rpcsx/rpcs3/rpcs3.cpp

44 lines
639 B
C++
Raw Normal View History

#include "stdafx.h"
#include "rpcs3.h"
#include "Ini.h"
#include "Emu/System.h"
#include <wx/msw/wrapwin.h>
IMPLEMENT_APP(Rpcs3App)
Rpcs3App* TheApp;
bool Rpcs3App::OnInit()
{
TheApp = this;
SetAppName(_PRGNAME_);
wxInitAllImageHandlers();
Ini.Load();
ConLogFrame = new LogFrame();
ConLogFrame->Show();
m_MainFrame = new MainFrame();
Emu.Init();
m_MainFrame->Show();
return true;
}
void Rpcs3App::Exit()
{
Emu.Stop();
Ini.Save();
if(ConLogFrame && !ConLogFrame->IsBeingDeleted()) ConLogFrame->Close();
wxApp::Exit();
}
/*
CPUThread& GetCPU(const u8 core)
{
return Emu.GetCPU().Get(core);
}*/
GameInfo CurGameInfo;