rpcsx/rpcs3/rpcs3.cpp

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#include "stdafx.h"
#include "Emu/System.h"
#include "rpcs3.h"
#include "Ini.h"
#include "Gui/ConLogFrame.h"
#include "Emu/GameInfo.h"
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#include "Emu/Io/Null/NullKeyboardHandler.h"
#include "Emu/Io/Windows/WindowsKeyboardHandler.h"
#include "Emu/Io/Null/NullMouseHandler.h"
#include "Emu/Io/Windows/WindowsMouseHandler.h"
#include "Emu/Io/Null/NullPadHandler.h"
#include "Emu/Io/Windows/WindowsPadHandler.h"
#if defined(_WIN32)
#include "Emu/Io/XInput/XInputPadHandler.h"
#endif
#include "Gui/GLGSFrame.h"
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#ifdef _WIN32
#include <wx/msw/wrapwin.h>
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#endif
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#ifdef __UNIX__
#include <X11/Xlib.h>
#endif
wxDEFINE_EVENT(wxEVT_DBG_COMMAND, wxCommandEvent);
IMPLEMENT_APP(Rpcs3App)
Rpcs3App* TheApp;
bool Rpcs3App::OnInit()
{
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SetSendDbgCommandCallback([](DbgCommand id, CPUThread* t)
{
wxGetApp().SendDbgCommand(id, t);
});
SetCallAfterCallback([](std::function<void()> func)
{
wxGetApp().CallAfter(func);
});
SetGetKeyboardHandlerCountCallback([]()
{
return 2;
});
SetGetKeyboardHandlerCallback([](int i) -> KeyboardHandlerBase*
{
switch (i)
{
case 0:
return new NullKeyboardHandler();
break;
case 1:
return new WindowsKeyboardHandler();
break;
default:
return new NullKeyboardHandler();
}
});
SetGetMouseHandlerCountCallback([]()
{
return 2;
});
SetGetMouseHandlerCallback([](int i) -> MouseHandlerBase*
{
switch (i)
{
case 0:
return new NullMouseHandler();
break;
case 1:
return new WindowsMouseHandler();
break;
default:
return new NullMouseHandler();
}
});
SetGetPadHandlerCountCallback([]()
{
#if defined(_WIN32)
return 3;
#else
return 2;
#endif
});
SetGetPadHandlerCallback([](int i) -> PadHandlerBase*
{
switch (i)
{
case 0:
return new NullPadHandler();
break;
case 1:
return new WindowsPadHandler();
break;
#if defined(_WIN32)
case 2:
return new XInputPadHandler();
break;
#endif
default:
return new NullPadHandler();
}
});
SetGetGSFrameCallback([]() -> GSFrameBase*
{
return new GLGSFrame();
});
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TheApp = this;
SetAppName(_PRGNAME_);
wxInitAllImageHandlers();
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main_thread = std::this_thread::get_id();
Ini.Load();
m_MainFrame = new MainFrame();
SetTopWindow(m_MainFrame);
Emu.Init();
m_MainFrame->Show();
m_MainFrame->DoSettings(true);
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OnArguments();
return true;
}
void Rpcs3App::OnArguments()
{
// Usage:
// rpcs3-*.exe Initializes RPCS3
// rpcs3-*.exe [(S)ELF] Initializes RPCS3, then loads and runs the specified (S)ELF file.
if (Rpcs3App::argc > 1)
{
// Force this value to be true
Ini.HLEExitOnStop.SetValue(true);
Emu.SetPath(fmt::ToUTF8(argv[1]));
Emu.Load();
Emu.Run();
}
}
void Rpcs3App::Exit()
{
Emu.Stop();
Ini.Save();
wxApp::Exit();
}
void Rpcs3App::SendDbgCommand(DbgCommand id, CPUThread* thr)
{
wxCommandEvent event(wxEVT_DBG_COMMAND, id);
event.SetClientData(thr);
AddPendingEvent(event);
}
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Rpcs3App::Rpcs3App()
{
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#if defined(__UNIX__) && !defined(__APPLE__)
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XInitThreads();
#endif
}
GameInfo CurGameInfo;