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Audio
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FAudio: remove 4x volume factor
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2020-06-20 12:42:56 +02:00 |
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Cell
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sys_mmapper: rewrite page fault thread notifications
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2020-06-18 20:13:54 +03:00 |
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CPU
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Fix some checks
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2020-06-04 19:48:08 +03:00 |
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Io
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Improves skylander generation (#8177)
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2020-05-11 11:57:13 +01:00 |
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Memory
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SPU: Fix possible deadlock after access violation via DMA transfers
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2020-05-28 23:23:11 +03:00 |
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NP
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Fix possible cur_ip nullptr usage in np_handler.cpp
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2020-05-12 18:28:12 +02:00 |
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RSX
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rsx: Account for subpixel precision when converting DST coordinates to
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2020-06-17 22:18:47 +03:00 |
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CMakeLists.txt
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cmake: Add support for target_precompiled_headers if available
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2020-04-14 23:00:51 +03:00 |
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GameInfo.h
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Compilation fix
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2020-02-29 21:16:28 +03:00 |
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GDB.cpp
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Fix various explicitness, laziness, hard codes
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2020-04-12 17:29:42 +03:00 |
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GDB.h
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GDB: remove wrong_checksum_exception
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2019-11-08 19:27:11 +03:00 |
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IdManager.cpp
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idm: Implement creation/destruction invalidation counter
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2020-05-24 19:24:07 +03:00 |
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IdManager.h
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IDM: Implement idm::clear<typename>
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2020-06-12 22:12:36 +03:00 |
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IPC.h
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Cleanup semaphore<> (sema.h) and mutex.h (shared_mutex)
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2018-09-03 23:00:36 +03:00 |
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System.cpp
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Atomically overwrite config.yml
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2020-06-12 22:41:50 +03:00 |
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System.h
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Compile EBOOT.BIN on 'Create PPU Caches'
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2020-05-31 02:26:40 +03:00 |
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system_config.cpp
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Qt: disable TSX in the config.yml if not supported
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2020-05-18 17:46:31 +02:00 |
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system_config.h
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rsx: Make "Disable ZCull Occlusion" setting dynamic
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2020-06-14 18:45:46 +01:00 |
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system_config_types.cpp
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rsx/interpreter: merge shader settings
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2020-04-30 15:02:59 +03:00 |
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system_config_types.h
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rsx/interpreter: merge shader settings
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2020-04-30 15:02:59 +03:00 |
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title.cpp
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Add more game window title options
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2020-02-20 20:07:25 +01:00 |
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title.h
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Add more game window title options
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2020-02-20 20:07:25 +01:00 |
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VFS.cpp
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VFS: clarify escape/unescape cannot work on paths
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2020-03-14 16:01:55 +03:00 |
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VFS.h
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VFS: clarify escape/unescape cannot work on paths
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2020-03-14 16:01:55 +03:00 |