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https://github.com/RPCSX/rpcsx.git
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* gl: Enable vertex textures * rsx: use textureLod instead of generic texture sample * rsx: handle uploading of W32_X32_Y32_Z32 * gl: Re-enable proper shader logging remove old logging method that overwrites single file * gl: Declare texture_coord_scale for vertex samplers * gl: texture remap fixes; enable remap for vertex textures * gl: offset texture indices to base layer 16 * rsx: Fix W32_Z32_Y32_X32_FLOAT subresource layout * vk: Enable vertex textures * rsx: define special calls for vertex texture fetch * gl: improved vertex texture fetch setup * vk: Fix texture formats and component mapping * vk: Implement vertex texture fetch functions properly * vk/gl: proper fix for primitive restart index revert inadvertent decompiler update * gl: Disable filtering for vertex textures |
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| .. | ||
| BufferUtils.cpp | ||
| BufferUtils.h | ||
| FragmentProgramDecompiler.cpp | ||
| FragmentProgramDecompiler.h | ||
| ProgramStateCache.cpp | ||
| ProgramStateCache.h | ||
| ring_buffer_helper.h | ||
| ShaderParam.cpp | ||
| ShaderParam.h | ||
| surface_store.cpp | ||
| surface_store.h | ||
| TextureUtils.cpp | ||
| TextureUtils.h | ||
| VertexProgramDecompiler.cpp | ||
| VertexProgramDecompiler.h | ||