Megamouse
088d22675b
overlays: fix osk placeholder
2021-04-13 20:57:05 +02:00
Megamouse
fc9b3c13e6
misc: fix old some style casts and redundancies
2021-04-13 20:57:05 +02:00
kd-11
14a64e2529
rsx: Handle rare rounding issue where position.w is very close to zero
2021-04-13 21:26:23 +03:00
Megamouse
f5415fb4ac
overlays: dynamically change dialog background
2021-04-13 19:13:56 +02:00
kd-11
8d1fc18941
vk: Fix mip level packed pitch calculation
2021-04-13 00:14:16 +03:00
kd-11
06dc99ab85
rsx: Fix decompression of RB_RG textures.
...
- Removes several subtle hacks that hid the real issue.
A compressed texture has more than one texel per 'block'.
2021-04-11 21:36:36 +03:00
Nekotekina
ccb46df905
Minor fixups (removed unnecessary code)
2021-04-11 16:36:02 +03:00
Megamouse
a16d8ba3ea
More random changes
2021-04-11 14:01:51 +03:00
Eladash
56d34e0e80
Enforce backslash at the end of emulated drives paths
2021-04-10 23:51:49 +03:00
Eladash
5ca6381624
Implement "PPU LLVM Precompilation" control setting
2021-04-10 18:06:46 +03:00
Nekotekina
3107f37864
Fix psf::load error for error::stream
2021-04-10 00:43:08 +03:00
Megamouse
17f5fec538
sceNp: fix rap file regression ( #10084 )
2021-04-09 21:37:57 +01:00
Megamouse
03b76b4606
Emu: some cleanup
2021-04-09 21:03:49 +02:00
Eladash
a8d5a8734a
Loader/cellGame: Do not crash on invalid PSF files
2021-04-09 20:58:30 +03:00
Nekotekina
10bbb7fa1f
Fix some warnings (deprecate enum arithmetics)
2021-04-09 10:26:13 +03:00
Megamouse
d10584ac6c
DRM: Search all user directories for rap files
2021-04-09 08:47:59 +02:00
Eladash
d2b761b7de
Log error about HG games booted outside of /dev_hdd0
2021-04-08 23:57:00 +03:00
Eladash
49c5ce30cc
Emulation: Fix boot path resolving
...
* Fix /dev_flash executables path arg. (/host_root is wrong for it)
* Fix usage of /host_root for homebrew applications when it is not mounted, use /app_home.
* Fix path source detection. (don't get fooled by path slashes repetitions, symlinks, '.', ".." and ('\' on Windows))
* Unescape tail of /dev_hdd0 paths.
2021-04-08 23:57:00 +03:00
Nekotekina
95725bf7fc
Add -Werror=missing-noreturn (GCC, clang)
...
May be useful to diagnose functions which fail assertions unconditionally.
2021-04-08 10:29:47 +03:00
Megamouse
02febd3f65
Workaround: Skip progress_dialog during gameplay
2021-04-06 21:39:34 +03:00
Megamouse
497fbb17a8
progress_dialog fixes
2021-04-06 21:39:34 +03:00
Nick Renieris
396c129d41
vm: Flag names (refactoring)
2021-04-06 13:07:54 +03:00
Eladash
4a9be0a8d2
core: Move IDM to FXO
2021-04-04 17:29:32 +03:00
Megamouse
bf1756448e
overlays: fix taskbar progress reset
2021-04-04 13:38:10 +03:00
Nekotekina
ed8f60431f
Fixup for progress dialog closing logic
...
Co-authored-by: Megamouse <studienricky89@googlemail.com>
2021-04-03 23:25:02 +03:00
Nekotekina
6f1f75bc8f
Minor progress dialog refactoring
...
Add rsx::overlays::progress_dialog class (identical to message_dialog).
Don't use Emu.CallAfter() for native dialogs.
Make g_progr_ptotal waitable.
2021-04-03 22:38:04 +03:00
Nekotekina
963d150e93
Fix some -Weffc++ warnings (part 2)
2021-04-03 21:54:15 +03:00
Megamouse
b7eefeac8b
hotfix: skip progr dialogs if msg dialogs are open
2021-04-03 20:37:40 +02:00
Eladash
e57f36fc5b
Quick sys_sm_get_params implementation
2021-04-03 17:23:40 +03:00
Eladash
32116086b3
Implement _sys_prx_register_module loading imports/exports functionality
2021-04-03 17:23:40 +03:00
Eladash
878da3b474
Implement get_cellos_appname()
...
Identifying vsh.self and possibly other operating system executables in the future.
2021-04-03 17:23:40 +03:00
Megamouse
9c7230e79f
cli: set user-id per command line
2021-04-02 11:50:28 +02:00
Eladash
7b57b8f2ca
debugger: Implement ability to pause entire emulation on breakpoint
2021-04-01 19:11:55 +03:00
Eladash
55c98bfaef
Fix #9879 and fix firmware confirmation dialog when auto-start is disabled
2021-04-01 14:09:02 +03:00
Nekotekina
e9a45a2f45
Implement scoped_progress_dialog
...
Create Emu/system_progress.hpp
Remove atomic g_progr_show
2021-03-31 23:40:09 +02:00
Nekotekina
2212a131ef
Fix some -Weffc++ warnings (part 1)
2021-03-31 11:27:09 +03:00
Nekotekina
deacf05769
Enable -Wdeprecated-copy
...
Some classes violated the Rule of 3(5) in their special operator definitions.
2021-03-31 11:27:09 +03:00
Megamouse
870224cde0
Emu/overlay: ingame native overlay PPU compilation
2021-03-31 09:38:30 +02:00
Eladash
1e71deb0db
rsx: Compile shaders when CELL is not running
2021-03-30 11:13:47 +03:00
Eladash
dea1d01de2
Fix Emulator::Stop race with IDM
...
Newly created threads' state could have not been flagged with exit.
2021-03-30 10:21:54 +03:00
Eladash
e9bea1c742
Emu: Do not obey auto-exit setting after creating firmware cache
2021-03-30 10:21:54 +03:00
Eladash
d51bb8b1cc
Fix Emulator::Pause race with IDM
2021-03-30 10:21:54 +03:00
Eladash
aad5283786
Fix Emulator::IsPaused()
2021-03-30 10:21:54 +03:00
xddxd
9d895e6b15
Scheduler overhaul
2021-03-26 00:29:44 +03:00
Megamouse
ba45daff35
Qt: some cleanup in debugger
2021-03-24 20:47:51 +01:00
Nekotekina
b3fb6d7d18
Add and fix -Wredundant-decls (GCC)
2021-03-23 22:48:57 +03:00
Nekotekina
5dc3467337
vm: fix reservation_update notification
...
Rare function.
2021-03-23 21:09:37 +03:00
Eladash
1864419561
Fix SPU mapped memory page size
2021-03-19 22:25:08 +03:00
Megamouse
43ac33c2b4
cellSaveDataEnableOverlay
2021-03-18 11:11:34 +03:00
Nekotekina
2decf1ecda
Rename and move g_tls_current_cpu_thread inside cpu_thread
...
Don't declare extern inside get_current_cpu_thread().
Possible workaround for gcc-11.
2021-03-17 23:49:48 +03:00
Eladash
1d7fbd6a9a
Fix sceNpTrophyGet(Trophy/Game)Icon
2021-03-17 22:31:57 +03:00
Eladash
1213708b72
Replace some log errors ( #9980 )
2021-03-17 17:19:35 +03:00
Nekotekina
8fcebebae3
Implement lv2_mp_flag::cache
...
Identify /dev_hdd1 without unsafe path comparison.
2021-03-16 19:37:03 +03:00
Nekotekina
f801dc6558
Save all 8 syscall_args
2021-03-16 19:33:37 +03:00
Eladash
8716ac554f
Fix sys_raw_spu_destroy
2021-03-16 19:31:52 +03:00
Eladash
d7b4753007
Make gamedata installation atomic as real PS3
2021-03-16 19:31:52 +03:00
Eladash
a9b0d25c01
PPU Debugger: Fixup for syscall arguments ( #9932 )
2021-03-16 16:20:45 +03:00
shockdude
6a14849381
sys_usbd: DJ Hero Turntable Emulation ( #9965 )
...
* Initial Turntable Emulation
2021-03-14 23:48:50 +03:00
Megamouse
1e09be19f5
Qt: Fix PaintedPixmap crash if icon is null
2021-03-14 19:56:11 +01:00
Megamouse
1a5a0f5eca
overlays: Fix aspect ratio of custom bakground images
2021-03-14 16:46:16 +01:00
kd-11
c9214ce6c0
vk: Disable async streaming by default
2021-03-14 16:39:55 +03:00
Nekotekina
0327ecc5c1
Enable -Wduplicated-cond (GCC)
2021-03-13 18:46:59 +03:00
Nekotekina
c22e1e71f0
Continue fixing strict aliasing warnings
2021-03-13 18:02:37 +03:00
Eladash
aff63028d4
SCE Decryption: Detect illegal RAP files
2021-03-13 11:51:40 +01:00
Eladash
923ba6f3bb
Fix sysutil_send_system_cmd at Emu.Stop()
2021-03-12 21:01:48 +03:00
Eladash
729cd9284e
debugger: Fix PPU threads pausing
2021-03-12 13:01:12 +03:00
kd-11
140c5bfc3e
Add asynchronous streaming to the GUI and auto-enable it
...
- Hopefully not many users are on very weak GPUs
2021-03-12 02:27:05 +03:00
kd-11
a5f0faefc3
vk: Check for uninitialized target before going into any scaling op
2021-03-12 02:27:05 +03:00
kd-11
608f8de347
vk: Solve GPU hang/reset due to waiting on events that are never signaled
...
- TODO: Some refactoring may be required to pair the primary and secondary CB and avoid such blunders
2021-03-12 02:27:05 +03:00
kd-11
3e8a00d264
Basic fixups
2021-03-12 02:27:05 +03:00
kd-11
7d5a72c9e0
vk: Add options to system configuration
2021-03-12 02:27:05 +03:00
kd-11
48d0f80a86
vk: Add an alternate async queue scheduler
...
- This version violates spec but does not rely on CPU threads to keep the GPU from hanging. It's ironically much safer to use.
2021-03-12 02:27:05 +03:00
kd-11
bd6c187fcd
vk: Tune event polling for higher throughput
2021-03-12 02:27:05 +03:00
kd-11
585837a3f0
vk: Support new fxo usage pattern
2021-03-12 02:27:05 +03:00
kd-11
b4e821c28d
vk: Flip on async texture uploads
2021-03-12 02:27:05 +03:00
kd-11
589ac1c5d4
vk: Optimization - avoid touching the mutex at all if possible even when there is no contention
2021-03-12 02:27:05 +03:00
kd-11
c9e8b87c60
vk: Properly clean up async scheduler
2021-03-12 02:27:05 +03:00
kd-11
41f5158247
vk: Sync main pipe with async jobs if any
2021-03-12 02:27:05 +03:00
kd-11
d2993474fb
vk: Lazy-initialize image resource on first use when owned by a separate queue
2021-03-12 02:27:05 +03:00
kd-11
77e312fb99
vk: Add the async task scheduler
2021-03-12 02:27:05 +03:00
Eladash
cd6ef2958b
Add information about unnamed/main threads in logs and fatal dialog
...
* If thread is unnamed, keep log name empty for main thread, otherwise print thread id. In fatal dialog, main thread can be handled differently (with special remark that it's main thread).
* Always print thread id in fatal dialog, regardless of thread type.
Co-authored-by: Nekotekina <nekotekina@gmail.com>
2021-03-11 22:55:06 +03:00
Megamouse
40f3adc45f
Overlays: Implement individual pulse
2021-03-11 20:48:12 +01:00
Eladash
cfa2d4aaa8
Loader: Log FNID of imported/exported functions
2021-03-11 15:23:58 +03:00
arabek
bdefeaf6f9
Use maybe_unused macro for chip var
...
Var chip is only used in the WIN32 ifdef block - use maybe_unused to silence the compiler warning about unused variable.
2021-03-11 14:33:04 +03:00
Nekotekina
4adf412049
Fix std::bit_cast misuse
2021-03-10 16:11:30 +03:00
Nekotekina
03332c340d
Implement utils::bless (pointer cast)
...
Tries to workaround strict aliasing troubles.
Don't confuse with std::bless which works differently.
2021-03-10 16:02:00 +03:00
Eladash
63ecb56b51
PPU interpreter hotfix
2021-03-10 13:41:13 +03:00
Megamouse
cbd895a29c
Move code to cpp ( #9938 )
...
* GL: move GLOverlays code to cpp
* GL: move GLCompute code to cpp
* VK: move VKOverlays code to cpp
* VK: move VKCompute code to cpp
2021-03-10 00:58:08 +01:00
Nekotekina
9cbe77904d
Revert changes in BufferUtils.cpp
...
Should fix #9933
2021-03-09 19:19:24 +03:00
Nekotekina
a4fdbf0a88
Enable -Wstrict-aliasing=1 (GCC)
...
Fixed partially.
2021-03-09 03:10:15 +03:00
Nekotekina
53af2dbb3f
Add/fix warning -Wignored-qualifiers (GCC/clang)
...
Fix simple_array::const_iterator as a part of it.
2021-03-09 03:09:50 +03:00
Megamouse
1a3c01154a
make from_hdd0_game check lowercase
2021-03-08 22:58:19 +03:00
xddxd
df338f0552
Move sys_crashdump to it's own file and make it a module itself
2021-03-08 22:57:35 +03:00
Malcolm Jestadt
e5d0e035d0
SPU LLVM: Rearange FM instruction for better performance
...
- Doesn't eliminate any instructions, but allows for better out of order execution.
2021-03-08 15:48:36 +03:00
xddxd
6d91a9fe6f
Possible workaround for mobile Kepler chips
2021-03-08 15:46:03 +03:00
Eladash
2afc7cbaaa
GUI: Implement MSELF extraction tool ( #9909 )
...
* MSELF: fix overflow
* GUI: Implement MSELF extraction tool
* VS: fix mself files in vcxproj
* fix
* Update mself.cpp
* fixed
2021-03-07 17:59:37 +01:00
Megamouse
a3a4c0a906
overlays: don't count initial garbage values.
...
This might also shave off some microseconds.
2021-03-07 00:52:11 +01:00
Megamouse
dab53f4e41
Cleanup Emu before the update reboot
2021-03-07 01:56:25 +03:00
Nekotekina
87af905018
Enable -Wunused-parameter
2021-03-06 18:07:08 +03:00
GitArUs
f8097a428c
Allow games to list all savedata ( #9547 )
...
* cellSaveData - allow games to list all savedata, not only those they own.
Co-authored-by: Megamouse <studienricky89@googlemail.com>
2021-03-06 16:01:04 +03:00
Eladash
a5d74c5e96
GUI: Improve missing firmware handling
...
* Install PS3UPDAT.PUP at the spot when booting games whenever firmware is missing. The option to boot games without firmware is still supported when all firmware SPRX are HLEd in firmware settings.
* Pop-up a confirmation dialog in firmware installation if firmware is already installed.
2021-03-06 10:34:49 +01:00
Megamouse
06d2c5357b
dualsense: fix LED updates
2021-03-06 02:07:02 +01:00
Timothy Redaelli
fa5a2b6a85
SPUThread.cpp: remove "__attribute__((always_inline))"
...
cmp_rdata and mov_rdata are using __attribute__((always_inline)),
without inline, that is not supported on current g++ (see RPCS3#1546).
Moreover __attribute__((always_inline)) is a noop if used without inline so
just remove it.
A proper fix is to move the 2 functions in an header file as static
(with FORCE_INLINE) so it can be correctly inlined by the compiler.
2021-03-04 12:17:27 +03:00
RipleyTom
0eb0b1e1c9
Add some GT6 devices to whitelist
2021-03-03 17:30:16 +03:00
kd-11
1becd2f788
vk: Remove redundant double barrier
...
- Luckily it was not too harmful in single queue submissions
2021-03-03 13:17:04 +03:00
Megamouse
7c0b93f815
perf overlay: Don't allow 0 or 1 datapoint count
...
Doesn't render anyway
2021-03-03 00:33:46 +01:00
Megamouse
fa852c7dbe
perf overlay: add missing graph vertex
...
And fix potential division by 0
2021-03-03 00:33:46 +01:00
Megamouse
73ca2119ed
perf overlay: add datapoint settings to GUI
2021-03-03 00:33:46 +01:00
Megamouse
86dbb859b7
perf overlay: add datapoint count config settings
2021-03-03 00:33:46 +01:00
Megamouse
e1e370999e
perf overlays: fix dynamic font resize of graphs
2021-03-03 00:33:46 +01:00
Megamouse
038c708a0a
perf overlays: add detail level none (hides FPS)
2021-03-03 00:33:46 +01:00
Nekotekina
c71bc25090
PPU: remove artificial 0x20000000 barrier for debug stats
...
Change it to 0xE0000000 (SPU demarcation line)
2021-03-02 21:58:49 +03:00
Nekotekina
52fe86b56c
fixed_typemap.hpp: make it a bit fool-proof
...
Require objects to be non-copyable (move is still allowed).
2021-03-02 21:58:49 +03:00
Eladash
004ebfdaee
SPU debugger: Implement MFC journal
...
* Allow to dump up to 1820 commands with up 128 bytes of data each, using key D with the debugger.
2021-03-02 21:57:51 +03:00
Nekotekina
ea5e837bd6
fixed_typemap.hpp: return reference
2021-03-02 16:08:14 +03:00
Nekotekina
bbf52f3cea
named_thread: fix bugs in std::forward usage
...
Fix few misused threads and other bugs.
2021-03-02 16:08:14 +03:00
Nekotekina
d788b12a8e
fixed_typemap.hpp: reduce indirection
...
Backported some changes from auto_typemap.hpp
Implemented methods init(), reset(), clear()
Disabled recreation support.
2021-03-02 16:08:14 +03:00
Megamouse
c2467b7b38
ds3: add led battery indicators (Linux only atm)
...
needs testing. maybe doesn't work
2021-03-01 14:37:49 +01:00
Megamouse
0b5c6350ae
cellScreenshot: fix overlay scaling ( #9867 )
...
* cellScreenshot: fix overlay scaling
2021-02-28 23:00:49 +00:00
Florin9doi
dfee46604a
Buzz settings
2021-02-28 22:36:47 +03:00
Megamouse
a7c9827ad4
Improve cellScreenshot ( #9851 )
...
* Fix screenshot logging
* Update libpng to 1.6.37
* cellScreenshot: Write text chunks
* cellScreenshot: add overlay image
* screenshot_manager: add /dev_hdd0/photo/
* read_png_file: use deleter instead of manual close
* cellScreenshot: use Qt for overlays
* cellScreenshot: don't apply overlay to regular img
* screenshot_manager: add mount hack for VFS
* cellScreenshot: escape the whole path
2021-02-28 22:05:04 +03:00
Nekotekina
f580bee32c
Rewrite cellNetCtlNetStartDialogLoadAsync hack
2021-02-28 20:20:17 +03:00
kd-11
4bef176e9b
vk: Fix inadvertent self-assign
2021-02-28 18:00:20 +03:00
kd-11
d2de8a87bf
vk: Explicit initialization of command pool queue family
2021-02-26 15:08:14 +03:00
kd-11
12cad7c393
vk: Add per-queue-family scratch resources and double buffer them
2021-02-26 15:08:14 +03:00
kd-11
be1238cc95
vk: Add support for queue family migration and refactor some texture upload code
2021-02-26 15:08:14 +03:00
RipleyTom
67378c7dea
Add CELL_NET_CTL_INFO_DHCP_HOSTNAME impl
2021-02-26 11:58:42 +03:00
Eladash
c13039396c
Fix stop count incremention in Emu.Stop ( #9843 )
...
Until emulation is completely stopped, further CallAfter callbacks may be issued with incorrect stop count memorized.
2021-02-25 14:37:31 +03:00
Megamouse
6db25aa7fa
overlays: Fix cpu usage in low detail mode
2021-02-25 13:08:27 +03:00
kd-11
0e7e5b59ae
vk: Handle old GPUs without proper async queues
2021-02-23 23:22:41 +03:00
kd-11
d459da1378
Formatting fixes only
...
- Mostly remove camelcase usage in old code.
- Properly annotate vulkan API imports with _vk prefix to make it clear they are not regular variables.
2021-02-23 23:22:41 +03:00
Nekotekina
3063369322
vk::render_device::create: try to remove failing assertion
2021-02-23 19:46:37 +03:00
Nekotekina
a90ad62fc0
Remove garbage SPUW perf report
2021-02-23 18:24:50 +03:00
Nekotekina
cd01a1eb09
Move CPUStats.h -> util/cpu_stats.cpp
2021-02-23 18:24:50 +03:00
Nekotekina
090a769bf6
Implement fs::sync (Linux/POSIX)
2021-02-23 18:24:50 +03:00
Nekotekina
014846cf31
cellSaveData: fix minor issues
2021-02-23 18:24:50 +03:00
Eladash
112b7f6571
Fix Emulation::CallAfter
...
Most CallAfter usages were extremely wrong when ordered after Emu.Stop(). could result in anywhere from emulation stopping hangs to even segfaults.
track_emu_state = true is now the default, I haven't found cases which need need it disabled.
2021-02-23 17:55:36 +03:00
Eladash
68a878264c
Minor GUI fix for PPU interpreter at "precompilation"
2021-02-23 17:35:45 +03:00
Megamouse
a771f168eb
overlays: fix perf overlay switching detail levels
...
The body was lagging behind the text. This was fixed by calling an updated version of init() on settings change.
This introduced spikes in the frametime graph, so the data had to become members and m_force_update was adjusted to not interfere with data aquisition.
2021-02-23 13:27:54 +03:00
Megamouse
79b5b79de1
overlays: fix initial size of perf_overlay body
...
You could see that it was not properly adjusted in the first frame in high detail mode.
2021-02-23 13:27:54 +03:00
Megamouse
7cc8380330
overlays: fix perf_metrics_overlay division by 0
2021-02-23 13:27:54 +03:00
Megamouse
e91df31f8c
overlays: Fix perf_metrics_overlay visibility
...
Also change auto type to compiled_resource in order to silence a warning about accidental copy by value
2021-02-23 13:27:54 +03:00
Megamouse
663b2c9c5e
overlays: Fix frametime graph spikes
...
The frametime_timer was restarted at the end of the update method, instead of immediately after reading its value.
This means that the frametime was lower than expected when an expensive task was executed in-between.
2021-02-23 13:27:54 +03:00
RipleyTom
801467e565
Fix rpcn registration
2021-02-23 13:17:49 +03:00
Eladash
447d2b6f93
Atomic RSX capture writes
2021-02-23 11:29:23 +03:00
Eladash
9ccf39b27f
Atomic SPU LS capture writes
2021-02-23 11:29:23 +03:00
Eladash
d4af8dd89a
Fix atomicity of savedata/trophy data writes
2021-02-23 11:29:23 +03:00
Eladash
932f31e37b
Atomic PARAM.SFO writes
2021-02-23 11:29:23 +03:00
kd-11
cb7cf40b5e
vk: Move queue family management from swapchain to logical device
2021-02-23 00:04:53 +03:00
kd-11
3632412c48
vk/dma: Simplify map_dma interface
2021-02-23 00:04:53 +03:00
Eladash
73d45f3bf0
Remove vm::cleanup_unlock
2021-02-22 12:47:45 +03:00
Eladash
96400234a8
Remove cpu_thread destructor
2021-02-22 12:47:45 +03:00
Megamouse
f0b7afd7cc
cellPad: minor optimization
2021-02-22 10:45:40 +01:00
Megamouse
b9a4abce0e
DS4: inherit from hid_pad_handler
2021-02-22 10:45:40 +01:00
kd-11
b7c2bfbcde
vk: Fix cyclic read-write in dma_block::load/flush
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Some DMA block entries are stubs whose parents are DMA_block_EXT
entries.
Performing load() in this case becomes a memcpy(address,
same_address_again, length) which wastes performance and introduces
bugs.
2021-02-22 01:13:31 +03:00
RipleyTom
8be2a55ccc
Add mutex lock for NP changes
2021-02-21 18:04:55 +03:00
RipleyTom
81270f3142
Remove now useless code from sys_bnet_connect
2021-02-21 18:04:55 +03:00
Eladash
eb0d006168
Fix most of "[x] thread is too sleepy" at Emu.Stop() ( #9813 )
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* Fixes some thread sleep/wait calls
2021-02-21 16:43:02 +03:00
Oschowa
a47bda026b
Audio/AL: Request our default sampling rate (48kHz) from AL when creating the
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context.
Otherwise AL might downsample and output in 44.1kHz unnecessarily, which
happens at least on my system. Also tested on an audio device that
doesn't support 48kHz to makes sure that still works.
2021-02-20 14:31:38 +03:00
Eladash
20eb4352fb
debugger: Fix single stepping ( #9793 )
2021-02-19 14:53:09 +03:00
Nekotekina
c8fefc4434
Fix -Wpessimizing-move (Clang)
2021-02-18 14:38:56 +03:00
Nekotekina
2c18d67769
Fix -Wsometimed-uninitialized (Clang)
2021-02-18 14:15:52 +03:00
Nekotekina
428771f1d7
Fix -Wself-assign (clang)
2021-02-18 14:07:22 +03:00
Nekotekina
038148bf06
Fix almost all GCC warnings
2021-02-17 22:59:04 +03:00
RipleyTom
6786734d95
Fix mic device default in config
2021-02-17 18:15:58 +03:00
Nekotekina
1446254a03
Add error on missing 'override'
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For consistency.
2021-02-15 20:21:30 +03:00
Nekotekina
3bcd76bd4e
Fix regression (incorrectly removed specialization)
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Changed CRLF->LF in VKPipelineCompiler.h
2021-02-15 17:05:51 +03:00
Nekotekina
0bcece4585
Make -Woverloaded-virtual an error
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Had to devirtualize some functions.
2021-02-15 15:50:05 +03:00
Nekotekina
8e6e57de86
Enable -Wunused-function warning
2021-02-15 14:39:53 +03:00
kd-11
9f97bab717
vk: Fixup and refactor for exclusive fullscreen stuff
2021-02-15 10:27:36 +03:00
13xforever
76518d4c59
add a hidden option to prevent switching to exclusive full screen mode
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this is helpful for people streaming RPCS3, or to prevent disabling HDR mode in Windows
2021-02-14 22:01:33 +03:00
kd-11
eba7d3b172
rsx: Add duplicate section detection when there are too many sections in the surface cache
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- Check for useless sections.
Helps in games that create a bunch of sections randomly for one-time use
2021-02-14 20:42:34 +03:00
kd-11
b8311caa6b
vk: Silence some compiler warnings
2021-02-14 20:42:34 +03:00
Eladash
5b044a93c1
Fix vm::falloc() for misaligned args ( #9764 )
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Force addr/size alignment.
2021-02-14 13:19:14 +03:00
Eladash
f009d36811
Update log messages of PPU/SPU hashes and patches applied
2021-02-14 09:35:42 +01:00
Eladash
f43260bd58
Atomic waiting refactoring ( #9208 )
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* Use atomic waitables instead instead of global thread wait as often as possible.
* Add ::is_stopped() and and ::is_paued() which can be used in atomic loops and with atomic wait. (constexpr cpu flags test functions)
* Fix notification bug of sys_spu_thread_group_exit/terminate. (old bug, enhanced by #9117 )
* Function time statistics at Emu.Stop() restored. (instead of current "X syscall failed with 0x00000000 : 0")
2021-02-13 17:50:07 +03:00
Eladash
cf384795d2
debugger: Improve PPU string constraints
2021-02-13 16:00:26 +03:00
Eladash
423cc1685c
PPU LLVM: Reduce PRX/OVL compilation memory usage a little
2021-02-13 13:05:41 +03:00
Eladash
5ed0cc293d
Fix PS3 process exit/exitspawn
2021-02-12 19:39:47 +03:00
Eladash
e26ae9899c
Reimplement/fix PRX patches
2021-02-12 15:27:59 +03:00
Alex Saveau
48296c2ba6
Fixup for multi-thread shader compilation (loading stage) ( #9762 )
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* Multi-thread shader compilation
This offers a huge improvement in startup performance. With around 13,000 shaders we go from ~1:30 to under 10 seconds. It looks like this was the original intention of the author given the outer scope recompile variable.
Signed-off-by: Alex Saveau <saveau.alexandre@gmail.com>
2021-02-12 14:39:35 +03:00
Ani
b858fceb4f
vk: Support incomplete lavapipe
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Disable features still unimplemented by lavapipe when using it:
- samplerAnisotropy
- shaderStorageBufferArrayDynamicIndexing
- wideLines
as of mesa 21.1.0-dev (aea36ee05e9, 2020-02-10)
2021-02-11 14:49:37 +03:00
kd-11
195fb1cf66
rsx: Improve texture cache invalidate
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- Bunch of improvements
- Properly signal renderer to rebind textures!
- TODO: Range checks, should be pretty easy
2021-02-10 11:37:14 +03:00
kd-11
52acc23ecf
rsx: Fix protection bug
2021-02-10 11:37:14 +03:00
kd-11
0a34fc4bcd
vk: Offload garbage collection to offloader thread
2021-02-10 11:37:14 +03:00
kd-11
bec91aab7b
rsx: Relax inheritance checks a bit
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- It is not a fatal error for a texture to be defined where a framebuffer once existed.
2021-02-10 11:37:14 +03:00
kd-11
6f4dbf4fcd
vk/vma: Always use aligned requests
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- Performance optimization when combined with vma optimizations added by me
2021-02-10 11:37:14 +03:00
kd-11
bf66c36ba4
rsx/texture_cache: Add support for reusing dirty images if possible
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- Avoids a silly situation where a texture is discarded and an identical copy created immediately afterward.
Unfortunately allocating memory blocks is really slow so avoid it as much as possible.
2021-02-10 11:37:14 +03:00
kd-11
0c10f47e85
rsx: Lower cache block length to 256 pages
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- Drastically lowers time wasted iterating blocks when many small objects
are present
2021-02-10 11:37:14 +03:00
kd-11
1bad9a939f
rsx: Refactor texture cache utils
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- Also lays groundwork for optional hashed sections
2021-02-10 11:37:14 +03:00
Megamouse
bc938ce630
dualsense: implement player LEDs
2021-02-09 19:21:37 +01:00
Nekotekina
4f8cac731b
Fix SAFE_BUFFERS attribute for GCC
2021-02-09 12:33:50 +03:00
kd-11
2d62f9c4c5
vk: Improve spec compliance ( #9748 )
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- Always comply when running under strict mode
- Only allow hacky transport for known-to-work GPUs
2021-02-08 22:11:01 +00:00
Nekotekina
0057c89eaa
PPU Analyser: follow fallbacks in some cases
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Fallback is an "invisible" branch to the next instruction.
This may be necessary for certain cases when patches are used.
2021-02-07 11:02:45 +03:00
Nekotekina
9e9a55df46
PPU LLVM: compile instructions from patches
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For now, only as a single instruction at a time.
2021-02-07 11:02:31 +03:00
Nekotekina
9463238490
PPU Analyser: minor fixups for end pointer
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Add more sanity checks for sections.
Remove some redundancy.
2021-02-07 11:02:31 +03:00
Nekotekina
b7ff2ecffb
Patch system: export some info for future use
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For now it's just a list of addresses.
For now it's not used (just a stub).
2021-02-07 11:02:31 +03:00
Eladash
fad89f1c3b
Fix tiny race in PPU breakpoints ( #9731 )
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If the PPU has just being paused by the debugger, before it entered the breakpoint handler, the PPU would continue onto the next instruction skipping the breakpoint but then being paused on it instead.
2021-02-07 00:25:40 +03:00
kd-11
ddac4686a7
rsx: Clear vertex output register if nothing is written to it
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- On NVIDIA GPUs, gl_Position is not initialized. Always clear to 0 to avoid on-screen crap
2021-02-05 22:22:07 +03:00
Eladash
4f85f151fd
SPU: Always signal the debugger about termination
2021-02-03 15:05:38 +03:00