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https://github.com/RPCSX/rpcsx.git
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* Update asmjit dependency (aarch64 branch) * Disable USE_DISCORD_RPC by default * Dump some JIT objects in rpcs3 cache dir * Add SIGILL handler for all platforms * Fix resetting zeroing denormals in thread pool * Refactor most v128:: utils into global gv_** functions * Refactor PPU interpreter (incomplete), remove "precise" * - Instruction specializations with multiple accuracy flags * - Adjust calling convention for speed * - Removed precise/fast setting, replaced with static * - Started refactoring interpreters for building at runtime JIT * (I got tired of poor compiler optimizations) * - Expose some accuracy settings (SAT, NJ, VNAN, FPCC) * - Add exec_bytes PPU thread variable (akin to cycle count) * PPU LLVM: fix VCTUXS+VCTSXS instruction NaN results * SPU interpreter: remove "precise" for now (extremely non-portable) * - As with PPU, settings changed to static/dynamic for interpreters. * - Precise options will be implemented later * Fix termination after fatal error dialog |
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| .. | ||
| Crypto | ||
| Emu | ||
| Icons | ||
| Input | ||
| Loader | ||
| qt/etc | ||
| rpcs3qt | ||
| util | ||
| CMakeLists.txt | ||
| Cubeb.vcxproj | ||
| Cubeb.vcxproj.filters | ||
| display_sleep_control.cpp | ||
| display_sleep_control.h | ||
| emucore.vcxproj | ||
| emucore.vcxproj.filters | ||
| frame_icon.xpm | ||
| git-version.cmake | ||
| GLGSRender.vcxproj | ||
| GLGSRender.vcxproj.filters | ||
| headless_application.cpp | ||
| headless_application.h | ||
| main.cpp | ||
| main_application.cpp | ||
| main_application.h | ||
| resource.h | ||
| resources.qrc | ||
| rpcs3.desktop | ||
| rpcs3.icns | ||
| rpcs3.ico | ||
| rpcs3.metainfo.xml | ||
| rpcs3.plist.in | ||
| rpcs3.png | ||
| rpcs3.rc | ||
| rpcs3.svg | ||
| rpcs3.vcxproj | ||
| rpcs3.vcxproj.filters | ||
| rpcs3_version.cpp | ||
| rpcs3_version.h | ||
| stb_image.cpp | ||
| stdafx.cpp | ||
| stdafx.h | ||
| VKGSRender.vcxproj | ||
| VKGSRender.vcxproj.filters | ||
| windows.qrc | ||
| XAudio.vcxproj | ||
| XAudio.vcxproj.filters | ||