kd-11
579a6c9311
rsx: Add a comment explaining the barycentric interpolation change
2023-05-02 20:46:39 +03:00
kd-11
08e7a23121
vk: Improved attribute interpolation for NVIDIA
2023-05-02 20:46:39 +03:00
kd-11
9ff6003dfc
rsx: Add Ultra shader precision setting for costly accuracy settings
2023-04-18 16:25:16 +03:00
kd-11
f725ea7d0d
vk: Promote barycentric interpolation to 64-bit
2023-04-18 16:25:16 +03:00
Margen67
5bb89328d0
Remove whitespace
2023-02-15 08:58:02 +01:00
Megamouse
5a63271f0e
Fix openGl overlay colors
2023-02-07 13:40:47 +01:00
kd-11
9a35684507
rsx: Don't accept garbage shader input
2023-02-07 13:51:26 +03:00
kd-11
dc8652806e
rsx/overlays: Support disabling vertex-snap on a per-draw-call basis
2023-02-05 01:30:20 +03:00
kd-11
64ec99be33
rsx: Unify UI rendering shaders
2023-02-05 01:30:20 +03:00
kd-11
eed9e56bf4
rsx: Allow vertex fetch from uninitialized register
2023-01-17 02:24:21 +03:00
kd-11
aa5097e0d4
glsl: Update fog enums in shaders
2023-01-11 16:48:53 +03:00
kd-11
f6027719d2
rsx: Fix vertex decode
2023-01-11 16:48:53 +03:00
kd-11
38402e78c0
rsx: Fixup vertex enums in shaders
2023-01-11 16:48:53 +03:00
kd-11
577b5ef2bd
Support compiling with older SDK headers
2022-12-11 15:21:58 +03:00
kd-11
9c0b2338cf
rsx: Fix shader compilation
2022-12-11 15:21:58 +03:00
kd-11
a0ef1a672c
rsx: Implement interpolation using barycentrics
2022-12-11 15:21:58 +03:00
kd-11
e3b23822fd
rsx: Pass on shader flags to the cache
2022-12-11 15:21:58 +03:00
kd-11
a97424d46c
rsx: Fix low precision shader option
2022-11-22 12:15:18 +03:00
kd-11
c4b259e0f8
rsx: Always enable ROP output quantization on NV
2022-11-18 23:06:47 +03:00
kd-11
e04855a0da
rsx: Improve ROP output handling
...
- Perform 8-bit quantization/rounding before emulated operations like ALPHA_TEST
2022-11-18 23:06:47 +03:00
Nekotekina
ae809ad320
Unexpected bugfixes
...
Mostly unaligned memory access.
Also includes workarounds for ubsan execution.
2022-10-31 14:20:02 +03:00
kd-11
04f6302ecc
Fix decode shader compilation
2022-10-16 19:58:30 +03:00
kd-11
6d43fcf8fb
gl: Fall back to renderpass decoder on ATI drivers
2022-10-16 19:58:30 +03:00
kd-11
87411da95f
gl: Explicitly declare gl_Position as invariant when using MESA
2022-10-06 06:41:24 +03:00
kd-11
362a26a404
gl: Fix D24X8 accelerated encode/decode
...
- PS3 D24X8 is swapped as a full word, unlike PC.
- Add missing paths to handle custom swap behavior.
2022-09-22 23:46:48 +03:00
kd-11
df36c44bc2
gl: Avoid UBO/SSBO binding index collisions
...
- Some drivers don't like this. Actually only RADV.
- Almost all GPUs going back 15 years have a large number of UBO slots but limited SSBO slots.
Move UBO slots up as we have tons more headroom there.
2022-09-19 01:37:10 +03:00
Nekotekina
b49a1f27eb
Warning fixes
2022-09-17 16:35:02 +03:00
Eladash
4464a6c3f6
CG-Disasm: Name input/output vetex arrays
2022-08-12 15:20:48 +03:00
kd-11
3e923b4993
rsx: Optimize VTX_FMT_SNORM16 decoding
...
- Cuts down SNORM16 overhead by ~65%
2022-08-03 23:33:31 +03:00
Eladash
b3162bd41c
rsx/vp: Fix SNORM16 vertex decoding
2022-08-03 18:11:46 +03:00
kd-11
ab3cde1939
gl: Do some macro patching for intel driver
2022-07-21 22:29:40 +03:00
kd-11
82439327fa
gl: Support loading data from SSBO using compute shaders
...
- Gives better performance than using raw draw calls.
- Does not work with all formats. The draw call version is still used when needed.
2022-07-13 02:09:58 +03:00
kd-11
9fc6382909
gl: Finalize BGRA storage format internals
...
- Performance is terrible but it works properly now
2022-07-13 02:09:58 +03:00
kd-11
f948ce399e
gl: Implement CopyBufferToImage in software
...
- Overrides the drivers CopyBufferToImage handling where possible
2022-07-13 02:09:58 +03:00
Ani
2512e958fa
glsl: Avoid implicit int->uint conversions ( #12220 )
2022-06-12 18:05:43 +01:00
kd-11
167161d8ce
rsx: Restore some accidentally removed depth-format conversion macros
2022-06-03 11:54:09 +03:00
kd-11
a6e6df1445
gl: Implement fast texture readback for D24X8 and RGBA8/BGRA8
2022-06-03 11:54:09 +03:00
kd-11
eb52ac55a7
gl: Fix AMD buffer decode
2022-05-31 23:34:14 +03:00
kd-11
d167582f6b
gl: Implement on-chip buffer-to-d24x8 conversion
2022-05-31 23:34:14 +03:00
kd-11
60a2a39e88
gl: Deswizzle textures on the GPU
2022-05-31 23:34:14 +03:00
kd-11
7a434d19a6
rsx/vp: Zero-initialize temporary registers
2022-04-28 01:31:07 +03:00
kd-11
95ac7724a6
Fix typos
2022-04-28 01:31:07 +03:00
kd-11
e236ba4daf
rsx: Improve lowered precision comparison emulation
2022-04-28 01:31:07 +03:00
kd-11
60cbd7a88c
Automatically determine the epsilon value programatically
2022-04-13 15:48:28 +03:00
kd-11
2db68acab9
rsx: Implement Z value snapping to account for precision errors
2022-04-13 15:48:28 +03:00
kd-11
fc05511354
rsx: Optimize software sampling further for the 6-tap kernel
2022-04-04 16:51:03 +03:00
kd-11
ca35a75a7d
rework weighting scheme
2022-04-04 16:51:03 +03:00
kd-11
15b7e4f05e
6-tap experiment
2022-04-04 16:51:03 +03:00
kd-11
49c84f099a
rsx/glsl: Fixup
2022-04-04 16:51:03 +03:00
kd-11
43b267ea51
glsl: Rewrite MS sampling implementation
2022-04-04 16:51:03 +03:00