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Common
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Common: Move generic vertex buffer code from d3d12 backend
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2015-10-03 18:25:19 +02:00 |
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D3D12
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d3d12: Factorise texture cache management.
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2015-10-05 00:24:55 +02:00 |
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GL
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Common: Move generic upload texture code from d3d12
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2015-10-03 18:25:18 +02:00 |
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Null
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RSX/D3D12/GL/Null: Notify backend of program/state change
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2015-08-26 18:45:57 +02:00 |
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CgBinaryFragmentProgram.cpp
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fmt::by_value, fmt::Format removed
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2015-08-24 21:22:42 +03:00 |
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CgBinaryProgram.h
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Clean an useless added line
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2015-08-12 00:28:36 +02:00 |
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CgBinaryVertexProgram.cpp
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fmt::by_value, fmt::Format removed
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2015-08-24 21:22:42 +03:00 |
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GCM.h
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Common: Move generic vertex buffer code from d3d12 backend
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2015-10-03 18:25:19 +02:00 |
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GSManager.cpp
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d3d12: Use ifdef to guard code
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2015-08-12 00:23:08 +02:00 |
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GSManager.h
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Using vm::ps3 namespace moved in proper places
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2015-07-10 04:30:41 +03:00 |
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GSRender.cpp
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semaphore_t, RSX fixes
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2015-08-01 14:38:57 +03:00 |
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GSRender.h
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noexcept usage fixed
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2015-08-24 21:22:48 +03:00 |
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RSXFragmentProgram.h
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Implemented binary vertex program disassembler
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2015-02-23 16:22:30 +04:00 |
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RSXTexture.cpp
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More fixes and fixes to previous fixes
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2015-01-26 21:01:47 +02:00 |
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RSXTexture.h
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RSX: shaders fix and vertex texture implementation
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2014-12-17 22:01:59 +08:00 |
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RSXThread.cpp
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Some things improved
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2015-09-22 16:48:21 +03:00 |
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RSXThread.h
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RSX/D3D12/GL/Null: Notify backend of program/state change
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2015-08-26 18:45:57 +02:00 |
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RSXVertexProgram.h
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Implemented binary vertex program disassembler
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2015-02-23 16:22:30 +04:00 |