Commit graph

3613 commits

Author SHA1 Message Date
Nekotekina e2d82394f6 Cell 2016-05-23 16:22:23 +03:00
Nekotekina 38c444cfa1 PSP2 2016-05-23 16:22:22 +03:00
raven02 5c52521a0a Display render on title frame (#1701)
* Display render on title frame

* Fix few typo

* fix wrong condition
2016-05-23 13:08:34 +03:00
raven02 42423588c8 Use native function for OP_CODE_PK2/UK2 and UP2/UK2 2016-05-21 22:08:34 +08:00
John ce3fdeda5e Replace math macros by function calls from cmath. (#1695) 2016-05-19 19:15:56 +03:00
Josh Pruim 805c778f91 Added confirm to delete (#1698) 2016-05-16 21:42:35 +03:00
Ivan aafcf44581 Header optimizations (#1684)
Shouldn't break anything. I hope.
2016-04-27 01:27:24 +03:00
Ivan da7472fe81 Optimizations (#1680)
* Optimizations

1) Some headers simplified for better compilation time
2) Some templates simplified for smaller executable size
3) Eliminate std::future to fix compilation for mingw64
4) PKG installation can be cancelled now
5) cellGame fixes
6) XAudio2 fix for mingw64
7) PPUInterpreter bug fixed (Clang)

* any_pod<> implemented

Aliases: any16, any32, any64
rsx::make_command fixed
2016-04-25 13:49:12 +03:00
Ivan 75fe95eeb1 GSL moved from stdafx.h (#1676)
Added GSL.h helper for correct including
2016-04-20 02:32:27 +03:00
Ivan efc8779275 SPU channel optimization (#1675) 2016-04-19 16:04:02 +03:00
Nekotekina f63ec52479 D3D12 Adapter setting fix 2016-04-16 00:45:58 +03:00
Nekotekina 6312bf5323 rpcs3.rc recreated as rpcs3_.rc
I have no idea why it didn't compile.
Also recreated without UTF-16 BOM.
2016-04-15 20:19:28 +03:00
Nekotekina f8f067ca7c Partial commit: Emu (the rest) 2016-04-15 19:22:49 +03:00
Nekotekina c7738b8b37 Partial commit: Gui 2016-04-15 19:22:46 +03:00
Nekotekina 643c15c4e9 Partial commit: ARMv7 2016-04-15 19:22:44 +03:00
Nekotekina 0c7f763889 Partial commit: Memory 2016-04-15 19:22:43 +03:00
Nekotekina b85fc50854 Partial commit: Crypto 2016-04-15 19:22:41 +03:00
Nekotekina edd0965c1a Partial commit: Audio 2016-04-15 19:22:40 +03:00
Nekotekina 766f1b2b01 Partial commit: IO 2016-04-15 19:22:39 +03:00
Nekotekina 984aa44220 Partial commit: FS 2016-04-15 19:22:38 +03:00
Nekotekina b85a68e8a1 Partial commit: RSX 2016-04-15 19:22:36 +03:00
Nekotekina 4cf41305e0 Partial commit: Cell (deletions) 2016-04-15 19:22:35 +03:00
Nekotekina c4e99dbdb2 Partial commit: Cell 2016-04-15 19:22:34 +03:00
Nekotekina 42e1d4d752 Partial commit: Syscalls 2016-04-15 19:22:30 +03:00
Nekotekina 5637c22363 Partial commit: Modules (cell) 2016-04-15 19:22:29 +03:00
Nekotekina 7e30a0f464 Partial commit: Modules 2016-04-15 19:22:25 +03:00
Nekotekina 2553e45d76 Partial commit: Loader 2016-04-15 19:22:22 +03:00
Nekotekina 5fc6f59821 Partial commit: Preview 2016-04-15 19:22:15 +03:00
Raul Tambre 7c1ab47262 Fix OpenGL crash (#1668) 2016-04-08 22:18:46 +03:00
Danila Malyutin 6b5ee57718 rXml: use pugixml in header-only mode (#1665)
Fixes compilation in VS
2016-04-08 21:17:24 +03:00
Vincent Lejeune 3a3d264cb5 rsx/common/d3d12/gl/vulkan: Set dst stride in write_vertex_array_data_to_buffer. 2016-04-07 22:17:28 +02:00
Vincent Lejeune 2ae5a7ff39 rsx/common/d3d12/gl/vulkan: Use single overload for write_index_array_data_to_buffer. 2016-04-07 22:17:28 +02:00
Vincent Lejeune 2e17ea1490 rsx/common/d3d12/vulkan: Factorise data_heap between vulkan and d3d12. 2016-04-07 22:17:28 +02:00
Vincent Lejeune cbe119b457 rsx/common: Remove MIN2/MAX2 macro. 2016-04-07 22:17:28 +02:00
Raul Tambre 5ad060f150 Vulkan/DX12: Texture format fixes
DX12 also had a couple fixes
2016-04-07 21:34:32 +03:00
Raul Tambre 1ff4f77eaf Fix jstrchk to be TODO
It's actually not implemented properly...
2016-04-07 21:34:32 +03:00
Raul Tambre a8e15ce18a Fix forced_unit for unimplemented instructions
For SCT and SCB, the forced unit is always set to FORCE_NONE before
handling of the instruction. This makes the error for unimplemented
instructions' forced unit be incorrect. This fixes that.
2016-04-07 21:34:32 +03:00
Raul Tambre 3ee56627eb DX12 texture format fixes and improvements 2016-04-07 21:34:32 +03:00
Raul Tambre cedc023922 HLE: Implement RGBA->GA support, minor fixes 2016-04-07 21:34:32 +03:00
mpm11011 b57daef75a Pugixml to replace wx/xml in rXML
Pugixml to replace wx/xml in rXML

Change reinterpret cast to static cast.

Pass name in pred by reference
2016-04-06 17:35:06 -04:00
kd-11 dab1dda903 Specify buffers to read when blitting output to backbuffer 2016-04-06 11:16:49 +03:00
kd-11 1a61ef0440 Remove deprecated features from core profile 2016-04-06 11:16:49 +03:00
kd-11 e9766f1b76 Properly handle ssa input type (non-varying)
Properly handle ssa input as local (non-varying)
2016-04-06 01:22:01 +03:00
Vincent Lejeune 99717b7902 gl: Fix vertex buffer size. 2016-04-02 18:27:49 +02:00
Vincent Lejeune bad2d7f121 gl: Move vertex setting in a separate file. 2016-04-02 18:27:49 +02:00
Vincent Lejeune d59486295d gl: Supports 1D and 3D textures. 2016-04-01 00:52:51 +02:00
Vincent Lejeune 69d08b6691 vulkan: Support cube and 1D/3D textures. 2016-03-31 23:50:14 +02:00
Vincent Lejeune c95c4c32e6 vulkan: Always map at least 1 byte. 2016-03-31 23:50:14 +02:00
Vincent Lejeune 5a3cf5d9ac rsx/common: Remove extra "-2" in get_exact_mipmap_count non compressed format. 2016-03-31 20:40:19 +02:00
Vincent Lejeune ce072f25e2 d3d12: Move sampler DescriptorHeap selection in D3D12GSRender
Avoid sampler descriptor being stored on 2 heaps inside a single draw
call. Fix somes crashes.
2016-03-31 17:56:30 +02:00
Vincent Lejeune 4c0b5bbc62 gl: Correctly upload cubemap texture. 2016-03-31 00:15:19 +02:00
Vincent Lejeune 51a6862bf4 gl: Use right texture target. 2016-03-31 00:15:17 +02:00
Vincent Lejeune b6c827b17a gl: Fix r5g6b5 format. 2016-03-31 00:12:41 +02:00
Vincent Lejeune 17c4b2387e gl: Fix unnormalized coord sampling. 2016-03-31 00:12:41 +02:00
Vincent Lejeune 91d0229bc5 rsx/common: Use an help texture_dimension_extended to handle cubemap more cleanly. 2016-03-30 22:19:29 +02:00
Vincent Lejeune b7c539ad7a rsx/common: Make get_exact_mipmap_count take compressed format into account 2016-03-30 22:19:29 +02:00
Vincent Lejeune 77674be1c1 vulkan: Fix all warnings in VKGSRender project. 2016-03-30 21:16:53 +02:00
Vincent Lejeune 70903d46e6 vulkan: Reset command buffer after framebuffer flushing.
Fix a (false positive ?) layer error report about comand being called
before vkBeginCommandBuffer has been called.
2016-03-30 21:16:53 +02:00
Vincent Lejeune f86c079acf vulkan: Do not acquireNextImage twice when no rtt is present. 2016-03-30 21:16:53 +02:00
Vincent Lejeune 38d57eb02c vulkan: Remove unneeded dirty_frame boolean. 2016-03-30 21:16:53 +02:00
Vincent Lejeune d5e44f6224 vulkan: Fix stencil aspect mask sometimes missing. 2016-03-30 21:16:53 +02:00
Zangetsu38 3fbc3a3f00 vulkan: Add instruction for Persona 4 : Arena 2016-03-30 21:16:53 +02:00
Vincent Lejeune 73233fd347 rsx/common: Use typed class for texture filters. 2016-03-30 20:03:50 +02:00
Vincent Lejeune d971c4e0f6 rsx/common: Use typed enum for max anisotropy. 2016-03-30 20:03:50 +02:00
Vincent Lejeune 7f25720bd3 rsx/common: Use a typed enum for texture wrap mode. 2016-03-30 20:03:50 +02:00
Vincent Lejeune f2c82d3cf4 rsx/common: Use a typed class for texture dimension. 2016-03-30 20:03:50 +02:00
Vincent Lejeune 08b47616b6 d3d12: Fix updated texture state 2016-03-30 18:01:54 +02:00
AnnieL 96329a6e29 Making sure the right file is included 2016-03-29 18:59:50 +01:00
AnnieL 9f257ee9f8 Slims down minidx9 to XAudio2_7
Removes minidx9 as a submodule
Slims down minidx9 to have only the files XAudio2 (2.7) needs.
The other dx9 related files weren't being used.
2016-03-29 18:51:54 +01:00
Vincent Lejeune aa3c97f918 vulkan: Only submit command buffer at flip and avoid extra sync. 2016-03-28 19:54:50 +02:00
Vincent Lejeune 7a988c73a6 Vulkan: Alloc a descriptor set at every draw call. 2016-03-28 19:54:50 +02:00
Vincent Lejeune 855d6935d9 gl: Enable core context and debug output. 2016-03-27 03:45:30 +02:00
Vincent Lejeune 21e7206f7a vulkan: Do not purge texture before flip 2016-03-26 17:46:43 +01:00
Vincent Lejeune 1b33abf287 vulkan: Clear framebuffer after flip. 2016-03-26 17:45:00 +01:00
Vincent Lejeune 9485fe2693 rsx/common/gl/d3d12/vulkan: Use exact mimap counts.
Fix invalid textures in gl backend.
2016-03-25 21:37:53 +01:00
kd-11 0327e76320 Fix quad strip triangle winding 2016-03-24 10:52:35 +03:00
kd-11 a120414d32 Set render target textures to clamp to border by default 2016-03-24 10:52:35 +03:00
Vincent Lejeune 36aace57ca vulkan: Use simpler texture object 2016-03-23 21:09:30 +01:00
Vincent Lejeune 23a0116975 gl: Expand index for quads/quad_strip/triangle_fan 2016-03-22 21:39:00 +01:00
Vincent Lejeune b00acff9dd rsx/common: Turn alignment constraints in textureUtils to multiple_of constraints. 2016-03-22 19:06:09 +01:00
Vincent Lejeune 284d2c43f9 rsx/common: Use protected instead of private for surface_store content. 2016-03-22 19:06:09 +01:00
Vincent Lejeune 4f2bda26fc vulkan: Simplify framebuffer class and release them at frame flip 2016-03-21 22:56:07 +01:00
Vincent Lejeune a14dd8ea51 vulkan: Move sampler object outside of texture. 2016-03-21 22:10:36 +01:00
Vincent Lejeune 6f9f5f7918 vulkan: Create program in program_state_cache<>::build_pipeline 2016-03-21 22:10:34 +01:00
Vincent Lejeune 34eb85683c vulkan: Remove buffer_deprecated completly.
attrib_buffer now use the simpler buffer struct.
2016-03-21 00:03:28 +01:00
AnnieL 38f93461d1 Moves glm, GSL and libpng to 3rdparty
Moves glm and GSL to 3rdparty
Moves libpng to 3rdparty
2016-03-20 22:24:21 +00:00
AnnieL 6182f5346d Moves ffmpeg and minidx9 to 3rdparty 2016-03-20 22:21:35 +00:00
AnnieL afefecf1f0 Moves GL, minidx12, OpenAL, stblib to 3rdparty
Moves GL, minidx12, OpenAL, stblib to 3rdparty

Fixes AppVeyor and CMakeLists (travis-ci.yml doesn't need any changes)

Points directories in the VS solution files to the new ones on the
externals directory

Includes stuff with the < > syntax instead of " "
2016-03-20 22:20:23 +00:00
mpm11011 617a488a0a Change size to u64 2016-03-19 21:48:56 -04:00
mpm11011 854919b5e2 Merge remote-tracking branch 'refs/remotes/RPCS3/master' 2016-03-19 13:51:44 -04:00
Vincent Lejeune 6078f25aa7 vulkan: Split get_compatible_sampler_format in two
Component mapping is not a sampler parameter.
2016-03-19 18:23:26 +01:00
Vincent Lejeune 4484e8c3f0 vulkan: Move vk_wrap_mode and max_aniso to vkFormat 2016-03-19 18:12:43 +01:00
Vincent Lejeune b6bcdade81 vulkan: Do not copy texture inside a render pass 2016-03-19 18:07:27 +01:00
mpm11011 6adf086ed1 Adding zlib to rpcs3/CMakeLists.txt
Fix zlib location in cmakelists

Potential fix to zlib include dir(s)
2016-03-19 12:47:07 -04:00
mpm11011 e7fc5228d5 MakeELF: Replaced wx streams with zlib functions 2016-03-18 23:36:08 -04:00
Vincent Lejeune e083c1471c vulkan: Fix crash at exit 2016-03-19 00:17:00 +01:00
Vincent Lejeune d9eba43360 vulkan: Do not create empty render pass.
Fix a crash with radeon crimson drivers.
2016-03-19 00:16:59 +01:00
Vincent Lejeune 24eb544046 vulkan: Move descriptor sets and layout in VKGSRender class
They're now shared between all programs.
2016-03-18 00:08:28 +01:00
Vincent Lejeune 6a1f0aed36 vulkan: Precompute all possibles render pass 2016-03-18 00:08:28 +01:00
Vincent Lejeune 6229733fbb vulkan: Use a shared pipeline layout 2016-03-17 20:03:09 +01:00
Vincent Lejeune 7e971eb032 vulkan: Fix for get_memory_mapping 2016-03-17 20:03:09 +01:00
AnnieL 212fd4b340 Adds the stb_truetype Mac OSX fix from 64cfab5
Adds the stb_truetype Mac OSX fix from 64cfab5
Removes stb_image.c from the Visual Studio Project files since it got
deleted in previous commit
2016-03-17 18:03:59 +00:00
AnnieL 659f3d856a Update stb_truetype from 0.7 to 1.09
Updates stb_truetype.h from 0.7 to 1.09
Fixes '>=' signed/unsigned mismatch at cellFont.cpp lines 328 and 333 by
making both values unsigned (u32)
2016-03-17 18:03:59 +00:00
AnnieL 8cded28c45 Updates stb_image from 1.33 to 2.10
Updates stb_image from 1.33 to 2.10 which deprecates stb_image.c and
uses only stb_image.h
2016-03-17 18:03:59 +00:00
kd-11 26738762ea vk: Indexing into mipmap lod is scalor not vector 2016-03-17 19:43:41 +03:00
AnnieL 5250911a40 Fixes #1584
When DirectX 12 is missing, the emulator thinks Vulkan = DirectX 12 because Vulkan takes DX12's place in the box (id=2), and therefore runs DX12 when Vulkan is selected, crashing the emulator with an unhandled exception.

Fixes it by translating renderer string value to the respective enum class before sending the value to config.h instead of just relying on the box's selected id -> cbox_gs_render->GetSelection()

Also changes the order of the renderers (for convinience, now DX12 is id=3) from
Null, OpenGL, DirectX 12, Vulkan
to
Null, OpenGL, Vulkan, DirectX 12
2016-03-17 10:04:03 +00:00
kd-11 15901589a5 Explicitly declare context attributes for GL canvas 2016-03-16 08:35:19 +03:00
Vincent Lejeune 61de5e8835 vulkan: Clear swapchain before usage.
Fix VkQueuePresentKHR error messages
2016-03-15 22:03:24 +01:00
Vincent Lejeune 3b3fffa962 vulkan: Remove redundant texture::create/init overloads 2016-03-15 22:03:24 +01:00
Vincent Lejeune 63ad2cce72 vulkan: Use ring allocation for uniform/index buffers by using simpler memory_block and buffer class. 2016-03-15 22:03:24 +01:00
Vincent Lejeune da2caa0881 vulkan: precompute memory type mapping. 2016-03-15 22:02:30 +01:00
kd-11 f2d5542e66 Re-enable fog parameters for vulkan 2016-03-15 22:32:32 +03:00
AnnieL 9fd244cf9c Set Write/Read Color/Depth Buffers to false by default
Since they're not working properly right now, there's no reason for them to be enabled by default.
2016-03-14 19:06:20 +00:00
Vincent Lejeune 5de70628d7 rsx/common/d3d12/gl/vulkan: Unify texture upload code. 2016-03-14 19:10:51 +01:00
kd-11 d9dbb1565a Immutable textures cannot be reused! 2016-03-14 18:14:06 +03:00
kd-11 34992d8a8f vk: Add some more blend ops 2016-03-14 18:14:06 +03:00
Nekotekina 702193a6c7 Build fixed 2016-03-13 19:39:54 +02:00
Vincent Lejeune 70a80b84d7 vulkan: Zero initialize as much structure info as possible.
This fixes a crash with nvidia driver in present call (likely because of
some uninitialized member)
2016-03-12 22:22:28 +01:00
Vincent Lejeune 8604f5a02f vulkan: Use d24_u8 or d32_u8 depending on hw support. 2016-03-12 15:56:23 +01:00
Vincent Lejeune 26ff4fd6b7 vulkan: Uses debug output setting to enable debug layers. 2016-03-12 15:23:39 +01:00
kd-11 82bc41f4ad rsx: support for more formats
rsx: support R5G5B5A1 textures
2016-03-11 18:02:29 +03:00
kd-11 cc713a0091 vk: Release dirty resources to prevent mem leak 2016-03-10 23:55:25 +03:00
kd-11 93032be4ab Move waiting for submit fence to the right place (nvidia crash) 2016-03-10 23:55:25 +03:00
kd-11 26964efa7e Support stencil formats
Fix appveyor build
2016-03-10 23:55:25 +03:00
kd-11 f0ded46753 Fix apple build by excluding vk project 2016-03-10 23:55:25 +03:00
kd-11 47d251a818 Change render target layout before clearing
Use LAYOUT_GENERAL during clear; move renderpass begin to draw call end
2016-03-10 23:55:25 +03:00
kd-11 b018c91135 Make render-targets GPU resident
Fix minor regressions that occured during merge
2016-03-10 23:55:25 +03:00
kd-11 d910d2c572 Fix vulkan swap modes for nvidia
CMakeLists edits

Check for linear tiling support for all usage attributes
2016-03-10 23:55:25 +03:00
kd-11 f384d87044 Fix build dependancies and fix gcc build
Factor out _aligned_malloc functions to WIN32 only

Attempt to fix CmakeLists error

More CMakeLists fixes (glslang)

Add OSDependent libs

Add OGLCompiler and SPIRV as well
2016-03-10 23:55:25 +03:00
kd-11 bd52bcf8d4 Fix nvidia crash (API version). Fix linux builds
Properly set up vulkan API version when creating instance

Fix gcc error about passing function result by reference

Fix alot of warnings in VKGSRender project

More fixes for gcc

Fix texture create function
2016-03-10 23:55:25 +03:00
kd-11 d58bd1c916 Exclude apple from vulkan windowing stuff as it is not supported 2016-03-10 23:55:25 +03:00
kd-11 22d49ae96a Fix build for non-WIN32 platforms
Link explicitly against vkstatic.1.lib

fix linux path for vulkan glsl compiler

Restore wxWidgets version
2016-03-10 23:55:25 +03:00
kd-11 3b6e3fb3b4 Rework vertex upload code and fix indexed renders
Rebase on current master; Refactor vertex upload code

Fix build; Minor fixes

Start preparations for merge

Fix generic indexed drawing bugs

Define WIN32_KHR only for windows

Remove linking against vulkan-1.lib
2016-03-10 23:55:25 +03:00
kd-11 d287ba44ce Add vulkan GS backend to project 2016-03-10 23:55:25 +03:00
kd-11 ee0eb70de4 Clean up invalidated resources 2016-03-09 21:11:22 +03:00
Vincent Lejeune 9e01f2817f gl: Use less costly glTexStorage2D instead of glTexImage2D. 2016-03-05 22:04:28 +01:00
Vincent Lejeune 8831bd0918 gl: Factorize code in rsx_gl_texture.cpp 2016-03-05 22:04:28 +01:00
kd-11 a880ce89d1 Checks for texture completeness, remove legacy GL_GENERATE_MIPMAP used wrongfully 2016-03-05 22:19:33 +03:00
Vincent Lejeune 4d71df70db rsx-debug: Record and display index buffer content. 2016-03-05 18:48:30 +01:00
Vincent Lejeune 1dcc6858b4 d3d12/gl: Separate fog distance and fog frag in fogc input. 2016-03-05 18:25:31 +01:00
Vincent Lejeune 52e2800fb5 rsx: Reset fog mode/param to linear/1.;
Fix After Burner Climax fog
2016-03-05 18:25:31 +01:00
kd-11 2ae687cf00 Properly compute texture size 2016-03-05 18:54:06 +03:00
Vincent Lejeune 81fcadac38 gl: Use shared surface store (updated)
Update surface cache optimization to master; minor fixes

Fix mixed EOL

Remove unused include; change null bindings to 0
2016-03-05 12:21:45 +03:00
kd-11 8d3235cd7c Properly set up fog parameters for openGL 2016-03-03 01:07:53 +03:00
kd-11 094c4057be The lod parameter is a single float value 2016-03-02 18:34:13 +03:00
Vincent Lejeune 72375d9e3d build: Add a separate project for ppu llvm recompiler
Fix some defect found by static analysis.
2016-03-02 14:53:14 +01:00
kd-11 7eb5da73fe Allow attrib padding for types that require expansion 2016-03-02 01:09:51 +03:00
Vincent Lejeune 0ed770633b gl: Add texture3d sampling function 2016-02-29 19:47:06 +01:00
Vincent Lejeune 32434dd848 rsx/common/d3d12/gl: Support for fog mode.
Fix hitman 2
2016-02-29 16:31:18 +01:00
Vincent Lejeune 9cdb74efc7 rsx/common: Add supports for quads strip
Used in Hitman 2
2016-02-27 19:38:16 +01:00