rpcsx/rpcs3/Emu/RSX/Program/GLSLSnippets
kd-11 62701154f1
rsx/vk: Implement hardware instancing (#16466)
* rsx: Add code to detect instanced draw commands

* rsx: Add GLSL support for instanced rendering

* rsx: Move draw call related functions to their own class

* rsx: Move more functions from rsx thread to the draw command processor

* rsx: Fix vertex program compiler crash

* vk: Add support for hardware instanced draws

* rsx: Fix instancing bug when indexed addressing is used to read constants

* rsx: Fix rare crash in vertex program decompiler

- This whole decompiler mess needs a rewrite

* rsx: Handle dangling execution barriers

* rsx: Do not use global registers object in logical "firmware" units

* Cosmetic improvements

* rsx: Test vertex program flags on each draw

* rsx: Properly track changes in instancing state
2024-12-29 17:39:47 +02:00
..
RSXProg rsx/vk: Implement hardware instancing (#16466) 2024-12-29 17:39:47 +02:00
CopyBufferToColorImage.glsl gl: Avoid UBO/SSBO binding index collisions 2022-09-19 01:37:10 +03:00
CopyBufferToGenericImage.glsl Fix decode shader compilation 2022-10-16 19:58:30 +03:00
CopyD24x8ToBuffer.glsl gl: Fix D24X8 accelerated encode/decode 2022-09-22 23:46:48 +03:00
CopyRGBA8ToBuffer.glsl gl: Finalize BGRA storage format internals 2022-07-13 02:09:58 +03:00
GenericVSPassthrough.glsl rsx: Improvements to the video out passes 2024-02-02 10:07:23 +01:00
GPUDeswizzle.glsl Remove whitespace 2023-02-15 08:58:02 +01:00
OverlayRenderFS.glsl Remove whitespace 2023-02-15 08:58:02 +01:00
OverlayRenderVS.glsl rsx/overlays: Support disabling vertex-snap on a per-draw-call basis 2023-02-05 01:30:20 +03:00
RSXMemoryTiling.glsl rsx/vk: Redefine the (de)tiler config interface 2024-02-10 15:15:02 +03:00
ShuffleBytes.glsl rsx: Restore some accidentally removed depth-format conversion macros 2022-06-03 11:54:09 +03:00
VideoOutCalibrationPass.glsl gl: Fixes for asahi linux 2024-08-01 14:14:56 +03:00