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- Use shared VS for vulkan as well as GL - Simplify binding model and give control back to the cpp side |
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|---|---|---|
| .. | ||
| RSXProg | ||
| CopyBufferToColorImage.glsl | ||
| CopyBufferToGenericImage.glsl | ||
| CopyD24x8ToBuffer.glsl | ||
| CopyRGBA8ToBuffer.glsl | ||
| GenericVSPassthrough.glsl | ||
| GPUDeswizzle.glsl | ||
| OverlayRenderFS.glsl | ||
| OverlayRenderVS.glsl | ||
| RSXMemoryTiling.glsl | ||
| ShuffleBytes.glsl | ||
| VideoOutCalibrationPass.glsl | ||