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* gl: Enable vertex textures * rsx: use textureLod instead of generic texture sample * rsx: handle uploading of W32_X32_Y32_Z32 * gl: Re-enable proper shader logging remove old logging method that overwrites single file * gl: Declare texture_coord_scale for vertex samplers * gl: texture remap fixes; enable remap for vertex textures * gl: offset texture indices to base layer 16 * rsx: Fix W32_Z32_Y32_X32_FLOAT subresource layout * vk: Enable vertex textures * rsx: define special calls for vertex texture fetch * gl: improved vertex texture fetch setup * vk: Fix texture formats and component mapping * vk: Implement vertex texture fetch functions properly * vk/gl: proper fix for primitive restart index revert inadvertent decompiler update * gl: Disable filtering for vertex textures |
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| .. | ||
| VKCommonDecompiler.cpp | ||
| VKCommonDecompiler.h | ||
| VKFormats.cpp | ||
| VKFormats.h | ||
| VKFragmentProgram.cpp | ||
| VKFragmentProgram.h | ||
| VKGSRender.cpp | ||
| VKGSRender.h | ||
| VKHelpers.cpp | ||
| VKHelpers.h | ||
| VKProgramBuffer.h | ||
| VKProgramPipeline.cpp | ||
| VKRenderTargets.h | ||
| VKTexture.cpp | ||
| VKTextureCache.h | ||
| VKVertexBuffers.cpp | ||
| VKVertexProgram.cpp | ||
| VKVertexProgram.h | ||
| VulkanAPI.cpp | ||
| VulkanAPI.h | ||