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* rsx: Add code to detect instanced draw commands * rsx: Add GLSL support for instanced rendering * rsx: Move draw call related functions to their own class * rsx: Move more functions from rsx thread to the draw command processor * rsx: Fix vertex program compiler crash * vk: Add support for hardware instanced draws * rsx: Fix instancing bug when indexed addressing is used to read constants * rsx: Fix rare crash in vertex program decompiler - This whole decompiler mess needs a rewrite * rsx: Handle dangling execution barriers * rsx: Do not use global registers object in logical "firmware" units * Cosmetic improvements * rsx: Test vertex program flags on each draw * rsx: Properly track changes in instancing state |
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|---|---|---|
| .. | ||
| RSXProg | ||
| CopyBufferToColorImage.glsl | ||
| CopyBufferToGenericImage.glsl | ||
| CopyD24x8ToBuffer.glsl | ||
| CopyRGBA8ToBuffer.glsl | ||
| GenericVSPassthrough.glsl | ||
| GPUDeswizzle.glsl | ||
| OverlayRenderFS.glsl | ||
| OverlayRenderVS.glsl | ||
| RSXMemoryTiling.glsl | ||
| ShuffleBytes.glsl | ||
| VideoOutCalibrationPass.glsl | ||