kd-11
82981384d5
vk: Move MSAA resolve/unresolve shaders to common GPU program layer
2025-02-11 02:28:31 +03:00
kd-11
7da0822419
rsx/shaders: Fix MSAA coords wrapping when input is negative
2025-01-15 11:27:04 +03:00
kd-11
15961b353a
vk: Add support for hardware instanced draws
2024-12-29 20:53:05 +03:00
kd-11
9e9ae54455
rsx: Add GLSL support for instanced rendering
2024-12-29 20:53:05 +03:00
kd-11
43e04f3fc7
Revert "rsx/vk: Implement hardware instancing ( #16466 )"
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This reverts commit 62701154f1 .
2024-12-29 20:53:05 +03:00
kd-11
62701154f1
rsx/vk: Implement hardware instancing ( #16466 )
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* rsx: Add code to detect instanced draw commands
* rsx: Add GLSL support for instanced rendering
* rsx: Move draw call related functions to their own class
* rsx: Move more functions from rsx thread to the draw command processor
* rsx: Fix vertex program compiler crash
* vk: Add support for hardware instanced draws
* rsx: Fix instancing bug when indexed addressing is used to read constants
* rsx: Fix rare crash in vertex program decompiler
- This whole decompiler mess needs a rewrite
* rsx: Handle dangling execution barriers
* rsx: Do not use global registers object in logical "firmware" units
* Cosmetic improvements
* rsx: Test vertex program flags on each draw
* rsx: Properly track changes in instancing state
2024-12-29 17:39:47 +02:00
kd-11
f64c912d02
gl: Fixes for asahi linux
2024-08-01 14:14:56 +03:00
kd-11
71524271e9
rsx: Fix codegen when depth-conversion is enabled
2024-06-28 12:13:33 +02:00
kd-11
a5956cfa82
rsx: Fix wrapped/clamped MSAA sampling behavior with dynamic flags
2024-06-27 22:55:56 +02:00
kd-11
2647a09790
rsx: Avoid the complex remapper checks if the texture isn't in the XINT8 group
2024-06-10 20:41:45 +03:00
kd-11
e966289ddb
rsx: Drop hard requirement for GL_EXT_shader_integer_mix
2024-06-10 20:41:45 +03:00
kd-11
14e1214645
rsx: Properly implement 8-bit signed renormalization for textures
2024-06-10 20:41:45 +03:00
kd-11
40eda1b972
rsx: Make const explicitly unsigned
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- Can silence some GLSL compiler noise in mesa
2024-04-17 22:22:37 +03:00
kd-11
a5c3e303c7
rsx: Improve ROP output rounding precision
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- Lower 12 bits seem to be unused based on empirical sampling
2024-04-17 22:22:37 +03:00
kd-11
823c72bf27
rsx/vk: Redefine the (de)tiler config interface
2024-02-10 15:15:02 +03:00
Megamouse
cba51b4a5e
rsx/glsl: use const for left/right
2024-02-02 10:07:23 +01:00
kd-11
8962ddca01
rsx/glsl: Fix typo
2024-02-02 10:07:23 +01:00
kd-11
1808a4373b
rsx: Improvements to the video out passes
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- Use shared VS for vulkan as well as GL
- Simplify binding model and give control back to the cpp side
2024-02-02 10:07:23 +01:00
Megamouse
ac9afbfede
glsl: use fragCoord to decide interlacing
2024-02-02 10:07:23 +01:00
Megamouse
4e8130bd99
glsl: use textureSize instead of height
2024-02-02 10:07:23 +01:00
Megamouse
00c9321b1d
glsl: use const in for params
2024-02-02 10:07:23 +01:00
Megamouse
8e8b582747
glsl: move anaglpyh to separate functions
2024-02-02 10:07:23 +01:00
Megamouse
6f2e843193
vk/gl: add amber-blue anaglyph (ColorCode 3D)
2024-02-02 10:07:23 +01:00
Megamouse
7d9460a560
vk/gl: cleanup formatting in glsl, move some common magic numbers to variables
2024-02-02 10:07:23 +01:00
Megamouse
32f2b14429
vk/gl: add interlaced 3D mode
2024-02-02 10:07:23 +01:00
Megamouse
651f8512eb
vk/gl: add more anaglyph 3D modes
2024-02-02 10:07:23 +01:00
Megamouse
3dac7d16e7
vk/gl: unite video_out_calibration_pass fragment shader to new glsl
2024-02-02 10:07:23 +01:00
kd-11
8eae8cb86c
rsx: Do not emit rounding code when not needed
2024-01-21 12:30:37 +03:00
kd-11
abe5013f1d
rsx: Fix compiling of mixed-precision shaders
2024-01-21 12:30:37 +03:00
kd-11
ca7de4bcb1
rsx: Aesthetic changes
2024-01-21 12:30:37 +03:00
kd-11
0971636c07
rsx: More pipeine refactoring
2024-01-21 12:30:37 +03:00
kd-11
d4796c46b1
rsx: Fix detiler shader compilation
2023-12-30 12:35:23 +01:00
kd-11
188eefeeac
rsx: Avoid out of bounds write for tiled memory
2023-12-30 12:35:23 +01:00
kd-11
ffc61e01f7
rsx/vk: Support mismatched pitch (padded) and fix the overscan problem
2023-09-27 14:52:59 +03:00
kd-11
647f7ddeec
rsx/vk: Initial hw-accelerated tile decoder
2023-09-27 14:52:59 +03:00
kd-11
0d57744efa
rsx: Fix AMD shader codegen
2023-07-10 22:44:40 +03:00
kd-11
a98b4adead
rsx: Fix projected coordinates calculation again
2023-07-09 19:33:48 +03:00
kd-11
186fe53279
rsx: Fix the default shadow codegen path
2023-07-09 19:33:48 +03:00
kd-11
c9917c826a
Fix typo
2023-07-09 19:33:48 +03:00
kd-11
aedebecae2
rsx: Reimplement projected texturing
2023-07-09 19:33:48 +03:00
kd-11
d41fe80b8e
Clamp MSAA sampling weights to avoid clipping
2023-07-05 02:51:04 +03:00
kd-11
465c421707
rsx: Wrap MSAA coordinates before texelFetch
2023-07-04 23:41:12 +03:00
kd-11
c9da795bf3
rsx: Fix vp codegen when unrestricted depth range extension is absent
2023-07-04 09:31:51 +03:00
kd-11
fac8bcc20c
rsx: Formatting and tidying changes
2023-07-04 09:31:51 +03:00
kd-11
436ef1cff6
rsx: Fix shader compilation when texture ops are referenced
2023-07-04 09:31:51 +03:00
kd-11
d77a78cdf1
rsx: Rework texture coordinate handling to support clamping and a more sane scale-bias setup
2023-07-04 09:31:51 +03:00
kd-11
66cb855db0
rsx: Fix fragment program codegen
2023-07-04 09:31:51 +03:00
kd-11
fb3aa9628d
rsx: Migrate vertex fetch out of the cpp file
2023-07-04 09:31:51 +03:00
kd-11
89c81d9f22
rsx: Switch common codegen to use the glsl scripts
2023-07-04 09:31:51 +03:00
kd-11
cffcfad42a
rsx: Add the glsl files
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- Generated from inline strings in GLSLCommon.cpp
2023-07-04 09:31:51 +03:00