Nekotekina
251fb86ab0
PPU LLVM: Some instructions simplified
2016-06-21 18:08:21 +03:00
Lena
5853332db7
Fixed the frame icon ( #1811 )
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There was a tiny duplicate of the icon itself in the left upper corner.
2016-06-21 17:03:07 +03:00
Nekotekina
860926d731
File op buffer
2016-06-21 13:22:07 +03:00
Nekotekina
eb889920e6
IdManager fix
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Debug build fixed
Allowed get/remove with forward declarations
2016-06-21 12:23:28 +03:00
raven02
c96057296a
Fix invalid map<K, T> key error ( #1801 )
2016-06-20 06:43:13 +08:00
Nekotekina
a8bebcba55
LLVM AOT
2016-06-19 21:29:48 +03:00
Nekotekina
6fa5e2cc7c
PPUAnalyser.h added
2016-06-19 20:50:21 +03:00
raven02
298c9fea22
vk: Better VRAM heap selection by memory properties (AMD)
2016-06-19 13:49:25 +08:00
raven02
244f3dfb89
DX12: set the heap size based on available vram ( #1786 )
2016-06-19 11:01:11 +08:00
raven02
28366d35d2
VK: add cull mode and front face ( #1789 )
2016-06-19 09:53:49 +08:00
raven02
f6b5f02501
Merge branch 'master' into gl-flip
2016-06-19 00:28:02 +08:00
kd-11
833c100850
vk: Properly enable window resizing
2016-06-18 15:39:07 +03:00
DHrpcs3
bc63eaea48
Added rpcs3 api (dynamic library)
2016-06-17 21:26:06 +03:00
DHrpcs3
795170635f
Added dynamic_library utility
2016-06-17 21:26:05 +03:00
DHrpcs3
b52e885cde
Added rpcs3 version object
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Removed _PRGVER_ macros
2016-06-17 21:26:04 +03:00
raven02
079411eee8
Texture format W16_Z16_Y16_X16_FLOAT fix ( #1777 )
2016-06-17 09:32:07 +03:00
raven02
9f1ee5bd28
OGL: disable pixel processing test before flip
2016-06-15 21:51:51 +08:00
kd-11
3a63b62486
gl: dynamically determine texture buffer offset alignment
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fix alignment issues for gpus where align < 16 is ok
2016-06-14 00:08:23 +03:00
kd-11
28a5d4d4f0
Add a workaround for a khronos spec bug
2016-06-14 00:08:23 +03:00
kd-11
6761d4a30c
gl: use streaming buffers for uniform & elem buffer as well
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gl: stream uniform data using stream buffer
gl: vertex streaming improvements and bugfixes
gl: add basic timing info check for profiling
gl: ebo streaming fixes and enhancements
2016-06-14 00:08:23 +03:00
kd-11
ed94626411
gl: use unsynchronized buffer streaming for attribs
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fix linux build
2016-06-14 00:08:23 +03:00
kd-11
40a598b0ab
gl/vk: Quickly ignore access violations outside cache range
2016-06-14 00:08:23 +03:00
raven02
ea528a1ced
Write shader log in seperate directory ( #1755 )
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Write shader log in separate directory
2016-06-13 19:53:50 +03:00
raven02
caf5894152
Vulkan: add two sided stencil/logic op/depth bounds test support ( #1767 )
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* Vulkan: add two sided stencil support
* Vulkan: add logic op support
* Vulkan: add depth bound test support
* Drop off wrong case
* Minor fixes
2016-06-13 14:10:59 +03:00
kd-11
3956b21cb7
vk/gl/dx12: Dynamic cb flush for vulkan; fix glsl/hlsl vertex shader generation for some games; dx12: ignore fbo textures during flip if no surface target is set ( #1766 )
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* gl/vk/dx12: Fix vertex shader code generation for buggy games
dx12: revert vsh attribute changes
* vk: dynamically flush command buffers if we exceed available resources
* dx12: do not prepare flip texture if it has not been initialized
2016-06-11 16:24:27 +03:00
kd-11
35ab3b0cd8
gl/vk/dx12: re-implement pack/unpack operations ( #1764 )
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dx12: implement pack/unpack operations
dx12: Fix shader compilation when pack/unpack is used
dx12: pk16/up16 - relax half-float range to more realistic values
2016-06-10 14:42:48 +03:00
raven02
db27ea923d
VP: add few opcodes comment for vec/sca ( #1750 )
2016-06-10 01:03:43 +03:00
kd-11
4260f68f85
gl/vk: Fix ub256 and s32k vertex attributes; silence some unnecessary debug errors ( #1757 )
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* gl/vk: Sample integer attribs with integer samplers
* gl: silence useless DPRINTs where behaviour has already proven correct
2016-06-08 12:39:08 +03:00
kd-11
c4102f3b18
vk/gl: Enable alpha test in shaders ( #1743 )
2016-06-05 20:31:23 +03:00
raven02
9710044134
Remap color component depends on RTT or RSX memory ( #1744 )
2016-06-05 11:11:58 +03:00
raven02
39767b8d46
Texture bias minor fix ( #1745 )
2016-06-04 19:12:14 +03:00
raven02
e5a792515e
GL: set texture bias ( #1742 )
2016-06-04 14:41:53 +03:00
raven02
8f67c910ab
FP: Implement REFL and LRP ( #1712 )
2016-06-04 10:23:45 +03:00
kd-11
6b3c47a42a
vk: change default border color to black; fix GEQUAL compare op
2016-06-03 17:07:48 +03:00
kd-11
60a7f9b3f2
vk: Fix rtt formats and component sampling
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vk: Fix for rtt image sampling
2016-06-03 17:07:48 +03:00
kd-11
d22672b156
vk: Disable user clip planes
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Use // for comments as requested
2016-06-03 17:07:48 +03:00
kd-11
dc970c513a
gl: Respect more requested surface format configurations
2016-06-03 17:07:48 +03:00
kd-11
2bcc755fca
Ignore clear if surface target is set to CELL_GCM_SURFACE_TARGET_NONE
2016-06-03 17:07:48 +03:00
Raul Tambre
92446de9d9
Change "start after boot" default value to true
2016-06-03 08:56:37 +03:00
Raul Tambre
2e5d20c315
sys_net: Use IDM, initialize networking on startup
2016-06-03 08:56:37 +03:00
Raul Tambre
31ec26a7a1
Big sys_net improvements and fixes
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* Error codes are now properly handled
* Couple more functions implemented
* Support for setting certain socket information
* socketselect() handles Unix waiting behaviour on Windows
* accept() fixed
2016-06-03 08:56:37 +03:00
Raul Tambre
8d2b6f6054
Implement sceNpUtilCmpNpId
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Will need a full implementation of emulated network to be "fully"
implemented.
2016-06-03 08:56:37 +03:00
Raul Tambre
b073ead988
cellUserInfo: Cleanup, notify about errors
2016-06-03 08:56:37 +03:00
Raul Tambre
97083ebba4
Implement cellFsAllocateFileAreaWithoutZeroFill
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And a couple minor null pointer checks in sys_fs.
2016-06-03 08:56:37 +03:00
raven02
ee645d054d
GL/Vulkan: Implement DP2A ( #1708 )
2016-06-02 13:07:43 +03:00
raven02
df6ee9c29d
DX12: fix for surface color format ( #1709 )
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#1652
#1594
2016-05-30 00:53:28 +03:00
raven02
fc1408e643
FP: Implement texture lookup with explicit gradients ( #1706 )
2016-05-29 18:33:41 +03:00
raven02
214d3d0f1a
GL/Vulkan: write shader program log as .glsl and .spirv ( #1720 )
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* GL: write shader program log as .glsl
* VK: write shader program log as .spirv
2016-05-26 21:47:37 +03:00
Ivan
edc92843a7
Hotfix ( #1705 )
2016-05-24 01:59:39 +03:00
Nekotekina
266db1336d
The rest
2016-05-23 16:22:25 +03:00
Nekotekina
e2d82394f6
Cell
2016-05-23 16:22:23 +03:00
Nekotekina
38c444cfa1
PSP2
2016-05-23 16:22:22 +03:00
raven02
5c52521a0a
Display render on title frame ( #1701 )
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* Display render on title frame
* Fix few typo
* fix wrong condition
2016-05-23 13:08:34 +03:00
raven02
42423588c8
Use native function for OP_CODE_PK2/UK2 and UP2/UK2
2016-05-21 22:08:34 +08:00
John
ce3fdeda5e
Replace math macros by function calls from cmath. ( #1695 )
2016-05-19 19:15:56 +03:00
Josh Pruim
805c778f91
Added confirm to delete ( #1698 )
2016-05-16 21:42:35 +03:00
Ivan
aafcf44581
Header optimizations ( #1684 )
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Shouldn't break anything. I hope.
2016-04-27 01:27:24 +03:00
Ivan
da7472fe81
Optimizations ( #1680 )
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* Optimizations
1) Some headers simplified for better compilation time
2) Some templates simplified for smaller executable size
3) Eliminate std::future to fix compilation for mingw64
4) PKG installation can be cancelled now
5) cellGame fixes
6) XAudio2 fix for mingw64
7) PPUInterpreter bug fixed (Clang)
* any_pod<> implemented
Aliases: any16, any32, any64
rsx::make_command fixed
2016-04-25 13:49:12 +03:00
Ivan
75fe95eeb1
GSL moved from stdafx.h ( #1676 )
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Added GSL.h helper for correct including
2016-04-20 02:32:27 +03:00
Ivan
efc8779275
SPU channel optimization ( #1675 )
2016-04-19 16:04:02 +03:00
Nekotekina
f63ec52479
D3D12 Adapter setting fix
2016-04-16 00:45:58 +03:00
Nekotekina
6312bf5323
rpcs3.rc recreated as rpcs3_.rc
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I have no idea why it didn't compile.
Also recreated without UTF-16 BOM.
2016-04-15 20:19:28 +03:00
Nekotekina
f8f067ca7c
Partial commit: Emu (the rest)
2016-04-15 19:22:49 +03:00
Nekotekina
c7738b8b37
Partial commit: Gui
2016-04-15 19:22:46 +03:00
Nekotekina
643c15c4e9
Partial commit: ARMv7
2016-04-15 19:22:44 +03:00
Nekotekina
0c7f763889
Partial commit: Memory
2016-04-15 19:22:43 +03:00
Nekotekina
b85fc50854
Partial commit: Crypto
2016-04-15 19:22:41 +03:00
Nekotekina
edd0965c1a
Partial commit: Audio
2016-04-15 19:22:40 +03:00
Nekotekina
766f1b2b01
Partial commit: IO
2016-04-15 19:22:39 +03:00
Nekotekina
984aa44220
Partial commit: FS
2016-04-15 19:22:38 +03:00
Nekotekina
b85a68e8a1
Partial commit: RSX
2016-04-15 19:22:36 +03:00
Nekotekina
4cf41305e0
Partial commit: Cell (deletions)
2016-04-15 19:22:35 +03:00
Nekotekina
c4e99dbdb2
Partial commit: Cell
2016-04-15 19:22:34 +03:00
Nekotekina
42e1d4d752
Partial commit: Syscalls
2016-04-15 19:22:30 +03:00
Nekotekina
5637c22363
Partial commit: Modules (cell)
2016-04-15 19:22:29 +03:00
Nekotekina
7e30a0f464
Partial commit: Modules
2016-04-15 19:22:25 +03:00
Nekotekina
2553e45d76
Partial commit: Loader
2016-04-15 19:22:22 +03:00
Nekotekina
5fc6f59821
Partial commit: Preview
2016-04-15 19:22:15 +03:00
Raul Tambre
7c1ab47262
Fix OpenGL crash ( #1668 )
2016-04-08 22:18:46 +03:00
Danila Malyutin
6b5ee57718
rXml: use pugixml in header-only mode ( #1665 )
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Fixes compilation in VS
2016-04-08 21:17:24 +03:00
Vincent Lejeune
3a3d264cb5
rsx/common/d3d12/gl/vulkan: Set dst stride in write_vertex_array_data_to_buffer.
2016-04-07 22:17:28 +02:00
Vincent Lejeune
2ae5a7ff39
rsx/common/d3d12/gl/vulkan: Use single overload for write_index_array_data_to_buffer.
2016-04-07 22:17:28 +02:00
Vincent Lejeune
2e17ea1490
rsx/common/d3d12/vulkan: Factorise data_heap between vulkan and d3d12.
2016-04-07 22:17:28 +02:00
Vincent Lejeune
cbe119b457
rsx/common: Remove MIN2/MAX2 macro.
2016-04-07 22:17:28 +02:00
Raul Tambre
5ad060f150
Vulkan/DX12: Texture format fixes
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DX12 also had a couple fixes
2016-04-07 21:34:32 +03:00
Raul Tambre
1ff4f77eaf
Fix jstrchk to be TODO
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It's actually not implemented properly...
2016-04-07 21:34:32 +03:00
Raul Tambre
a8e15ce18a
Fix forced_unit for unimplemented instructions
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For SCT and SCB, the forced unit is always set to FORCE_NONE before
handling of the instruction. This makes the error for unimplemented
instructions' forced unit be incorrect. This fixes that.
2016-04-07 21:34:32 +03:00
Raul Tambre
3ee56627eb
DX12 texture format fixes and improvements
2016-04-07 21:34:32 +03:00
Raul Tambre
cedc023922
HLE: Implement RGBA->GA support, minor fixes
2016-04-07 21:34:32 +03:00
mpm11011
b57daef75a
Pugixml to replace wx/xml in rXML
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Pugixml to replace wx/xml in rXML
Change reinterpret cast to static cast.
Pass name in pred by reference
2016-04-06 17:35:06 -04:00
kd-11
dab1dda903
Specify buffers to read when blitting output to backbuffer
2016-04-06 11:16:49 +03:00
kd-11
1a61ef0440
Remove deprecated features from core profile
2016-04-06 11:16:49 +03:00
kd-11
e9766f1b76
Properly handle ssa input type (non-varying)
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Properly handle ssa input as local (non-varying)
2016-04-06 01:22:01 +03:00
Vincent Lejeune
99717b7902
gl: Fix vertex buffer size.
2016-04-02 18:27:49 +02:00
Vincent Lejeune
bad2d7f121
gl: Move vertex setting in a separate file.
2016-04-02 18:27:49 +02:00
Vincent Lejeune
d59486295d
gl: Supports 1D and 3D textures.
2016-04-01 00:52:51 +02:00
Vincent Lejeune
69d08b6691
vulkan: Support cube and 1D/3D textures.
2016-03-31 23:50:14 +02:00
Vincent Lejeune
c95c4c32e6
vulkan: Always map at least 1 byte.
2016-03-31 23:50:14 +02:00
Vincent Lejeune
5a3cf5d9ac
rsx/common: Remove extra "-2" in get_exact_mipmap_count non compressed format.
2016-03-31 20:40:19 +02:00
Vincent Lejeune
ce072f25e2
d3d12: Move sampler DescriptorHeap selection in D3D12GSRender
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Avoid sampler descriptor being stored on 2 heaps inside a single draw
call. Fix somes crashes.
2016-03-31 17:56:30 +02:00