Commit graph

65 commits

Author SHA1 Message Date
kd-11
15961b353a vk: Add support for hardware instanced draws 2024-12-29 20:53:05 +03:00
kd-11
9e9ae54455 rsx: Add GLSL support for instanced rendering 2024-12-29 20:53:05 +03:00
kd-11
43e04f3fc7 Revert "rsx/vk: Implement hardware instancing (#16466)"
This reverts commit 62701154f1.
2024-12-29 20:53:05 +03:00
kd-11
62701154f1
rsx/vk: Implement hardware instancing (#16466)
* rsx: Add code to detect instanced draw commands

* rsx: Add GLSL support for instanced rendering

* rsx: Move draw call related functions to their own class

* rsx: Move more functions from rsx thread to the draw command processor

* rsx: Fix vertex program compiler crash

* vk: Add support for hardware instanced draws

* rsx: Fix instancing bug when indexed addressing is used to read constants

* rsx: Fix rare crash in vertex program decompiler

- This whole decompiler mess needs a rewrite

* rsx: Handle dangling execution barriers

* rsx: Do not use global registers object in logical "firmware" units

* Cosmetic improvements

* rsx: Test vertex program flags on each draw

* rsx: Properly track changes in instancing state
2024-12-29 17:39:47 +02:00
kd-11
f64c912d02 gl: Fixes for asahi linux 2024-08-01 14:14:56 +03:00
kd-11
71524271e9 rsx: Fix codegen when depth-conversion is enabled 2024-06-28 12:13:33 +02:00
kd-11
a5956cfa82 rsx: Fix wrapped/clamped MSAA sampling behavior with dynamic flags 2024-06-27 22:55:56 +02:00
kd-11
2647a09790 rsx: Avoid the complex remapper checks if the texture isn't in the XINT8 group 2024-06-10 20:41:45 +03:00
kd-11
e966289ddb rsx: Drop hard requirement for GL_EXT_shader_integer_mix 2024-06-10 20:41:45 +03:00
kd-11
14e1214645 rsx: Properly implement 8-bit signed renormalization for textures 2024-06-10 20:41:45 +03:00
kd-11
40eda1b972 rsx: Make const explicitly unsigned
- Can silence some GLSL compiler noise in mesa
2024-04-17 22:22:37 +03:00
kd-11
a5c3e303c7 rsx: Improve ROP output rounding precision
- Lower 12 bits seem to be unused based on empirical sampling
2024-04-17 22:22:37 +03:00
kd-11
823c72bf27 rsx/vk: Redefine the (de)tiler config interface 2024-02-10 15:15:02 +03:00
Megamouse
cba51b4a5e rsx/glsl: use const for left/right 2024-02-02 10:07:23 +01:00
kd-11
8962ddca01 rsx/glsl: Fix typo 2024-02-02 10:07:23 +01:00
kd-11
1808a4373b rsx: Improvements to the video out passes
- Use shared VS for vulkan as well as GL
- Simplify binding model and give control back to the cpp side
2024-02-02 10:07:23 +01:00
Megamouse
ac9afbfede glsl: use fragCoord to decide interlacing 2024-02-02 10:07:23 +01:00
Megamouse
4e8130bd99 glsl: use textureSize instead of height 2024-02-02 10:07:23 +01:00
Megamouse
00c9321b1d glsl: use const in for params 2024-02-02 10:07:23 +01:00
Megamouse
8e8b582747 glsl: move anaglpyh to separate functions 2024-02-02 10:07:23 +01:00
Megamouse
6f2e843193 vk/gl: add amber-blue anaglyph (ColorCode 3D) 2024-02-02 10:07:23 +01:00
Megamouse
7d9460a560 vk/gl: cleanup formatting in glsl, move some common magic numbers to variables 2024-02-02 10:07:23 +01:00
Megamouse
32f2b14429 vk/gl: add interlaced 3D mode 2024-02-02 10:07:23 +01:00
Megamouse
651f8512eb vk/gl: add more anaglyph 3D modes 2024-02-02 10:07:23 +01:00
Megamouse
3dac7d16e7 vk/gl: unite video_out_calibration_pass fragment shader to new glsl 2024-02-02 10:07:23 +01:00
kd-11
8eae8cb86c rsx: Do not emit rounding code when not needed 2024-01-21 12:30:37 +03:00
kd-11
abe5013f1d rsx: Fix compiling of mixed-precision shaders 2024-01-21 12:30:37 +03:00
kd-11
ca7de4bcb1 rsx: Aesthetic changes 2024-01-21 12:30:37 +03:00
kd-11
0971636c07 rsx: More pipeine refactoring 2024-01-21 12:30:37 +03:00
kd-11
d4796c46b1 rsx: Fix detiler shader compilation 2023-12-30 12:35:23 +01:00
kd-11
188eefeeac rsx: Avoid out of bounds write for tiled memory 2023-12-30 12:35:23 +01:00
kd-11
ffc61e01f7 rsx/vk: Support mismatched pitch (padded) and fix the overscan problem 2023-09-27 14:52:59 +03:00
kd-11
647f7ddeec rsx/vk: Initial hw-accelerated tile decoder 2023-09-27 14:52:59 +03:00
kd-11
0d57744efa rsx: Fix AMD shader codegen 2023-07-10 22:44:40 +03:00
kd-11
a98b4adead rsx: Fix projected coordinates calculation again 2023-07-09 19:33:48 +03:00
kd-11
186fe53279 rsx: Fix the default shadow codegen path 2023-07-09 19:33:48 +03:00
kd-11
c9917c826a Fix typo 2023-07-09 19:33:48 +03:00
kd-11
aedebecae2 rsx: Reimplement projected texturing 2023-07-09 19:33:48 +03:00
kd-11
d41fe80b8e Clamp MSAA sampling weights to avoid clipping 2023-07-05 02:51:04 +03:00
kd-11
465c421707 rsx: Wrap MSAA coordinates before texelFetch 2023-07-04 23:41:12 +03:00
kd-11
c9da795bf3 rsx: Fix vp codegen when unrestricted depth range extension is absent 2023-07-04 09:31:51 +03:00
kd-11
fac8bcc20c rsx: Formatting and tidying changes 2023-07-04 09:31:51 +03:00
kd-11
436ef1cff6 rsx: Fix shader compilation when texture ops are referenced 2023-07-04 09:31:51 +03:00
kd-11
d77a78cdf1 rsx: Rework texture coordinate handling to support clamping and a more sane scale-bias setup 2023-07-04 09:31:51 +03:00
kd-11
66cb855db0 rsx: Fix fragment program codegen 2023-07-04 09:31:51 +03:00
kd-11
fb3aa9628d rsx: Migrate vertex fetch out of the cpp file 2023-07-04 09:31:51 +03:00
kd-11
89c81d9f22 rsx: Switch common codegen to use the glsl scripts 2023-07-04 09:31:51 +03:00
kd-11
cffcfad42a rsx: Add the glsl files
- Generated from inline strings in GLSLCommon.cpp
2023-07-04 09:31:51 +03:00
Margen67
5bb89328d0 Remove whitespace 2023-02-15 08:58:02 +01:00
Megamouse
5a63271f0e Fix openGl overlay colors 2023-02-07 13:40:47 +01:00