rpcsx/rpcs3/Emu/GS/GL
Alexandro Sánchez Bach b85a86b225 RSX Debugger: Shader program editor
* Added checkbox in the Settings dialog for logging/editing shader
programs.
* Added "Programs" tab to the RSX Debugger. Double-click on the entries
to view/edit the shaders. Click on "Yes" after closing the editor will
recompile your program even if no changes were done.
* Replaced "Ctrl+C" shortcut for running the emulator with "Ctrl+E" to
avoid accidentally unpausing the emulator when copying text.
* Added glDetachShader to GLProcTable.tbl

NOTE: There is a known bug: For some reason, certain shaders refuse to
compile again, even if you save the original shader as the "new" one.
2014-02-19 01:41:57 +01:00
..
GLBuffers.cpp Start porting to GNU compiler 2013-11-23 23:27:58 +01:00
GLBuffers.h Improved cellResc module 2013-11-16 01:38:22 +01:00
GLFragmentProgram.cpp log fixes (to wx_str()) 2014-02-13 20:59:13 +04:00
GLFragmentProgram.h Improved ThreadBase. 2014-01-31 20:40:18 +02:00
GLGSRender.cpp RSX Debugger: Shader program editor 2014-02-19 01:41:57 +01:00
GLGSRender.h Few source-code improvements 2014-02-16 22:17:56 +01:00
GLProcTable.tbl RSX Debugger: Shader program editor 2014-02-19 01:41:57 +01:00
GLProgram.cpp log fixes (to wx_str()) 2014-02-13 20:59:13 +04:00
GLProgram.h Improved GS Renderer. 2013-11-09 23:29:49 +02:00
GLProgramBuffer.cpp log fixes (to wx_str()) 2014-02-13 20:59:13 +04:00
GLProgramBuffer.h First stage of WX dependency removal. 2013-11-28 05:16:19 +10:00
GLShaderParam.h First stage of WX dependency removal. 2013-11-28 05:16:19 +10:00
GLVertexProgram.cpp a small fix in vertexShaderDecompiler (fixes scogger loading screen) 2014-02-17 23:05:59 +02:00
GLVertexProgram.h Improved ThreadBase. 2014-01-31 20:40:18 +02:00
OpenGL.cpp Cleanup OpenGL hacks 2013-11-23 23:31:05 +01:00
OpenGL.h Fix linking 2013-11-24 10:23:04 +01:00