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* gl: Enable vertex textures * rsx: use textureLod instead of generic texture sample * rsx: handle uploading of W32_X32_Y32_Z32 * gl: Re-enable proper shader logging remove old logging method that overwrites single file * gl: Declare texture_coord_scale for vertex samplers * gl: texture remap fixes; enable remap for vertex textures * gl: offset texture indices to base layer 16 * rsx: Fix W32_Z32_Y32_X32_FLOAT subresource layout * vk: Enable vertex textures * rsx: define special calls for vertex texture fetch * gl: improved vertex texture fetch setup * vk: Fix texture formats and component mapping * vk: Implement vertex texture fetch functions properly * vk/gl: proper fix for primitive restart index revert inadvertent decompiler update * gl: Disable filtering for vertex textures |
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| .. | ||
| Common | ||
| D3D12 | ||
| GL | ||
| Null | ||
| VK | ||
| CgBinaryFragmentProgram.cpp | ||
| CgBinaryProgram.h | ||
| CgBinaryVertexProgram.cpp | ||
| GCM.cpp | ||
| GCM.h | ||
| gcm_enums.cpp | ||
| gcm_enums.h | ||
| GSRender.cpp | ||
| GSRender.h | ||
| rsx_cache.cpp | ||
| rsx_cache.h | ||
| rsx_decode.h | ||
| rsx_methods.cpp | ||
| rsx_methods.h | ||
| rsx_trace.h | ||
| rsx_utils.cpp | ||
| rsx_utils.h | ||
| rsx_vertex_data.h | ||
| RSXFragmentProgram.h | ||
| RSXTexture.cpp | ||
| RSXTexture.h | ||
| RSXThread.cpp | ||
| RSXThread.h | ||
| RSXVertexProgram.h | ||