rpcsx/rpcs3/Emu/RSX/GL/GLCommonDecompiler.cpp
kd-11 6b96a2022a rsx: Add support for non-projective shadow sampling
- Fixes missing shadows in persona 5

vk: Enable polygon depth bias a.k.a polygonOffset
- Fixes shadow acne in persona 5
2017-09-21 16:17:06 +03:00

110 lines
3.4 KiB
C++

#include "stdafx.h"
#include "GLCommonDecompiler.h"
namespace gl
{
std::string getFunctionImpl(FUNCTION f)
{
switch (f)
{
default:
abort();
case FUNCTION::FUNCTION_DP2:
return "vec4(dot($0.xy, $1.xy))";
case FUNCTION::FUNCTION_DP2A:
return "vec4(dot($0.xy, $1.xy) + $2.x)";
case FUNCTION::FUNCTION_DP3:
return "vec4(dot($0.xyz, $1.xyz))";
case FUNCTION::FUNCTION_DP4:
return "vec4(dot($0, $1))";
case FUNCTION::FUNCTION_DPH:
return "vec4(dot(vec4($0.xyz, 1.0), $1))";
case FUNCTION::FUNCTION_SFL:
return "vec4(0., 0., 0., 0.)";
case FUNCTION::FUNCTION_STR:
return "vec4(1., 1., 1., 1.)";
case FUNCTION::FUNCTION_FRACT:
return "fract($0)";
case FUNCTION::FUNCTION_REFL:
return "vec4($0 - 2.0 * (dot($0, $1)) * $1)";
case FUNCTION::FUNCTION_TEXTURE_SAMPLE1D:
return "texture($t, $0.x)";
case FUNCTION::FUNCTION_TEXTURE_SAMPLE1D_PROJ:
return "textureProj($t, $0.x, $1.x)"; // Note: $1.x is bias
case FUNCTION::FUNCTION_TEXTURE_SAMPLE1D_LOD:
return "textureLod($t, $0.x, $1.x)";
case FUNCTION::FUNCTION_TEXTURE_SAMPLE1D_GRAD:
return "textureGrad($t, $0.x, $1.x, $2.x)";
case FUNCTION::FUNCTION_TEXTURE_SAMPLE2D:
return "texture($t, $0.xy * $t_coord_scale)";
case FUNCTION::FUNCTION_TEXTURE_SAMPLE2D_PROJ:
return "textureProj($t, $0 , $1.x)"; // Note: $1.x is bias
case FUNCTION::FUNCTION_TEXTURE_SAMPLE2D_LOD:
return "textureLod($t, $0.xy * $t_coord_scale, $1.x)";
case FUNCTION::FUNCTION_TEXTURE_SAMPLE2D_GRAD:
return "textureGrad($t, $0.xy * $t_coord_scale , $1.xy, $2.xy)";
case FUNCTION::FUNCTION_TEXTURE_SHADOW2D:
return "texture($t, $0.xyz)";
case FUNCTION::FUNCTION_TEXTURE_SHADOW2D_PROJ:
return "textureProj($t, $0, $1.x)"; // Note: $1.x is bias
case FUNCTION::FUNCTION_TEXTURE_SAMPLECUBE:
return "texture($t, $0.xyz)";
case FUNCTION::FUNCTION_TEXTURE_SAMPLECUBE_PROJ:
return "texture($t, ($0.xyz / $0.w))";
case FUNCTION::FUNCTION_TEXTURE_SAMPLECUBE_LOD:
return "textureLod($t, $0.xyz, $1.x)";
case FUNCTION::FUNCTION_TEXTURE_SAMPLECUBE_GRAD:
return "textureGrad($t, $0.xyz, $1.xyz, $2.xyz)";
case FUNCTION::FUNCTION_TEXTURE_SAMPLE3D:
return "texture($t, $0.xyz)";
case FUNCTION::FUNCTION_TEXTURE_SAMPLE3D_PROJ:
return "textureProj($t, $0.xyzw, $1.x)"; // Note: $1.x is bias
case FUNCTION::FUNCTION_TEXTURE_SAMPLE3D_LOD:
return "textureLod($t, $0.xyz, $1.x)";
case FUNCTION::FUNCTION_TEXTURE_SAMPLE3D_GRAD:
return "textureGrad($t, $0.xyz, $1.xyz, $2.xyz)";
case FUNCTION::FUNCTION_DFDX:
return "dFdx($0)";
case FUNCTION::FUNCTION_DFDY:
return "dFdy($0)";
case FUNCTION::FUNCTION_VERTEX_TEXTURE_FETCH2D:
return "textureLod($t, $0.xy, 0)";
case FUNCTION::FUNCTION_TEXTURE_SAMPLE2D_DEPTH_RGBA:
return "texture2DReconstruct($t, $0.xy * $t_coord_scale)";
}
}
int get_varying_register_location(const std::string &var_name)
{
static const std::pair<std::string, int> reg_table[] =
{
{ "diff_color", 1 },
{ "spec_color", 2 },
{ "back_diff_color", 1 },
{ "back_spec_color", 2 },
{ "front_diff_color", 3 },
{ "front_spec_color", 4 },
{ "fog_c", 5 },
{ "tc0", 6 },
{ "tc1", 7 },
{ "tc2", 8 },
{ "tc3", 9 },
{ "tc4", 10 },
{ "tc5", 11 },
{ "tc6", 12 },
{ "tc7", 13 },
{ "tc8", 14 },
{ "tc9", 15 }
};
for (const auto& v: reg_table)
{
if (v.first == var_name)
return v.second;
}
fmt::throw_exception("register named %s should not be declared!", var_name.c_str());
}
}