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https://github.com/RPCSX/rpcsx.git
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* replace GetThreadID with std::this_thread.getId() * name all anonymous structs and unions that contain non-trivially constructable objects * made default constructor for big endian type noexcept to make it work with std::atomic * move instantiated specialized template function members ouside of the class definition to comply with the standard * added default instantiation for template parameter "=nullptr" * used the C++11 standardized thread_local instead of the __declspec(thread) * added transitional definitions to bridge the microsoft specific calls (compare and exchange and aligned alloc) * removed cyclic dependency between Emulator->CPUThreadManager->CPUThread->SMutex->Emulator->... * fixed some instances of indentation by space instead of tabs * surrounded some unused code with an #if 0 block to make sure it doesn't compile |
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| .. | ||
| AboutDialog.h | ||
| CompilerELF.cpp | ||
| CompilerELF.h | ||
| ConLog.cpp | ||
| ConLog.h | ||
| Debugger.cpp | ||
| Debugger.h | ||
| DisAsmFrame.cpp | ||
| DisAsmFrame.h | ||
| FrameBase.h | ||
| GameViewer.cpp | ||
| GameViewer.h | ||
| InstructionEditor.h | ||
| InterpreterDisAsm.cpp | ||
| InterpreterDisAsm.h | ||
| MainFrame.cpp | ||
| MainFrame.h | ||
| MemoryViewer.cpp | ||
| MemoryViewer.h | ||
| Plugins.h | ||
| RegisterEditor.h | ||
| RSXDebugger.cpp | ||
| RSXDebugger.h | ||
| TextInputDialog.cpp | ||
| TextInputDialog.h | ||
| VFSManager.cpp | ||
| VFSManager.h | ||
| VHDDManager.cpp | ||
| VHDDManager.h | ||