Nekotekina
703ec474f5
Fixup for sys_time_get_timezone (3rd path)
...
Also simplify Linux path a bit.
2021-04-29 00:07:22 +03:00
kd-11
1d9dd8d29d
vk: Add support for tagging objects to ease debugging
...
- Makes use of VK_EXT_debug_utils
2021-04-28 16:53:02 +03:00
kd-11
8b0e1d6c03
rsx: Make renderdoc compatibility mode a general option
2021-04-28 16:53:02 +03:00
Nekotekina
a049c6fd6b
Implement sys_time_get_timezone syscall
...
Try to get system timezone automatically.
Attempt to address #10195 .
2021-04-27 22:21:58 +03:00
kd-11
9609767c51
vk: Refactor render target code
2021-04-26 00:33:05 +03:00
Nekotekina
86a8e0716f
Test alterable aggregates via overriding be_t
...
Checking how it might look like without introducing too many changes.
Alteration of its behaviour as a "template template" argument allows:
- normal access
- easier aggregate inspection
- memory access interception
2021-04-25 19:00:16 +03:00
Nekotekina
b704cc8375
shared_ptr.hpp: implement make_single_value(), make_shared_value()
...
A function that constructs single_ptr from its argument.
Type can be deduced from the argument (unlike make_single).
2021-04-25 18:17:38 +03:00
clienthax
7197dd751a
Fcntl e0000025 ( #10172 )
...
Co-authored-by: Eladash <elad3356p@gmail.com>
2021-04-24 21:43:09 +03:00
David Carlier
0b9e4ffe54
Mac OS build update and simplification, recent releases of macOS has clock_gettime support.
2021-04-24 12:55:21 +03:00
Megamouse
1015c126d7
fix formatting (somehow broken by copy pasta)
2021-04-24 11:46:51 +02:00
Megamouse
1caf81811a
Move unspecific Emulator code out of System.cpp
2021-04-24 11:21:22 +03:00
kd-11
4c2a11b6d0
vk: Fix broken FBO swizzle for depth textures. WDB was basically broken for these.
2021-04-24 00:19:50 +03:00
Megamouse
8fd3b26308
sys: more constants
2021-04-23 22:46:15 +02:00
Megamouse
617d21fa84
sys_prx: more constants
2021-04-23 22:02:52 +02:00
Megamouse
41b68ef353
some more constants
2021-04-23 22:02:52 +02:00
Eladash
72c85744b9
kernel-explorer: Show bound queue to port information
...
Show its IPC key or ID, depends on the queue's type.
2021-04-23 21:34:05 +03:00
Eladash
c7b5bbd467
Fix emulation restart
2021-04-23 20:59:02 +03:00
David Carlier
082bbc7336
Following up on MacOS build fix.
...
Specialisation of llvm_value_t to allow build with LLVM this time.
2021-04-23 15:20:40 +03:00
Megamouse
087dccd194
Implement most of cellUserInfo
2021-04-23 05:50:19 +03:00
Nekotekina
67649d7976
SPU LLVM: restore lost comment
2021-04-21 13:33:44 +03:00
Malcolm Jestadt
6247969ede
SPU LLVM: Absolute final fixes for icelake shufb paths
...
- The constant mask was accessing bits in reverse order of what was expected
2021-04-21 11:00:02 +03:00
Malcolm Jestadt
efd38fa940
SPU LLVM: Improve byteswap elimination
...
- Use the data before it has been swapped rather than relying on a second byteswap to cancel out the first
2021-04-20 23:24:21 +03:00
Malcolm Jestadt
551472220e
SPU LLVM: Remove icelake shufb paths for now
2021-04-20 23:24:21 +03:00
p01arst0rm
bcfae17219
unified missmatched indentation in CMake files
2021-04-20 21:38:47 +03:00
Malcolm Jestadt
53f13a9721
SPU LLVM: Final fixup for icelake shufb paths
...
- The cause of the problems was due to the constant mask for gf2p9affineqb being used as the first argument, instead of the second argument.
2021-04-20 13:07:24 +03:00
Megamouse
3e33f064bf
overlays: hotfix for dialog interaction
...
Turns out there was an undocumented reason for this.
Nobody warned me that "It's a trap!".
I wonder how this hasn't summoned a shitstorm yet.
2021-04-20 00:42:11 +02:00
Megamouse
aa0afc9a4e
Input: avoid mouse events when unused
2021-04-20 00:06:23 +02:00
Eladash
a0d1cf26d0
Reduce precompilation failure log level (error -> notice)
2021-04-19 23:18:31 +03:00
Megamouse
01d14aed80
fix null chars in hostname log message
2021-04-19 21:54:27 +02:00
Nekotekina
0c9c481cee
Use requires syntax in more places
...
Change style in some places.
2021-04-19 16:51:40 +03:00
Nekotekina
7dae376646
Implement fill_array() utility
2021-04-19 12:33:32 +03:00
p01arst0rm
b812ef2771
removed space between and its opening parentheses
2021-04-19 08:59:28 +03:00
David Carlier
7618e7f3fb
FreeBSD/clang update proposal.
...
silence few build warnings, VKDMA: disable Intel chipset for host buffer as it requires root privilege.
2021-04-18 19:56:21 +03:00
David Carlier
b6732fbae9
MacOs build fix proposal.
...
Made on Big Sur, removing few unnecessary old specifics.
Build with LLVM homebrew.
2021-04-18 17:18:09 +03:00
clienthax
68fa377d13
Add dev_flash2+3
2021-04-18 14:49:29 +03:00
Nekotekina
7a9561b966
vm_native: document some unmap_critical behaviour (posix)
2021-04-18 13:13:15 +03:00
Nekotekina
9d4fcbf946
bs_t<>: fix/cleanup some operators
2021-04-17 15:54:33 +03:00
Megamouse
5416f60643
basic keyboard: release all keys on FocusOut event
2021-04-17 14:03:50 +02:00
Eladash
67e2e154fa
Replace simple_type with std::common_type
2021-04-17 10:27:55 +03:00
Megamouse
7bc673002f
overlays: fix dirty state of message dialog
2021-04-16 23:18:13 +02:00
Malcolm Jestadt
0a7df9d02e
SPU LLVM: add AVX-512 SPU verification
...
- This is hidden behind a new setting, as some cpus may downclock agressively when executing 512 wide instructions
2021-04-16 09:35:26 +03:00
Nekotekina
19763f8973
Remove unnecessary default:breaks
2021-04-15 15:23:59 +03:00
Desterly
99d6f9c7a9
Skylander - Traptanium portal cleanup
...
- Remove "Status" query responses from reset request
- Add additional request types for newer portal
2021-04-15 12:10:22 +02:00
Desterly
63e4ac80bd
Skylander - Change portal version
...
Switch emulation to the Traptanium portal. This portal is universal
and works with all games.
2021-04-15 12:10:22 +02:00
polar
24983ea329
removed whitespace
...
Co-authored-by: Megamouse <studienricky89@googlemail.com>
2021-04-15 11:37:35 +02:00
p01arst0rm
6cab5b5591
removed extra perentheses pair
2021-04-15 11:37:35 +02:00
p01arst0rm
c9d2aed286
small collection of fixes
2021-04-15 11:05:15 +03:00
Eladash
a16cc3ac8a
lv2: Remove flags from IPC-supported objects
2021-04-15 10:31:40 +03:00
Megamouse
20c69a0e3e
overlays: make auto-repeat buttons configurable
...
and properly reset the auto-repeat timer whenever a new button was pressed
2021-04-13 20:57:05 +02:00
Megamouse
bdc5ed094b
overlays: implement OSK password mode
2021-04-13 20:57:05 +02:00
Megamouse
088d22675b
overlays: fix osk placeholder
2021-04-13 20:57:05 +02:00
Megamouse
fc9b3c13e6
misc: fix old some style casts and redundancies
2021-04-13 20:57:05 +02:00
kd-11
14a64e2529
rsx: Handle rare rounding issue where position.w is very close to zero
2021-04-13 21:26:23 +03:00
Megamouse
f5415fb4ac
overlays: dynamically change dialog background
2021-04-13 19:13:56 +02:00
kd-11
8d1fc18941
vk: Fix mip level packed pitch calculation
2021-04-13 00:14:16 +03:00
kd-11
06dc99ab85
rsx: Fix decompression of RB_RG textures.
...
- Removes several subtle hacks that hid the real issue.
A compressed texture has more than one texel per 'block'.
2021-04-11 21:36:36 +03:00
Nekotekina
ccb46df905
Minor fixups (removed unnecessary code)
2021-04-11 16:36:02 +03:00
Megamouse
a16d8ba3ea
More random changes
2021-04-11 14:01:51 +03:00
Eladash
56d34e0e80
Enforce backslash at the end of emulated drives paths
2021-04-10 23:51:49 +03:00
Eladash
5ca6381624
Implement "PPU LLVM Precompilation" control setting
2021-04-10 18:06:46 +03:00
Nekotekina
3107f37864
Fix psf::load error for error::stream
2021-04-10 00:43:08 +03:00
Megamouse
17f5fec538
sceNp: fix rap file regression ( #10084 )
2021-04-09 21:37:57 +01:00
Megamouse
03b76b4606
Emu: some cleanup
2021-04-09 21:03:49 +02:00
Eladash
a8d5a8734a
Loader/cellGame: Do not crash on invalid PSF files
2021-04-09 20:58:30 +03:00
Nekotekina
10bbb7fa1f
Fix some warnings (deprecate enum arithmetics)
2021-04-09 10:26:13 +03:00
Megamouse
d10584ac6c
DRM: Search all user directories for rap files
2021-04-09 08:47:59 +02:00
Eladash
d2b761b7de
Log error about HG games booted outside of /dev_hdd0
2021-04-08 23:57:00 +03:00
Eladash
49c5ce30cc
Emulation: Fix boot path resolving
...
* Fix /dev_flash executables path arg. (/host_root is wrong for it)
* Fix usage of /host_root for homebrew applications when it is not mounted, use /app_home.
* Fix path source detection. (don't get fooled by path slashes repetitions, symlinks, '.', ".." and ('\' on Windows))
* Unescape tail of /dev_hdd0 paths.
2021-04-08 23:57:00 +03:00
Nekotekina
95725bf7fc
Add -Werror=missing-noreturn (GCC, clang)
...
May be useful to diagnose functions which fail assertions unconditionally.
2021-04-08 10:29:47 +03:00
Megamouse
02febd3f65
Workaround: Skip progress_dialog during gameplay
2021-04-06 21:39:34 +03:00
Megamouse
497fbb17a8
progress_dialog fixes
2021-04-06 21:39:34 +03:00
Nick Renieris
396c129d41
vm: Flag names (refactoring)
2021-04-06 13:07:54 +03:00
Eladash
4a9be0a8d2
core: Move IDM to FXO
2021-04-04 17:29:32 +03:00
Megamouse
bf1756448e
overlays: fix taskbar progress reset
2021-04-04 13:38:10 +03:00
Nekotekina
ed8f60431f
Fixup for progress dialog closing logic
...
Co-authored-by: Megamouse <studienricky89@googlemail.com>
2021-04-03 23:25:02 +03:00
Nekotekina
6f1f75bc8f
Minor progress dialog refactoring
...
Add rsx::overlays::progress_dialog class (identical to message_dialog).
Don't use Emu.CallAfter() for native dialogs.
Make g_progr_ptotal waitable.
2021-04-03 22:38:04 +03:00
Nekotekina
963d150e93
Fix some -Weffc++ warnings (part 2)
2021-04-03 21:54:15 +03:00
Megamouse
b7eefeac8b
hotfix: skip progr dialogs if msg dialogs are open
2021-04-03 20:37:40 +02:00
Eladash
e57f36fc5b
Quick sys_sm_get_params implementation
2021-04-03 17:23:40 +03:00
Eladash
32116086b3
Implement _sys_prx_register_module loading imports/exports functionality
2021-04-03 17:23:40 +03:00
Eladash
878da3b474
Implement get_cellos_appname()
...
Identifying vsh.self and possibly other operating system executables in the future.
2021-04-03 17:23:40 +03:00
Megamouse
9c7230e79f
cli: set user-id per command line
2021-04-02 11:50:28 +02:00
Eladash
7b57b8f2ca
debugger: Implement ability to pause entire emulation on breakpoint
2021-04-01 19:11:55 +03:00
Eladash
55c98bfaef
Fix #9879 and fix firmware confirmation dialog when auto-start is disabled
2021-04-01 14:09:02 +03:00
Nekotekina
e9a45a2f45
Implement scoped_progress_dialog
...
Create Emu/system_progress.hpp
Remove atomic g_progr_show
2021-03-31 23:40:09 +02:00
Nekotekina
2212a131ef
Fix some -Weffc++ warnings (part 1)
2021-03-31 11:27:09 +03:00
Nekotekina
deacf05769
Enable -Wdeprecated-copy
...
Some classes violated the Rule of 3(5) in their special operator definitions.
2021-03-31 11:27:09 +03:00
Megamouse
870224cde0
Emu/overlay: ingame native overlay PPU compilation
2021-03-31 09:38:30 +02:00
Eladash
1e71deb0db
rsx: Compile shaders when CELL is not running
2021-03-30 11:13:47 +03:00
Eladash
dea1d01de2
Fix Emulator::Stop race with IDM
...
Newly created threads' state could have not been flagged with exit.
2021-03-30 10:21:54 +03:00
Eladash
e9bea1c742
Emu: Do not obey auto-exit setting after creating firmware cache
2021-03-30 10:21:54 +03:00
Eladash
d51bb8b1cc
Fix Emulator::Pause race with IDM
2021-03-30 10:21:54 +03:00
Eladash
aad5283786
Fix Emulator::IsPaused()
2021-03-30 10:21:54 +03:00
xddxd
9d895e6b15
Scheduler overhaul
2021-03-26 00:29:44 +03:00
Megamouse
ba45daff35
Qt: some cleanup in debugger
2021-03-24 20:47:51 +01:00
Nekotekina
b3fb6d7d18
Add and fix -Wredundant-decls (GCC)
2021-03-23 22:48:57 +03:00
Nekotekina
5dc3467337
vm: fix reservation_update notification
...
Rare function.
2021-03-23 21:09:37 +03:00
Eladash
1864419561
Fix SPU mapped memory page size
2021-03-19 22:25:08 +03:00
Megamouse
43ac33c2b4
cellSaveDataEnableOverlay
2021-03-18 11:11:34 +03:00
Nekotekina
2decf1ecda
Rename and move g_tls_current_cpu_thread inside cpu_thread
...
Don't declare extern inside get_current_cpu_thread().
Possible workaround for gcc-11.
2021-03-17 23:49:48 +03:00
Eladash
1d7fbd6a9a
Fix sceNpTrophyGet(Trophy/Game)Icon
2021-03-17 22:31:57 +03:00
Eladash
1213708b72
Replace some log errors ( #9980 )
2021-03-17 17:19:35 +03:00
Nekotekina
8fcebebae3
Implement lv2_mp_flag::cache
...
Identify /dev_hdd1 without unsafe path comparison.
2021-03-16 19:37:03 +03:00
Nekotekina
f801dc6558
Save all 8 syscall_args
2021-03-16 19:33:37 +03:00
Eladash
8716ac554f
Fix sys_raw_spu_destroy
2021-03-16 19:31:52 +03:00
Eladash
d7b4753007
Make gamedata installation atomic as real PS3
2021-03-16 19:31:52 +03:00
Eladash
a9b0d25c01
PPU Debugger: Fixup for syscall arguments ( #9932 )
2021-03-16 16:20:45 +03:00
shockdude
6a14849381
sys_usbd: DJ Hero Turntable Emulation ( #9965 )
...
* Initial Turntable Emulation
2021-03-14 23:48:50 +03:00
Megamouse
1e09be19f5
Qt: Fix PaintedPixmap crash if icon is null
2021-03-14 19:56:11 +01:00
Megamouse
1a5a0f5eca
overlays: Fix aspect ratio of custom bakground images
2021-03-14 16:46:16 +01:00
kd-11
c9214ce6c0
vk: Disable async streaming by default
2021-03-14 16:39:55 +03:00
Nekotekina
0327ecc5c1
Enable -Wduplicated-cond (GCC)
2021-03-13 18:46:59 +03:00
Nekotekina
c22e1e71f0
Continue fixing strict aliasing warnings
2021-03-13 18:02:37 +03:00
Eladash
aff63028d4
SCE Decryption: Detect illegal RAP files
2021-03-13 11:51:40 +01:00
Eladash
923ba6f3bb
Fix sysutil_send_system_cmd at Emu.Stop()
2021-03-12 21:01:48 +03:00
Eladash
729cd9284e
debugger: Fix PPU threads pausing
2021-03-12 13:01:12 +03:00
kd-11
140c5bfc3e
Add asynchronous streaming to the GUI and auto-enable it
...
- Hopefully not many users are on very weak GPUs
2021-03-12 02:27:05 +03:00
kd-11
a5f0faefc3
vk: Check for uninitialized target before going into any scaling op
2021-03-12 02:27:05 +03:00
kd-11
608f8de347
vk: Solve GPU hang/reset due to waiting on events that are never signaled
...
- TODO: Some refactoring may be required to pair the primary and secondary CB and avoid such blunders
2021-03-12 02:27:05 +03:00
kd-11
3e8a00d264
Basic fixups
2021-03-12 02:27:05 +03:00
kd-11
7d5a72c9e0
vk: Add options to system configuration
2021-03-12 02:27:05 +03:00
kd-11
48d0f80a86
vk: Add an alternate async queue scheduler
...
- This version violates spec but does not rely on CPU threads to keep the GPU from hanging. It's ironically much safer to use.
2021-03-12 02:27:05 +03:00
kd-11
bd6c187fcd
vk: Tune event polling for higher throughput
2021-03-12 02:27:05 +03:00
kd-11
585837a3f0
vk: Support new fxo usage pattern
2021-03-12 02:27:05 +03:00
kd-11
b4e821c28d
vk: Flip on async texture uploads
2021-03-12 02:27:05 +03:00
kd-11
589ac1c5d4
vk: Optimization - avoid touching the mutex at all if possible even when there is no contention
2021-03-12 02:27:05 +03:00
kd-11
c9e8b87c60
vk: Properly clean up async scheduler
2021-03-12 02:27:05 +03:00
kd-11
41f5158247
vk: Sync main pipe with async jobs if any
2021-03-12 02:27:05 +03:00
kd-11
d2993474fb
vk: Lazy-initialize image resource on first use when owned by a separate queue
2021-03-12 02:27:05 +03:00
kd-11
77e312fb99
vk: Add the async task scheduler
2021-03-12 02:27:05 +03:00
Eladash
cd6ef2958b
Add information about unnamed/main threads in logs and fatal dialog
...
* If thread is unnamed, keep log name empty for main thread, otherwise print thread id. In fatal dialog, main thread can be handled differently (with special remark that it's main thread).
* Always print thread id in fatal dialog, regardless of thread type.
Co-authored-by: Nekotekina <nekotekina@gmail.com>
2021-03-11 22:55:06 +03:00
Megamouse
40f3adc45f
Overlays: Implement individual pulse
2021-03-11 20:48:12 +01:00
Eladash
cfa2d4aaa8
Loader: Log FNID of imported/exported functions
2021-03-11 15:23:58 +03:00
arabek
bdefeaf6f9
Use maybe_unused macro for chip var
...
Var chip is only used in the WIN32 ifdef block - use maybe_unused to silence the compiler warning about unused variable.
2021-03-11 14:33:04 +03:00
Nekotekina
4adf412049
Fix std::bit_cast misuse
2021-03-10 16:11:30 +03:00
Nekotekina
03332c340d
Implement utils::bless (pointer cast)
...
Tries to workaround strict aliasing troubles.
Don't confuse with std::bless which works differently.
2021-03-10 16:02:00 +03:00
Eladash
63ecb56b51
PPU interpreter hotfix
2021-03-10 13:41:13 +03:00
Megamouse
cbd895a29c
Move code to cpp ( #9938 )
...
* GL: move GLOverlays code to cpp
* GL: move GLCompute code to cpp
* VK: move VKOverlays code to cpp
* VK: move VKCompute code to cpp
2021-03-10 00:58:08 +01:00
Nekotekina
9cbe77904d
Revert changes in BufferUtils.cpp
...
Should fix #9933
2021-03-09 19:19:24 +03:00
Nekotekina
a4fdbf0a88
Enable -Wstrict-aliasing=1 (GCC)
...
Fixed partially.
2021-03-09 03:10:15 +03:00
Nekotekina
53af2dbb3f
Add/fix warning -Wignored-qualifiers (GCC/clang)
...
Fix simple_array::const_iterator as a part of it.
2021-03-09 03:09:50 +03:00
Megamouse
1a3c01154a
make from_hdd0_game check lowercase
2021-03-08 22:58:19 +03:00
xddxd
df338f0552
Move sys_crashdump to it's own file and make it a module itself
2021-03-08 22:57:35 +03:00
Malcolm Jestadt
e5d0e035d0
SPU LLVM: Rearange FM instruction for better performance
...
- Doesn't eliminate any instructions, but allows for better out of order execution.
2021-03-08 15:48:36 +03:00
xddxd
6d91a9fe6f
Possible workaround for mobile Kepler chips
2021-03-08 15:46:03 +03:00
Eladash
2afc7cbaaa
GUI: Implement MSELF extraction tool ( #9909 )
...
* MSELF: fix overflow
* GUI: Implement MSELF extraction tool
* VS: fix mself files in vcxproj
* fix
* Update mself.cpp
* fixed
2021-03-07 17:59:37 +01:00
Megamouse
a3a4c0a906
overlays: don't count initial garbage values.
...
This might also shave off some microseconds.
2021-03-07 00:52:11 +01:00
Megamouse
dab53f4e41
Cleanup Emu before the update reboot
2021-03-07 01:56:25 +03:00
Nekotekina
87af905018
Enable -Wunused-parameter
2021-03-06 18:07:08 +03:00
GitArUs
f8097a428c
Allow games to list all savedata ( #9547 )
...
* cellSaveData - allow games to list all savedata, not only those they own.
Co-authored-by: Megamouse <studienricky89@googlemail.com>
2021-03-06 16:01:04 +03:00