Commit graph

3613 commits

Author SHA1 Message Date
Vincent Lejeune 4c0b5bbc62 gl: Correctly upload cubemap texture. 2016-03-31 00:15:19 +02:00
Vincent Lejeune 51a6862bf4 gl: Use right texture target. 2016-03-31 00:15:17 +02:00
Vincent Lejeune b6c827b17a gl: Fix r5g6b5 format. 2016-03-31 00:12:41 +02:00
Vincent Lejeune 17c4b2387e gl: Fix unnormalized coord sampling. 2016-03-31 00:12:41 +02:00
Vincent Lejeune 91d0229bc5 rsx/common: Use an help texture_dimension_extended to handle cubemap more cleanly. 2016-03-30 22:19:29 +02:00
Vincent Lejeune b7c539ad7a rsx/common: Make get_exact_mipmap_count take compressed format into account 2016-03-30 22:19:29 +02:00
Vincent Lejeune 77674be1c1 vulkan: Fix all warnings in VKGSRender project. 2016-03-30 21:16:53 +02:00
Vincent Lejeune 70903d46e6 vulkan: Reset command buffer after framebuffer flushing.
Fix a (false positive ?) layer error report about comand being called
before vkBeginCommandBuffer has been called.
2016-03-30 21:16:53 +02:00
Vincent Lejeune f86c079acf vulkan: Do not acquireNextImage twice when no rtt is present. 2016-03-30 21:16:53 +02:00
Vincent Lejeune 38d57eb02c vulkan: Remove unneeded dirty_frame boolean. 2016-03-30 21:16:53 +02:00
Vincent Lejeune d5e44f6224 vulkan: Fix stencil aspect mask sometimes missing. 2016-03-30 21:16:53 +02:00
Zangetsu38 3fbc3a3f00 vulkan: Add instruction for Persona 4 : Arena 2016-03-30 21:16:53 +02:00
Vincent Lejeune 73233fd347 rsx/common: Use typed class for texture filters. 2016-03-30 20:03:50 +02:00
Vincent Lejeune d971c4e0f6 rsx/common: Use typed enum for max anisotropy. 2016-03-30 20:03:50 +02:00
Vincent Lejeune 7f25720bd3 rsx/common: Use a typed enum for texture wrap mode. 2016-03-30 20:03:50 +02:00
Vincent Lejeune f2c82d3cf4 rsx/common: Use a typed class for texture dimension. 2016-03-30 20:03:50 +02:00
Vincent Lejeune 08b47616b6 d3d12: Fix updated texture state 2016-03-30 18:01:54 +02:00
AnnieL 96329a6e29 Making sure the right file is included 2016-03-29 18:59:50 +01:00
AnnieL 9f257ee9f8 Slims down minidx9 to XAudio2_7
Removes minidx9 as a submodule
Slims down minidx9 to have only the files XAudio2 (2.7) needs.
The other dx9 related files weren't being used.
2016-03-29 18:51:54 +01:00
Vincent Lejeune aa3c97f918 vulkan: Only submit command buffer at flip and avoid extra sync. 2016-03-28 19:54:50 +02:00
Vincent Lejeune 7a988c73a6 Vulkan: Alloc a descriptor set at every draw call. 2016-03-28 19:54:50 +02:00
Vincent Lejeune 855d6935d9 gl: Enable core context and debug output. 2016-03-27 03:45:30 +02:00
Vincent Lejeune 21e7206f7a vulkan: Do not purge texture before flip 2016-03-26 17:46:43 +01:00
Vincent Lejeune 1b33abf287 vulkan: Clear framebuffer after flip. 2016-03-26 17:45:00 +01:00
Vincent Lejeune 9485fe2693 rsx/common/gl/d3d12/vulkan: Use exact mimap counts.
Fix invalid textures in gl backend.
2016-03-25 21:37:53 +01:00
kd-11 0327e76320 Fix quad strip triangle winding 2016-03-24 10:52:35 +03:00
kd-11 a120414d32 Set render target textures to clamp to border by default 2016-03-24 10:52:35 +03:00
Vincent Lejeune 36aace57ca vulkan: Use simpler texture object 2016-03-23 21:09:30 +01:00
Vincent Lejeune 23a0116975 gl: Expand index for quads/quad_strip/triangle_fan 2016-03-22 21:39:00 +01:00
Vincent Lejeune b00acff9dd rsx/common: Turn alignment constraints in textureUtils to multiple_of constraints. 2016-03-22 19:06:09 +01:00
Vincent Lejeune 284d2c43f9 rsx/common: Use protected instead of private for surface_store content. 2016-03-22 19:06:09 +01:00
Vincent Lejeune 4f2bda26fc vulkan: Simplify framebuffer class and release them at frame flip 2016-03-21 22:56:07 +01:00
Vincent Lejeune a14dd8ea51 vulkan: Move sampler object outside of texture. 2016-03-21 22:10:36 +01:00
Vincent Lejeune 6f9f5f7918 vulkan: Create program in program_state_cache<>::build_pipeline 2016-03-21 22:10:34 +01:00
Vincent Lejeune 34eb85683c vulkan: Remove buffer_deprecated completly.
attrib_buffer now use the simpler buffer struct.
2016-03-21 00:03:28 +01:00
AnnieL 38f93461d1 Moves glm, GSL and libpng to 3rdparty
Moves glm and GSL to 3rdparty
Moves libpng to 3rdparty
2016-03-20 22:24:21 +00:00
AnnieL 6182f5346d Moves ffmpeg and minidx9 to 3rdparty 2016-03-20 22:21:35 +00:00
AnnieL afefecf1f0 Moves GL, minidx12, OpenAL, stblib to 3rdparty
Moves GL, minidx12, OpenAL, stblib to 3rdparty

Fixes AppVeyor and CMakeLists (travis-ci.yml doesn't need any changes)

Points directories in the VS solution files to the new ones on the
externals directory

Includes stuff with the < > syntax instead of " "
2016-03-20 22:20:23 +00:00
mpm11011 617a488a0a Change size to u64 2016-03-19 21:48:56 -04:00
mpm11011 854919b5e2 Merge remote-tracking branch 'refs/remotes/RPCS3/master' 2016-03-19 13:51:44 -04:00
Vincent Lejeune 6078f25aa7 vulkan: Split get_compatible_sampler_format in two
Component mapping is not a sampler parameter.
2016-03-19 18:23:26 +01:00
Vincent Lejeune 4484e8c3f0 vulkan: Move vk_wrap_mode and max_aniso to vkFormat 2016-03-19 18:12:43 +01:00
Vincent Lejeune b6bcdade81 vulkan: Do not copy texture inside a render pass 2016-03-19 18:07:27 +01:00
mpm11011 6adf086ed1 Adding zlib to rpcs3/CMakeLists.txt
Fix zlib location in cmakelists

Potential fix to zlib include dir(s)
2016-03-19 12:47:07 -04:00
mpm11011 e7fc5228d5 MakeELF: Replaced wx streams with zlib functions 2016-03-18 23:36:08 -04:00
Vincent Lejeune e083c1471c vulkan: Fix crash at exit 2016-03-19 00:17:00 +01:00
Vincent Lejeune d9eba43360 vulkan: Do not create empty render pass.
Fix a crash with radeon crimson drivers.
2016-03-19 00:16:59 +01:00
Vincent Lejeune 24eb544046 vulkan: Move descriptor sets and layout in VKGSRender class
They're now shared between all programs.
2016-03-18 00:08:28 +01:00
Vincent Lejeune 6a1f0aed36 vulkan: Precompute all possibles render pass 2016-03-18 00:08:28 +01:00
Vincent Lejeune 6229733fbb vulkan: Use a shared pipeline layout 2016-03-17 20:03:09 +01:00
Vincent Lejeune 7e971eb032 vulkan: Fix for get_memory_mapping 2016-03-17 20:03:09 +01:00
AnnieL 212fd4b340 Adds the stb_truetype Mac OSX fix from 64cfab5
Adds the stb_truetype Mac OSX fix from 64cfab5
Removes stb_image.c from the Visual Studio Project files since it got
deleted in previous commit
2016-03-17 18:03:59 +00:00
AnnieL 659f3d856a Update stb_truetype from 0.7 to 1.09
Updates stb_truetype.h from 0.7 to 1.09
Fixes '>=' signed/unsigned mismatch at cellFont.cpp lines 328 and 333 by
making both values unsigned (u32)
2016-03-17 18:03:59 +00:00
AnnieL 8cded28c45 Updates stb_image from 1.33 to 2.10
Updates stb_image from 1.33 to 2.10 which deprecates stb_image.c and
uses only stb_image.h
2016-03-17 18:03:59 +00:00
kd-11 26738762ea vk: Indexing into mipmap lod is scalor not vector 2016-03-17 19:43:41 +03:00
AnnieL 5250911a40 Fixes #1584
When DirectX 12 is missing, the emulator thinks Vulkan = DirectX 12 because Vulkan takes DX12's place in the box (id=2), and therefore runs DX12 when Vulkan is selected, crashing the emulator with an unhandled exception.

Fixes it by translating renderer string value to the respective enum class before sending the value to config.h instead of just relying on the box's selected id -> cbox_gs_render->GetSelection()

Also changes the order of the renderers (for convinience, now DX12 is id=3) from
Null, OpenGL, DirectX 12, Vulkan
to
Null, OpenGL, Vulkan, DirectX 12
2016-03-17 10:04:03 +00:00
kd-11 15901589a5 Explicitly declare context attributes for GL canvas 2016-03-16 08:35:19 +03:00
Vincent Lejeune 61de5e8835 vulkan: Clear swapchain before usage.
Fix VkQueuePresentKHR error messages
2016-03-15 22:03:24 +01:00
Vincent Lejeune 3b3fffa962 vulkan: Remove redundant texture::create/init overloads 2016-03-15 22:03:24 +01:00
Vincent Lejeune 63ad2cce72 vulkan: Use ring allocation for uniform/index buffers by using simpler memory_block and buffer class. 2016-03-15 22:03:24 +01:00
Vincent Lejeune da2caa0881 vulkan: precompute memory type mapping. 2016-03-15 22:02:30 +01:00
kd-11 f2d5542e66 Re-enable fog parameters for vulkan 2016-03-15 22:32:32 +03:00
AnnieL 9fd244cf9c Set Write/Read Color/Depth Buffers to false by default
Since they're not working properly right now, there's no reason for them to be enabled by default.
2016-03-14 19:06:20 +00:00
Vincent Lejeune 5de70628d7 rsx/common/d3d12/gl/vulkan: Unify texture upload code. 2016-03-14 19:10:51 +01:00
kd-11 d9dbb1565a Immutable textures cannot be reused! 2016-03-14 18:14:06 +03:00
kd-11 34992d8a8f vk: Add some more blend ops 2016-03-14 18:14:06 +03:00
Nekotekina 702193a6c7 Build fixed 2016-03-13 19:39:54 +02:00
Vincent Lejeune 70a80b84d7 vulkan: Zero initialize as much structure info as possible.
This fixes a crash with nvidia driver in present call (likely because of
some uninitialized member)
2016-03-12 22:22:28 +01:00
Vincent Lejeune 8604f5a02f vulkan: Use d24_u8 or d32_u8 depending on hw support. 2016-03-12 15:56:23 +01:00
Vincent Lejeune 26ff4fd6b7 vulkan: Uses debug output setting to enable debug layers. 2016-03-12 15:23:39 +01:00
kd-11 82bc41f4ad rsx: support for more formats
rsx: support R5G5B5A1 textures
2016-03-11 18:02:29 +03:00
kd-11 cc713a0091 vk: Release dirty resources to prevent mem leak 2016-03-10 23:55:25 +03:00
kd-11 93032be4ab Move waiting for submit fence to the right place (nvidia crash) 2016-03-10 23:55:25 +03:00
kd-11 26964efa7e Support stencil formats
Fix appveyor build
2016-03-10 23:55:25 +03:00
kd-11 f0ded46753 Fix apple build by excluding vk project 2016-03-10 23:55:25 +03:00
kd-11 47d251a818 Change render target layout before clearing
Use LAYOUT_GENERAL during clear; move renderpass begin to draw call end
2016-03-10 23:55:25 +03:00
kd-11 b018c91135 Make render-targets GPU resident
Fix minor regressions that occured during merge
2016-03-10 23:55:25 +03:00
kd-11 d910d2c572 Fix vulkan swap modes for nvidia
CMakeLists edits

Check for linear tiling support for all usage attributes
2016-03-10 23:55:25 +03:00
kd-11 f384d87044 Fix build dependancies and fix gcc build
Factor out _aligned_malloc functions to WIN32 only

Attempt to fix CmakeLists error

More CMakeLists fixes (glslang)

Add OSDependent libs

Add OGLCompiler and SPIRV as well
2016-03-10 23:55:25 +03:00
kd-11 bd52bcf8d4 Fix nvidia crash (API version). Fix linux builds
Properly set up vulkan API version when creating instance

Fix gcc error about passing function result by reference

Fix alot of warnings in VKGSRender project

More fixes for gcc

Fix texture create function
2016-03-10 23:55:25 +03:00
kd-11 d58bd1c916 Exclude apple from vulkan windowing stuff as it is not supported 2016-03-10 23:55:25 +03:00
kd-11 22d49ae96a Fix build for non-WIN32 platforms
Link explicitly against vkstatic.1.lib

fix linux path for vulkan glsl compiler

Restore wxWidgets version
2016-03-10 23:55:25 +03:00
kd-11 3b6e3fb3b4 Rework vertex upload code and fix indexed renders
Rebase on current master; Refactor vertex upload code

Fix build; Minor fixes

Start preparations for merge

Fix generic indexed drawing bugs

Define WIN32_KHR only for windows

Remove linking against vulkan-1.lib
2016-03-10 23:55:25 +03:00
kd-11 d287ba44ce Add vulkan GS backend to project 2016-03-10 23:55:25 +03:00
kd-11 ee0eb70de4 Clean up invalidated resources 2016-03-09 21:11:22 +03:00
Vincent Lejeune 9e01f2817f gl: Use less costly glTexStorage2D instead of glTexImage2D. 2016-03-05 22:04:28 +01:00
Vincent Lejeune 8831bd0918 gl: Factorize code in rsx_gl_texture.cpp 2016-03-05 22:04:28 +01:00
kd-11 a880ce89d1 Checks for texture completeness, remove legacy GL_GENERATE_MIPMAP used wrongfully 2016-03-05 22:19:33 +03:00
Vincent Lejeune 4d71df70db rsx-debug: Record and display index buffer content. 2016-03-05 18:48:30 +01:00
Vincent Lejeune 1dcc6858b4 d3d12/gl: Separate fog distance and fog frag in fogc input. 2016-03-05 18:25:31 +01:00
Vincent Lejeune 52e2800fb5 rsx: Reset fog mode/param to linear/1.;
Fix After Burner Climax fog
2016-03-05 18:25:31 +01:00
kd-11 2ae687cf00 Properly compute texture size 2016-03-05 18:54:06 +03:00
Vincent Lejeune 81fcadac38 gl: Use shared surface store (updated)
Update surface cache optimization to master; minor fixes

Fix mixed EOL

Remove unused include; change null bindings to 0
2016-03-05 12:21:45 +03:00
kd-11 8d3235cd7c Properly set up fog parameters for openGL 2016-03-03 01:07:53 +03:00
kd-11 094c4057be The lod parameter is a single float value 2016-03-02 18:34:13 +03:00
Vincent Lejeune 72375d9e3d build: Add a separate project for ppu llvm recompiler
Fix some defect found by static analysis.
2016-03-02 14:53:14 +01:00
kd-11 7eb5da73fe Allow attrib padding for types that require expansion 2016-03-02 01:09:51 +03:00
Vincent Lejeune 0ed770633b gl: Add texture3d sampling function 2016-02-29 19:47:06 +01:00
Vincent Lejeune 32434dd848 rsx/common/d3d12/gl: Support for fog mode.
Fix hitman 2
2016-02-29 16:31:18 +01:00
Vincent Lejeune 9cdb74efc7 rsx/common: Add supports for quads strip
Used in Hitman 2
2016-02-27 19:38:16 +01:00
Vincent Lejeune 35db227af4 rsx/common/d3d12: Separate int type buffer from float type buffer. 2016-02-27 00:21:14 +01:00
Vincent Lejeune a6ba47265f rsx/common/gl: s32k is actually signed short unormalized.
gl fix
2016-02-27 00:21:12 +01:00
Vincent Lejeune 62246f75c8 d3d12/gl: Supports SSA in Fragment Shader. 2016-02-27 00:21:10 +01:00
Vincent Lejeune a6d8d1144c rsx/common: Supports D24X8 texture format when copying
Some app uses this type before setting proper depth surface
2016-02-27 00:21:08 +01:00
Vincent Lejeune 5ef7f8bf3e rsx/common: Fix handling of UB256 2016-02-27 00:21:06 +01:00
Vincent Lejeune a78ba8a271 d3d12: Remove depth conversion shader
It's actually not needed, raw depth data should be sampled as RGBA8.
2016-02-25 23:29:44 +01:00
Vincent Lejeune 263e5beb26 d3d12: Copy descriptors when reused instead of recreating them.
Thanks Matías N. Goldberg for the tip !
2016-02-25 23:29:43 +01:00
Vincent Lejeune 7ae680d9d1 d3d12: Avoid uploading constant buffer every draw call 2016-02-25 23:29:41 +01:00
kd-11 c5b3359c4b Remove normalization for natively normalized formats; fix cmp attribute type 2016-02-25 17:41:03 +03:00
Raul Tambre 047d59df0c Implement UTF8stoUTF16s, minor cellPngDec fixes
Need to find games to test the case, when fixed alpha isn't specified.
2016-02-25 07:58:21 +02:00
Raul Tambre 41687af077 Implement _sys_memmove 2016-02-25 07:58:21 +02:00
kd-11 974ea68cf9 Always bind null for unused shader inputs
Properly rename index offsets to improve readability
Handle indexed and other array cases
2016-02-25 02:29:35 +03:00
kd-11 8a3d15d4fe Handle swizzled CELL_GCM_B8 textures
Properly handle swizzled single-channel textures
2016-02-24 17:44:24 +03:00
Vincent Lejeune 5a14644cd4 rsx/common/d3d12/gl: Use span in vertex upload function. 2016-02-22 20:22:47 +01:00
Vincent Lejeune 79dc835378 rsx/common: Track transform constant update. 2016-02-21 21:29:44 +01:00
Vincent Lejeune 9ef24509cb d3d12: Use a shared root signature and add more slots
This allows for finer grained rebinding later.
2016-02-21 17:55:34 +01:00
Vincent Lejeune 4b54d7ece1 d3d12: Pretty printing of error messages. 2016-02-21 17:11:54 +01:00
Vincent Lejeune c0423d513d vulkan: Add relevant libs. 2016-02-19 20:03:30 +01:00
kd-11 a451bb574e Enable texture and render target caching for OpenGL 2016-02-17 16:00:23 +03:00
Vincent Lejeune 1675a82efd rsx/common/d3d12/gl: Use gsl::span in TextureUtils.cpp
* get_placed_texture_storage_size returns more accurate result (fix crash in Outrun)
* Factors lot of code and use integer type more carrefully
* Treat warning as error in TextureUtils.cpp
2016-02-16 18:08:22 +01:00
kd-11 3813c09be6 Properly handle inlined vertex data
Fix initial array offsets for dx12
2016-02-16 15:39:18 +03:00
kd-11 2230975e55 Speed up program constants upload by switching to glBufferSubData over glMapBuffer
Fix initialization for fragment constants buffer

Orphan buffers before update. Remove redundant binding
2016-02-15 12:53:55 +03:00
kd-11 7d70be42af Correctly fetch correct pitch and depth for textures from RSX
Include vertex textures too

Set correct stride for vertex texture params

Change references to gl_Position in D3D12FragmentProgramDecompiler

Revert bad commit
2016-02-15 11:15:51 +03:00
Raul Tambre 9452c6b08c Fix CMake libpng linking 2016-02-14 19:50:36 +02:00
Vincent Lejeune 837e06e85b rsx/common/d3d12: Support non default alpha function
Fix After burner climax cloud effects.
2016-02-13 17:07:12 +01:00
kd-11 843d0ed298 Fragment position is given as gl_FragCoord not gl_Position
Fix references to gl_Position in Dx12
2016-02-12 18:34:41 +03:00
Raul Tambre 1072540e3e Fix compiling 2016-02-08 19:12:30 +02:00
Raul Tambre 0c8c13b8b7 Rewrite cellPngDec to use libpng
Improvements made:
* Supports tEXt chunks
* Supports chunk information
* Supports 16-bit depth image packing (fixes #1127)
* Supports fixed alpha values
* And more.
2016-02-08 19:12:29 +02:00
Vincent Lejeune f0dc38cadd rsx/common/d3d12: Support back spec/diffuse color.
Fix green car in Outrun.
2016-02-08 17:35:52 +01:00
Vincent Lejeune 4efa2266e6 rsx/common/d3d12: Use m_texture_dirty[i] to signal texture state change and avoid unecessary bind operation. 2016-02-08 17:35:50 +01:00
Vincent Lejeune 1f7a1e4078 rsx/common/d3d12/gl: Fix lit and rsq behavior near 0 in vertex shaders. 2016-02-08 17:35:49 +01:00
kd-11 ddf5b52360 Implement rectangle textures natively on OpenGL 2016-02-07 08:57:04 +03:00
kd-11 d3405da5c4 Fix LLVM build by changing variable to appropriate type 2016-02-05 18:57:57 +03:00
kd-11 137821c866 Move program validation from link-time to draw-time to compy with spec 2016-02-04 11:19:13 +03:00
kd-11 7b889a10cc Add vertex texture buffers for VS input
Support vertex instancing in vertex shader using VertexID

Relax OpenGL requirements by removing 4.5 features

Use EXT version of TexBufferRange; Implement buffer copy using TexBuffer

Apply travis workaround by danilaml

Fix vertex upload in in case of inlined array
2016-02-03 13:38:23 +03:00
kd-11 660f491310 Rework OGL texture swizzles;
Decode textures using TextureUtils

Shut compiler up about missing return value (unsure)

Revert "Shut compiler up about missing return value (unsure)"

This reverts commit db43ba448776e6c0d6c90909b4037b6f698a545c.

Change some functions in rsx::gl::texture to static.

Replace large switch block in gl::textures::mandates_expansion with simple if tests
2016-02-01 20:11:33 +03:00
Vincent Lejeune 3d960064ef d3d12: Use unnormalized_coords info in RSXFragment 2016-01-30 22:04:36 +01:00
Vincent Lejeune f6d2409b20 rsx/common/d3d12: Support for shader window setting. 2016-01-30 21:58:12 +01:00
Vincent Lejeune 5f35f2ac7d rsx/common/d3d12: Support for texture 1d too.
They are used in after burner climax
2016-01-30 01:13:15 +01:00
Vincent Lejeune d19d9ccd0b d3d12: Fix for #1459 2016-01-29 20:18:52 +01:00
Vincent Lejeune 149fa9d750 rsx/common: Make RSXFragmentProgram key and not just pointer. 2016-01-27 23:16:06 +01:00
Vincent Lejeune 3bd2114815 rsx-debug: Dump windows origin/pixel center. 2016-01-27 22:41:19 +01:00
Vincent Lejeune acd384ae2d rsx/common: Base offset is actually correctly supported.
Outrun uses it and cars are correctly displayed.
2016-01-27 22:05:43 +01:00
Nekotekina b77666cbba cellGame fix 2016-01-27 19:39:31 +03:00
Nekotekina 128ee67bba PSF Loader simplified 2016-01-27 19:17:01 +03:00
Nekotekina 7417033d7f GLGSRender fix 2016-01-27 18:14:39 +03:00
DHrpcs3 e8a940172c fixed GameViewer crash if entry not exists
fixed psf::entry::as_string & psf::entry::value(string)
2016-01-27 18:14:38 +03:00
DHrpcs3 290bdc4566 added psf::object::get 2016-01-27 18:14:36 +03:00
DHrpcs3 220aab1fd0 Reimplemented psf loader 2016-01-27 18:14:35 +03:00
Vincent Lejeune aa450b56f1 d3d12: Make some memory helper structure uncopyable/unmovable. 2016-01-26 23:20:23 +01:00
Vincent Lejeune 6d70f3c237 d3d12: Compare mipmap/depth count when checking texture compatibility.
d3d12: Check for depth in texture cache.

Fix Resogun crash when loading a level.
2016-01-26 23:13:30 +01:00
Vincent Lejeune 6384541345 d3d12: Store vertex attributes as SRV and disable Input_layout. 2016-01-26 23:13:29 +01:00
Vincent Lejeune 3c3f92f29b rsx/common/d3d12: Support 3d textures 2016-01-26 17:56:02 +01:00
Vincent Lejeune 24255f7883 rsx/common/d3d12/gl: Add some texture info to RSXFragmentProgram 2016-01-26 17:56:01 +01:00
Vincent Lejeune b71caa94ac rsx-debug: Print number of vertex draw again. 2016-01-25 18:48:53 +01:00
Vincent Lejeune 9b8522e734 rsx/common: Div is vector over scalar division
According to investigation on Resogun.
2016-01-24 00:13:17 +01:00
Vincent Lejeune 4ce4cf5242 rsx: Add vertex input and output in RSXVertexProgram. 2016-01-22 01:24:54 +01:00
DHrpcs3 19ce0cdc09 rsx methods constants moved to rsx namespace
minor fix
2016-01-20 20:12:48 +03:00
DHrpcs3 2e58f312d5 rsx: implemented internal tasks queue (WIP) 2016-01-20 17:12:49 +03:00
DHrpcs3 7523d01e0f Code style fixes #2 2016-01-20 16:39:06 +03:00
DHrpcs3 7972cb5bdc Code style fixes #1 2016-01-20 16:23:25 +03:00
DHrpcs3 685d5d3ea3 Access violation handled by rsx::thread
gfxHandler -> rsx::g_access_violation_handler
2016-01-20 15:46:58 +03:00
Vincent Lejeune f453194e32 rsx: Fix int type not big enough
Fix glitch in After Burner Climax
2016-01-19 23:24:39 +01:00
Vincent Lejeune 440c637b1f rsx/common/d3d12: Move surface_store in common 2016-01-19 22:49:10 +01:00
Vincent Lejeune 6aac972bda d3d12/gl: Use r1 as depth output.
The "Output_from_h0" flag seems to concern color output.
There might be another flag for depth from half float value.
2016-01-19 00:45:26 +01:00
Vincent Lejeune 1ce49b60d9 rsx-debug/d3d12: Support all rtt formats. 2016-01-17 20:02:30 +01:00
Vincent Lejeune 26f329d186 d3d12: Fix dsv increment size
Typo.
2016-01-16 18:25:20 +01:00
Vincent Lejeune 5ace4438e2 d3d12: Fix texture proj
I misinterpreted "last component" from glsl doc... it's w, not z.
2016-01-16 18:25:19 +01:00
Vincent Lejeune b8e10225f9 d3d12: Use first color output for alpha discard instead of 0.
Fix Naruto 2 shader miscompilation.
2016-01-16 18:25:18 +01:00
Vincent Lejeune 224facf3ba d3d12: Never pass nullptr as render target descriptor, even if unused.
Function interface doesn't allow this.
2016-01-16 18:25:16 +01:00
Vincent Lejeune 3b4339c8e0 rsx: Use enum class for surface related regs 2016-01-15 23:44:27 +01:00
Nekotekina efe1678088 "Build Solution" fix 2016-01-14 20:41:36 +03:00
Nekotekina 2f5be3559e Hotfix 2016-01-14 20:13:41 +03:00
Nekotekina 960668ecf1 For #1355
offsetof() eliminated
OFFSET_32, SIZE_32, ALIGN_32 used
2016-01-14 19:07:27 +03:00
Nekotekina 83084467c6 For #1356 2016-01-14 19:07:26 +03:00
Nekotekina 8464ab6a23 Fixes (#1432)
/dev_bdvd/, rap file loading fix
2016-01-14 19:07:24 +03:00
raven02 74ec128e62 Use CELL_GCM_TEXTURE_CONVOLUTION_MAG for Mag 4 2016-01-14 19:00:16 +03:00
Vincent Lejeune 69272edba6 gl: Fix warnings and enable trat warning as error. 2016-01-13 23:53:11 +01:00
Nekotekina 38531459df Logging system rewritten
GUI doesn't freeze anymore
Some things simplified
2016-01-13 18:54:57 +03:00
Nekotekina b3e3c68f15 File utility improved
+ minor fixes
2016-01-13 14:12:04 +03:00
Vincent Lejeune 689dee9944 rsx/common/d3d12: Consider separate index range as a whole.
Fix Wolf of the Battlefield 3
2016-01-13 00:28:48 +01:00
Vincent Lejeune 08622a41b4 d3d12: Use CHECK_HRESULT in D3D12Utils.cpp 2016-01-11 21:17:33 +01:00
Vincent Lejeune 669a3277ff d3d12: Support mag filter 4 2016-01-11 21:17:32 +01:00
Vincent Lejeune e6bd681227 d3d12: factorize render_target code in a template class to be shared with others backends. 2016-01-11 20:47:01 +01:00
Vincent Lejeune 0c5cfdddba d3d12: Gather constant and vtx/idx heap and turn readback heap to buffer 2016-01-11 20:46:58 +01:00
Vincent Lejeune bab52c132d rsx/common/d3d12/gl: Clean ProgramStateCache
Use a_b_c format.
Use using =
Use tuple as output
Use RAII to delete program safely
Ensure const correctness.
2016-01-11 19:21:57 +01:00
DHrpcs3 8297d963bf d3d12 texture cache: align to bottom texture address 2016-01-10 23:28:30 +02:00
DHrpcs3 a17c41b4e1 nv4097::get_report: use DMA 2016-01-10 23:22:55 +02:00
Vincent Lejeune 4ef76866a5 rsx/common/d3d12/gl: Support texture lod sampling. 2016-01-10 00:16:26 +01:00
Vincent Lejeune 675ccd4510 rsx/common/d3d12/gl: Mimic divsq and rsq fragment instruction behaviour with 0.
Fix Super Puzzle Turbo HD 2 and SH3 HD
2016-01-09 23:18:05 +01:00
Vincent Lejeune 31a925b4f0 rsx: reenable frame capture
Likely commented out by accident.
2016-01-09 23:18:04 +01:00
Vincent Lejeune d153575e59 rsx/common/d3d12/gl: Support for CMP/non pow of 2 size vertex formats.
Also use class enum for base_vertex_type everywhere.
Fix Bomberman Ultra color and Cubixx HD geometry.
2016-01-09 23:18:03 +01:00
Raul Tambre 3afc62e525 Fix #1368 2016-01-08 08:39:34 +02:00
Raul Tambre f8446b227b Implement inet_ntop and CELL_NET_CTL_INFO_LINK
Also fixed the default address not being set for all cases. Also tried
to fix the Win32 version of CELL_NET_CTL_INFO_IP_ADDRESS failing the
first time around.
2016-01-08 08:39:34 +02:00
Raul Tambre 8f937bda0f Various minor logging improvements
Also changed the default connection state, because chances are, that
you're connected to Internet.
2016-01-08 08:39:33 +02:00
Vincent Lejeune e7591439f4 Add Guidelines Support Library 2016-01-08 00:59:08 +01:00
DHrpcs3 f97d791fe8 PSF loader: implemented 0x0004 entry format 2016-01-07 21:22:36 +02:00
DHrpcs3 657a6c9511 elf64 loader: fixed too small primary stack size usage 2016-01-07 18:14:15 +02:00
DHrpcs3 e9560da4e2 nv3089::image_in: use in_x/in_y & out_x/out_y 2016-01-06 13:47:05 +02:00
DHrpcs3 6406cece57 nv3089::image_in: fixed reading from tiled regions 2016-01-06 13:30:26 +02:00