/* * Copyright (c) 2002 Light Weight Java Game Library Project * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'Light Weight Java Game Library' nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package org.lwjgl.openal; /** * $Id$ * * This class is used by the alutLoadWAVFile method. Since we * cannot modify values supplied to the method (since JNI is pass by value) * we return this object, which encapsulates the file loaded. Use this class * when unloading using 'alutUnloadWAV'. * * @author Brian Matzon * @version $Revision$ */ public class ALUTLoadWAVData { /* format of file */ public final int format; /* pointer to data allocated */ public final int data; /* size of data allocated */ public final int size; /* frequency of sound data */ public final int freq; /* whether or not to loop */ public final boolean loop; /** * Creates an ALUTLoadWAVFile object with specified properties * * @param format OpenAL format specifier * @param data address of data (pointer) * @param size size of the data in bytes * @param freq frequency of the data * @param loop looping indicator for the WAV data */ public ALUTLoadWAVData(int format, int data, int size, int freq, boolean loop) { this.format = format; this.data = data; this.size = size; this.freq = freq; this.loop = loop; } }