )
...
* Vulkan: enable cull face again
* minor fix
2016-09-06 09:43:27 +08:00
raven02
03a5b5be1a
DX12: Align to multiple of 4 block for DXTC format ( #2125 )
2016-09-05 08:47:45 +08:00
raven02
ad39615141
Revert "RSX: fix unknown vertex base type" ( #2122 )
2016-09-04 18:29:21 +08:00
raven02
691d87978b
RSX: fix wrong format 0x9b ( #2121 )
2016-09-04 15:23:43 +08:00
raven02
ebf54d6acd
RSX: fix unknown vertex base type ( #2120 )
2016-09-04 14:36:37 +08:00
vlj
73e50b970d
Remove settings UI change that accidently slipped in.
2016-08-27 15:40:41 +02:00
vlj
11858dce1a
rsx: Vertex array attributes don't need to be stored outside of regs.
2016-08-27 15:40:41 +02:00
vlj
a64053fd68
rsx: Remove some unused code.
2016-08-27 15:40:41 +02:00
raven02
bb66b97251
GL: minor fixes ( #2105 )
...
* Minor fixes
* temporary disable 2-sided lighting
* Disable user clip planes until they are properly handled
2016-08-27 14:12:44 +08:00
raven02
6e07e07cd0
GL: enable 2-sided lighting ( #2103 )
2016-08-27 00:26:23 +08:00
raven02
a270ac7f02
GL: re-use common fp/vp decompiler ( #2100 )
2016-08-26 22:23:23 +08:00
Vincent Lejeune
42b518cf7e
rsx: use range for vertex buffer attribute.
2016-08-24 21:58:59 +02:00
raven02
5b225ad59f
GL: ignore texture upload if invalid dimension found ( #2097 )
2016-08-24 21:19:16 +08:00
kd-11
8ebe9d7dc2
gl: Dont use hard assertions on error, driver reporting is so much better ( #2094 )
2016-08-24 17:31:27 +08:00
kd-11
9beb2d8ae0
vk/rsx: Bug fixes ( #2092 )
...
* vk: fix separate front and back lighting
* vk: Inlined arrays can have emulated primitives too!
* vk: Use float input attribs for better compatibility
* vk: Free resources during shutdown
2016-08-24 08:50:07 +08:00
raven02
12099b3144
RSX: fix invalid format (0x1) ( #2088 )
2016-08-24 02:08:05 +08:00
raven02
2aa2c1811f
Vulkan : add structure type for color blend state ( #2091 )
2016-08-23 19:07:51 +08:00
raven02
af1ff4439d
RSX: fix wrong format 0x9c ( #2087 )
2016-08-23 16:18:58 +08:00
raven02
51bdf1e3ed
DX12: fix invalid dimension ( #2086 )
...
DX12: workaround invalid texture dimension
2016-08-23 11:06:01 +08:00
raven02
d7a899f984
Vulkan : refine 2-sided lighting approach ( #2083 )
2016-08-23 08:24:22 +08:00
raven02
707523c679
Vulkan: set ColorBlendState info (used by logicOp) ( #2080 )
...
* Vulkan: set ColorBlendState info (used by logicOp)
* fix attachmentCount
2016-08-22 23:14:32 +08:00
raven02
e04de77f82
Vulkan : Ignore clear if surface target is set to CELL_GCM_SURFACE_TARGET_NONE ( #2081 )
2016-08-21 18:18:26 +08:00
raven02
be9cebbc8f
Workaround id_min/max ( #2079 )
2016-08-20 21:27:50 +08:00
Nekotekina
c20756136a
Minor diagnostic added
2016-08-18 13:29:53 +03:00
Nekotekina
066e3006bf
cellGameCreateGameData fixed
...
cellGameDataCheck fixed
PARAM.SFO creation fixed
2016-08-17 21:59:42 +03:00
Nekotekina
bbb0effe23
Minor fixes
...
cellSyncMutexTryLock fixed
2016-08-17 19:50:20 +03:00
Nekotekina
ad174eb12c
error_code implemented
...
Reports based on formatting system
ppu_error_code removed
arm_error_code removed
2016-08-16 18:57:44 +03:00
Nekotekina
1c33c012ad
ERROR_CODE macro removed
2016-08-15 19:18:05 +03:00
Nekotekina
3c82e1a58d
Silly macro removed-3
2016-08-15 18:30:33 +03:00
Nekotekina
dbcb5df172
WRAP_EXPR macro removed
2016-08-15 17:11:45 +03:00
Nekotekina
84d0d396ed
EXPECTS usage removed
2016-08-15 16:29:38 +03:00
Nekotekina
56b9b38c9c
verify() fix
2016-08-15 14:59:19 +03:00
Nekotekina
05fb57baff
VERIFY macro removed
2016-08-15 03:13:31 +03:00
Nekotekina
cc46f2d7e6
LOG macro improved
2016-08-15 00:04:42 +03:00
Nekotekina
1f3433464c
ENSURES usage removed
2016-08-14 22:41:01 +03:00
Nekotekina
0f87c4485d
Silly macro removed-2
2016-08-14 18:19:42 +03:00
Nekotekina
5e0489dcc0
cpu_init removed
2016-08-14 18:07:34 +03:00
Nekotekina
2d512121f1
XAudio2.8+ fix
2016-08-12 23:45:02 +03:00
Nekotekina
7a2802a5e0
Silly macro removed
2016-08-12 19:31:28 +03:00
Vincent Lejeune
619d605a9e
rsx: remove vertex_draw_count
2016-08-11 19:47:14 +02:00
Vincent Lejeune
b8721b6475
gl: Refactor vertex_buffer.cpp
2016-08-11 19:47:14 +02:00
Vincent Lejeune
a94b9d38b0
vk: refactor VKVertexBuffers.
2016-08-11 19:47:14 +02:00
Nekotekina
fc56e70172
vm::ptr<char> formatting
2016-08-11 16:47:20 +03:00
Nekotekina
bdeccd889f
cpu_type removed, system_type added
...
cpu_state -> cpu_flag
vm::stack_allocator template improved
ppu_cmd type changed to enum, cmd64 type added
2016-08-09 17:14:41 +03:00
raven02
009ac37a7d
XAudio : reorder versioning 2.9>2.7>2.8 ( #2048 )
2016-08-09 15:55:11 +08:00
kd-11
44ae306e6b
vk: delay texture removal when cache is clobbered ( #2045 )
2016-08-09 08:47:42 +08:00
Nekotekina
a7e808b35b
EXCEPTION macro removed
...
fmt::throw_exception<> implemented
::narrow improved
Minor fixes
2016-08-08 19:19:32 +03:00
Nekotekina
46735d6b3d
New bitsets (experimental)
2016-08-08 16:29:37 +03:00
Nekotekina
1a7ea2d235
fmt_unveil<> fix
2016-08-07 17:05:35 +03:00
Nekotekina
4438163da1
Gui log bugfix
2016-08-07 14:39:29 +03:00
Nekotekina
b7eda71673
XAudio2.7 bug workaround
2016-08-06 18:19:38 +03:00
Nekotekina
0fcbd43db9
Specify XAudio sample rate and ch num
2016-08-06 16:21:29 +03:00
Nekotekina
4de513eb01
Increase XAudio thread priority
2016-08-06 15:40:51 +03:00
Nekotekina
7be259217a
Error loading image fix
2016-08-06 13:39:05 +03:00
Nekotekina
c9a789bf76
PPU LLVM fix
2016-08-06 13:39:03 +03:00
Vincent Lejeune
fb47945930
rsx: Returns u32 instead of size_t for get_index_count/type_size
2016-08-06 00:25:23 +02:00
Vincent Lejeune
eb1d4811de
rsx: Use a "draw clause" object in rsx_state.
2016-08-05 23:33:40 +02:00
Nekotekina
d646fbb94f
Fmt/Log fixes
2016-08-05 20:59:25 +03:00
Vincent Lejeune
7a6f5b6ee5
rsx: Move index pointer generation in rsx::thread.
2016-08-05 17:54:44 +02:00
raven02
8ff155a2c9
Regression fix #2029 ( #2030 )
2016-08-05 14:38:58 +08:00
Nekotekina
f7dcaa4a68
cellSysutilCheckCallback fix
2016-08-04 22:36:41 +03:00
Nekotekina
5a36c57c57
Formatting system improved
...
`unveil<>` renamed to `fmt_unveil<>`, now packs args to u64 imitating va_args
`bijective...` removed, `cfg::enum_entry` now uses formatting system
`fmt_class_string<>` added, providing type-specific "%s" handler function
Added `fmt::append`, removed `fmt::narrow` (too obscure)
Utilities/cfmt.h: C-style format template function (WIP)
Minor formatting fixes and cleanup
2016-08-04 21:34:00 +03:00
raven02
4dd67cdd54
texture: ignore when texture width > pitch
2016-08-04 17:54:34 +08:00
kd-11
47a9c8d731
vk/gl: bug fixes ( #2018 )
...
* vk: use null sampler for invalid/broken texture configurations
* gl: Do not consider 32_BIT_EXPORTS flag for depth writes
2016-08-04 03:33:52 +08:00
raven02
208f4c3e27
vk: front_diff_color typo fix ( #2016 )
...
* vk: typo fix
* continue in for loop
2016-08-02 23:54:49 +08:00
raven02
61c6f82f74
Regression fix #1995 ( #2014 )
2016-08-01 19:47:14 +08:00
Nekotekina
e6bd91ada0
id_manager: embedded RTTI
2016-08-01 12:51:47 +03:00
Nekotekina
e585939ac2
id_manager::id_key implemented
2016-08-01 01:35:53 +03:00
Nekotekina
3576e13e9a
emucore.vcxproj fix
2016-08-01 01:35:37 +03:00
Vincent Lejeune
9e7902455d
rsx: Fix warning because of unused arguments
2016-07-31 19:19:21 +02:00
Nekotekina
68cf570b58
Implemented rsx::invalid_method
2016-07-31 18:16:51 +03:00
Nekotekina
1c69eb2b73
rsx_method_t extended
...
rsx_methods.cpp cleanup
2016-07-31 18:16:49 +03:00
Nekotekina
6a9f3040e1
rsx_methods.cpp fix
2016-07-31 18:16:48 +03:00
Vincent Lejeune
22a89a272e
Move all gcm enums into separate header/cpp.
2016-07-31 17:04:30 +02:00
Vincent Lejeune
4c46bde315
rsx: Inline rsx_state and texture constructors.
2016-07-31 16:48:09 +02:00
Nekotekina
0578430fd0
XAudio2 version priority
2016-07-30 20:25:46 +03:00
Vincent Lejeune
b9f4c15ec0
vm: Add missing headers.
...
vm.h relies on memory (std::shared_ptr) and functionnal (std::function).
2016-07-30 18:39:26 +02:00
Vincent Lejeune
15500d4ee9
rsx: implement serialization of rsx states.
2016-07-30 18:39:26 +02:00
Vincent Lejeune
2528fc4555
Add cereal dependency
2016-07-30 18:39:26 +02:00
Nekotekina
f8719c1230
PPUThread refactoring
...
`CallbackManager` removed, added _gcm_intr_thread for cellGcmSys
`PPUThread` renamed to `ppu_thread`, inheritance allowed
Added lightweight command queue for `ppu_thread`
Implemented call stack dump for PPU
`get_current_thread_mutex` removed
`thread_ctrl::spawn`: minor initialization fix
`thread_ctrl::wait_for` added
`named_thread`: some methods added
`cpu_thread::run` added
Some bugs fixes, including SPU channels
2016-07-30 16:35:02 +03:00
kd-11
33c59fa51b
vk: optionally center/offset images when scaling ( #1998 )
2016-07-30 10:07:39 +08:00
Vincent Lejeune
ac771f951d
rsx: Copy state in capture frame call
2016-07-27 20:20:35 +02:00
Vincent Lejeune
8b12379eb3
rsx: Use bitfield template to decode values.
2016-07-27 18:38:36 +02:00
jypem
2064f1cb80
Handle error when loading game icon ( #1687 )
2016-07-26 14:39:12 +03:00
Lena
e377199e41
Ensure the 'shaderlog' directory exists ( #1986 )
...
Should fix #1984
2016-07-26 00:15:14 +03:00
Nekotekina
a8f977ed9e
XAudio 2.8 test fix
2016-07-25 19:30:21 +03:00
Nekotekina
44bee7d0ba
LLVM: Use small code model
...
Global variables modified:
__mptr: pointer to memory base addr
__cptr: pointer to function map addr
Use 32 bit pointers in function map
2016-07-25 18:26:02 +03:00
raven02
1672c93a2d
Revert "Audio : allow XAudio2 to run its own thread" ( #1988 )
2016-07-25 09:09:14 +08:00
raven02
2a3029a62c
PPU: register undocumented functions in cellSysmodule ( #1987 )
2016-07-25 08:43:02 +08:00
raven02
53b2e19d96
Audio : allow XAudio2 to run its own thread ( #1980 )
2016-07-25 08:25:02 +08:00
Nekotekina
5c9f83c3a8
PPU LLVM: New "stack" strategy
...
Minor pessimization: all memory accesses are volatile
Special handling of prologues and epilogues
Minor optimizing assumption for SP
2016-07-24 21:47:45 +03:00
Nekotekina
712c04b2ad
PPU Analyser update
...
WIP, nothing changed
2016-07-24 21:06:10 +03:00
Nekotekina
39dadad534
PPU executable memory protection
...
Experimental commit, not improved for PRX
Also fixed minor bug in PRX loader
2016-07-24 21:06:09 +03:00
Nekotekina
a026d35c97
sys_interrupt_thread_eoi fixed
...
thread_ctrl::interrupt improved
BIND_FUNC improved: preparations
2016-07-24 21:06:07 +03:00
Nekotekina
7ccdea7822
Removed std::enable_shared_from_this
...
Minor ID manager refactoring
2016-07-24 21:06:05 +03:00
kd-11
09ae45c566
vk: Conform to current spec ( #1981 )
...
* vk: define rtt images with transfer_dst set
* vk: Bind a buffer view for attribs with undefined data
* vk: Properly define renderpass clip region to fit the framebuffer
* vk: respect type bits from returned memory requirements
2016-07-25 00:28:49 +08:00
Nekotekina
deeb4acbe5
Partial revert of 6ae54ae27b
2016-07-22 19:26:58 +03:00
Nekotekina
5eb98b745f
cellVdec fixed (requires LLE dmux)
...
Basic MPEG2 support
2016-07-22 18:29:05 +03:00
kd-11
74fec275c7
gl: Clear depth surfaces before use; Vulkan cleanup ( #1957 )
...
* vk: Clean up a few trap messages
vk: silence a few compile errors
* gl: Clear new depth surfaces to max_depth
gl: use glClear to clear depth buffers
2016-07-22 07:31:58 +08:00
Nekotekina
a0c0df6e9d
Dynamic XAudio version detection
2016-07-21 17:46:46 +03:00
raven02
0ae8cc4467
D3D12: revert heap size back to 896M ( #1960 )
...
* D3D12: revert heap size back to 896M
* Update D3D12GSRender.h
2016-07-21 14:50:06 +08:00
raven02
f36f478281
vk: refactor compare_op ( #1959 )
2016-07-21 13:35:06 +08:00
Nekotekina
0227c03366
GUI logging improved
...
logs::listener resurrected
rpcs3 version: constexpr
2016-07-21 01:54:39 +03:00
raven02
8157e7cac8
Obsolete 3D monitor ( #1955 )
2016-07-20 23:45:26 +08:00
Nekotekina
ae634bb87e
RSX exception fix
...
VBlank thread management fix
2016-07-20 15:16:19 +03:00
Vincent Lejeune
e9bee80f4b
rsx: Use register_decoder for vertex attributes.
2016-07-19 20:28:32 +02:00
kd-11
854bc1db60
dx12: simplify constant color blend equation/algorithm checks
2016-07-19 19:20:57 +03:00
kd-11
d3837de571
dx12: Constant color/alpha blending
2016-07-19 19:20:57 +03:00
raven02
e1ff3f4674
rsx: use fragment_textures_count ( #1948 )
...
* rsx: use fragment_textures_count
* Typo: unknow -> unknown
2016-07-19 22:50:40 +08:00
Nekotekina
ceb4cb59ac
Typo fix: comparaison->comparison
2016-07-19 14:17:25 +03:00
Nekotekina
fc9fdca3f6
Make TLS great again
...
And clean System.h a bit
2016-07-19 14:06:39 +03:00
raven02
6296453ef3
D3D12: inline stencil test as GL and Vulkan backend ( #1945 )
2016-07-19 16:52:14 +08:00
Nekotekina
04926374f7
PKG installer fix
2016-07-18 21:28:58 +03:00
raven02
7ac9d3b679
D3D12/Vulkan : swizzle texture format G8B8 ( #1931 )
...
* D3D12: swizzle texture format G8B8
* Vulkan: swizzle texture format G8B8
2016-07-18 20:16:11 +08:00
kd-11
2e5b01faca
vk: Fix vertex winding ( #1934 )
...
* vk: do not flip face winding based on shader origin
* vk: disable face culling
2016-07-17 22:55:59 +03:00
kd-11
2337bf204c
vk/dx12: Enable/fix separate back and front lighting ( #1927 )
...
* vk: separate specular color
rsx: separate front color output from back color output
re-enable front-back diffuse lighting
vk: fix front face selection and actually enable face culling
* dx12: Hide constant-key blended visuals (by common use of factor, 1-factor)
* dx12: Fix 2 sided lighting when the shader does not compute both outputs
* vk/dx12: confirm that src register exists before copying for 2-sided lighting
2016-07-18 00:57:50 +08:00
Vincent Lejeune
c6ed5a8e6b
gl: Fix direct call to rsx::method_registers array.
2016-07-17 17:31:53 +02:00
Vincent Lejeune
d97cdb9fbf
rsx: Gather most rsx commands pretty printing and state modification function in a single file.
...
rsx_decode.h implements a "rsx_decoders" template class that is specialized for most GCM command
found in rsx command buffer. 3 static members are defined : a "decode" function that turns command
value into a more meaninfull type if applicable (for instance bool for _enabled* command, surface
formats for set_surface_format command...), a "commit_rsx_state" that modifies a given rsx_state
structure when the command is parsed, and a "dump" function used in rsx_debugger for pretty printing.
Hopefully having the 3 functions in a single place for every command will act as a self documenting
list of rsx command buffer opcode.
rsx_state is also expanded into several explicit variables instead of being stored into a u32 array.
This should makes debugging easier (Visual Studio will display the exact value of these member for instance)
as well as preparing rsx_state for serialisation/deserialisation.
The vertex array and textures opcode are not concerned atm for bisecting purpose.
2016-07-17 17:31:53 +02:00
Nekotekina
692d9dd4ae
NV0039_OFFSET_IN fix
2016-07-17 15:03:13 +03:00
Nekotekina
438e057dc8
Partial commit: sys_fs
2016-07-17 02:27:52 +03:00
Nekotekina
96728a83f6
Partial commit: sys_memory, sys_mmapper
2016-07-16 14:46:01 +03:00
Nekotekina
f5e65e4ad9
Partial commit: sys_tty
2016-07-16 14:45:59 +03:00
Nekotekina
c95f6c8c56
Partial commit: sys_vm
2016-07-16 14:45:58 +03:00
Nekotekina
73c2115968
BEType: explicit alignment specifier
2016-07-16 14:45:57 +03:00
raven02
2085d318bb
rsx: typo fix ( #1921 )
2016-07-15 20:19:15 +03:00
Nekotekina
c77dec6d6a
PPU Analyser improved
...
Fix for old homebrews
2016-07-15 13:42:22 +03:00
AnnieL
dc34d5b350
cell: add several error (return) codes and definitions ( #1914 )
...
* cellHttp: add error codes
Adds error codes for cellHttp and cellHttps
* libDaisy: adds error codes and definitions
Adds error codes, assertations and definitions for cellDaisy.
* cellHttpUtil: add error codes
Adds error codes for cellHttpUtil.
* cellCelp8Enc: moves error codes, adds definitions
Moves error codes to cellCelp8Enc.h, adds some definitions.
* cellCelpEnc: moves error codes, adds definitions
* cellJpgEnc: adds error codes and definitions
Moves the existant error codes to cellJpgEnc.h and adds more error codes
/ definitions.
* cellVoice: moves error codes, adds definitions
Moves error codes to cellVoice.h, adds most cellVoice definitions
* Fix typos
2016-07-15 00:02:07 +03:00
AnnieL
ca835ba68a
cellGame: unknown category temporary fix (hack) ( #1909 )
...
All the games I've been trying to load from outside RPCS3's bin directory are returning me empty directories
```
{PPU[0x3] Thread (main_thread) [0x011223d8]} class fmt::exception thrown: cellGameBootCheck(): Unknown CATEGORY:
```
This is a hack for when the category is empty or unknown.
We assume it's a disk game and proceed with the emulation.
2016-07-14 23:12:26 +03:00
kd-11
ce56351554
gl: Fix fragment constants streaming ( #1907 )
2016-07-15 02:25:38 +08:00
raven02
d60b292ef1
Modules: savedata fix ( #1910 )
2016-07-15 00:28:26 +08:00
Nekotekina
eb377f425c
PPU LLVM: Analyser fix
...
ppu_branch_target removed
2016-07-14 16:27:14 +03:00
kd-11
6401eefb26
gl: reset texture scaling factor during bind
...
reset vertex textures as well
2016-07-13 21:01:16 +03:00
kd-11
ea6f3ff5ed
gl: Properly determine front face winding
2016-07-13 21:01:16 +03:00
kd-11
97581d8635
gl: Fix primitive type checks
2016-07-13 21:01:16 +03:00
Nekotekina
0a5b518aea
PPU Analyser fix
2016-07-13 02:54:34 +03:00
Nekotekina
94da0dbd4d
PPU LLVM improvements
...
Removed interpreter dependencies
Reciprocal instructions improved
2016-07-12 17:33:13 +03:00
raven02
87e38118a5
Ignore clear if surface target is set to CELL_GCM_SURFACE_TARGET_NONE ( #1898 )
2016-07-12 21:52:11 +08:00
Nekotekina
ba8fd825ec
fs::get_data_dir implemented
2016-07-11 22:12:39 +03:00
kd-11
2c981cf940
rsx: mark register access with divider op enabled and frequency 1 ( #1892 )
2016-07-12 02:53:52 +08:00
Nekotekina
11f7b167ae
Update Vulkan submodules
...
Temporarily disabled Vulkan build for Linux
2016-07-11 19:27:50 +03:00
Nekotekina
06c6c8212d
Minor fixes
...
elf_object
Loader fix
Analyser fix
2016-07-11 16:30:11 +03:00
raven02
b89961f01d
rsx: set frame limiter before rsx->flip() ( #1885 )
2016-07-11 21:00:04 +08:00
kd-11
59df7e7104
glsl: not all shaders write to col0 ( #1884 )
...
fix typo
2016-07-11 09:05:13 +08:00
kd-11
bbf7e6332c
glsl; dump shaderlog ( #1883 )
...
fix typo
2016-07-11 01:16:31 +08:00
Lena
8c3b3f7ab4
CMake: improve compiler checks ( #1847 )
...
Moves the compiler check out of rpcs3/CMakeLists.txt and adds them
into rpcs3/cmake_modules/ConfigureCompiler.cmake
Add better compiler checks and eliminate a TODO
2016-07-10 16:15:56 +08:00
raven02
47987efb75
rsx: add default case for to_front_face() ( #1879 )
2016-07-10 08:33:20 +08:00
raven02
ed8ebda804
vk: add missing compare func not_equal ( #1876 )
2016-07-10 04:32:09 +08:00
raven02
d4da0e052d
sys_net: add few socket options ( #1874 )
2016-07-10 02:30:56 +08:00
kd-11
6705a6ecc9
rsx: properly check for inlined array before discarding draw ( #1877 )
2016-07-09 22:54:44 +08:00
raven02
dfa968863a
DX12: get_scissor() fix ( #1868 )
2016-07-09 01:00:15 +08:00
raven02
70885ada67
RSX: throw exception removal for user_command() ( #1872 )
2016-07-09 00:22:10 +08:00
raven02
1f4ebf1501
RSX: check vertex_draw_count
2016-07-08 16:56:12 +08:00
Vincent Lejeune
772706ca4c
Factorize rsx state
2016-07-07 21:38:57 +02:00
Ivan
77594dc66c
PPU LLVM: New analyser ( #1858 )
...
Minor fixes
VEX prefix support
2016-07-07 21:42:39 +03:00
GhettoGirl
758897a929
GUI: add prx library search functionality in settings dialog
...
Add the possibility too lookup specific libraries in the settings dialog.
2016-07-05 20:46:51 +02:00
GhettoGirl
5c4af45bf5
GUI: improve prx library selection
...
Sorts the libraries in the settings dialog alphabetically, so they are easier to find.
Sorts selected and unselected modules alphabetically seperatly.
2016-07-05 00:00:46 +02:00
raven02
effd379c25
Vulkan/DX12 : refactor cull face code ( #1849 )
...
* Vulkan/DX12 : refactor cull face code
1
* Add optimal build options to CMakeLists (#1841 )
Provides two options when building RPCS3
USE_SYSTEM_FFMPEG BOOL (default: OFF)
USE_SYSTEM_LIBPNG BOOL (default: OFF)
These options lets the user select between the system provided and builtin libraries of ffmpeg and libpng to overcome possible system issues.
Also adds support for older libpng releases if the user doesn't have libpng 1.5 or higher.
* DX12: depth buffer compare should perform only if depth testing is enabled (#1848 )
* GL: front face regression fix (#1854 )
* GUI: Add bulk decryption of LLE modules (#1845 )
Adds a new menu to "Tools" called "&Decrypt SPRX libraries" which opens a dialog to select
multiple *.sprx files, which are than decrypted all at once.
This speeds up the LLE module decryption and saves users a lot of time.
The output path is the same where the input module resides and the extension is changed
to *.prx
* vk: Avoid double-copy for vertex attributes (#1852 )
* vk: Avoid double-copy for vertex attributes
fix buffer overflow
vk: Fix vertex attrib offset_in_dst for batched draw calls
* whitespace fix only
2016-07-03 10:35:51 +08:00
kd-11
a6b7c9c309
vk: Avoid double-copy for vertex attributes ( #1852 )
...
* vk: Avoid double-copy for vertex attributes
fix buffer overflow
vk: Fix vertex attrib offset_in_dst for batched draw calls
* whitespace fix only
2016-07-02 22:27:53 +08:00
Lena
85c4392b34
GUI: Add bulk decryption of LLE modules ( #1845 )
...
Adds a new menu to "Tools" called "&Decrypt SPRX libraries" which opens a dialog to select
multiple *.sprx files, which are than decrypted all at once.
This speeds up the LLE module decryption and saves users a lot of time.
The output path is the same where the input module resides and the extension is changed
to *.prx
2016-07-02 19:19:32 +08:00
raven02
c3bac7c92b
GL: front face regression fix ( #1854 )
2016-07-01 20:47:56 +08:00
raven02
45d41267f5
DX12: depth buffer compare should perform only if depth testing is enabled ( #1848 )
2016-07-01 15:02:40 +08:00
Lena
869e10027d
Add optimal build options to CMakeLists ( #1841 )
...
Provides two options when building RPCS3
USE_SYSTEM_FFMPEG BOOL (default: OFF)
USE_SYSTEM_LIBPNG BOOL (default: OFF)
These options lets the user select between the system provided and builtin libraries of ffmpeg and libpng to overcome possible system issues.
Also adds support for older libpng releases if the user doesn't have libpng 1.5 or higher.
2016-07-01 12:07:16 +08:00
raven02
246b593783
Vulkan/GL: add default case for front face in case of garbage value ( #1844 )
2016-06-30 12:46:25 +08:00
raven02
d22017bfca
DX12: using better approximation for constant color/alpha blending ( #1839 )
...
* DX12: using better approximation for constant color/alpha blending
* typo fix
* Comment updated.
2016-06-28 20:19:04 +08:00
DH
989f954432
Added WIP vertex textures support
2016-06-28 12:58:44 +03:00
DH
4d88296485
RSX shaders cache: group programs by indexes
2016-06-28 12:54:08 +03:00
DH
086e1c34dd
RSX: added hack to the nv3089::image_in
...
Remove it when textures cache will be implemented properly
2016-06-28 12:52:10 +03:00
DH
e6c6a7fb8b
RSX: added proper nv0039::buffer_notify implementation from rsx_cache branch
2016-06-28 12:48:45 +03:00
DH
32830d45ff
Improved shaders cache
2016-06-27 21:53:56 +03:00
Nekotekina
0ea0c21fed
LLVM: Indirect call map
2016-06-27 19:34:14 +03:00
Nekotekina
7a921cbdf9
cpu_thread compressed
2016-06-27 16:43:57 +03:00
Nekotekina
9db7de29fb
Syscall analysis implemented
2016-06-27 16:43:56 +03:00
Nekotekina
a19b721c26
LLVM: Added JIT.cpp
...
Refactoring, used -fno-rtti option
2016-06-27 16:43:53 +03:00
Nekotekina
73ea020525
PPU LLVM: Thread context argument
2016-06-27 16:43:50 +03:00
raven02
2c10348408
DX12 : add remaining constant color/alpha blending ( #1834 )
2016-06-27 20:40:53 +08:00
DH
67a341fded
Fixed _var_base move ctor
2016-06-27 03:22:22 +03:00
DH
44879dd9f3
Implemented alpha kill and fog
2016-06-27 01:52:08 +03:00
DH
6ae54ae27b
RSX: Added legacy non-array vertex attributes support (if count of elements > 1)
...
Fixed ps1ght games
2016-06-26 21:32:50 +03:00
DH
bf8a20c4b9
Avoid using flip hack if it's possible
...
Also added some documentation about it
2016-06-26 21:32:49 +03:00
DH
55bc9eda9a
Do not throw exception if cellDiscGame* executed
...
That not a critical situation, simple message in the log should be a good enough
2016-06-26 21:32:48 +03:00
DH
e296f81a37
Shaders decompiler: support non 2D textures
...
Do not validate programs with undefined textures uniforms
Minor fix
2016-06-26 21:32:48 +03:00
raven02
d69a4173fa
vk: push back border color to sampler ( #1832 )
...
* vk: push back border color to sampler
* use approximate color
* Add TODO for VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK
2016-06-26 21:25:25 +08:00
raven02
4a08e8cd0b
sys_ppu_thread_create break fix ( #1824 )
2016-06-25 22:36:48 +08:00
raven02
7779742ac1
GL: fix few texture swizzle remap ( #1823 )
...
* GL: fix few texture swizzle remap
* GL: add texture format HILO8 & HILO_S8
* VK: add mapping for X32_FLOAT
2016-06-25 20:15:10 +08:00
raven02
091b6711ae
sys_net: set other options using setockopt() ( #1815 )
...
* sys_net: set other options using setockopt()
* typo fix
* Typo fix #2
2016-06-23 09:54:46 +08:00
DH
714e07b1dc
OpenGL rendered: use textures cache
2016-06-23 01:01:29 +03:00
DH
001ab05f1a
Fixed LLVM & MemLeak builds
2016-06-22 23:03:46 +03:00
DH
f30d71da6c
OpenGL renderer: improved vertex attributes setup
...
Minor fixes
2016-06-22 22:46:47 +03:00
DHrpcs3
cbf880fb71
OpenGL renderer: Proper clipping implementation
2016-06-21 19:56:07 +03:00
DHrpcs3
8fd3064905
OpenGL renderer: check for gl errors in release builds.
...
Ignore null-sized textures
Cleanup
2016-06-21 19:56:06 +03:00
DHrpcs3
e83c387ebe
OpenGL renderer: Fixed texture bias setup.
2016-06-21 19:56:05 +03:00
DHrpcs3
3b5cd4845e
OpenGL renderer: use correct MVP matrix. Cleanup
...
Simplified gl::ring_buffer helper
2016-06-21 19:56:05 +03:00
DHrpcs3
c0487a634e
Added rsx_program_decompiler to the CMakeLists
2016-06-21 19:56:04 +03:00
O1L
67fe5e1107
Fill fragment constants
2016-06-21 19:56:02 +03:00
O1L
1778113b71
Use sampler buffers in vertex shaders
2016-06-21 19:56:01 +03:00
O1L
8637754d6a
Missed changes
2016-06-21 19:56:00 +03:00
O1L
083c4fc855
Try to use new shaders decompiler in OpenGL backend
2016-06-21 19:56:00 +03:00
Nekotekina
251fb86ab0
PPU LLVM: Some instructions simplified
2016-06-21 18:08:21 +03:00
Lena
5853332db7
Fixed the frame icon ( #1811 )
...
There was a tiny duplicate of the icon itself in the left upper corner.
2016-06-21 17:03:07 +03:00
Nekotekina
860926d731
File op buffer
2016-06-21 13:22:07 +03:00
Nekotekina
eb889920e6
IdManager fix
...
Debug build fixed
Allowed get/remove with forward declarations
2016-06-21 12:23:28 +03:00
raven02
c96057296a
Fix invalid map<K, T> key error ( #1801 )
2016-06-20 06:43:13 +08:00
Nekotekina
a8bebcba55
LLVM AOT
2016-06-19 21:29:48 +03:00
Nekotekina
6fa5e2cc7c
PPUAnalyser.h added
2016-06-19 20:50:21 +03:00
raven02
298c9fea22
vk: Better VRAM heap selection by memory properties (AMD)
2016-06-19 13:49:25 +08:00
raven02
244f3dfb89
DX12: set the heap size based on available vram ( #1786 )
2016-06-19 11:01:11 +08:00
raven02
28366d35d2
VK: add cull mode and front face ( #1789 )
2016-06-19 09:53:49 +08:00
raven02
f6b5f02501
Merge branch 'master' into gl-flip
2016-06-19 00:28:02 +08:00
kd-11
833c100850
vk: Properly enable window resizing
2016-06-18 15:39:07 +03:00
DHrpcs3
bc63eaea48
Added rpcs3 api (dynamic library)
2016-06-17 21:26:06 +03:00
DHrpcs3
795170635f
Added dynamic_library utility
2016-06-17 21:26:05 +03:00
DHrpcs3
b52e885cde
Added rpcs3 version object
...
Removed _PRGVER_ macros
2016-06-17 21:26:04 +03:00
raven02
079411eee8
Texture format W16_Z16_Y16_X16_FLOAT fix ( #1777 )
2016-06-17 09:32:07 +03:00
raven02
9f1ee5bd28
OGL: disable pixel processing test before flip
2016-06-15 21:51:51 +08:00
kd-11
3a63b62486
gl: dynamically determine texture buffer offset alignment
...
fix alignment issues for gpus where align < 16 is ok
2016-06-14 00:08:23 +03:00
kd-11
28a5d4d4f0
Add a workaround for a khronos spec bug
2016-06-14 00:08:23 +03:00
kd-11
6761d4a30c
gl: use streaming buffers for uniform & elem buffer as well
...
gl: stream uniform data using stream buffer
gl: vertex streaming improvements and bugfixes
gl: add basic timing info check for profiling
gl: ebo streaming fixes and enhancements
2016-06-14 00:08:23 +03:00
kd-11
ed94626411
gl: use unsynchronized buffer streaming for attribs
...
fix linux build
2016-06-14 00:08:23 +03:00
kd-11
40a598b0ab
gl/vk: Quickly ignore access violations outside cache range
2016-06-14 00:08:23 +03:00
raven02
ea528a1ced
Write shader log in seperate directory ( #1755 )
...
Write shader log in separate directory
2016-06-13 19:53:50 +03:00
raven02
caf5894152
Vulkan: add two sided stencil/logic op/depth bounds test support ( #1767 )
...
* Vulkan: add two sided stencil support
* Vulkan: add logic op support
* Vulkan: add depth bound test support
* Drop off wrong case
* Minor fixes
2016-06-13 14:10:59 +03:00
kd-11
3956b21cb7
vk/gl/dx12: Dynamic cb flush for vulkan; fix glsl/hlsl vertex shader generation for some games; dx12: ignore fbo textures during flip if no surface target is set ( #1766 )
...
* gl/vk/dx12: Fix vertex shader code generation for buggy games
dx12: revert vsh attribute changes
* vk: dynamically flush command buffers if we exceed available resources
* dx12: do not prepare flip texture if it has not been initialized
2016-06-11 16:24:27 +03:00
kd-11
35ab3b0cd8
gl/vk/dx12: re-implement pack/unpack operations ( #1764 )
...
dx12: implement pack/unpack operations
dx12: Fix shader compilation when pack/unpack is used
dx12: pk16/up16 - relax half-float range to more realistic values
2016-06-10 14:42:48 +03:00
raven02
db27ea923d
VP: add few opcodes comment for vec/sca ( #1750 )
2016-06-10 01:03:43 +03:00
kd-11
4260f68f85
gl/vk: Fix ub256 and s32k vertex attributes; silence some unnecessary debug errors ( #1757 )
...
* gl/vk: Sample integer attribs with integer samplers
* gl: silence useless DPRINTs where behaviour has already proven correct
2016-06-08 12:39:08 +03:00
kd-11
c4102f3b18
vk/gl: Enable alpha test in shaders ( #1743 )
2016-06-05 20:31:23 +03:00
raven02
9710044134
Remap color component depends on RTT or RSX memory ( #1744 )
2016-06-05 11:11:58 +03:00
raven02
39767b8d46
Texture bias minor fix ( #1745 )
2016-06-04 19:12:14 +03:00
raven02
e5a792515e
GL: set texture bias ( #1742 )
2016-06-04 14:41:53 +03:00
raven02
8f67c910ab
FP: Implement REFL and LRP ( #1712 )
2016-06-04 10:23:45 +03:00
kd-11
6b3c47a42a
vk: change default border color to black; fix GEQUAL compare op
2016-06-03 17:07:48 +03:00
kd-11
60a7f9b3f2
vk: Fix rtt formats and component sampling
...
vk: Fix for rtt image sampling
2016-06-03 17:07:48 +03:00
kd-11
d22672b156
vk: Disable user clip planes
...
Use // for comments as requested
2016-06-03 17:07:48 +03:00
kd-11
dc970c513a
gl: Respect more requested surface format configurations
2016-06-03 17:07:48 +03:00
kd-11
2bcc755fca
Ignore clear if surface target is set to CELL_GCM_SURFACE_TARGET_NONE
2016-06-03 17:07:48 +03:00
Raul Tambre
92446de9d9
Change "start after boot" default value to true
2016-06-03 08:56:37 +03:00
Raul Tambre
2e5d20c315
sys_net: Use IDM, initialize networking on startup
2016-06-03 08:56:37 +03:00
Raul Tambre
31ec26a7a1
Big sys_net improvements and fixes
...
* Error codes are now properly handled
* Couple more functions implemented
* Support for setting certain socket information
* socketselect() handles Unix waiting behaviour on Windows
* accept() fixed
2016-06-03 08:56:37 +03:00
Raul Tambre
8d2b6f6054
Implement sceNpUtilCmpNpId
...
Will need a full implementation of emulated network to be "fully"
implemented.
2016-06-03 08:56:37 +03:00
Raul Tambre
b073ead988
cellUserInfo: Cleanup, notify about errors
2016-06-03 08:56:37 +03:00
Raul Tambre
97083ebba4
Implement cellFsAllocateFileAreaWithoutZeroFill
...
And a couple minor null pointer checks in sys_fs.
2016-06-03 08:56:37 +03:00
raven02
ee645d054d
GL/Vulkan: Implement DP2A ( #1708 )
2016-06-02 13:07:43 +03:00
raven02
df6ee9c29d
DX12: fix for surface color format ( #1709 )
...
#1652
#1594
2016-05-30 00:53:28 +03:00
raven02
fc1408e643
FP: Implement texture lookup with explicit gradients ( #1706 )
2016-05-29 18:33:41 +03:00
raven02
214d3d0f1a
GL/Vulkan: write shader program log as .glsl and .spirv ( #1720 )
...
* GL: write shader program log as .glsl
* VK: write shader program log as .spirv
2016-05-26 21:47:37 +03:00
Ivan
edc92843a7
Hotfix ( #1705 )
2016-05-24 01:59:39 +03:00
Nekotekina
266db1336d
The rest
2016-05-23 16:22:25 +03:00
Nekotekina
e2d82394f6
Cell
2016-05-23 16:22:23 +03:00
Nekotekina
38c444cfa1
PSP2
2016-05-23 16:22:22 +03:00
raven02
5c52521a0a
Display render on title frame ( #1701 )
...
* Display render on title frame
* Fix few typo
* fix wrong condition
2016-05-23 13:08:34 +03:00
raven02
42423588c8
Use native function for OP_CODE_PK2/UK2 and UP2/UK2
2016-05-21 22:08:34 +08:00
John
ce3fdeda5e
Replace math macros by function calls from cmath. ( #1695 )
2016-05-19 19:15:56 +03:00
Josh Pruim
805c778f91
Added confirm to delete ( #1698 )
2016-05-16 21:42:35 +03:00
Ivan
aafcf44581
Header optimizations ( #1684 )
...
Shouldn't break anything. I hope.
2016-04-27 01:27:24 +03:00
Ivan
da7472fe81
Optimizations ( #1680 )
...
* Optimizations
1) Some headers simplified for better compilation time
2) Some templates simplified for smaller executable size
3) Eliminate std::future to fix compilation for mingw64
4) PKG installation can be cancelled now
5) cellGame fixes
6) XAudio2 fix for mingw64
7) PPUInterpreter bug fixed (Clang)
* any_pod<> implemented
Aliases: any16, any32, any64
rsx::make_command fixed
2016-04-25 13:49:12 +03:00
Ivan
75fe95eeb1
GSL moved from stdafx.h ( #1676 )
...
Added GSL.h helper for correct including
2016-04-20 02:32:27 +03:00
Ivan
efc8779275
SPU channel optimization ( #1675 )
2016-04-19 16:04:02 +03:00
Nekotekina
f63ec52479
D3D12 Adapter setting fix
2016-04-16 00:45:58 +03:00
Nekotekina
6312bf5323
rpcs3.rc recreated as rpcs3_.rc
...
I have no idea why it didn't compile.
Also recreated without UTF-16 BOM.
2016-04-15 20:19:28 +03:00
Nekotekina
f8f067ca7c
Partial commit: Emu (the rest)
2016-04-15 19:22:49 +03:00
Nekotekina
c7738b8b37
Partial commit: Gui
2016-04-15 19:22:46 +03:00
Nekotekina
643c15c4e9
Partial commit: ARMv7
2016-04-15 19:22:44 +03:00
Nekotekina
0c7f763889
Partial commit: Memory
2016-04-15 19:22:43 +03:00
Nekotekina
b85fc50854
Partial commit: Crypto
2016-04-15 19:22:41 +03:00
Nekotekina
edd0965c1a
Partial commit: Audio
2016-04-15 19:22:40 +03:00
Nekotekina
766f1b2b01
Partial commit: IO
2016-04-15 19:22:39 +03:00
Nekotekina
984aa44220
Partial commit: FS
2016-04-15 19:22:38 +03:00
Nekotekina
b85a68e8a1
Partial commit: RSX
2016-04-15 19:22:36 +03:00
Nekotekina
4cf41305e0
Partial commit: Cell (deletions)
2016-04-15 19:22:35 +03:00
Nekotekina
c4e99dbdb2
Partial commit: Cell
2016-04-15 19:22:34 +03:00
Nekotekina
42e1d4d752
Partial commit: Syscalls
2016-04-15 19:22:30 +03:00
Nekotekina
5637c22363
Partial commit: Modules (cell)
2016-04-15 19:22:29 +03:00
Nekotekina
7e30a0f464
Partial commit: Modules
2016-04-15 19:22:25 +03:00
Nekotekina
2553e45d76
Partial commit: Loader
2016-04-15 19:22:22 +03:00
Nekotekina
5fc6f59821
Partial commit: Preview
2016-04-15 19:22:15 +03:00
Raul Tambre
7c1ab47262
Fix OpenGL crash ( #1668 )
2016-04-08 22:18:46 +03:00
Danila Malyutin
6b5ee57718
rXml: use pugixml in header-only mode ( #1665 )
...
Fixes compilation in VS
2016-04-08 21:17:24 +03:00
Vincent Lejeune
3a3d264cb5
rsx/common/d3d12/gl/vulkan: Set dst stride in write_vertex_array_data_to_buffer.
2016-04-07 22:17:28 +02:00
Vincent Lejeune
2ae5a7ff39
rsx/common/d3d12/gl/vulkan: Use single overload for write_index_array_data_to_buffer.
2016-04-07 22:17:28 +02:00
Vincent Lejeune
2e17ea1490
rsx/common/d3d12/vulkan: Factorise data_heap between vulkan and d3d12.
2016-04-07 22:17:28 +02:00
Vincent Lejeune
cbe119b457
rsx/common: Remove MIN2/MAX2 macro.
2016-04-07 22:17:28 +02:00
Raul Tambre
5ad060f150
Vulkan/DX12: Texture format fixes
...
DX12 also had a couple fixes
2016-04-07 21:34:32 +03:00
Raul Tambre
1ff4f77eaf
Fix jstrchk to be TODO
...
It's actually not implemented properly...
2016-04-07 21:34:32 +03:00
Raul Tambre
a8e15ce18a
Fix forced_unit for unimplemented instructions
...
For SCT and SCB, the forced unit is always set to FORCE_NONE before
handling of the instruction. This makes the error for unimplemented
instructions' forced unit be incorrect. This fixes that.
2016-04-07 21:34:32 +03:00
Raul Tambre
3ee56627eb
DX12 texture format fixes and improvements
2016-04-07 21:34:32 +03:00
Raul Tambre
cedc023922
HLE: Implement RGBA->GA support, minor fixes
2016-04-07 21:34:32 +03:00
mpm11011
b57daef75a
Pugixml to replace wx/xml in rXML
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Pugixml to replace wx/xml in rXML
Change reinterpret cast to static cast.
Pass name in pred by reference
2016-04-06 17:35:06 -04:00
kd-11
dab1dda903
Specify buffers to read when blitting output to backbuffer
2016-04-06 11:16:49 +03:00
kd-11
1a61ef0440
Remove deprecated features from core profile
2016-04-06 11:16:49 +03:00
kd-11
e9766f1b76
Properly handle ssa input type (non-varying)
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Properly handle ssa input as local (non-varying)
2016-04-06 01:22:01 +03:00
Vincent Lejeune
99717b7902
gl: Fix vertex buffer size.
2016-04-02 18:27:49 +02:00
Vincent Lejeune
bad2d7f121
gl: Move vertex setting in a separate file.
2016-04-02 18:27:49 +02:00
Vincent Lejeune
d59486295d
gl: Supports 1D and 3D textures.
2016-04-01 00:52:51 +02:00
Vincent Lejeune
69d08b6691
vulkan: Support cube and 1D/3D textures.
2016-03-31 23:50:14 +02:00
Vincent Lejeune
c95c4c32e6
vulkan: Always map at least 1 byte.
2016-03-31 23:50:14 +02:00
Vincent Lejeune
5a3cf5d9ac
rsx/common: Remove extra "-2" in get_exact_mipmap_count non compressed format.
2016-03-31 20:40:19 +02:00
Vincent Lejeune
ce072f25e2
d3d12: Move sampler DescriptorHeap selection in D3D12GSRender
...
Avoid sampler descriptor being stored on 2 heaps inside a single draw
call. Fix somes crashes.
2016-03-31 17:56:30 +02:00
Vincent Lejeune
4c0b5bbc62
gl: Correctly upload cubemap texture.
2016-03-31 00:15:19 +02:00
Vincent Lejeune
51a6862bf4
gl: Use right texture target.
2016-03-31 00:15:17 +02:00
Vincent Lejeune
b6c827b17a
gl: Fix r5g6b5 format.
2016-03-31 00:12:41 +02:00
Vincent Lejeune
17c4b2387e
gl: Fix unnormalized coord sampling.
2016-03-31 00:12:41 +02:00
Vincent Lejeune
91d0229bc5
rsx/common: Use an help texture_dimension_extended to handle cubemap more cleanly.
2016-03-30 22:19:29 +02:00
Vincent Lejeune
b7c539ad7a
rsx/common: Make get_exact_mipmap_count take compressed format into account
2016-03-30 22:19:29 +02:00
Vincent Lejeune
77674be1c1
vulkan: Fix all warnings in VKGSRender project.
2016-03-30 21:16:53 +02:00
Vincent Lejeune
70903d46e6
vulkan: Reset command buffer after framebuffer flushing.
...
Fix a (false positive ?) layer error report about comand being called
before vkBeginCommandBuffer has been called.
2016-03-30 21:16:53 +02:00
Vincent Lejeune
f86c079acf
vulkan: Do not acquireNextImage twice when no rtt is present.
2016-03-30 21:16:53 +02:00
Vincent Lejeune
38d57eb02c
vulkan: Remove unneeded dirty_frame boolean.
2016-03-30 21:16:53 +02:00
Vincent Lejeune
d5e44f6224
vulkan: Fix stencil aspect mask sometimes missing.
2016-03-30 21:16:53 +02:00
Zangetsu38
3fbc3a3f00
vulkan: Add instruction for Persona 4 : Arena
2016-03-30 21:16:53 +02:00
Vincent Lejeune
73233fd347
rsx/common: Use typed class for texture filters.
2016-03-30 20:03:50 +02:00
Vincent Lejeune
d971c4e0f6
rsx/common: Use typed enum for max anisotropy.
2016-03-30 20:03:50 +02:00
Vincent Lejeune
7f25720bd3
rsx/common: Use a typed enum for texture wrap mode.
2016-03-30 20:03:50 +02:00
Vincent Lejeune
f2c82d3cf4
rsx/common: Use a typed class for texture dimension.
2016-03-30 20:03:50 +02:00
Vincent Lejeune
08b47616b6
d3d12: Fix updated texture state
2016-03-30 18:01:54 +02:00
AnnieL
96329a6e29
Making sure the right file is included
2016-03-29 18:59:50 +01:00
AnnieL
9f257ee9f8
Slims down minidx9 to XAudio2_7
...
Removes minidx9 as a submodule
Slims down minidx9 to have only the files XAudio2 (2.7) needs.
The other dx9 related files weren't being used.
2016-03-29 18:51:54 +01:00
Vincent Lejeune
aa3c97f918
vulkan: Only submit command buffer at flip and avoid extra sync.
2016-03-28 19:54:50 +02:00
Vincent Lejeune
7a988c73a6
Vulkan: Alloc a descriptor set at every draw call.
2016-03-28 19:54:50 +02:00
Vincent Lejeune
855d6935d9
gl: Enable core context and debug output.
2016-03-27 03:45:30 +02:00
Vincent Lejeune
21e7206f7a
vulkan: Do not purge texture before flip
2016-03-26 17:46:43 +01:00
Vincent Lejeune
1b33abf287
vulkan: Clear framebuffer after flip.
2016-03-26 17:45:00 +01:00
Vincent Lejeune
9485fe2693
rsx/common/gl/d3d12/vulkan: Use exact mimap counts.
...
Fix invalid textures in gl backend.
2016-03-25 21:37:53 +01:00
kd-11
0327e76320
Fix quad strip triangle winding
2016-03-24 10:52:35 +03:00
kd-11
a120414d32
Set render target textures to clamp to border by default
2016-03-24 10:52:35 +03:00
Vincent Lejeune
36aace57ca
vulkan: Use simpler texture object
2016-03-23 21:09:30 +01:00
Vincent Lejeune
23a0116975
gl: Expand index for quads/quad_strip/triangle_fan
2016-03-22 21:39:00 +01:00
Vincent Lejeune
b00acff9dd
rsx/common: Turn alignment constraints in textureUtils to multiple_of constraints.
2016-03-22 19:06:09 +01:00
Vincent Lejeune
284d2c43f9
rsx/common: Use protected instead of private for surface_store content.
2016-03-22 19:06:09 +01:00
Vincent Lejeune
4f2bda26fc
vulkan: Simplify framebuffer class and release them at frame flip
2016-03-21 22:56:07 +01:00
Vincent Lejeune
a14dd8ea51
vulkan: Move sampler object outside of texture.
2016-03-21 22:10:36 +01:00
Vincent Lejeune
6f9f5f7918
vulkan: Create program in program_state_cache<>::build_pipeline
2016-03-21 22:10:34 +01:00
Vincent Lejeune
34eb85683c
vulkan: Remove buffer_deprecated completly.
...
attrib_buffer now use the simpler buffer struct.
2016-03-21 00:03:28 +01:00
AnnieL
38f93461d1
Moves glm, GSL and libpng to 3rdparty
...
Moves glm and GSL to 3rdparty
Moves libpng to 3rdparty
2016-03-20 22:24:21 +00:00
AnnieL
6182f5346d
Moves ffmpeg and minidx9 to 3rdparty
2016-03-20 22:21:35 +00:00
AnnieL
afefecf1f0
Moves GL, minidx12, OpenAL, stblib to 3rdparty
...
Moves GL, minidx12, OpenAL, stblib to 3rdparty
Fixes AppVeyor and CMakeLists (travis-ci.yml doesn't need any changes)
Points directories in the VS solution files to the new ones on the
externals directory
Includes stuff with the < > syntax instead of " "
2016-03-20 22:20:23 +00:00
mpm11011
617a488a0a
Change size to u64
2016-03-19 21:48:56 -04:00
mpm11011
854919b5e2
Merge remote-tracking branch 'refs/remotes/RPCS3/master'
2016-03-19 13:51:44 -04:00
Vincent Lejeune
6078f25aa7
vulkan: Split get_compatible_sampler_format in two
...
Component mapping is not a sampler parameter.
2016-03-19 18:23:26 +01:00
Vincent Lejeune
4484e8c3f0
vulkan: Move vk_wrap_mode and max_aniso to vkFormat
2016-03-19 18:12:43 +01:00
Vincent Lejeune
b6bcdade81
vulkan: Do not copy texture inside a render pass
2016-03-19 18:07:27 +01:00
mpm11011
6adf086ed1
Adding zlib to rpcs3/CMakeLists.txt
...
Fix zlib location in cmakelists
Potential fix to zlib include dir(s)
2016-03-19 12:47:07 -04:00
mpm11011
e7fc5228d5
MakeELF: Replaced wx streams with zlib functions
2016-03-18 23:36:08 -04:00
Vincent Lejeune
e083c1471c
vulkan: Fix crash at exit
2016-03-19 00:17:00 +01:00
Vincent Lejeune
d9eba43360
vulkan: Do not create empty render pass.
...
Fix a crash with radeon crimson drivers.
2016-03-19 00:16:59 +01:00
Vincent Lejeune
24eb544046
vulkan: Move descriptor sets and layout in VKGSRender class
...
They're now shared between all programs.
2016-03-18 00:08:28 +01:00
Vincent Lejeune
6a1f0aed36
vulkan: Precompute all possibles render pass
2016-03-18 00:08:28 +01:00
Vincent Lejeune
6229733fbb
vulkan: Use a shared pipeline layout
2016-03-17 20:03:09 +01:00
Vincent Lejeune
7e971eb032
vulkan: Fix for get_memory_mapping
2016-03-17 20:03:09 +01:00
AnnieL
212fd4b340
Adds the stb_truetype Mac OSX fix from 64cfab5
...
Adds the stb_truetype Mac OSX fix from 64cfab5
Removes stb_image.c from the Visual Studio Project files since it got
deleted in previous commit
2016-03-17 18:03:59 +00:00
AnnieL
659f3d856a
Update stb_truetype from 0.7 to 1.09
...
Updates stb_truetype.h from 0.7 to 1.09
Fixes '>=' signed/unsigned mismatch at cellFont.cpp lines 328 and 333 by
making both values unsigned (u32)
2016-03-17 18:03:59 +00:00
AnnieL
8cded28c45
Updates stb_image from 1.33 to 2.10
...
Updates stb_image from 1.33 to 2.10 which deprecates stb_image.c and
uses only stb_image.h
2016-03-17 18:03:59 +00:00
kd-11
26738762ea
vk: Indexing into mipmap lod is scalor not vector
2016-03-17 19:43:41 +03:00
AnnieL
5250911a40
Fixes #1584
...
When DirectX 12 is missing, the emulator thinks Vulkan = DirectX 12 because Vulkan takes DX12's place in the box (id=2), and therefore runs DX12 when Vulkan is selected, crashing the emulator with an unhandled exception.
Fixes it by translating renderer string value to the respective enum class before sending the value to config.h instead of just relying on the box's selected id -> cbox_gs_render->GetSelection()
Also changes the order of the renderers (for convinience, now DX12 is id=3) from
Null, OpenGL, DirectX 12, Vulkan
to
Null, OpenGL, Vulkan, DirectX 12
2016-03-17 10:04:03 +00:00
kd-11
15901589a5
Explicitly declare context attributes for GL canvas
2016-03-16 08:35:19 +03:00
Vincent Lejeune
61de5e8835
vulkan: Clear swapchain before usage.
...
Fix VkQueuePresentKHR error messages
2016-03-15 22:03:24 +01:00
Vincent Lejeune
3b3fffa962
vulkan: Remove redundant texture::create/init overloads
2016-03-15 22:03:24 +01:00
Vincent Lejeune
63ad2cce72
vulkan: Use ring allocation for uniform/index buffers by using simpler memory_block and buffer class.
2016-03-15 22:03:24 +01:00
Vincent Lejeune
da2caa0881
vulkan: precompute memory type mapping.
2016-03-15 22:02:30 +01:00
kd-11
f2d5542e66
Re-enable fog parameters for vulkan
2016-03-15 22:32:32 +03:00
AnnieL
9fd244cf9c
Set Write/Read Color/Depth Buffers to false by default
...
Since they're not working properly right now, there's no reason for them to be enabled by default.
2016-03-14 19:06:20 +00:00
Vincent Lejeune
5de70628d7
rsx/common/d3d12/gl/vulkan: Unify texture upload code.
2016-03-14 19:10:51 +01:00
kd-11
d9dbb1565a
Immutable textures cannot be reused!
2016-03-14 18:14:06 +03:00
kd-11
34992d8a8f
vk: Add some more blend ops
2016-03-14 18:14:06 +03:00
Nekotekina
702193a6c7
Build fixed
2016-03-13 19:39:54 +02:00
Vincent Lejeune
70a80b84d7
vulkan: Zero initialize as much structure info as possible.
...
This fixes a crash with nvidia driver in present call (likely because of
some uninitialized member)
2016-03-12 22:22:28 +01:00
Vincent Lejeune
8604f5a02f
vulkan: Use d24_u8 or d32_u8 depending on hw support.
2016-03-12 15:56:23 +01:00
Vincent Lejeune
26ff4fd6b7
vulkan: Uses debug output setting to enable debug layers.
2016-03-12 15:23:39 +01:00
kd-11
82bc41f4ad
rsx: support for more formats
...
rsx: support R5G5B5A1 textures
2016-03-11 18:02:29 +03:00
kd-11
cc713a0091
vk: Release dirty resources to prevent mem leak
2016-03-10 23:55:25 +03:00
kd-11
93032be4ab
Move waiting for submit fence to the right place (nvidia crash)
2016-03-10 23:55:25 +03:00
kd-11
26964efa7e
Support stencil formats
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Fix appveyor build
2016-03-10 23:55:25 +03:00
kd-11
f0ded46753
Fix apple build by excluding vk project
2016-03-10 23:55:25 +03:00
kd-11
47d251a818
Change render target layout before clearing
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Use LAYOUT_GENERAL during clear; move renderpass begin to draw call end
2016-03-10 23:55:25 +03:00
kd-11
b018c91135
Make render-targets GPU resident
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Fix minor regressions that occured during merge
2016-03-10 23:55:25 +03:00
kd-11
d910d2c572
Fix vulkan swap modes for nvidia
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CMakeLists edits
Check for linear tiling support for all usage attributes
2016-03-10 23:55:25 +03:00
kd-11
f384d87044
Fix build dependancies and fix gcc build
...
Factor out _aligned_malloc functions to WIN32 only
Attempt to fix CmakeLists error
More CMakeLists fixes (glslang)
Add OSDependent libs
Add OGLCompiler and SPIRV as well
2016-03-10 23:55:25 +03:00
kd-11
bd52bcf8d4
Fix nvidia crash (API version). Fix linux builds
...
Properly set up vulkan API version when creating instance
Fix gcc error about passing function result by reference
Fix alot of warnings in VKGSRender project
More fixes for gcc
Fix texture create function
2016-03-10 23:55:25 +03:00
kd-11
d58bd1c916
Exclude apple from vulkan windowing stuff as it is not supported
2016-03-10 23:55:25 +03:00
kd-11
22d49ae96a
Fix build for non-WIN32 platforms
...
Link explicitly against vkstatic.1.lib
fix linux path for vulkan glsl compiler
Restore wxWidgets version
2016-03-10 23:55:25 +03:00
kd-11
3b6e3fb3b4
Rework vertex upload code and fix indexed renders
...
Rebase on current master; Refactor vertex upload code
Fix build; Minor fixes
Start preparations for merge
Fix generic indexed drawing bugs
Define WIN32_KHR only for windows
Remove linking against vulkan-1.lib
2016-03-10 23:55:25 +03:00
kd-11
d287ba44ce
Add vulkan GS backend to project
2016-03-10 23:55:25 +03:00
kd-11
ee0eb70de4
Clean up invalidated resources
2016-03-09 21:11:22 +03:00
Vincent Lejeune
9e01f2817f
gl: Use less costly glTexStorage2D instead of glTexImage2D.
2016-03-05 22:04:28 +01:00
Vincent Lejeune
8831bd0918
gl: Factorize code in rsx_gl_texture.cpp
2016-03-05 22:04:28 +01:00
kd-11
a880ce89d1
Checks for texture completeness, remove legacy GL_GENERATE_MIPMAP used wrongfully
2016-03-05 22:19:33 +03:00
Vincent Lejeune
4d71df70db
rsx-debug: Record and display index buffer content.
2016-03-05 18:48:30 +01:00
Vincent Lejeune
1dcc6858b4
d3d12/gl: Separate fog distance and fog frag in fogc input.
2016-03-05 18:25:31 +01:00
Vincent Lejeune
52e2800fb5
rsx: Reset fog mode/param to linear/1.;
...
Fix After Burner Climax fog
2016-03-05 18:25:31 +01:00
kd-11
2ae687cf00
Properly compute texture size
2016-03-05 18:54:06 +03:00
Vincent Lejeune
81fcadac38
gl: Use shared surface store (updated)
...
Update surface cache optimization to master; minor fixes
Fix mixed EOL
Remove unused include; change null bindings to 0
2016-03-05 12:21:45 +03:00
kd-11
8d3235cd7c
Properly set up fog parameters for openGL
2016-03-03 01:07:53 +03:00
kd-11
094c4057be
The lod parameter is a single float value
2016-03-02 18:34:13 +03:00
Vincent Lejeune
72375d9e3d
build: Add a separate project for ppu llvm recompiler
...
Fix some defect found by static analysis.
2016-03-02 14:53:14 +01:00
kd-11
7eb5da73fe
Allow attrib padding for types that require expansion
2016-03-02 01:09:51 +03:00
Vincent Lejeune
0ed770633b
gl: Add texture3d sampling function
2016-02-29 19:47:06 +01:00
Vincent Lejeune
32434dd848
rsx/common/d3d12/gl: Support for fog mode.
...
Fix hitman 2
2016-02-29 16:31:18 +01:00
Vincent Lejeune
9cdb74efc7
rsx/common: Add supports for quads strip
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Used in Hitman 2
2016-02-27 19:38:16 +01:00
Vincent Lejeune
35db227af4
rsx/common/d3d12: Separate int type buffer from float type buffer.
2016-02-27 00:21:14 +01:00
Vincent Lejeune
a6ba47265f
rsx/common/gl: s32k is actually signed short unormalized.
...
gl fix
2016-02-27 00:21:12 +01:00
Vincent Lejeune
62246f75c8
d3d12/gl: Supports SSA in Fragment Shader.
2016-02-27 00:21:10 +01:00
Vincent Lejeune
a6d8d1144c
rsx/common: Supports D24X8 texture format when copying
...
Some app uses this type before setting proper depth surface
2016-02-27 00:21:08 +01:00
Vincent Lejeune
5ef7f8bf3e
rsx/common: Fix handling of UB256
2016-02-27 00:21:06 +01:00
Vincent Lejeune
a78ba8a271
d3d12: Remove depth conversion shader
...
It's actually not needed, raw depth data should be sampled as RGBA8.
2016-02-25 23:29:44 +01:00
Vincent Lejeune
263e5beb26
d3d12: Copy descriptors when reused instead of recreating them.
...
Thanks Matías N. Goldberg for the tip !
2016-02-25 23:29:43 +01:00
Vincent Lejeune
7ae680d9d1
d3d12: Avoid uploading constant buffer every draw call
2016-02-25 23:29:41 +01:00
kd-11
c5b3359c4b
Remove normalization for natively normalized formats; fix cmp attribute type
2016-02-25 17:41:03 +03:00
Raul Tambre
047d59df0c
Implement UTF8stoUTF16s, minor cellPngDec fixes
...
Need to find games to test the case, when fixed alpha isn't specified.
2016-02-25 07:58:21 +02:00
Raul Tambre
41687af077
Implement _sys_memmove
2016-02-25 07:58:21 +02:00
kd-11
974ea68cf9
Always bind null for unused shader inputs
...
Properly rename index offsets to improve readability
Handle indexed and other array cases
2016-02-25 02:29:35 +03:00
kd-11
8a3d15d4fe
Handle swizzled CELL_GCM_B8 textures
...
Properly handle swizzled single-channel textures
2016-02-24 17:44:24 +03:00
Vincent Lejeune
5a14644cd4
rsx/common/d3d12/gl: Use span in vertex upload function.
2016-02-22 20:22:47 +01:00
Vincent Lejeune
79dc835378
rsx/common: Track transform constant update.
2016-02-21 21:29:44 +01:00
Vincent Lejeune
9ef24509cb
d3d12: Use a shared root signature and add more slots
...
This allows for finer grained rebinding later.
2016-02-21 17:55:34 +01:00
Vincent Lejeune
4b54d7ece1
d3d12: Pretty printing of error messages.
2016-02-21 17:11:54 +01:00
Vincent Lejeune
c0423d513d
vulkan: Add relevant libs.
2016-02-19 20:03:30 +01:00
kd-11
a451bb574e
Enable texture and render target caching for OpenGL
2016-02-17 16:00:23 +03:00
Vincent Lejeune
1675a82efd
rsx/common/d3d12/gl: Use gsl::span in TextureUtils.cpp
...
* get_placed_texture_storage_size returns more accurate result (fix crash in Outrun)
* Factors lot of code and use integer type more carrefully
* Treat warning as error in TextureUtils.cpp
2016-02-16 18:08:22 +01:00
kd-11
3813c09be6
Properly handle inlined vertex data
...
Fix initial array offsets for dx12
2016-02-16 15:39:18 +03:00
kd-11
2230975e55
Speed up program constants upload by switching to glBufferSubData over glMapBuffer
...
Fix initialization for fragment constants buffer
Orphan buffers before update. Remove redundant binding
2016-02-15 12:53:55 +03:00
kd-11
7d70be42af
Correctly fetch correct pitch and depth for textures from RSX
...
Include vertex textures too
Set correct stride for vertex texture params
Change references to gl_Position in D3D12FragmentProgramDecompiler
Revert bad commit
2016-02-15 11:15:51 +03:00
Raul Tambre
9452c6b08c
Fix CMake libpng linking
2016-02-14 19:50:36 +02:00
Vincent Lejeune
837e06e85b
rsx/common/d3d12: Support non default alpha function
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Fix After burner climax cloud effects.
2016-02-13 17:07:12 +01:00
kd-11
843d0ed298
Fragment position is given as gl_FragCoord not gl_Position
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Fix references to gl_Position in Dx12
2016-02-12 18:34:41 +03:00
Raul Tambre
1072540e3e
Fix compiling
2016-02-08 19:12:30 +02:00
Raul Tambre
0c8c13b8b7
Rewrite cellPngDec to use libpng
...
Improvements made:
* Supports tEXt chunks
* Supports chunk information
* Supports 16-bit depth image packing (fixes #1127 )
* Supports fixed alpha values
* And more.
2016-02-08 19:12:29 +02:00
Vincent Lejeune
f0dc38cadd
rsx/common/d3d12: Support back spec/diffuse color.
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Fix green car in Outrun.
2016-02-08 17:35:52 +01:00
Vincent Lejeune
4efa2266e6
rsx/common/d3d12: Use m_texture_dirty[i] to signal texture state change and avoid unecessary bind operation.
2016-02-08 17:35:50 +01:00
Vincent Lejeune
1f7a1e4078
rsx/common/d3d12/gl: Fix lit and rsq behavior near 0 in vertex shaders.
2016-02-08 17:35:49 +01:00
kd-11
ddf5b52360
Implement rectangle textures natively on OpenGL
2016-02-07 08:57:04 +03:00
kd-11
d3405da5c4
Fix LLVM build by changing variable to appropriate type
2016-02-05 18:57:57 +03:00
kd-11
137821c866
Move program validation from link-time to draw-time to compy with spec
2016-02-04 11:19:13 +03:00
kd-11
7b889a10cc
Add vertex texture buffers for VS input
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Support vertex instancing in vertex shader using VertexID
Relax OpenGL requirements by removing 4.5 features
Use EXT version of TexBufferRange; Implement buffer copy using TexBuffer
Apply travis workaround by danilaml
Fix vertex upload in in case of inlined array
2016-02-03 13:38:23 +03:00
kd-11
660f491310
Rework OGL texture swizzles;
...
Decode textures using TextureUtils
Shut compiler up about missing return value (unsure)
Revert "Shut compiler up about missing return value (unsure)"
This reverts commit db43ba448776e6c0d6c90909b4037b6f698a545c.
Change some functions in rsx::gl::texture to static.
Replace large switch block in gl::textures::mandates_expansion with simple if tests
2016-02-01 20:11:33 +03:00
Vincent Lejeune
3d960064ef
d3d12: Use unnormalized_coords info in RSXFragment
2016-01-30 22:04:36 +01:00
Vincent Lejeune
f6d2409b20
rsx/common/d3d12: Support for shader window setting.
2016-01-30 21:58:12 +01:00
Vincent Lejeune
5f35f2ac7d
rsx/common/d3d12: Support for texture 1d too.
...
They are used in after burner climax
2016-01-30 01:13:15 +01:00
Vincent Lejeune
d19d9ccd0b
d3d12: Fix for #1459
2016-01-29 20:18:52 +01:00
Vincent Lejeune
149fa9d750
rsx/common: Make RSXFragmentProgram key and not just pointer.
2016-01-27 23:16:06 +01:00
Vincent Lejeune
3bd2114815
rsx-debug: Dump windows origin/pixel center.
2016-01-27 22:41:19 +01:00
Vincent Lejeune
acd384ae2d
rsx/common: Base offset is actually correctly supported.
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Outrun uses it and cars are correctly displayed.
2016-01-27 22:05:43 +01:00
Nekotekina
b77666cbba
cellGame fix
2016-01-27 19:39:31 +03:00
Nekotekina
128ee67bba
PSF Loader simplified
2016-01-27 19:17:01 +03:00
Nekotekina
7417033d7f
GLGSRender fix
2016-01-27 18:14:39 +03:00
DHrpcs3
e8a940172c
fixed GameViewer crash if entry not exists
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fixed psf::entry::as_string & psf::entry::value(string)
2016-01-27 18:14:38 +03:00
DHrpcs3
290bdc4566
added psf::object::get
2016-01-27 18:14:36 +03:00
DHrpcs3
220aab1fd0
Reimplemented psf loader
2016-01-27 18:14:35 +03:00
Vincent Lejeune
aa450b56f1
d3d12: Make some memory helper structure uncopyable/unmovable.
2016-01-26 23:20:23 +01:00
Vincent Lejeune
6d70f3c237
d3d12: Compare mipmap/depth count when checking texture compatibility.
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d3d12: Check for depth in texture cache.
Fix Resogun crash when loading a level.
2016-01-26 23:13:30 +01:00
Vincent Lejeune
6384541345
d3d12: Store vertex attributes as SRV and disable Input_layout.
2016-01-26 23:13:29 +01:00
Vincent Lejeune
3c3f92f29b
rsx/common/d3d12: Support 3d textures
2016-01-26 17:56:02 +01:00
Vincent Lejeune
24255f7883
rsx/common/d3d12/gl: Add some texture info to RSXFragmentProgram
2016-01-26 17:56:01 +01:00
Vincent Lejeune
b71caa94ac
rsx-debug: Print number of vertex draw again.
2016-01-25 18:48:53 +01:00
Vincent Lejeune
9b8522e734
rsx/common: Div is vector over scalar division
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According to investigation on Resogun.
2016-01-24 00:13:17 +01:00
Vincent Lejeune
4ce4cf5242
rsx: Add vertex input and output in RSXVertexProgram.
2016-01-22 01:24:54 +01:00
DHrpcs3
19ce0cdc09
rsx methods constants moved to rsx namespace
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minor fix
2016-01-20 20:12:48 +03:00
DHrpcs3
2e58f312d5
rsx: implemented internal tasks queue (WIP)
2016-01-20 17:12:49 +03:00
DHrpcs3
7523d01e0f
Code style fixes #2
2016-01-20 16:39:06 +03:00
DHrpcs3
7972cb5bdc
Code style fixes #1
2016-01-20 16:23:25 +03:00
DHrpcs3
685d5d3ea3
Access violation handled by rsx::thread
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gfxHandler -> rsx::g_access_violation_handler
2016-01-20 15:46:58 +03:00
Vincent Lejeune
f453194e32
rsx: Fix int type not big enough
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Fix glitch in After Burner Climax
2016-01-19 23:24:39 +01:00
Vincent Lejeune
440c637b1f
rsx/common/d3d12: Move surface_store in common
2016-01-19 22:49:10 +01:00
Vincent Lejeune
6aac972bda
d3d12/gl: Use r1 as depth output.
...
The "Output_from_h0" flag seems to concern color output.
There might be another flag for depth from half float value.
2016-01-19 00:45:26 +01:00
Vincent Lejeune
1ce49b60d9
rsx-debug/d3d12: Support all rtt formats.
2016-01-17 20:02:30 +01:00
Vincent Lejeune
26f329d186
d3d12: Fix dsv increment size
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Typo.
2016-01-16 18:25:20 +01:00
Vincent Lejeune
5ace4438e2
d3d12: Fix texture proj
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I misinterpreted "last component" from glsl doc... it's w, not z.
2016-01-16 18:25:19 +01:00
Vincent Lejeune
b8e10225f9
d3d12: Use first color output for alpha discard instead of 0.
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Fix Naruto 2 shader miscompilation.
2016-01-16 18:25:18 +01:00
Vincent Lejeune
224facf3ba
d3d12: Never pass nullptr as render target descriptor, even if unused.
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Function interface doesn't allow this.
2016-01-16 18:25:16 +01:00
Vincent Lejeune
3b4339c8e0
rsx: Use enum class for surface related regs
2016-01-15 23:44:27 +01:00
Nekotekina
efe1678088
"Build Solution" fix
2016-01-14 20:41:36 +03:00
Nekotekina
2f5be3559e
Hotfix
2016-01-14 20:13:41 +03:00
Nekotekina
960668ecf1
For #1355
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offsetof() eliminated
OFFSET_32, SIZE_32, ALIGN_32 used
2016-01-14 19:07:27 +03:00
Nekotekina
83084467c6
For #1356
2016-01-14 19:07:26 +03:00
Nekotekina
8464ab6a23
Fixes ( #1432 )
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/dev_bdvd/, rap file loading fix
2016-01-14 19:07:24 +03:00
raven02
74ec128e62
Use CELL_GCM_TEXTURE_CONVOLUTION_MAG for Mag 4
2016-01-14 19:00:16 +03:00
Vincent Lejeune
69272edba6
gl: Fix warnings and enable trat warning as error.
2016-01-13 23:53:11 +01:00
Nekotekina
38531459df
Logging system rewritten
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GUI doesn't freeze anymore
Some things simplified
2016-01-13 18:54:57 +03:00
Nekotekina
b3e3c68f15
File utility improved
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+ minor fixes
2016-01-13 14:12:04 +03:00
Vincent Lejeune
689dee9944
rsx/common/d3d12: Consider separate index range as a whole.
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Fix Wolf of the Battlefield 3
2016-01-13 00:28:48 +01:00
Vincent Lejeune
08622a41b4
d3d12: Use CHECK_HRESULT in D3D12Utils.cpp
2016-01-11 21:17:33 +01:00
Vincent Lejeune
669a3277ff
d3d12: Support mag filter 4
2016-01-11 21:17:32 +01:00
Vincent Lejeune
e6bd681227
d3d12: factorize render_target code in a template class to be shared with others backends.
2016-01-11 20:47:01 +01:00
Vincent Lejeune
0c5cfdddba
d3d12: Gather constant and vtx/idx heap and turn readback heap to buffer
2016-01-11 20:46:58 +01:00
Vincent Lejeune
bab52c132d
rsx/common/d3d12/gl: Clean ProgramStateCache
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Use a_b_c format.
Use using =
Use tuple as output
Use RAII to delete program safely
Ensure const correctness.
2016-01-11 19:21:57 +01:00
DHrpcs3
8297d963bf
d3d12 texture cache: align to bottom texture address
2016-01-10 23:28:30 +02:00
DHrpcs3
a17c41b4e1
nv4097::get_report: use DMA
2016-01-10 23:22:55 +02:00
Vincent Lejeune
4ef76866a5
rsx/common/d3d12/gl: Support texture lod sampling.
2016-01-10 00:16:26 +01:00
Vincent Lejeune
675ccd4510
rsx/common/d3d12/gl: Mimic divsq and rsq fragment instruction behaviour with 0.
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Fix Super Puzzle Turbo HD 2 and SH3 HD
2016-01-09 23:18:05 +01:00
Vincent Lejeune
31a925b4f0
rsx: reenable frame capture
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Likely commented out by accident.
2016-01-09 23:18:04 +01:00
Vincent Lejeune
d153575e59
rsx/common/d3d12/gl: Support for CMP/non pow of 2 size vertex formats.
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Also use class enum for base_vertex_type everywhere.
Fix Bomberman Ultra color and Cubixx HD geometry.
2016-01-09 23:18:03 +01:00
Raul Tambre
3afc62e525
Fix #1368
2016-01-08 08:39:34 +02:00
Raul Tambre
f8446b227b
Implement inet_ntop and CELL_NET_CTL_INFO_LINK
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Also fixed the default address not being set for all cases. Also tried
to fix the Win32 version of CELL_NET_CTL_INFO_IP_ADDRESS failing the
first time around.
2016-01-08 08:39:34 +02:00
Raul Tambre
8f937bda0f
Various minor logging improvements
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Also changed the default connection state, because chances are, that
you're connected to Internet.
2016-01-08 08:39:33 +02:00
Vincent Lejeune
e7591439f4
Add Guidelines Support Library
2016-01-08 00:59:08 +01:00
DHrpcs3
f97d791fe8
PSF loader: implemented 0x0004 entry format
2016-01-07 21:22:36 +02:00
DHrpcs3
657a6c9511
elf64 loader: fixed too small primary stack size usage
2016-01-07 18:14:15 +02:00
DHrpcs3
e9560da4e2
nv3089::image_in: use in_x/in_y & out_x/out_y
2016-01-06 13:47:05 +02:00
DHrpcs3
6406cece57
nv3089::image_in: fixed reading from tiled regions
2016-01-06 13:30:26 +02:00
DHrpcs3
f7e787958e
fixed nv3089::image_in scale value
2016-01-06 13:30:25 +02:00
DHrpcs3
8912b9880e
rsx: initialize vertex textures on reset
2016-01-06 13:30:25 +02:00
DHrpcs3
3ac9e0933f
gl: fixed nv4097_clear_surface & front face selection
...
added window shader and clip plane constants to GCM.h
2016-01-06 13:30:25 +02:00
DHrpcs3
c1be0cf3bf
Added missed files
2016-01-06 13:30:24 +02:00
DHrpcs3
48919330d7
rsx methods moved from rsx thread
2016-01-06 13:30:24 +02:00
DHrpcs3
ba12c489ec
gl: using tiled region for read/write color buffers and flip
...
gl: fixed flip buffer row length
compilation fixes
2016-01-06 13:30:23 +02:00
DHrpcs3
dbccf5fbad
gl: fixed multiple textures binding
2016-01-06 13:30:23 +02:00
DHrpcs3
509bbddac1
OpenGL renderer: use pitch as image row length
...
Fixed rsx_utils code style
2016-01-06 13:30:23 +02:00
DHrpcs3
11ccc498fd
Reimplemented nv3089::image_in
2016-01-06 13:30:22 +02:00
DHrpcs3
836d14c8af
rsx::pad_texture & rsx::convert_linear_swizzle moved to rsx_utils
...
Added rsx::convert_scale_image & rsx::clip_image to rsx_utils
2016-01-06 13:30:22 +02:00
DHrpcs3
5a4babb0fd
Implemented basic tiled regions support
2016-01-06 13:30:22 +02:00
Vincent Lejeune
cae2d929ab
rsx/common/d3d12/gl: Implement draw inline array support
2016-01-05 00:31:47 +01:00
Vincent Lejeune
f38d0e92e7
d3d12: Avoid implicit cast from int to bool in CHECK_HRESULT macro
2016-01-03 21:51:39 +01:00
Vincent Lejeune
854365e6ce
d3d12: Reenable missing case for CELL_GCM_PRIMITIVE_LINE_LOOP
2016-01-03 21:51:38 +01:00
Zangetsu38
3529554c88
d3d12: Fix Super Dub 'a' Dub
2016-01-03 21:51:37 +01:00
Zangetsu38
2a1f19b776
d3d12: Fix for BIT.TRIP Runner2
2016-01-03 21:51:35 +01:00
Vincent Lejeune
324b2da3ec
d3d12: Recreate RTTs if size doesn't match.
...
Fix Bomberman Ultra
2016-01-03 21:51:34 +01:00
Vincent Lejeune
07f6896622
d3d12: Throw if program failed to build.
2016-01-03 21:51:33 +01:00
Vincent Lejeune
8417e21e8d
d3d12: Set command heap only when necessary.
2016-01-03 21:51:31 +01:00
Vincent Lejeune
02473324f4
Put XAudio and OpenAL files in separate projects.
2016-01-03 21:01:11 +01:00
Vincent Lejeune
bc3065939f
rsx-debug: dump anti aliasing control
2016-01-03 19:16:50 +01:00
Vincent Lejeune
d1e91433ad
rsx-debug: Dump anti aliasing mode.
2016-01-03 19:16:49 +01:00
Vincent Lejeune
4e7e895822
rsx-debug: Dump some more opcodes.
2016-01-03 19:16:48 +01:00
Vincent Lejeune
3586c7613a
rsx/common: Fix program state cache Shader program comparaison.
...
Comparaison was not taking the last instruction of shader into account.
Also remove "constant masking" since it wasn't actually usefull.
Fix DBZ: Burst Limits, SH3 and likely much more games.
2016-01-02 00:47:51 +01:00
Andrew Church
5a18c3f8ea
Allow a null destination pointer for cellL10n functions.
2015-12-31 19:12:32 +09:00
Andrew Church
3055de0444
cellL10n: Implement SJIS<->Unicode conversions.
2015-12-31 19:12:32 +09:00
Vincent Lejeune
5f12a4f7b5
rsx/common/d3d12/gl: Use separate vertex array/vertex register states.
2015-12-30 17:04:34 +01:00
Vincent Lejeune
082815f93e
llvm: Implement trap instructions
2015-12-29 22:25:19 +01:00
Vincent Lejeune
969e2d8c57
rsx/common: Support RSX_FP_OPCODE_DIV for scb
...
Fix glitches in dbz
2015-12-29 17:08:01 +01:00
Vincent Lejeune
44840dbbcf
d3d12: Support early return in fragment shaders.
2015-12-28 00:19:37 +01:00
Vincent Lejeune
d6b2230b92
d3d12: Revert some value in get_blend_factor_alpha
...
fix crash in SH3
2015-12-28 00:19:35 +01:00
Chaoren Lin
d917cfa43f
Create config file if it doesn't exist.
2015-12-24 10:58:28 -05:00
Vincent Lejeune
c4b3b967d9
d3d12: Fix warnings andnable warnings as errors.
2015-12-23 22:26:23 +01:00
Vincent Lejeune
b41fcf3734
d3d12: name rtts/ds/texture for debugging purpose
2015-12-23 22:26:22 +01:00
Vincent Lejeune
ecad586739
d3d12: Names PSO for debug purpose.
2015-12-23 22:26:20 +01:00
Zangetsu38
64036e0478
d3d12: fix return correct value in d3d12format
2015-12-23 22:26:19 +01:00
Vincent Lejeune
9c6539ea2d
rsx/common/d3d12: Force depth to be at least 1.
2015-12-23 22:26:18 +01:00
Vincent Lejeune
a97dc349b7
rsx/common: If swizzle bit is not set then there is no padding, even for dxtc textures.
...
Fixes some textures in dbz and after burner climax.
2015-12-23 22:26:16 +01:00
Vincent Lejeune
243bc0d06e
PPU/LLVM: Use interp version of some instruction for debugging purpose.
2015-12-23 17:03:01 +01:00
Vincent Lejeune
e7df81ade0
PPU/LLVM: Call fast_stop when function returns and PC corresponds
2015-12-23 17:02:56 +01:00
Vincent Lejeune
743f5f07cb
llvm: Reenable debug info dump
2015-12-23 17:02:51 +01:00
Nekotekina
3ed603074c
Changes done by [DH] rewritten
...
Added rsx_program_decompiler submodule
Added fs::dir iterator
Added fmt::match
2015-12-22 23:11:20 +03:00
DHrpcs3
3ca634138d
Fixed conflict with X11
...
Added tmp folder to gitignore
2015-12-21 08:48:33 +02:00
DHrpcs3
d8bef46c2a
Do not use global static variables in headers
2015-12-21 05:35:56 +02:00
DHrpcs3
ae83ab5436
GLTexture excluded from GLGSRender and renamed to rsx::gl::texture
2015-12-21 04:14:56 +02:00
DHrpcs3
a00111a863
Do not mix projects temporaries
2015-12-21 03:55:55 +02:00
DHrpcs3
7416fe91fc
Fixed crash on start if config does not exists
...
Cleanup OpenGL renerer
2015-12-21 03:28:07 +02:00
Nekotekina
f2df9b469a
ThrowIfFailed replaced with CHECK_HRESULT macro
2015-12-20 15:41:11 +03:00
Nekotekina
4b7f9c38a6
rMsgBox eliminated
2015-12-20 15:41:10 +03:00
Nekotekina
a666318b95
Error messages improved
2015-12-20 15:41:09 +03:00
Nekotekina
aa811b6eef
Cleanup (noexcept, unreachable)
...
%x formatting fixes
2015-12-20 15:41:07 +03:00
Nekotekina
321e6d3a86
fs::get_config_dir, fs::get_executable_dir
2015-12-20 15:41:06 +03:00
DHrpcs3
8a21e0fcb8
Implemented some cellSaveData functions
...
Implemented cellSaveDataListSave, cellSaveDataListLoad,
cellSaveDataFixedSave, cellSaveDataFixedLoad, cellSaveDataAutoSave,
cellSaveDataAutoLoad
2015-12-20 10:39:07 +02:00
DHrpcs3
408581b7bc
sys_mmapper improvements
...
sys_mmapper_allocate_address: always set default value if aligment is 0
sys_mmapper_map_memory: don't fire exception if memory already mapped
2015-12-20 10:28:25 +02:00
DHrpcs3
416d66a438
Ignore SPU sync channels
2015-12-20 10:16:31 +02:00
Raul Tambre
5672ba887b
Fix #1343
2015-12-17 13:41:36 +02:00
Vincent Lejeune
69b3828086
rsx/common: Vertex program condition swizzle should apply to cc0, not float4(0.)
2015-12-16 20:36:50 +01:00
Zangetsu38
a44c54b428
d3d12: Fix error Last commit
2015-12-16 20:36:48 +01:00
Zangetsu38
dc5a439ec9
d3d12: Code style fix for function return
2015-12-16 20:36:46 +01:00
Zangetsu38
81f05daff2
d3d12: Add more log callback for support dev
2015-12-16 20:36:45 +01:00
Vincent Lejeune
456f83671a
d3d12: Add formatting abilities to unreachable macro
2015-12-16 20:36:43 +01:00
Vincent Lejeune
d7b4b2fd49
d3d12: Support surface format R5G6B5
2015-12-16 20:36:41 +01:00
Vincent Lejeune
27807f3a61
d3d12: D8R8G8B8 and A8R8G8B8 are essentially the same.
2015-12-16 20:36:39 +01:00
Vincent Lejeune
fcf7751008
d3d12: Fix handling of disabled texture
...
Fix After Burner Climax textures.
2015-12-16 20:36:38 +01:00
Vincent Lejeune
1cda2977bb
common/d3d12: emulate polygon mode
2015-12-16 20:36:36 +01:00
Vincent Lejeune
6221fecf3b
common/d3d12/gl: Start implementing cubemap sampling
2015-12-16 20:36:34 +01:00
Vincent Lejeune
80dc122742
common/d3d12: Clean texture upload code.
...
Some typos are fixed in the process
2015-12-16 20:36:32 +01:00
Vincent Lejeune
929f518ef3
rsx/d3d12/gl: Make output write backend dependent.
2015-12-16 20:36:31 +01:00
Vincent Lejeune
6fae5863cf
common/d3d12/gl: Add support for textureProj
2015-12-16 20:36:29 +01:00
Jake
266504a0ac
CellUser: Fix cellUserInfoGetStat for 'userid_current'
2015-12-14 19:16:15 -06:00
Jake
08d05e245d
sys_mmapper: Allow 0 alignment to mapping to fix Psl1ght homebrew booting
2015-12-14 19:16:14 -06:00
Jake
6f584049a2
rsx: NV3089_image_in: Fix braid and Jet Set Radio
2015-12-14 19:16:12 -06:00
Zangetsu38
27ad98ee98
Fix for Shovel Knight
2015-12-12 23:21:24 +01:00
Nekotekina
d90850e697
GLGSRender.vcxproj added
2015-12-08 20:02:33 +03:00
Nekotekina
8e4ad3dfcb
Property sheets, configuration simplified
...
MemLeak build fixed
2015-12-08 20:02:30 +03:00
Vincent Lejeune
0e27b68ba7
System: Add a test mode that fakes running emulator.
2015-12-06 23:51:52 +01:00
Vincent Lejeune
6c01658d37
system: Do not send dbg command if dbg hook is not present.
2015-12-06 23:51:51 +01:00
Vincent Lejeune
8e451126ac
llvm: Make Compiler class a module builder only class.
2015-12-06 23:51:50 +01:00
Vincent Lejeune
7ae1b51753
llvm: Remove PPULLVMRecompilerTests.cpp
2015-12-05 22:17:28 +01:00
Danila Malyutin
0d6297fef0
GUI: Fix wx assert on first right-click in game list
...
Don't know why it was working before.
Anyway, it seems ugly and it probably should be handled differently (the
whole function, or whole GUI ;P).
2015-12-05 19:54:23 +03:00
Danila Malyutin
d01235ce2d
GUI: Fix removing game from game list
...
Fixes #1326
2015-12-05 19:45:58 +03:00
Raul Tambre
efe430733b
Fix cellGcmSetTile(Info)
...
I didn't specifically write a test for it, but I did at some point
modify a couple samples to try and use 2048 and 2047. Anything above
2047 didn't work.
2015-12-05 14:22:51 +02:00
Nekotekina
3465106456
Shared PCH (experimental)
...
"Rebuild" is broken though.
2015-12-04 23:37:44 +03:00
Nekotekina
24128ba450
Optimization
2015-12-04 23:37:42 +03:00
Nekotekina
298eb46a31
AutoPauseManager, SaveDataUtility fix
...
Redundant stringstream removed
2015-12-04 23:37:41 +03:00
Nekotekina
f245799479
Custom hashers for ID manager
2015-12-04 23:37:40 +03:00
Nekotekina
82cb8fe5bd
SharedMutex improved
2015-12-04 23:37:39 +03:00
Nekotekina
b18e337781
GUI fixes
2015-12-04 23:37:37 +03:00
Nekotekina
f3311bb5e5
GL render crash fix
2015-12-04 23:37:36 +03:00
Nekotekina
8a1ce6ba64
MINGW64 fix
2015-12-04 23:37:35 +03:00
Nekotekina
ca6783ba9a
Threads improved, ID manager improved
2015-12-04 23:37:34 +03:00
Jake
52be47ca89
rsx: Style changes
2015-12-02 07:06:40 -06:00
Jake
19cf749944
rsx: fix convert_linear_swizzle converting backwards
2015-12-02 04:22:19 -06:00
Jake
178bcfc8df
rsx: Improve NV3089_IMAGE_IN_SIZE and use faster loop for swizzle conversions
2015-12-02 04:22:18 -06:00
Jake
83cb137721
rsx: add missing transfer enums
2015-12-02 04:22:17 -06:00
Jake
8edf35a9e3
gl: remove incorrect/unneeded glenable enum
2015-12-02 04:22:16 -06:00
Zangetsu38
450c8245ed
Fix Jet Set Radio
2015-12-01 23:18:29 +01:00
Vincent Lejeune
88d7feda5c
d3d12: Support unormalized texture coordinates
2015-12-01 23:18:27 +01:00
Vincent Lejeune
c9c436e6fc
d3d12: In case of non supported rtt fallback to R8G8B8A8 format.
2015-12-01 22:42:36 +01:00
Vincent Lejeune
f4091b1027
d3d12: Fix fragment shader accessing to gl_Position
2015-12-01 22:42:34 +01:00
Vincent Lejeune
174fb97172
d3d12: Fix for case where fragment shaders samples textures starting from non first unit.
2015-12-01 22:42:33 +01:00
Vincent Lejeune
377bdae6a9
rsx-debug: Move pretty_printing code to GCM.cpp and support transform constants and some texture opcodes
2015-11-30 19:09:45 +01:00
Vincent Lejeune
3d2386f903
rsx-debug: Display color buffer content in separate frame.
2015-11-30 19:09:44 +01:00
Vincent Lejeune
a21c9f9861
rsx: Avoid mixing float4 and int4 in declaration of AddrReg.
2015-11-30 17:35:51 +01:00
Vincent Lejeune
1e9d1c1dd9
gl: Uncomment viewport setting code
2015-11-29 18:22:53 +01:00
Vincent Lejeune
399478c2cd
gl: Use const and ref for loops in GLFragmentProgram.cpp
2015-11-29 18:20:43 +01:00
Vincent Lejeune
c86cfef58e
rsx/common: Remove getFragmentConstantOffsetsCache
2015-11-28 20:58:00 +01:00
Vincent Lejeune
7a996648bb
gl: Use fill_gragment_constans_buffer
2015-11-28 20:41:30 +01:00
Danila Malyutin
8d5d545f3f
Some dependency info updated
2015-11-28 00:08:38 +03:00
Vincent Lejeune
a19a9b5585
d3d12: fallback to linear filter when mag filter is not known.
2015-11-26 20:21:26 +01:00
Vincent Lejeune
f3dd9596cf
d3d12: Use address instead of context_dma value to determine whether to write buffers
...
Fixed depth read test when write color buffer is enabled
2015-11-26 18:10:21 +01:00
Vincent Lejeune
115255c162
d3d12: Fallback to bilinear filtering if convolution min one is used.
2015-11-26 18:05:27 +01:00
Vincent Lejeune
984f5c6914
d3d12: Fix depth readback format
2015-11-26 18:05:26 +01:00
Vincent Lejeune
fa845fa5c0
d3d12: Add support for F_X32 surface format
2015-11-26 18:05:25 +01:00
Vincent Lejeune
579096c6a8
d3d12: Discard rtt if format has changed.
2015-11-26 18:05:23 +01:00
Vincent Lejeune
7e938b2363
d3d12: Use INCR for stencil op when an unknow op is used.
...
Fixes shadows in Jet Set Radio.
2015-11-26 18:04:53 +01:00
Vincent Lejeune
0d2c4c24b4
d3d12: Use a single big buffer to store readback data
2015-11-25 17:54:58 +01:00
Vincent Lejeune
d15300a549
rsx: Display programs associated with selected draw calls in debugger
2015-11-24 23:34:04 +01:00
Vincent Lejeune
b9d8d9383a
rsx/d3d12: dump program content when capturing frame
2015-11-24 23:34:03 +01:00
Vincent Lejeune
85cf918aeb
rsx: Add none target to gcm pretty printing
2015-11-24 23:14:07 +01:00
Vincent Lejeune
b5add0f027
rsx: better naming for draw calls
2015-11-24 23:14:05 +01:00
Vincent Lejeune
b238107a99
rsx: Dump captured commands to file
2015-11-24 23:14:04 +01:00
Vincent Lejeune
5447521ce5
gl: Use uniform buffer for transform constants.
2015-11-19 20:26:14 +01:00
Vincent Lejeune
3e5f0e5c37
rsx: Add missing SCB DIVSQ opcode support
...
Fix a lot of gfx glitches in SH3 HD
2015-11-19 19:24:58 +01:00
Vincent Lejeune
9fdc458d69
rsx: Make SCT/SCB/TEX SRB function complete member of FragmentProgram
2015-11-19 19:24:57 +01:00
Nekotekina
4a669fd86e
DX12 dependencies fix
2015-11-17 21:00:59 +03:00
Vincent Lejeune
307015382d
d3d12: Support default value for stencil op
...
Requested by Jet Set Radio.
2015-11-16 23:32:38 +01:00
Vincent Lejeune
471e807ea2
d3d12: Fix some typo in render target code
...
Should bring performances back
2015-11-16 23:32:37 +01:00
Vincent Lejeune
bb4b12f253
d3d12: Texcoord9 is actually stored in register 6.
...
Fix shadow mapping in SH3 HD.
2015-11-16 23:32:35 +01:00
Vincent Lejeune
432bca26ae
d3d12: Add support for reading depth texture
2015-11-16 23:32:34 +01:00
Nekotekina
5f6caf33f0
MINGW64: Compilation fix
2015-11-16 19:12:51 +03:00
Vincent Lejeune
e2d0a63b98
gl: Use factored scale offset function call
2015-11-15 22:52:39 +01:00
Vincent Lejeune
570ca1c87f
d3d12: Use a_b_c style for D3D12GSRender.h members
2015-11-15 20:21:44 +01:00
Vincent Lejeune
2ac47548b0
rsx: Set registers individually
...
Not all games set registers up to the third subcomponent. Fixes SH 3 HD
textures.
2015-11-15 17:20:43 +01:00
Vincent Lejeune
a79ffdb485
rsx/common: Fix ARL register type and write function in vtx shader
2015-11-15 17:20:41 +01:00
Vincent Lejeune
daf2d3a02e
rsx: Suppress cellResc function that modifies method_registers
2015-11-15 17:20:21 +01:00
Vincent Lejeune
e9d9bad643
rsx: reset register after each flip
...
Some overlay operation are executed when a flip is requested, it may
change register states. Fix depth buffer in SH3
2015-11-15 17:20:20 +01:00
O1L
f34bd724e3
SimpleIni removed
2015-11-15 13:05:25 +04:00
O1L
fd13a495de
Replace remained old ini-manager calls
2015-11-14 23:59:46 +04:00
Nekotekina
7dfe9415c4
PKG Installer fix
2015-11-14 20:26:42 +03:00
Nekotekina
080e503954
Compilation fix
2015-11-14 20:26:41 +03:00
Nekotekina
a4db58f5f2
Added fs::file_ptr, fom::rewrite, cleanup
2015-11-14 20:26:40 +03:00
Danila Malyutin
009aa3dcb9
Fix crash on exit in some tests
...
It started occurring recently though the problem seems to be old.
Only KeyboardHandlerBase is the fix, the MouseHandler one is to be safe.
2015-11-14 19:34:20 +03:00
Vincent Lejeune
039e729881
d3d12: Fix scissor
2015-11-12 18:29:04 +01:00
Vincent Lejeune
c152c20d70
d3d12: Fix wrong front_face_ccw value for Disgaea 3
2015-11-12 18:29:03 +01:00
Vincent Lejeune
917f08c534
d3d12: Fix depth range
2015-11-12 18:29:02 +01:00
Vincent Lejeune
ae5d95d462
rsx/common: Take primitive restart index in account and turns it into -1.
2015-11-12 18:29:01 +01:00
Vincent Lejeune
925d6889a6
d3d12: Use ring buffer like rtv/dsv descriptor heap
2015-11-12 18:29:00 +01:00
Raul Tambre
5d5a4f804b
Replace most returns with CHECK_ASSERTION
...
Also fix some Seek methods return types being unsigned, while returning
negative errors.
Added the CHECK_ASSERTION macro checks in a couple more places.
Simplified CHECK_ASSERTION macro usage.
2015-11-09 07:42:04 +02:00
Raul Tambre
9c2f48cd1d
More defect fixes, added some error codes
2015-11-09 07:39:50 +02:00
Raul Tambre
fac9d74344
Lots of defect fixes
2015-11-09 07:39:50 +02:00
Vincent Lejeune
660bc34157
rsx: Add gui element to enable capture frame
2015-11-08 19:34:20 +01:00
Vincent Lejeune
70b9271cd8
rsx/d3d12: Record frame buffer content per draw call.
2015-11-08 19:34:18 +01:00
Vincent Lejeune
8da7361794
rsx: Expand some rsx register disasm.
2015-11-08 19:12:27 +01:00
Vincent Lejeune
0cc4b555d1
d3d12: Comment out LLVM_BUILTIN_UNREACHABLE and display error msg in log
2015-11-07 22:52:13 +01:00
Vincent Lejeune
e76abf875f
d3d12: Clean rtt related code
2015-11-07 22:52:12 +01:00
Vincent Lejeune
2a9895b7f0
rsx/d3d12: Move fragment constants filling code to ProgramStateCache
2015-11-06 20:08:45 +01:00
Vincent Lejeune
2ad7051746
rsx/d3d12: Move vertex constants filling code to RSXThread
2015-11-06 20:08:41 +01:00
Vincent Lejeune
02ce78482c
rsx/d3d12: Move scale offset buffer setting to RSXThread
2015-11-06 20:08:17 +01:00
Zangetsu38
61755ed017
Fix Full screen in DX12
2015-11-04 15:32:44 +01:00
Vincent Lejeune
449c41aca2
d3d12: Support size changing depth buffer
2015-10-30 18:28:27 +01:00
Vincent Lejeune
2043181501
d3d12: Suppress a warning if no rtt is bound
...
Rendering depth only is legal.
2015-10-30 18:10:41 +01:00
Vincent Lejeune
a2f7f371dc
d3d12: Add an extra varying.
...
This fixes shader compilation for SH3 HD.
2015-10-30 00:04:10 +01:00
Vincent Lejeune
29cde1a618
d3d12: Clean Overlay code
2015-10-30 00:04:09 +01:00
Vincent Lejeune
c570d60f45
d3d12: Add newline at the end of every file
2015-10-29 19:12:46 +01:00
Vincent Lejeune
893175f511
d3d12: Include some headers in stdafx_d3d12.h to speed up compilation
2015-10-29 19:11:25 +01:00
Vincent Lejeune
c197b54774
d3d12: Rename D3D12GSRender function
...
Match a_b_c coding style.
2015-10-29 18:48:53 +01:00
Vincent Lejeune
124d0de325
d3d12: Move storage helpers to their dedicated files.
2015-10-29 18:48:52 +01:00
Vincent Lejeune
fdae12c52e
d3d12: Move empty texture slot filling code to D3D12Texture.
2015-10-29 18:48:52 +01:00
Vincent Lejeune
59c549ac86
d3d12: Clean D3D12GSRender
...
* Use anonymous namespace
* Use a_b_c code style
* Fix static analysis warning.
2015-10-29 18:48:51 +01:00
Vincent Lejeune
1ec18bdf64
RSX/common: Clean BufferUtils code
...
* Add noexcept
* Use a_b_c code style
* Use anonymous namespace
2015-10-29 18:48:50 +01:00
Vincent Lejeune
42467ba40f
RSX/common: Clean TextureUtils code.
...
* Use a_b_c code style
* Add noexcept
* Use anonymous namespace
2015-10-29 18:48:50 +01:00
Vincent Lejeune
8f84fca0f2
d3d12: Fix some unintialised value warning.
2015-10-29 18:48:49 +01:00
Vincent Lejeune
0e3ab35e32
d3d12: Fix sampler border color
2015-10-29 18:48:48 +01:00
Vincent Lejeune
119126c60c
d3d12: Move enum conversion to a separate files.
...
* Add noexcept
* Use unreachable
* Use a_b_c style
2015-10-29 18:48:48 +01:00
Vincent Lejeune
5c42a3cbc4
d3d12: Add a unreachable function used as debug/optimisation hint
2015-10-29 18:48:47 +01:00
Vincent Lejeune
6133590903
d3d12: Rename d3d12.h to avoid conflicts
2015-10-29 18:48:46 +01:00
Vincent Lejeune
8afa6e59b2
RSX: Returns texture bias as a float, considering the stored value is a half float.
2015-10-27 01:24:04 +01:00
Vincent Lejeune
9f49232cac
d3d12: Avoid copying index data and use correct index range.
...
This fixes Braid.
2015-10-27 01:24:04 +01:00
Vincent Lejeune
bc7e30517b
d3d12: Add support for primitive restart.
2015-10-27 01:24:03 +01:00
Vincent Lejeune
fe902cbb13
d3d12: Use provided constants to set alignments
2015-10-27 01:24:03 +01:00
Vincent Lejeune
42f3296791
d3d12: Try to support undef vertex input
2015-10-27 01:24:02 +01:00
O1L
f842c206f3
Removed unneeded config saves and misprints
2015-10-27 01:41:12 +04:00
O1L
c0255208cc
Old ini-manager only partially used in VFS. Global configuration used as defualt.
2015-10-27 01:09:31 +04:00
O1L
e8ebb005fd
Again
2015-10-25 19:06:01 +04:00
O1L
c64bbcf87a
Oops
2015-10-25 18:55:56 +04:00
O1L
89f14ec5ac
Ported more options in new ini-manager. Use later.
2015-10-25 18:44:49 +04:00
O1L
1673ba217c
Do not try to change default config, use state configs.
2015-10-24 22:48:07 +04:00
O1L
a273768c4d
Compilation fix 2
2015-10-24 16:18:40 +04:00
O1L
bc8b71cbc1
Compilation fix
2015-10-24 15:46:31 +04:00
O1L
9d6df238d5
Use custom configurations
2015-10-24 14:38:24 +04:00
Nekotekina
fd628d8345
Minor changes
2015-10-22 22:38:34 +03:00
Nekotekina
d4e0da3f80
DX12 fix + rpcs3-tests project
2015-10-21 13:31:29 +03:00
Nekotekina
8cfabf0ead
Fixes
2015-10-20 18:55:34 +03:00
Raul Tambre
6f8544281a
Fix a savedata access violation
2015-10-20 12:34:54 +03:00
Vincent Lejeune
a462b4518c
d3d12: Move d3d12 files to separate solution.
...
It simplify solution configurations.
2015-10-17 04:15:58 +02:00
Nekotekina
77bf86eaa5
Bugfix
2015-10-16 03:25:39 +03:00
Vincent Lejeune
f5bd044096
d3d12: Lower alignement constraint for vertex index
2015-10-15 17:13:43 +02:00
Vincent Lejeune
a2997a1109
d3d12: Avoid an extra vertex copy
2015-10-15 17:13:43 +02:00
Vincent Lejeune
b0f8611f49
Common/GL/D3D12: Fix int vector ctor in vertex shader and a compare opcode.
2015-10-15 17:13:42 +02:00
Vincent Lejeune
de97d3a7aa
d3d12: Zero vertex shader output.
2015-10-15 17:13:42 +02:00
Vincent Lejeune
0e98da2306
d3d12: Make descriptor heap a little more compact.
2015-10-15 17:13:40 +02:00
Vincent Lejeune
5a064be490
Fix d3d12 build.
2015-10-15 17:05:56 +02:00
Nekotekina
ec0005195d
RSX fix
2015-10-14 22:51:27 +03:00
Nekotekina
a974ee009e
vm::var improved, cleanup
...
Mostly vm::var initialization introduced.
Added vm::make_var function.
2015-10-14 18:17:37 +03:00
DH
a443682aaf
OpenGL renderer fixes
...
Fixed attributes loading
Fixed scale-offset matrix
Fixed attribute debug option
2015-10-14 14:34:55 +03:00
DH
4a55ba3067
OpenGL renderer improvements
...
Flush program cache at thread exit
Use cached locations
2015-10-14 03:16:39 +03:00
DH
37a3800597
rsx: 🧵 disable all vertex data at end command
...
Fixed OpenGL program attributes cache flush
2015-10-14 01:49:47 +03:00
Danila Malyutin
92e90101e2
Fix clang compiling
2015-10-13 23:32:25 +03:00
DH
5de1ea3fd4
Fixed bind rsx method to range implementation
2015-10-13 22:59:25 +03:00
DH
9136cbfcf2
Fixed compilation errors
2015-10-13 22:47:17 +03:00
DH
07b3897499
Trying do not use macro for methods binding to range
2015-10-13 20:44:58 +03:00
DH
737080274a
Improved NV4097_BACK_END_WRITE_SEMAPHORE_RELEASE and NV4097_TEXTURE_READ_SEMAPHORE_RELEASE commands handling
2015-10-13 20:39:36 +03:00
DH
e4f6eb04e8
Added new config system
...
Added emulator state class
Added emulator events
Minor improvements
2015-10-13 20:32:08 +03:00
Vincent Lejeune
ff01e26c5c
RSX: Fix immediate vertex values
2015-10-13 14:29:38 +02:00
Vincent Lejeune
2b60de32f9
fix dbg
2015-10-13 14:29:28 +02:00
Vincent Lejeune
3449bd3842
RSX: Fix debugger disasm.
2015-10-13 14:29:12 +02:00
Vincent Lejeune
fc40b0ed6b
RSX: Let backend customize semaphore_*_release
2015-10-13 14:28:58 +02:00
Vincent Lejeune
426c69710c
Merge branch 'master' of https://github.com/RPCS3/rpcs3 into d3d12-fix
2015-10-13 14:28:11 +02:00
Vincent Lejeune
a63fdf6c45
Use files from master
...
- Drop smart vertex storage and use OpenGL's one instead.
2015-10-13 14:27:17 +02:00
Vincent Lejeune
4154a1026f
Rename RSXThread
2015-10-13 00:04:19 +02:00
Vincent Lejeune
b5127e68de
Remove m_ prefix
2015-10-13 00:04:18 +02:00
Vincent Lejeune
dd000caad7
Remove context_dma*
2015-10-13 00:04:18 +02:00
Vincent Lejeune
86fff9800f
Remove base offset
2015-10-13 00:04:16 +02:00
Vincent Lejeune
2679e4f526
remove rsxtransformconstant
2015-10-13 00:04:16 +02:00
Vincent Lejeune
1e431edf09
Remove fragment program
2015-10-13 00:04:15 +02:00
Vincent Lejeune
67f1f0fea3
Remove fragment constants
2015-10-13 00:04:15 +02:00
Vincent Lejeune
beabc88f79
Remove transform constants
2015-10-13 00:04:14 +02:00
Vincent Lejeune
e086b7a522
Remove cull/front face
2015-10-13 00:04:13 +02:00
Vincent Lejeune
dd1afe85ae
Remove alpha func
2015-10-13 00:04:13 +02:00
Vincent Lejeune
60bccf0f10
Remove RSXVertexArray
2015-10-13 00:04:12 +02:00
Vincent Lejeune
73535e0c04
remove m_surface*
2015-10-13 00:04:12 +02:00
Vincent Lejeune
16311b36b0
Remove viewport clip
2015-10-13 00:04:11 +02:00
Vincent Lejeune
537187687d
Remove blend
2015-10-13 00:04:10 +02:00
Vincent Lejeune
403f585a19
Remove color mask
2015-10-13 00:04:10 +02:00
Vincent Lejeune
8dd19d1446
Remove color target
2015-10-13 00:04:09 +02:00
Vincent Lejeune
71552f7ffe
Remove logic Op
2015-10-13 00:04:09 +02:00
Vincent Lejeune
b2a7f0fd11
Remove stencil
2015-10-13 00:04:08 +02:00
Vincent Lejeune
529efd6ac8
Remove depth
2015-10-13 00:04:07 +02:00
Vincent Lejeune
ed61023dd3
Remove clear_surface_color
2015-10-13 00:04:07 +02:00
Vincent Lejeune
28cdfa9feb
Rename some methods.
2015-10-13 00:04:06 +02:00
Vincent Lejeune
bf474f0cdb
remove m_ for textures
2015-10-13 00:04:06 +02:00
Vincent Lejeune
d27f6c8fa7
Use rsx::limits values
2015-10-13 00:04:05 +02:00
Vincent Lejeune
6f71d04aa4
move linear to swizzle and get_size_type
...
symbol undef though
2015-10-13 00:04:04 +02:00
Vincent Lejeune
3de47c201c
RSX: Create a rsx namespace.
...
Put get_address inside.
2015-10-13 00:04:04 +02:00
Vincent Lejeune
e3e5b46cbf
Remove m_ prefix on some members of RSXThread
2015-10-13 00:04:03 +02:00
Vincent Lejeune
4cd9e5754e
d3d12: Fix build in debug
2015-10-13 00:04:03 +02:00
Vincent Lejeune
ceab44b9ab
d3d12: Remove D3DGSFrame
2015-10-13 00:04:02 +02:00
Vincent Lejeune
0138a95567
RSX: Remove using namespace ps3 in header
2015-10-13 00:04:02 +02:00
Vincent Lejeune
d86469c2f5
Add Utilities/types.h
2015-10-13 00:04:01 +02:00
Zangetsu38
97a67746f1
Fix Compilation error with Release/Debug on LLVM
2015-10-12 12:10:22 +02:00
DH
fd6295c2f5
Added glm library
2015-10-09 20:06:28 +02:00
Vincent Lejeune
f483c3b9ca
Revert "Merge pull request #1245 from DHrpcs3/master"
...
This reverts commit 5feba39ff7 , reversing
changes made to ebf28f8da0 .
2015-10-09 20:04:20 +02:00
DH
98943fc9e8
Added @vlj to developers list (AboutDialog)
2015-10-09 12:29:24 +03:00
DH
e11e67df28
Try to avoid internal gcc error
2015-10-08 01:30:03 +03:00
DH
6cb036d35f
Fix for gcc/clang build
2015-10-08 00:05:04 +03:00
DH
cc0c3fc98d
Implemented fragment constants loading (OpenGL renderer)
...
Fixed nv308a::color
Minor improvements
2015-10-07 17:36:26 +03:00
DH
86720f90cd
rsx: 🧵 initialize flip_status
...
Fixed clear_surface (OpenGL)
Enabled some RSXDebugger features (disasm and textures/buffers view)
Minor improvements
2015-10-06 01:22:21 +03:00
DH
3721941ffb
Fixed OpenGL renderer crash
...
Temporary downgraded OpenGL requirements to OpenGL 3.1 (GLSL 1.40)
Fixed some D3D12 Renderer compilation errors
2015-10-05 18:40:22 +03:00
DH
4fdeeace66
D3D12Renderer: fixed some compilation errors
...
Removed GSFrameBase2 and D3DGSFrame.
Added frame for NullRender.
Minor improvements and fixes
2015-10-05 13:03:23 +03:00
DH
1c890f85c5
OpenGL: do not align buffers
2015-10-05 12:56:05 +03:00
DH
6cd62a9fd0
OpenGL: fixed nv4097_clear_surface implementation
...
minor improvements
2015-10-05 12:56:05 +03:00
DH
1e7ded2163
rsx::thread moved from rsx2 branch
...
TODO: cellResc module & RsxDebugger disabled, DX12 renderer not compilable
2015-10-05 12:56:05 +03:00
DH
a7262d34f0
Added glm library
2015-10-05 12:56:05 +03:00
Vincent Lejeune
d511153836
Common: Fix element count computation if addr is null (RSXVertexData)
2015-10-05 01:57:57 +02:00
Vincent Lejeune
2f211e4e5a
d3d12: Move adapter's description to settings.
2015-10-05 00:24:56 +02:00
Vincent Lejeune
a5ecbd0b2b
d3d12: Do not regenerate RTTs if they didn't change between draw call.
2015-10-05 00:24:56 +02:00
Vincent Lejeune
8d986e77d1
d3d12: Reuse texture resources
2015-10-05 00:24:55 +02:00
Vincent Lejeune
3d643fbc0b
d3d12: Factorise texture cache management.
2015-10-05 00:24:55 +02:00
Nekotekina
cd71125277
Git version fixed
2015-10-04 23:05:46 +03:00
Vincent Lejeune
81546d357c
d3d12: Do not use atomic for heaps
2015-10-03 18:25:28 +02:00
Vincent Lejeune
3acc900363
d3d12: Clean dirty texture when releasing resource storage
...
When an app is exiting, remaining dirty texture could be left uncleant.
2015-10-03 18:25:27 +02:00
Vincent Lejeune
6b0d29a72d
d3d12: Measure flip duration
2015-10-03 18:25:27 +02:00
Vincent Lejeune
442abcc6f1
d3d12: Wrap D3D11On12CreateDevice to avoid linking against D3D12 dll
2015-10-03 18:25:19 +02:00
Vincent Lejeune
c7b7d1f71f
Common: Move generic vertex buffer code from d3d12 backend
2015-10-03 18:25:19 +02:00
Vincent Lejeune
62d7bf2159
Common: Move generic upload texture code from d3d12
2015-10-03 18:25:18 +02:00
Vincent Lejeune
07e13b8613
d3d12: Suballocate from big buffer for texture upload too
2015-10-03 18:25:17 +02:00
Vincent Lejeune
f1f31e22f9
d3d12: Use d3dx12 structs for Root signature declarations
2015-10-03 18:25:17 +02:00
Vincent Lejeune
9a0232bc87
d3d12: Use d3dx12.h defined structs for constant buffers code
2015-10-03 18:25:16 +02:00
Vincent Lejeune
8e83ad7b65
d3d12: Fix sampler descriptor stride in UploadTextures.
2015-10-03 18:25:16 +02:00
Vincent Lejeune
703b1636c8
d3d12: Do not use array size to get vertex buffer element count.
2015-10-03 18:25:15 +02:00
Raul Tambre
455d07e05b
Bump version to 0.0.0.6
2015-10-02 21:43:13 +03:00
Zangetsu38
893a4e34a1
Little fix correct path for Game Data
2015-09-28 19:11:17 +02:00
Zangetsu38
f27e77c7e0
Adding the icon on window GL and DX12
2015-09-27 00:36:44 +02:00
Vincent Lejeune
37721d6b8a
d3d12: Use big buffer instead of placed resource for vertex index storage
...
Increase perf in Disgaea 3
2015-09-25 22:35:22 +02:00
Vincent Lejeune
8ba74a7f7d
d3d12: Add some more counter to debug overlay
2015-09-25 22:35:21 +02:00
Vincent Lejeune
506fdec6df
d3d12: Copy vertexbuffer in vram for output scaling pass.
2015-09-25 22:35:21 +02:00
Vincent Lejeune
de5a3451cd
d3d12: Force command queue completion
2015-09-25 22:35:20 +02:00
Vincent Lejeune
23bd197bd4
d3d12: clean code
2015-09-25 22:35:19 +02:00
Vincent Lejeune
f10c812301
d3d12: Use d3dx12.h defined struct.
2015-09-25 22:34:34 +02:00
Vincent Lejeune
ae51ce2349
d3d12: Fix a comment
2015-09-25 16:24:45 +02:00
Vincent Lejeune
fa6e2bfe02
d3d12: Add d3dx12.h from DX sample on github
2015-09-25 16:23:03 +02:00
Nekotekina
8ae3401ffa
Some things improved
...
shared_mutex_t implemented
GUI Emu Callbacks rewritten
fxm::import, fxm::import_always implemented
cellMsgDialog rewritten
Emu.CallAfter improved (returns std::future)
2015-09-22 16:48:21 +03:00
Nekotekina
9d68c16c62
be_t (se_t) optimizations
2015-09-22 13:28:35 +03:00
Nekotekina
59f1077a36
Cleanup, be_t fixed
...
Some functions renamed:
get_ps3_function_name
execute_syscall_by_index
2015-09-22 13:28:34 +03:00
Nekotekina
4e62ec7458
PKG Installer fixed, u128 improved
2015-09-22 13:28:32 +03:00
Nekotekina
12f36cf31f
Experimental class template Module<T>
...
Allocates ps3 memory for specific instance T
2015-09-22 13:28:31 +03:00
Nekotekina
093ecc0a02
CALL_FUNC macro fixed
...
Now it can call any HLE function, possibly using LLE if available.
2015-09-22 13:28:29 +03:00
Danila Malyutin
11eeab0a1a
PPU/LLVM: Added noexcept and some fixes
2015-09-19 17:09:50 +03:00
Danila Malyutin
3208a7713f
PPU/LLVM: Fix for crashes on exit with jit
2015-09-19 17:09:49 +03:00
Vincent Lejeune
97f62571ff
d3d12: Properly clean protected page in dtor
2015-09-18 22:36:22 +02:00
Vincent Lejeune
c31c0c40a4
d3d12: Fix ARGB8 swizzle and support swizzling of rtts
...
Fix harem tengoku colors.
2015-09-18 22:36:21 +02:00
Vincent Lejeune
12f00a5e16
d3d12: Fix indexed triangle fan emulation.
2015-09-18 22:36:21 +02:00
Vincent Lejeune
0da893695e
d3d12: Fix buffer upload with a base vertex.
2015-09-18 22:36:20 +02:00
Vincent Lejeune
5f08cca849
d3d12: Do not init D2DStruct if uneeded
2015-09-18 22:36:19 +02:00
Vincent Lejeune
72e5578595
d3d12: Get rid of extra garbage collection off
2015-09-18 22:36:19 +02:00
Vincent Lejeune
bf04758285
d3d12: Submit command list every draw call in debug mode
2015-09-18 22:36:18 +02:00
Vincent Lejeune
7d15cc0dfd
d3d12: Build shader in debug mode if debug output is enabled.
2015-09-18 22:36:18 +02:00
Vincent Lejeune
05c5058dfd
PPU/LLVM: Remove useless call to NotifyBlockStart
...
Likely a rebase error, with this Metal Slug can run at 60 fps again.
2015-09-16 22:39:49 +02:00
Nekotekina
91c98a9533
Fix issue #1223
2015-09-16 21:31:41 +03:00
Vincent Lejeune
c407c786cc
PPU/LLVM: Do not notify already compiled block.
...
Also flush m_pending_address_start to avoid memory consumption
explosion.
2015-09-15 19:21:40 +02:00
Vincent Lejeune
ecb3d93918
PPU/LLVM: Remove lock in GetCompiledExecutableIfAvailable
...
This should increase performance a lot in some case.
2015-09-15 19:21:40 +02:00
Vincent Lejeune
667cb64c29
PPU/LLVM: Rename ProcessExecutionTrace to better reflect what it does.
2015-09-15 19:21:40 +02:00
Vincent Lejeune
359258c3d3
PPU/LLVM: Increase recompiler thread responsiveness.
2015-09-15 19:21:39 +02:00
Vincent Lejeune
9d18bba1df
PPU/LLVM: Propagate exceptions
...
It fixes a crash in Retro City Rampage with low (ie 10) llvm threshold.
2015-09-15 19:21:39 +02:00
Raul Tambre
8204737efa
Implement GetLicenseArea, category improvements
...
Also fixed newlines, CellSailEvent, fixed CellMusic changes, fixed
console_write, fixed L10n changes and removed the login dialog for now,
until a more proper implementation.
2015-09-13 10:26:01 +03:00
Raul Tambre
ea376e7751
Implement console_write and GetHomeDataExportPath
2015-09-12 14:11:26 +03:00
Raul Tambre
cd7fbae583
Implement NetStartDialogLoadAsync, L10N additions
...
Also improved cellPadPeriphGetInfo
2015-09-10 17:13:31 +03:00
Raul Tambre
f9731de777
HddGameCheck fix and Music/Avc2 improvements
2015-09-10 16:09:31 +03:00
Nekotekina
cbe83ad8dd
Various fixes
2015-09-08 13:47:00 +03:00
Raul Tambre
4666f190db
Fix BRI instruction, fixes #1165
2015-09-07 20:14:00 +03:00
Raul Tambre
de97c8e20f
Add RPCS3 version to logging
...
Also fixed the link pointing to the RPCS3 forum.
2015-09-07 20:13:42 +03:00
Raul Tambre
09673c928c
cellVideoOut accuracy improved, logging additions
...
Now basic settings are logged in the start of every log, to help devs in
determining possible problems, when users test or try to run certain
games.
2015-09-07 20:00:58 +03:00
Raul Tambre
c923cb54d3
cellGem and cellGameExec improvements
2015-09-07 20:00:33 +03:00
Raul Tambre
218e823fdc
More cellSailFuture/Player improvements
2015-09-07 19:54:03 +03:00
Raul Tambre
5a7327492a
Various cellSailPlayer improvements
...
Added default attributes, fixed a Travis error and added currently
broken player booting that I can't figure out.
2015-09-07 19:51:38 +03:00
Raul Tambre
c9f3871c68
cellSail improvements
2015-09-07 19:47:54 +03:00
Raul Tambre
ff3bfa1ca2
Implement cellVideoOutGetGamma/SetGamma
...
Also fixed settings window being too small and some minor formatting.
2015-09-07 16:33:25 +03:00
Nekotekina
7e01c81154
SPU Recompiler fixed
2015-09-07 00:36:32 +03:00
Nekotekina
817fec9684
SPU Cleanup
...
SPURecompiler improved
Old SPU decoder removed
SPU Interpreters merged
2015-09-02 00:38:44 +03:00
Vincent Lejeune
58181c5c17
PPU/LLVM: Remove indirect call completly
2015-09-01 18:58:14 +03:00
Vincent Lejeune
60d5dd40f7
PPU/LLVM: Fix unsigned/signed type comparaison warning
2015-09-01 18:58:12 +03:00
Vincent Lejeune
02a1bffc12
PPU/LLVM: Simplify trace management
2015-09-01 18:58:11 +03:00
Vincent Lejeune
f2c8db75bf
PPU/LLVM: Do not recompile blocks
2015-09-01 18:58:10 +03:00
potmdehex
665f316a3b
Replace sprintf with fmt::format
2015-08-30 20:26:16 -07:00
Vincent Lejeune
5fe3ea6440
PPU/LLVM: Use a big table instead of an unordered_map to get compilation result.
...
The hashmap overhead may be really big in some case.
2015-08-26 22:22:01 +02:00
Vincent Lejeune
942f26509b
Memory: Factorize virtual memory reservation/allocation code in function
2015-08-26 21:54:40 +02:00
Vincent Lejeune
241dedef4e
PPU/LLVM: Properly print verification string
2015-08-26 21:54:40 +02:00
Vincent Lejeune
eb90e509f9
PPU/LLVM: Avoid using an indirect call for function call
2015-08-26 21:54:39 +02:00
Vincent Lejeune
b2ca9edde2
PPU/LLVM: Use ExecuteFunction in ExecuteTillReturn
2015-08-26 21:54:39 +02:00
Vincent Lejeune
f81192373f
PPU/LLVM: Replace magic number with opcode enum in GetBranchTypeFromInstruction.
2015-08-26 21:54:39 +02:00
Vincent Lejeune
e0aa74d380
D3D12: Add CELL_GCM_ZERO case to comparaison function.
2015-08-26 18:45:57 +02:00
Vincent Lejeune
095c8fa19b
RSX/D3D12: Improve shader lookup performance
2015-08-26 18:45:57 +02:00
Vincent Lejeune
9c24bb9d75
RSX/D3D12/GL/Null: Notify backend of program/state change
2015-08-26 18:45:57 +02:00
Danila Malyutin
3468a7ebcf
PPU/LLVM: Add regression tests for SUBFIC
2015-08-26 14:39:50 +03:00
Danila Malyutin
8ea7da56ec
PPU/LLVM: Fix SUBFIC instruction
...
Fixes sprites in Disgaea 3
2015-08-26 14:39:48 +03:00
Danila Malyutin
4bf0deecb6
Fix zlib lib linking order.
...
It should be AFTER lib that requires it.
2015-08-26 14:32:09 +03:00
Nekotekina
e551e2bc5d
Bugfix
2015-08-24 21:22:49 +03:00
Nekotekina
5e14310071
noexcept usage fixed
...
thread_t renamed to named_thread_t
2015-08-24 21:22:48 +03:00
Nekotekina
168cd9bb7a
TLS for sys_net implemented
...
Method ptr for vm::ptr (renamed "of")
Method ref for vm::ptr (returns vm::ref)
Operator & for vm::ref (returns vm::ptr)
2015-08-24 21:22:46 +03:00
Nekotekina
6b6cd11fbe
cellSaveData fix
2015-08-24 21:22:45 +03:00
Nekotekina
fcd6b64f8f
vm::var rewritten
2015-08-24 21:22:44 +03:00
Nekotekina
9c8773252a
Minor style changes (sys_net)
2015-08-24 21:22:43 +03:00
Nekotekina
ce494f8847
fmt::by_value, fmt::Format removed
2015-08-24 21:22:42 +03:00
Nekotekina
15057ffc5e
wtf?
2015-08-24 21:22:40 +03:00
Nekotekina
73b108765e
fs:: const renaming, fs::g_tls_error stub
2015-08-24 21:22:39 +03:00
Nekotekina
c2897cddd6
id_traits, idm::get_last_id() added
...
id_traits for file/dir descriptors
idm::get_current_id() removed, thread-local last ID
2015-08-24 21:22:38 +03:00
Nekotekina
d9403c2ed2
thread_t cleanup
2015-08-24 21:22:37 +03:00
Nekotekina
be9a599beb
PPU Decoder Cache improved
2015-08-24 21:22:35 +03:00
Nekotekina
eb63558c6d
KernelExplorer improved
2015-08-24 21:22:34 +03:00
Nekotekina
e18db20630
VFS cleanup, some methods added
...
VFS::DeleteAll, VFS::GetDirSize, VFS::Exists, VFS::Rename
(VFS::RenameFile, VFS::RenameDir removed)
2015-08-24 21:22:33 +03:00
Nekotekina
db88c539fb
idm::get_type, sceKernelGetThreadmgrUIDClass
2015-08-24 21:22:32 +03:00
Nekotekina
c6bdedf3b0
sleep_queue_t moved to SleepQueue.cpp, cleanup
...
Used ARMv7Thread instead of ARMv7Context in PSV HLE functions and
callbacks. However, interpreter still uses ARMv7Context.
Various PSV functions partially implemented:
sceKernelCreateEventFlag
sceKernelDeleteEventFlag
sceKernelOpenEventFlag
sceKernelCloseEventFlag
sceKernelWaitEventFlag
sceKernelWaitEventFlagCB
sceKernelPollEventFlag
sceKernelSetEventFlag
sceKernelClearEventFlag
sceKernelCancelEventFlag
sceKernelGetEventFlagInfo
sceKernelCreateSema
sceKernelDeleteSema
sceKernelCreateMutex
sceKernelDeleteMutex
sceKernelCreateCond
sceKernelDeleteCond
2015-08-24 21:22:30 +03:00
Nekotekina
94d1488259
IdManager funcs added: idm::import, idm::withdraw
2015-08-24 21:22:29 +03:00
Nekotekina
8b3c250702
PKG decryption without the intermediate
2015-08-24 21:22:28 +03:00
Nekotekina
07b9379a7c
New u128 type stub
2015-08-24 21:22:27 +03:00
Nekotekina
8d758b9088
alignas() used instead of set_alignment macro
2015-08-24 21:22:25 +03:00
Nekotekina
544fe531a3
Added fxm::withdraw, cellGame improved
2015-08-24 21:22:24 +03:00
Nekotekina
6f3c50eba2
u128 renamed to v128
...
Since it's vector union type
2015-08-24 21:22:23 +03:00
Nekotekina
f8afee3325
Fixed Object Manager (detached)
2015-08-24 21:22:22 +03:00
Nekotekina
9923f96431
Added PSP PKG support
2015-08-24 21:22:21 +03:00
Nekotekina
dd665e7363
ID manager simplified
...
ID manager refactoring, redundant "type" information removed
2015-08-24 21:22:19 +03:00
Nekotekina
da8883d5d3
cellSaveData definitions shortened
2015-08-24 21:22:18 +03:00
Nekotekina
2113fce2fb
cellFont, cellRudp cleanup
2015-08-24 21:22:17 +03:00
Nekotekina
9e5daa1737
IdManager improved, added Fixed ID mechanism
...
Fixed UB in get_current_id()
2015-08-24 21:22:15 +03:00
Nekotekina
c7ee8cadde
cellFont, cellFs, cellGcmSys funcs added, minor cleanup
2015-08-24 21:22:14 +03:00
O1L
c0b90d01bd
Add LLVM Debug / Release configurations for gui solution. Disable some DX12-only options on non-DX12 builds
2015-08-24 20:54:35 +03:00
O1L
6ae7f450f1
Compilation fix
2015-08-24 00:23:31 +03:00
O1L
3c27bf0a6a
Gui: separate 'Settings' code from MainFrame.cpp, minor cleanup
2015-08-24 00:23:30 +03:00
Danila Malyutin
b01583f54b
Some fixes for possible *nix compiler errors
2015-08-24 00:20:06 +03:00
Danila Malyutin
d0283265cc
Improve clock_gettime on osx
...
and some clean up
2015-08-24 00:20:02 +03:00
Danila Malyutin
009370f73c
Fix some compiling problems on OSX
...
and enable osx builds on travis
2015-08-24 00:20:01 +03:00
Vincent Lejeune
1ee749a9a8
d3d12: Fix blend alpha mode
...
Follow GL spec.
2015-08-17 22:12:58 +02:00
Vincent Lejeune
592543c47f
d3d12: Fix wrong index being used for sampler descriptor heap
...
Fix a crash in Disgaea 3 with debug output enabled.
2015-08-17 00:12:30 +02:00
Vincent Lejeune
be1511bd7a
d3d12: Add a d2d overlay to display debug text
2015-08-16 23:00:55 +02:00
Vincent Lejeune
fcd579a7b5
d3d12: Record draw call count and duration instead of vertex/texture upload
2015-08-16 23:00:46 +02:00
Vincent Lejeune
0e733b20de
Lower minidx9/Include priority
2015-08-16 23:00:35 +02:00
Vincent Lejeune
80c25b8ced
d3d12: Reuse the same command list until flip or semaphoreRelease
2015-08-16 23:00:27 +02:00
Vincent Lejeune
a93a81997f
d3d12: Remove preventive "waitForCompletion" after a flip.
2015-08-16 23:45:56 +03:00
Vincent Lejeune
a852d5caca
d3d12: Disable openMP
...
It actually decreases performance.
2015-08-16 23:45:54 +03:00
Vincent Lejeune
06532e3263
d3d12: Do not invalidate surface texture if they are not set.
...
Fix hang with depth read texture and color buffer enabled.
2015-08-16 23:45:52 +03:00
Vincent Lejeune
63a54dd70d
d3d12: Rewrite per frame resource cleaning function.
2015-08-16 23:45:51 +03:00
Vincent Lejeune
c2430d3af1
d3d12: Use ComPtr for some others member.
2015-08-16 23:45:49 +03:00
Vincent Lejeune
b54adebfc7
d3d12: Do not recreate fence/event each frame.
2015-08-16 23:45:47 +03:00
Danila Malyutin
7460d215fd
Fix travis OoM crash with gcc and -O3
...
Until with move to containers.
2015-08-16 23:40:09 +03:00
Danila Malyutin
5bf6c25652
Remove unneeded code (fixes flag "conflicts")
...
cmake should add appropriate flags depending on build type automatically
2015-08-16 23:40:07 +03:00
Danila Malyutin
0fb8ad8c5a
Update Cotire to 1.7.3
...
It fixes some bugs. Also use add_compile_options instead of add_defenitions where necessary
2015-08-16 23:40:05 +03:00
Danila Malyutin
aeee0758c2
Ignore warnings in VS from llvm headers
2015-08-16 23:40:03 +03:00
Danila Malyutin
83b77ced9e
Fix openal lib name in debug-memleak
...
is this config even working?
2015-08-16 23:40:01 +03:00
Nekotekina
405d7cb70c
Revert "RSX: Fix NV3089"
...
This reverts commit a86e44deb4 .
Reasons: it's broken and not strictly related with d3d12 PR.
2015-08-16 18:37:20 +03:00
Raul Tambre
0ce4930c0f
Merge pull request #1177 from Zangetsu38/Getsuga
...
Fix correct size setting windows.
2015-08-15 10:38:29 +03:00
Raul Tambre
a3dc623270
Merge pull request #1181 from vlj/d3d12
...
D3d12: Fixes
2015-08-15 10:31:35 +03:00
Vincent Lejeune
3b0afe92e3
d3d12: Add a dummy D3D12Lib struct that load/unload d3d12.dll
...
It allows to unload the lib after everything else has been released, it
fixes a crash when leaving an app with d3d12 backend.
2015-08-14 23:39:38 +02:00
Vincent Lejeune
09cc127dd9
d3d12: Use ComPtr<> instead of manually releasing some structures
2015-08-14 23:39:37 +02:00
Vincent Lejeune
9cb88b3a8d
d3d12: Use ThrowIfFailed instead of check to be inline with DX12 Samples
2015-08-14 23:39:37 +02:00
KaOs1
f3d7c5da9d
sys_mempool implementation fixes
2015-08-14 22:44:41 +03:00
KaOs1
bc13128afe
sys_mempool implemented
2015-08-14 22:44:39 +03:00
Vincent Lejeune
befe93784f
d3d12: Do not create/submit an extra command list for texture upload/rtt state change
2015-08-14 21:23:30 +02:00
Zangetsu38
732eef6c02
Update with master and Fixed Conflict
2015-08-14 19:35:58 +02:00
Vincent Lejeune
4185fcb6cd
d3d12: Do not output scale if there is no rtt available
...
Fix crash in Disgaea 3
2015-08-14 17:03:16 +02:00
Raul Tambre
850416d530
Merge pull request #1169 from vlj/d3d12
...
Implement a d3d12 backend
2015-08-14 17:44:27 +03:00
Vincent Lejeune
abee3539b8
d3d12: Fix non dx12 build config
2015-08-14 00:29:22 +02:00
Raul Tambre
07f33a3809
Merge pull request #1178 from danilaml/appveyor-llvm-dx12
...
Add llvm build to appveyor and fix wrong xaudio lib with cmake
2015-08-13 09:31:42 +03:00
Danila Malyutin
99156c61e4
Fix wrong XAudio lib being linked
2015-08-13 01:12:15 +03:00
Vincent Lejeune
9cb7339067
d3d12: Do not detach garbage collection thread
...
Thanks Neko for the tips.
2015-08-12 22:59:15 +02:00
Zangetsu38
5e9eb9c3bb
Fix correct size setting windows.
...
And other small change
2015-08-12 17:41:46 +02:00
Raul Tambre
a775b428f4
Merge pull request #1173 from vlj/llvm36-debug
...
Add debug options for llvm compiler
2015-08-12 17:53:49 +03:00
Vincent Lejeune
cf1c86bb2f
d3d12: Signal thread termination request + use a producer/consumer pattern closer to other ones in rpcs3.
2015-08-12 00:28:38 +02:00
Vincent Lejeune
7843b23ee1
Move DX12_SUPPORT before ($preprocessor defenitions)
2015-08-12 00:28:38 +02:00
Zangetsu38
f0a5641cf0
Fix file not found
2015-08-12 00:28:37 +02:00
Vincent Lejeune
3fe90d9e8d
Add DX12 variant of debug/release with and without llvm
2015-08-12 00:28:37 +02:00
Vincent Lejeune
3d486a8ba9
d3d12: Reset gfxHandler in dtor
2015-08-12 00:28:36 +02:00
Vincent Lejeune
11980346c9
Clean an useless added line
2015-08-12 00:28:36 +02:00
vlj
6a408301d7
d3d12: Another fix
2015-08-12 00:28:35 +02:00
vlj
9b10895c38
d3d12: Fix build with latest master
2015-08-12 00:28:35 +02:00
vlj
6fcd0e0421
d3d12: Add semaphorePGRAPHTextureRead
2015-08-12 00:28:34 +02:00
vlj
37cc5e5c11
d3d12: Fix D3D12GSRender member name
2015-08-12 00:28:34 +02:00
vlj
38a809b483
d3d12: Use another sampler heap when using more than 2048 samplers
2015-08-12 00:28:34 +02:00
vlj
d2edeafffe
d3d12: Remove extra ,
2015-08-12 00:28:33 +02:00
vlj
b839b86895
d3d12: Fix color for target_none
2015-08-12 00:28:33 +02:00
vlj
af181395fc
d3d12: Fix warning
2015-08-12 00:28:32 +02:00
vlj
265331117e
d3d12: Support targetless flip
...
Fix PS3Doom
2015-08-12 00:28:32 +02:00
vlj
725b0c606d
d3d12: Add some doc
2015-08-12 00:28:31 +02:00
vlj
0e6cd8cd0e
d3d12: Fix warnings
2015-08-12 00:28:31 +02:00
vlj
ff219c6035
d3d12: Factorise sampler desc creation in a separate function
2015-08-12 00:28:30 +02:00
vlj
612d169b78
d3d12: Add some comments
2015-08-12 00:28:30 +02:00
vlj
8801abb93a
d3d12: Refactor index management
...
Separates it from vertex management and move all the logic (forced
indexing, index count calculation...) outside of GSRender.
2015-08-12 00:28:29 +02:00
vlj
1f3fbe91e2
d3d12: Don't call GetAddress if context_dma is not set
2015-08-12 00:28:29 +02:00
vlj
91809c09d4
d3d12: use memcpy instead of streamToBuffer for alpha settings
...
streamToBuffer doesn't work well for data < 128 bits
2015-08-12 00:28:28 +02:00
vlj
bf394d4f56
d3d12: Support triangle fan
...
Fix missing character members in the guided fate paradox
2015-08-12 00:28:28 +02:00
vlj
6f0c74cf76
d3d12: Fix crash with write color/depth buffer enabled
2015-08-12 00:28:27 +02:00
vlj
428d66598d
d3d12: Move util shader creation in another file
2015-08-12 00:28:27 +02:00
vlj
2cd035d530
d3d12: Fix A1R5G5B5 endianness
...
Fix color in Retro city rampage
2015-08-12 00:28:27 +02:00
vlj
cb0ebad210
d3d12: Fix binding of tex/sampler
2015-08-12 00:28:26 +02:00
vlj
3cc3974466
d3d12: Fix m_ctrl not being properly passed to fragement decompiler
...
Fix Retro City Rampage
2015-08-12 00:28:26 +02:00
vlj
45b7da6666
d3d12: Mipmap offset is 512byte aligned
...
Fix retro city rampage crash at startup
2015-08-12 00:28:25 +02:00
vlj
6cb00e681b
d3d12: support swizzled CELL_GCM_TEXTURE_A4R4G4B4
...
Fix terraria menu
2015-08-12 00:28:25 +02:00
vlj
40a3b5c918
d3d12: Mark semaphore location as volatile
2015-08-12 00:28:24 +02:00
vlj
a519aa8350
d3d12: Add a (ugly) fix because of some race condition somewhere
2015-08-12 00:28:24 +02:00
vlj
8cf6255d5d
d3d12: Fix unneeeded vectors
2015-08-12 00:28:23 +02:00
vlj
fc65f181a7
d3d12: Fix a potential crash in GC thread
2015-08-12 00:28:23 +02:00
vlj
16fa3697db
d3d12: Use atomic for data heap
2015-08-12 00:28:22 +02:00
vlj
de55d64781
d3d12: Make canAlloc function const
2015-08-12 00:28:22 +02:00
vlj
fd269f3adc
d3d12: Fix alloc function
...
It may generate wrong result in very rare circumstance, although I never
experienced it.
2015-08-12 00:28:21 +02:00
vlj
3472f75ae0
d3d12: Fix uninitialized variables
2015-08-12 00:28:21 +02:00
vlj
d4b83bcf6f
d3d12: Try to factorise CPU/GPU descriptor handle gen
...
I'm still not satisfied with it but I didn't find another way to make it
compact and readable.
2015-08-12 00:28:20 +02:00
vlj
1c7bff4d36
d3d12: Use align instead of powerOf2Align
2015-08-12 00:28:20 +02:00
vlj
5e33d5535d
d3d12: Add a TODO notice at the beginning
2015-08-12 00:28:19 +02:00
vlj
141c7ef340
d3d12: Do not cache non buffer vertex attribute
...
Fix dice test
2015-08-12 00:28:19 +02:00
vlj
73aeda1507
d3d12: Use stream to buffer to upload vertex constants
2015-08-12 00:28:19 +02:00
vlj
2c802735bd
d3d12: Fix crash + use ref instead of copying in some for loops
2015-08-12 00:28:18 +02:00
vlj
865445e29b
d3d12: Remove m_textureData heap since it wasn't used
...
Free 512 mb
2015-08-12 00:28:18 +02:00
vlj
8f31211557
d3d12: Avoid copying 8k of constant data per draw call
2015-08-12 00:28:17 +02:00
vlj
d88d078f4a
d3d12: Fix left over commented code
2015-08-12 00:28:17 +02:00
vlj
5102241ac2
d3d12: Compute texture size in host mem
2015-08-12 00:28:16 +02:00
vlj
4ee66a2680
d3d12: Implement intraframe vertex caching
2015-08-12 00:28:16 +02:00
vlj
294d649012
d3d12: Fix a type warning
2015-08-12 00:28:15 +02:00
vlj
d29b82566e
d3d12: Fix memleak
2015-08-12 00:28:15 +02:00
vlj
c6a5e905bc
d3d12: enable texture caching
...
Bring a little more perf in arkedo 2
2015-08-12 00:28:14 +02:00
vlj
8cc9642b96
Completly unclean way to track texture modification between frames
2015-08-12 00:28:14 +02:00
vlj
03a84cb208
d3d12: Measure time spent uploading texture and vertex
2015-08-12 00:28:13 +02:00
vlj
3f495689c0
d3d12: Ignore texture with 0 width/height
...
Fix crash in voodoo chronicles.
2015-08-12 00:28:13 +02:00
vlj
ad3e50f90f
d3d12: Do not guess texture size but use actual value
2015-08-12 00:28:12 +02:00
vlj
628acbf0b4
d3d12: Do not reserve a lot more than necessary.
2015-08-12 00:28:12 +02:00
vlj
dbcddcf5e2
d3d12: Clean up texture upload code
...
Should be easier to read code (and spot bugs).
Fix crash with mipmap and DXTCn texture format.
2015-08-12 00:28:11 +02:00
vlj
eda3c9084e
d3d12: Fix mipmap data
2015-08-12 00:28:11 +02:00
vlj
178d0e0e85
d3d12: Try implement mipmap
...
The mipmap level below 0 are currently wrong, find out why
2015-08-12 00:28:11 +02:00
vlj
d23cf861f1
d3d12: Factorize ring buffer like code to depth/color buffer migration
2015-08-12 00:28:10 +02:00
vlj
dca9ae6ab5
d3d12: Factorize cleaning function for heaps
2015-08-12 00:28:10 +02:00
vlj
aa66ddcd86
d3d12: Add some code documentation + rename some functions
2015-08-12 00:28:09 +02:00
vlj
f2d39d0e82
d3d12: Use fixed width/height scale and use surface_clip info for scaleOffset matrix
...
Thanks to raven02 for the patch.
2015-08-12 00:28:09 +02:00
vlj
f59bc86ac5
d3d12: Fix scaling for terraria/Voodoo chronicles
...
It break render_to_target test but it looks like an issue with
scale/offset buffer rather than viewport/scissor
2015-08-12 00:28:08 +02:00
vlj
09ccd7e436
d3d12: Fix crash with W16Z16Y16X16 texture format
2015-08-12 00:28:08 +02:00
vlj
2310ba137f
d3d12: Fix crash with rescaling pass
2015-08-12 00:28:07 +02:00
vlj
9fdb6f0dad
d3d12: Fix color of scaling output
2015-08-12 00:28:07 +02:00
vlj
281f8be76f
d3d12: Enable scaling pass
...
The output is black and white, need to find out why.
2015-08-12 00:28:06 +02:00
vlj
224bae383c
d3d12: Add some code that will scale final render target
2015-08-12 00:28:06 +02:00
vlj
f55bb7165c
d3d12: Load dll at runtime
2015-08-12 00:28:05 +02:00
vlj
006d989304
d3d12: Uncomment code that shouldn't have been commented out
2015-08-12 00:28:05 +02:00
raven02
00c975b469
d3d12: use gcm buffer width and height for copy texture region
...
It fixes crash in Voodoo Chronicles and Terraria
2015-08-12 00:28:04 +02:00
vlj
e36c4f75e0
d3d12; Fix swizzle for B8 texture format
...
Fix menu in guided fate paradox for WARP
2015-08-12 00:28:04 +02:00
vlj
41577b5018
d3d12: Fix some warnings
2015-08-12 00:28:03 +02:00
vlj
17e169e652
d3d12: Fix crash at exit + tweak heap sizes to make dice test working
2015-08-12 00:28:03 +02:00
vlj
75a52219e0
d3d12: Rewind constant buffers get value
2015-08-12 00:28:03 +02:00
vlj
c53828787a
d3d12: Emit an error if waiting for too long for semaphore
2015-08-12 00:28:02 +02:00
vlj
d2c13bc4c1
d3d12: Use a commited resource for constant buffer
...
Since we rarely use more than 1k of constant data we waste space due to
alignment requirement with heap so use a commited resource instead.
2015-08-12 00:28:02 +02:00
vlj
2f54482592
d3d12: Make depth test optionnal and use (0,0,0,0) when texture unit is disabled
2015-08-12 00:28:01 +02:00
raven02
482a371bb0
d3d12: set max_depth_value based on depth format
2015-08-12 00:26:54 +02:00
raven02
da923f8a3d
d3d12: declare bufferSize for allocation
2015-08-12 00:26:53 +02:00
raven02
cf27d4c2ca
d3d12: Fix pitch in COMPRESSED_DXT23/DXT45
...
Make pm_zcull.ppu.elf renders correctly.
2015-08-12 00:26:53 +02:00
vlj
24c23dc5f6
d3d12: Use dummy texture to fill empty texture slot
...
vertex attribute test has a shader that reads a texture, but rpcs3
doesn't provide the texture ; this makes WARP crash.
2015-08-12 00:26:52 +02:00
vlj
cfde5698c7
d3d12: Fix swizzling for D8R8G8B8
...
Fix human.ppu.elf demo
2015-08-12 00:26:52 +02:00
vlj
70b537c8c2
d3d12: Implement discard
...
Should make alpha test kill test almost working as it should.
2015-08-12 00:26:51 +02:00
vlj
dc1a57e71c
d3d12: Fix color masking
...
Wasn't using the correct PSO state variable
2015-08-12 00:26:51 +02:00
raven02
724159c8b4
d3d12: warning log fix
2015-08-12 00:26:50 +02:00
raven02
a86e44deb4
RSX: Fix NV3089
...
Make convert_swizzle.elf works
2015-08-12 00:26:50 +02:00
vlj
93e20c0853
d3d12: Fix index count
2015-08-12 00:26:49 +02:00
vlj
8b631d486c
d3d12: Fix build
2015-08-12 00:26:49 +02:00
raven02
48e6db3a2f
d3d12: use CELL_GCM suffix for filter
2015-08-12 00:26:48 +02:00
vlj
224503d2dc
d3d12: Move program related code out of D3D12GSRender and some get* format functions
2015-08-12 00:26:48 +02:00
vlj
ad55cced13
d3d12: Fix vertex buffer sometimes incomplete.
2015-08-12 00:26:47 +02:00
vlj
e55949dbfa
d3d12: Use h0 in fragment decompiler when there is no r0
...
Partially fix alpha kill test.
2015-08-12 00:26:47 +02:00
vlj
8669dac5e7
d3d12: Implement sampler filters properly
...
Fix menu in the guided fate paradox
2015-08-12 00:26:46 +02:00
vlj
2d0dbf4949
d3d12: Async semaphore leads to deadlock, make it sync, but do resource garbage collection async
2015-08-12 00:26:46 +02:00
vlj
10b92d45d1
d3d12: Use RSXThread width height for viewport
...
Thanks to raven02 for finding this, it fixes render to texture test
2015-08-12 00:26:45 +02:00
vlj
4966ab565a
d3d12; Clean resource sooner and fix crash with VS debugger.
2015-08-12 00:26:45 +02:00
raven02
1837f40ed4
d3d12: Factorize common use functions among frag and vertex decompiler
2015-08-12 00:26:44 +02:00
vlj
e38bf8d51f
d3d12: Fix rgba16float endianness for textures
2015-08-12 00:26:44 +02:00
vlj
ff9f348ec2
d3d12: Use finer pitch when downloading rtt
2015-08-12 00:26:43 +02:00
vlj
c2d3c857b6
d3d12: Handle w16Z16Y16X16 rtt format
...
It doesnt fix completly render_to_texture test but it helps.
2015-08-12 00:26:43 +02:00
vlj
b8ba902657
d3d12: Fix rtt size (and crash in render_to_texture test)
2015-08-12 00:26:42 +02:00
vlj
33daa81e6f
d3d12: Fix some src pitch
2015-08-12 00:26:42 +02:00
raven02
68d3f6f536
d3d12: minor cleanup
2015-08-12 00:26:41 +02:00
raven02
4ef66e6901
d3d12: Add blend for MRT
2015-08-12 00:26:41 +02:00
raven02
e72d098ea1
d3d12: use CELL_GCM suffix
2015-08-12 00:26:40 +02:00
vlj
8474cd8064
d3d12: Fix pitch for compressed textures
2015-08-12 00:26:40 +02:00
vlj
27e56b6199
d3d12: Do not set mask if not requested
2015-08-12 00:26:39 +02:00
vlj
bdeb08e045
d3d12: Add color masking
2015-08-12 00:26:39 +02:00
vlj
acb8f82f84
d3d12: Add front/back face culling setting
2015-08-12 00:26:38 +02:00
vlj
b465992178
d3d12: Fix stencil op
...
Thanks to raven02 for noticing them !
2015-08-12 00:26:38 +02:00
vlj
c73d19161b
d3d12: Disable depth/color buffer write if not requested
...
Doesnt really increase performance...
2015-08-12 00:26:37 +02:00
vlj
d564c25241
d3d12: Use real depth function too
2015-08-12 00:26:37 +02:00
vlj
b2ad49bac8
d3d12: Check blend and depth stencil state when evaluating pso equality
2015-08-12 00:26:36 +02:00
vlj
5f46b32616
d3d12: Use instancing to pass constant vertex attribute
...
Maybe a bit hackish but it works.
2015-08-12 00:26:36 +02:00
vlj
64a555caca
d3d12: Write data to single vertex attrib
...
stencil reflect has some color but it's still broken.
2015-08-12 00:26:35 +02:00
vlj
02f15810ee
d3d12: Implement stencil states
...
Unfortunatly it doesnt solve stencil reflect test atm
2015-08-12 00:26:35 +02:00
vlj
e3b73f9ea0
d3d12: Fix vertex error in stencil reflect
2015-08-12 00:26:34 +02:00
vlj
381260a493
d3d12: Check IALayout equality in pipeline state
2015-08-12 00:26:34 +02:00
vlj
e4435a9308
DPH disappeared when merging, need to merge commit with the initial one
2015-08-12 00:26:34 +02:00
vlj
22e67db0f2
d3d12: Add some others texture format
2015-08-12 00:26:33 +02:00
vlj
c3e19f34fa
gl: sampler2d are constants
2015-08-12 00:26:33 +02:00
vlj
ca90c05b0a
gl : refix
2015-08-12 00:26:32 +02:00
vlj
744b56b12d
gl: Fix texture unswizzling
...
Fix multi texture test
2015-08-12 00:26:32 +02:00
vlj
694d4e01a0
d3d12: Use openMP for vertex buffer mapping and factorize function
2015-08-12 00:26:31 +02:00
vlj
459ab17d74
d3d12: Use openMP to upload texture
...
Does not really increase performance so far
2015-08-12 00:26:31 +02:00
vlj
cfe058dc82
d3d12: Factorize texture upload code
2015-08-12 00:26:30 +02:00
raven02
ce857ab1da
RSX: DP2A for fragment decompiler
2015-08-12 00:26:30 +02:00
vlj
caf863be4d
d3d12: Fix crash at exit
2015-08-12 00:26:29 +02:00
vlj
5882f9defb
d3d12: Do not use texture pitch but compute it ourself
...
Fix sonic cd splash screen
2015-08-12 00:26:29 +02:00
vlj
f31282623a
d3d12: Fix texture unswizzling
2015-08-12 00:26:28 +02:00
raven02
25c09c5088
d3d12: Add Blend Op
2015-08-12 00:26:28 +02:00
vlj
a2b8d3a885
d3d12: Fix memleak
2015-08-12 00:26:27 +02:00
raven02
76d52b4bb3
d3d12: Implement A4R4G4B4 texture format with byte swapped
...
Make the guided fate paradox works
2015-08-12 00:26:27 +02:00
vlj
593b9a494d
d3d12: Double texture storage size
2015-08-12 00:26:27 +02:00
vlj
d886fd55d3
d3d12: Fix for size calculation
2015-08-12 00:26:26 +02:00
vlj
a751a06d01
d3d12: Try not to overcommit texture memory
2015-08-12 00:26:26 +02:00
vlj
a5fb8c95f4
d3d12: Fix interframe sync
2015-08-12 00:26:25 +02:00
vlj
ac352cd083
d3d12: Use custom loadvertex like call
2015-08-12 00:26:25 +02:00
vlj
b63c77ca7d
d3d12: Swap current/non current right after present has been called
2015-08-12 00:26:24 +02:00
vlj
9e2dfcaba3
d3d12: fix memleak
2015-08-12 00:26:24 +02:00
vlj
7db3599648
d3d12: Ping pong between data to avoid gpu stall as much as possible
2015-08-12 00:26:23 +02:00
vlj
461bf12c4f
d3d12: Cleaning
2015-08-12 00:26:23 +02:00
vlj
51d287d9b0
d3d12: Take alignment into account in streamBuffer
...
And use it for texture upload
2015-08-12 00:26:22 +02:00
vlj
878a116c4a
Rebasing didn't went quite right...Fixes
2015-08-12 00:26:22 +02:00
vlj
3a6abe1656
d3d12: fix crash when inferring texture size
2015-08-12 00:26:21 +02:00
vlj
9748007cd3
d3d12: Use ring buffer for textures too
...
It looks like the texture size calculation is wrong, it can lead to
crash
2015-08-12 00:26:21 +02:00
vlj
6bb5dd2125
d3d12: Use ring like buffer for vertex index data
2015-08-12 00:26:20 +02:00
vlj
f721f2cbaa
d3d12: Use ring like heap for vertex and fragment constants too
2015-08-12 00:26:20 +02:00
vlj
59aca7566e
d3d12: Some fixes to avoid running out of constant spaces
2015-08-12 00:26:19 +02:00
vlj
e0cff6b0b4
d3d12: Start using a ring-like buffer for constants
2015-08-12 00:26:19 +02:00
vlj
c1abf80b40
d3d12: Fix r5g6b5 only using half texture
2015-08-12 00:26:19 +02:00
vlj
5ca02a5053
d3d12: Fix R5G6B5 being byte swapped
2015-08-12 00:26:18 +02:00
vlj
d8d72c4327
d3d12: Implement R5G6B5 texture format
...
Make sonic works, but with wrong color
2015-08-12 00:26:18 +02:00
vlj
25b10c5e3e
d3d12: Consume less descriptor slot if not required
2015-08-12 00:26:17 +02:00
vlj
043adab2ce
d3d12: Fix fragment constant filling
...
The command buffer does not necessarily set them in order...
2015-08-12 00:26:16 +02:00
vlj
1c803e725b
d3d12: Do not overwrite hlsl file
2015-08-12 00:26:16 +02:00
vlj
0b435afd1d
d3d12: Fix some texture format swizzles.
2015-08-12 00:26:15 +02:00
vlj
3aafb60629
d3d12: Fix offset in scale offset
...
Depth Buffer should be correctly positionned in depth_read test
2015-08-12 00:26:15 +02:00
raven02
0be60890e7
d3d12: minor fixes
2015-08-12 00:26:14 +02:00
vlj
fdf24545af
d3d12: Raise texture upload heap to make multi texture work
...
The result is not in line with PS3 real output though
2015-08-12 00:26:14 +02:00
vlj
e454f59f97
d3d12: Fix depth buffer not being transitionned to generic read
2015-08-12 00:26:13 +02:00
vlj
aac93b9063
d3d12: Clean code + fix warnings
2015-08-12 00:26:13 +02:00
vlj
001dc7cf57
d3d12: Do not copy fbo, just use new one
2015-08-12 00:26:12 +02:00
vlj
5a57564b0c
d3d12: Forgot a hunk
2015-08-12 00:26:12 +02:00
vlj
01ac9f02d2
d3d12: Use placed resource for depth conversion result
2015-08-12 00:26:11 +02:00
vlj
2636fb457e
d3d12: Use placed resource for mrt readback
...
Should be slightly faster (no allocation)
2015-08-12 00:26:11 +02:00
raven02
28c125618a
d3d12 : add few more compressed format
2015-08-12 00:26:10 +02:00
raven02
046e522851
d3d12: Add DXT23 & DXT45
2015-08-12 00:26:10 +02:00
vlj
6877e5e3ba
d3d12: Start using heap for depth buffer readback
2015-08-12 00:26:09 +02:00
vlj
90fb4396fe
d3d12; Add a texture cache
2015-08-12 00:26:08 +02:00
raven02
d8f76f5aee
d3d12: Add LogicOp
2015-08-12 00:26:08 +02:00
vlj
f382ba0319
d3d12: Enable multiple mrt read
2015-08-12 00:26:07 +02:00
vlj
8e9cdc5fea
d3d12: Fix memleak
2015-08-12 00:26:07 +02:00
vlj
da328c078a
d3d12: Fix cube_mrt.ppu.elf
...
It should display a (single) blue cube
2015-08-12 00:26:06 +02:00
vlj
cef58da879
d3d12: Fix non mrt samples
2015-08-12 00:26:06 +02:00
vlj
595392428d
d3d12: First attempt at read color buffer using dma address change
...
If address of m_context_dma_color_a change, copy the RTT in a texture
that can be used for drawing.
Currently a bit broken, the rtt is used for others textures too...
2015-08-12 00:26:05 +02:00
vlj
3e11598941
d3d12: Fix increment size for sampler and row pitch for swizzled textures
2015-08-12 00:26:05 +02:00
vlj
262d3d0755
d3d12: Fix copyToCellRamAndRelease copy size
2015-08-12 00:26:04 +02:00
vlj
906146d8f6
d3d12: Lower memory storage
2015-08-12 00:26:04 +02:00
vlj
f12cb9b519
d3d12: Send RTTs to cell memory when a semaphore is released
2015-08-12 00:26:03 +02:00
vlj
53ac34db35
d3d12: Fix a warning
2015-08-12 00:26:03 +02:00
vlj
74dab18174
d3d12: Use graphic queue to download depth buffer
...
For now go to the easiest solution and improve later
2015-08-12 00:26:02 +02:00
vlj
af69803ee0
d3d12: Factorize resource state change
2015-08-12 00:26:01 +02:00
vlj
3a029efbd3
d3d12: Add D8R8G8B8 format to texture
...
Should fix human.ppu.elf
2015-08-12 00:26:01 +02:00
vlj
68a62f897d
d3d12: Fix texture loading for fw_fog.ppu.elf
...
Color are wrong though
2015-08-12 00:26:00 +02:00
vlj
7b571aab70
d3d12: Start supporting dxtc1 format
2015-08-12 00:26:00 +02:00
vlj
b5a7637b49
d3d12: Implement texture swizzling and untiling
2015-08-12 00:25:59 +02:00
vlj
52a68875fc
d3d12: Add some other texture case + factorise resource desc code
2015-08-12 00:25:59 +02:00
vlj
88d05a08cf
d3d12: Use a dummy texture to fill unused slots
2015-08-12 00:25:58 +02:00
vlj
79420e52a2
d3d12: Disable depth test if not required
2015-08-12 00:25:58 +02:00
vlj
f77e2acfbe
d3d12: Start supporting mrt
2015-08-12 00:25:57 +02:00
vlj
c167a1228e
d3d12: Revert back to a signel resource storage
...
Using two of them doesnt increase perf atm but eats twice the space
2015-08-12 00:25:57 +02:00
vlj
b81fd13232
d3d12: Fix double release
2015-08-12 00:25:56 +02:00
vlj
7a431e85f6
d3d12: Use copy queue to transfer z buffer
2015-08-12 00:25:56 +02:00
vlj
f618247937
d3d12: Fix format of depth texture
2015-08-12 00:25:55 +02:00
vlj
b50ab149d6
d3d12: Convert depth buffer on gpu
2015-08-12 00:25:55 +02:00
vlj
56853de0ef
d3d12: Do not bind depth stencil buffer if depth test is disabled
2015-08-12 00:25:54 +02:00
vlj
1228787355
d3d12: DMA depth buffer when semaphore write is asked.
2015-08-12 00:25:54 +02:00
vlj
b72d435ce8
d3d12: fix stencil reflect again
2015-08-12 00:25:53 +02:00
vlj
bc25f4d6ad
d3d12: Make waiting thread sleeping
2015-08-12 00:25:53 +02:00
vlj
9c193e0282
d3d12: Implement semaphore
2015-08-12 00:25:52 +02:00
vlj
c5a1f8930f
d3d12: Another fix for vertex buffer not big enough buffer
2015-08-12 00:25:52 +02:00
vlj
233450a7ca
d3d12: Fix stencil reflect test
2015-08-12 00:25:51 +02:00
vlj
8bd678afc0
d3d12: Fix vertex buffer reconstruction with mismatching stride
2015-08-12 00:25:51 +02:00
vlj
8ad1bc1970
d3d12: Fix powerOf2Align
2015-08-12 00:25:50 +02:00
vlj
10cc2c080c
d3d12: Try to reconstruct packed vertex buffers
2015-08-12 00:25:50 +02:00
vlj
2709a3e49a
d3d12: Use streaming buffer for index buffer
2015-08-12 00:25:49 +02:00
vlj
90e0a89e9b
d3d12: Try to use stream function that doesn't pollute cache
2015-08-12 00:25:49 +02:00
vlj
8b8385b0a4
d3d12: Reduce heap size
2015-08-12 00:25:48 +02:00
vlj
a6770813b1
d3d12: Fix var not initialized
2015-08-12 00:25:48 +02:00
vlj
e9fab57a0e
d3d12: Fix indexed quad draw
...
We were not positionning the index buffer correctly in the heap.
2015-08-12 00:25:47 +02:00
vlj
82545a7b56
d3d12: Clean indexed draw buffer gen code
2015-08-12 00:25:47 +02:00
vlj
22f413be3a
d3d12; Live buffer related code and factorise resource_desc for buffers
2015-08-12 00:25:46 +02:00
raven02
9814a92a25
Tex: define more sampler parameters
2015-08-12 00:25:45 +02:00
vlj
cd951af664
d3d12: Fix to run fw_vertex_attribute.ppu.elf
...
A little dirty, need to be improved.
2015-08-12 00:25:45 +02:00
vlj
2df1220144
d3d12: Use GL enum for primitive type
2015-08-12 00:25:44 +02:00
vlj
b8073b4e75
d3d12: Try to fix forced quad indexed buffer
2015-08-12 00:25:44 +02:00
vlj
232c97cc82
d3d12: Add support for indexed draw
2015-08-12 00:25:43 +02:00
vlj
5ce0261265
d3d12: Release index buffer and upload command allocator
2015-08-12 00:25:43 +02:00
vlj
bd68d382bd
d3d12: Use __mm_stream_si128 to send texture/constants data
2015-08-12 00:25:42 +02:00
vlj
12fc6e6145
d3d12: Use separate vertex constant buffer for good
2015-08-12 00:25:42 +02:00
vlj
6d61e36f5d
d3d12: Fix for rsx_fp_dynamic_test2
...
The compare function shouldn't be swizzled.
2015-08-12 00:25:41 +02:00
vlj
824b9aa628
d3d12: make depth read optionnal
2015-08-12 00:25:41 +02:00
vlj
487fd4dc2a
d3d12: Start implementing depth to u8 conversion shader
...
Not used atm
2015-08-12 00:25:40 +02:00
vlj
e88d45b1bf
d3d12: Fix for Intel HD4600
2015-08-12 00:25:40 +02:00
vlj
cb14697aa0
d3d12: Honor adaptater selection + debug output layer
2015-08-12 00:25:39 +02:00
vlj
6e8b94a7e1
Add config option for d3d debug layer and adaptater
2015-08-12 00:25:39 +02:00
vlj
18e3e74070
d3d12: Fix depth read size
2015-08-12 00:25:38 +02:00
vlj
c08ac779f4
d3d12: src and dst were inverted, fix it
...
now depth buffer is properly read, but it is too little
2015-08-12 00:25:38 +02:00
vlj
2031944792
d3d12: Do transition when reading depth buffer
2015-08-12 00:25:37 +02:00
vlj
fafcce6d5f
d3d12: Implement write depth buffer callback
2015-08-12 00:25:37 +02:00
vlj
986a39fcfb
d3d12: clean upload command lists as well
2015-08-12 00:25:36 +02:00
vlj
75202ac55b
d3d12: properly clean textures
2015-08-12 00:25:36 +02:00
vlj
1076727c75
d3d12: Use a heap for scale offset and fragment buffer too
2015-08-12 00:25:35 +02:00
vlj
740354d2c9
d3d12: Fix depth format mismatch
2015-08-12 00:25:35 +02:00
vlj
e6146e4ecb
d3d12: Fix single channel texture
...
Should now display font properly
2015-08-12 00:25:34 +02:00
vlj
4a89432d39
d3d12: Implement blend decoding
2015-08-12 00:25:34 +02:00
vlj
312ff7e8f5
RSX: Fix for default value of temp reg
2015-08-12 00:25:33 +02:00
vlj
727f54dd32
d3d12: Record command while gpu is busy rendering previous frame + cleaning fixes
2015-08-12 00:25:33 +02:00
vlj
71b9caf65a
d3d12: Duplicate all resource to do real double buffering
2015-08-12 00:25:32 +02:00
vlj
5872144165
d3d12: Move texture code to another file + add the copy command as soon as possible
2015-08-12 00:25:32 +02:00
vlj
abbd244376
d3d12: Fix fractal not animated in dynamic test 2
2015-08-12 00:25:31 +02:00
raven02
1471afcfe6
D3DGS naming fix
2015-08-12 00:25:31 +02:00
vlj
b5f91a6e75
d3d12: Fix for vertex decompiler
2015-08-12 00:25:30 +02:00
raven02
b2577833f9
d3d12: DP2A
2015-08-12 00:25:30 +02:00
vlj
31ea9068de
d3d12: Use true default value for vertex decompiler
2015-08-12 00:25:29 +02:00
raven02
9fc50fcce5
d3d12: Fix for vertex decompiler
2015-08-12 00:25:29 +02:00
vlj
a9425fcf2a
d3d12: Pass first clear value as clear optimised value to RTTs
2015-08-12 00:23:52 +02:00
vlj
eb1b8b748a
d3d12: Fix for fragment decompiler
2015-08-12 00:23:51 +02:00
vlj
f2985f12c1
d3d12: Use heap for vertex buffer
...
It should consume less memory.
2015-08-12 00:23:51 +02:00
Zangetsu38
2aedd0633f
Fix crash after launch game one mode release.
...
Fix Temporary.
2015-08-12 00:23:50 +02:00
vlj
7b25483b67
d3d12: depth read doesnt crash anymore
2015-08-12 00:23:50 +02:00
vlj
3f31976080
d3d12: Update
2015-08-12 00:23:49 +02:00
vlj
422a9f1fdc
d3d12: Use VertexProgramDecompiler
2015-08-12 00:23:49 +02:00
vlj
d2beafca4d
d3d12: Update
2015-08-12 00:23:48 +02:00
vlj
5681781ab0
GL: Forgot hunk
2015-08-12 00:23:48 +02:00
vlj
05d6c8df60
d3d12: Update
2015-08-12 00:23:47 +02:00
vlj
07449abfc6
d3d12: Add more functions
2015-08-12 00:23:47 +02:00
vlj
72c84cb8aa
d3d12: Add some more functions
2015-08-12 00:23:46 +02:00
vlj
bf8a48e3bd
d3d12: Some work to decompiler
2015-08-12 00:23:46 +02:00
vlj
c465b6699a
d3d12: Use the fragment decompile class
2015-08-12 00:23:45 +02:00
vlj
edb9a97c17
d3d12: Some fix to quad emulation mode
2015-08-12 00:23:45 +02:00
vlj
445c7dd884
d3d12: Use a default value of 1 for .w channel of output in Vertex Program
2015-08-12 00:23:44 +02:00
vlj
2985f2d6e3
d3d12: Use naive vertex buffer offset
2015-08-12 00:23:44 +02:00
vlj
a279aebf31
d3d12: Use an indexed draw for unindexed quad
2015-08-12 00:23:43 +02:00
vlj
cbd7d3d614
d3d12: Fix depth being offseted by .5 + add depth buffer support
2015-08-12 00:23:43 +02:00
vlj
5640e81eb5
d3d12: Forgot hunk
2015-08-12 00:23:42 +02:00
vlj
4114df50c2
d3d12: Use correct VS debug macro + cleaning
2015-08-12 00:23:41 +02:00
vlj
1f9c8f757a
d3d12: Add a swizzle to texture
...
Looks like shader4componentmapping doesnt work, maybe a bug.
2015-08-12 00:23:41 +02:00
vlj
3a75e6a357
d3d12: Some fixe to textures
2015-08-12 00:23:40 +02:00
vlj
39039514d1
d3d12: Start implementing texture upload and usage
2015-08-12 00:23:39 +02:00
vlj
263294d263
d3d12: Some fixes to VP/FP decompiler
2015-08-12 00:23:39 +02:00
vlj
43f4ed49b4
d3d12: Some fix for VPDecompiler
2015-08-12 00:23:38 +02:00
vlj
16e8d6349e
d3d12: Make compilation more robust
2015-08-12 00:23:38 +02:00
vlj
f1ab5abe2e
d3d12: Cleaning
2015-08-12 00:23:37 +02:00
vlj
c3e162b442
d3d12: Read constants directly from fp
2015-08-12 00:23:37 +02:00
vlj
7b6ad026c6
d3d12: Add fragment constant offset cache
2015-08-12 00:23:36 +02:00
vlj
9d1993cdee
d3d12: Fix for d3d12 pipeline cache
2015-08-12 00:23:36 +02:00
vlj
ba66992ee3
d3d12: Use template class for caching
2015-08-12 00:23:35 +02:00
vlj
a58974eac8
d3d12: Fix reversed output
2015-08-12 00:23:34 +02:00
vlj
2ac3c66c80
d3d12: Fix hash/compare/getSize for fragment program
...
It didn't properly take constants into account
2015-08-12 00:23:34 +02:00
vlj
d1ebc47867
d3d12: Use actual hw in release mode + honor vsync option
2015-08-12 00:23:33 +02:00
vlj
5cb0fe63b8
d3d12: Avoid recompiling fragment shader if constants change
2015-08-12 00:23:33 +02:00
vlj
789ed767e2
d3d12: Move Constant inside main
2015-08-12 00:23:32 +02:00
vlj
f446501339
d3d12: Try to fix fragment shaders first test
2015-08-12 00:23:32 +02:00
vlj
98a924874f
d3d12: Inline constants
...
It's slow
2015-08-12 00:23:31 +02:00
vlj
b6cc7af8cd
d3d12: Support for fragment constants
2015-08-12 00:23:31 +02:00
vlj
88aea70100
d3d12: some fix for fragment program decompiler
2015-08-12 00:23:30 +02:00
vlj
c96bc6231c
d3d12: Print fps in windows title
2015-08-12 00:23:30 +02:00
vlj
a276391e87
d3d12: Fix linkage between VS and PS
2015-08-12 00:23:29 +02:00
vlj
ee3e5cfe1f
d3d12: Support for fragment constant buffer
2015-08-12 00:23:29 +02:00
vlj
9cb87552b8
d3d12: Fragment program decompiler can decompile basic shader
2015-08-12 00:23:28 +02:00
vlj
bb643070bd
d3d12: Start working on fragment decompiler
2015-08-12 00:23:28 +02:00
vlj
5da166b26b
d3d12: Move/clean code
2015-08-12 00:23:27 +02:00
vlj
caab6cbc60
d3d12: Some cleaning
2015-08-12 00:23:27 +02:00
vlj
16f40fb69c
d3d12: Fix some warnings
2015-08-12 00:23:26 +02:00
vlj
3960555e45
d3d12: Use the compiler vertex program
...
It works with the primitive sample.
2015-08-12 00:23:26 +02:00
vlj
96c4e87bf5
d3d12: Some extra code again
2015-08-12 00:23:25 +02:00
vlj
5a1b756c14
d3d12: Dump program parameters
2015-08-12 00:23:25 +02:00
vlj
3853dffce2
d3d12: Start working on Vertex program decompilation
2015-08-12 00:23:24 +02:00
vlj
87d51665dc
d3d12: Fix some warning
2015-08-12 00:23:24 +02:00
vlj
d93e95b614
d3d12: Add support for various primitives
2015-08-12 00:23:23 +02:00
vlj
75219be066
d3d12: cache PSO State too
2015-08-12 00:23:23 +02:00
vlj
da5b047c58
d3d12: Change some variable name to better reflect their behavior
2015-08-12 00:23:22 +02:00
vlj
b016fbc9e4
d3d12: Add missing hunk + properly clean our D3D allocations
2015-08-12 00:23:22 +02:00
vlj
07ea311b3a
d3d12: Separate scaleOffset and classic constants
2015-08-12 00:23:21 +02:00
vlj
40e19e0c95
d3d12: Something strange is happening to depth...
2015-08-12 00:23:21 +02:00
vlj
411265d83a
d3d12: Use constant buffer content
2015-08-12 00:23:20 +02:00
vlj
d627f9cb83
d3d12: Stop emulation if program compilation fails
2015-08-12 00:23:20 +02:00
vlj
1c2849a736
d3d12: Remove useless class member
2015-08-12 00:23:19 +02:00
vlj
28b964aeb0
d3d12: Fix Input Layout
2015-08-12 00:23:19 +02:00
vlj
65fbc57221
d3d12: Enable constant buffer support
2015-08-12 00:23:18 +02:00
vlj
6f487f910c
d3d12: Fix build with DX12_SUPPORT not def
2015-08-12 00:23:18 +02:00
vlj
646c908a93
d3d12: Fix some warnings
2015-08-12 00:23:17 +02:00
vlj
9abaf80099
d3d12: Vertex element are not interleaved.
2015-08-12 00:23:17 +02:00
vlj
8ec9f84c1b
d3d12; Factorise IALayout generation code
2015-08-12 00:23:16 +02:00
vlj
14e9323154
d3d12: make some shape appears
2015-08-12 00:23:16 +02:00
vlj
fedd35989c
d3d12: Start writing vertex/index buffer support
2015-08-12 00:23:15 +02:00
vlj
722e6b8ac5
d3d12: Fix some warning and start adding IALayout support
2015-08-12 00:23:15 +02:00
vlj
d2889786a2
d3d12: Some cleaning
2015-08-12 00:23:14 +02:00
vlj
c6e2f070ee
d3d12: Some fix for creation of PSO
2015-08-12 00:23:14 +02:00
vlj
34bf82d81c
d3d12: Add sensible default to PSO
2015-08-12 00:23:14 +02:00
vlj
2734c98716
d3d12: PSO related reorganisation
2015-08-12 00:23:13 +02:00
vlj
e58292bb11
d3d12: PSO caching works
2015-08-12 00:23:13 +02:00
vlj
0ebc221011
d3d12: VS Caching apparently fixed
2015-08-12 00:23:12 +02:00
vlj
c29616b341
d3d12: Fragment Program caching works
...
But not VP...
2015-08-12 00:23:12 +02:00
vlj
3f24da47a0
d3d12: Update vs project files
2015-08-12 00:23:11 +02:00
vlj
d5b4a31c37
d3d12: Start caching shaders
2015-08-12 00:23:11 +02:00
vlj
728736ccdd
d3d12: Add fbo support and blit it before present
2015-08-12 00:23:10 +02:00
vlj
2f5a6eb993
d3d12: Fix gfxcommandlist leak
2015-08-12 00:23:10 +02:00
vlj
b1c3e09155
d3d12: Clean backbuffers and descriptors
2015-08-12 00:23:09 +02:00
vlj
7773631401
d3d12: backbuffer are properly cleared
2015-08-12 00:23:09 +02:00
vlj
5e7531b9bf
d3d12: Use ifdef to guard code
2015-08-12 00:23:08 +02:00
vlj
4f708ab9ee
d3d12: Enable buffer flip
2015-08-12 00:23:08 +02:00
vlj
0b5816d6d6
d3d12: Create window
2015-08-12 00:23:07 +02:00
vlj
976d707596
d3d12: Start implementation
2015-08-12 00:23:07 +02:00
Raul Tambre
d10c44ed3a
Merge pull request #1175 from danilaml/appveyor-cmake
...
Make it possible to compile rpcs3 on win via cmake and make win builds available for download on appveyor
2015-08-11 20:44:22 +03:00
Vincent Lejeune
e459d01927
PPU/LLVM: Add debug tool for LLVM recompiler
2015-08-11 18:10:32 +02:00
Vincent Lejeune
6e8a5f3a5f
PPU/LLVM: Avoid recompiler thread spinning forever
2015-08-10 20:32:22 +02:00
Vincent Lejeune
53769ae1bd
PPU/LLVM: Fix recursive call crashing llvm backend
2015-08-10 19:59:30 +02:00
Danila Malyutin
1af7e32c93
Fix LNK4098 warning
2015-08-10 01:59:04 +03:00
Danila Malyutin
570e41f8e0
Small fixes and improvments
2015-08-10 01:59:03 +03:00
Raul Tambre
fd5fbab115
Merge pull request #1171 from vlj/llvm-fix
...
Fix Sonic CD music with LLVM backend
2015-08-08 18:35:29 +03:00
Danila Malyutin
ddff65d288
Make it possible to build rpcs3 via cmake/vs2015 combo.
2015-08-08 04:43:08 +03:00
Danila Malyutin
36648805b8
Update OpenAL
2015-08-08 04:43:06 +03:00
Danila Malyutin
fafdc213ed
Fix OpenAL and and wxWidgets finding on cmake/win
2015-08-07 18:30:08 +03:00
Raul Tambre
8fd52666b7
Minor fixes in cellNetCtl and cellSysutil
...
Also fixed a couple minor bugs relating to cache.
2015-08-06 15:24:11 +03:00
Raul Tambre
48def8fa5b
Minor sceNpManagerGetStatus improvements
...
Might allow a couple games to go in-game. Also a couple other minor fixes.
2015-08-06 15:24:10 +03:00
Raul Tambre
480996b140
Various stubbing
2015-08-06 15:24:10 +03:00
Raul Tambre
1012a3e312
Minor cellSysutil improvements, cellNetCtl fixes
2015-08-06 15:24:09 +03:00
Raul Tambre
c69dfff16e
cellNetCtlGetInfo improvements and fixes
2015-08-06 15:24:09 +03:00
Raul Tambre
c12af57bdd
Implement _sys_printf and sys_prx improvements
2015-08-06 15:24:08 +03:00
Raul Tambre
91f67b683b
sceNpMatching2 stubs and some refactoring
2015-08-06 15:24:04 +03:00
Danila Malyutin
a3c22eb836
Add MTOCRF tests
2015-08-06 03:43:49 +03:00
Danila Malyutin
98a3cbdf84
Fix MTOCRF instruction
...
to be the same as interpreter.
2015-08-06 03:43:48 +03:00
Vincent Lejeune
09347ba92a
PPU/LLVM: Fix MTOCRF instruction
2015-08-05 17:27:59 +02:00
Vincent Lejeune
fc3314ea96
PPU/LLVM: Print PPC block before translated LLVM bytecode
2015-08-05 17:27:59 +02:00
Hykem
0541371a0e
Merge pull request #1161 from Nekotekina/master
...
Various changes
2015-08-02 16:54:27 +01:00
Hykem
7aa86c50c6
Merge pull request #1167 from vlj/llvm36
...
PPU/LLVM: Try to fix crash (again) when cleaning modules
2015-08-02 16:54:12 +01:00
Nekotekina
6da5138683
sysPrxForUser module split
2015-08-02 05:15:49 +03:00
Danila Malyutin
eac63f7265
Fix crashes in tests with unresolved "func" errors
...
and uncomment fixed tests
2015-08-02 04:16:44 +03:00
Danila Malyutin
8f00342612
Log stdout and stderr on win
...
(Some modules like llvm can repport errors to stderr).
2015-08-02 04:06:59 +03:00
Vincent Lejeune
8f490e8ecd
PPU/LLVM: Try to fix crash (again) when cleaning modules
2015-08-01 21:56:44 +02:00
Nekotekina
8fcaac5f1d
cellSysutil crap split, cleanup, functions added
2015-08-01 21:49:01 +03:00
Nekotekina
0b1e45b6b5
Some functions added
2015-08-01 14:39:43 +03:00
Nekotekina
ce9cd13e42
cellL10n, cellRtc, cellSail cleanup
2015-08-01 14:39:41 +03:00
Nekotekina
b391e93466
Modules cleanup
2015-08-01 14:39:39 +03:00
Nekotekina
a2646f9871
ModuleManager cleanup
2015-08-01 14:39:37 +03:00
Nekotekina
eb5974322f
cellStorage.cpp, cellVideo(Export|Upload) modules
2015-08-01 14:39:35 +03:00
Nekotekina
137a38b3c6
cellRec, cellRemotePlay, cellSysconf
2015-08-01 14:39:33 +03:00
Nekotekina
08b6428d5c
cellPrint module added
2015-08-01 14:39:31 +03:00
Nekotekina
2eaf5cdc01
cellOskDialog, cellPhoto(Decode|Export|Import)
2015-08-01 14:39:29 +03:00
Nekotekina
7361b4e079
cellImeJp, cellMusic(|Decode|Export), cellSysutilMisc
2015-08-01 14:39:28 +03:00
Nekotekina
c364c6a787
cellGameExec, cellAvconfExt, cellSysutilAvc2 modules
2015-08-01 14:39:26 +03:00
Nekotekina
16ad4936ee
atomic.h fixed
2015-08-01 14:39:24 +03:00
Nekotekina
776eafa0ce
cellDaisy, cellSpudll modules
2015-08-01 14:39:22 +03:00
Nekotekina
9b928ee835
cellPngEnc, cellSailRec, cellUsbPspcm modules
2015-08-01 14:39:20 +03:00
Nekotekina
ae73330314
cellJpgEnc, cellKey2char, cellSheap added
...
ModuleManager cleanup
2015-08-01 14:39:18 +03:00
Nekotekina
5a9896c78c
cellHttp, cellHttpUtil, cellSsl, cellBGDL added
2015-08-01 14:39:16 +03:00
Nekotekina
13a5a96117
cellCelp8Enc, cellCelpEnc module added
2015-08-01 14:39:14 +03:00
Nekotekina
06ef95fbea
File/dir descriptors numbering experimental impl
2015-08-01 14:39:12 +03:00
Nekotekina
badeb29901
Minor fixes
2015-08-01 14:39:10 +03:00
Nekotekina
02c0b69adb
cellSaveData module added
2015-08-01 14:39:08 +03:00
Nekotekina
3cc0383db7
cellAtracMulti stub added
2015-08-01 14:39:06 +03:00
Nekotekina
a12220d234
Minor formatting fix
2015-08-01 14:39:04 +03:00
Nekotekina
25056f49c4
Added on_error handler for Module
2015-08-01 14:39:03 +03:00
Nekotekina
5815d90eb4
Minor formatting fix, cellRudp fix
2015-08-01 14:39:01 +03:00
Nekotekina
16b7d204d2
decode_x64_reg_op: MOVUPS support
2015-08-01 14:38:59 +03:00
Nekotekina
8e1991c1e1
semaphore_t, RSX fixes
...
1) GS_LOCK_WAIT_FLUSH semaphore eliminated
2) GS_LOCK_WAIT_FLIP semaphore left unused
3) cellRescSetWaitFlip/cellGcmSetWaitFlip purged: they don't wait for
flip, it's a nonsense, they only generate some RSX command
4) Semaphores rewritten
2015-08-01 14:38:57 +03:00
Nekotekina
71a378a3fb
vm::wait_op improved
...
Now it accepts thread_t and its descendants (but may require adding
friend vm::waiter_lock_t class)
2015-08-01 14:38:55 +03:00
Nekotekina
ff1f6d3d4f
PPUInterpreter formal fix (affects nothing)
2015-08-01 14:38:53 +03:00
Nekotekina
3d665148ca
cellMsgDialog race condition fixed
2015-08-01 14:38:51 +03:00
Nekotekina
be2f993155
func_def eliminated
2015-08-01 14:38:49 +03:00
Nekotekina
31774b7262
atomic.h, sys_cond/sys_lwcond improved
2015-08-01 14:38:47 +03:00
Nekotekina
ffc11bfda3
b8 type
2015-08-01 14:38:45 +03:00
KaOs1
804ee1183b
Install PKGs into custom folder
2015-07-31 22:15:07 +02:00
darkf
2f8a41d810
sys_net: Implement socketselect
2015-07-28 04:43:35 -07:00
Danila Malyutin
9a37acee3e
Fixes for abstract class without virtual destructor
2015-07-27 03:01:43 +03:00
Danila Malyutin
e0d5cdd5e1
Fixes for trigraph, unused and tautological warning.
2015-07-26 23:48:59 +03:00
Danila Malyutin
582329ffc6
Fixes for some of clang warnings
2015-07-26 23:24:37 +03:00
Danila Malyutin
5ae6586803
Add missing override specifiers
2015-07-26 18:37:14 +03:00
Danila Malyutin
e810eabd32
Clean up and fixes
2015-07-26 18:09:33 +03:00
Danila Malyutin
6849192b39
Tabify
2015-07-26 18:09:31 +03:00
Danila Malyutin
6832910187
Update llvm tests to work with new mcjit recomp
...
WIP, also found some offending instructions with it.
2015-07-26 18:09:29 +03:00
Raul Tambre
a239eaf630
cellSpurs additions and internal struct refactoring
...
Also updated the README.
2015-07-26 17:04:10 +03:00
Raul Tambre
14897b23b7
Minor formatting
2015-07-26 16:44:55 +03:00
Raul Tambre
6ef4cecf57
Split sceNp into sceNpUtil and register sceNpClans
2015-07-26 16:44:10 +03:00
Raul Tambre
7b0b0440ef
cellFont cleanup
2015-07-26 16:43:35 +03:00
Raul Tambre
45dda65ce9
Add NV4097_SET_TEX_COORD_CONTROL arguments
...
Also added a TODO for _cellSpursLFQueueInitialize.
2015-07-26 16:42:02 +03:00
Raul Tambre
9ecedfdf3c
Better cellNetCtlGetInfo logging
...
Also added back some more logging in cellSaveData, but this time only
printed as warnings.
2015-07-26 16:34:11 +03:00
Zangetsu38
e47493e81b
Some small change.
...
Update README.md for VS 2015.
remove sln buildbot
remove unused appveyor config
remove package.bat, no longer current, now found in bigpet/rpcs3-buildbot-tools
2015-07-23 15:05:23 +02:00
Peter Tissen
4624377942
use official wxWidgets repo
2015-07-23 12:17:58 +02:00
Danila Malyutin
831858ce7e
Change jit to mcjit in CMakeLists
...
This fixes compiling on linux
2015-07-23 10:46:12 +03:00
vlj
26f6b89530
PPU/LLVM: Remove duplicate m_address_to_ordinal map and improve cleaning
2015-07-22 02:11:00 +03:00
vlj
501c14fc65
PPU/LLVM: Clean code
...
Replace auto with real type, reduce indent and useless variables...
2015-07-22 02:10:58 +03:00
vlj
4adb9a2683
PPU/LLVM: Do not cache block
2015-07-22 02:10:57 +03:00
vlj
abd61538ea
PPU/LLVM: Rename ExecutionEngine to CPUHybridDecoderRecompiler
...
In order to avoid naming conflict with llvm own ExecutionEngine
2015-07-22 02:10:55 +03:00
vlj
7592b87a90
PPU/LLVM: Fix build
2015-07-22 02:10:54 +03:00
Nekotekina
b3dfa4f5a2
VS2015
2015-07-22 02:10:14 +03:00
Peter Tissen
ecf78dbafe
add various temporary VS2015 changes (some to fixup temporary bugs, don't merge)
2015-07-22 01:32:21 +03:00
vlj
cfa0079c3d
PPU/LLVM: Fix branch detection
...
Thanks Nekotekina for the fix
2015-07-22 01:32:19 +03:00
Vincent Lejeune
b7d5d70a92
PPU/LLVM: Fix for callback spinning undefinitly
...
Thanks for Nekoteki for the fix
2015-07-22 01:32:18 +03:00
Nekotekina
cdf38d15d2
sys_lwmutex, sys_lwcond syscalls improved
2015-07-21 23:14:42 +03:00
Nekotekina
6462201aac
Some macro removed
2015-07-21 23:14:41 +03:00
Nekotekina
023d385af8
sys_semaphore improved
2015-07-21 23:14:39 +03:00
Nekotekina
0aefaec46e
sys_event improved, some unnamed functions named
2015-07-21 23:14:38 +03:00
Nekotekina
6019e02457
sys_rwlock improved
2015-07-21 23:14:36 +03:00
Nekotekina
6255f3b07d
sys_event_flag improved
2015-07-21 23:14:34 +03:00
Nekotekina
bc91ad0f4d
sys_event improved
2015-07-21 23:14:33 +03:00
Nekotekina
2f7fe35f5c
Minor style change
2015-07-21 23:14:31 +03:00
Nekotekina
8175630619
sys_cond/sys_mutex improved
2015-07-21 23:14:29 +03:00
Nekotekina
43d3ccce95
SPU Channels improved
2015-07-21 23:14:28 +03:00
Nekotekina
9913c9059c
Very bugfix
...
I reverted cellSaveData changes since they were relying on the
uninitialized local variable `save_entry` and thus were almost
completely wrong.
2015-07-21 23:14:26 +03:00
Nekotekina
5bd83516ba
SPU Interrupt Enable Status implemented
...
SPU Interrupts are still NOT implemented
2015-07-21 23:14:25 +03:00
Nekotekina
1519a2b468
Exceptions passed to wait_op caller
2015-07-21 23:14:23 +03:00
Nekotekina
a7668ff57f
SPU_EVENT_LR improved
2015-07-21 23:14:22 +03:00
Nekotekina
1e021cdbba
waiter_map reintroduced, combined with vm
2015-07-21 23:14:20 +03:00
Nekotekina
a8fcf71f9c
Minor bugfix, cleanup
2015-07-21 23:14:04 +03:00
Nekotekina
3bc6c53eb3
sys_interrupt improved
2015-07-18 03:12:10 +03:00
Nekotekina
b8a27d8a4c
Silly bugs fixed
2015-07-18 03:12:08 +03:00
Nekotekina
48c75105e2
"Memory" eliminated
2015-07-18 03:12:06 +03:00
Raul Tambre
5f43360711
Fix Travis compiling
2015-07-16 21:36:06 +03:00
Raul Tambre
67e647a2ca
sys_net and cellRudp fixes
2015-07-16 20:28:47 +03:00
Raul Tambre
746be46f1e
Huge improvements to cellNetCtlGetInfo
2015-07-16 17:09:42 +03:00
Raul Tambre
6305d4edf9
Minor savedata fix and cellSail callback fixes
2015-07-16 14:31:59 +03:00
Raul Tambre
6beec80b60
Draft socketselect, other minor fixes
2015-07-15 16:21:41 +03:00
Raul Tambre
82733e1943
cellRudp improvements and fixes
2015-07-15 11:52:20 +03:00
Raul Tambre
2e3113b5f2
Fix Travis compiling
2015-07-14 18:59:10 +03:00
Raul Tambre
80b544aa78
Add sceNp2 and some sceNpMatching2 functions
2015-07-14 15:07:23 +03:00
Raul Tambre
ddcaf4972f
Better fix for savedata and cellCamera improvements
2015-07-14 14:45:31 +03:00
Raul Tambre
66cf864ee0
Fix saving and some more logging
...
Fixes Shin Hayarigami (BLJS10279).
2015-07-13 22:06:16 +03:00
Hykem
3896c39ceb
Update MainFrame.cpp
...
Use _WIN32 instead of __WINDOWS__
2015-07-11 12:29:47 +01:00
Hykem
916967a7d7
Merge pull request #1140 from danilaml/linux-icon-fix
...
Fix for icons on OSes other than Windows. Small fixes for travis
2015-07-11 12:27:32 +01:00
Danila Malyutin
7795305c9f
Fix for icons on OSes other than Windows. Small fixes for travis
...
Didn't test. Also added memory monitoring to travis.
2015-07-11 04:46:27 +03:00
Nekotekina
06dacf04b5
Log style fix
2015-07-11 02:38:40 +03:00
Nekotekina
2d37c6b5e2
sys_memory, sys_mmapper rewritten
...
LogBase::Fatal() removed
2015-07-10 20:37:12 +03:00
Nekotekina
39629c5c7a
IdManager collision threat fix
2015-07-10 04:31:43 +03:00
Nekotekina
4bacfcf847
sys_lv2dbg added, bugfix
2015-07-10 04:31:41 +03:00
Nekotekina
daa93a7226
ARMv7 func binder improved (faster compilation)
2015-07-10 04:31:39 +03:00
Nekotekina
096fc86f17
SC_FUNC improved (faster compilation)
2015-07-10 04:31:37 +03:00
Nekotekina
82781e620a
Small fixes
2015-07-10 04:31:36 +03:00
Nekotekina
c0f13f7084
sleep_queue_t rewritten, used in sys_cond/sys_mutex
...
Some synchronization fixes
2015-07-10 04:31:34 +03:00
Nekotekina
eafddd9e33
CPUThread fixes, thread_t cleanup
2015-07-10 04:31:32 +03:00
Nekotekina
83321c5be7
sys_time_get_current_time fixed, CALL_FUNC draft
2015-07-10 04:31:30 +03:00
Nekotekina
22e1da5e76
Minor cleanup
2015-07-10 04:31:29 +03:00
Nekotekina
3064cf8101
CHECK_EMU_STATUS, autojoin_thread_t
2015-07-10 04:31:27 +03:00
Nekotekina
8f9e1100c8
SPU fixes, various fixes
2015-07-10 04:31:25 +03:00
Nekotekina
721ad404d2
VM_CAST macro
2015-07-10 04:31:23 +03:00
Nekotekina
8c00dcd02d
Bugfix
2015-07-10 04:31:21 +03:00
Nekotekina
32d3d1fbe5
EXCEPTION() macro usage, sceNpTrophy improved
2015-07-10 04:31:20 +03:00
Nekotekina
6f1e76198a
Some fixes
2015-07-10 04:31:18 +03:00
Nekotekina
3aefa2b4e1
ThreadBase rewritten (wip)
2015-07-10 04:31:16 +03:00
Nekotekina
b7a320fbbd
cellCamera fix
2015-07-10 04:31:14 +03:00
Nekotekina
ec68e012f9
vm::var replaced, atomic_op simplified
2015-07-10 04:31:12 +03:00
Nekotekina
c598fe7aa9
atomic_op() rewritten, atomic.h refactoring
...
cellSync refactoring, wait_op() rewritten, bugfixes
2015-07-10 04:31:10 +03:00
Nekotekina
39f836b495
re32/se32/... macro eliminated, some fixes
2015-07-10 04:31:09 +03:00
Nekotekina
ef6f9f6ded
be_t constructor implemented, make() eliminated
...
be_t enums are forbidden, le_t improved, some operators cleaned.
2015-07-10 04:31:07 +03:00
S Gopal Rajagopal
a800d21a31
SPURS: Fix some bugs
...
Conflicts:
rpcs3/Emu/SysCalls/Modules/cellSpurs.cpp
2015-07-10 04:31:05 +03:00
S Gopal Rajagopal
fe67504ffc
SPURS: Use atomic ops to implement some portions of event flags and trace
...
Conflicts:
rpcs3/Emu/SysCalls/Modules/cellSpurs.cpp
rpcs3/Emu/SysCalls/Modules/cellSpurs.h
rpcs3/Emu/SysCalls/Modules/cellSpursSpu.cpp
2015-07-10 04:31:03 +03:00
S Gopal Rajagopal
dc92a79fcc
SPURS: Implement some core functions
...
Conflicts:
rpcs3/Emu/SysCalls/Modules/cellSpurs.cpp
rpcs3/Emu/SysCalls/Modules/cellSpurs.h
2015-07-10 04:31:01 +03:00
Nekotekina
714da1aa7c
vm::var fix, vm::ptr improved
...
GetCurrentPPUThread() removed
2015-07-10 04:31:00 +03:00
S Gopal Rajagopal
46e4f2d48c
SPURS: Implement some portions of spurs initialization
...
Conflicts:
rpcs3/Emu/SysCalls/Modules/cellSpurs.cpp
rpcs3/Emu/SysCalls/Modules/cellSpurs.h
rpcs3/Emu/SysCalls/Modules/cellSpursSpu.cpp
rpcs3/Emu/SysCalls/lv2/sys_event.cpp
rpcs3/Emu/SysCalls/lv2/sys_event.h
rpcs3/Emu/SysCalls/lv2/sys_lwmutex.cpp
rpcs3/Emu/SysCalls/lv2/sys_lwmutex.h
rpcs3/Emu/SysCalls/lv2/sys_semaphore.cpp
rpcs3/Emu/SysCalls/lv2/sys_semaphore.h
rpcs3/Emu/SysCalls/lv2/sys_spu.cpp
rpcs3/Emu/SysCalls/lv2/sys_spu.h
2015-07-10 04:30:58 +03:00
S Gopal Rajagopal
5b7f701878
SPURS: Implement SPURS SPU thread exit using throw
...
Conflicts:
rpcs3/Emu/SysCalls/Modules/cellSpursSpu.cpp
2015-07-10 04:30:56 +03:00
Nekotekina
c0fdef7a12
Small fix
2015-07-10 04:30:54 +03:00
Nekotekina
317417d541
vm::cptr/bcptr/lcptr used widely for const pointers
2015-07-10 04:30:53 +03:00
Nekotekina
e896da8064
Added .aligned() method for vm::ptr
...
Added set_alignment() macro for setting alignment
Added alignof32() macro similar to sizeof32()
Added CHECK_SIZE, CHECK_ALIGN macro with static_assert
Minor refactoring
2015-07-10 04:30:51 +03:00
Nekotekina
a7f77c27f7
ARMv7Context used through multiple inheritance
...
Forgive me...
2015-07-10 04:30:49 +03:00
Nekotekina
6c4148a949
Bugfix
2015-07-10 04:30:47 +03:00
Nekotekina
bc9481db1b
PSV modules refactoring
2015-07-10 04:30:45 +03:00
Nekotekina
8229c0ed3d
Compilation fix
2015-07-10 04:30:43 +03:00
Nekotekina
edb9595721
Using vm::ps3 namespace moved in proper places
...
Various fixes
2015-07-10 04:30:41 +03:00
Nekotekina
7eacfe19f6
vm::ptr fixes
...
std::function conversion removed (since it's convertible anyway),
pointer difference return type changed
vm::cptr, vm::bcptr aliases added
2015-07-10 04:30:39 +03:00
Nekotekina
63c5b2ab32
sys_fs_open() O_APPEND support
...
Added vm::static_ptr_cast, vm::const_ptr_cast, vm::reinterpret_ptr_cast
Added pointer comparison with vm::null
2015-07-10 04:30:37 +03:00
Danila Malyutin
e338c3938b
Trying to fix potential resource leak
2015-07-10 04:26:59 +03:00
Danila Malyutin
8483b17995
Initialize pointers to null on creation
...
Fixes access violation in hello_world.ppu.elf on window close.
As I understood the reason - when dtor of XAudioThread is called it
checks:
if (m_source_voice) Quit();
But m_source_voice isn't initialized to 0 by default so when in Quit()
in tries to call some funcs from unitialized ptrs and access violation
happens.
2015-07-10 04:26:57 +03:00
Danila Malyutin
6ce793d582
Deleted unneeded xaudio #ifs
...
There is no improvement in 2.8 and on my setup (8.1 x64) it always
preferred minidx headers anyway (so it'd still load 2.7 dll).
2015-07-10 04:26:56 +03:00
Danila Malyutin
ee2940c159
Swapped buttons positions in about dialog
...
It's much more intuitive (and common) to have OK in the bottom-right
corner.
2015-07-10 04:26:54 +03:00
Raul Tambre
f272171099
Re-do network status and add it to settings
2015-07-09 20:42:39 +03:00
Raul Tambre
909b512493
SysCall improvements
2015-07-09 20:19:29 +03:00
Raul Tambre
0acd37a328
Make icon show on actual window
2015-07-08 19:16:18 +03:00
Raul Tambre
61cd591ad5
Improve cellGameBootCheck
2015-07-06 14:47:49 +03:00
Raul Tambre
30c25cb722
Added NV4097_SET_TEXTURE_CONTROL2
...
Still need to use the parameters that are passed.
2015-07-06 10:12:17 +03:00
Hykem
a27a51124f
Merge pull request #1130 from Zangetsu38/Dante
...
Add Icon on the .exe
2015-07-04 12:03:06 +01:00
Hykem
a114dbcd76
Merge pull request #1132 from vlj/rsx
...
Rsx: Some interface changes
2015-07-04 12:02:45 +01:00
vlj
f4efeabcf3
RSX: Rename and document function member.
2015-07-03 17:08:06 +02:00
vlj
972515938c
Memory: Fix virtualProtect protecting too much memory.
2015-07-03 17:08:06 +02:00
raven02
3a0894aaea
RSX: Use CELL_GCM suffix for index array
2015-07-02 19:01:19 +02:00
vlj
5abeec85cc
GL/RSX: Let backend call LoadVertex themselves.
2015-07-02 19:01:19 +02:00
vlj
4485e6b869
RSX: Do not emit error when parsing NV4097_SET_NO_PARANOID_TEXTURE_FETCHES
...
This opcode disables whole quad fetch on RSX, this is handled by drivers
on PC api.
2015-07-02 19:01:18 +02:00
vlj
288581cb43
RSX/GL/Null: Move semaphore handling to backend
2015-07-02 19:01:18 +02:00
Zangetsu38
c47082f725
Remove win32 Debug - MemLeak
2015-07-02 05:07:48 +02:00
Zangetsu38
1b5f2579a5
Add Icon on the .exe
...
thx BigPet for you help
2015-06-30 20:36:46 +02:00
Zangetsu38
5804ce5f84
Remove -x64 on exe because now it is useless
2015-06-28 18:09:28 +02:00
B1ackDaemon
bf74c0c749
Merge pull request #1124 from vlj/gcmsys
...
sysGCM: Fix for getNextCommandBufferBeginEnd
2015-06-23 17:53:56 +03:00
vlj
0993ee08e6
sysGCM: Fix for getNextCommandBufferBeginEnd
...
We were sometimes using memory outside of buffer.
It fixes vertex attribute test.
2015-06-22 00:59:14 +02:00
Hykem
b25eb39fba
Merge pull request #1122 from vlj/gcmsys
...
SysGCM: Split default command buffer into 32kb big fragments and swap between them
2015-06-20 15:25:46 +01:00
Vincent Lejeune
9a91b188df
SysGCM: Split default command buffer into 32kb big fragments and swap between them
2015-06-20 00:52:21 +02:00
Hykem
596546df5a
Merge pull request #1121 from vlj/rsx
...
Rsx: Improve debugger
2015-06-19 14:54:29 +01:00
vlj
712a514c6d
RSXDebugger: Make bigger command list window
2015-06-17 22:09:04 +02:00
vlj
b353cd4ecb
RSXDebugger: Display viewport size
2015-06-17 22:09:04 +02:00
vlj
e7b459573e
RSXDebugger: Add clip details when parsing clip horizontal
2015-06-17 22:09:03 +02:00
vlj
cf7e5028a4
RSXDebugger: Add surface detail when parsing set surface format
2015-06-17 22:09:03 +02:00
vlj
629c290faa
RSXDebugger: Print more accurate semaphore
2015-06-17 22:09:02 +02:00
vlj
4b0d8557b4
RSXDebugger: Disasm a couple more command
2015-06-17 22:08:57 +02:00
Hykem
de9a2fd556
Merge pull request #1119 from Nekotekina/master
...
be_t, vm::ptr, vm::ref improved
2015-06-16 15:00:30 +01:00
Hykem
c51ce40d8d
Merge pull request #1117 from Zangetsu38/master
...
Update glext.h on version 31191
2015-06-16 15:00:22 +01:00
Nekotekina
d8b1c3118a
vm::ref assignment operators fixed
2015-06-15 19:21:23 +03:00
Nekotekina
d7cb5a6e9e
vm::ref improved (operators)
...
atomic operators fixed, vm::ptr operators improved
2015-06-15 19:21:20 +03:00
Nekotekina
b7d967361d
vm::ptr conversion operator fixed
2015-06-15 19:21:18 +03:00
Nekotekina
93dcd704c5
vm::psv::pptr usage
2015-06-15 19:21:16 +03:00
Nekotekina
3064560027
vm::ptr refactoring (operators improved)
...
vm::pptr, vm::bpptr added for PS3
is_le_t added
sizeof32() added (32-bit sizeof macro)
2015-06-15 19:21:14 +03:00
Nekotekina
8c62a893a9
cellGifDec, cellPngDec: small update
2015-06-15 19:21:12 +03:00
Nekotekina
a77a75660b
Compilation fix
2015-06-15 19:21:10 +03:00
Nekotekina
4d9add5e7c
vm::ref improved, bugfixes
2015-06-15 19:21:09 +03:00
Nekotekina
1256d648c1
be_t simplified, vm::ref improved
...
remove_be_t renamed to to_ne_t (to native endianness)
le_t and to_le_t draft, bugfixes
2015-06-15 19:21:07 +03:00
Igor null
5ae2349f36
changed broken breakpoints database format to a consistent format
2015-06-15 18:09:21 +03:00
Zangetsu38
1dc2f6a164
Update glext.h on version 31191
...
Fix correct size icon with correct proportion
2015-06-11 12:52:56 +02:00
Hykem
d86c33c09e
Merge pull request #1111 from danilaml/improve-llvm-tests
...
Make ppuJIT test log more compact and easier to read
2015-06-08 18:41:13 +01:00
vlj
02594c8239
RSX: Fix index gathering
2015-06-08 18:11:51 +02:00
Danila Malyutin
ee715d9d36
Make ppuJIT testlog more compact and easier to read
2015-06-02 23:11:46 +03:00
raven02
f2c5dc2b5c
RSX: simplify resolution rescale
2015-05-31 18:35:15 +08:00
raven02
e6df1ddcc0
Fix CELL_GCM_TEXTURE_CLAMP
...
It should be GL_CLAMP
2015-05-29 21:59:51 +08:00
DHrpcs3
39e679806b
Implemented some sys_prx syscalls
...
Fixed vm::ptr
Conflicts:
Utilities/BEType.h
Utilities/StrFmt.cpp
rpcs3/Emu/Memory/vm_ptr.h
rpcs3/Emu/SysCalls/lv2/sys_prx.cpp
rpcs3/Emu/SysCalls/lv2/sys_prx.h
Cherry-picked commit "Implemented some sys_prx syscalls"
2015-05-29 04:34:30 +03:00
Nekotekina
b84d831d8f
MFF_NO_RETURN flag introduced
2015-05-29 01:49:50 +03:00
Nekotekina
a70d305806
IdManager fix
2015-05-28 22:13:35 +03:00
Nekotekina
0724a9efa2
printf_alike removed
2015-05-28 18:28:34 +03:00
Nekotekina
74e13a4ef6
Compilation fix
2015-05-28 18:23:11 +03:00
Nekotekina
78fdcf75e7
Attribute macro changed
...
__forceinline -> force_inline
__noinline -> never_inline
printf_alike(x,y) added
2015-05-28 18:14:22 +03:00
Nekotekina
f83306b0bf
Fix
2015-05-27 15:49:54 +03:00
Nekotekina
26e5a07905
Fix
2015-05-27 13:55:15 +03:00
Nekotekina
2823953489
Compilation fix
2015-05-27 12:51:25 +03:00
Nekotekina
22b78fec71
IdManager improved, atomic_t improved
...
Various changes
2015-05-27 06:11:59 +03:00
Nekotekina
cdf70e0b77
Compilation fix
2015-05-25 22:11:55 +03:00
Nekotekina
98aee31c5a
refcnt.h removed
2015-05-25 21:12:53 +03:00
vlj
2dbac65613
GL: Fix output swizzling for fog and clip distance
2015-05-24 17:09:05 +02:00
B1ackDaemon
dcad0e286a
Merge pull request #1092 from Bigpet/localdev
...
Change `GetDeviceLocal` device selection
2015-05-24 02:09:51 +03:00
raven02
2d6dd873cd
FP: RSQ instruction alternative
2015-05-23 20:45:12 +02:00
raven02
f98b03b61f
VP: use getFloatTypeName() with compare instructions
2015-05-23 20:45:11 +02:00
raven02
eac5147a45
FP: fix SFL instruction
2015-05-23 20:45:11 +02:00
raven02
bebd437a7e
RSX: use getFloatTypeName
2015-05-23 20:45:10 +02:00
Vincent Lejeune
669a54d071
GL: Factorise getFloatTypeName, getFunction and compareFunction between Fragment and Vertex Decompiler
2015-05-23 20:45:10 +02:00
raven02
79cb025d25
RSX : factorize DPH
2015-05-23 20:45:09 +02:00
raven02
67e8e0a367
RSX: DP2A for fragment decompiler
2015-05-23 20:45:09 +02:00
raven02
f961a2e3b4
GL: fix IFE instruction
2015-05-23 20:45:08 +02:00
vlj
df794b88b0
GL: Use decompiler common class
2015-05-23 20:45:08 +02:00
vlj
2416d49dba
RSX: Add a class factorizing decompiler code
2015-05-23 20:45:07 +02:00
B1ackDaemon
2a6f11b390
Merge pull request #1089 from vlj/gl
...
Store Vertex/Fragment program in a hashtable and do not rebuilt FP if a constant changes
2015-05-23 02:53:48 +03:00
Vincent Lejeune
7a5c8dd586
GL: Remove unused calls to glGetError()
2015-05-22 19:43:32 +02:00
Syphurith
5a6869fc5e
Renamed LogSeverity Symbols, like.. LogSeveritySuccess from Succuess to avoid conflicts with macros such as those in X11 header.
2015-05-22 20:16:30 +08:00
B1ackDaemon
d5ead0d315
Merge pull request #1091 from vlj/shader-fix
...
gl: Fix swizzle for DIVRSQ, COS, SIN in fragment shader
2015-05-21 19:13:46 +03:00
raven02
d0c2addf91
gl: Fix IFE instruction
...
This fixes the rsx_fp_static_test4.ppu.elf
2015-05-21 22:34:51 +08:00
Peter Tissen
0b0c8723eb
Change GetDeviceLocal device selection
...
For `GetDeviceLocal` only consider a device if the full path to the device
matches the first part of the path to match.
The issue was that putting in a file that was not in a sub-path of an existing
mounted device failed. So if the rpcs3 devices are in
D:\DEV\rpcs3\bin and you open D:\DEV\ps3autotests\tests\rsx\primitives\primitives.ppu.elf
it would return
/dev_usb000/ps3autotests\tests\rsx\primitives\primitives.ppu.elf
which resolves to
D:/DEV/rpcs3/bin/dev_usb000/ps3autotests/tests/rsx/primitives/primitives.ppu.elf
and is wrong.
Correct are either /dev_usb000/../../../ps3autotests\tests\rsx\primitives\primitives.ppu.elf
or /hostfs/D:\DEV\ps3autotests\tests\rsx\primitives\primitives.ppu.elf
I chose to resolve without the ".." beyond root, since that just seems wrong
(so it will now return the hostfs version).
Fixes #1090
2015-05-21 10:45:40 +02:00
vlj
d58188d7ba
gl: Fix swizzle for DIVRSQ, COS, SIN, EXP2, LOG2 in fragment shader
...
This fix rsx_fp_static_test2.ppu.elf, rsx_fp_static_test3.ppu.elf, rsx_fp_static_test5.ppu.elf.
Likely rsx_fp_dynamic_test2.ppu.elf too
2015-05-20 19:31:21 +02:00
vlj
2a7c65c019
GL: Use pipeline cache
2015-05-19 17:26:06 +02:00
vlj
145f411324
RSX: Add a template class that helps caching programs.
2015-05-19 17:26:05 +02:00
Nekotekina
3ae43edc3e
cellFs fix
2015-05-09 01:36:15 +03:00
Nekotekina
8cf62e560e
Compilation fix
2015-05-08 18:42:35 +03:00
Nekotekina
f92c10ef71
Minor fixes
2015-05-08 12:45:21 +03:00
Nekotekina
ff359ed118
SPU Interpreter2 initialization fix
2015-04-26 01:56:58 +03:00
Nekotekina
9cfdce91a1
vfsDir usage fixed
2015-04-26 00:26:54 +03:00
Nekotekina
02ca97804e
fs::dir implemented, bugfixes
2015-04-25 22:15:53 +03:00
Hykem
d18d19870f
Merge pull request #1062 from Nekotekina/master
...
SPURecompiler improved
2015-04-25 19:32:47 +01:00
Nekotekina
c5737d01c6
Logging fixed
...
Now it displays messagebox if logging system isn't initialized.
Otherwise it could cause stack overflow.
2015-04-25 16:29:05 +03:00
Nekotekina
5d6d058965
Fix
2015-04-25 01:18:12 +03:00
Nekotekina
74b3580b69
rfile_t renamed
2015-04-25 00:38:11 +03:00
Nekotekina
b449545ae0
Compilation fix
2015-04-24 18:12:40 +03:00
Nekotekina
ed6fb7cc43
o_append implemented
2015-04-24 17:06:30 +03:00
Nekotekina
2f4d6fc2a1
Adaptive /dev_bdvd/ mounting
2015-04-24 03:35:42 +03:00
Nekotekina
fbc268e993
rFileName removed
2015-04-23 19:58:37 +03:00
Nekotekina
743421881e
Some code disabled
2015-04-22 00:18:34 +03:00
Nekotekina
f4540c2793
vm::null usage
2015-04-21 23:26:21 +03:00
Nekotekina
5aa6daf58f
Some code simplified
2015-04-21 22:43:40 +03:00
Nekotekina
8b0c772423
Fix unique_ptr usage
2015-04-21 22:35:11 +03:00
Nekotekina
978d578f4e
Bugfix
2015-04-21 21:18:15 +03:00
Nekotekina
d05597ccdb
Small fix
2015-04-21 18:16:29 +03:00
Nekotekina
56c64c8045
VFS::CreatePath fixed, bugfixes
2015-04-20 18:53:31 +03:00
Nekotekina
8c1aa3ee15
Bugfix
2015-04-20 04:54:19 +03:00
Nekotekina
935302b620
Bugfix
2015-04-20 02:49:13 +03:00
Nekotekina
3b26031692
Bugfix
2015-04-20 01:26:28 +03:00
Nekotekina
339021ac15
cellFsGetDirectoryEntries improved
2015-04-19 22:25:04 +03:00
Nekotekina
73b00b844b
sys_fs_fstat fixed
2015-04-19 20:57:04 +03:00
Nekotekina
3c872ab611
sys_fs_ftruncate implemented, bugfixes
...
Eliminated using stat() for _WIN32 because it doesn't support unicode
correctly, use rExists() or get_file_info() instead
2015-04-19 20:14:16 +03:00
Nekotekina
93ebce4162
Bugfixes
2015-04-19 19:02:35 +03:00
Nekotekina
ab405901ee
wxFile removed (rFile -> rfile_t)
2015-04-19 16:19:24 +03:00
Peter Tissen
fd34d11eec
Merge branch 'p4-Bundle'
2015-04-18 20:28:30 +02:00
Nekotekina
2cafa84b75
Small changes
2015-04-18 20:18:23 +03:00
Nekotekina
f2276bb70c
VFS::TruncateFile() implemented
2015-04-18 16:38:42 +03:00
Nekotekina
b1f7543436
PPU stack fixed (2)
2015-04-18 04:35:58 +03:00
Nekotekina
b7fd09740b
PPU stack fixed
2015-04-18 03:25:26 +03:00
Nekotekina
8bd7823b70
Bugfix
2015-04-18 02:13:43 +03:00
Nekotekina
747d53790c
Compilation fix
2015-04-17 23:43:54 +03:00
Nekotekina
8c9ef2eef4
Compilation fix
2015-04-17 23:16:55 +03:00
Nekotekina
ad02c8d510
_sys_ppu_thread_create fixed
2015-04-17 22:46:06 +03:00
luxsie
0f1bb8545d
Tab to Space.
2015-04-18 03:12:25 +08:00
Nekotekina
d9b53b476f
Compilation fix 2
2015-04-17 17:05:28 +03:00
Nekotekina
9bedf0d13e
Compilation fix
2015-04-17 16:56:32 +03:00
Nekotekina
be48a330b4
cellVdecGetPicture improved
2015-04-17 16:24:22 +03:00
Nekotekina
4874a81dc5
cellSaveData improved
2015-04-17 07:37:13 +03:00
Nekotekina
94cbfd6a5c
PSFLoader improved, saving implemented
2015-04-16 19:19:41 +03:00
Nekotekina
b2111b3c3d
PSFLoader improved
2015-04-16 18:33:55 +03:00
Nekotekina
37b22ec99d
PSFLoader improved
2015-04-16 02:17:42 +03:00
Nekotekina
00205bfa58
Abstract class for MsgDialog interface
2015-04-15 21:33:44 +03:00
Nekotekina
cfb41c4dab
Compilation fix
2015-04-15 18:12:10 +03:00
Nekotekina
d032bc5691
vfsLocalDir, rFile routines improved
2015-04-15 17:27:37 +03:00
Nekotekina
2798827066
Small update
2015-04-14 17:54:03 +03:00
Nekotekina
d8cc6b4c39
Small update
2015-04-14 14:35:41 +03:00
Nekotekina
b54a33efce
Merge branch 'master' of https://github.com/DHrpcs3/rpcs3
2015-04-14 13:35:36 +03:00
Nekotekina
d2ad84453d
KernelExplorer fixed
2015-04-14 05:00:31 +03:00
Nekotekina
4d85a49666
SPURS fixed
2015-04-13 20:39:38 +03:00
Nekotekina
16fe7919a0
VFS::CopyFile implemented
2015-04-13 17:46:10 +03:00
Nekotekina
94b3cdf9e7
cellGame slightly rearranged
2015-04-13 17:05:44 +03:00
Nekotekina
85b63de631
Events improved
2015-04-13 16:32:09 +03:00
Nekotekina
fea6fd1a70
Bugfixes
2015-04-12 23:16:30 +03:00
luxsie
0233fbff51
Thanks to @Nekotekina, about his patience on SPUThread.h.
2015-04-13 00:37:58 +08:00
Nekotekina
ea5110cec3
Various changes
2015-04-12 04:36:25 +03:00
Hykem
54b6616ec9
Merge pull request #1060 from Syphurith/p5-EmulationDir
...
Custom EmulationDir
2015-04-11 13:12:03 +01:00
Hykem
18b8a7d473
Merge pull request #1053 from Bigpet/cmake_err
...
Stop overwriting the ADDITIONAL_LIBS setting for CMake.
2015-04-11 13:09:19 +01:00
luxsie
02c263fc19
Remove comments in confirmed files.
2015-04-11 13:31:28 +08:00
luxsie
94441d7df3
Restore what is directly truncated in sys_spu.cpp. @danilaml that may be someone used a wrong constant for the third condition.
2015-04-11 01:58:12 +08:00
luxsie
147c50e7ca
Removed some useless comments, thank Neko.
2015-04-11 00:27:20 +08:00
luxsie
ea17e08ae6
Tested Enable/Disable this Custom EmulationDir Feature, and it can check whether directory exists. But there is still problem with its log.
2015-04-10 23:56:38 +08:00
luxsie
64ab14b237
I forgot to save the EmulationDirEnable.. Also just show the bind once.
2015-04-10 23:23:20 +08:00
luxsie
a3d6919431
Add notice for the custom path, and add an option to Configuration - System panel. Not Tested.
2015-04-10 23:10:02 +08:00
luxsie
5f6afca18a
Added SysEmulationDir to set $(EmulationDir) to custom location.
2015-04-10 22:49:34 +08:00
luxsie
e4a2a60f55
CppCheck: End of those marking. and removed one meaningless comparation in sys_spu.cpp.
2015-04-10 20:26:48 +08:00
luxsie
900389d857
CppCheck: Tried to classify and marked some lines that weird.
2015-04-10 20:13:25 +08:00
luxsie
cd23a2ecaf
CppCheck: About assert side-effect and remove_if that i don't know enough..
2015-04-10 19:29:45 +08:00
luxsie
d072eba687
CppCheck: Marked out case_range that in RSXThread.cpp. It seems missing its own break;.
2015-04-10 19:20:50 +08:00
luxsie
f6392baab3
CppCheck: Make it return value not without return, in cellSpurs.cpp.
2015-04-10 19:14:33 +08:00
luxsie
30acfb89c3
CppCheck: Orz. fix out-bound reference of NONZEROCOEFFS in CellCameraAttributes.
2015-04-10 19:12:08 +08:00
luxsie
080e42ec9f
Stop overwriting the ADDITIONAL_LIBS setting for CMake.
2015-04-09 00:09:03 +02:00
Peter Tissen
d140cffc08
remove the publicly accessible version of the template parameter in lwmutex::const_be_u32_t because it's never used and causes linker errors in clang 3.4 (and allegedly gcc 4.8.4)
2015-04-08 22:43:29 +02:00
Nekotekina
d1fbccc9ce
SPURecompiler improved
2015-04-05 21:01:15 +03:00
Nekotekina
d2883fc554
SPURecompiler cleanup
2015-04-04 21:21:49 +03:00
B1ackDaemon
952098c00f
Merge pull request #1046 from Nekotekina/new_interpreter
...
Alternative interpreters
2015-04-04 20:03:18 +03:00
Nekotekina
9479bcf77b
Small fix
2015-04-04 19:16:53 +03:00
Nekotekina
26b5eebc17
Bugfixes
2015-04-04 19:00:02 +03:00
Nekotekina
1c82e8b1d5
Bugfixes
2015-04-03 19:56:57 +03:00
Nekotekina
59effb3412
PPU: some instructions replaced
2015-04-02 18:22:43 +03:00
Nekotekina
6b9a6c50fe
PPU: some instructions replaced
2015-04-01 17:01:04 +03:00
Nekotekina
72fdcf120c
PPU: some instructions replaced
2015-03-31 17:54:41 +03:00
Joshua Clark
10983338d8
Small fixes to allow compililation on linux
2015-03-31 03:34:37 -05:00
Nekotekina
3247152ff7
PPU: some instructions replaced
2015-03-29 14:00:10 +03:00
Nekotekina
d640aba903
PPU: some instructions replaced
2015-03-26 21:42:12 +03:00
Nekotekina
75fa95c7ff
PPU: some instruction replaced
2015-03-24 22:54:15 +03:00
Nekotekina
ec8519b969
LLVM stack overflow fix
2015-03-24 18:17:53 +03:00
Nekotekina
f095dec43d
Compilation fix
2015-03-22 02:22:24 +03:00
Nekotekina
dc6c21833d
SPU: completed
2015-03-22 01:03:28 +03:00
Nekotekina
08dd95e52b
SPU: Floating Interpolate implemented
2015-03-21 22:39:56 +03:00
Nekotekina
a86317ce5a
SPU: some instructions updated
2015-03-21 21:07:37 +03:00
Nekotekina
e477a0b8fc
SPU: some instructions updated
2015-03-21 18:36:56 +03:00
Nekotekina
ff1708a899
SPU: some instructions updated
2015-03-21 17:29:33 +03:00
Nekotekina
ef563f038d
SPU: some instructions updated
2015-03-21 02:36:05 +03:00
Nekotekina
c8bb83b824
spu_opcode_t
2015-03-20 20:30:13 +03:00
Nekotekina
63276a3f84
SPU interpreter (basic concept)
2015-03-20 19:53:54 +03:00
raven02
9954b36ec7
Fix intel HD graphics crash
2015-03-18 22:30:47 +08:00
raven02
9b41f846d6
Disable glDepthBoundsEXT for Intel HD graphics
2015-03-18 06:05:32 +08:00
Nekotekina
620e937473
Basic load
2015-03-17 23:03:24 +03:00
Nekotekina
573f112b37
Small update
2015-03-17 03:44:35 +03:00
Nekotekina
0ca4c189a5
Small update
2015-03-17 02:18:13 +03:00
Nekotekina
a71cb5f521
Basic concept
2015-03-17 00:38:21 +03:00
Nekotekina
6a0ce1850a
Initial commit
2015-03-16 21:50:59 +03:00
Nekotekina
bee6b84733
sys_fs bugfixes
2015-03-16 19:20:02 +03:00
Nekotekina
7ce45a3bae
cellFsSt* update
2015-03-16 16:15:52 +03:00
Nekotekina
63b97d6817
cellFsSt*
2015-03-16 03:21:40 +03:00
Nekotekina
c125f5376c
cellAudio event queue fix
2015-03-15 20:23:43 +03:00
Nekotekina
3e412a2a1f
Syscall names registered
2015-03-15 16:26:01 +03:00
Nekotekina
ff90ddbd2f
IdManager cleaned
2015-03-15 12:20:29 +03:00
Nekotekina
fae7ddc611
sys_fs_test, sys_fs_fcntl draft
2015-03-15 03:41:08 +03:00
Nekotekina
469926c5e1
_sys_heap*, _sys_malloc+, _sys_strcmp implemented
2015-03-14 23:28:59 +03:00
Nekotekina
614cb88116
start func running
2015-03-14 18:46:13 +03:00
Nekotekina
5cb1a2f26d
cellFsAioWrite implemented
2015-03-14 14:29:26 +03:00
Nekotekina
ea8473943b
Additional layer for opened file objects
2015-03-14 03:38:36 +03:00
Nekotekina
9bc5ce300e
cellFsWriteWithOffset
2015-03-14 01:05:48 +03:00
Nekotekina
139173caa0
sys_fs_open() update, octal formatting
2015-03-13 23:43:11 +03:00
Nekotekina
0fc6ec2df9
Fix
2015-03-13 18:37:00 +03:00
Nekotekina
d209cc5671
Fix
2015-03-13 18:36:03 +03:00
Nekotekina
aa4b74c194
Fix
2015-03-13 18:33:11 +03:00
Nekotekina
fc81d79807
Fix
2015-03-13 18:29:10 +03:00
Nekotekina
6c36013e2a
sys_fs_open rewritten
2015-03-13 18:06:27 +03:00
Nekotekina
3e34bd64bf
Compilation fix
2015-03-13 04:59:25 +03:00
Nekotekina
c88e0a0eb9
Small cleanup
2015-03-13 04:09:53 +03:00
Nekotekina
5c31037c04
atomic_t update
2015-03-13 02:18:38 +03:00
Nekotekina
bcad7afcc9
Bugfix
2015-03-12 22:39:41 +03:00
Nekotekina
583b6d92ec
sys_fs syscalls detached from cellFs
2015-03-12 22:02:02 +03:00
Nekotekina
0cf7bb056e
Bugfix
2015-03-11 20:50:11 +03:00
Nekotekina
bd517cf915
atomic_t operators update
2015-03-11 19:58:50 +03:00
Nekotekina
a3d400b5cc
Minor cleanup
2015-03-11 18:30:50 +03:00
Nekotekina
daad7d71f9
Bugfix
2015-03-11 14:45:58 +03:00
Nekotekina
6de3a6090a
Bugfix
2015-03-11 14:35:23 +03:00
Nekotekina
629206c0dc
Bugfix
2015-03-11 14:27:29 +03:00
Nekotekina
6e3e2cf0f3
Fix
2015-03-11 14:12:20 +03:00
Nekotekina
03219a9a4e
Fix
2015-03-11 13:41:20 +03:00
Nekotekina
a19a13136c
Bugfix
2015-03-11 13:39:54 +03:00
Nekotekina
0a4820f4f8
Some diagnostic message
2015-03-11 12:43:36 +03:00
Nekotekina
116638f352
Bugfix
2015-03-11 01:48:17 +03:00
Nekotekina
fe4ab0abbb
Bugfix
2015-03-11 00:47:13 +03:00
Nekotekina
a62eeaaecc
Bugfix
2015-03-10 22:16:31 +03:00
Nekotekina
11b409907e
atomic_t specializations fixed
2015-03-10 19:27:08 +03:00
Nekotekina
befc0f62b8
Lv2 lwcond "true" syscalls
2015-03-10 17:42:08 +03:00
Nekotekina
3cf80b0831
sys_lwcond* funcs moved and rewritten
2015-03-09 22:56:55 +03:00
Nekotekina
2709dc2e36
Compilation fix
2015-03-09 05:05:53 +03:00
Nekotekina
1653991b9d
Using "using" in vm::ptr/ref
2015-03-09 04:57:50 +03:00
Nekotekina
8155ef5e67
Lv2 lwmutex "true" syscalls experimentally implemented
2015-03-09 04:30:34 +03:00
Nekotekina
507798c541
Lv2 Lwmutex
2015-03-09 00:56:45 +03:00
Nekotekina
9883e1e8b8
Lv2 Timer rewritten
2015-03-08 18:25:31 +03:00
Nekotekina
0f233beff9
Lv2 Semaphore rewritten
2015-03-08 06:37:07 +03:00
Nekotekina
dba249554d
Lv2 Rwlock rewritten
2015-03-08 05:32:41 +03:00
Nekotekina
1d2351bf85
Attempt to fix bug
2015-03-08 00:20:38 +03:00
Nekotekina
cf335a5dc4
Video freezing fixed
2015-03-07 20:39:25 +03:00
Nekotekina
4a6ef91eb3
More cleanup
2015-03-07 19:03:42 +03:00
Nekotekina
961fc27215
Minor cleanup
2015-03-07 16:39:07 +03:00
Nekotekina
476b9020ce
sys_spu_thread_group_terminate fixed
2015-03-07 03:37:39 +03:00
Nekotekina
d234493b4a
Compilation fix
2015-03-07 01:58:42 +03:00
Nekotekina
428e51b619
Compilation fix
2015-03-07 01:24:04 +03:00
Nekotekina
ef65299dff
Lv2 Cond/Mutex rewritten, bugfixes
2015-03-07 01:10:04 +03:00
Nekotekina
e2a2709ad0
Event Flag refactoring, bugfixes
2015-03-06 00:29:05 +03:00
Nekotekina
5d768bd3cf
Bugfix, sys_spu_thread_group_connect_event implemented
2015-03-05 16:18:06 +03:00
Nekotekina
a2293d94f6
Fix
2015-03-05 03:01:48 +03:00
Nekotekina
f22001d527
Bugfix
...
+sys_spu_thread_group_disconnect_event_all_threads
2015-03-05 02:34:20 +03:00
Nekotekina
9e49a33b3c
SPU syscall improvements
2015-03-05 00:51:14 +03:00
Nekotekina
30fe3dc6f5
Compilation fix
2015-03-04 14:38:28 +03:00
Nekotekina
ad38e9f0fe
event_queue_t, event_port_t rewritten
2015-03-04 07:42:04 +03:00
Nekotekina
78c37ff8b6
Some bicycle for PSV
2015-03-03 23:09:23 +03:00
Nekotekina
8587ae5883
Compilation fix
2015-03-03 02:34:49 +03:00
Nekotekina
5f8cf18a5a
SPU refactoring
2015-03-03 00:09:20 +03:00
Nekotekina
bc94d92cba
nyu
2015-03-02 05:10:41 +03:00
Nekotekina
eaf3787ae6
Imports fixed
2015-02-28 21:47:37 +03:00
Nekotekina
72dcbefff4
Bugfix
2015-02-28 19:38:48 +03:00
Nekotekina
c054d8e7dc
Bugfix
2015-02-28 18:00:38 +03:00
Nekotekina
d76e801c47
Compilation fix
2015-02-28 17:51:42 +03:00
Nekotekina
942d984dc5
sys_process_get_paramsfo implemented
2015-02-28 17:41:15 +03:00
Nekotekina
316bd8d155
Bugfix
2015-02-28 15:49:09 +03:00
Nekotekina
6cbdeb9411
Unused code removed
2015-02-28 15:37:06 +03:00
Nekotekina
e4bfe81712
Readability improved
2015-02-27 21:57:10 +03:00
Nekotekina
d62e95d0f8
Success log level fixed
2015-02-27 21:11:07 +03:00
Nekotekina
233f2e478a
Improved readability
2015-02-27 02:17:33 +03:00
Nekotekina
ae21783680
sys_libc.cpp with memcpy
2015-02-26 23:08:48 +03:00
Nekotekina
88476fe698
Insignificant changes
2015-02-26 21:26:44 +03:00
Nekotekina
be4e85f0f2
PPCThread removed (it does nothing anyway)
2015-02-26 03:54:49 +03:00
Hykem
9b2907dc64
Merge pull request #1024 from Nekotekina/master
...
HLE binding improvements
2015-02-25 17:25:01 +00:00
Nekotekina
99c5366f50
Small fix
2015-02-25 15:26:22 +03:00
Nekotekina
9afdb429fa
Result logging restored
2015-02-25 15:08:22 +03:00
Nekotekina
0b21474b79
Logging fixed
2015-02-25 14:48:12 +03:00
Nekotekina
432f0c3630
LLE logging
2015-02-25 14:24:30 +03:00
Nekotekina
0e33636aaf
Import fix
2015-02-25 13:28:43 +03:00
Hykem
dc90ab3cee
Merge pull request #1021 from tambry/Things
...
Improvements in cellSearch, cellUsbd and cellRudp
2015-02-24 17:00:07 +00:00
Nekotekina
991fd015de
Size of injected code decreased
2015-02-24 19:38:10 +03:00
Nekotekina
a8688bff85
RTOC saving fixed
2015-02-24 17:04:25 +03:00
Nekotekina
1e28611435
Compilation fix
2015-02-24 14:06:24 +03:00
Nekotekina
07cb56e1ea
Flags for HLE functions
2015-02-23 21:54:17 +03:00
Raul Tambre
e6a47bfa89
Fix be_ts and fix loading in some modules
2015-02-23 17:09:52 +02:00
O1L
99ea666bf2
Implemented binary vertex program disassembler
2015-02-23 16:22:30 +04:00
O1L
deebe3ca1f
Used fmt::Format instead of sprintf
2015-02-22 22:53:26 +04:00
O1L
4d27198ad7
Conflicts fixed
2015-02-22 20:06:42 +04:00
O1L
8d383ea15c
Oops
2015-02-22 19:47:44 +04:00
Raul Tambre
ef3a011919
Fix compiling
2015-02-22 17:36:22 +02:00
Raul Tambre
31b91c10ec
Fix m_inited
2015-02-22 16:52:20 +02:00
Raul Tambre
46e7207e93
Improvements in cellSearch, cellUsbd and cellRudp
2015-02-22 16:50:11 +02:00
O1L
e84f356a29
Implemented binary fragment program disassembler
2015-02-22 18:47:12 +04:00
Raul Tambre
c13ebc8692
More stubs
2015-02-22 13:38:14 +02:00
Raul Tambre
e7d0aedfb4
Merge upstream
2015-02-22 10:58:18 +02:00
Raul Tambre
f9497e35e4
Stub some modules
2015-02-22 10:50:26 +02:00
Nekotekina
55b348f4fc
Small fix
2015-02-21 17:35:23 +03:00
Nekotekina
9ee9523680
StaticFuncManager removed
2015-02-21 17:07:22 +03:00
Nekotekina
a182743561
sys_net fixed
2015-02-21 16:05:35 +03:00
Nekotekina
6b4b86434d
Some code moved
2015-02-21 15:03:37 +03:00
Nekotekina
faaef03604
Fix
2015-02-21 14:30:26 +03:00
Nekotekina
18954ee5b8
Partial fix
2015-02-21 13:37:43 +03:00
Nekotekina
e6b2be2bc9
Some names fixed
2015-02-21 00:21:52 +03:00
Nekotekina
303a9de045
Test
2015-02-20 22:45:00 +03:00
Nekotekina
cd2eb59da6
Compilation fix (sc)
2015-02-20 21:14:34 +03:00
Nekotekina
a4a25dc28d
Compilation fix
2015-02-20 21:11:21 +03:00
Nekotekina
0bb15b2ff7
Compilation fix_
2015-02-20 21:05:45 +03:00
Nekotekina
0c1bfefbc8
Compilation fix
2015-02-20 21:00:53 +03:00
Nekotekina
69a3db491c
Compilation fix
2015-02-20 20:58:15 +03:00
Nekotekina
8d13aa3f2e
Compilation fix
2015-02-20 17:42:41 +03:00
Nekotekina
8cd00287cd
Compilation fix
2015-02-20 17:27:49 +03:00
Nekotekina
fdad4019e5
Compilation fix
2015-02-20 17:04:11 +03:00
Nekotekina
655acc746d
HLE function binding for PPU/ARMv7 simplified
2015-02-20 16:58:40 +03:00
Raul Tambre
e2d2c9d377
Fix stacksize
2015-02-20 15:55:00 +02:00
Nekotekina
7ab1e64aab
Merge branch 'master' of https://github.com/DHrpcs3/rpcs3
2015-02-20 14:38:57 +03:00
Raul Tambre
948758f758
Merge remote-tracking branch 'upstream/master' into Things
2015-02-20 12:59:31 +02:00
Raul Tambre
67c02274cb
Merge pull request #1013 from Syphurith/PPU-Thread-Stacksize
...
About ppu thread stacksize
2015-02-20 12:58:30 +02:00
Raul Tambre
4b516273f6
Implement cellSaveDataListAutoLoad, fix textureProj
2015-02-19 22:56:57 +02:00
S Gopal Rajagopal
26d3bfe9c2
SPURS: Disable kernel
2015-02-20 02:16:25 +05:30
S Gopal Rajagopal
1356a17e84
Merge upstream
2015-02-20 01:57:46 +05:30
S Gopal Rajagopal
68978a0109
SPURS: More fixes
2015-02-20 01:53:05 +05:30
S Gopal Rajagopal
796d96f06b
SPURS: Fix some issues
2015-02-20 01:15:33 +05:30
Nekotekina
152feb898e
libmixer fix
2015-02-19 22:17:30 +03:00
Hykem
c1786df2a6
Merge pull request #1017 from tambry/Improvements
...
cellCamera fix and update GLEXT.h
2015-02-19 17:16:36 +00:00
Hykem
fe376abe6c
Merge pull request #1011 from Bigpet/master
...
Only link to librt on Linux
2015-02-19 17:15:56 +00:00
Raul Tambre
4ad91a6fa8
Merge upstream
2015-02-19 17:15:21 +02:00
Raul Tambre
39cf935929
Minor formatting in GLProgram
2015-02-19 17:10:21 +02:00
Nekotekina
fed1418c0e
Loader fix
2015-02-19 16:47:53 +03:00
Nekotekina
2d1d996c50
Small fix
2015-02-19 14:18:28 +03:00
Nekotekina
e84fc6426c
PRX_DEBUG removed
2015-02-19 01:54:31 +03:00
Nekotekina
d177b1adea
ARMv7: loader fixed
2015-02-19 00:23:31 +03:00
S Gopal Rajagopal
4272ec7a82
PPUJIT: Convert tabs to spaces
2015-02-19 00:37:09 +05:30
Peter Tissen
a404f2e6fa
Add iconv to linked libs on non-linux UNIX
...
of course the correct solution would be to actually search for the symbols
but that seems like a lot of efford just for the sake of doing it right.
This should probably suffice for all relevant platforms for now.
2015-02-18 19:30:04 +01:00
S Gopal Rajagopal
85648da706
Merge remote-tracking branch 'upstream/master'
2015-02-18 23:43:37 +05:30
S Gopal Rajagopal
681fb1eeaa
PPUJIT: Support stopping/pausing threads (does not always work)
2015-02-18 23:40:04 +05:30
luxsie
ffb0454424
sys_ppu_thread_create: Add warning when allocated more stack size than required.
2015-02-19 01:44:07 +08:00
Nekotekina
91c9fd3c3c
Compilation fix
2015-02-18 19:37:12 +03:00
Nekotekina
1589b72699
Compilation fix
2015-02-18 19:28:09 +03:00
Nekotekina
af986d8f4c
Loader improved, ModuleManager refactored
2015-02-18 19:22:06 +03:00
luxsie
73d9b58dfc
sys_ppu_thread_create: minimum stack size and stack allocation unit applied.
2015-02-18 23:56:46 +08:00
Peter Tissen
518c028a3d
Only link to librt on Linux
...
The library is not needed on OSX and does not seem to exists there
2015-02-18 15:59:26 +01:00
Raul Tambre
714ff6c32e
Update GLEXT.h to revision 29735
2015-02-18 11:39:56 +02:00
Nekotekina
1f2eafc4f2
Loader fixed
2015-02-17 18:27:15 +03:00
Nekotekina
20dce26b1d
Reservations improved
2015-02-17 03:08:23 +03:00
S Gopal Rajagopal
1365c830b2
PPUJIT: Fix EOL issues
2015-02-16 23:07:22 +05:30
S Gopal Rajagopal
3a2b13c02b
PPUJIT: Fix unit tests
2015-02-16 23:00:41 +05:30
S Gopal Rajagopal
e7f278b5d2
PPUJIT: Support exception based MMIO and reservations
2015-02-16 22:49:17 +05:30
Nekotekina
e6c628caba
Memory (unfinished)
2015-02-16 04:53:53 +03:00
Nekotekina
1189503b4d
Some cleanup
2015-02-15 20:13:06 +03:00
Raul Tambre
2df18c91e9
cellCamera ifs now switches
2015-02-14 09:16:48 +02:00
Nekotekina
f01059283a
Some cleanup
2015-02-14 00:45:36 +03:00
Nekotekina
0d489518ab
Compilation fix
2015-02-13 23:24:18 +03:00
Nekotekina
5fc77fe89e
Merge branch 'master' of https://github.com/DHrpcs3/rpcs3
2015-02-13 23:15:35 +03:00
Hykem
fcd300ad4d
Merge pull request #1008 from robxu9/master
...
Fix building on OS X 10.10
2015-02-13 15:55:08 +00:00
Nekotekina
ba83767706
Small fix
2015-02-13 18:26:42 +03:00
Raul Tambre
7b249790f5
Merge remote-tracking branch 'upstream/master' into Improvements
2015-02-13 16:47:08 +02:00
Raul Tambre
8ce3943e09
Small formatting changes
2015-02-13 16:44:26 +02:00
Nekotekina
267de68441
Memory cleanup, page flags implemented
...
RSXCMDMem, SPRXMem, MmaperMem removed
MainMem range fixed
2015-02-13 17:04:03 +03:00
Nekotekina
0eebfb0aaa
Memory cleanup: u64 -> u32, empty TLS fixed
...
cellGameContentPermit fixed
2015-02-12 23:10:25 +03:00
Nekotekina
5986448d67
Small fix
2015-02-12 11:44:53 +03:00
B1ackDaemon
35e04bdbe3
Merge pull request #1005 from tambry/Improvements2
...
Improvements to cellCamera, cellGem and other minor things
2015-02-11 23:27:03 +02:00
Raul Tambre
cc6ba726eb
Big improvements to cellCamera and cellGem
2015-02-11 23:09:48 +02:00
Nekotekina
42f961816c
SPURS fix, PPU threads are deleted at exit/join
2015-02-11 23:11:49 +03:00
Nekotekina
5c08bd6a73
Compilation fix
2015-02-11 16:05:50 +03:00
Nekotekina
250fb15592
Compilation fix 3
2015-02-11 15:25:20 +03:00
Nekotekina
3e26971044
Compilation fix 2
2015-02-11 15:22:53 +03:00
Nekotekina
4340899833
Compilation fix
2015-02-11 15:03:15 +03:00
Nekotekina
fdc5fa34be
Bugfix
2015-02-11 14:39:51 +03:00
S Gopal Rajagopal
d675c67f79
SPURS: Disable the SPURS kernel
2015-02-11 15:45:43 +05:30
S Gopal Rajagopal
853234f7d7
Merge remote-tracking branch 'upstream/master' into spurs_taskset
2015-02-11 15:00:46 +05:30
Robert Xu
00e637645c
Fix building on OS X 10.10
2015-02-10 23:17:39 -05:00
Peter Tissen
068883a441
Add librt to the list of linked libraries
...
This is needed by `shm_unlink` and similar functions. Fixes #997
2015-02-11 00:44:22 +01:00
Raul Tambre
43a95d709d
Merge remote-tracking branch 'upstream/master' into Improvements2
2015-02-10 17:43:21 +02:00
Nekotekina
c0a1dab09d
Small fix
2015-02-10 16:20:07 +03:00
Nekotekina
e642e39324
NV3089_IMAGE_IN_SIZE
2015-02-10 15:51:45 +03:00
Raul Tambre
dfb2598e41
Fixed conflicts
2015-02-09 15:22:04 +02:00
Raul Tambre
cd8bcd4c02
Various improvements
2015-02-09 15:06:46 +02:00
Nekotekina
4e28a007c8
NV3089_IMAGE_IN_SIZE
2015-02-09 01:44:55 +03:00
Nekotekina
31bbf56ff1
Reservations improved
2015-02-08 18:25:50 +03:00
Nekotekina
19acaf3f86
Bugfix, ECIWX/ECOWX disabled
2015-02-08 16:38:08 +03:00
darkf
bddff3b70a
Improve sceNpTrophy
2015-02-08 03:37:10 -08:00
Nekotekina
fcbbdc87fc
Bugfix
2015-02-08 01:09:23 +03:00
Nekotekina
90c021fc31
Small fix
2015-02-07 23:06:35 +03:00
Nekotekina
e70875ad5c
Linux fix
2015-02-07 18:35:54 +03:00
Nekotekina
6aef58318c
Fix 2
2015-02-07 17:13:32 +03:00
Nekotekina
c9f994d92d
Fix 1
2015-02-07 17:12:39 +03:00
Nekotekina
c71c5eb422
Compilation fix
2015-02-07 16:59:10 +03:00
Nekotekina
39db6bb461
Reservations improved
2015-02-07 16:46:42 +03:00
Nekotekina
1af4848324
New reservations (not finished)
2015-02-07 02:39:51 +03:00
Nekotekina
c1c586a072
Some drafts
2015-02-06 03:23:37 +03:00
Nekotekina
5983813d12
ARMv7: new instructions
...
EOR_IMM, LDM, REV, STM
2015-02-05 21:13:27 +03:00
Nekotekina
e93aaf3957
ARMv7: bugfix, some disasm subroutines
2015-02-05 15:18:10 +03:00
Nekotekina
819c955cca
ARMv7: partial disasm functionality, bugfix
2015-02-05 02:52:47 +03:00
S Gopal Rajagopal
daaa5059e9
SPURS: Fixed more issues
2015-02-04 20:59:34 +05:30
Nekotekina
e3f55a75a3
TTY output improved; ARMv7: new instructions
...
ADC_REG, MVN_REG, ORR_REG, ROR_IMM, ROR_REG, TST_IMM, armv7_fmt improved
2015-02-04 15:16:10 +03:00
Nekotekina
d5bbea097b
ARMv7: new instructions, bugfix
...
ADC_IMM, ADR, AND_IMM, EOR_REG, LDRB_REG
2015-02-04 00:34:18 +03:00
S Gopal Rajagopal
d1a7c85e95
Merge remote-tracking branch 'upstream/master' into spurs_taskset
...
Conflicts:
rpcs3/emucore.vcxproj.filters
2015-02-03 23:12:26 +05:30
Nekotekina
2494fcf8d8
ARMv7: new instructions, bugfix
...
LDRD_LIT, LDRH_IMM, LDRH_LIT, LSR_IMM, ORR_IMM, STRD_IMM, STRD_REG,
UMULL
2015-02-03 17:48:20 +03:00
S Gopal Rajagopal
0191955ab6
SPURS: Fix more issues
2015-02-03 11:03:49 +05:30
Nekotekina
60f6566c78
Merge branch 'master' of https://github.com/DHrpcs3/rpcs3
2015-02-03 01:20:08 +03:00
Peter Tissen
8ce1de036a
fix #elif with no condition
2015-02-02 22:38:47 +01:00
Nekotekina
5225ca8fc2
ARMv7: branch instrs fixed, new instructions
...
BIC_IMM, BIC_REG, RSB_IMM, LDR_LIT, STRB_REG, STRH_REG
Fixed initial stack size
2015-02-03 00:00:05 +03:00
S Gopal Rajagopal
67342781b7
SPURS: Fix some issues
2015-02-03 02:13:32 +05:30
B1ackDaemon
c267ca2584
Merge pull request #989 from Nekotekina/master
...
Various improvements
2015-02-02 13:39:51 +02:00
B1ackDaemon
fbee6d4017
Merge pull request #988 from Bigpet/restore_threadlist
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re-enable threadlist in GUI
2015-02-02 13:11:20 +02:00
Peter Tissen
13d2f8fa59
re-enable threadlist in GUI
...
This used to crash so it was removed. However I think this is a cruicial feature.
This is the only way to observe the stack-frames, registers and disasm around the PC
in a user friendly way.
The reason this caused crashes was that we got a reference to a std::vector and iterated
over it in one thread while another thread could modify it (and thereby invalidating the
iterators). The way I "fixed" it is to just copy the `std::vector<std::shared_ptr<...>>`
and iterate over the copy. This obviously has some overhead (locking the shared_ptr
counters and incrementing them). It also allows entities other than the Thread manager
to keep the Thread objects frome being deleted but that should not be a problem.
2015-02-02 11:33:49 +01:00
Peter Tissen
bd65f81074
Fix some small mistakes
...
* replace_first and replace_all were in the wrong namespace, so they could not be linked
* replace_all did not work correctly (would loop indefinately)
* cellGcmUnmapIoAddress did not shif the size, so it would run past the end of the mmap array
* fsstat did use a 32-bit size on Windows, so files >4 gigs would return "stat failed"
2015-02-02 11:27:18 +01:00
Nekotekina
23c7028b2a
ARMv7: ARM encoding introduced; bugfixes
2015-02-02 12:14:49 +03:00
S Gopal Rajagopal
2c70f5168a
SPURS: Reorder, rename and some cleanup
2015-02-02 09:02:38 +05:30
Nekotekina
dab80497bb
ARMv7: bugfix, loader improved, scePerf
2015-02-02 00:12:40 +03:00
S Gopal Rajagopal
ba6ac5019e
SPURS: Implement some portions of taskset policy manager
2015-02-02 01:32:40 +05:30
Nekotekina
e5dd03dbcb
ARMv7: argc, argv setting, LDRSB_IMM, bugfixes
2015-02-01 16:52:34 +03:00
Raul Tambre
899b06d6db
Fix conflicts 2
2015-02-01 15:45:25 +02:00
Nekotekina
8a945a1a52
Fixes
2015-02-01 10:09:24 +03:00
S Gopal Rajagopal
61342946a4
SPURS: Implement some portions of taskset pm
2015-02-01 02:16:06 +05:30
Nekotekina
61a5459ccb
TLS for ARMv7 threads
2015-01-31 19:44:26 +03:00
Nekotekina
384cb5e415
RSX "refactoring" reverted
2015-01-31 16:01:34 +03:00
S Gopal Rajagopal
d8bed3b0ce
SPURS: Implement some portions of the taskset PM
2015-01-31 03:35:03 +05:30
Nekotekina
140a42fbcb
Bugfix
2015-01-31 00:30:46 +03:00
S Gopal Rajagopal
f7b7c234b7
SPURS: Implement some SPU thread functions used by the system service module
2015-01-31 01:32:07 +05:30
Nekotekina
4ea1b8cffc
Fixed TLS for PPU threads
2015-01-30 23:01:13 +03:00
S Gopal Rajagopal
507638e6d8
SPURS: Update system service workload to use lock line reservations
2015-01-31 00:36:58 +05:30
Nekotekina
2be045593a
Compilation fix
2015-01-30 20:41:17 +03:00
Nekotekina
bdd458d2ae
Some functions added
2015-01-30 20:19:11 +03:00
Nekotekina
6cab4d7100
Some functions added
2015-01-30 15:19:01 +03:00
Nekotekina
cd6f95c90d
Some functions added
2015-01-30 13:48:12 +03:00
Nekotekina
35898a6cdf
Some functions added
2015-01-30 02:58:53 +03:00
Nekotekina
74b6d5c2ed
Some functions added
2015-01-30 00:42:53 +03:00
Nekotekina
6c40dc0631
Some functions added
2015-01-29 20:42:51 +03:00
Raul Tambre
a671c43862
Fix conflicts
2015-01-29 18:28:39 +02:00
Nekotekina
62c8f2ac34
ARMv7: stubs for other modules, loader improved
2015-01-29 18:48:05 +03:00
S Gopal Rajagopal
62e2d8d9a7
SPURS: Update kernel to use lock line reservations
2015-01-29 20:20:34 +05:30
B1ackDaemon
1fa301b719
Merge pull request #981 from Nekotekina/master
...
ARMv7 progress, some changes in vm_ptr
2015-01-29 01:57:42 +02:00
S Gopal Rajagopal
a7728c9067
SPURS: Document some parts of taskset policy module
2015-01-28 23:48:06 +05:30
Nekotekina
e508d6db5d
sceGxm stub
2015-01-28 17:17:12 +03:00
Raul Tambre
084106ced6
Disable DMA writes and add copyright notices
2015-01-28 15:17:13 +02:00
Nekotekina
579a88b7c4
vm_ptr: function format changed
2015-01-28 15:59:16 +03:00
Nekotekina
1c4db01e19
sceDisplay, sceDeci4p stub
2015-01-28 01:39:16 +03:00
Nekotekina
14efde9190
ARMv7: LDRB_IMM, STRB_IMM
2015-01-27 22:57:44 +03:00
Raul Tambre
e12cfc89de
Experimental DMA implementation, bug fixes
...
The experimental DMA implementation is ported from Nucleus.
2015-01-27 21:04:40 +02:00
Raul Tambre
3a51a6ded7
Revert RSXIO changes
...
This revert fixes many games, while seeming to break none.
2015-01-27 19:22:56 +02:00
Raul Tambre
0e8ea4f27c
Merge remote-tracking branch 'upstream/master' into Things
2015-01-27 18:54:28 +02:00
Raul Tambre
f81b00d488
Fix compiling
2015-01-27 17:34:50 +02:00
Raul Tambre
f15c679fea
Add support for "test mode"
...
Since @devmapal hasn't made a PR for this and this would be probably
useful for Coveralls and unit tests I'm making a PR for it myself.
More info:
c72f5d40f5
2015-01-27 17:14:15 +02:00
Raul Tambre
095608530f
Merge pull request #976 from tambry/Fixes
...
Various fixes and improvements
2015-01-27 16:54:59 +02:00
Nekotekina
912e3fc213
sceCtrl stub
2015-01-27 04:39:43 +03:00
Nekotekina
3141cc9bc7
NIDs fix
2015-01-27 04:26:05 +03:00
Nekotekina
81340e9d5c
scePerf stub, sceSysmodule, sema, ef
2015-01-27 03:19:51 +03:00
Raul Tambre
78a92c7d43
More fixes and fixes to previous fixes
2015-01-26 21:01:47 +02:00
S Gopal Rajagopal
2e2f92f4f6
SPURS: Implement some portions of taskset policy module
2015-01-26 20:15:58 +05:30
Nekotekina
a7d85480a8
Fixes
2015-01-26 15:55:26 +03:00
Nekotekina
12c13e6193
Fix
2015-01-26 09:13:11 +03:00
Nekotekina
9350476263
psv_object_list_t template concept
2015-01-26 01:38:50 +03:00
Nekotekina
6d1c9f2764
Some warnings fixed
2015-01-25 19:23:24 +03:00
Nekotekina
94b0d9dfd5
ARMv7: IO funcs registered, u64/s64 stack arg support
2015-01-25 02:34:40 +03:00
Nekotekina
23923af487
ARMv7: Some functions registered, u64/s64 arg/result support
2015-01-24 23:48:45 +03:00
Raul Tambre
be50130c3f
Various fixes
...
Fixes to dead code and a couple self-assignings
2015-01-24 21:50:26 +02:00
Raul Tambre
94c81c73c5
Implement more FP instructions
2015-01-24 21:30:36 +02:00
Raul Tambre
23a5cd5cff
Small fix to cellMsgDialogOpen2
2015-01-24 21:21:19 +02:00
Nekotekina
08c0c90a05
Some functions registered
2015-01-24 03:18:25 +03:00
Nekotekina
2647b77c01
sceLibKernel.h added
2015-01-24 00:48:14 +03:00
Nekotekina
55a2a5c8e5
ARMv7: CLZ, MVN_IMM, UXTB implemented
2015-01-23 22:36:35 +03:00
S Gopal Rajagopal
430aa9af89
SPURS: Implement cellSpursGetWorkloadData and cellSpursLookUpTasksetAddress
2015-01-24 00:41:29 +05:30
S Gopal Rajagopal
173fb060cb
SPURS: Improve the readability of the event flag functions
2015-01-24 00:17:37 +05:30
Nekotekina
47e2e0bd58
ARMv7 interpreter refactoring
2015-01-23 20:25:36 +03:00
Raul Tambre
f2e2786959
Merge pull request #975 from Nekotekina/master
...
ARMv7 changes
2015-01-23 16:55:13 +02:00
Nekotekina
bef2ee8f72
ARMv7: MUL implemented
2015-01-23 06:50:14 +03:00
Nekotekina
ca3e82341d
sceLibc: sprintf()
2015-01-23 04:47:55 +03:00
Nekotekina
b4c4c4cc89
Small update
2015-01-23 02:47:28 +03:00
S Gopal Rajagopal
8717bdffa9
SPURS: Implement cellSpursEventFlagWait and cellSpursEventFlagSet. Also modify implementation to make use of vm::var
2015-01-23 03:01:46 +05:30
Nekotekina
cbd56fc4f5
ARMv7 opcode table fixed
2015-01-22 23:35:22 +03:00
Nekotekina
e01528137e
LDRH opcodes
2015-01-22 22:34:03 +03:00
Nekotekina
15e946053b
More opcodes
2015-01-22 21:42:03 +03:00
sb2130
3e40f22d15
small fix on loader::load(vfsStream& stream)
...
i->get_error_code() would have been changed in the if brace
2015-01-22 13:44:33 +08:00
Nekotekina
4246d83f2a
More opcodes
2015-01-22 04:58:20 +03:00
Nekotekina
ec3c899955
Some bug fixed
2015-01-22 02:12:49 +03:00
Nekotekina
1a5d5c96ed
Compilation fix
2015-01-22 00:39:25 +03:00
Nekotekina
79d03ece66
ARMv7 decoder improved
2015-01-22 00:09:37 +03:00
Nekotekina
6069be7a93
Some code moved to ARMv7Decoder.cpp
2015-01-21 20:33:24 +03:00
Nekotekina
ab501842c8
ARMv7: V* instructions draft
2015-01-21 20:15:04 +03:00
Nekotekina
aead66ccbf
Some refactoring
2015-01-21 18:18:26 +03:00
Nekotekina
8660b41833
Compilation fix
2015-01-21 17:43:45 +03:00
Nekotekina
509e09c2c5
ARMv7Callback.h, psv modules initialization fixed
...
sceLibc: __cxa_atexit, __aeabi_atexit
2015-01-21 17:34:05 +03:00
Nekotekina
506951a5a4
sceLibc: memset()
2015-01-21 14:38:24 +03:00
Nekotekina
ab5dd3ae6f
Another attempt
2015-01-21 02:41:56 +03:00
Nekotekina
0cd03ca9e6
psv_log_base initialization fixed
2015-01-21 02:29:54 +03:00
Nekotekina
f3ee2ac9ef
Compilation fix
2015-01-21 01:46:59 +03:00
Nekotekina
2d7bf06dea
ARMv7: LDR_REG, LDRD_IMM, LDREX, STREX
...
sceLibc: printf() improved
sceLibKernel: sceKernelGetThreadId(), sceKernelWaitThreadEnd()
2015-01-21 01:29:33 +03:00
S Gopal Rajagopal
411dfd9a3f
Merge remote-tracking branch 'upstream/master' into spurs_taskset
...
Conflicts:
rpcs3/Emu/SysCalls/Modules/cellSpurs.cpp
rpcs3/Emu/SysCalls/Modules/cellSpurs.h
rpcs3/emucore.vcxproj.filters
2015-01-21 01:13:53 +05:30
S Gopal Rajagopal
17f34f5127
SPURS: Implement cellSpursSendSignal, cellSpursSendWorkloadSignal and some cellSpursEventFlag functions
2015-01-21 00:47:20 +05:30
Nekotekina
5dd3437da9
ARMv7Context, some opcodes added
2015-01-20 18:06:15 +03:00
Nekotekina
ec2e53dc6b
Formatting changes
2015-01-20 02:15:43 +03:00
Nekotekina
36a134798b
Small vm fix
2015-01-20 00:30:33 +03:00
Nekotekina
5195b2b1b4
RealToVirtualAddr became vm::get_addr()
2015-01-19 22:41:31 +03:00
Nekotekina
c4558d2ca7
cast_armv7_gpr added
2015-01-19 21:02:33 +03:00
Nekotekina
6ec6303933
Compilation fix
2015-01-19 19:59:07 +03:00
Nekotekina
1629feb15e
vm::ptr::make() fixed, added to_le() method
2015-01-19 19:30:35 +03:00
Nekotekina
8ecf3dcc80
Compilation fix
2015-01-19 17:34:11 +03:00
Nekotekina
f3c9143a81
cast_to_ppu_gpr(), cast_from_ppu_gpr() updated
2015-01-19 17:16:31 +03:00
Nekotekina
0d28f378a7
fmt::format() optimization (fmt::unveil template)
2015-01-19 01:54:56 +03:00
Nekotekina
87f1a9d9dc
Merge branch 'master' of https://github.com/DHrpcs3/rpcs3
2015-01-19 00:29:41 +03:00
raven02
2c98a37512
Init: switch to version 420 layout (binding = 0)
2015-01-19 04:42:46 +08:00
raven02
546619ee24
VP: switch to version 420
2015-01-19 04:42:00 +08:00
raven02
7880753099
FP: switch to version 420
2015-01-19 04:41:22 +08:00
B1ackDaemon
d9dd3a7eda
Merge pull request #969 from achurch/spu-interpreter-fixes
...
Fix SPU interpreter to match real hardware
2015-01-18 20:54:12 +02:00
Andrew Church
e64f6a1db3
Implement full floating-point support.
2015-01-19 03:19:10 +09:00
Andrew Church
4375422c09
Implement the mfspr and mtspr instructions.
2015-01-19 03:18:36 +09:00
Andrew Church
03b059c1d5
Implement the SRR0 register.
2015-01-19 03:18:03 +09:00
Andrew Church
a87de1b565
Implement the FPSCR register.
2015-01-19 03:17:51 +09:00
Nekotekina
6545df2b15
Exception handling fix
2015-01-18 16:57:39 +03:00
Andrew Church
3a87a40593
Implement host FP exception checking for PPU floating-point instructions.
2015-01-18 21:14:31 +09:00
Andrew Church
04902965fe
Set host FP rounding mode for PPU floating-point instructions.
2015-01-18 21:14:19 +09:00
DHrpcs3
1bf9e41c26
Forgot this one
2015-01-18 13:16:24 +02:00
DHrpcs3
482d470bf2
Small RSX fixes
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- Fixed constants offset in FP decompiler.
- Fixed vertex textures initialization.
2015-01-18 12:51:30 +02:00
B1ackDaemon
26f1e2c9e3
Merge pull request #965 from Nekotekina/master
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cellAudio update, thread_t
2015-01-18 02:40:03 +02:00
Nekotekina
d557ba2d97
Audio format changed to 8ch
2015-01-18 02:01:08 +03:00
Andrew Church
c9df9c93ed
Implement VSCR_NJ for all vector FP instructions.
2015-01-18 07:05:48 +09:00
Andrew Church
9a310c312e
Fix intermediate truncation in vector FP fused multiply-add.
2015-01-18 07:05:38 +09:00
Andrew Church
3eb3f66e96
Fix vmaxfp/vminfp with mixed signs of zero.
2015-01-18 07:05:30 +09:00
Andrew Church
10c706d9a5
Handle NaNs correctly in vector FP instructions.
2015-01-18 07:05:18 +09:00
Andrew Church
2e2dbf6c33
Reduce code duplication for vcmp instructions.
2015-01-18 07:05:08 +09:00
Andrew Church
0fa0946a46
Fix vsumsws clobbering input registers and reading from the wrong word.
2015-01-18 07:04:56 +09:00
Andrew Church
14e0cbde9c
Catch invalid and zero-division exceptions in FPU instructions.
2015-01-18 07:04:45 +09:00
Andrew Church
43e74a9c61
Fix intermediate rounding of fused multiply-add instructions.
2015-01-18 07:04:35 +09:00
Andrew Church
fee20573d2
Fix fcti rounding.
2015-01-18 07:04:22 +09:00
Andrew Church
5fd88bf801
Fix invalid double constant.
2015-01-18 07:04:13 +09:00
Andrew Church
46fa645555
Reduce code duplication in FPU instruction implementations.
2015-01-18 07:04:01 +09:00
Andrew Church
bbe12bf4b1
Fix mftbu returning the wrong half of the timebase register.
2015-01-18 07:03:48 +09:00
Andrew Church
74cbf1877b
Fix stwcx. and stdcx. not properly clearing the reservation address.
2015-01-18 07:03:16 +09:00
Andrew Church
d78fe3b4d4
Fix detection of denormals in frsp.
2015-01-18 07:03:02 +09:00
Andrew Church
b7761beee9
Fix lfs/stfs with SNaNs.
2015-01-18 07:02:50 +09:00
Andrew Church
42b55c60e7
Fix fcmp.
2015-01-18 07:02:18 +09:00
Andrew Church
6cd3310171
Fix FPSCR manipulation instructions.
2015-01-18 07:02:11 +09:00
Andrew Church
ee508f85b4
Fix handling of VRSAVE, and remove references to nonexistent USPRG registers.
2015-01-18 07:01:52 +09:00
Andrew Church
e47d21024c
Fix mtcrf.
2015-01-18 07:01:25 +09:00
Andrew Church
54827f7267
Fix conditional bcctr.
2015-01-18 07:01:16 +09:00
Andrew Church
ae4420e604
Implement missing PPU instructions.
2015-01-18 07:00:58 +09:00
Nekotekina
011362bf1c
Things updated
2015-01-17 21:33:39 +03:00
Nekotekina
b897a5d20a
cellAudio, thread_t improvements, pause/resume callback
2015-01-17 19:14:58 +03:00
Nekotekina
4dae27c1d4
squeue_t updated
2015-01-16 20:09:53 +03:00
Nekotekina
fd06f70387
cellAudio updated, thread_t updated
2015-01-16 17:36:53 +03:00
Zangetsu38
0a7b9c03e4
Fix My error
2015-01-15 04:18:44 +01:00
Zangetsu38
6db1ee634d
Merge pull request #3 from Bigpet/master
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forgot to remove somicolon
2015-01-15 04:15:34 +01:00
Dante38490
1cf4791f95
Fix correct PATH
2015-01-15 04:03:25 +01:00
Peter Tissen
57361e2943
forgot to remove somicolon
2015-01-15 04:00:43 +01:00
Peter Tissen
71225da135
don't distinguish between windows and unix for no reason
2015-01-15 03:34:03 +01:00
Dante38490
d3c9aff2f4
Fix Typho
2015-01-15 02:26:49 +01:00
Dante38490
79e8ed47d5
Fix Linux 2
2015-01-15 00:46:42 +01:00
Dante38490
e5b59a6bad
Fix Compile Linux
2015-01-14 23:48:55 +01:00
Dante38490
3da3eee15f
Fix Git version and Remove old Platform on emucore.vcxproj
2015-01-14 22:46:02 +01:00
Nekotekina
42b748a881
Syscall name resolving improved
2015-01-14 22:45:36 +03:00
Nekotekina
809ba66290
vm::cast in PPUInterpreter
2015-01-14 19:48:50 +03:00
Nekotekina
4237043f38
Compilation fix
2015-01-14 17:31:24 +03:00
Nekotekina
cdeac05e88
vm::cast
2015-01-14 16:57:19 +03:00
Nekotekina
824b0f832a
Compilation fix
2015-01-14 02:32:44 +03:00
Nekotekina
bf7cf0ee9d
.ToLE() changed to .value() or removed
2015-01-14 02:08:00 +03:00
Nekotekina
f1f51521f4
PKG installer fixed
2015-01-13 20:38:32 +03:00
Nekotekina
88fd748dd5
Experimental vm::ptr support for fmt::format
2015-01-13 20:14:07 +03:00
Nekotekina
1c4e89d2bf
Formatting fixes, ToBE() replaced with data()
2015-01-13 17:54:36 +03:00
Nekotekina
fe86869f37
Fix
2015-01-13 03:10:39 +03:00
Nekotekina
7372583cab
Compilation fix 3
2015-01-12 23:37:29 +03:00
Nekotekina
e40347dd53
Compilation fix 2
2015-01-12 22:31:11 +03:00
Nekotekina
b6ec618f97
Experimental template formatting with be_t<> support
2015-01-12 21:12:06 +03:00
Nekotekina
ad2b2c9c62
Merge branch 'master' of https://github.com/DHrpcs3/rpcs3
2015-01-12 16:46:55 +03:00
Oil
0648f1d0a2
Build fix
2015-01-11 16:21:53 +04:00
Nekotekina
c89d2cf138
a128() removed
2015-01-11 15:13:18 +03:00
Nekotekina
da09477be8
Callback syntax changed
...
call() became overloaded () operator
2015-01-11 13:43:40 +03:00
Nekotekina
c36e692411
be_storage_t
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BE data is internally stored as u8, u16, u32, u64, u128 value (decreases
amount of reinterpret casts in be<>le conversions)
2015-01-11 12:33:05 +03:00
Oil
b5c33ec26b
Improved AudioThread interface, added XAudio2 audio output
2015-01-11 03:46:10 +04:00
Nekotekina
5928b85ec1
cellAudio fix (forgotten functions)
2015-01-10 00:04:17 +03:00
Nekotekina
70ee62f43f
cellAudioAdd(2/6ch)Data fixed
2015-01-09 23:11:21 +03:00
Nekotekina
056f93f3e4
Linux fixes
2015-01-09 01:17:26 +03:00
Nekotekina
bd71c1200e
CB_FUNC/SC_FUNC fixed
2015-01-07 19:44:47 +03:00
Nekotekina
a1b1f6be63
Compilation fix 2
2015-01-07 05:31:17 +03:00
Nekotekina
5f27e9b6e7
Compilation fix
2015-01-07 05:27:35 +03:00
Nekotekina
3f44e07b7c
vm::stackvar (experimental)
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Should be convenient for small allocations which would be done on stack
on real console
2015-01-07 05:14:00 +03:00
Hykem
5ffc6ffca5
Merge pull request #954 from Nekotekina/master
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PKG installer fix + experimental optimization
2015-01-05 16:41:52 +00:00
S Gopal Rajagopal
b01c17d1a0
SPURS: Add locks in the system service workload
2015-01-05 21:54:03 +05:30
S Gopal Rajagopal
2d94db4945
Merge upstream
2015-01-05 16:44:26 +05:30
Nekotekina
181854fc35
cellSaveData reorganized a bit
2015-01-05 02:07:46 +03:00
Nekotekina
92c9a0a9aa
Damned fix for damned terraria
2015-01-05 01:45:09 +03:00
Nekotekina
6069071e4d
Code moved, attempt to make SIGSEGV handler
2015-01-05 00:46:31 +03:00
raven02
12edfeb216
RSX : last few cmd refactoring
2015-01-05 04:08:26 +08:00
Nekotekina
27cfdc897b
PKG installer improved
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Now it doesn't attempt to delete existing directory and overwrites only
existing files. It should fix installing updates.
2015-01-04 19:44:54 +03:00
Nekotekina
22497757e9
Prefix decoding improved
2015-01-04 18:33:25 +03:00
Nekotekina
896097da0d
Experimental RawSPU MMIO implementation
2015-01-04 15:35:47 +03:00
raven02
ec7b351cf0
RSX disable front face
2015-01-04 06:38:06 +08:00
Raul Tambre
fc97e3d2b8
Merge pull request #949 from Nekotekina/master
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Sync primitives fix
2015-01-03 21:17:42 +02:00
raven02
d2e6f6fef0
RSX : few more cmd refactoring
2015-01-04 01:00:56 +08:00
S Gopal Rajagopal
c1df79b713
SPURS: Integrate SPURS kernel and system service workload. Also, fixed some bugs.
2015-01-03 15:59:22 +05:30
Nekotekina
d8664c8da4
Bugfix
2015-01-02 19:02:31 +03:00
Nekotekina
318d7276c0
Warning fix
2015-01-02 18:29:57 +03:00
Nekotekina
658079af55
Compilation fix 2
2015-01-02 15:32:54 +03:00
Nekotekina
b61bcb6ad6
Compilation fix
2015-01-02 14:53:55 +03:00
raven02
fffadb975b
RSX : inline fragment naming as vertex shader
2015-01-02 08:06:42 +08:00
Nekotekina
f3cd908d5c
Sync primitives reworked
...
(rwlock rewritten)
2015-01-02 02:41:29 +03:00
S Gopal Rajagopal
4a83d43a8f
SPURS: System service workload
2015-01-02 01:33:36 +05:30
raven02
8616d340bb
RSX: create depth buffer only when required
2015-01-01 22:54:46 +08:00
Raul Tambre
9873d909d0
Implement cellPadPeriphGetInfo
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Also minor fixes
2015-01-01 12:25:37 +02:00
raven02
a7ca705552
RSX: add alpha func/ref , depth func/mask and bug fix
2015-01-01 12:31:40 +08:00
S Gopal Rajagopal
6664116042
SPURS: System service workload - initial commit
2015-01-01 01:51:22 +05:30
B1ackDaemon
944b9f3ae6
Merge pull request #942 from tambry/SubDisplay
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Implement cellSubDisplayGetRequiredMemory
2014-12-31 12:23:31 +02:00
Raul Tambre
29c1dc2c07
Implement cellSubDisplayGetRequiredMemory
2014-12-30 22:15:00 +02:00
raven02
3e3665a13b
RSX: refactor glEnable cmd
2014-12-30 23:44:08 +08:00
raven02
d66825515d
Fix compiling #1
2014-12-30 10:57:12 +08:00
raven02
669ebc594c
Fix compiling
2014-12-30 06:26:41 +08:00
raven02
1b87f9312b
RSX : add ClearColor() / ClearStencil() / ClearDepth() / ClearSurface()
2014-12-30 03:37:58 +08:00
raven02
85d23e2c32
format fix
2014-12-29 06:53:31 +08:00
raven02
19e1631697
change to log_warning
2014-12-29 06:43:29 +08:00
raven02
24a19a0dd9
format fix
2014-12-29 06:42:08 +08:00
raven02
51c107656f
Temporary disable BRI instruction
2014-12-29 06:39:00 +08:00
raven02
06907cb942
format fix
2014-12-29 06:37:32 +08:00
raven02
b81e0f9e4c
Remove duplicate code
2014-12-29 06:22:54 +08:00
raven02
4907dedf69
RSX: Implement LIT instruction
2014-12-29 06:21:34 +08:00
Nekotekina
f16ec62b4a
Bugfix
2014-12-28 18:53:02 +03:00
Nekotekina
1636531d4a
Conflicts fixed
2014-12-28 16:52:04 +03:00
Nekotekina
6cd2665e12
Conflicts fixed
2014-12-28 16:29:01 +03:00
B1ackDaemon
4b8d617364
Merge pull request #936 from tambry/FPImprovements
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Fragment Program improvements and additions
2014-12-28 15:17:42 +02:00
Nekotekina
d11bdfedb6
GSFrame caption fixed
2014-12-28 16:15:53 +03:00
Nekotekina
653db28675
removed excessive stuff
2014-12-28 16:15:22 +03:00
raven02
4701affbf9
minor changes
2014-12-28 21:01:30 +08:00
raven02
63a559310c
case range switch
2014-12-28 21:00:20 +08:00
Raul Tambre
108e879266
Fragment Program improvements and additions
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+ Added TODOs for REFL, LIT, LRP, BEM, TEXBEM and TXPBEM
- Removed the warning message about TEX_SRB texture projection being
used
* Implemented packSnorm2x16, unpackSnorm2x16, packSnorm4x8 and
unpackSnorm4x8. All need more testing to be confirmed as working
2014-12-28 09:53:01 +02:00
raven02
b610155956
one more cmd
2014-12-28 08:46:50 +08:00
raven02
8e88e531de
few more cmd
2014-12-28 08:43:14 +08:00
raven02
8690c02972
RSX : log NV4097_SET_CONTEXT_DMA_REPORT
2014-12-28 08:35:56 +08:00
B1ackDaemon
0388ba5032
Merge pull request #933 from O1L/master
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Some changes in LLEModulesManager and cellAudio
2014-12-27 22:20:36 +02:00
Oil
2a6f4e19cc
Some changes in LLEModulesManager and cellAudio
2014-12-27 21:25:51 +04:00
Raul Tambre
240c209360
Fix TXB instruction
2014-12-27 11:00:44 +02:00
B1ackDaemon
411e21210c
Merge pull request #931 from raven02/patch-7
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RSX break fix: fall back the case switch
2014-12-27 00:58:29 +02:00
raven02
b9a8c6414d
RSX: fall back the case switch
2014-12-27 04:15:00 +08:00
Nekotekina
dabac03820
Revert "Formatting RSX thread"
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This reverts commit 97d50a0692 .
2014-12-26 21:32:53 +03:00
Raul Tambre
0cd3cd3e05
cellFsStat fix and other fixes
2014-12-26 18:16:57 +02:00
Raul Tambre
1bde52623b
Fragment Program improvements
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* Implement TXP (Needs testing)
* Implement TXB
* Implement TXL
2014-12-26 17:56:55 +02:00
Nekotekina
be2d606193
Conflicts fixed
2014-12-26 17:06:36 +03:00
Raul Tambre
d6989c1847
Merge pull request #927 from raven02/patch-5
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Formatting RSX thread
2014-12-26 10:20:18 +02:00
Raul Tambre
cbffd14539
Merge pull request #925 from tambry/SaveDataTimes
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Improvements to saving and cellFsStat
2014-12-26 10:20:07 +02:00
Raul Tambre
052692ac8c
Improvements to saving and cellFsStat
2014-12-26 10:06:12 +02:00
raven02
98404e12c5
ELF loader : small bug fix
2014-12-26 15:26:43 +08:00
raven02
97d50a0692
Formatting RSX thread
2014-12-26 14:25:22 +08:00
raven02
3f7e6c990f
Not always flush in callback
2014-12-26 06:54:36 +08:00
raven02
bc8fba9cc4
Revert "Check address is not null for cellGcmAddressToOffset"
2014-12-26 00:46:33 +08:00
Raul Tambre
9a63754b43
Merge pull request #922 from darkf/string-search
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Add a memory ASCII string search
2014-12-25 11:07:21 +02:00
darkf
efd729d0b8
MemoryStringSearcher: drop superfluous qualifier
2014-12-25 00:53:56 -08:00
darkf
efde3219bd
cellSaveData: terminate callback loop when asked to
2014-12-25 00:32:18 -08:00
darkf
a94a7d4495
Add a memory ASCII string search
2014-12-24 20:39:57 -08:00
Nekotekina
7613d749ec
SQueue renamed and moved
2014-12-25 01:24:17 +03:00
Raul Tambre
cf1bd9b61b
Fix compiling
2014-12-24 21:03:52 +02:00
Raul Tambre
642e850dfe
cellSail PAMF creation and 3D availability fix
2014-12-24 20:47:56 +02:00
Nekotekina
69388f032e
cellFs functions merged
2014-12-24 21:19:59 +03:00
Nekotekina
cbdc32e95e
Kernel Explorer partially restored
2014-12-24 19:09:32 +03:00
Nekotekina
d8239a39c9
std::shared_ptr in IdManager
2014-12-24 02:38:13 +03:00
Nekotekina
b2de24db73
SMutex eliminated
2014-12-23 02:31:11 +03:00
Raul Tambre
27c76960b4
Merge pull request #918 from Dante38490/patch-1
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Fix Size Setting panel
2014-12-22 17:25:21 +02:00
Raul Tambre
4f031c11c6
Merge pull request #916 from tambry/master
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Update submodules
2014-12-22 13:53:13 +02:00
Nekotekina
0fb092f2a5
Syscalls: minor fixes
2014-12-22 03:56:04 +03:00
DHrpcs3
e1ea7a28c3
Fixed condition decompilation in vertex & fragment shaders
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Added 30 & 60 modes to frame limiter
2014-12-22 01:10:22 +02:00
Dante38490
7464843e53
Update MainFrame.cpp
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Fix Size Setting panel for Tab Graphic
2014-12-22 00:06:25 +01:00
raven02
52467c54e3
Fix callback hangup in Adreko game series
2014-12-22 05:37:43 +08:00
DHrpcs3
969cf67ba8
Implemented frame limiter
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Some errors in unpkg replaced with warnings
2014-12-21 22:42:15 +02:00
Raul Tambre
688e5a3af6
Fix compiling
2014-12-21 21:44:07 +02:00
S Gopal Rajagopal
52b342464b
SPURS: Improve readability of SPURS1 kernel at the cost of some perormance
2014-12-22 01:07:53 +05:30
Oil
b3be4d11e3
Show more information in GSFrame, some changes in cellAudio
2014-12-21 20:29:51 +04:00
raven02
e98d1c0cb7
Trophy.trp path change
2014-12-21 07:36:17 +08:00
raven02
1e6a533ac7
PARAM.SFO path change
2014-12-21 07:35:29 +08:00
raven02
c6a00e157d
Reapply VFS change
2014-12-21 07:32:19 +08:00
S Gopal Rajagopal
698f4fd450
SPURS: Improve the readability of the SPURS2 kernel at the cost of some performance
2014-12-21 01:37:29 +05:30
raven02
7c9062fd3d
fix :)
2014-12-21 01:54:01 +08:00
raven02
612d11bd03
Minor fix
2014-12-21 01:42:15 +08:00
raven02
c63f370d8b
regression fix #1
2014-12-21 01:14:27 +08:00
raven02
c76dd371f3
RSX: vertex data regression fix
2014-12-21 01:13:10 +08:00
B1ackDaemon
5d6fb5a56b
Merge pull request #911 from darkf/savedata_fix
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cellSaveData fix
2014-12-20 14:20:27 +02:00
darkf
e0ff129dd1
vfsLocalFile: log when Create fails
2014-12-20 03:46:09 -08:00
darkf
980b9aaab3
cellSaveData: allocate file list properly
2014-12-20 03:45:27 -08:00
darkf
29036504e6
cellSail: fix wrong argument type
2014-12-19 23:05:42 -08:00
Raul Tambre
2545372a76
Revert "Implement CELL_SAVEDATA_FILEOP_WRITE_NOTRUNC"
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This reverts commit c5ca199163 .
2014-12-19 17:19:23 +02:00
Raul Tambre
c5ca199163
Implement CELL_SAVEDATA_FILEOP_WRITE_NOTRUNC
2014-12-19 16:02:11 +02:00
Raul Tambre
ce853bc252
cellSail updates and many various fixes
2014-12-19 13:31:52 +02:00
Nekotekina
e9653f1029
cellMsgDialogOpen2(): argument checking improved
2014-12-19 02:18:44 +03:00
raven02
52bf72787f
Revert VFS
2014-12-18 00:05:29 +08:00
raven02
114550b0f7
Temporary disable compile_shader()
2014-12-17 22:59:28 +08:00
raven02
3fc471eb32
RSX: shaders fix and vertex texture implementation
2014-12-17 22:01:59 +08:00
B1ackDaemon
d2964c1fa4
Merge pull request #902 from darkf/fix_fixed
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Minor fixes
2014-12-16 17:37:45 +02:00
darkf
8fa301ec05
cellMsgDialogOpen2: Don't segfault when given a null pointer
2014-12-16 07:07:33 -08:00
darkf
1dbc0b448a
cellMsgDialog: Fix a few minor typos.
2014-12-16 07:04:59 -08:00
raven02
e27a1f98aa
Fix missing break
2014-12-16 22:52:43 +08:00
S Gopal Rajagopal
5a60160035
SPURS: Added comments on CellSpurs fields
2014-12-16 09:12:50 +05:30
Oil
8ec5b1cd84
High rescale quality for icons in GameViewer, fixed removing of games in GameViewer
2014-12-15 21:38:12 +04:00
B1ackDaemon
181d593cee
Merge pull request #899 from Survanium90/master
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Added function "sys_process_is_stack"
2014-12-15 18:47:11 +02:00
Survanium90
eb9e6434f1
Added function "sys_process_is_stack"
2014-12-15 19:09:27 +03:00
B1ackDaemon
2b719b6dc0
Merge pull request #898 from tambry/DrmFunctions
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Implement sys_game_process_exitspawn and fixes
2014-12-14 21:04:49 +02:00
Raul Tambre
fc25abdbfd
Fix compiling
2014-12-14 20:51:19 +02:00
Raul Tambre
b8d2343765
Implement sys_game_process_exitspawn and fixes
2014-12-14 19:14:26 +02:00
raven02
c0b4bf2f94
log error for unimplmented fpcode
2014-12-14 23:21:41 +08:00
raven02
96a992fadb
enum sca_opcode and vec_opcode
2014-12-14 23:10:48 +08:00
raven02
32aa5ad415
RSX : enum vec_opcode & sc_opcode
2014-12-14 23:09:44 +08:00
Hykem
24c5e7d6cd
Merge pull request #886 from Arkaran99/master
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Avoid giving arguments by value for log
2014-12-14 13:11:50 +00:00
B1ackDaemon
e5718ed264
Merge pull request #896 from tambry/SailThings
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cellSail additions, updates and fixes
2014-12-14 12:02:36 +02:00
raven02
cb52ca220e
vfs path fix
2014-12-14 17:36:32 +08:00
raven02
6c571b30d2
icon sizing fix
2014-12-14 16:21:38 +08:00
Raul Tambre
ebe2a5e2cc
cellSail additions, updates and fixes
2014-12-14 09:59:04 +02:00
raven02
8b4de95919
fix icon loading for blu-ray disc
2014-12-14 15:04:29 +08:00
raven02
7e2fa38519
sort name column by default
2014-12-14 14:54:26 +08:00
raven02
47fc7f22b0
mainframe resize
2014-12-14 14:48:24 +08:00
raven02
012af73844
Better fit the gameviewer
2014-12-14 14:47:06 +08:00
S Gopal Rajagopal
68cc9b2059
SPURS: Enable logging of taskset calls
2014-12-14 12:07:46 +05:30
S Gopal Rajagopal
53e0979f29
SPURS: Implement cellSpursCreateTask
2014-12-14 03:19:06 +05:30
B1ackDaemon
5d745a60dc
Merge pull request #893 from Nekotekina/master
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cellPamfReaderGetStreamInfo() improved
2014-12-13 22:43:57 +02:00
B1ackDaemon
ff64f908be
Merge pull request #892 from O1L/master
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GUI: show game icons in GameViewer
2014-12-13 21:08:40 +02:00
S Gopal Rajagopal
40f5f73658
SPURS: Implement some taskset functions
2014-12-14 00:22:31 +05:30
Oil
4ca8cb05fa
Build fix
2014-12-13 21:51:40 +04:00
Oil
6bd041f800
GUI: show game icons in GameViewer
2014-12-13 21:27:34 +04:00
Nekotekina
982f7cba59
cellPamfReaderGetStreamInfo() improved
2014-12-13 19:54:01 +03:00
raven02
1b6bd42201
Minor fix
2014-12-14 00:39:28 +08:00
raven02
4967771df5
Add std::set<int> m_jump_lvls
2014-12-14 00:19:06 +08:00
raven02
a5705d3308
VP: Fixed BRI, Experimental BRA implementation
2014-12-14 00:17:23 +08:00
S Gopal Rajagopal
5dd15b3c47
SPURS: Implement create taskset
2014-12-13 01:42:09 +05:30
Dante38490
7a05ad7023
Fixed Path Rap file for decrypt .Edat
2014-12-12 17:31:48 +01:00
Hykem
b48159b104
Merge pull request #888 from Nekotekina/master
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DivX, MP3 codecs activated, cellPamf and cellDmux improvements
2014-12-12 15:38:26 +00:00
Nekotekina
154433b2e9
Bugfix
2014-12-12 04:27:27 +03:00
Nekotekina
058eb9e709
Demuxer improved
2014-12-12 03:21:34 +03:00
Nekotekina
8557614322
cellPamf improved
2014-12-11 22:25:11 +03:00
B1ackDaemon
937214bc59
Merge pull request #887 from gopalsr83/master
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PPU: Corrected SC instruction format to comply with the PowerISA
2014-12-11 20:43:33 +02:00
Raul Tambre
418a12dd03
Minor fixes
2014-12-11 16:54:02 +02:00
S Gopal Rajagopal
5db254f3a5
PPU: Corrected SC instruction format to comply with the PowerISA
2014-12-11 19:13:17 +05:30
B1ackDaemon
530c17f4f7
Merge pull request #881 from O1L/master
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ARMv7 decoder reworked.
2014-12-10 13:47:26 +02:00
S Gopal Rajagopal
a254507be1
SPURS: Implement taskset attribute functions
2014-12-10 10:12:13 +05:30
Nekotekina
2b4f858caf
Fixes
2014-12-09 20:24:50 +03:00
Nekotekina
cb694f944c
Added DivX and MP3 support
2014-12-09 19:13:03 +03:00
Nekotekina
f2d4453b04
PSV loader fixed
2014-12-08 03:35:15 +03:00
Oil
5d37b42576
GCC build fix
2014-12-07 15:25:49 +04:00
Nekotekina
796c1b46c2
asserts replaced (2)
2014-12-06 15:48:08 +03:00
Nekotekina
270bfad96f
asserts replaced
2014-12-06 12:28:17 +03:00
Nekotekina
6e1e537b5f
Small fix
2014-12-06 03:50:39 +03:00
Nekotekina
eb7cd7ccce
Demuxer improved + MSVC thread name registrering
2014-12-05 19:12:15 +03:00
Oil
16d31bc5e6
Merge branch 'master' of https://github.com/DHrpcs3/rpcs3
2014-12-03 20:29:11 +04:00
Nekotekina
8cb8298c03
Going to fix demuxer
2014-12-03 16:21:58 +03:00
B1ackDaemon
b942da3f68
Merge pull request #879 from gopalsr83/master
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PPU: Implemented some instructions and fixed some bugs in the recompiler. Also fixed some issues in the interpreter.
2014-12-02 03:19:35 +02:00
DHrpcs3
ceee6049dc
Fixed last commit
2014-12-02 03:04:01 +02:00
DHrpcs3
d82f0b62a5
Fixed RSXThread::ReadIO32 exception
2014-12-02 02:51:42 +02:00
DHrpcs3
a725676346
Fixed sys_mmapper_unmap_memory
2014-12-02 01:25:08 +02:00
DHrpcs3
d593e47554
RSX: Fixed NV4097_SET_VERTEX_DATA4UB_M, NV4097_SET_VERTEX_DATA2F_M & NV4097_SET_VERTEX_DATA4F_M implementation
2014-12-02 00:02:05 +02:00
Oil
b2c113e5b1
Oops, disable my debug logs.
2014-12-01 23:27:22 +04:00
Oil
c3696f7897
ARMv7 decoder reworked (needs more testing / fixes / optimisations). TODO: implement new ARMv7 disassembler (currently ARMv7DisAsm fully disabled), add 0x0 opcodes group.
2014-12-01 23:20:27 +04:00
S Gopal Rajagopal
1f60d6374c
Merge remote-tracking branch 'upstream/master'
2014-12-02 00:49:18 +05:30
Alexandro Sánchez Bach
7ba0bda244
Merge pull request #878 from Nekotekina/master
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PSV progression, loader fixes
2014-12-01 18:17:57 +01:00
Oil
b736b8616b
Merge branch 'master' of https://github.com/DHrpcs3/rpcs3
2014-12-01 20:47:48 +04:00
Nekotekina
e4d5e7c78b
Some draft
2014-12-01 19:34:18 +03:00
S Gopal Rajagopal
54d6aee028
Merge remote-tracking branch 'upstream/master'
2014-12-01 18:47:25 +05:30
Nekotekina
c61fe621b0
Memory leak fixed
2014-12-01 03:41:01 +03:00
Nekotekina
697b699873
Some bugs fixed
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ARMv7 partially restored
2014-12-01 01:04:47 +03:00
S Gopal Rajagopal
6cc6ca9f3c
PPU: Implemented more instructions
2014-12-01 02:09:48 +05:30
Nekotekina
1568930da6
/dev_bdvd/ and /app_home/ fixed
2014-11-30 22:23:51 +03:00
B1ackDaemon
8f5d9b2c0e
Merge pull request #876 from tambry/master
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CellVideoOut fix, formatting fixes and Travis compiling fix
2014-11-30 21:09:27 +02:00
Nekotekina
d648957864
Merge branch 'master' of https://github.com/DHrpcs3/rpcs3
2014-11-30 15:08:54 +03:00
Nekotekina
fd7a0950a7
Compilation fix
2014-11-30 15:08:23 +03:00
DHrpcs3
a58c5f5a4c
VFS fixes
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- using /app_home/ as local link
Implemented fmt::merge & fmt::tolower
2014-11-30 13:18:17 +02:00
Oil
58787f80a1
Conflicts fixed
2014-11-30 12:35:03 +04:00
Raul Tambre
1eb9460f2b
Merge remote-tracking branch 'upstream/master'
2014-11-30 09:09:38 +02:00
DHrpcs3
ebae8dad0a
Minor fixes
2014-11-30 00:03:29 +02:00
DHrpcs3
12d8e0ef38
Fixed path to param.sfo
2014-11-29 23:59:16 +02:00
S Gopal Rajagopal
ce0f713f03
PPU: Implement more instructions in the recompiler. Fix some instructions in the interpreter.
2014-11-30 02:46:29 +05:30
Nekotekina
9fc7197c4f
cellGameContentPermit: extremely DANGEROUS bug fixed
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And few tiny changes.
2014-11-29 20:41:18 +03:00
Raul Tambre
6aff1545c2
Merge remote-tracking branch 'upstream/master'
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Conflicts:
rpcs3/Emu/SysCalls/lv2/lv2Fs.cpp
Update from master
2014-11-29 19:05:49 +02:00
Raul Tambre
bfff7ff5f9
Fix CellVideoOut values, formatting fixes
2014-11-29 19:01:04 +02:00
DHrpcs3
d9b0b56e3e
Using strcmp instead stricmp
2014-11-29 17:15:26 +02:00
DHrpcs3
6d3c4e6efc
Fixed compilation
2014-11-29 16:54:32 +02:00
DHrpcs3
47df9eb156
Fixed loading unknown modules
2014-11-29 16:50:59 +02:00
DHrpcs3
2b7f984de8
Fixed GameViewer
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Disabled pause on null rsx instruction
2014-11-29 16:16:48 +02:00
DHrpcs3
95ce623da4
Merge branch 'master' of https://github.com/DHrpcs3/rpcs3
2014-11-29 15:17:34 +02:00
DHrpcs3
a59cf50f03
Improved LLE Manager
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Improved VFS
2014-11-29 15:16:53 +02:00
S Gopal Rajagopal
6ea50567b6
PPU: Implemented some instructions in the recompiler. Fixed some bugs in the interpreter.
2014-11-29 01:39:59 +05:30
Nekotekina
a7e659abd1
Merge branch 'master' of https://github.com/DHrpcs3/rpcs3
2014-11-28 22:06:45 +03:00
Nekotekina
936aeed0a5
SPU loader fix
2014-11-28 21:56:16 +03:00
S Gopal Rajagopal
205e1d88b3
PPU LLVM recompiler: Implement more instructions
2014-11-26 00:53:24 +05:30
S Gopal Rajagopal
631675fdd6
Merge remote-tracking branch 'upstream/master'
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Conflicts:
rpcs3/Emu/Cell/PPUInterpreter.h
2014-11-25 23:26:16 +05:30
Fabian Schaffert
ad01829b23
Fixes compilation error
2014-11-24 22:06:21 +01:00
S Gopal Rajagopal
a9645eda73
Implement some more FP instructions in the PPU LLVM recompiler
2014-11-25 02:14:12 +05:30
Nekotekina
ea1bad8724
Merge branch 'master' of https://github.com/DHrpcs3/rpcs3
2014-11-24 22:51:01 +03:00
S Gopal Rajagopal
bb1e08a6be
Remove code left in comments from the PPU LLVM recompiler. Also cause the emulator to pause if unsupported instructions are required to be compiled.
2014-11-24 23:49:06 +05:30
DHrpcs3
795729a0b7
Fixed vm_ptr
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Improved elf64 loader.
Minor improvements to vm.
Added hotkeys to MainFrame.
2014-11-24 20:12:04 +02:00
S Gopal Rajagopal
d92344f383
Implement more instructions in the PPU LLVM recompiler
2014-11-24 01:41:25 +05:30
S Gopal Rajagopal
5934132b55
Implemented VPK*
2014-11-23 20:47:00 +05:30
S Gopal Rajagopal
921ee1464b
Implemented some vector instructions
2014-11-23 19:06:20 +05:30
Nekotekina
8df2c3d707
Merge branch 'master' of https://github.com/DHrpcs3/rpcs3
2014-11-22 19:49:54 +03:00
Raul Tambre
16b4b9bf40
Fix Travis compiling
2014-11-21 15:52:01 +02:00
DHrpcs3
cdfef3bf9e
Fixed compilation errors
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Implemented converter_le_be
2014-11-20 21:41:04 +02:00
S Gopal Rajagopal
5addbcbbb0
Direct UT output to PPULLVMRecompiler.log
2014-11-21 00:04:59 +05:30
S Gopal Rajagopal
6661018691
Fixed the unit test framework for the PPU LLVM recompiler. Added tests for ANDC. Fixed an issues that prevented LMW/STMW from being generated properly.
2014-11-20 23:38:10 +05:30
S Gopal Rajagopal
13acb06d1a
Implemented ANDC and also added support for TB and TBH in MFSPR
2014-11-20 01:03:51 +05:30
S Gopal Rajagopal
e8582c8655
Improved the logic that detects which functions should be recompiled
2014-11-20 00:42:07 +05:30
raven02
06f3df0ff4
Check contentInfoPath && usrdirPath is not null for cellGameContentPermit
2014-11-19 23:17:29 +08:00
DHrpcs3
598d929aba
Implemented LLE Modules Manager (draft)
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Improved loader core.
Implemented *_thread wrappers.
Minor fixes.
Temporary disabled ELF Compiler & DisAsm frame.
2014-11-19 16:16:30 +02:00
Raul Tambre
f99353f649
Fix for TB SPR and disable writing to TB SPR
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Now use get_time() like MFTB instead of reading for the time-based SPR.
2014-11-18 18:03:49 +02:00
raven02
cd347fa110
Minor fix
2014-11-18 14:44:37 +08:00
Fabian Schaffert
e9ab9f51fc
Fixes segfaults for sys_event_flag_(create/get)
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Neither sys_event_flag_create() nor sys_event_flag_get() checked for
NULL pointers in their arguments, which caused the corresponding test
from ps3autotests to segfault.
2014-11-16 21:16:49 +01:00
Fabian Schaffert
00e0e85793
Fixes return value of sys_semaphore_create()
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In case of att.addr() being NULL, CELL_EFAULT must be returnd and not
CELL_EINVAL, according to the corresponding ps3autotest.
2014-11-16 14:45:58 +01:00
raven02
25ba18e8a7
Check address is not null for cellGcmAddressToOffset
2014-11-16 19:05:41 +08:00
Fabian Schaffert
f507724b5c
Fixes build in Debug mode on linux
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The changes introduced in commit 80294e1 makes the mcdisassembler
component of LLVM necessary in debug mode to successfully link rpcs3.
2014-11-15 21:30:01 +01:00
Hykem
4fe4e589fb
Merge pull request #863 from raven02/patch-6
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Check pSelf->pAddr is not NULL before setup pAddr pointer
2014-11-15 15:19:50 +00:00
Hykem
19d1a6babc
Merge pull request #858 from gopalsr83/ppu_llvm_recompiler
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Improved tracer for the PPU recompiler
2014-11-15 15:19:40 +00:00
raven02
3b31a9233d
Check pSelf->pAddr is not NULL before setup pAddr pointer
2014-11-15 22:47:30 +08:00
Raul Tambre
3af57957d5
cellSail fixes and GetRegBySPR split up
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* Fixed cellSailPlayerAddDescriptor
* Fixed cellSailDescriptorSetAutoSelection
* Fixed cellSailDescriptorIsAutoSelection
* Split GetRegBySPR into ReadSPR and WriteSPR
* Added 0x10c for ReadSPR and WriteSPR (Time-based register)
2014-11-15 16:45:02 +02:00
Fabian Schaffert
6906d146bb
Adds copy constructor for class InstrBase
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A copy constructor is necessarry for `class InstrBase`, as the implicit
copy constructor simply copies the pointer `m_args`. This results in a
double delete of the same memory region, causing a segmentation fault
when rpcs3 exited.
2014-11-15 00:16:17 +01:00
Fabian Schaffert
4185c1e422
Fixes segfault described in #794
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Fixes bug in sys_semaphore_create() when a NULL pointer address is
passed in sem or attr.
Fixes bug in sys_semaphore_get_value() when a NULL pointer address is
passed in count.
2014-11-12 23:25:27 +01:00
Nekotekina
220384997f
Merge branch 'master' of https://github.com/DHrpcs3/rpcs3
2014-11-11 16:04:16 +03:00
Raul Tambre
9ee7471bd5
Added RSX logging option
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Also some minor fixes to cellSail
2014-11-10 22:18:46 +02:00
S Gopal Rajagopal
1568d2d602
Fixed some more gcc/clang compilation errors
2014-11-10 14:32:41 +05:30
S Gopal Rajagopal
87accc624f
Fixed some errors thrown by gcc/clang
2014-11-10 12:49:48 +05:30
S Gopal Rajagopal
18251b784f
Merge remote-tracking branch 'upstream/master' into ppu_llvm_recompiler
2014-11-10 11:30:44 +05:30
Nekotekina
c8d4193f08
PSV: sceKernelCreateThread and sceKernelStartThread
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Some fixes in callback manager
2014-11-10 03:21:50 +03:00
raven02
ea7ec448dd
WIN32: set timer resolution clock to 1 ms
2014-11-10 07:34:28 +08:00
S Gopal Rajagopal
06a4c301cd
Merge remote-tracking branch 'upstream/master' into ppu_llvm_recompiler
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Conflicts:
rpcs3/Emu/Cell/PPUInterpreter.h
rpcs3/Emu/Cell/PPULLVMRecompiler.cpp
rpcs3/Emu/Cell/PPULLVMRecompiler.h
rpcs3/Emu/Cell/PPUThread.cpp
rpcs3/emucore.vcxproj.filters
rpcs3/rpcs3.vcxproj
2014-11-10 02:31:35 +05:30
S Gopal Rajagopal
c12a98510c
Utilize idle time to combine blocks
2014-11-10 01:04:21 +05:30
S Gopal Rajagopal
71c12360c7
Always inline functions
2014-11-09 14:03:36 +05:30
S Gopal Rajagopal
5c468d7591
Disabled call stack tracing when using the PPU LLVM recompiler
2014-11-09 11:50:01 +05:30
S Gopal Rajagopal
80294e1034
Fixed some bugs
2014-11-09 02:00:19 +05:30
Nekotekina
ac20cf0060
cellGcmCallback modified
2014-11-08 19:58:51 +03:00
S Gopal Rajagopal
34e34910fd
Integrated execution engine, tracer, recompilation engine and compiler
2014-11-08 09:52:23 +05:30
Nekotekina
27c35174bc
ARMv7: ADD*, LSL*, shifts fixed
2014-11-07 22:30:04 +03:00
S Gopal Rajagopal
ee6a239679
Generate code from a CFG
2014-11-07 16:24:59 +05:30
Nekotekina
0503f08f67
Hmm...
2014-11-06 19:20:29 +03:00
Nekotekina
5ba772df93
Some errors
2014-11-06 19:09:54 +03:00
Nekotekina
8ad141de6f
sceLibc: memcpy, stack arguments
2014-11-06 18:29:14 +03:00
Nekotekina
af0ab4e8ad
Bugfix
2014-11-06 03:57:34 +03:00
Nekotekina
7172154da7
ARMv7: CMP_IMM, SUB_IMM, null HLE function
2014-11-06 03:22:48 +03:00
Nekotekina
1749b95b57
sceRefs reading algorithm modified
2014-11-05 21:53:54 +03:00
Nekotekina
5d63c6b526
Merge branch 'master' of https://github.com/DHrpcs3/rpcs3
2014-11-05 19:20:44 +03:00
Nekotekina
7a2cd15173
sceLibm, sceLibKernel drafts
2014-11-05 19:07:34 +03:00
S Gopal Rajagopal
7c3c5ae08e
Construct CFG from execution traces
2014-11-05 01:01:20 +05:30
Hykem
5a27a84f5a
Merge branch 'master' of https://github.com/gopalsr83/rpcs3 into gopalsr83-master
2014-11-04 16:45:25 +00:00
Nekotekina
c5858de567
sceLibstdcxx draft
2014-11-04 03:51:26 +03:00
Nekotekina
43382a0ac6
Something is wrong with entry points...
2014-11-03 14:35:50 +03:00
Nekotekina
df72f5e37c
ARMv7: CMP_REG, LDR_IMM, LDR_LIT, STR_REG, SUB_REG
...
sceLibc: exit and printf drafts
This actually allows to display hello world.
2014-11-02 18:50:20 +03:00
Nekotekina
31c71b4a48
Compilation fix
2014-11-02 04:18:02 +03:00
Nekotekina
ddbd590bef
Small fix
2014-11-02 03:28:53 +03:00
Nekotekina
61e6d8af96
Compilation fix
2014-11-02 02:45:07 +03:00
Nekotekina
3bdfc6b499
ARMv7: more opcodes, some changes in loader
2014-11-02 02:19:14 +03:00
Nekotekina
536c5a900a
ARMv7: more opcodes + STR
2014-11-01 01:00:36 +03:00
S Gopal Rajagopal
7846fa5829
Made changes to tracer so that it understand compiled blocks
2014-11-01 01:22:39 +05:30
Nekotekina
3895c083cb
ARMv7: BX, MOV_IMM, IT (ITSTATE register)
2014-10-31 04:12:07 +03:00
Nekotekina
de156c59e4
ARMv7: more opcodes
2014-10-30 23:07:47 +03:00
Nekotekina
7aeda3b0c7
ARMv7: more opcodes
2014-10-30 18:17:51 +03:00
Nekotekina
94213bb398
ARMv7: more opcodes
2014-10-29 18:30:35 +03:00
Nekotekina
bf6415accd
Tiny ARMv7 interpreter update
2014-10-29 07:13:34 +03:00
Nekotekina
0f602e0e13
Bugfix
2014-10-28 19:46:14 +03:00
Nekotekina
65ddf980e0
Small fix
2014-10-28 15:30:37 +03:00
Nekotekina
09a4d14f8f
cellAdec improved
2014-10-28 00:24:11 +03:00
raven02
f54a5c6591
Stub DCBI instruction
2014-10-26 06:30:43 +08:00
S Gopal Rajagopal
160b58cf61
Fixed compilation issues
2014-10-25 06:56:57 +05:30
S Gopal Rajagopal
6bc0ce8046
Intial commit for advanced tracer
2014-10-25 06:38:47 +05:30
Nekotekina
ffda60996d
Compilation fix
2014-10-24 23:13:47 +04:00
Nekotekina
6df5ddb973
Few warnings fixed
2014-10-24 17:24:09 +04:00
raven02
4eb4186b5c
Support FCTID/FCTIW instructions
2014-10-24 08:46:14 +08:00
Nekotekina
973e3f8f7e
Few instructions simplified
2014-10-24 02:06:15 +04:00
Nekotekina
7777be6fc1
Some things simplified
2014-10-23 02:53:44 +04:00
S Gopal Rajagopal
ce21a9d250
Cleanup some files
2014-10-22 01:12:15 +05:30
S Gopal Rajagopal
dfd3425e65
Merge remote-tracking branch 'upstream/master' into ppu_llvm_recompiler
...
Conflicts:
Utilities/BEType.h
rpcs3/Emu/Cell/PPUInterpreter.h
rpcs3/emucore.vcxproj.filters
2014-10-22 00:01:16 +05:30
raven02
00486d39e2
Add test against interpreter
2014-10-21 22:43:46 +08:00
raven02
20a5bf424f
Support FSQRT/FSQRTS instructions
2014-10-21 22:20:52 +08:00
gopalsr83
1446e5bb50
Made changes for compiling in Linux
2014-10-21 16:06:10 +05:30
S Gopal Rajagopal
4514fc12bd
Updated Travis CI configuration to compile LLVM
2014-10-21 02:17:00 +05:30
Hykem
ab0a907c7a
Merge pull request #846 from gopalsr83/master
...
Fixed the implementation of LSWI and STSWI. Simplified the implementation of VSL and VSR.
2014-10-20 16:43:20 +01:00
S Gopal Rajagopal
7e1413badf
Fixed the implementation of LSWI and STSWI. Simplified the implementation
...
of VSL and VSR.
2014-10-20 17:19:01 +05:30
S Gopal Rajagopal
024c15d4d3
Some cleanup
2014-10-20 01:16:35 +05:30
Alexandro Sánchez Bach
6a163b8cc5
Merge pull request #844 from Nekotekina/master
...
Some fixes in cellAdec, cellVdec, cellDmux
2014-10-19 00:45:31 +02:00
S Gopal Rajagopal
8a7ba5a709
Merge remote-tracking branch 'upstream/master' into ppu_llvm_recompiler
...
Conflicts:
Utilities/BEType.h
rpcs3/Emu/Cell/PPUInterpreter.h
rpcs3/emucore.vcxproj.filters
2014-10-19 02:36:26 +05:30
S Gopal Rajagopal
ce4d04290e
Support more instructions
2014-10-19 01:57:54 +05:30
Alexandro Sánchez Bach
59c8def566
Merge pull request #845 from Survanium90/master
...
Various changes in CellGem, SceNP and CellMic
2014-10-18 21:11:26 +02:00
Survanium90
f1168f7c59
Initial CellMic implementation
2014-10-18 22:22:52 +04:00
Survanium90
7fd3dd9ebf
Implemented sceNpManagerGetContentRatingFlag
2014-10-18 22:20:37 +04:00
Survanium90
220e4ad8a6
Added initialization checks in CellGem
2014-10-18 22:14:16 +04:00
Nekotekina
81474be103
AV decoding minor cleanup
2014-10-18 21:00:21 +04:00
Nekotekina
318d06efda
cellAdecClose, cellVdecClose fix
2014-10-18 02:20:03 +04:00
Nekotekina
18930a43f2
waiter_map_t small fix
2014-10-18 00:13:25 +04:00
B1ackDaemon
9c8666573b
Merge pull request #842 from tambry/ChangesAndAdditions
...
Initial cellSail implementation
2014-10-17 18:43:46 +03:00
Raul Tambre
b96037f160
Fixes
...
Fixed vm::vars missing be_t in a lot of cases and disabled a part of
cellSailCreateDescriptor for now.
2014-10-17 18:14:58 +03:00
Raul Tambre
d58beb8f4c
Initial cellSail implementation
...
Also a TODOs for frequencies
2014-10-17 16:20:40 +03:00
B1ackDaemon
3d415d653b
Merge pull request #841 from Nekotekina/master
...
Small cellSpurs / cellSync update
2014-10-17 01:13:27 +03:00
Nekotekina
5de059789d
waiter_map_t for syncRwm and syncQueue
2014-10-16 23:34:17 +04:00
Nekotekina
18b69cac99
waiter_map_t : concept changed
...
Purpose-specific waiter_map_t objects instead of global one. SM_Sleep()
removed.
2014-10-16 20:29:41 +04:00
S Gopal Rajagopal
817947e373
Made minor fixes to some instructions in the PPU interpreter. Also changed the implementation of MFTB so that it always increments at a constant rate.
2014-10-16 17:03:46 +05:30
S Gopal Rajagopal
35a0e0c625
Support more instructions
2014-10-16 15:28:57 +05:30
S Gopal Rajagopal
b95cddb0c7
Fix compilation errors caused by rebase
2014-10-14 14:23:50 +05:30
S Gopal Rajagopal
cd154ad357
Support more instructions
2014-10-13 15:40:42 +05:30
S Gopal Rajagopal
143f542bd6
Fixed some bugs
2014-10-13 15:40:42 +05:30
S Gopal Rajagopal
9c99fc7bb1
Disabled unit tests
2014-10-13 15:40:41 +05:30
S Gopal Rajagopal
3e7d42b023
Support some instructions
2014-10-13 15:40:41 +05:30
S Gopal Rajagopal
1bd235616f
Implemented branch instructions and some basic block combining.
2014-10-13 15:40:40 +05:30
gopalsr83
d5e86f7190
Fixed compilation in Linux. Have not tested it though.
2014-10-13 15:40:39 +05:30
S Gopal Rajagopal
f210180aa6
Disabled the use of BMI instructions since older processors do not support it
2014-10-13 15:40:39 +05:30
S Gopal Rajagopal
e687a91243
Implemented some FP instructions but did not add support for updating the FPSCR. Many misc changes.
2014-10-13 15:40:38 +05:30
S Gopal Rajagopal
ccc37b5dc5
Print disassembly to log
2014-10-13 15:40:38 +05:30
S Gopal Rajagopal
a029e70863
More changes to get the build to work properly
2014-10-13 15:38:03 +05:30
S Gopal Rajagopal
170439f91c
LLVM VS project files that were part of the reposiory have been removed. These files will now be auto-generated. It should now be possbile to build from any directory and not just D:\Projects\rpcs3.
2014-10-13 15:35:03 +05:30
S Gopal Rajagopal
c72d97c64a
Implemented LF*, STF*, RL* and a few more instructions
2014-10-13 15:30:58 +05:30
S Gopal Rajagopal
e485047a10
Enabled some LLVM analysis/transform passes
...
Implement mul, neg, nor, subf
2014-10-13 15:26:10 +05:30
S Gopal Rajagopal
d69de9c332
Fixed some bugs that prevented the recompiler from terminating properly
2014-10-13 15:26:09 +05:30
S Gopal Rajagopal
840ae2f86b
Run recompilation in the background
2014-10-13 15:26:09 +05:30
S Gopal Rajagopal
1f3a117744
Disabled tests
2014-10-13 15:26:08 +05:30
S Gopal Rajagopal
f5188cdb32
Some refactoring. Added support for some load/store instructions.
2014-10-13 15:26:08 +05:30
S Gopal Rajagopal
1be5222e66
Made changes so that there is a single LLVM context instead of one per PPU. If separate LLVM contexts are used per PPU and if different PPUs execute the same address then the address will have to compiled once per PPU.
2014-10-13 15:26:07 +05:30
S Gopal Rajagopal
a4bb9eaa55
Made changes so that the recompiler output may be verfied against that of the interpreter. This seems to be a better strategy for testing the recompiler. The best strategy would be to verify its output against a real PPU core but I dont have access to one.
2014-10-13 15:26:07 +05:30
S Gopal Rajagopal
791f8e3b9a
Compilation Fix
2014-10-13 15:25:02 +05:30
S Gopal Rajagopal
02d1c9f6d2
Added LLVM as a submodule
2014-10-13 15:24:24 +05:30
S Gopal Rajagopal
6135b450c2
Implemented fallback to PPU Interpreter
2014-10-13 15:22:39 +05:30
S Gopal Rajagopal
aa614e83f2
Refactoring + new instructions
2014-10-13 15:22:39 +05:30
S Gopal Rajagopal
878926f57c
Support few more instructions
2014-10-13 15:22:38 +05:30
S Gopal Rajagopal
ac86ee8fa9
Added support for MULLI
2014-10-13 15:22:38 +05:30
S Gopal Rajagopal
eaa644dc20
Added support for a few more vector instructions
2014-10-13 15:22:37 +05:30
S Gopal Rajagopal
d8d0c0d2fe
Added support for 3 more instructions
2014-10-13 15:21:25 +05:30
S Gopal Rajagopal
659a3d88c6
Added more tests
2014-10-13 15:21:24 +05:30
S Gopal Rajagopal
66d0b25448
Moved tests to a new file
2014-10-13 15:21:24 +05:30
S Gopal Rajagopal
2ea881301a
Implemented a basic UT framework for PPULLVMRecompiler
2014-10-13 15:18:53 +05:30
S Gopal Rajagopal
2bb63ad051
LLVM based PPU Recompiler. Intial commit
2014-10-13 15:18:17 +05:30
Raul Tambre
9e5403aeb3
Remove unneeded be_t
2014-10-11 20:20:01 +03:00
Nekotekina
48eb66383b
waiter_reg_t, cellSyncBarrier improved
2014-10-11 02:37:20 +04:00
Nekotekina
3c2e0fff07
waiter_op() and waiter_signal() basis
...
Simplified signaling on condition variables without using them directly.
2014-10-11 01:33:57 +04:00
Nekotekina
446993eaa6
Atomic intrinsics for u128 type
...
cellSpursGetSpuThreadGroupId
cellSpursGetNumSpuThread
cellSpursGetSpuThreadId
2014-10-10 22:41:57 +04:00
Nekotekina
09fbda603c
Atomic intrinsics refactoring
2014-10-10 22:19:14 +04:00
Raul Tambre
9bcaa1e498
Disable pausing when a null command occurs
2014-10-10 17:24:28 +03:00
Nekotekina
b0da8319b7
SPURS kernel v2
2014-10-10 01:39:03 +04:00
Nekotekina
b7d0bfa972
SPU branch D/E flags workaround
2014-10-10 01:38:02 +04:00
Nekotekina
1dac13be16
RSXIO memory mapping with strict ordering (draft)
2014-10-10 01:26:04 +04:00
Nekotekina
266c3d4753
Small fixes
2014-10-08 18:26:08 +04:00
Nekotekina
9a02add930
Bugfix
2014-10-08 16:29:29 +04:00
Arkaran99
d9a95aae09
Avoid giving arguments by value for log.
2014-10-08 01:35:19 +02:00
Nekotekina
fd7da9d61a
Compilation fix
2014-10-08 01:53:50 +04:00
Nekotekina
94c30924dd
Some things for u128
2014-10-08 01:37:04 +04:00
Nekotekina
237ab974dd
SPURS kernel v1
2014-10-07 17:35:44 +04:00
raven02
b13a8ab4e3
Small RSX fix
2014-10-06 21:39:25 +08:00
Nekotekina
ed0918d097
Notification for encrypted SPU modules
2014-10-06 01:21:00 +04:00
Nekotekina
4273c52efc
RSXDebugger fix
2014-10-05 12:25:54 +04:00
Nekotekina
5f46534b72
RSX fix
...
Forgot to rollback these lines.
2014-10-05 12:03:14 +04:00
Nekotekina
6c8d6aaf71
Damned conflicts fixed
2014-10-04 18:57:53 +04:00
Nekotekina
74007d5e5d
Small changes in memory and RSXIOMem
...
Some bugs fixed, some other changes.
2014-10-04 18:43:46 +04:00
Survanium90
b02225dd80
Added initialization and termination for SceNpTus Module
...
Also added initialization checks
2014-10-04 11:38:38 +04:00
Survanium90
70e5068e37
Added more initializations in cellCamera
2014-10-04 11:31:27 +04:00
Survanium90
aed76b2a0a
Fix 2 for "Added initialization checks in SceNpClans module"
2014-10-04 01:09:40 +04:00
Survanium90
18d40102f7
Fix for "Added initialization checks in SceNpClans module"
2014-10-03 23:07:05 +04:00
Survanium90
5b467ff82a
Added initialization checks in SceNpClans module
2014-10-03 17:39:34 +04:00
Alexandro Sánchez Bach
e4eecd247c
Merge pull request #827 from Bigpet/master
...
change initial value of sys_lwmutex_t::waiter
2014-10-02 19:19:21 +02:00
Peter Tissen
f11c6c3cf4
change initial value of sys_lwmutex_t::waiter
2014-10-02 15:13:44 +02:00
Nekotekina
6b0857dcff
Conflicts fixed
2014-10-02 16:19:52 +04:00
Nekotekina
752449bbc0
Small update
2014-10-02 14:29:20 +04:00
DHrpcs3
77076191c7
Fixed fix_import function in Modules.cpp
2014-10-02 08:13:35 +03:00
Hykem
faeedf1355
Fixed compilation errors.
2014-10-01 15:15:04 +01:00
Hykem
4978af50e4
Merge pull request #825 from Survanium90/master
...
Added initialization for SceNpUtilBandwidthTestInitStart
2014-10-01 14:58:10 +01:00
Hykem
6d6c1a9672
Updated the Crypto Engine:
...
- Fixed several bugs in unedat;
- Improved EDAT/SDAT file decryption.
2014-10-01 14:57:44 +01:00
Nekotekina
4a6779469c
Memory fixes
2014-10-01 17:18:38 +04:00
DHrpcs3
eada1fe12c
Improved be_t
...
Fixed NV4097_SET_TWO_SIDE_LIGHT_EN
Added LIS, ORI, NOP & BLR to PPU Jit
2014-10-01 12:45:43 +03:00
Survanium90
1ded37d253
Added initialization for SceNpUtilBandwidthTestInitStart
...
Also added initialization checks
2014-10-01 13:25:06 +04:00
Nekotekina
ce97a7e7a6
Channel<> rewritten
2014-09-30 23:06:04 +04:00
nmzik
c0b53d6b48
Adjusted attributes, added better log messages and an initialization check in the sceNP module
2014-09-30 22:42:15 +04:00
Nekotekina
68cdc95da5
Some fixes
2014-09-30 02:28:02 +04:00
Nekotekina
6b53479ac3
_cellSpursWorkloadFlagReceiver, cellSpursReadyCountStore
2014-09-29 19:39:44 +04:00
Nekotekina
7d95311a01
Some %x fixed
2014-09-29 19:38:04 +04:00
Nekotekina
c53a822c4e
spursAddWorkload
2014-09-28 23:10:13 +04:00
Raul Tambre
2e29348b9c
Removed wx implementation and added Windows only implementation
2014-09-28 19:42:37 +03:00
Raul Tambre
b9e7e46198
Also remove couple unneeded be_t
2014-09-28 18:24:34 +03:00
Raul Tambre
879e2d920c
Add cellAvconfExt and cellVideoOutGetScreenSize
...
Also added a flag to RSX debugger showing if two sided lighting is
enabled, a 3D Monitor option and fixed a ")" missing in TODO printout
for sys_spu_elf_get_information.
2014-09-28 18:21:45 +03:00
Nekotekina
ae17ef4d68
vm::atomic -> atomic_t
2014-09-27 22:49:33 +04:00
Nekotekina
e40776ba79
cellSpursWakeUp, CellSpursWorkloadAttribute
...
+vm_atomic update (8bit type)
2014-09-26 01:41:35 +04:00
Raul Tambre
1f870af5cf
Fix sys_get_random_number
...
Thanks @Nekotekina
2014-09-25 22:27:40 +03:00
Raul Tambre
c87c75a45b
Fix some things
2014-09-25 21:51:52 +03:00
Raul Tambre
d17322948d
Implemented sceNpBasicGetEvent, sceNpLookupInit and sceNpLookupTerm
...
Updated writing to pointers for sys_get_random_number,
sceNpBasicGetFriendListEntryCount and sceNpBasicGetMessageEntryCount.
Fixed some pointers and TODOs in cellNetCtl.
2014-09-25 20:07:06 +03:00
Nekotekina
05a7466a5a
m_custom_task thread member
2014-09-24 22:44:26 +04:00
Nekotekina
a4a4e572a0
vm::atomic update, small fixes
2014-09-23 18:27:18 +04:00
Nekotekina
e5a485e50b
More changes
2014-09-23 03:07:40 +04:00
Raul Tambre
790a8bf814
Added sceNpTrophyTerm and proofed some unloadings
...
Made cellNetCtl, cellGem, cellCamera, sceNp, sceNpCommerce2 and
sceNpTrophy properly unload if termination function wasn't called.
2014-09-22 22:00:28 +03:00
Nekotekina
449e7c1049
Small fix
2014-09-21 19:14:13 +04:00
Raul Tambre
4a998e5374
Huge sceNp cleanup, added sceNpCommerce2Init and sceNpCommerce2Term
2014-09-21 17:26:21 +03:00
Nekotekina
c9ad88b3ff
...+CellSyncQueue
2014-09-21 17:02:05 +04:00
Nekotekina
3ab08e0d7a
vm::atomic update (or, and, xor)
...
CellSyncMutex, CellSyncBarrier, CellSyncRwm refactoring
2014-09-21 03:29:42 +04:00
Nekotekina
169c8c47c0
vm::atomic update
2014-09-21 01:00:55 +04:00
Raul Tambre
6360ef1790
Added sceNpBasicGetFriendListEntryCount and sceNpBasicGetMessageEntryCount
...
Fixed (?) sometimes functions being unloaded when they shouldn't.
Also reverted the SPUThread hack.
2014-09-20 19:09:18 +03:00
Nekotekina
89da242cd2
Warning fix
2014-09-20 04:08:12 +04:00
Nekotekina
66000240ac
vm::atomic update, be_t update
...
1) MakeFromLE replaced with make(), MakeFromBE removed. Compiler seems
to be able to optimize it anyway.
2) be_t<> conversion operator temporarily replaced with conversion
through LE because it can't work with all possible numeric conversions
(float<>int for example)
2014-09-20 03:16:11 +04:00
Nekotekina
b6f8700b8b
vm::atomic initial structure
2014-09-19 23:11:43 +04:00
Nekotekina
dbd49a55c6
CellSpurs initialization
2014-09-19 15:27:51 +04:00
Nekotekina
5ad68cfe30
Compilation fix
2014-09-19 04:24:06 +04:00
Nekotekina
bb77249ac8
CellSpurs initialization
2014-09-19 04:19:22 +04:00
Raul Tambre
fcfdd1551b
Added a camera option
...
Also a couple minor optimizations
2014-09-18 21:19:10 +03:00
Oil
9d1a2dd376
Minor changes
2014-09-17 23:51:02 +04:00
Nekotekina
0044141631
sys_process_is_spu_lock_line_reservation_address
...
Formatting changed a bit
2014-09-17 17:15:17 +04:00
Nekotekina
626133c0eb
declCPU removed, PPUThread& is passed as argument
...
Added experimental feature: passing PPUThread& to syscall
2014-09-16 21:49:50 +04:00
Raul Tambre
b7a6c93e96
Fix crash in Arkedo games (that I created)
2014-09-16 19:28:21 +03:00
Nekotekina
b600cba180
CB_FUNC / SC_FUNC small update
2014-09-16 17:56:27 +04:00
Nekotekina
3730c53c9e
cellSpursAttributeEnableSystemWorkload
2014-09-16 17:29:58 +04:00
DHrpcs3
b0569639a9
Improved to_be_t
...
Fixed cellCameraGetType
Removed be_array_t
Improved cb_caller
2014-09-16 14:23:58 +03:00
Nekotekina
5f1253598c
Fix formatting
2014-09-15 23:04:18 +04:00
Nekotekina
c9132a4bdb
Compilation fix + CellSpursAttribute
2014-09-15 22:17:30 +04:00
Nekotekina
201f0f3a9f
Basic stack argument support for callbacks
2014-09-15 19:04:09 +04:00
Nekotekina
4243558319
Compilation fix 3
2014-09-15 02:52:22 +04:00
Nekotekina
38746a5ef9
Compilation fix 2
2014-09-15 02:34:59 +04:00
Nekotekina
dfaa668b31
Compilation fix
2014-09-15 02:27:30 +04:00
Nekotekina
597d07bf24
Small refactoring
2014-09-15 02:17:24 +04:00
B1ackDaemon
8f1a8450be
Merge pull request #807 from O1L/master
...
More information in KernelExplorer.
2014-09-14 20:31:14 +03:00
O1L
2b7a00d42d
Fixed typo
2014-09-14 00:50:38 +04:00
O1L
dc7e143de5
More information in KernelExplorer.
2014-09-14 00:40:12 +04:00
Arkaran99
3caff5a107
Change ModuleManager::init function.
...
First step to help refactor Module management.
Add every module in the static ModuleInfo list. Module without id are assigned
to 0xffff.
The init function is called after constructor and take a pointer to Module
as an input.
This pointer is used to set the Module's global pointer in its file.
2014-09-13 22:00:17 +02:00
Arkaran99
7dafb164e8
Remove unused include and very small refactoring.
...
Unused include in unself.h, ELF.h.
New line after an if to enable debugging.
Rewrite strange boolean expression in ELF.cpp.
2014-09-13 20:38:18 +02:00
B1ackDaemon
3775d28d24
Merge pull request #805 from Nekotekina/master
...
CallbackManager rewritten
2014-09-13 19:45:45 +03:00
Nekotekina
860d7bd3f1
Small fix 2
2014-09-13 18:25:02 +04:00
Nekotekina
0df3e955c8
Small fix
2014-09-13 01:50:50 +04:00
Nekotekina
10e9d383d4
ExecAsCallback() removed
2014-09-13 01:14:48 +04:00
Nekotekina
c1da446653
FastCall() removed
2014-09-12 23:27:33 +04:00
Alexandro Sánchez Bach
20186b5049
Merge pull request #802 from tambry/sys_get_random_number
...
Implemented sys_get_random_number
2014-09-12 17:25:09 +02:00
Raul Tambre
1098edea98
Fixed assigning of the generated number
2014-09-12 18:11:04 +03:00
Raul Tambre
c74c592dd3
Added more initializations and terminations
2014-09-12 17:28:02 +03:00
Nekotekina
5a4aa9096b
Float/vector arg support for callbacks
2014-09-12 17:08:24 +04:00
Raul Tambre
6d0fae09c5
Implemented sys_get_random_number
2014-09-12 15:18:27 +03:00
Nekotekina
85f2009175
Merge branch 'master' of https://github.com/DHrpcs3/rpcs3
2014-09-12 01:16:57 +04:00
Nekotekina
3e1c04b356
Small fix
2014-09-12 01:10:44 +04:00
Nekotekina
8cde1c18c4
Cb fix
2014-09-12 00:46:11 +04:00
Nekotekina
ed55011ede
Compilation fix 2
2014-09-11 23:40:50 +04:00
Nekotekina
fe53f6f2d7
Compilation fix
2014-09-11 23:33:20 +04:00
Nekotekina
cd39256361
CallbackManager rewritten
2014-09-11 23:18:19 +04:00
Raul Tambre
88cc03b9e2
Implemented NV4097_SET_TWO_SIDE_LIGHT_EN
2014-09-11 18:59:42 +03:00
darkf
145e0aa827
implement cellFsStRead (does *not* use ringbuffers)
2014-09-09 21:54:51 -07:00
Alexandro Sánchez Bach
b881e095e9
Fixed cellFsStReadInit issue
...
* Disabled automatic HLEExitOnStop option when the ELF file argument is
provided.
* Reverted some changes of last pull.
2014-09-09 23:18:21 +02:00
Raul Tambre
dc51630803
Comment fix
2014-09-09 19:08:13 +03:00
Raul Tambre
089a6ee07d
Minor cellSysutil fix
2014-09-09 18:49:12 +03:00
Raul Tambre
6029cc40f2
Added new things, updated others
...
+ Tab in settings for cellCamera and cellGem related things, currently
includes setting camera type
+ cellCamera and cellGem initilization
+ Added cellCameraGetType
* Updated asmjit and ffmpeg
* Some minor optimizations
2014-09-09 18:44:02 +03:00
Nekotekina
3b71721a33
It was overcomplicated
2014-09-09 16:13:38 +04:00
Alexandro Sánchez Bach
a99c8e3c7c
Merge pull request #796 from O1L/master
...
PPU / SPU / RawSPU threads in KernelExplorer.
2014-09-08 23:16:10 +02:00
Nekotekina
c79b52b334
bugfix
2014-09-08 21:06:08 +04:00
Nekotekina
5d951451c5
cellPngDec (nothing changed)
2014-09-08 18:56:47 +04:00
Nekotekina
311a3b3e47
Compilation fix
2014-09-08 14:20:25 +04:00
Nekotekina
470afd78d5
WIP (cellPngDec refactoring)
2014-09-08 04:54:17 +04:00
Raul Tambre
16727a9c5e
Re-enabled cellCamera and cellOvis, added cellCamera enums and structs
...
Also some fixes to ordering in emucore.vcxproj.filters
2014-09-07 18:53:13 +03:00
O1L
54106f6f9b
Removed unnecessary newlines.
2014-09-07 18:05:29 +04:00
O1L
402199d70f
Add PPU / SPU / RawSPU threads in KernelExplorer, and some coding style changes.
2014-09-07 17:47:53 +04:00
Arkaran99
1e60319be2
Fix compile errors in Debug - MemLeak.
...
Add rpcs3/define_new_memleakdetect.h to save and replace new operator with Visual Studio Memory Leak Detection's operator.
Add rpcs3/restore_new.h to restore new operator to a previous saved state.
2014-09-07 10:43:25 +02:00
Nekotekina
58f436e749
Small fix
2014-09-07 03:35:48 +04:00
Nekotekina
6c01854fec
Well, vector argument support in SC_FUNC
2014-09-06 21:30:50 +04:00
Nekotekina
82433d946e
u128
...
Only useful as vector type anyway.
2014-09-06 20:30:13 +04:00
Nekotekina
43a61d0ab9
Memory.Write*/Read* replaced
2014-09-06 17:33:01 +04:00
Nekotekina
b5e7724e76
++
2014-09-06 14:58:56 +04:00
Nekotekina
95734b8b9a
cellSync2 fixes
2014-09-06 14:52:22 +04:00
Nekotekina
b0d9fba418
Conflicts fixed
2014-09-06 02:54:42 +04:00
Nekotekina
12becc6120
MemoryBase::operator[] replaced
2014-09-06 02:12:10 +04:00
Nekotekina
db9cbe6cdd
MemoryBase::operator+ replaced
2014-09-06 00:26:36 +04:00
Nekotekina
feec20ac3e
Compilation fix, be_t fix
...
+ CellWebBrowserConfig2 struct
2014-09-05 21:54:06 +04:00
Nekotekina
225dba754d
GetMemFromAddr, VirtualToRealAddr replaced
...
Some arg types changed
2014-09-05 21:23:00 +04:00
Nekotekina
f298d0451e
Attempt to fix some warnings
2014-09-05 15:24:37 +04:00
Nekotekina
964c1bfd6c
WriteString replaced
...
strcpy_trunc (defined in GNU.h) is better for fixed-length char arrays
2014-09-05 03:23:36 +04:00
Nekotekina
27b24132a0
sys_ppu_thread_create fix
2014-09-04 23:55:06 +04:00
Raul Tambre
cef2c59ae2
Fix cellPamfReaderGetPresentationStartTime access violation
...
Should also fix access violations for other cellPamf functions
2014-09-04 22:39:08 +03:00
Nekotekina
4346514b9d
Compilation fix
2014-09-04 21:39:02 +04:00
Nekotekina
9f2afffca1
Some functions removed
2014-09-04 21:32:20 +04:00
Raul Tambre
e6ab29346e
Added cellSync2 attribute initilization
...
Also added checks for EstimateBufferSize functions
2014-09-04 18:27:19 +03:00
Nekotekina
05cebd1017
re() removed, added be_t<const T> specialization
2014-09-04 13:21:23 +04:00
Nekotekina
4b49d57f97
Small fix
2014-09-03 21:09:10 +04:00
Nekotekina
1337cf4f04
Some memory functions removed
2014-09-03 20:33:30 +04:00
Peter Tissen
383f6aff2b
unix preprocessor define typo fixed
2014-09-03 12:12:50 +02:00
Nekotekina
d0e532e7ce
DynamicMemoryBlockBase.h removed
...
Map() and Unmap(): roughly rewritten.
I checked every memory-related syscall and I'm sure that they don't
really need any mirroring. Some unused code deleted.
2014-09-03 01:48:44 +04:00
Raul Tambre
e6595f05bc
Removed cellSaveDataListAutoSave and cellSaveDataListAutoLoad until they can be fixed
...
Also added a lot of TODO printouts for other save data functions.
2014-09-02 19:58:42 +03:00
Nekotekina
fa43e80206
Small mistake
2014-09-02 16:50:19 +04:00
Nekotekina
47ee010b64
Another little bug
2014-09-02 16:45:53 +04:00
Nekotekina
5a20d41fb2
Conflicts fixed
2014-09-02 05:25:57 +04:00
Nekotekina
1626df7e46
Compilation fix
2014-09-02 05:14:24 +04:00
Nekotekina
b952017a3a
mem_ptr_t replaced
2014-09-02 05:05:13 +04:00
Nekotekina
bd9775e0eb
Callbacks fix + TODO
2014-09-02 02:59:46 +04:00
Nekotekina
6e02477fc6
Some warnings fixed
2014-09-02 02:35:10 +04:00
Nekotekina
9c94a6943d
mem_bptr_t replaced
2014-09-02 02:22:13 +04:00
Nekotekina
37da5589e4
Compilation fix 6
2014-09-02 01:46:02 +04:00
Nekotekina
51ea1e3bed
Compilation fix 5
2014-09-02 01:41:36 +04:00
Nekotekina
73555c1df1
Compilation fix 4
2014-09-02 01:22:07 +04:00
Nekotekina
4f6a407393
Compilation fix 3
2014-09-01 22:29:51 +04:00
Nekotekina
09022b1000
Compilation fix 2 + callback fix
2014-09-01 21:38:55 +04:00
Raul Tambre
9ef074c7ef
Added cellNetCtlNetStartDialogLoadAsync and cellNetCtlNetStartDialogUnloadAsync
2014-09-01 19:52:36 +03:00
Nekotekina
774b5be7d7
Patch from DH applied
2014-09-01 20:16:44 +04:00
Nekotekina
f31ed4e9f2
mem_func_ptr_t replaced
2014-09-01 16:47:26 +04:00
Nekotekina
9501869aa1
mem32_t replaced
2014-09-01 04:51:48 +04:00
Nekotekina
0b5ef1d8f9
mem64_t replaced
...
Added conversion from vm::var to vm::ptr of the same type.
2014-09-01 02:58:08 +04:00
Nekotekina
0d94c78e63
mem16_t replaced
...
I think it's not bad to use pointer type when possible, because it's
often originally pointer, not reference.
2014-09-01 01:55:38 +04:00
Lioncash
82840282fb
Core: Apply const to some functions
2014-08-31 16:12:09 -04:00
Nekotekina
49b295e332
Bugs fixed
2014-08-31 23:38:03 +04:00
Nekotekina
06486b6537
Bug fixed
2014-08-31 21:13:21 +04:00
Nekotekina
96d7034c96
Compilation fix 3
2014-08-31 19:48:45 +04:00
Nekotekina
f6f58b7615
Compilation fix 2
2014-08-31 19:39:01 +04:00
Nekotekina
8e5980b307
Compilation fix
2014-08-31 19:31:26 +04:00
Nekotekina
a8cfefac07
vm::ptr for u8/char types, mem_list_ptr_t removed
2014-08-31 19:01:48 +04:00
Nekotekina
ebc4fa3e81
Compilation fix
2014-08-31 15:18:32 +04:00
Nekotekina
571bd63644
Test
2014-08-31 13:54:12 +04:00
Nekotekina
26e03fa794
Compilation fix 3
2014-08-31 03:38:55 +04:00
Nekotekina
140d40b5bc
Compilation fix 2
2014-08-31 03:19:10 +04:00
Nekotekina
ff3df64a26
Compilation fix
2014-08-31 03:06:43 +04:00
Nekotekina
367b8e7129
memory-wip branch merged
2014-08-31 02:15:11 +04:00
Nekotekina
9e2bb9e9d2
Some warnings fixed
2014-08-31 00:41:01 +04:00
B1ackDaemon
5a043ddacb
Merge pull request #780 from tambry/minorFixes
...
Minor shortening in Resc
2014-08-30 22:11:42 +03:00
Nekotekina
fb1d7d3982
Some warnings fixed
2014-08-30 22:35:18 +04:00
Nekotekina
3269c88d02
Some warnings fixed, some code removed
2014-08-30 21:51:00 +04:00
Nekotekina
8dfe7138df
(nothing, really)
2014-08-30 17:52:12 +04:00
Nekotekina
d14f22d059
Compilation fix 2
2014-08-30 00:26:27 +04:00
Nekotekina
6cb2518a81
Compilation fix
2014-08-29 23:59:17 +04:00
Nekotekina
120c3261b4
<wx/math.h> excluded, wxString forwarded
2014-08-29 23:51:11 +04:00
Nekotekina
56ba26ab24
cellMsgDialog code moved
2014-08-29 22:30:21 +04:00
Nekotekina
21e254d05f
Compilation fix 5
2014-08-29 17:25:01 +04:00
Nekotekina
851ae920b9
Compilation fix 3
2014-08-29 16:27:25 +04:00
Nekotekina
0be2728e19
Compilation fix
2014-08-29 16:07:50 +04:00
Nekotekina
028ce2dd9f
stdafx_gui.h created, wx removed from stdafx.h
2014-08-29 02:49:26 +04:00
Nekotekina
693e7a38fa
Some std include moved
2014-08-28 20:29:05 +04:00
Nekotekina
b37f3e1b93
mem_class_t eliminated
...
It didn't work for some reasons anyway,
2014-08-28 05:18:35 +04:00
Nekotekina
f6bb62a76c
cellFiber stub activated
2014-08-28 02:14:24 +04:00
Nekotekina
d5aa7aae43
sys_spu_thread_group_exit
2014-08-28 01:04:55 +04:00
Nekotekina
1065eb17de
sys_memory_get_page_attribute faked correctly
2014-08-27 23:05:46 +04:00
Nekotekina
6a996fcd0a
cellSpursJq stub
2014-08-27 18:37:51 +04:00
Nekotekina
0fb45cccbc
cellSync2 stub
2014-08-27 17:11:34 +04:00
Nekotekina
bbf7508d41
cellSync2 stub activated
2014-08-27 02:44:32 +04:00
Nekotekina
36e691c2db
Small fix
2014-08-27 01:09:50 +04:00
Raul Tambre
0d6386f391
Minor shortening in Resc
2014-08-26 21:07:05 +03:00
Nekotekina
d7fd8e3ca6
Small fix
2014-08-26 20:45:43 +04:00
Nekotekina
5d3a612003
SC_FUNC.h rewritten
...
Now float arguments should work correctly
2014-08-26 18:38:14 +04:00
Nekotekina
9eda0aa245
Merge branch 'master' of https://github.com/DHrpcs3/rpcs3
2014-08-26 04:52:28 +04:00
Nekotekina
78cbb90ef6
Some leaks fixed
2014-08-26 03:55:37 +04:00
Alexandro Sánchez Bach
5bd85bd4eb
Minor lv2 / GCM updates and double-click loading
2014-08-26 01:45:15 +02:00
Alexandro Sánchez Bach
13fec1cd9a
GCM Report/Notify and sys_rsx functions
2014-08-25 23:41:57 +02:00
Nekotekina
455bdc3819
Merge branch 'master' of https://github.com/DHrpcs3/rpcs3
2014-08-26 00:52:26 +04:00
Raul Tambre
6397640df8
Fix access violation when directory name is not given
...
Instead now displays it as "Unknown"
2014-08-25 21:59:15 +03:00
Nekotekina
04c67c3f4b
Compilation fix
2014-08-25 22:50:24 +04:00
Nekotekina
a74e07dc40
Some cleanup
2014-08-25 22:09:48 +04:00
Nekotekina
f6ba1eaebd
SPU spr name table
2014-08-25 21:01:40 +04:00
Nekotekina
61c4a88ab4
rFile.h, Thread.h, IdManager.h includes moved
2014-08-25 18:56:13 +04:00
Nekotekina
bed3260e45
Compilation fix
2014-08-25 03:38:11 +04:00
Nekotekina
a324b58145
Compilation fix (?)
2014-08-25 03:08:25 +04:00
Nekotekina
84c5899faf
Abstract GSFrameBase class and callback
2014-08-25 02:23:26 +04:00
Nekotekina
50b5d72bb2
Include cleaning
2014-08-24 21:42:19 +04:00
Nekotekina
11f618fdef
Compilation fix
2014-08-24 02:34:04 +04:00
Nekotekina
7c7782cd4c
Merge branch 'master' of https://github.com/DHrpcs3/rpcs3
2014-08-24 02:20:05 +04:00
Nekotekina
e353c39522
cellGem bug fixed
2014-08-24 00:42:49 +04:00
Nekotekina
4ffd03fe3e
Include clearing
2014-08-24 00:40:04 +04:00
Raul Tambre
31131c17ef
Added cellSail structures and callbacks
2014-08-23 22:41:22 +03:00
Nekotekina
b005ee3cda
Log include fixes
2014-08-23 18:51:51 +04:00
Alexandro Sánchez Bach
c71ed13f1a
Merge pull request #770 from tambry/cellNetCtlImprovements
...
More improvements and small additions to cellNetCtl
2014-08-23 15:28:57 +02:00
Raul Tambre
9d2fd7a27f
More improvements and small additions to cellNetCtl
2014-08-23 16:27:25 +03:00
Alexandro Sánchez Bach
889e7807cb
Merge pull request #771 from tambry/cellSaveDataListAuto
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Added Added cellSaveDataListAutoSave and AutoLoad
2014-08-23 15:11:39 +02:00
Raul Tambre
7a7264db33
Use std::string for installing PKG files
...
Also now only refreshes, when it could open the PKG file.
2014-08-23 10:50:34 +03:00
Raul Tambre
ae47cdaad8
Fix overwriting, when installing PKG files
...
Now properly removes the directory and tries to continue installation.
2014-08-23 10:30:26 +03:00
Nekotekina
efa538f9d7
include clearing
2014-08-23 04:16:54 +04:00
Nekotekina
0d15fc35d7
Compilation fix
2014-08-23 01:31:39 +04:00
Nekotekina
861ce9e733
include clearing
2014-08-23 01:15:02 +04:00
Raul Tambre
9c6b935770
Added Added cellSaveDataListAutoSave and AutoLoad
...
Also fixed logging of container argument for all other save data
functions.
2014-08-22 22:34:43 +03:00
Nekotekina
102f8cf993
Compilation fix
2014-08-22 20:54:53 +04:00
Nekotekina
652c5901f8
Another try
2014-08-22 20:36:27 +04:00
Nekotekina
a8b5912340
Compilation fix 2 (not sure)
2014-08-22 19:33:01 +04:00
Nekotekina
52cf911c60
Compilation fix
2014-08-22 18:58:50 +04:00
Nekotekina
7a466b7fb7
Conflicts fixed
2014-08-22 18:30:39 +04:00
Nekotekina
5abd3fabfa
Attempt to remove some includes
2014-08-22 18:21:55 +04:00
Nekotekina
a169c5bcac
Reservation global struct removed
...
It wasn't solving anything, unfortunately.
2014-08-22 01:37:45 +04:00
Nekotekina
184007e1e0
sys_spu_thread_throw_event
2014-08-21 16:55:28 +04:00
Nekotekina
4760ec63e2
cellSpurs: debug preparations
...
Almost all functions registered
2014-08-21 13:56:02 +04:00
Nekotekina
f153143c9d
still FSCRRD
2014-08-21 06:20:41 +04:00
Nekotekina
1f3f6f4664
sys_event_flag_set_bit_impatient
2014-08-21 05:31:45 +04:00
Nekotekina
1941f3d916
Interrupt handling changed
2014-08-21 05:02:55 +04:00
Nekotekina
126b636edf
Light hack for FSCRRD and FSCRWR
...
SPU_*Event* channels implemented for LR event
MFC_RdTagMask implemented
2014-08-21 02:12:56 +04:00
Nekotekina
9eb280c367
SetCurrentNamedThread()
2014-08-20 18:23:48 +04:00
Nekotekina
dd9df4f36f
_sys_spu_printf_initialize
...
_sys_spu_printf_finalize
_sys_spu_printf_attach_group
_sys_spu_printf_detach_group
_sys_spu_printf_attach_thread
_sys_spu_printf_detach_thread
2014-08-20 14:21:39 +04:00
Nekotekina
ffa258d334
Some fixes
2014-08-20 04:32:25 +04:00
Nekotekina
0a0ccb54bf
Small fix
2014-08-19 23:28:50 +04:00
Nekotekina
89b944c397
REG_FUNC macros
...
And some auxiliary changes
2014-08-19 22:17:20 +04:00
Lioncash
46a472acf9
Ini: Remove dead code
2014-08-19 10:25:13 -04:00
Alexandro Sánchez Bach
a010f802ca
Linux compilation fixes
2014-08-19 13:57:05 +02:00
Alexandro Sánchez Bach
c273c0e42b
Minor sys_prx update
2014-08-19 13:19:24 +02:00
Alexandro Sánchez Bach
d3e9e1296c
Kernel Explorer implemented
2014-08-19 13:19:22 +02:00
Alexandro Sánchez Bach
d53327f8bb
Updated IDManager
...
ID member m_flags has been replaced with m_type, which stores the type
of the object referenced by the ID and added std::set<IDType> to the ID
manager to group relevant IDs in order to use them later in some
lv2/sys_process functions and the Kernel Explorer.
2014-08-19 13:10:41 +02:00
Alexandro Sánchez Bach
475fb0d8c8
Merge pull request #767 from lioncash/logical
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GLGSRender: Fix always false error condition
2014-08-19 11:25:31 +02:00
Nekotekina
4446aa5d17
Merge branch 'master' of https://github.com/DHrpcs3/rpcs3
2014-08-19 12:32:00 +04:00
Lioncash
2e6ce1c94a
cellL10n: Fix mismatching delete call, should be delete[]
2014-08-19 03:07:18 -04:00
Lioncash
538498f21f
GLGSRender: Fix always false error condition
2014-08-19 02:48:11 -04:00
Alexandro Sánchez Bach
529d0dbbbe
Vertex Data base offset/index
...
Fixed incorrect default value in RSXTexture.
2014-08-19 02:10:29 +02:00
Nekotekina
afe984ca29
Small fix
2014-08-19 02:33:21 +04:00
Nekotekina
293f276f87
Some headers defined
2014-08-19 01:16:48 +04:00
Alexandro Sánchez Bach
cf9769fe65
Fragment Shader recompiler comments
...
Don't expect changes due to this commit.
2014-08-18 22:07:52 +02:00
Nekotekina
9ba553643c
cellSyncLFQueueClear
...
cellSyncLFQueueSize
cellSyncLFQueueDepth
_cellSyncLFQueueGetSignalAddress
cellSyncLFQueueGetDirection
cellSyncLFQueueGetEntrySize
2014-08-18 20:12:03 +04:00
Alexandro Sánchez Bach
b23a5f2312
RSXVertexData bugs fixed
...
* Some extra info on sys_rsx syscalls
* Code cleaned in GLGSRender.cpp
2014-08-18 16:37:23 +02:00
Alexandro Sánchez Bach
f71780609d
Merge pull request #765 from Syphurith/patch-L10nConvertStr-rebuilt
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L10nConvertStr
2014-08-18 12:36:53 +02:00
luxsie
7bbf4bbaeb
Implemented L10nConvertStr as only char* -> char* (type).
...
This may be used in other l10n functions, since it was designed to receive void* pointer.
Find sizeof(size_t) is 4 (uint32_t?) in Guided Fate Paradox. Thank @B1ackDaemon for testing.
Changed log content for this function. Also fixed many typos..
Need windows sdk for code page transformation on windows. Need iconv to build on Linux/Mac.
Original source for char to char codepage transformation is already tested using codeblocks and vs.
Noticed l10n_conv_t is omitted in reference, which may be replaced by iconv_t or simply other function.
Modified .travis.yml to apt-get install libc6-dev and removed -liconv from CMakeFile.txt.
2014-08-18 17:47:54 +08:00
Nekotekina
07a5720c17
SPU: some instructions removed
...
They can't be used on PS3.
Bitfields for interrupt flags added.
2014-08-18 04:23:05 +04:00
Nekotekina
8a785fefc2
SPR are not used
2014-08-18 02:46:39 +04:00
Nekotekina
55ee7065be
SPR removed from SPU
2014-08-18 02:39:25 +04:00
Nekotekina
64935ccee6
syncLFQueueCompletePopPointer + bugfix
2014-08-18 01:35:10 +04:00
Alexandro Sánchez Bach
f691746771
Merge pull request #763 from DHrpcs3/gcm-wip
...
cellGcmSys and sys_rsx changes
2014-08-17 22:11:58 +02:00
Nekotekina
cf5dbdbdb5
syncLFQueueGetPopPointer + bugfix
2014-08-17 19:08:26 +04:00
Nekotekina
db676256d7
cellPadSetPortSetting fix
2014-08-17 18:59:28 +04:00
Nekotekina
e1ac43e1b8
sys_spu_thread_group_join fix
2014-08-17 18:46:21 +04:00
Alexandro Sánchez Bach
bb1749d3da
cellGcmSys changes and minor fixes
2014-08-17 11:22:36 +02:00
Raul Tambre
9b1a2e50f2
Fixed some grammatical mistakes
2014-08-17 10:53:09 +03:00
Raul Tambre
0489f9c342
Fix sceNpClans, sceNpCommerce2, sceNpSns and sceNpTus functions not being registered
2014-08-17 09:18:53 +03:00
Alexandro Sánchez Bach
b7be8b19ef
Updates in sys_rsx and CellGcmDisplayInfo
...
Thanks a lot to @3141card for all the relevant information about RSX
related lv2 syscalls.
2014-08-16 23:45:56 +02:00
Nekotekina
50fb51dd0d
syncLFQueueGetPushPointer, syncLFQueueCompletePushPointer
2014-08-17 01:39:01 +04:00
B1ackDaemon
2b4f44c0b2
Merge pull request #760 from Syphurith/patch-UI
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UI: Clear command for Log Console
2014-08-16 21:09:22 +03:00
luxsie
b82d2caa6b
typo fix: added missing header. really sorry for that.
2014-08-17 00:33:24 +08:00
Raul Tambre
1e4f95dee3
Enabled cellGem and added cellGemGetMemorySize
2014-08-16 19:20:16 +03:00
luxsie
e360746265
Give Log Console (ConLogFrame) a Context Menu with Copy and Clear actions.
2014-08-17 00:03:31 +08:00
Nekotekina
152c2b87a4
Merge branch 'master' of https://github.com/DHrpcs3/rpcs3
2014-08-16 19:01:25 +04:00
Hykem
bf8b066d97
Merge pull request #757 from tambry/SceNpImprovements
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Huge SceNp header additions and splitting
2014-08-15 18:27:15 +01:00
Raul Tambre
d36580f1dc
Huge SceNp header additions and splitting
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TUS, SNS, Commerce and Clans modules are now in seperate files.
Added a lot of headers and structures.
2014-08-15 17:57:55 +03:00
luxsie
d949ef1b8a
Removed checking <0 on unsigned int. (lol)
2014-08-15 21:36:20 +08:00
luxsie
9e59ccd9af
Typo Fix. Bind submenu items.
2014-08-15 21:02:18 +08:00
Nekotekina
cb58a773c9
Some hack
2014-08-15 16:50:59 +04:00
luxsie
5531a615e6
Added Save Data Utility UI (stub).
...
May be connected to real data after those related save data list get implemented, with those data sent to UI decided.
Also removed some comments from Auto-Pause.
2014-08-15 19:44:16 +08:00
luxsie
98cdbb759b
Make Auto-Pause UI better.
2014-08-15 15:02:36 +08:00
B1ackDaemon
4d88cfed95
Merge pull request #755 from Syphurith/patch-AutoPause
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Typo fix for Auto-Pause GUI.
2014-08-14 19:54:52 +03:00
luxsie
b9b9eb7fb2
Typo fix for checking input against what program get.
2014-08-15 00:04:32 +08:00
Hykem
d1e74044f9
Merge pull request #754 from Syphurith/patch-AutoPause
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Auto-Pause GUI Configuration
2014-08-14 16:39:35 +01:00
Hykem
004df937ed
Merge pull request #752 from Syphurith/patch-syscall-177
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SysCalls 177 sys_spu_thread_group_terminate
2014-08-14 16:36:53 +01:00
luxsie
069aa9fb2a
Added GUI Configuration for Auto-Pause.
...
You can easily configure it as what you do for VHD/VFS.
To disable/enable Auto-Pause, find the configuration checkboxes from HLE/Misc panel in Config->Setting of rpcs3.
2014-08-14 23:22:13 +08:00
Nekotekina
9f0c5899d6
Little fix (forbids pointer arithmetic in some places)
2014-08-14 16:15:04 +04:00
Nekotekina
c9cd80c089
Memory bugs fixed
2014-08-14 16:02:01 +04:00
Nekotekina
369c667faa
syncLFQueueCompletePushPointer
2014-08-14 01:39:54 +04:00
Nekotekina
8ec47b7e27
Merge branch 'master' of https://github.com/DHrpcs3/rpcs3
2014-08-14 01:03:01 +04:00
B1ackDaemon
27403162ad
Merge pull request #753 from tambry/NpDrmIsAvailable2
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Implement sceNpDrmIsAvailable2
2014-08-13 22:40:23 +03:00
Raul Tambre
91b4596c0b
Implement sceNpDrmIsAvailable2
2014-08-13 22:29:38 +03:00
Nekotekina
4b72ecda0d
Merge branch 'master' of https://github.com/DHrpcs3/rpcs3
2014-08-13 22:22:44 +04:00
Raul Tambre
63088515b4
Actually fix sys_rwlock_create
2014-08-13 21:01:09 +03:00
luxsie
2d29023931
Implemented Syscalls 177. Not tested (having nothing to trigger it)
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Added State changes for sys_spu_thread_group_* calls.
Does almost nothing for 176 and skips the EPERM check for 177.
2014-08-14 01:55:35 +08:00
B1ackDaemon
618d2c85ab
Merge pull request #750 from Syphurith/patch-AutoPause
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Auto-Pause At Function Call and System Call
2014-08-13 20:22:44 +03:00
Hykem
351d6eabb8
Merge pull request #747 from tambry/FlipImmediate
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Somewhat implemented cellGcmSetFlipImmediate
2014-08-13 16:48:30 +01:00
Hykem
b005d2fbd7
Merge pull request #746 from tambry/DrmAvailableViolationFix
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License isn't always needed, fixes access violation
2014-08-13 16:48:02 +01:00
Hykem
1b41cb0e80
Merge pull request #745 from tambry/DirNameFix
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Fix redeclaration
2014-08-13 16:47:45 +01:00
Hykem
60cb52bd23
Merge pull request #743 from tambry/DefaultRWLock
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Create RWLock with default attributes, when attributes is a null pointer
2014-08-13 16:47:28 +01:00
Raul Tambre
134ee1eff0
Somewhat implemented cellGcmSetFlipImmediate
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Also a small change (optimization?) in cellGcmSetPrepareFlip()
2014-08-13 17:00:37 +03:00
luxsie
ea00c3a07f
Auto-Pause At Function Call and System Call.
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Would have a configuration window (with create the list, and enable/disable, being something similar to VFSManger and etc).
Move the code to Debug::AutoPause in AutoPause.cpp and AutoPause.h
It triggers currently in GameViewer, and would finally change to somewhere else.
Well and now it is all enabled (Function call + System call) by default.
2014-08-13 20:54:27 +08:00
Raul Tambre
8f4d8f82ed
License isn't always needed, fixes access violation
2014-08-13 15:25:13 +03:00
Raul Tambre
03747e3106
Fix redeclaration
2014-08-13 13:53:21 +03:00
B1ackDaemon
36ab30d3e9
Merge pull request #744 from tambry/DataPatchCheckFix
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Don't set game's size info in Patch and Data check
2014-08-13 12:53:29 +03:00
Raul Tambre
1a92526ba0
Don't set game's size info in Patch and Data check
2014-08-13 10:57:55 +03:00
Raul Tambre
3095d01144
Create RWLock with default attributes, when attributes is a null pointer
2014-08-13 10:46:17 +03:00
Raul Tambre
980dfc8f4b
Re-fixed content error dialogs
2014-08-13 09:39:45 +03:00
B1ackDaemon
72f1206585
Merge pull request #740 from tambry/ErrorDialogFix
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Improve content errors and fix access violation
2014-08-13 00:23:52 +03:00
Raul Tambre
7dc48425c1
Improve content errors and fix access violation
2014-08-12 23:27:13 +03:00
Raul Tambre
8095c34e49
Don't set game's size info when it's a null pointer
2014-08-12 20:44:28 +03:00
Nekotekina
ce0a7fda5c
syncLFQueueGetPushPointer
2014-08-12 19:46:22 +04:00
Nekotekina
fb80c1419c
Endianness fix (I'm idiot)
2014-08-12 13:05:07 +04:00
Nekotekina
24019fa7b2
CellSyncLFQueue draft
2014-08-12 13:05:05 +04:00
Nekotekina
6383288311
syncLFQueueInitialize
2014-08-12 13:05:03 +04:00
luxsie
fcab9b2f8e
typo fix.
2014-08-12 04:24:12 +08:00
luxsie
e9ee084231
Automatic-Pause at specified function calls, can be set up using "pause.bin" with rpcs3.
...
You would need to find the function ids you wanna play with and write them reversed with Hex Editor.
That's quite pity i have no knowledge about wxWidgets so there is no GUI to set up this.
2014-08-12 04:15:20 +08:00
Raul Tambre
54839b293b
Log name of syscall, when access violation occurs
2014-08-10 22:56:42 +03:00
Raul Tambre
0aed6d8c19
Add TaskAttribute2 initilization
2014-08-10 22:06:51 +03:00
Raul Tambre
51dd8cb5c3
Add TasksetAttribute2 initilization, fix wrong TODO
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Also fixed cellSpurs.h formatting
2014-08-10 19:05:41 +03:00
raven02
e948842faa
Damn typo
2014-08-10 07:10:44 +08:00
Nekotekina
dadd93bb84
Revert "Return CELL_EFAULT if specified address is invalid"
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This reverts commit 15fa50f24e .
2014-08-09 20:39:28 +04:00
Nekotekina
c3bba76d32
cellSyncLFQueueInitialize preparations
2014-08-09 20:27:13 +04:00
Nekotekina
b09412a79a
sys_process_get_sdk_version rough implementation
2014-08-09 20:27:11 +04:00
Nekotekina
18e1799980
Last syscall registering
2014-08-09 20:25:05 +04:00
B1ackDaemon
e9835d4a2c
Merge pull request #733 from raven02/patch-3
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Show game title and ID in log
2014-08-09 19:10:42 +03:00
B1ackDaemon
e69744c7ca
Merge pull request #732 from raven02/patch-2
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Return CELL_EFAULT if specified address is invalid
2014-08-09 19:10:37 +03:00
raven02
e49fcd4b21
Fix typo
2014-08-09 23:31:21 +08:00
raven02
b9ae34cc3b
Show game title and ID in log
2014-08-09 23:16:21 +08:00
raven02
15fa50f24e
Return CELL_EFAULT if specified address is invalid
2014-08-09 20:36:24 +08:00
raven02
3f65b54a1e
cellFsSdataOpenByFd
2014-08-09 17:17:23 +08:00
raven02
6a0ad1b001
cellFsFsync
2014-08-09 16:44:27 +08:00
raven02
1521eea324
Misc cleanup
2014-08-09 16:27:59 +08:00
raven02
ae96537b8d
FS: add cellFsChmod & cellFsAioWrite
2014-08-09 15:11:30 +08:00
Nekotekina
c3d84c8f05
Log fix
2014-08-09 00:39:15 +04:00
Nekotekina
f0eadc783d
Oops.
2014-08-08 22:52:11 +04:00
Nekotekina
231de946a0
Renaming (2)
2014-08-08 22:25:45 +04:00
Nekotekina
7f5ae1cdc2
Renaming (1)
2014-08-08 22:23:30 +04:00
Nekotekina
dfd5fd388e
Little cleanup
2014-08-08 22:13:17 +04:00
Nekotekina
b00e0fcf69
sys_event_flag.cpp restored
2014-08-08 19:55:12 +04:00
Nekotekina
b89c4fec3e
cellSyncLFQueue moved, cellSpursQueue cleared
2014-08-08 18:50:42 +04:00
Nekotekina
9b24db3a76
cellSyncQueuePeek
2014-08-08 17:54:46 +04:00
Nekotekina
9b24ca7a28
Broken comments
2014-08-08 16:55:51 +04:00
Nekotekina
8169a8e4bb
cellSyncRwmWrite
2014-08-08 01:34:56 +04:00
Nekotekina
6568a94b0e
cellSyncBarrierWait
2014-08-07 23:16:29 +04:00
Nekotekina
fb448461df
cellSyncBarrierNotify
2014-08-07 11:59:56 +04:00
Nekotekina
270c851645
vfsLocalDir::IsOpened() implemented
2014-08-06 02:34:26 +04:00
Nekotekina
36f76bf288
Some missing logs
2014-08-06 02:19:33 +04:00
Nekotekina
facb412e62
...
2014-08-05 21:47:07 +04:00
Nekotekina
5621258b9d
edat patch
2014-08-05 21:47:05 +04:00
Nekotekina
e7ae71bd73
Copy(To)(From)(Real) elimination
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It was nothing but a crutch
2014-08-05 21:33:02 +04:00
Nekotekina
021656d821
Some missing logs
2014-08-05 18:06:40 +04:00
Nekotekina
bdc263bc34
sys_time fix
2014-08-05 14:29:00 +04:00
Nekotekina
8f04ab07ed
IsGood() check elimination
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Reasons: 1) It's unsafe - we cannot guarantee that address is still good
while it is used. 2) It's wrong in many modules which are usually just
compare pointer with zero.
2014-08-05 14:18:22 +04:00
Nekotekina
48514b0e93
It doesn't hurt if we list all the imports?
2014-08-05 00:25:25 +04:00
Nekotekina
424d5e22d2
GetCount for Out_IntrMBox
2014-08-04 22:43:42 +04:00
Nekotekina
f5b3c38c27
Arrgh, wrong checks!!!
2014-08-04 22:33:17 +04:00
raven02
d48de0afb0
Remove duplicate
2014-08-04 18:36:32 +08:00
Alexandro Sánchez Bach
f07c35d9ae
Renamed Emu/GS -> Emu/RSX
2014-08-04 01:37:23 +02:00
Alexandro Sánchez Bach
48a339fd17
cellGcmSys updated
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* cellGcmGetTiledPitchSize (thanks 3141card), cellGcmFunc15.
* sysPrxForUser: _sys_memset
* Created headers cellGcmSys.h and sysPrxForUser.h
* int, int32_t -> s32 and uint32_t -> u32.
2014-08-04 01:37:21 +02:00
Alexandro Sánchez Bach
e3d38f704f
Merge pull request #714 from xsacha/rFile
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More rFile cleanups and fixes.
2014-08-04 01:07:09 +02:00
raven02
7f5cc96842
RSX : fix opengl error 0x505
2014-08-04 00:27:49 +02:00
raven02
fa2fa5b4bf
Init cellSail module
2014-08-04 00:09:37 +02:00
Alexandro Sánchez Bach
35b00bf8bc
Fixed error of pull request #719
2014-08-04 00:07:50 +02:00
Raul Tambre
f405395f97
Additions and improvements to cellNetCtl
2014-08-03 09:30:45 +03:00
DHrpcs3
7411012db9
Fixed compilation errors
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Implemented vm::ptr & vm::ref
2014-08-01 19:27:48 +03:00
Sacha
e8525a6f14
More rFile cleanups and fixes.
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Was using fileExists/dirExists before when really should have just been exists. File or Dir doesn't matter and would only create false negatives.
Current working directory shouldn't really be used at all. This is just the folder the application is run from (not even where the .exe resides).
Some of the infos required by vfsLocalDir such as executable may not be portable. Not sure of their intended function as they are never used.
2014-08-01 04:20:00 +10:00
DHrpcs3
cd33be1491
Implemented vm::var.
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MemoryAllocator replaced with vm::var
2014-07-31 19:08:02 +03:00
raven02
f52c644af7
Update GLGSRender.cpp
2014-07-30 21:31:55 +08:00
raven02
33559ca0ea
Minor change
2014-07-30 05:48:58 +08:00
raven02
ebec856a36
EDAT: list the edat files name
2014-07-30 05:45:23 +08:00
raven02
90dd215b8c
RSX: cleanup PBO
2014-07-30 03:33:44 +08:00
Raul Tambre
8c6622dd82
Fix debugger startup error
2014-07-29 11:28:15 +03:00
Nekotekina
143a75616c
Conflicts fixed
2014-07-29 00:29:38 +04:00
Nekotekina
9d0bd55ec0
cellSyncQueueTryPush, cellSyncQueueTryPop
2014-07-25 12:35:37 +04:00
Nekotekina
74e18dc8c9
cellSyncQueuePop...
...
cellSyncQueueSize,
cellSyncQueueClear implemented
2014-07-24 19:02:04 +04:00
Nekotekina
f8d9242743
Merge branch 'master' of https://github.com/DHrpcs3/rpcs3
2014-07-24 17:26:50 +04:00
Nekotekina
3d184b3a59
cellSyncQueuePush implemented
2014-07-24 01:51:57 +04:00
Alexandro Sánchez Bach
65ecaab2c4
Merge pull request #593 from DHrpcs3/wip
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GUI and RSX updates
2014-07-23 20:52:30 +02:00
Alexandro Sánchez Bach
3689560617
Minor fixes and changes
2014-07-23 20:36:57 +02:00
Peter Tissen
afe493f187
use a include directory relatie to the lists file
2014-07-23 19:51:41 +02:00
Alexandro Sánchez Bach
602c436e1c
Removed "Boot game and start" entry
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There is already a setting on the menu (Settings > HLE > Always start
after boot) to do that. Make it active by default since disabling it is
only useful for debugging purposes.
2014-07-23 12:38:08 +02:00
Alexandro Sánchez Bach
abbd3ae239
RSX method naming modified
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GCM commands (e.g. cellGcmSet*) are not the same as RSX methods (e.g.
NV4097_*). The name has to be changed.
2014-07-23 00:50:45 +02:00
Alexandro Sánchez Bach
713bff01e1
Flipping / padding on .JPG and .GIF decoding
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* Changes in cellJpgDec and cellGifDec come from cellPngDec.
2014-07-22 21:37:45 +02:00
Nekotekina
f55afc27a9
cellSyncQueue draft
2014-07-22 23:02:45 +04:00
Alexandro Sánchez Bach
fe46a45915
Fixed memory exception on cellJpgDec & cellGifDec
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* Added support for CELL_JPGDEC_BUFFER and CELL_GIFDEC_BUFFER.
2014-07-22 17:16:15 +02:00
Nekotekina
1c32a284e1
cellSyncRwmInitialize implemented
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cellSyncRwmRead implemented (SPU sample works)
2014-07-22 18:46:31 +04:00
Nekotekina
2a5506dae6
cellSyncBarrierInitialize implemented
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(SPU sample works)
2014-07-21 23:05:58 +04:00
Nekotekina
fa5311718e
Small SPU cleanup
2014-07-21 22:35:44 +04:00
Nekotekina
e3fbfc4bda
Logging option restored
2014-07-21 20:39:00 +04:00
Nekotekina
5c84ad30a1
LogBase class for both SysCallBase and Module
2014-07-21 19:58:03 +04:00
Nekotekina
0865fca90a
Fix for SysCallBase
2014-07-21 18:49:56 +04:00
Nekotekina
640de81571
Variadic templates for module logs
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Two new module log types: Todo() and Notice()
2014-07-21 18:42:43 +04:00
Nekotekina
da8194d659
Merge branch 'master' of https://github.com/DHrpcs3/rpcs3
2014-07-21 14:37:42 +04:00
DHrpcs3
9c2fe3b25d
Revert "Regression fix #343 "
2014-07-21 09:57:07 +00:00
Nekotekina
fe49046a96
sys_spinlock fixed
2014-07-21 02:30:16 +04:00
Nekotekina
1f64087a3b
Fix of fix (damned crutch)
2014-07-20 21:59:59 +04:00
Nekotekina
bba74b9056
Compilation fix
2014-07-20 21:52:27 +04:00
Nekotekina
883885dc0b
cellSyncMutex fixed
2014-07-20 21:14:04 +04:00
Nekotekina
3d74112aa3
sys_process_is_stack fixed
2014-07-20 21:13:35 +04:00
Nekotekina
25aeb2e086
SysCall table fixes
2014-07-20 21:13:07 +04:00
Nekotekina
41495e5d2a
sys_ppu_thread_exit fix
2014-07-20 21:05:48 +04:00
Nekotekina
1f46098b23
Name fix (SPU JIT)
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Unnecessary check removed
2014-07-20 21:03:41 +04:00
raven02
5f3ea1005a
Make a spelling difference consistent
2014-07-20 14:55:33 +08:00
DH
8b9a46bb39
RSX: fixed scissor
2014-07-19 18:39:47 +03:00
DH
68078427aa
Fixed LOOP & REP instructions in FragmentShaderDecompiler
2014-07-19 14:58:32 +03:00
DH
7433a021db
Improved RSX emulation
...
- Fixed NV4097_SET_SHADER_CONTROL
- Vertex Shader: SCA instructions don't override VEC result
2014-07-19 12:24:15 +03:00
B1ackDaemon
a7f3b6fd57
Revert "Fix a dst_reg typo for tc9"
2014-07-19 10:04:33 +03:00
raven02
1a36a2d759
Regression fix #2
2014-07-19 04:33:08 +08:00
B1ackDaemon
9989988cb7
Merge pull request #581 from boxingcow/master
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Fix small Clang warning about parenthesis
2014-07-18 21:40:39 +03:00
boxingcow
c7e4c90cb5
Merge git://github.com/DHrpcs3/rpcs3
2014-07-18 19:13:27 +01:00
raven02
f151ba7c53
GUI : Boot elf and run at start
2014-07-19 02:07:50 +08:00
B1ackDaemon
e7ad52ee9f
Merge pull request #579 from raven02/patch-4
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Fix a dst_reg typo for tc9
2014-07-18 20:56:06 +03:00
B1ackDaemon
b97ce7732b
Merge pull request #578 from Nekotekina/master
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Elimination of be_t<> constructors
2014-07-18 20:51:29 +03:00
raven02
d058ef769c
Fix a dst_reg typo for tc9
2014-07-19 01:47:58 +08:00
B1ackDaemon
2eb73e5b4b
Merge pull request #576 from raven02/patch-2
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Fix compiler warning
2014-07-18 19:59:14 +03:00
Nekotekina
74914c5916
be_t<> constructor elimination
2014-07-18 20:55:26 +04:00
raven02
4856066a81
Regression fix #1
2014-07-18 23:03:39 +08:00
raven02
f729f21e6c
Fix compiler warning
2014-07-18 22:19:37 +08:00
Hykem
a7971b55ee
Merge pull request #574 from Nekotekina/SРU
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SPU Fixes
2014-07-17 13:41:15 +01:00
Nekotekina
7816843dfb
Little fix
2014-07-16 22:29:26 +04:00
boxingcow
c37c90613f
Fix small clang warning
2014-07-16 17:45:54 +01:00
Nekotekina
c3e0669435
Time functions fixed
2014-07-16 20:21:09 +04:00
Nekotekina
ecbc9d1b08
RawSPU cleanup
2014-07-16 20:10:18 +04:00
Nekotekina
694a2b774e
SPU Recompiler fix
2014-07-16 16:15:20 +04:00
Nekotekina
3d0983e7d0
SPU Interpreter fix
...
(these bugs weren't in SPURecompiler)
2014-07-16 16:13:11 +04:00
Nekotekina
3d9c76a80d
RawSPU initialization fix
2014-07-16 16:09:43 +04:00
Nekotekina
d94ce7094e
Rounding mode set
2014-07-16 16:09:20 +04:00
Nekotekina
e1a9f08a91
sys_raw_spu_destroy implemented
2014-07-16 16:07:38 +04:00
Nekotekina
b487dcee27
RawSPU initialization fix
2014-07-16 16:06:58 +04:00
David Kiarie
78aef474a5
rename some functions as per their function
2014-07-15 18:29:48 +03:00
David Kiarie
dbfd07f11e
fix broken commit ( 2267c84d6a)
2014-07-15 18:04:37 +03:00
Alexandro Sánchez Bach
75e81bc969
Merge pull request #572 from Nekotekina/master
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Update
2014-07-15 01:06:53 +02:00
Nekotekina
51f64049ab
Callback header fix
2014-07-15 01:33:35 +04:00
Nekotekina
51b54a4d6b
SSE4.1 detection
2014-07-15 01:32:32 +04:00
Nekotekina
01aa74e4a8
IsGoodAddr() bug fixed
2014-07-14 23:15:30 +04:00
B1ackDaemon
73491d4ffa
Merge pull request #570 from xsacha/video-fix
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Fix issue from #567 that stopped videos from working. Clean up some code...
2014-07-14 21:02:01 +03:00
Sacha
82536b298c
Fix issue from #567 that stopped videos from working. Clean up some code.
2014-07-15 03:21:24 +10:00
Hykem
62d3dcaf64
Merge pull request #567 from xsacha/master
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c++11 cleanup
2014-07-14 12:04:57 +01:00
Hykem
09d0d81a43
Merge pull request #566 from lioncash/assignments
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RSXThread: Remove some redundant assignments
2014-07-14 12:04:22 +01:00
Hykem
17d400f72a
Merge pull request #565 from boxingcow/master
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Fix the OS X build fixes...
2014-07-14 12:03:57 +01:00
Hykem
b930b874fe
Merge pull request #557 from Aslaville/ui
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rpcs3/Gui:minor gui fixes
2014-07-14 12:03:19 +01:00
Nekotekina
a71053ae15
Asmjit updated
2014-07-14 13:24:10 +04:00
boxingcow
ebf713c5a6
Update Memory.h
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To remove extraneous code.
2014-07-14 09:18:45 +01:00
Sacha
6bd044f9be
c++11 fixups. Initialise to zero where possible. note: cellAudio looks quite messed up.
2014-07-14 17:26:31 +10:00
Lioncash
3c04f2fef9
RSXThread: Remove some redundant assignments
2014-07-14 00:06:15 -04:00
Nekotekina
dab3d6c6d6
Callbacks
2014-07-13 23:05:28 +04:00
Nekotekina
1dbbbc55f6
Little fix
2014-07-13 22:59:54 +04:00
Nekotekina
2eafb235ba
spu_printf fixed
2014-07-13 22:55:14 +04:00
boxingcow
10647890ef
There is a special place in hell for 'Smart Dashes'
2014-07-13 18:51:19 +01:00
Nekotekina
7370c49ff3
Forgotten memory check + PSV stuff fixed
2014-07-13 16:26:38 +04:00
boxingcow
3c8084b2c7
Stupid mistake.
2014-07-13 09:31:11 +01:00
B1ackDaemon
fc962de3dd
Merge pull request #562 from boxingcow/master
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Fix OS X build
2014-07-13 01:08:31 +03:00
B1ackDaemon
f240690ff5
Merge pull request #558 from Bigpet/modunload
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unload modules upon stopping
2014-07-13 01:08:25 +03:00
boxingcow
b7b3761c09
Add include path for XQuartz on OS X
2014-07-12 22:10:49 +01:00
boxingcow
a4f73bc705
Fix broken OS X build with isnan and MAP_ANONYMOUS
2014-07-12 22:06:43 +01:00
Nekotekina
2331c5991a
Little fix
2014-07-12 20:38:37 +04:00
Nekotekina
a94d0771fe
Compilation fix 2
2014-07-12 19:40:52 +04:00
Nekotekina
9b5a3fd2b6
Compilation fix
2014-07-12 19:30:07 +04:00
Nekotekina
1908842255
Build fix
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Non-ASCII characters replaced in PPUThread.h
Some cleanup
2014-07-12 18:53:36 +04:00
Peter Tissen
f75a3c8f60
unload modules upon stopping I guess we won't find out what's wrong if we don't let it fail
2014-07-12 13:52:37 +02:00
David Kiarie
2267c84d6a
rpcs3/Gui:minor gui fixes
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Enable uses to go back after using VHDDManager or
VFSManager by providing Ok and Cancel buttons otherwise I
have to kill rpcs3
signed-off-by: asla<davidkiarie4@gmail.com>
2014-07-12 12:48:58 +03:00
Sacha
a1158c9515
Remove some indirect headers.
2014-07-12 17:46:14 +10:00
Sacha
9816ec3aa0
Fix conflicts.
2014-07-12 17:02:39 +10:00
Sacha
c09b0f511e
More header changes.
2014-07-12 16:33:04 +10:00
Sacha
6e06fdf638
Stdafx: Major header cleanup
2014-07-12 16:33:04 +10:00
Alexandro Sánchez Bach
14050c7302
Removed: "Ignore R/W memory errors" option
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Very small commit to take care of one thing missing in #409 .
Reasons for that change:
<Nekoteki>AlexAltea: it's fatal error that shouldn't be ignored
<Nekoteki>AlexAltea: the second reason, ps3 can handle page faults by
itself
2014-07-11 18:18:12 +02:00
Nekotekina
c16daed87d
Compilation fix
2014-07-11 16:50:50 +04:00
Nekotekina
2203cb1dcf
F|_|C|< the speed, we need some checks
2014-07-11 16:22:56 +04:00
Nekotekina
2fe52451e1
Exceptions fixed
2014-07-11 15:32:34 +04:00
Nekotekina
ad524798fa
Compilation fix
2014-07-11 13:39:51 +04:00
Nekotekina
125359e30e
Some fixes
2014-07-11 13:18:23 +04:00
Nekotekina
259b57c64a
Fixed conflicts
2014-07-11 10:09:38 +04:00
Sacha
51bb9dced4
Optimise travis a bit more. Use Cmake 3.0. Also drop rPlatform from stdafx.
2014-07-11 07:13:45 +10:00
Sacha
8793d75811
Stdafx: More cleanup
2014-07-11 06:54:12 +10:00
Sacha
3737993bb2
Use a standard config dir on non-Windows. Fixes #192
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Also remove WindowInfo::GetDefault which was redundant.
2014-07-11 05:45:07 +10:00
Sacha
f256153a2b
Warnings: Fix several warnings.
2014-07-11 05:08:05 +10:00
raven02
8cacbe3567
Remove m_alpha_func sanity check
2014-07-11 02:41:48 +08:00
B1ackDaemon
d1533b606b
Merge pull request #411 from raven02/patch-22
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RSX : set default values using opengl one.
2014-07-10 21:06:47 +03:00
raven02
a8480f66e0
RSX : set bunch of default values using opengl one
2014-07-11 01:23:36 +08:00
Sacha
6b148d1d4c
CMake: Improve to support build type. Default to release.
2014-07-11 02:46:10 +10:00
Nekotekina
0dfbb5de73
Compilation fix
2014-07-10 18:29:38 +04:00
Sacha
ab7a45aede
stdafx: move out some uncommon includes
2014-07-11 00:16:26 +10:00
Nekotekina
22b9afdb60
Some cleanup 2
2014-07-10 04:13:04 +04:00
Nekotekina
b5f376f834
Merge branch 'master' of https://github.com/DHrpcs3/rpcs3
2014-07-10 02:07:53 +04:00
Alexandro Sánchez Bach
59d0b1da4e
Merge pull request #408 from raven02/patch-21
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Fix crash in Battle fantasia/Crystal defenders
2014-07-10 00:05:14 +02:00
raven02
96fb8b968f
Fix crash in Battle fantasia/Crystal defenders
2014-07-10 05:50:25 +08:00
Sacha
80dbe1a67f
Use an alternative to sregex.
2014-07-10 06:49:24 +10:00
Nekotekina
3fdeb72999
Merge branch 'master' of https://github.com/DHrpcs3/rpcs3
2014-07-10 00:02:45 +04:00
Nekotekina
bb0695e76c
Using recursive mutex
2014-07-10 00:02:21 +04:00
Sacha
711f9eadc5
Revert some changes until GCC 4.9 is available.
2014-07-10 05:16:17 +10:00
Nekotekina
123c4ba1a8
Some bugs fixed
2014-07-09 03:04:36 +04:00
Sacha
0299ab7660
wxRemoval: Ini.cpp
2014-07-09 06:34:10 +10:00
Nekotekina
6e77f80d5f
Small fix 2
2014-07-08 21:18:12 +04:00
Nekotekina
34590bc884
Small fix
2014-07-08 21:08:56 +04:00
Sacha
2ba5ada9f8
Qt: Update to match rest of emu.
2014-07-09 02:26:31 +10:00
Sacha
ba3838f54c
Qt: Update to Qt 5.2 code base. Makes the code much simpler!
2014-07-09 02:25:17 +10:00
raven02
52112006d4
RSX: simplify recale native resolution
2014-07-08 23:25:02 +08:00
Nekotekina
50b42f8593
ifdefs and linux (posix) version (not tested)
2014-07-08 18:26:49 +04:00
Nekotekina
d1fff053c2
Some cleanup
2014-07-07 21:22:36 +04:00
raven02
38e41e0ea8
RSX : add rescale support for native 960x1080 & 1024x768
2014-07-07 22:16:59 +08:00
SiPlus
bf8e6dbc8e
Change vec2(float, 0.0).xxxx to vec4(float) in FS
2014-07-07 10:57:03 +04:00
SiPlus
8a305b19af
Change vec2(float, 0.0).xxxx to vec4(float) in VS
2014-07-07 10:53:47 +04:00
Nekotekina
faab4ed6db
Merge branch 'master' of https://github.com/DHrpcs3/rpcs3
2014-07-07 03:36:26 +04:00
Nekotekina
19db12e090
Memory allocation changes
2014-07-07 03:36:07 +04:00
raven02
d751e350c6
cellPamf : add error log for CELL_PAMF_ERROR_INVALID_ARG
2014-07-07 02:26:05 +08:00
Alexandro Sánchez Bach
e55c8410b4
Merge pull request #398 from Bigpet/slnfix
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fix compile error on the Debug - Memleak config
2014-07-06 20:12:47 +02:00
Peter Tissen
ad83fb325c
fix compile error on the Debug - Memleak config
2014-07-06 19:40:51 +02:00
Alexandro Sánchez Bach
230ba0d360
Fixed conflicts and minor changes (2)
2014-07-06 18:05:52 +02:00
Alexandro Sánchez Bach
0002cc0af3
Removed old / unnecessary code
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* Removed Plugins.h file as I assume setting up a plugin hell is a bad
idea (does anyone disagree?).
* Removed FnIdGenerator, and moved FnIdGenerator::GenerateFnId to
getFunctionId in Modules.cpp
* Disabled RSX Debugger and Memory Viewer when the emulator is stopped.
* ELF64Loader::LoadPhdrData refactored.
2014-07-06 16:44:56 +02:00
Alexandro Sánchez Bach
08d61163ea
Removed external functions from SysCalls.h
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* Replace `int` with `s32` as return type for syscalls.
* Renamed `SC_Something.*` files with the proper lv2 name
`sys_something.*`.
* Moving away from the lv2, those functions and folders that doesn't
correspond to lv2 functions. E.g. module functions from sys_io,
sysPrxForUser, cellGcmSys.
* Splitted some files (memory -> memory+mmapper) and merged other ones
(event+event_flag ->event, spu+spu_thread -> spu), according to common
sense, PSDevWiki docs, and checking firmware files.
* Removed external functions from `SysCalls.h`.
NOTE: What should we do about: cellGcmCallback? It's not a lv2 syscall
but it appears on the sc_table and it is actually called in games. Is
this some kind of hack?
2014-07-06 16:23:37 +02:00
B1ackDaemon
7218ccfe66
Merge pull request #394 from raven02/patch-17
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RSX blending MRT and cellResc 512MB io address space changes
2014-07-06 03:15:39 +03:00
Nekotekina
b0ce69f1e1
Merge branch 'master' of https://github.com/DHrpcs3/rpcs3
2014-07-05 23:24:54 +04:00
Nekotekina
60f3ed3543
SSPlayer funcs in libmixer
2014-07-05 23:24:14 +04:00
Nekotekina
d16953d392
SPU Decrementer
2014-07-05 23:23:34 +04:00
raven02
9ede2d6753
RSX blending MRT and cellResc 512MB io address space changes
2014-07-06 01:33:04 +08:00
raven02
1fc3654ca4
Comment style change
2014-07-05 04:07:15 +08:00
raven02
6a6fbea5ee
RSX : comment out code for NV4097_SET_SCULL_CONTROL and add LOG_WARNING
2014-07-05 04:01:49 +08:00
Alexandro Sánchez Bach
072dfc600c
Merge pull request #390 from Nekotekina/master
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cellMsgDialog functions improved
2014-07-04 01:24:14 +02:00
B1ackDaemon
f3cbdcd59d
Merge pull request #388 from raven02/patch-13
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RSX: sanity check m_alpha_func
2014-07-04 02:07:11 +03:00
Nekotekina
abbbaa222b
cellMsgDialog functions improved
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Callback can return result now
2014-07-04 02:52:43 +04:00
raven02
feb241439e
Few changes and comment
2014-07-04 06:19:23 +08:00
raven02
4d57af9ed2
cellResc : SetVBlankHandler() & SetFlipHandler()
2014-07-04 03:10:30 +08:00
raven02
8b9a454e2f
Sanity check m_alpha_func
2014-07-03 13:29:54 +08:00
raven02
b7be0dc633
Obsolete option "480p downscale" and make it auto rescale whenever approriate
2014-07-03 00:48:44 +08:00
raven02
82a28d3365
RSX : check packed before memcpy when writing color/depth buffers
2014-07-02 16:30:56 +08:00
B1ackDaemon
6d870cb558
Merge pull request #383 from raven02/patch-9
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Indentation fix
2014-07-02 01:58:50 +03:00
raven02
3019122685
Obsolete skipPamf option
2014-07-02 04:42:53 +08:00
raven02
1eb66198c0
Indentation fix
2014-07-02 04:29:16 +08:00
B1ackDaemon
fd56797b77
Merge pull request #381 from Nekotekina/master
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Nekotekina's stuff
2014-07-01 22:06:52 +03:00
Nekotekina
77458e5795
Compilation fix 6
2014-07-01 22:42:05 +04:00
Nekotekina
fdc8479635
Compilation fix 5
2014-07-01 22:06:15 +04:00
Nekotekina
7f5f67163b
Compilation fix 4
2014-07-01 21:50:57 +04:00
Nekotekina
8736a14599
Compilation fix 3
2014-07-01 21:39:03 +04:00
raven02
7aefdd3e1f
Implement Polygon Stipple
2014-07-02 00:09:24 +08:00
Nekotekina
5f6a236550
Compilation fix 2
2014-07-01 20:04:58 +04:00
Nekotekina
2eeab1feb0
Compilation fix
2014-07-01 19:34:25 +04:00
Nekotekina
f3b61f58ef
Fixed conflicts
2014-07-01 17:29:47 +04:00
Nekotekina
2d1409c706
FileExists() fixed
2014-07-01 16:21:55 +04:00
B1ackDaemon
f0468a145f
Merge pull request #380 from raven02/patch-6
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cellResc : few more stuff init and cleanup
2014-07-01 05:51:12 +03:00
raven02
a7bac1f084
cellResc : few more stuff init and cleanup
2014-07-01 10:20:30 +08:00
raven02
8d1d227dac
Cross-check and validate all NV0406E/4097/3089/3062/308A functions with gcm_method.h
2014-07-01 07:57:49 +08:00
Nekotekina
017e44cf4d
Merge branch 'master' of https://github.com/DHrpcs3/rpcs3
2014-07-01 02:54:36 +04:00
Nekotekina
06868cb694
cellGameDataCheckCreate2 implemented
2014-07-01 02:53:29 +04:00
raven02
0f1606fbd3
Build fix
2014-06-30 10:38:24 +08:00
raven02
347f6f20b7
Implement cellRescCreateInterlaceTable()
2014-06-30 06:11:00 +08:00
Nekotekina
cf98ddf979
Small fixes
2014-06-30 01:08:56 +04:00
raven02
26c77fbaa0
cellResc : InitMembers , InitSurfaces and few stuffs for InitRSXContext
2014-06-30 03:15:37 +08:00
Nekotekina
6f1efc851f
Merge branch 'master' of https://github.com/DHrpcs3/rpcs3
2014-06-29 07:22:39 +04:00
Nekotekina
8987350b5b
Small changes 2
2014-06-29 07:21:57 +04:00
Alexandro Sánchez Bach
0c53c00325
Merge pull request #373 from raven02/remove
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Remove obsolete option "Hide Debug Console"
2014-06-28 18:00:47 +02:00
raven02
fb8ced95b0
Remove obsolete option "Hide Debug Console" and move skipPamf to HLE section
2014-06-28 23:58:20 +08:00
raven02
382af8437c
Fix texture MAG filter and add max anisotropy
2014-06-28 21:12:14 +08:00
Nekotekina
b11e086589
Small changes
2014-06-28 05:19:44 +04:00
raven02
a1db96d70d
Fix CELL_GCM_TEXTURE_DEPTH24_D8 and detail trace for GLTexture::Init()
2014-06-28 07:30:12 +08:00
Nekotekina
a4308b96f6
Merge branch 'master' of https://github.com/DHrpcs3/rpcs3
2014-06-27 20:05:17 +04:00
Peter Tissen
95f1a0e645
use only one set of logging macros instead of two and don't use free() as a function name
2014-06-27 15:28:17 +02:00
Nekotekina
e6a4ef9eb8
Merge branch 'master' of https://github.com/DHrpcs3/rpcs3
2014-06-27 17:03:28 +04:00
Nekotekina
5ef3b80596
cellSysutilBgmPlayback fix
2014-06-27 15:11:56 +04:00
Peter Tissen
ae472e9e67
use a more compact method to add and remove listeners t o all channels
2014-06-27 09:22:00 +02:00
Peter Tissen
1ad4380fab
rename conlog gui file and set the logbuffer-consumed flag sooner
2014-06-27 06:01:40 +02:00
Peter Tissen
21da317453
Logging system rework
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* use one central unified log with channels/priorities ad-hoc listener registration and de-registration
* disable buffering by default
* add multi-threaded ringbuffer implementation
* use buffered listener for the gui (using the ringbuffer)
2014-06-26 17:34:28 +02:00
Nekotekina
458322e548
SC_Event_flag: test passed
2014-06-26 18:17:07 +04:00
B1ackDaemon
394b698e92
Merge pull request #370 from Nekotekina/master
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Fixed some samples freeze
2014-06-26 01:37:21 +03:00
Nekotekina
eca7339a67
Some freezing fixed
2014-06-26 01:59:23 +04:00
raven02
0ed518a85d
Add EDAT_FLAG_0x3C/0x3D
2014-06-26 00:11:10 +08:00
raven02
eb7128bcc1
Log error when flag 0x3c/0x3d EDAT files detected
2014-06-26 00:10:17 +08:00
Nekotekina
2200e6f4d9
Small fixes
2014-06-25 02:16:44 +04:00
raven02
6f3b3f11c8
Gameviewer : fix wrong category
2014-06-24 23:03:27 +08:00
Alexandro Sánchez Bach
eb3e18ac7e
Added some lv2 syscalls for sys_prx
2014-06-23 19:41:22 +02:00
raven02
677bc4c553
RSX: Use blit for MRT as well
2014-06-24 00:42:57 +08:00
Hykem
2e668cd2b6
Merge pull request #364 from raven02/patch-5
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RSX : delete PBOs when exit thread
2014-06-23 03:41:26 +01:00
Hykem
35b57fc78e
Merge pull request #365 from Nekotekina/master
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Work on RawSPU: interrupt mailbox
2014-06-23 03:41:11 +01:00
Nekotekina
f9c592098f
Work on RawSPU: interrupt mailbox
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Achievement unlocked: run spu_test!
2014-06-23 05:03:16 +04:00
raven02
fe74f97d44
RSX : delete PBO when exit thread
2014-06-23 03:45:32 +08:00
B1ackDaemon
77e11d670a
Merge pull request #361 from raven02/patch-4
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RSX: asynchronous glReadPixels with PBO for writing color/depth buffers
2014-06-22 19:27:59 +03:00
Alexandro Sánchez Bach
5a1d702e3d
Merge pull request #362 from Nekotekina/master
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rCriticalSection & rSemaphore removed
2014-06-22 13:23:37 +02:00
Nekotekina
30b8e51234
rCriticalSection & rSemaphore removed
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SC_Semaphore errors fixed
Room for interrupt threads
2014-06-22 14:59:28 +04:00
raven02
a99061127f
RSX: asynchronous glReadPixels with PBO for writing color/depth buffers
2014-06-22 18:44:22 +08:00
raven02
f5813bf2cd
Paritally revert #359
2014-06-22 06:55:02 +08:00
raven02
2f2a0c8fbc
FP: flush m_code_level & check emptyness of m_end_offsets
2014-06-22 05:23:24 +08:00
Nekotekina
2fad8039f5
Merge branch 'master' of https://github.com/DHrpcs3/rpcs3
2014-06-21 18:40:35 +04:00
Nekotekina
54cdc41ac8
Small workaround
2014-06-21 18:26:37 +04:00
Nekotekina
5da33c6243
SC_Semaphore rewritten
2014-06-21 18:24:27 +04:00
raven02
4e55e6abbd
Set rendering width/height to buffer width/height
2014-06-21 18:04:59 +08:00
raven02
c3960b7f43
Misc thread started/ended/aborted aligment
2014-06-21 12:29:17 +08:00
raven02
12f217aba9
RSX: matrix offset fix and use original buffer width for writing color/depth
2014-06-21 12:02:11 +08:00
Nekotekina
1c4ae999d6
SSemaphore basic implementation
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Set for RSX
2014-06-20 23:56:19 +04:00
Nekotekina
7fca980887
sys_ppu_thread_create threadname workaround
2014-06-20 23:54:04 +04:00
raven02
fda97f25a0
Downscale small bug fix
2014-06-21 02:25:32 +08:00
Hykem
9048bab305
Merge pull request #350 from Nekotekina/master
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Some crash avoidance
2014-06-20 14:47:59 +01:00
Nekotekina
568e99d4d3
Merge branch 'master' of https://github.com/DHrpcs3/rpcs3
2014-06-20 17:13:51 +04:00
Nekotekina
90b9861043
SMutex partially replaced with std::mutex
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SPURecompiler.h: SETcc bug fixed
2014-06-20 15:00:36 +04:00
raven02
efffc7e6bc
Option allow downscaling 720p/1080p to 480p
2014-06-20 17:49:22 +08:00
Nekotekina
237e7989b4
Tried to avoid glDeleteShader crash
2014-06-20 00:34:09 +04:00
Alexandro Sánchez Bach
f131f134a5
Minor changes
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* Removed old lv2Process* functions
* Function name is displayed again in unimplemented syscalls
* Minor changes that won't affect the emulator.
2014-06-19 20:15:53 +02:00
Nekotekina
ccfaabd1d7
Defined thread_local for MSVC
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Updated asmjit project
Tried to fix crash on exit
Fixed hypothetical issue when pausing already stopped emulator
2014-06-19 17:50:18 +04:00
raven02
07006fd093
Add comment
2014-06-19 05:20:27 +08:00
raven02
4f4ab4c81a
Fix 1024x768 resolution not being saved
2014-06-19 05:02:04 +08:00
raven02
79d34afb96
Remove glDetachShader for vp and fp
2014-06-18 00:21:40 +08:00
raven02
0541482ee4
Drop off glEnable(GL_SCISSOR_TEST)
2014-06-16 06:32:11 +08:00
raven02
ee58ba9fd9
Paritally fix depth read elf
2014-06-16 03:05:28 +08:00
raven02
64044173c6
set default m_line_stipple_pattern as 0xffff
2014-06-15 12:25:09 +08:00
raven02
76c8eedb25
RSX : implement line stipple
2014-06-15 05:53:26 +08:00
raven02
44dd770cec
RSX: fix line width
2014-06-15 02:29:27 +08:00
raven02
5007d62e27
Regresion fix : restore point size functionality
2014-06-15 00:59:16 +08:00
raven02
f471857a25
Gameviewer : name category HG as HDD game and DG as Disc game
2014-06-14 14:16:23 +08:00
raven02
bf456d5d16
Build fix
2014-06-14 04:44:53 +08:00
raven02
469faf43aa
Fix line width conversion and comment out point size which already done in vertex shader
2014-06-14 04:14:04 +08:00
raven02
8112440a27
Fix point size/line_width/poly_offset_scale_factor/bias
2014-06-13 02:18:12 +08:00
B1ackDaemon
ada0b31295
Merge pull request #332 from raven02/patch-18
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Fix vertex program decompile function
2014-06-12 17:27:23 +03:00
raven02
9b951d5d3f
Gameviewer : read PARAM.SFO for blue-ray disc
2014-06-12 09:27:27 +08:00
raven02
70f6871363
Fix vertex program decompile function
2014-06-12 04:22:32 +08:00
raven02
a28ad25221
cellSysUtil : stub remaining BGM playback functions
2014-06-10 00:28:52 +08:00
Nekotekina
4fedf5749e
cellSysmoduleLoadModule modified
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cellSysutilEnableBgmPlayback draft
cellSurMixerGetCurrentBlockTag
cellSurMixerGetTimestamp
Interval.h draft
2014-06-09 17:35:35 +04:00
Peter Tissen
779117d129
fix machine specific path, sorry about that one
2014-06-09 05:37:12 +02:00
Peter Tissen
e85abdeb2c
remove unexplained commented out code that I added myself with the last PR
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* remove unexplained commented out code that I added myself
* revert asmjit settings change that was meant to only be local for me
2014-06-09 02:55:16 +02:00
Hykem
bd6837f2f9
Merge pull request #216 from UnconventionalT/binary-dir-fix
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Set build independent binary output dir
2014-06-09 01:36:15 +01:00
Peter Tissen
33d82e0d6e
reset debug output directory
2014-06-08 23:23:36 +02:00
Peter Tissen
ed10ea7544
add back fused gui log classes, this needs to be redone another way
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also, add back wx requirement for strfmt
2014-06-08 23:16:08 +02:00
Peter Tissen
10e10de98d
add xinput pad handler to the windows emucore
2014-06-08 23:16:07 +02:00
Peter Tissen
314307b840
Fix building with precompiled headers
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add the unimplemented modules to the emucore project
fix a bug in the rXml wrapper that didn't consider the possiblity of functions returning null pointers
2014-06-08 23:16:06 +02:00
Peter Tissen
c37905e465
initial start to eliminate static func init, not compilable atm
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move module initialization into a module manager, still has some issues like stopping not working and debug crashing
add #idef 0 to modules that aren't in the windows project
don't double initialize and don't de-initialize for now, since many modules don't expect it and it leads to many errors
remove duplicate module lists for empty modules and implemented ones, make Module non-copyable but movable
add secondary project, no real use for it now
add some memleak config to the emucore and add asmjit path to rpcs3
small rebase error fixed to get it to compile again
add filters for emucore
re-add the module manager and static file
WIP commit, linker errors abound
some more abstraction layer stuff
fix the remaining linker errors, re-enable platform specific mouse, pad and keyboard handlers
rebasing
fix memset undefined and re() usage of se_t before declaration
Add wxGUI define by default for cmake builds
fix copy constructors of Datetime header
fix copy constructors of other wx interface classes
remove static declarations of global variables
make wxGLCanvas constructor non-ambiguous even with wx2.8. compat mode, fix wrong std::exception constructor calls
remove duplicate definition for FromUTF8 and ToUTF8
temp changes
2014-06-08 23:16:06 +02:00
B1ackDaemon
c4e3ec825e
Merge pull request #322 from raven02/patch-16
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cellSpurs : create new taskset using attr
2014-06-08 19:36:58 +03:00
raven02
f051011fd1
cellSpurs: create new taskset using attr
2014-06-08 23:29:16 +08:00
Alexandro Sánchez Bach
d6f71ee2b3
Merge pull request #323 from Bigpet/master
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enable full precompiled headers for non-Windows Platforms
2014-06-08 17:26:01 +02:00
Peter Tissen
4d84507c96
try include guards to circumvent a weird error with gcc and unity builds
2014-06-08 16:58:40 +02:00
DH
3c8815cc06
Improved Vertex Shader Decompiler
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- Fixed condition register selection
- Implemented LIT
- Fixed RCP
2014-06-08 17:52:35 +03:00
Peter Tissen
982ea35d44
enable full precompiled headers for non-Windows Platforms for now to make people not guess all the time what to include
2014-06-08 16:43:53 +02:00
DH
7bb966ba82
Improved PPU Interpreter
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- Fixed UpdateCR0
- Fixed XER.CA updating
2014-06-08 08:27:57 +03:00
DH
03d2798dba
Fragment Shader Decompiler: fixed condition registers.
2014-06-07 19:20:39 +03:00
DH
e0046671f1
Improved Fragment Shader Decompiler
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- Fixed KIL
- Added all regs to reg_table
2014-06-07 18:52:25 +03:00
DH
afcbeb3713
Merge branch 'master' of https://github.com/DHrpcs3/rpcs3
2014-06-07 18:32:42 +03:00
DH
1b1ce85b32
Fixed small error in Fragment Shader Decompiler
2014-06-07 18:32:15 +03:00
Alexandro Sánchez Bach
125b71d2c5
Reverted remaining .ToBE() deletions & small fix
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And fixed wrong comparison on: `_cellSpursEventFlagInitialize`.
2014-06-07 17:18:40 +02:00
DH
a4740d5f09
Improved unknown HLE functions logging
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Fixed Fragment Shader Decompiler
2014-06-07 18:08:14 +03:00
DH
f8e8e2f624
Improved Fragment Shader Decompiler
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- Implemented LIT, RFL, LIF, BRK, IF, LOOP, REP
- Fixed KIL, RCP, RSQ, DP2A
Implemented fmt::replace_first & fmt::replace_all
2014-06-07 17:15:49 +03:00
Alexandro Sánchez Bach
30a1516d19
Merge pull request #318 from raven02/patch-14
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Centre the game list panel
2014-06-07 15:40:34 +02:00
raven02
7855ebcd9f
cellSpurs : initialize eventFlag
2014-06-07 20:31:07 +08:00
raven02
219e048922
Centre the game list panel
2014-06-07 16:08:02 +08:00
Alexandro Sánchez Bach
5ed77a3ca9
Reverted BE <-> LE comp. changes in some lv2 SCs
2014-06-07 09:08:16 +02:00
Alexandro Sánchez Bach
2534216971
Improvements in SC_Process and other lv2 syscalls
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* Splitted the file in SC_Process.h and SC_Process.cpp.
* Some argument data types modified on sys_process_* functions.
* Implemented sys_process_get_number_of_object and sys_process_get_id.
* Added dummy versions of other sys_process_* functions based on the old
SysCalls::lv2Process* code (which I deleted).
* Improved BE <-> LE comparisons on SC_Mutex, SC_Lwmutex and SC_Lwcond.
* Updated some SC_Memory functions to use mem_ptr_t<T>.
NOTE: There are probably better ways to get the active objects that
don't imply creating a new data type filled with std::set<u32>'s.
TODO: For some types, the corresponding std::set<u32> isn't being
updated when an object is created/destroyed. I'll take care of this
soon.
2014-06-07 08:34:36 +02:00
Alexandro Sánchez Bach
5e00dfb5c3
GcmZcullInfo::Pack and removed 32-bit OAL dll
2014-06-07 04:22:29 +02:00
Alexandro Sánchez Bach
4ac8061240
Merge pull request #315 from Bigpet/simplestdafx
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Reduce stdafx.h under Linux for better build-times
2014-06-06 04:17:15 +02:00
Peter Tissen
8da681eab2
enable cotire for better build-times
2014-06-06 03:33:24 +02:00
Peter Tissen
40add8f9a2
Seperate ConLog.h and ConLogFrame.h (for now only seperate headers)
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make precompiled header slimmer under Linux to increase CI and dev-machine build-times
make sure unused modules don't compile
add unused modules to the VS project to easier keep track of them
2014-06-06 02:50:22 +02:00
B1ackDaemon
283f290f47
Merge pull request #314 from raven02/patch-11
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cellGcmSys: fill out some stuffs for zCulling
2014-06-05 23:19:45 +03:00
raven02
b9a055f1c8
cellGcmSys: fill out some stuffs for zCulling
2014-06-06 01:50:48 +08:00
raven02
26fc29c1a9
cellResc : add those unimplemented and error logging
2014-06-06 00:19:23 +08:00
Alexandro Sánchez Bach
af219bb415
cellGcmSys: Report retrieval functions
2014-06-05 00:04:11 +02:00
raven02
44d762fc60
cellGcmSys : add those unimplemented and error logging
2014-06-05 04:51:17 +08:00
raven02
1827b91882
Check 8-byte and 128-byte alignment for spurs
2014-06-05 02:52:30 +08:00
raven02
7c137cc482
Build fix
2014-06-05 00:53:37 +08:00
raven02
c7b26f1372
cellSpurs task error code fixes and plus bunch of new functions add
2014-06-05 00:03:31 +08:00
raven02
ba91345984
enum for vertex data type
2014-06-04 23:59:46 +08:00
Alexandro Sánchez Bach
585ac5a748
Fixed cellSaveDataAutoLoad2
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Probably that's closer to what a real PS3 does. Anyway, tests are
required to be sure about that.
Issue #304 fixed.
2014-06-03 22:42:15 +02:00
raven02
1a37723a05
Add missing case 0x0d
2014-06-04 03:02:12 +08:00
raven02
59628960b6
Fix opcodes STR/SFL for both VP and FP
2014-06-04 02:53:06 +08:00
B1ackDaemon
650c5155df
Merge pull request #303 from raven02/patch-4
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Set default log level to Error
2014-06-03 16:13:52 +03:00
B1ackDaemon
4faa4d6ed9
Merge pull request #307 from raven02/patch-5
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RSX: Reorganize and group revelant NV4097 functions
2014-06-03 16:13:36 +03:00
raven02
8bb5da3b06
Speedup write color buffers
2014-06-03 18:32:27 +08:00
raven02
aac846ff74
Add NV4097_SET_FLIP
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It is custom naming
2014-06-03 06:18:33 +08:00
raven02
c4075f1592
RSX: Reorganize and group revelant NV4097 functions
2014-06-03 06:17:33 +08:00
Peter Tissen
96e229abfa
add primitive InterlockedOr64 implementation
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use non msvc specific type for int64_t
add umul for gcc
2014-06-02 19:29:22 +02:00
Alexandro Sánchez Bach
b05bd51216
Fixed GameViewer issue
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Double-clicking an entry in the sorted list caused the corresponding
element of the unsorted list to be run. This is now fixed.
2014-06-02 16:59:50 +02:00
Alexandro Sánchez Bach
82c6d8d68b
Removed 32-bit related #if(n)def's
2014-06-02 14:08:32 +02:00
Alexandro Sánchez Bach
111da4d0fd
Removed 32-bit config. from .SLN and CMakeLists
2014-06-02 13:59:45 +02:00
Alexandro Sánchez Bach
ab65b38d9a
Merge pull request #301 from raven02/patch-2
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Stub bunch of cellSpurs functions & error log null pointer
2014-06-02 10:36:28 +02:00
raven02
f7d21596a5
Set default log level to Error
2014-06-02 16:34:31 +08:00
raven02
54ede6c4e3
Fix wrong identation
2014-06-02 16:09:36 +08:00
raven02
c4522922f2
Silly typo fix
2014-06-02 15:57:34 +08:00
raven02
96bcfdac7e
Fix 'always start after boot' not saving
2014-06-02 15:18:01 +08:00
raven02
05d80e4994
EventFlag_add should be always present and checked
2014-06-02 14:53:13 +08:00
raven02
5597f95aba
Log as error for null pointer
2014-06-02 13:42:30 +08:00
raven02
3662c4e9bf
Stub cellSpurs functions
2014-06-02 12:14:00 +08:00
Alexandro Sánchez Bach
cb3622176a
Merge pull request #300 from Bigpet/iniReplace
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use non wxIni implementation
2014-06-02 00:02:53 +02:00
Peter Tissen
c216c0f2e8
revert argument order again, doesn't really need to be reversed, will just cause confusion
2014-06-01 23:07:35 +02:00
Peter Tissen
2d77415cc3
use non-wx header only Ini library in preparation of the core/gui devide
2014-06-01 22:57:50 +02:00
Alexandro Sánchez Bach
a9768739eb
Merge pull request #298 from Bigpet/twophasefix
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help out compilers that use two phase lookup as dictated by the standard
2014-06-01 21:56:49 +02:00
Bigpet
924f117ba0
help out compilers that use two phase lookup as dictated by the standard
2014-06-01 21:28:29 +02:00
Alexandro Sánchez Bach
fe0e34cbe1
Merge pull request #290 from Blaypeg/master
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Add options for autoboot
2014-06-01 21:03:01 +02:00
Blaypeg
dab71d01c1
Add Remove Game option to Gameviewer
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Can right click game to remove from list and installation
2014-06-01 19:36:08 +01:00
raven02
16d909834f
Change to Error logging for null cmd
2014-06-02 02:32:00 +08:00
B1ackDaemon
fea95d264f
Merge pull request #295 from raven02/patch-32
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Fragment decompiler changes to async mode
2014-06-01 16:16:08 +03:00
Blaypeg
934856c350
Moved autostart to HLE Section
2014-06-01 14:10:26 +01:00
DH
c00f4b6022
Improved mem_ptr_t.
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Implemented mem_func_ptr_t.
2014-06-01 12:38:37 +03:00
raven02
ceeff8ae81
Fragment decompiler change to async mode
2014-06-01 14:54:56 +08:00
raven02
1bff3ad6ff
Opcodo : Add DP2A and temporarily disable KIL
2014-06-01 07:12:31 +08:00
Alexandro Sánchez Bach
c01b5fb0db
Added cellSaveDataAuto* functions
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Implemented:
- cellSaveDataAutoSave2
- cellSaveDataAutoLoad2
2014-05-31 23:41:12 +02:00
Oil
1705c5afb6
Merge branch 'master' of https://github.com/DHrpcs3/rpcs3
2014-05-31 19:19:54 +04:00
Hykem
1affafe5ea
Merge pull request #277 from aniruddh22/patch-1
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Add 1024x768 native resolution support
2014-05-31 16:11:15 +01:00
Oil
14fae9a401
Add a option for converting audio to 16 bit. Issue #276 fixed with using this option?
2014-05-31 18:21:47 +04:00
Blaypeg
0d3b8c0808
Add Menu and INI option to autostart emulation
2014-05-31 11:40:37 +01:00
Alexandro Sánchez Bach
834f5dc9a9
Merge pull request #288 from raven02/patch-29
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Implement cellSpursAttributeSetMemoryContainerForSpuThread
2014-05-31 10:53:39 +02:00
raven02
08c7ae64e3
Compact duplicate draw objects routine
2014-05-31 15:48:23 +08:00
raven02
41d0163781
cellSpursAttributeSetMemoryContainerForSpuThread()
2014-05-31 10:31:43 +08:00
raven02
97561ff52b
Use be_t<u32>/<64>
2014-05-31 06:49:19 +08:00
Alexandro Sánchez Bach
a0cc3a0fb0
Merge pull request #286 from Nekotekina/master
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Some bugs fixed
2014-05-31 00:20:39 +02:00
raven02
57d4d72f60
Fix typo for #283
2014-05-31 03:28:16 +08:00
raven02
eb61c2a960
Add struct CellPngDecMainHandle
2014-05-31 01:45:45 +08:00
raven02
141d8e20ec
Implement cellPngDecCreate/Destroy()
2014-05-31 01:44:38 +08:00
Nekotekina
d5d4f88c17
Small RSX fix
2014-05-30 21:16:20 +04:00
Nekotekina
940d71ecdb
Another cellPamf issue fixed
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event_flag messages changed
2014-05-30 18:13:49 +04:00
raven02
bb64684be9
Fix spacing
2014-05-30 19:25:48 +08:00
raven02
323a48d14b
Cleanup and add point size/point sprite/specular
2014-05-30 19:19:26 +08:00
raven02
13d68cbeeb
Opcode : add STR/SFL and fix KIL (discard)
2014-05-28 11:32:56 +08:00
raven02
872cbec8ba
Opcode : add KIL & LRP
2014-05-28 08:03:57 +08:00
aniruddh
da77ed1de3
Update sysutil_video.h
2014-05-26 17:31:07 +05:30
Alexandro Sánchez Bach
b953e06622
Merge pull request #275 from Blaypeg/master
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GUI Update, Game panel column headings now sortable
2014-05-25 23:30:15 +02:00
Blaypeg
42e5000c2d
Remove Unused varible
2014-05-25 22:01:00 +01:00
Blaypeg
f060f9e047
Set Game List columns as sortable
2014-05-25 21:59:26 +01:00
Blaypeg
f1257f9e3f
Change types to stop compiler warnings
2014-05-25 21:36:55 +01:00
Alexandro Sánchez Bach
40f0f80f5d
Minor changes
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Irrelevant modifications. None of this affects RPCS3 directly.
2014-05-25 22:31:40 +02:00
B1ackDaemon
948d4ef3a2
Merge pull request #274 from raven02/patch-22
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GLGSRender: re-enable glPrimitiveRestartIndex
2014-05-25 22:39:33 +03:00
B1ackDaemon
5fda90abc6
Merge pull request #273 from raven02/patch-21
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RSXDebugger : add scissor test & primitive restart
2014-05-25 22:39:28 +03:00
B1ackDaemon
6b66f77590
Merge pull request #272 from raven02/patch-20
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RSXThread: add few more logging and comments
2014-05-25 22:39:22 +03:00
B1ackDaemon
ddd485fdad
Merge pull request #271 from raven02/patch-19
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DbgConsole: hide debug console
2014-05-25 22:39:17 +03:00
B1ackDaemon
9c1ec3569f
Merge pull request #268 from O1L/master
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Switch to OpenAL Soft.
2014-05-25 22:39:09 +03:00
Blaypeg
95f67080f8
Attempt to make columns sortable for game list
2014-05-25 19:45:44 +01:00
raven02
29d0b1443e
Add Primitve restart & scissor test
2014-05-26 01:07:16 +08:00
raven02
fe31f1be61
Re-enable glPrimitiveRestartIndex
2014-05-26 00:50:43 +08:00
raven02
c096bfce7a
Add case_16(NV4097_SET_TEXTURE_FORMAT, 0x20)
2014-05-25 22:21:38 +08:00
raven02
5109065425
RSXThread: Add few more logging and comments
2014-05-25 22:08:45 +08:00
raven02
2b8998af91
Hide debug console option
2014-05-25 16:05:21 +08:00
Michael Putters
6780a2f0bf
Inverted XInput Y-axis for sticks
2014-05-25 09:34:06 +02:00
Oil
8a1227eaa2
Merge branch 'master' of https://github.com/DHrpcs3/rpcs3
2014-05-25 01:46:25 +04:00
Oil
6072fd2fbb
Switch to OpenAL Soft (see issue #166 ). Use native FLOAT32 data now. Add small check in OpenALThread.
2014-05-25 01:38:29 +04:00
Michael Putters
03914d60d3
Basic XInput support
2014-05-24 21:05:00 +02:00
Hykem
490d1059ac
Merge pull request #250 from ItzWarty/cellPngDecDecodeData_optimizations
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Optimize cellPngDecDecodeData's CELL_PNGDEC_ARGB case
2014-05-24 17:23:17 +01:00
raven02
8a068e7fca
Add option to skip PAMF
2014-05-24 21:48:54 +08:00
Unknown W. Brackets
f49d3d6a28
Fix the DCBZ instruction.
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Needs to zero memory.
2014-05-23 09:57:13 -07:00
B1ackDaemon
a186efded2
Merge pull request #264 from unknownbrackets/ppu-minor
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Clean up LR updates in branches, remove CA update in ADD
2014-05-23 19:24:32 +03:00
Unknown W. Brackets
82d60ee48d
Do not set the CA bit in ADD().
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Thanks Ashe`.
2014-05-23 09:20:58 -07:00
Unknown W. Brackets
493bf93a5a
Update LR only when cond passes.
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It should not be updated otherwise. In most cases, won't matter.
Also, reorder slightly so SetBranch() can safely set PC directly.
2014-05-23 09:20:57 -07:00
B1ackDaemon
0ec78e0d5e
Merge pull request #263 from raven02/patch-16
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Add 960x540 natvie resolution support
2014-05-23 19:02:40 +03:00
raven02
6520b8f06d
Add 960x540 natvie resolution support
2014-05-23 23:51:55 +08:00
raven02
a2af749e71
Replace slow glReadpixels routine with glBlitframebuffer for non-MRT
2014-05-23 22:22:32 +08:00
raven02
94393ff4ea
Re-enable glFrontFace with sanity check
2014-05-22 01:08:46 +08:00
raven02
3445f8a49f
There is no glEnable(GL_FRONT_FACE)
2014-05-22 00:48:49 +08:00
raven02
b95667563f
Code cleanup and added glPolygonOffset
2014-05-22 00:31:40 +08:00
B1ackDaemon
e569de73d6
Merge pull request #248 from ItzWarty/master
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virtual memory block reads/writes properly fail if address is out of bounds
2014-05-21 18:22:01 +03:00
Oil
3475912233
Some changes from previous commit restored.
2014-05-21 16:14:33 +04:00
Oil
570efab05f
asmjit project moved in asmjitsrc directory.
2014-05-21 14:45:36 +04:00
raven02
967935d389
Enable GL_SCISSOR_TEST and add glLogicOp
2014-05-21 18:14:51 +08:00
Jake
afc5294016
cellPad: Changes to report 0 length if theres no changes
2014-05-20 19:56:36 -05:00
Jake
233b179f65
cellPad: Fix logic error in setPressMode and setSensorMode
2014-05-20 19:54:08 -05:00
raven02
e0f89beb7d
Set default polygon_mode as GL_FILL
2014-05-21 02:08:49 +08:00
raven02
f67d30571b
Add NV4097_SET_BACK_POLYGON_MODE
2014-05-20 22:10:14 +08:00
Alexandro Sánchez Bach
9209edc15c
Merge pull request #253 from ItzWarty/memoryviewer_fixes
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Improve Memory Viewer: There are bugs in text representation.
2014-05-20 00:29:03 +02:00
Michael Yu
85785b471e
MEMORY: Fixed IsMyAddress bound error (GetEndAddr returns an inclusive value)
2014-05-19 14:58:01 -07:00
Michael Yu
4c02c20d84
Improve Memory Viewer: There are bugs in text representation.
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Char display now only displays printable ascii characters. Anything non-printable is printed as '.' as is standard.
Additionally, displayed lines are properly delineated with newlines so that we don't wrap on spaces.
2014-05-19 14:56:58 -07:00
raven02
0ba5bb4e7a
Regress fix cellPamf
2014-05-19 22:48:59 +08:00
Alexandro Sánchez Bach
c312bc1b70
Merge pull request #249 from raven02/patch-9
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Add support for m_surface_depth_format 0
2014-05-19 15:16:17 +02:00
raven02
4f961c9e0b
Add comment for depth format 0
2014-05-19 21:14:30 +08:00
Alexandro Sánchez Bach
e280d54f3f
Fix pointers issue in cellUserInfoGetList
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Solves GetMemFromAddr(0x0) on NPEB01894.
2014-05-19 15:05:53 +02:00
Michael Yu
3aeb0b0f95
cellPngDecDecodeData handles CELL_PNGDEC_ARGB case much faster.
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Profiling done with two samples on Solar v2.1 from rpcs3 init to first frame.
Before optimization, profiler found rpcs3 in cellPngDecDecodeData 15.3% of the time.
Post-optimization, profiler finds rpcs3 in cellPngDecDecodeData 0.33% of the time for ~50x improvement.
2014-05-19 02:23:23 -07:00
Michael Yu
9bdb12e3da
MEMORY: Added AppendRawBytes, which also advances the memory pointer unlike Memory.CopyFromReal
2014-05-19 02:23:23 -07:00
Michael Yu
2834697f1f
MEMORY: Copy from real's destination parameter should be immutable
2014-05-19 02:23:22 -07:00
raven02
c2f3f04808
Add support for m_surface_depth_format 0
2014-05-19 15:43:41 +08:00
Michael Yu
9e791da7bd
virtual memory block reads/writes properly fail if address is out of bounds.
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Fixes Solar v2.1 http://puu.sh/8ScXK.jpg
2014-05-18 23:12:28 -07:00
Unknown W. Brackets
7948f376fb
GL: Fix the compressed R8B8 / B8R8 type formats.
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The not-swizzled bit is always set for them.
2014-05-18 15:24:12 -07:00
Unknown W. Brackets
612e515317
GL: Fix X16 / Y16_X16 texture formats.
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Per the rsx/texture_formats test. Not sure about pitch, may need to deal
with UNPACK_ROW_LENGTH...
2014-05-18 14:39:04 -07:00
Unknown W. Brackets
06c4c45200
GL: Fix half-float texture formats.
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This matches the ps3 output/channels for these textures per the
rsx/texture_formats test.
2014-05-18 14:22:05 -07:00
Alexandro Sánchez Bach
b4a7684344
Check pointers in cellPamf
2014-05-18 12:46:01 +02:00
B1ackDaemon
9e7f8564b6
Merge pull request #244 from raven02/patch-6
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Fix wrong color effect in Disgaea 3
2014-05-18 11:08:17 +03:00
B1ackDaemon
1a6fa4aedc
Merge pull request #243 from unknownbrackets/texformats
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Swap R/B in a few other texture formats
2014-05-18 11:08:12 +03:00
B1ackDaemon
be11bd85f6
Merge pull request #242 from unknownbrackets/pngdec
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cellPngDec: Ignore bytesPerLine < width * bpp
2014-05-18 11:08:05 +03:00
raven02
c8e52a78f9
Fix wrong color effect in Disgaea 3
2014-05-18 14:57:56 +08:00
Unknown W. Brackets
07505aa9e2
GL: Fix D1R5G5B5 texture R/B components as well.
2014-05-17 23:14:42 -07:00
Unknown W. Brackets
7992115f6c
GL: Swap R/B in A1R5G5B5 correctly.
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Fixes Terraria, thanks @raven02. How did I miss this, it was not passing
the test after all...
2014-05-17 23:06:26 -07:00
Unknown W. Brackets
fed2998d48
cellPngDec: Ignore bytesPerLine < width * bpp.
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It seems strange, but Sonic CD passes bytesPerLine = w * 3 for a 4 channel
image. Either this is a bug elsewhere, or it ignores likely incorrect
strides.
Untested except in Sonic CD.
2014-05-17 22:32:11 -07:00
Unknown W. Brackets
c8dea6b931
Typo.
2014-05-17 15:38:13 -07:00
Unknown W. Brackets
28b10157ad
GL: Add Y16_X16 tex format (untested.)
2014-05-17 14:49:23 -07:00
Unknown W. Brackets
439dd9d8a3
GL: Add Y16_X16_FLOAT tex format (untested.)
2014-05-17 14:49:22 -07:00
Unknown W. Brackets
cf0e116a56
GL: Add R8B8_R8G8 / B8R8_G8R8 formats, tweak G8B8.
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Based on how the first two swizzle, most likely G8B8 works that way too.
2014-05-17 14:49:22 -07:00
Alexandro Sánchez Bach
0e3e4c7553
Merge pull request #236 from unknownbrackets/pngdec
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cellPngDec: fix outputMode, outputBytesPerLine
2014-05-17 21:48:16 +02:00
Alexandro Sánchez Bach
921de12d93
Merge pull request #238 from unknownbrackets/texformats
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Correct various texture formats in OpenGL
2014-05-17 20:56:29 +02:00
Unknown W. Brackets
dbcee43567
Typo.
2014-05-17 11:32:18 -07:00
Unknown W. Brackets
b58320d7dc
GL: Small simplification.
2014-05-17 11:29:49 -07:00
Unknown W. Brackets
0978a1348e
GL: Correct byteswapping for 565 type textures.
2014-05-17 11:15:26 -07:00
Unknown W. Brackets
86d35d58df
GL: Add support for R6G5B5.
2014-05-17 11:15:26 -07:00
Unknown W. Brackets
2f8e31cddd
GL: support the G8B8 tex format.
2014-05-17 11:15:25 -07:00
Unknown W. Brackets
68bc41b436
GL: Correct texture reswizzling, fix A4R4G4B4.
2014-05-17 11:15:25 -07:00
raven02
ccc35176f6
Fix wrong type for DEPTH24_D8/DEPTH16
2014-05-18 00:52:48 +08:00
Unknown W. Brackets
f7114cc620
cellPngDec: fix outputMode, outputBytesPerLine.
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This handles CELL_PNGDEC_BOTTOM_TO_TOP and also handles reduced
outputBytesPerLine more correctly-looking. Not actually tested against
actual behavior.
2014-05-17 09:21:25 -07:00
Alexandro Sánchez Bach
d745a7bb4e
Implemented CELL_GCM_TEXTURE_D1R5G5B5
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Same color issue as A1R5G5B5 though.
2014-05-17 17:17:41 +02:00
B1ackDaemon
1f465bc7d8
Merge pull request #235 from raven02/patch-4
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Implement CELL_GCM_TEXTURE_A1R5G5B5 & CELL_GCM_TEXTURE_A4R4G4B4
2014-05-17 12:22:58 +03:00
B1ackDaemon
389e3bbd91
Merge pull request #233 from raven02/patch-3
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Fix CELL_GCM_TEXTURE_B8 opengl error 0x0500
2014-05-17 12:22:45 +03:00
B1ackDaemon
a3a6a8a9e0
Merge pull request #232 from raven02/patch-2
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Fix ternary operator
2014-05-17 12:22:35 +03:00
B1ackDaemon
36d5cf1a7f
Merge pull request #231 from raven02/patch-1
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Set default off for WriteColorBuffers / DepthBuffers
2014-05-17 12:22:27 +03:00
B1ackDaemon
a33e4c7346
Merge pull request #230 from raven02/master
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Use GL_BGRA for glReadPixels()
2014-05-17 12:22:12 +03:00
raven02
0d9de89a26
Implement CELL_GCM_TEXTURE_A1R5G5B5 & CELL_GCM_TEXTURE_A4R4G4B4
2014-05-17 17:00:25 +08:00
raven02
ddfdaa270e
Set default on for Ignore RW errors
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This seems to be making couples of games at least not booting without the option ticking.
2014-05-17 10:03:21 +08:00
raven02
e7a4eac676
Typo fix
2014-05-17 01:44:13 +08:00
raven02
ca7c4e119e
Fix CELL_GCM_TEXTURE_B8 opengl error 0x0500
2014-05-17 01:27:55 +08:00
raven02
86ca4819ee
Fix ternary operator
2014-05-16 22:43:32 +08:00
raven02
8278c8f5c4
Set default off for WriteColorBuffers / DepthBuffers
2014-05-16 21:29:34 +08:00
raven02
20af7c4981
Log lvl -> Log Level
2014-05-16 21:27:14 +08:00
raven02
f5e1d9eab1
Use GL_BGRA for glReadPixels()
2014-05-16 15:13:34 +08:00
raven02
42434adfaf
Add few more texture formats and comments
2014-05-15 22:29:55 +08:00
raven02
f3c3bebd6e
Implement CELL_GCM_TEXTURE_R5G5B5A1/R5G6B5
2014-05-15 16:11:29 +08:00
Oil
5833d22fe0
Fixed issue #221 , and other minor changes.
2014-05-13 22:45:24 +04:00
Alexandro Sánchez Bach
38bd40891d
Fixed issue with RSX Reports
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Reports consist of 16 bytes (64-bit timestamp, 32-bit value and 32-bit
zero padding). This was found by @nohbdy some time ago.
2014-05-12 21:31:01 +02:00
Peter Tissen
ca64054505
some light formatting and hotkeys for main frame restored
2014-05-10 16:00:34 +02:00
Alexandro Sánchez Bach
8d5599d3dc
Merge pull request #220 from unknownbrackets/opcodes
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Add a few missing opcodes, fix SRAWI
2014-05-09 06:23:20 +02:00
Jake
6045c9a890
Removed unneccessary commented analog stick code
2014-05-08 17:20:16 -05:00
Unknown W. Brackets
ff89e06fd6
Add missing ICBI instruction.
2014-05-07 23:53:19 -07:00
Unknown W. Brackets
9290453d2e
Add missing STFSUX/STFDUX instructions.
2014-05-07 23:48:27 -07:00
Unknown W. Brackets
592e13b6a0
Add missing LSWX and STSWX instructions.
2014-05-07 23:39:45 -07:00
Unknown W. Brackets
a5c18b2a09
Add missing TD instruction.
2014-05-07 23:36:13 -07:00
Unknown W. Brackets
d54237b0a3
Fix SRAWI instruction decoding.
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It's SH, not sh. Lowercase combines bits from two fields.
2014-05-07 23:23:23 -07:00
Unknown W. Brackets
134e891068
Fix operand order in DSTST instruction.
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No functional change. Also, switch SC to use a u32 for more typesafe
opcode decoding - also no functional change.
2014-05-07 23:22:03 -07:00
Jake
5deedb1524
Fix pad handler for digital buttons
2014-05-07 18:08:16 -05:00
Jake
4d28d2e75d
Revert comment out of cellPadGetCapabilityInfo in funcList
2014-05-07 01:45:18 -05:00
Jake
0e933439dc
Initial cellPadClearBuf functionality
2014-05-06 23:09:10 -05:00
Jake
387eac4d08
Added pressure support for keys, redid analog 'key' stick support
2014-05-06 23:04:47 -05:00
Jake
0d4e950769
Implemented more cellPad functions, fixed some cellpad error returns
2014-05-06 22:54:41 -05:00
Jake
604eecf5d4
Add in cellPadGetCapabilityInfo function
2014-05-06 22:48:55 -05:00
Jake
199845a9d1
Fixed 'Assign_changes' usage for cellpad / padhandler
2014-05-05 21:58:49 -05:00
Jake
29cd11ad06
Added in some more error codes to Cellpad functions
2014-05-05 20:49:20 -05:00
Peter Tissen
4de24cb436
more compact precompiler checking
2014-05-01 19:32:16 +02:00
Peter Tissen
0aa8a9f372
fix OpenGL includes for Win32
2014-05-01 19:29:28 +02:00
Andreas Schroeder
11ca131607
detect Mac OSX and Windows, fall back to Linux
2014-04-30 00:58:57 +02:00