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* Splitted the file in SC_Process.h and SC_Process.cpp. * Some argument data types modified on sys_process_* functions. * Implemented sys_process_get_number_of_object and sys_process_get_id. * Added dummy versions of other sys_process_* functions based on the old SysCalls::lv2Process* code (which I deleted). * Improved BE <-> LE comparisons on SC_Mutex, SC_Lwmutex and SC_Lwcond. * Updated some SC_Memory functions to use mem_ptr_t<T>. NOTE: There are probably better ways to get the active objects that don't imply creating a new data type filled with std::set<u32>'s. TODO: For some types, the corresponding std::set<u32> isn't being updated when an object is created/destroyed. I'll take care of this soon. |
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| .. | ||
| cmake_modules | ||
| Crypto | ||
| Emu | ||
| Gui | ||
| Loader | ||
| rpcs3qt | ||
| CMakeLists.txt | ||
| git-version.h | ||
| Ini.cpp | ||
| Ini.h | ||
| rpcs3.cpp | ||
| rpcs3.h | ||
| rpcs3.rc | ||
| rpcs3.vcxproj | ||
| rpcs3.vcxproj.filters | ||
| rpcs3.vcxproj.user | ||
| stdafx.cpp | ||
| stdafx.h | ||