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# include "stdafx_gui.h"
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# include "Emu/Memory/Memory.h"
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# include "Emu/System.h"
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# include "rpcs3.h"
# include "Ini.h"
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# include "Utilities/Log.h"
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# include "Gui/ConLogFrame.h"
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# include "Emu/GameInfo.h"
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# include "Emu/Io/Keyboard.h"
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# include "Emu/Io/Null/NullKeyboardHandler.h"
# include "Emu/Io/Windows/WindowsKeyboardHandler.h"
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# include "Emu/Io/Mouse.h"
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# include "Emu/Io/Null/NullMouseHandler.h"
# include "Emu/Io/Windows/WindowsMouseHandler.h"
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# include "Emu/Io/Pad.h"
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# include "Emu/Io/Null/NullPadHandler.h"
# include "Emu/Io/Windows/WindowsPadHandler.h"
# if defined(_WIN32)
# include "Emu/Io/XInput/XInputPadHandler.h"
# endif
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# include "Gui/MsgDialog.h"
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# include "Gui/SaveDataDialog.h"
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# include "Gui/GLGSFrame.h"
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# include <wx/stdpaths.h>
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# ifdef _WIN32
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# include <wx/msw/wrapwin.h>
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# endif
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# ifdef __unix__
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# include <X11/Xlib.h>
# endif
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wxDEFINE_EVENT ( wxEVT_DBG_COMMAND , wxCommandEvent ) ;
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IMPLEMENT_APP ( Rpcs3App )
Rpcs3App * TheApp ;
bool Rpcs3App : : OnInit ( )
{
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static const wxCmdLineEntryDesc desc [ ]
{
{ wxCMD_LINE_SWITCH , " h " , " help " , " Command line options: \n h (help): Help and commands \n t (test): For directly executing a (S)ELF " , wxCMD_LINE_VAL_NONE , wxCMD_LINE_OPTION_HELP } ,
{ wxCMD_LINE_SWITCH , " t " , " test " , " Run in test mode on (S)ELF " , wxCMD_LINE_VAL_NONE } ,
{ wxCMD_LINE_PARAM , NULL , NULL , " (S)ELF " , wxCMD_LINE_VAL_STRING , wxCMD_LINE_PARAM_OPTIONAL } ,
{ wxCMD_LINE_NONE }
} ;
parser . SetDesc ( desc ) ;
parser . SetCmdLine ( argc , argv ) ;
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if ( parser . Parse ( ) )
{
// help was given, terminating
this - > Exit ( ) ;
}
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EmuCallbacks callbacks ;
callbacks . call_after = [ ] ( std : : function < void ( ) > func )
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{
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wxGetApp ( ) . CallAfter ( std : : move ( func ) ) ;
} ;
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callbacks . process_events = [ this ] ( )
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{
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m_MainFrame - > Update ( ) ;
wxGetApp ( ) . ProcessPendingEvents ( ) ;
} ;
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callbacks . send_dbg_command = [ ] ( DbgCommand id , CPUThread * t )
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{
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wxGetApp ( ) . SendDbgCommand ( id , t ) ;
} ;
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callbacks . get_kb_handler = [ ] ( ) - > std : : unique_ptr < KeyboardHandlerBase >
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{
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switch ( auto mode = Ini . KeyboardHandlerMode . GetValue ( ) )
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{
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case 0 : return std : : make_unique < NullKeyboardHandler > ( ) ;
case 1 : return std : : make_unique < WindowsKeyboardHandler > ( ) ;
default : throw EXCEPTION ( " Invalid Keyboard Handler Mode %d " , + mode ) ;
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}
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} ;
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callbacks . get_mouse_handler = [ ] ( ) - > std : : unique_ptr < MouseHandlerBase >
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{
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switch ( auto mode = Ini . MouseHandlerMode . GetValue ( ) )
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{
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case 0 : return std : : make_unique < NullMouseHandler > ( ) ;
case 1 : return std : : make_unique < WindowsMouseHandler > ( ) ;
default : throw EXCEPTION ( " Invalid Mouse Handler Mode %d " , + mode ) ;
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}
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} ;
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callbacks . get_pad_handler = [ ] ( ) - > std : : unique_ptr < PadHandlerBase >
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{
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switch ( auto mode = Ini . PadHandlerMode . GetValue ( ) )
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{
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case 0 : return std : : make_unique < NullPadHandler > ( ) ;
case 1 : return std : : make_unique < WindowsPadHandler > ( ) ;
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# if defined(_WIN32)
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case 2 : return std : : make_unique < XInputPadHandler > ( ) ;
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# endif
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default : throw EXCEPTION ( " Invalid Pad Handler Mode %d " , + mode ) ;
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}
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} ;
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callbacks . get_gs_frame = [ ] ( frame_type type ) - > std : : unique_ptr < GSFrameBase >
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{
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switch ( type )
{
case frame_type : : OpenGL :
return std : : make_unique < GLGSFrame > ( ) ;
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case frame_type : : DX12 :
return std : : make_unique < GSFrame > ( " DirectX 12 " ) ;
case frame_type : : Null :
return std : : make_unique < GSFrame > ( " Null " ) ;
}
} ;
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callbacks . get_msg_dialog = [ ] ( ) - > std : : unique_ptr < MsgDialogBase >
{
return std : : make_unique < MsgDialogFrame > ( ) ;
} ;
callbacks . get_save_dialog = [ ] ( ) - > std : : unique_ptr < SaveDialogBase >
{
return std : : make_unique < SaveDialogFrame > ( ) ;
} ;
Emu . SetCallbacks ( std : : move ( callbacks ) ) ;
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TheApp = this ;
SetAppName ( _PRGNAME_ ) ;
wxInitAllImageHandlers ( ) ;
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// RPCS3 assumes the current working directory is the folder where it is contained, so we make sure this is true
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const wxString executablePath = wxPathOnly ( wxStandardPaths : : Get ( ) . GetExecutablePath ( ) ) ;
wxSetWorkingDirectory ( executablePath ) ;
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Ini . Load ( ) ;
Emu . Init ( ) ;
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Emu . SetEmulatorPath ( executablePath . ToStdString ( ) ) ;
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m_MainFrame = new MainFrame ( ) ;
SetTopWindow ( m_MainFrame ) ;
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m_MainFrame - > Show ( ) ;
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m_MainFrame - > DoSettings ( true ) ;
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OnArguments ( parser ) ;
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return true ;
}
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void Rpcs3App : : OnArguments ( const wxCmdLineParser & parser )
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{
// Usage:
// rpcs3-*.exe Initializes RPCS3
// rpcs3-*.exe [(S)ELF] Initializes RPCS3, then loads and runs the specified (S)ELF file.
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if ( parser . FoundSwitch ( " t " ) )
{
HLEExitOnStop = Ini . HLEExitOnStop . GetValue ( ) ;
Ini . HLEExitOnStop . SetValue ( true ) ;
if ( parser . GetParamCount ( ) ! = 1 )
{
wxLogDebug ( wxT ( " A (S)ELF file needs to be given in test mode, exiting. " ) ) ;
this - > Exit ( ) ;
}
}
if ( parser . GetParamCount ( ) > 0 )
{
Emu . SetPath ( fmt : : ToUTF8 ( parser . GetParam ( 0 ) ) ) ;
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Emu . Load ( ) ;
Emu . Run ( ) ;
}
}
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void Rpcs3App : : Exit ( )
{
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if ( parser . FoundSwitch ( " t " ) )
{
Ini . HLEExitOnStop . SetValue ( HLEExitOnStop ) ;
}
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Emu . Stop ( ) ;
Ini . Save ( ) ;
wxApp : : Exit ( ) ;
}
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void Rpcs3App : : SendDbgCommand ( DbgCommand id , CPUThread * thr )
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{
wxCommandEvent event ( wxEVT_DBG_COMMAND , id ) ;
event . SetClientData ( thr ) ;
AddPendingEvent ( event ) ;
}
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Rpcs3App : : Rpcs3App ( )
{
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# ifdef _WIN32
timeBeginPeriod ( 1 ) ;
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std : : atexit ( [ ]
{
timeEndPeriod ( 1 ) ;
} ) ;
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# endif
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# if defined(__unix__) && !defined(__APPLE__)
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XInitThreads ( ) ;
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# endif
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}
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GameInfo CurGameInfo ;