lwjgl2-arm64/src/java/org/lwjgl/openal/ALUTLoadWAVData.java
2002-08-18 13:57:28 +00:00

78 lines
2.9 KiB
Java

/*
* Copyright (c) 2002 Light Weight Java Game Library Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'Light Weight Java Game Library' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.lwjgl.openal;
/**
* $Id$
*
* This class is used by the alutLoadWAVFile method. Since we
* cannot modify values supplied to the method (since JNI is pass by value)
* we return this object, which encapsulates the file loaded. Use this class
* when unloading using 'alutUnloadWAV'.
*
* @author Brian Matzon <brian@matzon.dk>
* @version $Revision$
*/
public class ALUTLoadWAVData {
/* format of file */
public final int format;
/* pointer to data allocated */
public final int data;
/* size of data allocated */
public final int size;
/* frequency of sound data */
public final int freq;
/* whether or not to loop */
public final boolean loop;
/**
* Creates an ALUTLoadWAVFile object with specified properties
*
* @param format OpenAL format specifier
* @param data address of data (pointer)
* @param size size of the data in bytes
* @param freq frequency of the data
* @param loop looping indicator for the WAV data
*/
public ALUTLoadWAVData(int format, int data, int size, int freq, boolean loop) {
this.format = format;
this.data = data;
this.size = size;
this.freq = freq;
this.loop = loop;
}
}