..
GLCommonDecompiler.cpp
rsx: Add support for non-projective shadow sampling
2017-09-21 16:17:06 +03:00
GLCommonDecompiler.h
gl: cleanup; fix program linkage on mesa using GL_ARB_explicit_uniform_location, also make use of ARB_multidraw
2017-09-21 16:17:06 +03:00
GLFragmentProgram.cpp
rsx/gl: Implement resolution scaling
2017-10-09 20:25:41 +03:00
GLFragmentProgram.h
rsx/common/d3d12/gl: Clean ProgramStateCache
2016-01-11 19:21:57 +01:00
GLGSRender.cpp
rsx: Tag cache blocks returned on access violation to validate data passed
2017-10-29 15:25:17 +03:00
GLGSRender.h
rsx: Export more information about affected cache sections when handling violations
2017-10-28 13:26:16 +03:00
GLHelpers.cpp
gl/wcb: Use temporary scaled image to implement bilinear filter
2017-10-09 20:25:41 +03:00
GLHelpers.h
gl: Check for vendor_string ATI for AMD cards. It seems AMD is still using the ATI openGL stack
2017-10-19 12:22:52 +03:00
GLProcTable.h
rsx: Add support for batched multidraw
2017-09-21 16:17:06 +03:00
GLProgramBuffer.h
rsx/util: Add simple consistent hash function
2017-08-16 23:58:30 +03:00
GLRenderTargets.cpp
rsx: Implement memory tags for strict mode to validate render target memory
2017-10-28 13:26:16 +03:00
GLRenderTargets.h
rsx/gl: Implement resolution scaling
2017-10-09 20:25:41 +03:00
GLTextOut.h
rsx: Code cleanup. Fixes several dozen warnings
2017-06-22 23:36:15 +03:00
GLTexture.cpp
rsx: Improve separate treatment of write exceptions vs read exceptions
2017-10-24 22:59:09 +03:00
GLTexture.h
rsx: Texture cache fixes and improvements
2017-09-21 16:17:06 +03:00
GLTextureCache.h
rsx: Tag cache blocks returned on access violation to validate data passed
2017-10-29 15:25:17 +03:00
GLVertexBuffers.cpp
rsx: Reimplement index buffer generation
2017-10-19 12:22:52 +03:00
GLVertexProgram.cpp
Rename outputs correctly when writing default values to them ( #3574 )
2017-10-11 01:50:43 +03:00
GLVertexProgram.h
gl: Move vertex processing to the GPU
2017-08-16 23:58:30 +03:00
OpenGL.cpp
gl: Fix vsync; always use adaptive vsync instead of double-buffered
2017-08-16 23:58:30 +03:00
OpenGL.h
gl: Fix vsync; always use adaptive vsync instead of double-buffered
2017-08-16 23:58:30 +03:00