Megamouse
b3a9c8d83f
input: move config getters to base class
2023-01-17 02:01:03 +01:00
kd-11
719e7a9d56
rsx: Fix inadvertent signal override for MSAA
2023-01-17 02:24:21 +03:00
kd-11
eed9e56bf4
rsx: Allow vertex fetch from uninitialized register
2023-01-17 02:24:21 +03:00
Megamouse
1d214ed26a
Qt: add system cmd dialog
2023-01-16 17:26:05 +01:00
xperia64
240cb2d627
Add output scaling filtering options, migrate FSR checkbox to these options
2023-01-16 13:52:51 +01:00
kd-11
bd69466e94
rsx: Fix some pipe state signal propagation routines
2023-01-16 15:20:53 +03:00
Elad Ashkenazi
e6a7597444
PRX/savestates/VSH: Associate PRX with library, fix VSH browser ( #13221 )
...
* PRX/savestate:s Associate PRX with library
* VFS/Savestates: Fix host_root resolving
* Savestates: Fix segfault in ppu_initialize
* SPU: Avoid some log spam
* VSH/sys_vm: Fix limit on root processes
2023-01-15 23:12:54 +03:00
Megamouse
12fa7c41f6
Qt: more package install fixes
...
- Clean directories if fill_path fails
- Fix check_target_app_version when installing multiple packages (compromise: no more optimized singular file installs for now)
2023-01-11 19:26:13 +01:00
kd-11
6809d84a00
vk: Bump max number of suppported inline draw calls to 32k
...
- Surprisingly some games actually exhaust the entire 16k pool causing slowdown
2023-01-11 16:48:53 +03:00
kd-11
2752cd1390
rsx/vk: Fix some problems with dynamic state updates
2023-01-11 16:48:53 +03:00
kd-11
10b56415e8
vk: Avoid loading the whole dynamic state properties if only the shader changed
...
- Handles a common case where a game engine switches materials but uses the same configuration
e.g rendering two types of wall or ground may need different shaders but similar state properties
2023-01-11 16:48:53 +03:00
kd-11
bd87c80943
rsx: Simplify the debug overlay print text routines.
...
- Greatly simplifies adding text
2023-01-11 16:48:53 +03:00
kd-11
f71e7ef1cc
vk: Switch programs if the primitive type changed
...
- This will change when EXT_dynamic_state is integrated
2023-01-11 16:48:53 +03:00
kd-11
756ad17c2c
Fix GCC11 compilation
2023-01-11 16:48:53 +03:00
kd-11
29c1b20b41
Fix compilation
2023-01-11 16:48:53 +03:00
kd-11
aa5097e0d4
glsl: Update fog enums in shaders
2023-01-11 16:48:53 +03:00
kd-11
2ccfee2e45
rsx: Propagate decode failures up the chain.
...
- Dumping invalid data should not crash
2023-01-11 16:48:53 +03:00
kd-11
bf1311b902
Fix GCC compilation
2023-01-11 16:48:53 +03:00
kd-11
71efb3bc84
rsx: Use gcm cast to handle input enum validation
2023-01-11 16:48:53 +03:00
kd-11
439bdde849
rsx: Fix printing of expected values
2023-01-11 16:48:53 +03:00
kd-11
c7fed20f3c
vk: Short-circuit program load if state did not change
...
- TODO: Incorporate VK_EXT_extended_dynamic_state
2023-01-11 16:48:53 +03:00
kd-11
3dd6e5664c
rsx: Do not call a dynamic function to simply test-and-set. Do it inline.
2023-01-11 16:48:53 +03:00
kd-11
d4ee308ffd
vk: Fix rare crash when handling mixed depth format types
2023-01-11 16:48:53 +03:00
kd-11
a272f3e3b9
rsx: Improve performance by using an integral type to indicate error
2023-01-11 16:48:53 +03:00
kd-11
f6027719d2
rsx: Fix vertex decode
2023-01-11 16:48:53 +03:00
kd-11
38402e78c0
rsx: Fixup vertex enums in shaders
2023-01-11 16:48:53 +03:00
kd-11
eae1ac6558
refactor: Fix build
2023-01-11 16:48:53 +03:00
kd-11
0b019401bd
Refactor gcm enums
2023-01-11 16:48:53 +03:00
kd-11
73cda2324a
rsx/lv2: Refactor DMA control stuff after VSH work
2023-01-11 16:48:53 +03:00
kd-11
3dba894369
rsx: Minor refactoring RSXThread
...
- Part 1 of many
2023-01-11 16:48:53 +03:00
brian218
659ee81e80
USIO: Backup file fixup
2023-01-11 09:10:09 +01:00
Megamouse
29078bc428
cellMouse: decrease some log levels
2023-01-10 20:57:32 +01:00
brian218
cf1e68fb0e
USIO: Emulation Performance Optimization
2023-01-10 21:35:12 +03:00
Megamouse
43288a6760
Qt: add shortcut manager
2023-01-10 19:28:26 +01:00
Megamouse
9b7eaf5117
Improve error logging
2023-01-09 21:06:51 +01:00
Elad Ashkenazi
36a55660bf
Unbreak BSD
2023-01-09 20:20:13 +01:00
Elad Ashkenazi
0946e5945f
VSH Improvements ( #13172 )
...
* sys_prx: Implement PRX LIB register syscall
* VSH: partial log spam fix
* sys_process reboot fix
* Implement sys_memory_container_destroy_parent_with_childs
* sys_net: Implement SO_RCVTIMEO/SO_SENDTIMEO
* VSH: Implement sys_rsx_context_free
* PPU LLVM: distinguish PPU cache exec also by address
Fixes referencing multiple PRX.
* UI: Do not report size of apps inside /dev_flash
2023-01-09 20:03:01 +03:00
Eladash
8eefbcae45
VSH/UI: Add VSH to game grid
...
* Custom VSH config.
* VSH shortcut creation.
2023-01-07 22:52:50 +01:00
Foxxcoon
05086cda3b
Fix #11126
2023-01-07 16:40:39 +03:00
Elad Ashkenazi
7c2d6f8a23
PKG: Pack multiple PKGs into fast+efficient install ( #13147 )
2023-01-03 15:31:39 +03:00
kd-11
7423abb136
rsx: Remove incorrect hack
2023-01-02 23:03:39 +03:00
Nekotekina
2f9cac8d18
fs: implement file::read_at
...
Reads from the given offset; does not seek; thread-safe.
2022-12-29 16:19:54 +03:00
kd-11
9d432187aa
vk: Fix bug that made fall-out barriers never get triggered
2022-12-28 17:37:50 +03:00
kd-11
b13165f95a
vk/rtts: Account for corner case where the same texture can be bound to more than 1 slot
2022-12-28 17:37:50 +03:00
kd-11
110c20d25f
vk: Restructure framebuffer loop barrier management
2022-12-28 17:37:50 +03:00
kd-11
4def7f143c
rsx: Fix logicOp behavior when blending is also active
2022-12-27 02:56:43 +03:00
kd-11
908d524631
vk: Add some missing PCI IDs
2022-12-27 02:00:28 +03:00
Megamouse
6c74274502
Qt: fix size_on_disk filetype
2022-12-25 17:16:49 +03:00
Eladash
ee8cd82e9d
Demote PRX export already loaded error
2022-12-25 16:10:32 +03:00
Eladash
820e692e57
PRX: Implement multi-referenced library management
2022-12-25 16:10:32 +03:00