mirror of
https://github.com/RPCSX/rpcsx.git
synced 2026-01-09 18:20:16 +01:00
* Added checkbox in the Settings dialog for logging/editing shader programs. * Added "Programs" tab to the RSX Debugger. Double-click on the entries to view/edit the shaders. Click on "Yes" after closing the editor will recompile your program even if no changes were done. * Replaced "Ctrl+C" shortcut for running the emulator with "Ctrl+E" to avoid accidentally unpausing the emulator when copying text. * Added glDetachShader to GLProcTable.tbl NOTE: There is a known bug: For some reason, certain shaders refuse to compile again, even if you save the original shader as the "new" one. |
||
|---|---|---|
| .. | ||
| ARMv7 | ||
| Audio | ||
| Cell | ||
| CPU | ||
| FS | ||
| GS | ||
| HDD | ||
| Io | ||
| Memory | ||
| SysCalls | ||
| DbgConsole.cpp | ||
| DbgConsole.h | ||
| Event.cpp | ||
| event.h | ||
| GameInfo.h | ||
| System.cpp | ||
| System.h | ||