#include "stdafx.h" #include "GLCommonDecompiler.h" namespace gl { std::string getFunctionImpl(FUNCTION f) { switch (f) { default: abort(); case FUNCTION::FUNCTION_DP2: return "vec4(dot($0.xy, $1.xy))"; case FUNCTION::FUNCTION_DP2A: return "vec4(dot($0.xy, $1.xy) + $2.x)"; case FUNCTION::FUNCTION_DP3: return "vec4(dot($0.xyz, $1.xyz))"; case FUNCTION::FUNCTION_DP4: return "vec4(dot($0, $1))"; case FUNCTION::FUNCTION_DPH: return "vec4(dot(vec4($0.xyz, 1.0), $1))"; case FUNCTION::FUNCTION_SFL: return "vec4(0., 0., 0., 0.)"; case FUNCTION::FUNCTION_STR: return "vec4(1., 1., 1., 1.)"; case FUNCTION::FUNCTION_FRACT: return "fract($0)"; case FUNCTION::FUNCTION_REFL: return "vec4($0 - 2.0 * (dot($0, $1)) * $1)"; case FUNCTION::FUNCTION_TEXTURE_SAMPLE1D: return "texture($t, $0.x)"; case FUNCTION::FUNCTION_TEXTURE_SAMPLE1D_PROJ: return "textureProj($t, $0.x, $1.x)"; // Note: $1.x is bias case FUNCTION::FUNCTION_TEXTURE_SAMPLE1D_LOD: return "textureLod($t, $0.x, $1.x)"; case FUNCTION::FUNCTION_TEXTURE_SAMPLE1D_GRAD: return "textureGrad($t, $0.x, $1.x, $2.x)"; case FUNCTION::FUNCTION_TEXTURE_SAMPLE2D: return "texture($t, $0.xy * $t_coord_scale)"; case FUNCTION::FUNCTION_TEXTURE_SAMPLE2D_PROJ: return "textureProj($t, $0 , $1.x)"; // Note: $1.x is bias case FUNCTION::FUNCTION_TEXTURE_SAMPLE2D_LOD: return "textureLod($t, $0.xy * $t_coord_scale, $1.x)"; case FUNCTION::FUNCTION_TEXTURE_SAMPLE2D_GRAD: return "textureGrad($t, $0.xy * $t_coord_scale , $1.xy, $2.xy)"; case FUNCTION::FUNCTION_TEXTURE_SHADOW2D: return "texture($t, $0.xyz)"; case FUNCTION::FUNCTION_TEXTURE_SHADOW2D_PROJ: return "textureProj($t, $0, $1.x)"; // Note: $1.x is bias case FUNCTION::FUNCTION_TEXTURE_SAMPLECUBE: return "texture($t, $0.xyz)"; case FUNCTION::FUNCTION_TEXTURE_SAMPLECUBE_PROJ: return "texture($t, ($0.xyz / $0.w))"; case FUNCTION::FUNCTION_TEXTURE_SAMPLECUBE_LOD: return "textureLod($t, $0.xyz, $1.x)"; case FUNCTION::FUNCTION_TEXTURE_SAMPLECUBE_GRAD: return "textureGrad($t, $0.xyz, $1.xyz, $2.xyz)"; case FUNCTION::FUNCTION_TEXTURE_SAMPLE3D: return "texture($t, $0.xyz)"; case FUNCTION::FUNCTION_TEXTURE_SAMPLE3D_PROJ: return "textureProj($t, $0.xyzw, $1.x)"; // Note: $1.x is bias case FUNCTION::FUNCTION_TEXTURE_SAMPLE3D_LOD: return "textureLod($t, $0.xyz, $1.x)"; case FUNCTION::FUNCTION_TEXTURE_SAMPLE3D_GRAD: return "textureGrad($t, $0.xyz, $1.xyz, $2.xyz)"; case FUNCTION::FUNCTION_DFDX: return "dFdx($0)"; case FUNCTION::FUNCTION_DFDY: return "dFdy($0)"; case FUNCTION::FUNCTION_VERTEX_TEXTURE_FETCH2D: return "textureLod($t, $0.xy, 0)"; case FUNCTION::FUNCTION_TEXTURE_SAMPLE2D_DEPTH_RGBA: return "texture2DReconstruct($t, $0.xy * $t_coord_scale)"; } } int get_varying_register_location(const std::string &var_name) { static const std::pair reg_table[] = { { "diff_color", 1 }, { "spec_color", 2 }, { "back_diff_color", 1 }, { "back_spec_color", 2 }, { "front_diff_color", 3 }, { "front_spec_color", 4 }, { "fog_c", 5 }, { "tc0", 6 }, { "tc1", 7 }, { "tc2", 8 }, { "tc3", 9 }, { "tc4", 10 }, { "tc5", 11 }, { "tc6", 12 }, { "tc7", 13 }, { "tc8", 14 }, { "tc9", 15 } }; for (const auto& v: reg_table) { if (v.first == var_name) return v.second; } fmt::throw_exception("register named %s should not be declared!", var_name.c_str()); } }