kd-11
00a1864a95
Revert "rsx: Downgrade depth-1 3D images to 2D ( #11593 )"
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This reverts commit 6c096b72b5 .
2022-03-01 21:51:55 +03:00
kd-11
6c096b72b5
rsx: Downgrade depth-1 3D images to 2D ( #11593 )
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- Fixes problems with implicit view types derived from dimensions.
2022-03-01 10:45:50 +03:00
kd-11
e035000864
vk: Do not enable passthrough DMA unconditionally (yet)
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- There are still some kinks to work out. Host labels do not fix all the bugs which means I missed something.
2022-02-26 10:28:46 +03:00
kd-11
6db5d83615
Flush dma offloader on texture read sema
2022-02-25 10:53:55 +03:00
kd-11
f3823232e0
Disable passthrough DMA for proprietary intel driver
2022-02-23 21:15:08 +03:00
kd-11
6b8b23c401
vk: Drain the label queue before using the CPU fallback to avoid out-of-order signals
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- This avoids crashes in some game engines which expect RSX semaphores to signal in the order they are submitted.
2022-02-23 12:57:04 +03:00
kd-11
6fd2a9b677
rsx: Remove leftover dprints
2022-02-23 12:57:04 +03:00
kd-11
da559b5568
vk/rsx: Tuning and optimization for host labels
2022-02-23 12:57:04 +03:00
kd-11
24587ab459
rsx: Add the option to the advanced tab
2022-02-23 12:57:04 +03:00
kd-11
c7e49b58a8
rsx: Implement host GPU sync labels
2022-02-23 12:57:04 +03:00
kd-11
10e6b43a2f
Drop redundant declaration
2022-02-21 23:58:01 +03:00
kd-11
0809e7cf9f
Fix build
2022-02-21 23:58:01 +03:00
kd-11
12fd43e1c6
vk: Remove unused variables
2022-02-21 23:58:01 +03:00
kd-11
397a795e75
vk: Remove hardcoded command buffer list length
2022-02-21 23:58:01 +03:00
kd-11
1f9ade0ab6
vk: Remove pointless function (VKGSRender::open_command_buffer)
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A relic of the past, back before we wrote wrappers for raw handles.
2022-02-21 23:58:01 +03:00
kd-11
83407c386c
vk: Move renderer types to a separate file
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- Makes my life easier managing conflicts
2022-02-21 23:58:01 +03:00
kd-11
b791d90b35
vk: Rewrite command buffer chains
2022-02-21 23:58:01 +03:00
Megamouse
93e7988df7
rsx: add boost mode shortcut
2022-02-20 11:56:11 +01:00
nastys
7801e8368b
Add MoltenVK Semaphore setting
2022-02-20 08:47:16 +01:00
kd-11
254ddcad51
vk/dma: Initialize COW DMA block contents to avoid leaks
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- It is possible to lose data when uploading since the result of map_dma can change types and handles.
- Consider sync-on-exit for inherited spans
Not a problem when using passthrough DMA, but this extension does not work properly on NVIDIA + windows
2022-02-16 16:33:27 +03:00
kd-11
2d5d5746d1
gl: Harmonize format conversion values
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- Return values that are true to the PS3, not the host.
2022-02-13 15:31:39 +03:00
kd-11
314b63eebf
vk: Drop unused native format ABGR8
2022-02-13 15:31:39 +03:00
kd-11
f382d54e9a
gl: Remove pointless assert
2022-02-13 15:31:39 +03:00
kd-11
df5295ae85
vk: Per work-queue scratch resources
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- Avoids parallel tasks from trampling over each other's data
2022-02-13 14:39:42 +03:00
kd-11
c8ad8b18bb
vk: Ignore queue transfer stuff when using 'fast' mode
2022-02-13 14:39:42 +03:00
kd-11
44cc254620
Fix linux build
2022-02-13 14:39:42 +03:00
kd-11
cef512a123
vk: Spec-compliant async compute
2022-02-13 14:39:42 +03:00
kd-11
ec3e8de780
rsx: End the current frame before performing cache cleanup to release in-flight data
2022-02-10 22:20:56 +03:00
kd-11
f667b52cca
vk: Rewrite resource management
2022-02-10 22:20:56 +03:00
kd-11
48b54131f6
vk: Fix up multiple resource allocation routines
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- Originally part of async bringup. Imported to allow smoother transition.
2022-02-10 22:20:56 +03:00
Megamouse
d172b9add6
Rename CallAfter to CallFromMainThread
2022-02-07 19:42:08 +01:00
kd-11
2d9f21a2ea
rsx: Lower performance warnings to 'warn' level instead of 'error' level to avoid causing panic for users
2022-02-07 09:25:01 +03:00
kd-11
247759b75b
rsx: Fix memory tagging and add some security checks
2022-02-07 09:25:01 +03:00
kd-11
90d368ae30
vk: Speed up cached image search a bit
2022-02-06 15:49:50 +03:00
kd-11
a2d33a7d76
vk: Fix WCB crash
2022-02-06 15:49:50 +03:00
kd-11
51f9310b9f
vk: Silence compiler warnings
2022-02-06 15:49:50 +03:00
kd-11
dca3d477c9
vk: Use image hot-cache for faster allocation times
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- Creating new images is expensive.
- We can keep around a set of images that have been recently discarded and use them instead of creating new ones from scratch each time.
2022-02-06 15:49:50 +03:00
nastys
6b370e85d5
Add overlay animations
2022-02-06 12:26:34 +01:00
Eladash
e951c619c5
Implement Emulator::GracefulShutdown()
2022-02-05 11:49:29 +01:00
kd-11
86919ec0e1
rsx: Validate requested images before attempting to upload them
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- Do not allow dimensions of 0 to reach the backend APIs
2022-01-30 14:58:51 +03:00
kd-11
0e320d17c1
vk: Fix 'grow' behavior when we reach the size limit
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- Just swap out the current heap ptr and spawn a fresh one. Chances are, we can spare 1GB of host memory.
2022-01-30 10:56:15 +03:00
kd-11
d063f0b335
vk: Fix working buffer calculation for emulated D16F operations
2022-01-30 10:56:15 +03:00
Eladash
781b2b4548
Implement fs::isfile ( #11447 )
2022-01-29 22:10:48 +03:00
Nekotekina
16aae4eb77
Fixup creating image path
2022-01-26 15:46:16 +03:00
Nekotekina
3a1082fe0d
Fix overlays::image_info constructor
2022-01-26 15:46:16 +03:00
kd-11
ffe00e8619
gl: Clean up format bitcast checks and register D32F type for FORMAT_CLASS16F
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- Also hides a dangerous export for vulkan, same as GL
2022-01-26 12:08:36 +03:00
kd-11
3fa45ff994
Fix missing typeless info update
2022-01-26 12:08:36 +03:00
Eladash
73ff506b88
overlay_controls.cpp: Improve image_info ctor withstandability
2022-01-26 10:35:52 +03:00
kd-11
3a1676e558
vk: Fix float16 requirement issue
2022-01-25 21:34:21 +03:00
Nekotekina
0db9850a73
Add loop building utilities for ASMJIT
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Refactor copy_data_swap_u32 a bit
2022-01-25 03:16:37 +03:00
Nekotekina
12c83b340d
Remove built_function
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With today's branch prediction techniques, it's hardly useful.
2022-01-24 22:21:41 +03:00
kd-11
1fa82eec89
vk: Rework format feature validation
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- Requirements have changed a lot over the years. We no longer blit Z formats around for example because they never support linear filtering
- Removing some unused requirements allows more hardware to be usable
2022-01-24 19:14:27 +03:00
kd-11
2f7d38bb81
rsx: Improve coverage checking logic to handle 3D and cubemap resources
2022-01-23 00:03:03 +03:00
kd-11
4f8b5849b7
rsx: Take depth into account when calculating coverage
2022-01-23 00:03:03 +03:00
kd-11
7f216f2581
rsx: Fix local slice height calculation
2022-01-23 00:03:03 +03:00
kd-11
6ffd38c393
vk: Only enable DCC workaround if the format features allow it
2022-01-22 13:16:48 +03:00
nastys
801e7f3c2f
macOS: Implement texture swizzling for 16-bit formats
2022-01-22 00:17:17 +01:00
nastys
c7140df5f8
Initial support for Apple GPUs
2022-01-22 00:17:17 +01:00
nastys
6b5f0957ce
Disable macOS swizzling workaround
2022-01-22 00:17:17 +01:00
kd-11
3942a464fe
vk: Avoid leaking descriptor copies
2022-01-20 19:21:24 +03:00
kd-11
2331dc3256
vk: Keep the total number of allocated samplers under control
2022-01-20 19:21:24 +03:00
Nekotekina
4704367382
Remove unnecessary asmjit::imm_ptr
2022-01-18 00:10:32 +03:00
Nekotekina
14cca55b50
PPU: refactor vector rounding instructions
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Fix: nearbyint -> roundeven
2022-01-18 00:10:32 +03:00
kd-11
000ec71629
Fix invalid descriptor setup if subdraw0 has broken vertex setup
2022-01-17 12:38:10 +03:00
kd-11
3e794e7fdb
rsx: Optimize 8-bit rounding logic a bit
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- NV hw does not like the raw use of round()
2022-01-17 10:28:23 +03:00
kd-11
c38ca21a81
rsx: Round up 8-bit ROP output on NVIDIA cards
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- NV GPUs have a tendancy to be off by a very small margin, breaking rendering when greaterThan/lessThan checks are used.
- NOTE: Currently this setting is using the sRGB flag which indicates 8-bit output.
Only one game is currently known to care about this behaviour so this is good enough for now.
2022-01-17 10:28:23 +03:00
kd-11
f923eaf09a
rsx: Surface format remapping enhancements
2022-01-17 10:28:23 +03:00
Nekotekina
580bd2b25e
Initial Linux Aarch64 support
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* Update asmjit dependency (aarch64 branch)
* Disable USE_DISCORD_RPC by default
* Dump some JIT objects in rpcs3 cache dir
* Add SIGILL handler for all platforms
* Fix resetting zeroing denormals in thread pool
* Refactor most v128:: utils into global gv_** functions
* Refactor PPU interpreter (incomplete), remove "precise"
* - Instruction specializations with multiple accuracy flags
* - Adjust calling convention for speed
* - Removed precise/fast setting, replaced with static
* - Started refactoring interpreters for building at runtime JIT
* (I got tired of poor compiler optimizations)
* - Expose some accuracy settings (SAT, NJ, VNAN, FPCC)
* - Add exec_bytes PPU thread variable (akin to cycle count)
* PPU LLVM: fix VCTUXS+VCTSXS instruction NaN results
* SPU interpreter: remove "precise" for now (extremely non-portable)
* - As with PPU, settings changed to static/dynamic for interpreters.
* - Precise options will be implemented later
* Fix termination after fatal error dialog
2022-01-15 06:48:04 +03:00
kd-11
d6aa834b5f
vk: Enable shading rate hack for all GPUs
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- This is a hack, ideally we should be using coverage-based masking when writing the exploded texture.
- We do not have access to the fragment coverage mask and it is non-trivial to integrate it in a competent manner.
2022-01-14 10:21:38 +03:00
kd-11
6d737e61fd
rsx: Use 32 bit integers for pitch
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- RSX max pitch = 65536 which requires 17 bits
2022-01-10 12:27:30 +03:00
kd-11
83026fd263
rsx: use coverage ratio to determine when too much data is overlapping
2022-01-07 22:55:27 +03:00
kd-11
92824b6729
rsx: Rework invalidation tagging
2022-01-07 22:55:27 +03:00
kd-11
7563655221
rsx: Bump surface removal threshold values
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- It is much slower to attempt surface removal than to render duplicates on the host GPU
2022-01-07 22:55:27 +03:00
kd-11
6889b48973
rsx: Add optimized version of section removal code
2022-01-07 22:55:27 +03:00
Eladash
bba528e2ae
rsx: Fix wrong fault report in initialization ( #11323 )
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* rsx: Fix wrong fault report in initialization
* Ensure emu.isstopped() == true at RPCS3 startup
Based on zero initialization.
2022-01-05 20:41:01 +03:00
kd-11
7c47b0029c
gl: Fully drop alignment restriction for compressed textures
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- This is just not part of spec, there is no enforcement for multiple of block size for width or height of s3tc compressed images.
- This restriction does indeed exist for ASTC and ETC but we're not using those formats.
2022-01-02 14:29:38 +03:00
Nekotekina
cb2748ae08
Update ASMJIT (new upstream API)
2021-12-29 02:45:00 +03:00
Nekotekina
d836033212
LLVM: enable some JIT events (Intel, Perf)
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Made some related adjustments.
Currently incomplete.
2021-12-26 16:41:37 +03:00
Nekotekina
510041a873
rsx_methods.cpp: optimize compile time (120s to 10s)
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Untemplate NV308A_COLOR
2021-12-26 14:40:21 +03:00
Nekotekina
8b4b6ba946
copy_data_swap_u32: build AVX-512 path
2021-12-26 14:40:21 +03:00
Nekotekina
599e00d6da
BufferUtils: remove dead code (vertex streaming)
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RIP. It won't be useful.
2021-12-26 14:40:21 +03:00
Nekotekina
3cd8891ab8
Re-refactor copy_data_swap_u32 again
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Drop AVX2 path for now, since it usually operates on small data.
Rely on automatic SSE vectorization on recent compilers.
Side refactoring on JIT.h to workaround weird conflict issue.
2021-12-26 14:40:21 +03:00
kd-11
a9303acfdf
rsx: Fix zclip w scaling
2021-12-26 12:50:31 +03:00
nastys
a0040e6fb1
macOS: Implement texture converter for Metal (2) ( #11289 )
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* macOS: Implement texture converter for Metal (2)
* Fix texture conversion formatting
2021-12-24 15:46:37 +03:00
kd-11
28d7af313b
rsx: Remove noisy debug print
2021-12-24 15:13:33 +03:00
kd-11
39ef39aa4e
rsx: Exercise caution when testing for overlaps in invalidated sections
2021-12-24 15:13:33 +03:00
kd-11
56dd09f4fe
rsx: Handle floating point shenanigans
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- If near and far clip are too close together, the API will not distinguish between them leading to out of bounds values
2021-12-22 22:08:53 +03:00
kd-11
de495952fd
rsx: Enable fallback for devices without wide integer Z buffers
2021-12-22 22:08:53 +03:00
kd-11
1ce5349199
rsx: Remove zclip hackery
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- Calculates precise Z value as requested by the game
- Works properly if the underlying Z format matches the PS3 1:1 but may cause minor problems otherwise
2021-12-22 22:08:53 +03:00
Nekotekina
12e3c9e08b
Use PAUSE in vk::query_pool_manager::get_query_result
2021-12-21 23:28:09 +03:00
Nekotekina
262ff01619
Use aligned stores in write_index_array_data_to_buffer
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Ensure that target buffer is cache line aligned.
Improve stx::make_single to support alignment.
2021-12-21 23:28:09 +03:00
Nekotekina
76ccaf5e6f
BufferUtils: refactoring
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Optimize CPU capability tests for arch-tuned builds.
Separate streaming and non-streaming utilities.
Rewritten copy_data_swap_u32(_cmp) with AVX2 path.
2021-12-21 23:28:09 +03:00
nastys
47e4a95d8f
Fix remap_vector redefinition on macOS ( #11271 )
2021-12-21 10:36:09 +01:00
nastys
08333e0876
macOS moltenVK support and SIGBUS handling ( #11252 )
2021-12-12 21:35:56 +01:00
kd-11
d523f9cc6b
rsx: Avoid skipping input mask checks due to static flow control
2021-12-08 23:58:32 +03:00
kd-11
7ca15c60bb
rsx: Improve image aspect tests
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- Replace old format-based detection with proper aspect test.
Explicit image aspect has been available for a long time, but older
code was not updated.
2021-12-08 23:58:32 +03:00
Nekotekina
d6420b8803
Put std::hash specialization out of std
2021-12-07 13:04:10 +03:00
DH
49c02854f5
[rsx] reduce size of config structs
2021-12-02 21:36:57 +03:00
DH
cccfb89aa0
[Config] Use std::less<> for std::map<...>
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Reduces amount of string copies
[Utilities] fmt::replace_all: avoid creation of temporary strings
2021-12-02 21:36:57 +03:00
kd-11
02832d9623
rsx: Add some sensible fallbacks ( #11219 )
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* rsx: Add some sensible fallbacks
* Update GLPresent.cpp
* Update VKPresent.cpp
* Update rsx_utils.h
* Update rsx_utils.cpp
2021-12-02 16:02:08 +03:00
kd-11
9bb46aa944
rsx: Simplify unconstrained aspect ratio conversion
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- There is a reason resolutions are defined by only a height variable.
2021-12-01 21:55:53 +01:00
Megamouse
aea1ec2594
avconf: Add const to fxo references
2021-12-01 21:55:53 +01:00
kd-11
22a7b026e7
rsx: Fix image scaling
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- Specifically fixes a corner case where double transforms are required.
Technically this can be made more readable using transformation matrices:
* M1 = transform_virtual_to_physical()
* M2 = transform_image_to_virtual()
* M3 = M1 * M2
* Result = Input * M3
But we don't use a CPU-side matrix library and it is not reasonable to do this on the GPU.
2021-12-01 21:55:53 +01:00
Megamouse
c8d4a0dcdc
VK/GL: honor game's aspect ratio when scaling
2021-12-01 21:55:53 +01:00
kd-11
38bfefcdfa
vk: Fix incorrect mixed transfer modes for mipmapped VTC
2021-11-28 01:44:21 +03:00
kd-11
44fe6f6d39
rsx: Fix sloppy format matching test
2021-11-27 17:47:41 +03:00
orbea
a84223bdc6
rpcs3: Fix the DATADIR path for AppImage
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Even when DATADIR is defined the other paths may still be correct.
Fixes: https://github.com/RPCS3/rpcs3/issues/11195
2021-11-24 19:14:06 +01:00
kd-11
4df1a938b1
Unused var
2021-11-24 16:02:24 +03:00
kd-11
94a3b1cfe8
rsx: Roll back some optimizations
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- Just use RGB565 for all blit targets. Avoids really dumb transforms done by GPU hw.
- When X16 is used, all the channels get written to R channel alone. CmdBlit does perform format conversion!
- gl: Force image copy when blit is requested with compatible targets. Avoids format conversion issues.
2021-11-24 16:02:24 +03:00
kd-11
a21c6c4628
rsx: Fix handling of scaling requests for packed formats
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- One does not simply interpolate RGB565 components as U16 data!
2021-11-24 16:02:24 +03:00
kd-11
58f0fa3ca5
gl: Enable handling of X16 blit targets
2021-11-24 16:02:24 +03:00
kd-11
97bd8f7bc1
rsx: Update sampler format class when inheriting mipmap slices/sections
2021-11-24 16:02:24 +03:00
AniLeo
1df8f52a9f
vk: Remove lavapipe workaround
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Current lavapipe version now has support for
shaderStorageBufferArrayDynamicIndexing
2021-11-23 22:48:46 +01:00
orbea
59f253ba24
cmake: Use GNUInstalldirs
2021-11-22 21:45:55 +01:00
Megamouse
7eee9e7b05
overlays: simplify backup icon copy procedure
2021-11-20 08:43:46 +01:00
Megamouse
0f7534c755
VK: fix NVIDIA driverVersion check
2021-11-16 09:31:16 +01:00
Megamouse
4d0330bf82
rsx: fix possible segfault
2021-11-16 09:31:16 +01:00
Megamouse
f6e04ffdd2
overlays: add stick input to native dialogs
2021-11-16 01:38:33 +01:00
Megamouse
44b42f68fd
overlays: add R3, L3 and PS buttons
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Unused at the moment
2021-11-16 01:38:33 +01:00
Megamouse
ff5e31f396
overlays: add system sounds
2021-11-15 23:03:30 +01:00
kd-11
59b1c324a9
rsx: Properly implement immediate mode rendering
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- Treat the draw commands as being consumed on-the-fly with ATTR0 as provoking attribute
- Analysing streams sent to RSX and the results implies they are consumed fully inline.
This only makes sense if a provoking attribute is present. The 'static' register is truly the immediate register for the draw.
2021-11-15 18:14:15 +03:00
kd-11
1f627caa81
rsx: Clear some leaking register state between runs
2021-11-15 18:14:15 +03:00
kd-11
7e3eab9915
rsx: Fix texture state propagation between unrelated draw calls
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- Older games can load all textures before a draw sequence and then swap shaders for different draws.
- Optimizations in texture state streaming make it so that only referenced data is carried forward.
2021-11-09 12:39:49 +03:00
Megamouse
88bb26afb4
vk: make upscaler dynamic
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The config option was marked as dynamic, but was never actually changed ingame
2021-11-06 01:02:54 +01:00
kd-11
f7eacf70ec
rsx: Restore shader disassembler to working state
2021-11-05 23:55:07 +03:00
kd-11
933d96af5f
vk: Do not clip region using renderpass renderarea, we have scissor for that
2021-11-04 21:05:15 +03:00
kd-11
ad00c44231
rsx: Configure pitch correctly for pitch-zero textures (1D)
2021-11-03 16:58:30 +03:00
Eladash
b84e95d768
rsx: Fixate time stamp of VBLANK
2021-11-01 10:04:53 +01:00
Eladash
4369fb234e
rsx: Fix typo in VBLANK processing regarding emulation pause
2021-11-01 10:04:53 +01:00
Eladash
58040d478a
rsx: Implement NTSC fixup mode, improve VBLANK accuracy
2021-11-01 10:04:53 +01:00
kd-11
5b0ef401f7
rsx: Fix sampling in X when 0 pitch is given
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- A pitch of 0 still allows 1-dimensional addressing.
2021-10-31 14:32:42 +03:00
Megamouse
1650dd1c7d
overlays: fix graph offset error after applying new config
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I already had this figured out last time but forgot the dynamic config use case.
2021-10-31 10:14:08 +01:00
Megamouse
84f123041a
overlays: fix offset of right edge oriented graphs when detail level is none
2021-10-31 10:14:08 +01:00
Megamouse
f258ae795c
Add more logging for Emulator Stop events
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This should give us more insight into the conditions that cause emulation stops.
This may also help find false issue reports.
2021-10-31 04:12:47 +01:00
Megamouse
33e80a733d
overlays: fix trophy notification sound in queue
2021-10-30 22:44:30 +02:00
Megamouse
0e20acdf55
overlays: add optional sound to trophy popup
2021-10-30 17:16:45 +02:00
Megamouse
f262e77fbd
overlays: add fade to trophy notification pop-ups
2021-10-30 17:16:45 +02:00
Megamouse
244aa6879a
overlays: fix trophy notification pop-up locations
2021-10-30 17:16:45 +02:00
kd-11
78bcb0fd53
rsx: Do not reuse/destroy sections that have references held
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- Avoids a situation where blit-dst and blit-src have overlapping ranges. Uploading blit-dst destroys blit-src and vice-versa.
This is not the end of the world, but blit-src should be kept around until the operation is completed to avoid stale references!
2021-10-27 12:30:43 +03:00
kd-11
c733e794de
gl: Use real image dimensions when decoding compressed textures
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- Image size is already correctly calculated using block dimensions
2021-10-27 12:30:43 +03:00
kd-11
99fc90648b
gl: Disable shader interpreter if hardware does not support bindless textures
2021-10-27 12:30:43 +03:00
kd-11
2587545eed
gl: Fix decoding of wide, swizzled textures
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- Handle pre-byteswapped data (swizzled usually) in the compute-safe path
2021-10-27 12:30:43 +03:00
kd-11
4ed92f4155
vk: Fully allow CB change in emit_geometry
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- upload_vertex_data can trigger a flush to CELL which will result in CB flush.
Ensure CB state is correctly reloaded in such a situation.
2021-10-20 12:05:39 +03:00
Eladash
ab50e5483e
GUI Utilities: Implement instruction search, PPU/SPU disasm improvements ( #10968 )
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* GUI Utilities: Implement instruction search in PS3 memory
* String Searcher: Case insensitive search
* PPU DisAsm: Comment constants with ORI
* PPU DisAsm: Add 64-bit constant support
* SPU/PPU DisAsm: Print CELL errors in disasm
* PPU DisAsm: Constant comparison support
2021-10-12 23:12:30 +03:00
kd-11
d58df667b9
rsx: Fix some texture decode instructions
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- Fix TEX1D_PROJ definition
- Make TEX3D_PROJ cubemap-compatible
2021-10-12 13:47:08 +03:00
kd-11
479150b214
rsx: Fix decoding of linear cubemaps
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- 128-byte boundary is not observed in linear tiling. Verified in hw.
2021-10-10 16:15:28 +03:00
kd-11
e1d1d16227
gl: Alias register binding points a bit
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- While aliasing is easy to break, it allows outdated hw to run
2021-10-10 16:15:28 +03:00
kd-11
b3725baf5a
rsx: Rewrite shader decompiler texture dispatch
2021-10-09 15:10:36 +03:00
kd-11
f1d9a014c0
vk: Silence compiler warning
2021-10-09 15:10:36 +03:00
Megamouse
af11546b1e
Overlays: fix small performance overlay font sizes
2021-10-04 19:57:57 +02:00