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GLSLInterpreter
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gl: Deswizzle textures on the GPU
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2022-05-31 23:34:14 +03:00 |
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GLSLSnippets
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Fix decode shader compilation
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2022-10-16 19:58:30 +03:00 |
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CgBinaryFragmentProgram.cpp
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Warning fixes
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2022-09-17 16:35:02 +03:00 |
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CgBinaryProgram.h
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rsx: Restore shader disassembler to working state
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2021-11-05 23:55:07 +03:00 |
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CgBinaryVertexProgram.cpp
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Warning fixes
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2022-09-17 16:35:02 +03:00 |
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FragmentProgramDecompiler.cpp
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rsx/vk: Rework MSAA implementation
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2022-03-17 22:02:20 +03:00 |
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FragmentProgramDecompiler.h
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rsx/vk: Rework MSAA implementation
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2022-03-17 22:02:20 +03:00 |
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GLSLCommon.cpp
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rsx: Always enable ROP output quantization on NV
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2022-11-18 23:06:47 +03:00 |
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GLSLCommon.h
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rsx: Improve ROP output handling
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2022-11-18 23:06:47 +03:00 |
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GLSLTypes.h
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rsx: Always enable ROP output quantization on NV
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2022-11-18 23:06:47 +03:00 |
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program_state_cache2.hpp
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rsx: Relocatable transform constants
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2022-03-26 16:10:18 +03:00 |
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program_util.cpp
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rsx/vk: Rework MSAA implementation
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2022-03-17 22:02:20 +03:00 |
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program_util.h
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rsx/vk: Rework MSAA implementation
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2022-03-17 22:02:20 +03:00 |
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ProgramStateCache.cpp
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rsx/vk: Rework MSAA implementation
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2022-03-17 22:02:20 +03:00 |
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ProgramStateCache.h
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rsx: Relocatable transform constants
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2022-03-26 16:10:18 +03:00 |
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RSXFragmentProgram.h
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rsx/vk: Rework MSAA implementation
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2022-03-17 22:02:20 +03:00 |
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RSXVertexProgram.h
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rsx: Minor optimization; avoid preparing unused vertex streams
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2021-09-28 17:43:15 +03:00 |
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ShaderInterpreter.h
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gl: Deswizzle textures on the GPU
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2022-05-31 23:34:14 +03:00 |
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ShaderParam.h
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rsx: Fix program generation and compact referenced data blocks
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2022-03-26 16:10:18 +03:00 |
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VertexProgramDecompiler.cpp
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rsx/vp: Zero-initialize temporary registers
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2022-04-28 01:31:07 +03:00 |
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VertexProgramDecompiler.h
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rsx: Fix program generation and compact referenced data blocks
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2022-03-26 16:10:18 +03:00 |