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* Added checkbox in the Settings dialog for logging/editing shader programs. * Added "Programs" tab to the RSX Debugger. Double-click on the entries to view/edit the shaders. Click on "Yes" after closing the editor will recompile your program even if no changes were done. * Replaced "Ctrl+C" shortcut for running the emulator with "Ctrl+E" to avoid accidentally unpausing the emulator when copying text. * Added glDetachShader to GLProcTable.tbl NOTE: There is a known bug: For some reason, certain shaders refuse to compile again, even if you save the original shader as the "new" one. |
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| .. | ||
| GLBuffers.cpp | ||
| GLBuffers.h | ||
| GLFragmentProgram.cpp | ||
| GLFragmentProgram.h | ||
| GLGSRender.cpp | ||
| GLGSRender.h | ||
| GLProcTable.tbl | ||
| GLProgram.cpp | ||
| GLProgram.h | ||
| GLProgramBuffer.cpp | ||
| GLProgramBuffer.h | ||
| GLShaderParam.h | ||
| GLVertexProgram.cpp | ||
| GLVertexProgram.h | ||
| OpenGL.cpp | ||
| OpenGL.h | ||