kd-11
59f54caf08
gl: Strengthen RAII guarantees for some more objects
2026-05-06 02:10:14 +03:00
kd-11
b3ac8127ea
vk: Prebuild base interpreter variants
2026-05-06 02:10:14 +03:00
kd-11
90ea92d93b
gl: Fix crash when closing shader loading dialog
2026-05-06 02:10:14 +03:00
kd-11
f694000454
rsx: Fix shader interpreter variants generation
2026-05-06 02:10:14 +03:00
kd-11
b2daaff29f
rsx/gl: Implement shader interpreter variant precompilation
2026-05-06 02:10:14 +03:00
Vishrut Sachan
d93d9b2c5a
game_list: Fix ISO cache bypass in is_from_yml branch for multi-game ISOs ( #18683 )
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Fixes regression from #18546 and #18679 .
## Problem
The is_from_yml ISO branch constructed iso_archive unconditionally,
bypassing the cache check inside add_game, making the cache write-only
for yml-sourced ISOs.
## Fix
Added a lightweight index cache entry (iso_path + "//index") storing the
subdir list + mtime. On hit, skips archive construction entirely. On
miss, walks as before and writes the index
2026-05-05 11:14:16 +02:00
MarkosTh09
4f23f5505a
fix minor issues with rpath logic
2026-05-05 09:47:20 +09:00
MarkosTh09
69bc124930
add /opt/homebrew to prefix path instead
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Append to `CMAKE_PREFIX_PATH` and `CMAKE_SYSTEM_PREFIX` instead of using `include_directories()` and `link_directories()`.
This avoids include/link path
pollution and reduces clashes with vendored dependencies. This means that conflicting homebrew packages no longer have to be unlinked to build rpcs3, as system paths are searched last.
2026-05-05 09:47:20 +09:00
MarkosTh09
056a8ba1b1
macos: hack to fix homebrew rpath issues
2026-05-05 09:47:20 +09:00
Megamouse
350e7b09f5
Update SDL to 3.4.8
2026-05-04 18:18:32 +02:00
Megamouse
1899b61fa5
Update FAudio to 26.05
2026-05-04 18:18:32 +02:00
xperia64
773808169e
Move multi-game ISO parsing code path to proper location
2026-05-04 06:57:12 +02:00
Haxy
a6fb0c8931
Restore 0.85 compatibility for PS3 Binary Decryption
...
0.85 elfs break here due to them not having a version header offset.
Very unlikely these elfs will ever load but its useful to be able to decrypt them at least.
Co-authored-by: Elad <18193363+elad335@users.noreply.github.com>
2026-05-03 14:27:10 +03:00
schm1dtmac
155883ea2a
Update MoltenVK and restore Game Mode support (as the relevant MVK regression has been fixed)
2026-05-03 12:38:42 +02:00
Vishrut Sachan
ca87d103fd
game_list: Add multi-game collection support for ISO format discs
2026-05-03 10:14:44 +03:00
Elad
5dd7792c3d
Remove vm_ref.h
2026-05-03 08:03:28 +03:00
Megamouse
e8cd6f4ef6
Win: Update ffmpeg to 8.1
2026-05-02 08:24:33 +02:00
schm1dtmac
b6ed4201df
Correct the MVK build config
2026-05-01 05:38:31 +02:00
Megamouse
c25e3e33ac
Update curl to 8.20.0
2026-04-30 20:41:35 +02:00
Megamouse
a8dd053593
Fix some warnings
2026-04-30 20:41:35 +02:00
Megamouse
66d2bc3dd5
Qt: Add timeouts and abort logic to downloader
2026-04-30 20:41:35 +02:00
kd-11
d773a3f94e
ci: Bump docker version and use rpcs3 dropbox URL for vulkan SDK
2026-04-30 18:58:08 +03:00
kd-11
4e0995744a
vk: Fix shader interpreter
2026-04-30 18:58:08 +03:00
kd-11
80c1c5dd6d
vk: Use bulk allocator for FP and VP constant blocks to reduce wastage
2026-04-30 18:58:08 +03:00
kd-11
91a8c56c37
vk: Use UBO for basic transform constants
...
- Instancing still uses SSBOs, but that's ok. 95% of draw calls are uninstanced anyway.
2026-04-30 18:58:08 +03:00
kd-11
5144a999b3
vk: Use UBO for vertex environment block
2026-04-30 18:58:08 +03:00
kd-11
3b1abec405
rsx/vk: Implement bulk aligned allocator
...
- Avoids wasting space and allows use of natural arrays in shaders
2026-04-30 18:58:08 +03:00
kd-11
8b02f46e67
rsx: Handle edge case where window size falls outside memory range
2026-04-30 18:58:08 +03:00
kd-11
41e6cbbb5a
vk: Fix build on linux CI using outdated SDK
2026-04-30 18:58:08 +03:00
kd-11
ed7f1aa17c
vk: Fix UBO alignment mismatch on fragment constants binding
...
- Fragment constants are of dynamic size, so this isn't totally unexpected.
- NVIDIA GPUs have terrible UBO alignment requirements
2026-04-30 18:58:08 +03:00
kd-11
5839ad9c70
vk: Use UBOs for critical per-fragment data
2026-04-30 18:58:08 +03:00
kd-11
9c725935dc
CI: use dropbox for vulkan SDK installer
2026-04-30 18:58:08 +03:00
kd-11
108276c076
vk/data-heap: Implement a caching sliding window buffer view system
2026-04-30 18:58:08 +03:00
kd-11
82a4ff051e
vk: Upgrade Vulkan SDK to 1.4.341
2026-04-30 18:58:08 +03:00
kd-11
d1c8073106
rsx: Upgrade SPIRV generation to SPIRV 1.5 for vulkan.
2026-04-30 18:58:08 +03:00
kd-11
3829802699
3rdparty: Update glslang to release 16.2.0
2026-04-30 18:58:08 +03:00
kd-11
46bbbd2056
vk: Fix missing TRANSFER->FRAGMENT barrier for shadowed blocks
2026-04-30 18:58:08 +03:00
kd-11
cbbf52878a
vk: Simplify manual heap flush for shadowed blocks
2026-04-30 18:58:08 +03:00
kd-11
278daddd2a
rsx/util: Add a simple wrapper for simple_array<T>::for_each
...
- Just calls std::for_each behind the scenes but it's a lot more convenient
2026-04-30 18:58:08 +03:00
kd-11
48e2d808c9
rsx/util: Add simple_array<T>::filter
2026-04-30 18:58:08 +03:00
kd-11
28ab991302
vk: Support more heap types
...
- Support for GPU shadow heap (manual flush)
- Support for Fixed-Length data heaps
2026-04-30 18:58:08 +03:00
kd-11
d40a4ee04e
vk: Add iGPU detection
2026-04-30 18:58:08 +03:00
Megamouse
7ea0a96d02
Only set db_config if we boot with a title_id
2026-04-30 14:15:29 +02:00
Megamouse
985703058b
ISO: Improve path logging
2026-04-30 14:15:29 +02:00
Megamouse
14ca11fdf4
Fix uninizialized member warning
2026-04-30 14:15:29 +02:00
Megamouse
7bc08d05c6
Add some more logging for use of database config
2026-04-30 14:15:29 +02:00
digant73
79d0e0eb3c
reduce check for raw device
2026-04-30 10:39:10 +03:00
digant73
570b2bddca
Avoid to open bd drive if no content is present
2026-04-30 10:39:10 +03:00
schm1dtmac
f3cf1da7b7
Revert "Fix race condition in memory_decommit/memory_reset on Apple ARM64"
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This reverts commit 4cac76caad .
2026-04-29 20:26:49 +03:00
schm1dtmac
3c9a4417f2
Revert "Remove redundant Apple ARM64 ifdef blocks"
...
This reverts commit e1734b51c3 .
2026-04-29 20:26:49 +03:00