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cmake_modules
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CMake: improve compiler checks (#1847)
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2016-07-10 16:15:56 +08:00 |
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Crypto
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Optimizations (#1680)
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2016-04-25 13:49:12 +03:00 |
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Emu
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rsx: Use bitfield template to decode values.
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2016-07-27 18:38:36 +02:00 |
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Gui
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Handle error when loading game icon (#1687)
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2016-07-26 14:39:12 +03:00 |
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Loader
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BEType: explicit alignment specifier
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2016-07-16 14:45:57 +03:00 |
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rpcs3qt
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Partial commit: Preview
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2016-04-15 19:22:15 +03:00 |
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BasicKeyboardHandler.cpp
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Partial commit: IO
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2016-04-15 19:22:39 +03:00 |
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BasicKeyboardHandler.h
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Partial commit: IO
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2016-04-15 19:22:39 +03:00 |
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BasicMouseHandler.cpp
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Partial commit: IO
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2016-04-15 19:22:39 +03:00 |
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BasicMouseHandler.h
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Partial commit: IO
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2016-04-15 19:22:39 +03:00 |
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CMakeLists.txt
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Update Vulkan submodules
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2016-07-11 19:27:50 +03:00 |
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copy_setup_h.vcxproj
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D3D12GSRender.vcxproj
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Try to use new shaders decompiler in OpenGL backend
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2016-06-21 19:56:00 +03:00 |
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D3D12GSRender.vcxproj.filters
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D3D12GSRender.vcxproj.user
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define_new_memleakdetect.h
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emucore.vcxproj
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rsx: Gather most rsx commands pretty printing and state modification function in a single file.
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2016-07-17 17:31:53 +02:00 |
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emucore.vcxproj.filters
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rsx: Gather most rsx commands pretty printing and state modification function in a single file.
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2016-07-17 17:31:53 +02:00 |
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emucore.vcxproj.user
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frame_icon.xpm
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Fixed the frame icon (#1811)
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2016-06-21 17:03:07 +03:00 |
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git-version.cmake
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GLGSRender.vcxproj
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Try to use new shaders decompiler in OpenGL backend
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2016-06-21 19:56:00 +03:00 |
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GLGSRender.vcxproj.filters
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Try to use new shaders decompiler in OpenGL backend
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2016-06-21 19:56:00 +03:00 |
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GLGSRender.vcxproj.user
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KeyboardPadHandler.cpp
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Partial commit: IO
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2016-04-15 19:22:39 +03:00 |
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KeyboardPadHandler.h
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Partial commit: IO
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2016-04-15 19:22:39 +03:00 |
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OpenAL.vcxproj
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Moves GL, minidx12, OpenAL, stblib to 3rdparty
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2016-03-20 22:20:23 +00:00 |
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OpenAL.vcxproj.filters
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Put XAudio and OpenAL files in separate projects.
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2016-01-03 21:01:11 +01:00 |
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ps3emu_api_enums.h
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Added rpcs3 api (dynamic library)
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2016-06-17 21:26:06 +03:00 |
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ps3emu_api_structs.h
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Added rpcs3 api (dynamic library)
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2016-06-17 21:26:06 +03:00 |
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resource.h
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restore_new.h
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rpcs3.cpp
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Dynamic XAudio version detection
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2016-07-21 17:46:46 +03:00 |
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rpcs3.h
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Partial commit: Emu (the rest)
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2016-04-15 19:22:49 +03:00 |
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rpcs3.ico
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rpcs3.vcxproj
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Update Vulkan submodules
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2016-07-11 19:27:50 +03:00 |
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rpcs3.vcxproj.filters
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rpcs3.rc recreated as rpcs3_.rc
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2016-04-15 20:19:28 +03:00 |
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rpcs3.vcxproj.user
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rpcs3_.rc
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rpcs3.rc recreated as rpcs3_.rc
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2016-04-15 20:19:28 +03:00 |
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rpcs3_api.cpp
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Added rpcs3 api (dynamic library)
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2016-06-17 21:26:06 +03:00 |
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rpcs3_version.cpp
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GUI logging improved
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2016-07-21 01:54:39 +03:00 |
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rpcs3_version.h
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Added rpcs3 version object
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2016-06-17 21:26:04 +03:00 |
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stb_image.cpp
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Moves GL, minidx12, OpenAL, stblib to 3rdparty
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2016-03-20 22:20:23 +00:00 |
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stdafx.cpp
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Partial commit: Preview
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2016-04-15 19:22:15 +03:00 |
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stdafx.h
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GUI logging improved
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2016-07-21 01:54:39 +03:00 |
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stdafx_d3d12.h
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Partial commit: Preview
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2016-04-15 19:22:15 +03:00 |
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stdafx_gui.h
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Partial commit: Preview
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2016-04-15 19:22:15 +03:00 |
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VKGSRender.vcxproj
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Try to use new shaders decompiler in OpenGL backend
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2016-06-21 19:56:00 +03:00 |
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VKGSRender.vcxproj.filters
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vulkan: Use d24_u8 or d32_u8 depending on hw support.
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2016-03-12 15:56:23 +01:00 |
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XAudio.vcxproj
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Dynamic XAudio version detection
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2016-07-21 17:46:46 +03:00 |
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XAudio.vcxproj.filters
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Dynamic XAudio version detection
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2016-07-21 17:46:46 +03:00 |
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XInputPadHandler.cpp
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Partial commit: IO
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2016-04-15 19:22:39 +03:00 |
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XInputPadHandler.h
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Partial commit: IO
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2016-04-15 19:22:39 +03:00 |