..
VKCommandStream.cpp
RSX: move g_dma_manager to g_fxo
2020-02-23 13:12:50 +03:00
VKCommandStream.h
vk: Implement multithreaded command submission
2019-12-29 13:49:46 +03:00
VKCommonDecompiler.cpp
vk: Enable optimization passes for generated SPIRV
2020-05-05 13:18:03 +03:00
VKCommonDecompiler.h
gl/vk: Add constexpr to varying_registers and sync functions between the two backends
2019-06-12 10:59:31 +01:00
VKCompute.h
vk: Integrate shader interpreter
2020-04-30 15:02:59 +03:00
VKDMA.cpp
Use attributes for LIKELY/UNLIKELY
2020-02-05 10:42:34 +03:00
VKDMA.h
vk: Reimplement DMA synchronization
2019-09-12 23:32:21 +03:00
VKDraw.cpp
rsx: Remove ARGB->D24S8 conversion shader which has been deprecated for years since compute capabilities were added to the emulator
2020-06-15 14:18:12 +03:00
VKFormats.cpp
rsx: Properly handle conversion of G8B8 and related formats
2020-06-16 22:36:38 +03:00
VKFormats.h
vk: Disable mipmap sampling if sampling mode is does not have a mipmap filtering mode.
2019-10-18 14:46:37 +03:00
VKFragmentProgram.cpp
rsx: Merge instruction expand flag with the other sign expand flags
2020-06-12 20:19:20 +03:00
VKFragmentProgram.h
vk: Integrate shader interpreter
2020-04-30 15:02:59 +03:00
VKFramebuffer.cpp
vk: Implement 2D array textures required for new font subsystem
2020-02-22 15:07:14 +03:00
VKFramebuffer.h
vk: Refactor framebuffers
2019-05-28 15:28:30 +03:00
VKGSRender.cpp
Typo fix
2020-05-30 14:47:10 +03:00
VKGSRender.h
rsx: Implement stippled rendering
2020-05-30 14:47:10 +03:00
VKHelpers.cpp
vk: Implement masked stencil buffer clears
2020-05-21 19:27:23 +03:00
VKHelpers.h
vk: Fix query reset when renderpass is active
2020-06-05 17:19:24 +03:00
VKMemAlloc.cpp
C-style cast cleanup VI
2019-12-04 17:56:22 +03:00
VKOverlays.h
rsx: Remove ARGB->D24S8 conversion shader which has been deprecated for years since compute capabilities were added to the emulator
2020-06-15 14:18:12 +03:00
VKPresent.cpp
rsx: Improve surface cache resource management
2020-06-01 22:24:27 +03:00
VKProgramBuffer.h
vk: Remove deprecated enum VK_DYNAMIC_STATE_RANGE_SIZE ( #8202 )
2020-05-12 22:36:55 +01:00
VKProgramPipeline.cpp
vk: Integrate shader interpreter
2020-04-30 15:02:59 +03:00
VKRenderPass.cpp
vk: Remove RADV workaround regarding renderpass barriers
2020-03-31 20:53:12 +03:00
VKRenderPass.h
vk: Lazy evaluate renderpass scope
2020-03-15 18:39:40 +03:00
VKRenderTargets.h
rsx: Improve surface cache resource management
2020-06-01 22:24:27 +03:00
VKResolveHelper.cpp
vk: Fixup
2019-10-17 02:30:03 +03:00
VKResolveHelper.h
vk: Properly fix dynamic state descriptors
2020-05-13 22:20:43 +03:00
VKResourceManager.cpp
Modernize RSX logging (rsx_log variable)
2020-02-01 11:52:22 +03:00
VKResourceManager.h
vk: Change texture cache memory management for disposed textures
2020-03-11 16:29:34 +03:00
VKShaderInterpreter.cpp
rsx: Add stippled rendering support to interpreters
2020-05-30 14:47:10 +03:00
VKShaderInterpreter.h
vk: Implement optimized pipeline cache
2020-04-30 15:02:59 +03:00
VKTextOut.h
vk: Remove more deprecated VK_DYNAMIC_STATE_RANGE_SIZE usage ( #8206 )
2020-05-13 02:52:01 +01:00
VKTexture.cpp
vk: Lazy evaluate renderpass scope
2020-03-15 18:39:40 +03:00
VKTextureCache.h
rsx: Account for subpixel precision when converting DST coordinates to
2020-06-17 22:18:47 +03:00
VKVertexBuffers.cpp
Disable exception handling.
2020-03-12 16:03:08 +03:00
VKVertexProgram.cpp
Use more starts_with
2020-02-29 13:06:14 +03:00
VKVertexProgram.h
vk: Integrate shader interpreter
2020-04-30 15:02:59 +03:00
VulkanAPI.h
VK: remove unused init function declaration
2020-01-03 14:22:40 +01:00