Commit graph

960 commits

Author SHA1 Message Date
kd-11
2086e7f2e8 rsx: Account for subpixel precision when converting DST coordinates to
SRC coordinates

- When extracting a 1x1 texture from another texture of a different
  format, width conversion can result in a dimension of 0 if the
extracted texel is not a full texel in SRC
2020-06-17 22:18:47 +03:00
kd-11
c764925b4d rsx: Properly handle conversion of G8B8 and related formats
- These formats are 16-bit packed, not separate 8-bit channels. Conversion requires byteswap for them.
2020-06-16 22:36:38 +03:00
kd-11
8d8fb4a2e4 rsx: Remove ARGB->D24S8 conversion shader which has been deprecated for years since compute capabilities were added to the emulator 2020-06-15 14:18:12 +03:00
kd-11
f4ec28d932 rsx: Merge instruction expand flag with the other sign expand flags
- Avoids double expansion when both the exp_tex flag is set AND the texture also is sampled as signed
- Should fix missing eyeballs in Mass Effect 1 with the previous sign expansion fix
2020-06-12 20:19:20 +03:00
kd-11
d47d597b34 vk: Make the depth-convert pass multisample aware 2020-06-05 17:19:24 +03:00
kd-11
69c2150fbd vk: Fix query reset when renderpass is active
- Performs delayed query reset on-demand
2020-06-05 17:19:24 +03:00
kd-11
b353bf6c56 rsx: Improve surface cache resource management
- Do not allocate too many objects. This is a problem in games using dynamic memory allocators that can make it rare for a surface to fall on the same address twice, keeping zombie RTVs and DSVs alive much longer than needed.
- Current limit used is 256M of virtual VRAM which is impossible on retail PS3
2020-06-01 22:24:27 +03:00
kd-11
c9a978a03e Typo fix
Co-authored-by: Megamouse <studienricky89@googlemail.com>
2020-05-30 14:47:10 +03:00
kd-11
542a6aed51 rsx: Add stippled rendering support to interpreters 2020-05-30 14:47:10 +03:00
kd-11
1677618c75 rsx: Implement stippled rendering 2020-05-30 14:47:10 +03:00
Eladash
3d20ce70f5 rsx: Fix possible case NULL zcull_ctrl in on_exit() 2020-05-28 11:56:02 +02:00
kd-11
7080305d82 vk: Implement masked stencil buffer clears
- Partial stencil buffer clears were not implemented. This is for example where a game can choose to clear only some bits from the stencil buffer.
- Vulkan does not support masked stencil clears natively, it has to be implemented as a graphics operation.
- Also refactors vulkan overlay passes to use global resource system instead of forcing the render backend to own all of them and manage lifetimes.
2020-05-21 19:27:23 +03:00
kd-11
cc723ed45c vk: Properly fix dynamic state descriptors 2020-05-13 22:20:43 +03:00
kd-11
118bfbbe98 rsx: Rewrite data texture remap expansion
- 16-bit channel formats have special 0x4|0xE encoding for only 2 channels, not 4
- float textures do not take any remapping and crash if you try it.
  Depth float textures work fine though.
2020-05-13 14:33:22 +03:00
JohnHolmesII
69ea573b0d
vk: Remove more deprecated VK_DYNAMIC_STATE_RANGE_SIZE usage (#8206) 2020-05-13 02:52:01 +01:00
kd-11
dd9397473a
vk: Remove deprecated enum VK_DYNAMIC_STATE_RANGE_SIZE (#8202) 2020-05-12 22:36:55 +01:00
kd-11
a0f63a31e3 vk: Enable optimization passes for generated SPIRV 2020-05-05 13:18:03 +03:00
kd-11
4f7c020e63 glsl: Improve VGPR usage
- VGPR usage lowered from 159 -> 127 for texturing. Occupancy doubled from 1 to 2
- Eliminate most temporary registers
2020-05-05 13:18:03 +03:00
Nekotekina
cda8b3a59e RSX: fix new warnings 2020-05-01 22:00:57 +03:00
Megamouse
8f0af6a6fe rsx/interpreter: merge shader settings
- merge disable_asynchronous_shader_compiler and interpreter_mode
- removes disable_asynchronous_shader_compiler setting
- Adds the resulting settings as radio buttons to the gui tab
2020-04-30 15:02:59 +03:00
kd-11
2281c4f662 Fix build 2020-04-30 15:02:59 +03:00
kd-11
2ed50ba263 rsx/interpreter: Improve instruction accuracy
- Fix DIV instruction
- Add EXP_TEX modifier
- Implement WPOS register read
- Swap 3D and Cubemap enums to match RSX ids
- Adds two extra instruction classes: flow control and packing control
- Implement remaining FP instructions with exception of the rare projected texture lookups
- Fix typo causing output color index > 0 to not work
- Fix KIL instruction
- Implement conditional vertex program writes
2020-04-30 15:02:59 +03:00
kd-11
fc5b4026e1 vk: Implement optimized pipeline cache 2020-04-30 15:02:59 +03:00
kd-11
930bc9179d rsx/interpreter: Improve instructions support
- Must statically write the gl_ClipDistance registers else you get uninitialized trash.
  This problem is more readily apparent on NVIDIA technology but even AMD is not completely immune.
2020-04-30 15:02:59 +03:00
kd-11
b4bf48c33b vk: Integrate shader interpreter 2020-04-30 15:02:59 +03:00
Megamouse
cf229a8e9f some more dynamic settings 2020-04-15 18:25:25 +02:00
scribam
2e397e38a4 Typos 2020-04-14 17:06:58 +03:00
scribam
f37adc4188 Add fallthrough attribute 2020-04-14 17:06:58 +03:00
Nekotekina
d0c199d455 Replace utils::cnttz{32,64} with std::countr_{zero,one}
Make #include <bit> mandatory.
2020-04-14 16:05:58 +03:00
kd-11
69d90f6fec vk: Remove NVIDIA workaround for broken partial occlusion queries
- This bug has been fixed in the latest drivers.
2020-03-31 20:53:12 +03:00
kd-11
8c847d3a4b vk: Remove RADV workaround regarding renderpass barriers
- The situation was clarified in the official vulkan spec to allow this
  behavior.
  Barriers are now only inserted by the driver when layout
transitions are requested.
2020-03-31 20:53:12 +03:00
kd-11
b327e329d6 vk: Avoid query log spam if no program is loaded 2020-03-31 20:53:12 +03:00
kd-11
4965bf7d7a gl/vk: Refactor draw call handling and stub shader interpreter
- Refactors backend draw call management to make it easier to extend
  functionality.
- Stubs shader interpreter functionality.
2020-03-23 14:47:28 +03:00
kd-11
d25ba03e82 vk: Lazy evaluate renderpass scope
- Spamming the driver with renderpass open/close cycles is bad for performance.
2020-03-15 18:39:40 +03:00
kd-11
2ae83782e1 vk: Fix potential MTRSX deadlock in case of a race condition 2020-03-13 22:06:04 +03:00
kd-11
7e9dbeff7b
vk: Fix MTRSX deadlock (#7766) 2020-03-12 22:29:58 +03:00
Nekotekina
04dedb17eb Disable exception handling.
Use -fno-exceptions in cmake.
On MSVC, enable _HAS_EXCEPTION=0.
Cleanup throw/catch from the source.
Create yaml.cpp enclave because it needs exception to work.
Disable thread_local optimizations in logs.cpp (TODO).
Implement cpu_counter for cpu_threads (moved globals).
2020-03-12 16:03:08 +03:00
kd-11
47bbfdd2aa vk: Change texture cache memory management for disposed textures
- Use global resource manager instead of using the 2-frame hold behavior.
- Fixes high VRAM usage in some games
2020-03-11 16:29:34 +03:00
kd-11
7989de9d16 vk: Properly release dma resources. 2020-03-10 22:02:02 +03:00
kd-11
2985a39d2e rsx: Rewrite async decompiler 2020-03-09 14:59:25 +03:00
kd-11
8214425a3c rsx: Fix framebuffer native layout for X32_FLOAT
- It was not matching the order laid out for normal textures uploaded from CPU.
2020-03-08 11:43:49 +03:00
kd-11
70f2577b9e vk/gl: Use best-fit semantics when scanning texture cache for flippable images
- Allows sourcing flip data from the blit engine resources which avoids expensive flush and re-upload
2020-03-07 16:58:35 +03:00
kd-11
93295f7f50 vk: Fix image properties for flip temporary images to be samplable.
- In case of gamma correction or other effects, they may require shader access.
- BGRA8_UNORM is usually safe to use directly without staging memory.
2020-03-07 16:58:35 +03:00
kd-11
1725f7a34b rsx: Add anaglyph 3D filter 2020-03-07 16:58:35 +03:00
kd-11
6e3406b3f5 video: Allow selection of 3D stereo resolutions 2020-03-07 16:58:35 +03:00
Nekotekina
7a8772dafa Replace std::string::npos with umax 2020-03-05 14:05:23 +03:00
Nekotekina Aux1
f2f3321952 Fix warnings in VKGSRender 2020-03-04 21:23:34 +03:00
kd-11
7fe9802f87 vk: Properly use declared pitch when loading simple images 2020-03-01 00:16:52 +03:00
kd-11
76bbbe27f1 vk: Fix dma resource leak
- Fix broken check; a relic of the past where flush method would reset the fence
2020-03-01 00:16:02 +03:00
kd-11
9af52d12a8 vk: Improve events
- Make events properly managed objects.
- Add a workaround for AMD's broken event status query
2020-03-01 00:16:02 +03:00