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* Added checkbox in the Settings dialog for logging/editing shader programs. * Added "Programs" tab to the RSX Debugger. Double-click on the entries to view/edit the shaders. Click on "Yes" after closing the editor will recompile your program even if no changes were done. * Replaced "Ctrl+C" shortcut for running the emulator with "Ctrl+E" to avoid accidentally unpausing the emulator when copying text. * Added glDetachShader to GLProcTable.tbl NOTE: There is a known bug: For some reason, certain shaders refuse to compile again, even if you save the original shader as the "new" one. |
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| .. | ||
| GL | ||
| Null | ||
| GCM.h | ||
| GSManager.cpp | ||
| GSManager.h | ||
| GSRender.cpp | ||
| GSRender.h | ||
| RSXFragmentProgram.h | ||
| RSXTexture.cpp | ||
| RSXThread.cpp | ||
| RSXThread.h | ||
| RSXVertexProgram.h | ||
| sysutil_video.h | ||