Commit graph

3533 commits

Author SHA1 Message Date
Nekotekina
580bd2b25e Initial Linux Aarch64 support
* Update asmjit dependency (aarch64 branch)
* Disable USE_DISCORD_RPC by default
* Dump some JIT objects in rpcs3 cache dir
* Add SIGILL handler for all platforms
* Fix resetting zeroing denormals in thread pool
* Refactor most v128:: utils into global gv_** functions
* Refactor PPU interpreter (incomplete), remove "precise"
* - Instruction specializations with multiple accuracy flags
* - Adjust calling convention for speed
* - Removed precise/fast setting, replaced with static
* - Started refactoring interpreters for building at runtime JIT
*   (I got tired of poor compiler optimizations)
* - Expose some accuracy settings (SAT, NJ, VNAN, FPCC)
* - Add exec_bytes PPU thread variable (akin to cycle count)
* PPU LLVM: fix VCTUXS+VCTSXS instruction NaN results
* SPU interpreter: remove "precise" for now (extremely non-portable)
* - As with PPU, settings changed to static/dynamic for interpreters.
* - Precise options will be implemented later
* Fix termination after fatal error dialog
2022-01-15 06:48:04 +03:00
kd-11
d6aa834b5f vk: Enable shading rate hack for all GPUs
- This is a hack, ideally we should be using coverage-based masking when writing the exploded texture.
- We do not have access to the fragment coverage mask and it is non-trivial to integrate it in a competent manner.
2022-01-14 10:21:38 +03:00
kd-11
6d737e61fd rsx: Use 32 bit integers for pitch
- RSX max pitch = 65536 which requires 17 bits
2022-01-10 12:27:30 +03:00
kd-11
83026fd263 rsx: use coverage ratio to determine when too much data is overlapping 2022-01-07 22:55:27 +03:00
kd-11
92824b6729 rsx: Rework invalidation tagging 2022-01-07 22:55:27 +03:00
kd-11
7563655221 rsx: Bump surface removal threshold values
- It is much slower to attempt surface removal than to render duplicates on the host GPU
2022-01-07 22:55:27 +03:00
kd-11
6889b48973 rsx: Add optimized version of section removal code 2022-01-07 22:55:27 +03:00
Eladash
bba528e2ae
rsx: Fix wrong fault report in initialization (#11323)
* rsx: Fix wrong fault report in initialization

* Ensure emu.isstopped() == true at RPCS3 startup

Based on zero initialization.
2022-01-05 20:41:01 +03:00
kd-11
7c47b0029c gl: Fully drop alignment restriction for compressed textures
- This is just not part of spec, there is no enforcement for multiple of block size for width or height of s3tc compressed images.
- This restriction does indeed exist for ASTC and ETC but we're not using those formats.
2022-01-02 14:29:38 +03:00
Nekotekina
cb2748ae08 Update ASMJIT (new upstream API) 2021-12-29 02:45:00 +03:00
Nekotekina
d836033212 LLVM: enable some JIT events (Intel, Perf)
Made some related adjustments.
Currently incomplete.
2021-12-26 16:41:37 +03:00
Nekotekina
510041a873 rsx_methods.cpp: optimize compile time (120s to 10s)
Untemplate NV308A_COLOR
2021-12-26 14:40:21 +03:00
Nekotekina
8b4b6ba946 copy_data_swap_u32: build AVX-512 path 2021-12-26 14:40:21 +03:00
Nekotekina
599e00d6da BufferUtils: remove dead code (vertex streaming)
RIP. It won't be useful.
2021-12-26 14:40:21 +03:00
Nekotekina
3cd8891ab8 Re-refactor copy_data_swap_u32 again
Drop AVX2 path for now, since it usually operates on small data.
Rely on automatic SSE vectorization on recent compilers.
Side refactoring on JIT.h to workaround weird conflict issue.
2021-12-26 14:40:21 +03:00
kd-11
a9303acfdf rsx: Fix zclip w scaling 2021-12-26 12:50:31 +03:00
nastys
a0040e6fb1
macOS: Implement texture converter for Metal (2) (#11289)
* macOS: Implement texture converter for Metal (2)

* Fix texture conversion formatting
2021-12-24 15:46:37 +03:00
kd-11
28d7af313b rsx: Remove noisy debug print 2021-12-24 15:13:33 +03:00
kd-11
39ef39aa4e rsx: Exercise caution when testing for overlaps in invalidated sections 2021-12-24 15:13:33 +03:00
kd-11
56dd09f4fe rsx: Handle floating point shenanigans
- If near and far clip are too close together, the API will not distinguish between them leading to out of bounds values
2021-12-22 22:08:53 +03:00
kd-11
de495952fd rsx: Enable fallback for devices without wide integer Z buffers 2021-12-22 22:08:53 +03:00
kd-11
1ce5349199 rsx: Remove zclip hackery
- Calculates precise Z value as requested by the game
- Works properly if the underlying Z format matches the PS3 1:1 but may cause minor problems otherwise
2021-12-22 22:08:53 +03:00
Nekotekina
12e3c9e08b Use PAUSE in vk::query_pool_manager::get_query_result 2021-12-21 23:28:09 +03:00
Nekotekina
262ff01619 Use aligned stores in write_index_array_data_to_buffer
Ensure that target buffer is cache line aligned.
Improve stx::make_single to support alignment.
2021-12-21 23:28:09 +03:00
Nekotekina
76ccaf5e6f BufferUtils: refactoring
Optimize CPU capability tests for arch-tuned builds.
Separate streaming and non-streaming utilities.
Rewritten copy_data_swap_u32(_cmp) with AVX2 path.
2021-12-21 23:28:09 +03:00
nastys
47e4a95d8f
Fix remap_vector redefinition on macOS (#11271) 2021-12-21 10:36:09 +01:00
nastys
08333e0876
macOS moltenVK support and SIGBUS handling (#11252) 2021-12-12 21:35:56 +01:00
kd-11
d523f9cc6b rsx: Avoid skipping input mask checks due to static flow control 2021-12-08 23:58:32 +03:00
kd-11
7ca15c60bb rsx: Improve image aspect tests
- Replace old format-based detection with proper aspect test.
  Explicit image aspect has been available for a long time, but older
  code was not updated.
2021-12-08 23:58:32 +03:00
Nekotekina
d6420b8803 Put std::hash specialization out of std 2021-12-07 13:04:10 +03:00
DH
49c02854f5 [rsx] reduce size of config structs 2021-12-02 21:36:57 +03:00
DH
cccfb89aa0 [Config] Use std::less<> for std::map<...>
Reduces amount of string copies
[Utilities] fmt::replace_all: avoid creation of temporary strings
2021-12-02 21:36:57 +03:00
kd-11
02832d9623
rsx: Add some sensible fallbacks (#11219)
* rsx: Add some sensible fallbacks

* Update GLPresent.cpp

* Update VKPresent.cpp

* Update rsx_utils.h

* Update rsx_utils.cpp
2021-12-02 16:02:08 +03:00
kd-11
9bb46aa944 rsx: Simplify unconstrained aspect ratio conversion
- There is a reason resolutions are defined by only a height variable.
2021-12-01 21:55:53 +01:00
Megamouse
aea1ec2594 avconf: Add const to fxo references 2021-12-01 21:55:53 +01:00
kd-11
22a7b026e7 rsx: Fix image scaling
- Specifically fixes a corner case where double transforms are required.
  Technically this can be made more readable using transformation matrices:
  * M1 = transform_virtual_to_physical()
  * M2 = transform_image_to_virtual()
  * M3 = M1 * M2
  * Result = Input * M3
  But we don't use a CPU-side matrix library and it is not reasonable to do this on the GPU.
2021-12-01 21:55:53 +01:00
Megamouse
c8d4a0dcdc VK/GL: honor game's aspect ratio when scaling 2021-12-01 21:55:53 +01:00
kd-11
38bfefcdfa vk: Fix incorrect mixed transfer modes for mipmapped VTC 2021-11-28 01:44:21 +03:00
kd-11
44fe6f6d39 rsx: Fix sloppy format matching test 2021-11-27 17:47:41 +03:00
orbea
a84223bdc6 rpcs3: Fix the DATADIR path for AppImage
Even when DATADIR is defined the other paths may still be correct.

Fixes: https://github.com/RPCS3/rpcs3/issues/11195
2021-11-24 19:14:06 +01:00
kd-11
4df1a938b1 Unused var 2021-11-24 16:02:24 +03:00
kd-11
94a3b1cfe8 rsx: Roll back some optimizations
- Just use RGB565 for all blit targets. Avoids really dumb transforms done by GPU hw.
- When X16 is used, all the channels get written to R channel alone. CmdBlit does perform format conversion!
- gl: Force image copy when blit is requested with compatible targets. Avoids format conversion issues.
2021-11-24 16:02:24 +03:00
kd-11
a21c6c4628 rsx: Fix handling of scaling requests for packed formats
- One does not simply interpolate RGB565 components as U16 data!
2021-11-24 16:02:24 +03:00
kd-11
58f0fa3ca5 gl: Enable handling of X16 blit targets 2021-11-24 16:02:24 +03:00
kd-11
97bd8f7bc1 rsx: Update sampler format class when inheriting mipmap slices/sections 2021-11-24 16:02:24 +03:00
AniLeo
1df8f52a9f vk: Remove lavapipe workaround
Current lavapipe version now has support for 
shaderStorageBufferArrayDynamicIndexing
2021-11-23 22:48:46 +01:00
orbea
59f253ba24 cmake: Use GNUInstalldirs 2021-11-22 21:45:55 +01:00
Megamouse
7eee9e7b05 overlays: simplify backup icon copy procedure 2021-11-20 08:43:46 +01:00
Megamouse
0f7534c755 VK: fix NVIDIA driverVersion check 2021-11-16 09:31:16 +01:00
Megamouse
4d0330bf82 rsx: fix possible segfault 2021-11-16 09:31:16 +01:00