Commit graph

123 commits

Author SHA1 Message Date
Eriksson Monteiro e65d1a3dd9 replace CLK_TCK for CLOCKS_PER_SEC 2014-04-06 22:51:36 +01:00
O1L bbbe2f8916 GUI: Pad Settings dialog reworked. 2014-04-05 18:26:45 +04:00
lioncash d0c9d7c0ae Use spaces for vertical alignment 2014-04-04 09:25:38 -04:00
Alexandro Sánchez Bach fc9a90e220 Merge pull request #160 from Bigpet/master
Gui logging in main thread
2014-04-02 19:58:34 +02:00
Alexandro Sánchez Bach 81cdaa883a cellPngDec fixes and some rewritings
* This commit solves the cellPngDec GetMemFromAddr(0x0) error when
loading PNGs from files.
* cellVideoOutGetResolution, cellRtc* syscalls rewritten to use the use
the mem*_t data types.
* Replaced int/uint with s32/u32 in some syscall arguments and structs.
2014-04-02 19:53:44 +02:00
Peter Tissen dad82aa1eb Gui logging in main thread
Do the logging to the GUI log element in the main thread. Not doing this
causes issues with the GTK backend of wxWidgets. Plus it's just common
sense to try to limit gui calls to one thread.
2014-04-02 17:57:50 +02:00
Peter Tissen febe8624bf remove redundant c_str -> string -> c_str conversions 2014-04-01 17:22:57 +02:00
Peter Tissen 8ac226ae69 replace all instances of wxString with std::string in all cases not
directly involved in either the GUI or other wxWidget classes like wxFile
2014-04-01 16:23:03 +02:00
Alexandro Sánchez Bach 01dbb8eb9a Merge pull request #145 from Nekotekina/master
Fixed conflicts.
2014-03-31 12:04:34 +02:00
Lioncash b9de74f5c6 Move VHDDManager over to using vector. Also fix some variable and function name typos. 2014-03-30 00:13:00 -04:00
Lioncash d6bcf14cc0 Fix missing unary increment operator in DisAsmFrame 2014-03-29 16:13:05 -04:00
Alexandro Sánchez Bach 503c24453a cellSaveData* progress & reverted commit 950fcfe
* Reverted commit
950fcfe4ef
(Reverted ConLog changes) that fixed the "Bad flip!" error since there
is a better way of solving it. It will be fixed soon.
* Moved cellSaveData to cellSysutil (but preserving the functions in a
separated file named: cellSysutil_SaveData.cpp).
* Progress on cellSaveDataList* functions.
* Added a small margin to the new Settings dialog. :-)
2014-03-28 20:06:15 +01:00
O1L 1be14f818a GUI: some changes in Config -> Settings 2014-03-28 21:17:44 +04:00
Alexandro Sánchez Bach 950fcfe4ef Reverted ConLog changes of commit 5ea58d94
This was causing a "Bad flip!" error on Arkedo Series 02 Swap!. I guess
we will have to search for a better solution. I just reverted the
ConLog.cpp / ConLog.h files.

Related commit:
5ea58d9451
2014-03-28 05:32:24 +01:00
Alexandro Sánchez Bach 2c7269e3de PSF Loader improved & issue #126 fixed
* Improved PSF Loader: Now you can get the value of the PARAM.SFO
entries directly with the GetString(key), GetInteger(key) methods.
GameInfo related lines were removed since they have nothing to do with
PSF files.
* cellGame, cellSysutil, and GameViewer are modified because of the PSF
Loader changes.
* Removed unnecessary null pointer checks:
https://github.com/DHrpcs3/rpcs3/issues/126
2014-03-28 05:20:13 +01:00
Alexandro Sánchez Bach 1fd42c34c2 Minor fixes
* Modified some .gitignore's
* Removed some #include <vector>'s
and other stuff...
2014-03-27 16:40:58 +01:00
Lioncash 8e44bcdbda Simplify some VFS-related code. 2014-03-27 02:49:02 -04:00
Nekotekina 5ea58d9451 ConLog unicode support improved 2014-03-21 19:06:08 +04:00
Nekotekina 39d1e21802 Fix slashes for Windows :p 2014-03-21 13:45:26 +04:00
Alexandro Sánchez Bach 8c2aee5e64 cellHddGameCheck and some fixes
* Fixed wrong endianness in several structs.
* Fixed CreateFile-related bug in TRP Loader.
* Added cellHddGame (cellSysutil) structs and cellHddGameCheck.
2014-03-19 16:19:35 +01:00
Alexandro Sánchez Bach cf4501fe41 cellGame, cellSysutil and TRP installer improved
* TRP Loader and sceNpTrophyRegisterContext improved.
* cellSysutil constants moved to cellSysutil.h
* cellGameBootCheck bug fixed that makes size->hddFreeSizeKB be 0.
* Added system language selector (this is *not* RPCS3's language).
cellSysutilGetSystemParamInt(0x111) will return the selected language.

NOTE: The problems caused by the last commit (pull request #104 merged)
are not yet fixed.
2014-03-17 20:34:19 +01:00
Sacha 6968137bbc Fix slashes for Linux 2014-03-17 23:41:15 +10:00
O1L b0f6b03c38 Fixed crash on using NUll Audio Output, fixed possible crash in OpenAL exit and minor changes in cellAudioEventQueue functions. 2014-03-14 17:53:37 +03:00
DH 0e437312ad Improved OpenAL audio output
Implemented LDBRX PPU instruction
Enabled FRSQRTE PPU instruction
Improved Fragment Program Decompiler
Implemented Log lvl selection
2014-03-13 02:26:53 +02:00
O1L df894c05b2 Implemented simple OpenAL audio output. Structures and enum's from cellAudio.cpp moved to cellAudio.h . Audio dump functions moved in AudioDumper class. 2014-03-08 02:15:39 +03:00
Hykem 4770e5af08 Fixed AboutDialog (changed in last commit). 2014-03-03 04:59:22 +00:00
Hykem a1adc6cdaa First installment of RPCS3's custom crypto engine:
- Removed all scetool dependencies;
- Implemented a key vault to manage PS3 keys internally;
- Implemented SELF decryption;
- Improved PKG handling.

Notes:
- NPDRM SELF files (EBOOT.BIN) can also be decrypted. A valid matching RAP file must be placed under the dev_usb000 folder.
- The source code is considerably commented and several debugging functions were also added in order to aid anyone who wishes to contribute to the engine.
2014-03-03 04:48:07 +00:00
Nekotekina c978fe377d Merge branch 'master' of https://github.com/DHrpcs3/rpcs3 2014-03-02 10:24:18 +04:00
Alexandro Sánchez Bach 6c28753dae Minor fixes: SPU, sys_mmapper, and cmd-line args.
* Some SPU instructions updated:
- Updated wrong instructions: SHLH, FRDS
- Added UNIMPLEMENTED warning to: HBR, HBRA, HBRR
* Updated sys_mmapper_allocate_memory declaration in SysCalls.h
* Added sceNp.cpp to project
* Added checkbox in the Settings menu for exiting RPCS3 when
sys_process_exit (SC_Process.cpp) is called. Unfortunately, due to some
problems, this checkbox doesn't have a real effect yet.
2014-03-01 19:33:40 +01:00
Alexandro Sánchez Bach cd10dca71f RPCS3 arguments, TTY to file & sceNpTrophy stuff 2014-03-01 19:33:38 +01:00
Nekotekina 17fa60c31c Vpost draft 2014-03-01 12:38:50 +04:00
Nekotekina dbdae77780 Some errors fixed 2014-02-27 22:25:32 +04:00
Alexandro Sánchez Bach 2827db0e2a Using be_t in some cellGcm structs & minor fixes
* Using be_t in CellGcmControl, CellGcmConfig, CellGcmContextData and
CellGcmTileInfo.
* Fixed wrong names in Emu/SysCalls/Modules/sceNp.cpp
* Fixed ConLog's mount info strings in System.cpp
2014-02-24 17:03:47 +01:00
Bigpet 1be8563fdb fix small merge mistake 2014-02-23 18:21:10 +01:00
Bigpet 9a30ce5f18 Make buildable with GCC in Linux
* replace GetThreadID with std::this_thread.getId()
* name all anonymous structs and unions that contain non-trivially constructable objects
* made default constructor for big endian type noexcept to make it work with std::atomic
* move instantiated specialized template function members ouside of the class definition to comply with the standard
* added default instantiation for template parameter "=nullptr"
* used the C++11 standardized thread_local instead of the __declspec(thread)
* added transitional definitions to bridge the microsoft specific calls (compare and exchange and aligned alloc)
* removed cyclic dependency between Emulator->CPUThreadManager->CPUThread->SMutex->Emulator->...
* fixed some instances of indentation by space instead of tabs
* surrounded some unused code with an #if 0 block to make sure it doesn't compile
2014-02-23 17:52:52 +01:00
Alexandro Sánchez Bach 696e00a570 Merge refactoring branch & Krofna's pull req. #46 2014-02-23 02:39:46 +01:00
DH 81b19057bb Implemented audio Dump To File
Fixed MFOCRF, MTOCRF, MTCRF
Minor fixes
2014-02-22 14:06:23 +02:00
DH 05184d2e71 Improved GameViewer
GameViewer use VFS.
Implemented be_t increment / decrement
Implemented se
Improved sys_fs syscalls.
2014-02-22 04:53:06 +02:00
Bigpet 07135570f4 merge branch 2014-02-21 20:36:22 +01:00
Alexandro Sánchez Bach e7a721a1fb Merge pull request #46 from krofna 2014-02-21 17:13:57 +01:00
Alexandro Sánchez Bach 17b877e448 Minor changes in RSXTexture.h and PKG Loader
* Moved RSXTexture from RSXThread.h to RSXTexture.h
* Renamed RSXTexture::Getmipmap to RSXTexture::GetMipmap
* Used more GCM texture format constants in GLGSRender.h
* PKG Loader: Added an "Overwrite?" dialog in case the folder
dest+titleID (i.e. "/dev_hdd0/game/"+titleID) already exists. Note that
in that case, the game won't be installed regardless of the option you
choose on the dialog.
2014-02-21 14:21:08 +01:00
Alexandro Sánchez Bach 5f9e60c45f PKG Loader rewritten
* Rewritten unpkg.c -> Loader/PKG.cpp
* MainFrame::InstallPkg now *only* installs the PKG.
* Fixed crash when unpacking big debug PKG files.
* Debug PKGs are no longer recrypted.
* 'About...' dialog updated to remove PKG-related notice.
* Unpkg removed.

NOTE: The class PKGLoader is using wxWidgets functions to access the
files. I think VFS would be better, but the Emulator isn't necessarily
running when installing the PKG. In the other hand, initializing VFS
with RPCS3 may be somewhat risky... Any alternatives?

TODO: Get rid of the decrypted "*.dec" files, and try to decrypt and
read contents of the PKG on the fly using the information stored in
m_entries.
2014-02-21 02:35:33 +01:00
DH b1df7444a4 Minor fixes 2014-02-19 19:27:52 +02:00
Alexandro Sánchez Bach 83a7c83761 Moved some lines and deleted old code
* Removed Compiler ELF references from rpcs3.cpp
* Reordered the menu bar lines.
* Moved the construction of some panels of MainFrame from rpcs3.cpp to
MainFrame.cpp
2014-02-19 05:33:31 +01:00
Alexandro Sánchez Bach b85a86b225 RSX Debugger: Shader program editor
* Added checkbox in the Settings dialog for logging/editing shader
programs.
* Added "Programs" tab to the RSX Debugger. Double-click on the entries
to view/edit the shaders. Click on "Yes" after closing the editor will
recompile your program even if no changes were done.
* Replaced "Ctrl+C" shortcut for running the emulator with "Ctrl+E" to
avoid accidentally unpausing the emulator when copying text.
* Added glDetachShader to GLProcTable.tbl

NOTE: There is a known bug: For some reason, certain shaders refuse to
compile again, even if you save the original shader as the "new" one.
2014-02-19 01:41:57 +01:00
Nekotekina 931929a82c Fixed conflicts 2014-02-16 21:57:36 +04:00
DH 321d323beb Improved VFS
- Implemended vfsDir.
- Improved vfsDevice.
- Improved vfsFile.
2014-02-16 17:19:06 +02:00
DH 5d59dae730 Fixed RSXDebugger 2014-02-16 11:39:03 +02:00
DH a7368cc893 Merged elisha464 branch 2014-02-16 10:56:58 +02:00
DH 01f3763eb4 Small fixes 2014-02-16 10:28:32 +02:00