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D3D12.h
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d3d12: Use d3dx12.h defined struct.
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2015-09-25 22:34:34 +02:00 |
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D3D12Buffer.cpp
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Common: Move generic vertex buffer code from d3d12 backend
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2015-10-03 18:25:19 +02:00 |
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D3D12Buffer.h
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d3d12; Factorise IALayout generation code
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2015-08-12 00:23:16 +02:00 |
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D3D12CommonDecompiler.cpp
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d3d12: Factorize common use functions among frag and vertex decompiler
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2015-08-12 00:26:44 +02:00 |
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D3D12CommonDecompiler.h
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d3d12: Factorize common use functions among frag and vertex decompiler
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2015-08-12 00:26:44 +02:00 |
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D3D12FragmentProgramDecompiler.cpp
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d3d12: Fix binding of tex/sampler
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2015-08-12 00:28:26 +02:00 |
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D3D12FragmentProgramDecompiler.h
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d3d12: Update
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2015-08-12 00:23:48 +02:00 |
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D3D12GSRender.cpp
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d3d12: Factorise texture cache management.
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2015-10-05 00:24:55 +02:00 |
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D3D12GSRender.h
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d3d12: Factorise texture cache management.
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2015-10-05 00:24:55 +02:00 |
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D3D12Overlay.cpp
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d3d12: Measure flip duration
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2015-10-03 18:25:27 +02:00 |
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D3D12PipelineState.cpp
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d3d12: Build shader in debug mode if debug output is enabled.
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2015-09-18 22:36:18 +02:00 |
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D3D12PipelineState.h
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RSX/D3D12: Improve shader lookup performance
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2015-08-26 18:45:57 +02:00 |
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D3D12RenderTargetSets.cpp
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d3d12: Use d3dx12.h defined struct.
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2015-09-25 22:34:34 +02:00 |
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D3D12RenderTargetSets.h
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d3d12: Handle w16Z16Y16X16 rtt format
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2015-08-12 00:26:43 +02:00 |
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D3D12Texture.cpp
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d3d12: Factorise texture cache management.
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2015-10-05 00:24:55 +02:00 |
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D3D12Texture.h
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d3d12: Move texture code to another file + add the copy command as soon as possible
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2015-08-12 00:25:32 +02:00 |
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D3D12Utils.cpp
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d3d12: Use d3dx12 structs for Root signature declarations
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2015-10-03 18:25:17 +02:00 |
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D3D12VertexProgramDecompiler.cpp
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d3d12: Make depth test optionnal and use (0,0,0,0) when texture unit is disabled
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2015-08-12 00:28:01 +02:00 |
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D3D12VertexProgramDecompiler.h
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d3d12: Update
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2015-08-12 00:23:49 +02:00 |
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d3dx12.h
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d3d12: Add d3dx12.h from DX sample on github
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2015-09-25 16:23:03 +02:00 |