rpcsx/rpcs3/Emu/RSX/Program
Nekotekina 580bd2b25e Initial Linux Aarch64 support
* Update asmjit dependency (aarch64 branch)
* Disable USE_DISCORD_RPC by default
* Dump some JIT objects in rpcs3 cache dir
* Add SIGILL handler for all platforms
* Fix resetting zeroing denormals in thread pool
* Refactor most v128:: utils into global gv_** functions
* Refactor PPU interpreter (incomplete), remove "precise"
* - Instruction specializations with multiple accuracy flags
* - Adjust calling convention for speed
* - Removed precise/fast setting, replaced with static
* - Started refactoring interpreters for building at runtime JIT
*   (I got tired of poor compiler optimizations)
* - Expose some accuracy settings (SAT, NJ, VNAN, FPCC)
* - Add exec_bytes PPU thread variable (akin to cycle count)
* PPU LLVM: fix VCTUXS+VCTSXS instruction NaN results
* SPU interpreter: remove "precise" for now (extremely non-portable)
* - As with PPU, settings changed to static/dynamic for interpreters.
* - Precise options will be implemented later
* Fix termination after fatal error dialog
2022-01-15 06:48:04 +03:00
..
CgBinaryFragmentProgram.cpp [Config] Use std::less<> for std::map<...> 2021-12-02 21:36:57 +03:00
CgBinaryProgram.h rsx: Restore shader disassembler to working state 2021-11-05 23:55:07 +03:00
CgBinaryVertexProgram.cpp [Config] Use std::less<> for std::map<...> 2021-12-02 21:36:57 +03:00
FragmentProgramDecompiler.cpp rsx: Remove noisy debug print 2021-12-24 15:13:33 +03:00
FragmentProgramDecompiler.h rsx: Implement indexed dynamic attribute load 2021-08-24 16:52:18 +03:00
GLSLCommon.cpp rsx: Fix zclip w scaling 2021-12-26 12:50:31 +03:00
GLSLCommon.h rsx: Rework gamma override mask from RGBA to ARGB to match other per-channel mask registers 2021-08-30 11:41:19 +03:00
GLSLTypes.h rsx: Handle floating point shenanigans 2021-12-22 22:08:53 +03:00
program_state_cache2.hpp Initial Linux Aarch64 support 2022-01-15 06:48:04 +03:00
program_util.cpp rsx: Minor optimization; avoid preparing unused vertex streams 2021-09-28 17:43:15 +03:00
program_util.h rsx: Minor optimization; avoid preparing unused vertex streams 2021-09-28 17:43:15 +03:00
ProgramStateCache.cpp rsx: Avoid skipping input mask checks due to static flow control 2021-12-08 23:58:32 +03:00
ProgramStateCache.h rsx: Minor optimization; avoid preparing unused vertex streams 2021-09-28 17:43:15 +03:00
RSXFragmentProgram.h rsx: Refactor program texture state handling to be persistent across shader swaps 2021-05-15 23:51:12 +03:00
RSXVertexProgram.h rsx: Minor optimization; avoid preparing unused vertex streams 2021-09-28 17:43:15 +03:00
ShaderInterpreter.h rsx: Refactor program texture state handling to be persistent across shader swaps 2021-05-15 23:51:12 +03:00
ShaderParam.h rsx: Rewrite shader decompiler texture dispatch 2021-10-09 15:10:36 +03:00
VertexProgramDecompiler.cpp [Config] Use std::less<> for std::map<...> 2021-12-02 21:36:57 +03:00
VertexProgramDecompiler.h rsx: Implement support for extended vertex programs 2021-06-28 10:52:05 +03:00