rpcsx/rpcs3/Emu/GS
Alexandro Sánchez Bach b85a86b225 RSX Debugger: Shader program editor
* Added checkbox in the Settings dialog for logging/editing shader
programs.
* Added "Programs" tab to the RSX Debugger. Double-click on the entries
to view/edit the shaders. Click on "Yes" after closing the editor will
recompile your program even if no changes were done.
* Replaced "Ctrl+C" shortcut for running the emulator with "Ctrl+E" to
avoid accidentally unpausing the emulator when copying text.
* Added glDetachShader to GLProcTable.tbl

NOTE: There is a known bug: For some reason, certain shaders refuse to
compile again, even if you save the original shader as the "new" one.
2014-02-19 01:41:57 +01:00
..
GL RSX Debugger: Shader program editor 2014-02-19 01:41:57 +01:00
Null Improved ThreadBase. 2014-01-31 20:40:18 +02:00
GCM.h Few source-code improvements 2014-02-16 22:17:56 +01:00
GSManager.cpp Improved GS Renderer. 2013-11-09 23:29:49 +02:00
GSManager.h Improved RSX Debugger 2014-01-07 09:30:41 +02:00
GSRender.cpp Improved GS Renderer. 2013-11-09 23:29:49 +02:00
GSRender.h Improved GS Renderer. 2013-11-09 23:29:49 +02:00
RSXFragmentProgram.h Improved OpenGL renderer & RAW SPU 2013-11-26 06:34:19 +02:00
RSXTexture.cpp Few source-code improvements 2014-02-16 22:17:56 +01:00
RSXThread.cpp Few source-code improvements 2014-02-16 22:17:56 +01:00
RSXThread.h Few source-code improvements 2014-02-16 22:17:56 +01:00
RSXVertexProgram.h Improved GS Renderer. 2013-11-09 23:29:49 +02:00
sysutil_video.h Start porting to GNU compiler 2013-11-23 23:27:58 +01:00